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User manual INFOCUS X3 - Document

Diplodocs help download the user guide INFOCUS X3 - Document Home Cinema Projector.

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INFOCUS X3
INFOCUS X3 Reference Guide

This product, although classified under the brand INFOCUS, may have been manufactured by ASK PROXIMA after mergers, acquisitions, or a change in name.



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Manual abstract: user guide INFOCUS X3 - Document

Detailed instructions for use are in the User's Guide.

Batmouse III -- IR-protocol Introduction ..........................................................................................................................................1 General data..........................................................................................................................................1 Packets..................................................................................................................................................2 KEYCODES for BatmouseIII ..............................................................................................................3 Introduction This document describes the IR-protocol used for communication between BatmouseIII remote control and any ASK projector. The BatmouseIII IR-protocol document is intended for internal use at ASK. General data ( As BatmouseII ) Transfer rate: ( 2400Baud ) Bits: Stop bits: Parity: 8 1 Even Number of bytes in a packet Trackball: 3 Keyboard: 4 Time between packets Trackball: 64ms Keyboard: 130ms Carrier freq: 38KHz Packets Trackball packet: Source = 5 Target = 2 Source address: BatmouseIII Destination address: Projector Track Ball Byte0 = 0xAA Track Ball Normal Byte0 1 0 S2 S1 S0 T2 T1 T0 Byte1 0 X6 X5 X4 X3 X2 X1 X0 Byte2 1 Y6 Y5 Y4 Y3 Y2 Y1 Y0 Track Ball Extended Byte0 1 Sx - Source Addr, Tx - Target Addr X Movement, -64 to +63 Y Movement, -64 to +63 0 S2 S1 S0 T2 T1 T0 Byte1 0 X6 X5 X4 X3 X2 X1 X0 Byte2 1 Y6 Y5 Y4 Y3 Y2 Y1 Y0 Byte3 0 D6 D5 D4 D3 D2 D1 D0 * bits 6 - 0 * Byte4 1 C6 C5 C4 C3 C2 C1 C0 Sx - Source Addr, Tx - Target Addr X Movement, -64 to +63 Y Movement, -64 to +63 D6 - D3 Sense Pattern, D2 - D0 Drive Line number Checksum of Byte 0 - 3, NOTE: Make sure Byte1 & Byte2 make up to even parity! Keyboard packet: Source = 5 Target = 2 Source address: BatmouseIII Destination address: Projector Keyboard Packet Byte0 = 0xEA Keyboard Packet Byte0 1 1 S2 S1 S0 T2 T1 T0 Byte1 0 0 0 0 0 D9 D8 D7 Byte2 Byte3 Sx - Source Addr, Tx - Target Addr D9 0 = Key Released, 1 = Key Pressed D8 Key Press Packet Toggle-bit D7 Unused 1 D6 D5 D4 D3 D2 D1 D0 D6 - D3 Sense Pattern, D2 - D0 Drive Line number 1 C6 C5 C4 C3 C2 C1 C0 Checksum of Byte 0 - 2, bits 6 - 0 Calculate the Check Sum as follows: (0x7F & Byte0) + (0x7F & Byte1) + ... , then 2's comp. A key package might have three states: Key released, key pressed or key held pressed. D8 and D9 tell the state of the keypress. D8 toggles between consecutive packets when key is held down. KEYCODES for BatmouseIII KEYPRESS 0x2c, 0:left drag 0x90, 1: left mouse click 0x00, 2: Do nothing 0xC1, 3: preview = prog 0x8C, 4: focus+ = contrast+ 0x8D, 5: focus- = contrast0x8B, 6: F1 = reset 0xC4, 7: mute 0x00, 8: drag right 0xA0, 9: right mouse click 0xC0, 10: menu 0x8e, 11: source = source2 0xA4, 12: volume+ 0xA5, 13: volume0xC5, 14: F2 = freeze 0x8f, 15: forward = pan&zoom 0x00, 16: function NO KEY 0x00, 17: laser 0xC3, 18: power 0x92, 19: setup = source1 0x94, 20: zoom+ = bright+ 0x95, 21: zoom- = bright0x89, 22: F3 = mask 0x91 23: backward = scale 0x10, Left+trackball (DRAG) 0x20, Right+trackball(DRAG) KEYUP 0x81, 0: drag left 0x80, 1: left mouse click 0x00, 2: Do nothing 0x81, 3: preview = prog 0x84, 4: focus+ = contrast+ 0x85, 5: focus- = contrast0x83, 6: F1 = reset 0x84, 7: mute 0x00, 8: drag right 0x80, 9: right mouse click 0x80, 10: menu 0x82, 11: source = source2 0x84, 12: volume+ 0x85, 13: volume0x85, 14: F2 = freeze 0x83, 15: forward = pan 0x00, 16: function NO KEY 0x00, 17: laser 0x83, 18: power 0x82, 19: setup = source1 0x84, 20: zoom+ = bright+ 0x85, 21: zoom- = bright0x81, 22: F3 = mask 0x81 23: backward = scale (Gray codes not used) ...

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