Detailed instructions for use are in the User's Guide.
GarageBand Getting Started
Includes a tour of the GarageBand window and step-by-step tutorials to help you start creating music and podcasts with GarageBand.
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Contents
Chapter 1
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Welcome to GarageBand What You'll Learn Before You Begin What You Need to Get Started Where to Go for Help Finding Out More GarageBand at a Glance GarageBand Window Timeline Editor For Real Instruments For Software InstrumentsÂGraphic View For Software InstrumentsÂNotation View For Podcasts and MoviesÂMarker View Loop Browser Button View and Podcast Sounds View Column View Track Info Pane Real and Software Instrument Tracks Master Track Media Browser Tutorial 1: Creating, Playing, and Saving GarageBand Projects Creating a New Project Creating a Project Automatically with Magic GarageBand Playing Your Project Saving Projects Tutorial 2: Adding Apple Loops Finding Loops You Want to Use Finding Loops in Column View Finding Loops in Button View Previewing Loops
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Chapter 3
Chapter 4
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Refining Your Loop Searches Showing Loops from a Specific Jam Pack or Folder Searching by Scale Type Limiting Searches to Nearby Keys Searching by Name Adding Loops to the Timeline Changing Apple Loops in the Same Family Creating Your Own Apple Loops Adding Loops to the Loop Library Tutorial 3: Recording Vocals and Musical Instruments Adding a Real Instrument Track Getting Ready to Record Recording a Real Instrument Recording Multiple Takes with the Cycle Region Recording on Several Tracks at the Same Time Changing Real Instrument Settings Changing the Track Instrument Choosing the Input Source Adjusting the Recording Level Tuning Guitars and Other Instruments Tutorial 4: Playing and Recording Software Instruments Playing Software Instruments with Musical Typing Playing Software Instruments with the Onscreen Music Keyboard Getting Ready to Record a Software Instrument Recording a Software Instrument Recording a Software Instrument with the Cycle Region Changing Software Instrument Settings Viewing Note and Chord Names Tutorial 5: Working with Music Notation About Notation View Editing Notes in Notation View Adding Notes Selecting Notes Moving Notes Copying Notes Changing the Pitch of Notes Changing the Duration of Notes Deleting Notes Changing Note Velocity Adding Pedal Symbols
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Changing the Clef Sign Printing Music Notation Tutorial 6: Arranging and Editing Your Music Arranging Basics Moving Regions Resizing Regions Looping Regions Splitting Regions Joining Regions Using the Arrange Track Editing Regions in the Editor Renaming Regions Transposing Regions Enhancing the Timing of Regions in a Real Instrument Track Enhancing the Timing of Items in a Software Instrument Track Enhancing the Tuning of Regions in a Real Instrument Track Setting Real Instrument Regions to Follow Their Original Tempo and Pitch Using Undo and Redo Tutorial 7: Mixing and Adding Effects What Is Mixing? Basic Mixing Setting Track Volume Levels Setting Track Pan Positions Setting the Overall (Master) Volume Adding a Fade-Out Adding Effects to a Project Types of Effects Adding Effects to a Track Turning Effects On and Off Adjusting Effects Settings Creating and Saving an Effect Preset Creating Changes over Time with Automation Curves Tutorial 8: Creating Podcasts Creating an Enhanced Podcast Episode Creating a Podcast Project Recording the Podcast Audio Adding Podcast Sounds Importing Media Files Adding Music Adding and Editing Markers
Chapter 9
Chapter 10
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Adding Marker Region Artwork Adding a URL to a Marker Adding Chapter Titles Deleting Markers Adding Episode Artwork Editing Artwork Editing Episode Information Ducking Backing Tracks Creating Video Podcasts and Movie Projects Importing a Movie or Video File Viewing the Movie Working with the Movie's Audio Track Adding Audio Adding Markers, Titles, and URLs to a Video Podcast Tutorial 9: Sharing Your Projects Sharing Music Projects Sharing Podcasts Sharing Video Podcasts Exporting Projects at the Optimum Loudness Keyboard Shortcuts Connecting Music Equipment to Your Computer Connecting a Musical Instrument or Microphone Connecting a Music Keyboard to Your Computer Connecting Other Music Equipment
Appendix A Appendix B
Contents
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Welcome to GarageBand
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GarageBand brings out the rock star in everyone. It puts a music studio on your computer, where the band is never late and always plays in tune. This document gives you useful information and step-by-step instructions for creating projects with GarageBand.
No matter what your level of musical knowledge or experience, GarageBand lets you unleash your musical creativity. With GarageBand, you can record, arrange, and mix your music, and share it with the world. GarageBand puts a complete recording studio, with pro-quality instruments and effects, at your fingertipsÂand the band will never show up late for the gig! Whether you're a pro or you've never played a note, you can make your own music using GarageBand.
What You'll Learn
The following chapters give you a tour of the GarageBand windows and an extensive tutorial to help you start creating your own projects. You'll learn to do the following:  Create a new music project and make project settings (tempo, key, time)  Add Apple Loops to start creating an arrangement  Record using a microphone or an electric musical instrument  Play and record the built-in Software Instruments  Arrange your music in the timeline  Mix your project and add effects  Share your project (by sending it to another iLife application, exporting it to disk, or burning it to a CD)  Create audio and video podcasts  Add a musical score to an iMovie project or video There are also appendixes listing keyboard shortcuts and describing how to connect music equipment to your computer.
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Before You Begin
To make it easier to follow the tutorials as you work, print each tutorial before you start. In many of the tasks shown in this document you need to choose menu commands. In the tutorials, and in GarageBand Help, menu commands appear like this: Choose Edit > Join Selected. The first term after Choose is the name of the menu in the GarageBand menu bar. The term (or terms) following the angle bracket is the command you choose from that menu.
What You Need to Get Started
All you need to create music in GarageBand is a Macintosh computer that meets the system requirements, as listed in the Read Me file. Optionally, you can use any of the following equipment to expand your music-making possibilities:  A microphone to record your voice or an acoustic musical instrument  An electric musical instrument, such as an electric guitar or bass  An audio interface to connect microphones and music instruments to your computer  A Universal Serial Bus (USB) or other MIDI-compatible music keyboard to play and record Software Instruments  A pair of speakers or monitors to hear the music you create with greater audio quality
Where to Go for Help
You can access these resources for help as you complete the tutorial: Â Onscreen help: GarageBand comes with a built-in help system. With a GarageBand project open, choose Help > GarageBand Help. When the help page opens, type a word or phrase into the search field at the top of the page, or click one of the topic areas to get detailed instructions for completing specific tasks. Â Help tags: Help tags describe the functions of buttons, tools, and other onscreen items. To see a help tag, hold the pointer over an item for a few seconds.
Finding Out More
For up-to-date information on GarageBand, including news about new features, user tips, and a list of supported music equipment, go to the GarageBand website at www.apple.com/ilife/garageband. For support, go to the GarageBand support site at www.apple.com/support/garageband.
Chapter 1 Welcome to GarageBand
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GarageBand at a Glance
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This chapter gives you a tour of the GarageBand window. You will learn the names and locations of controls, to help orient you for the following tutorials.
It's a good idea to take a look at these pages even if you don't plan to complete the tutorials, because knowing the names and functions of the GarageBand controls will make it easier to find answers to your questions in GarageBand help. You may find the descriptions here enough to get you started working on your own projects.
The GarageBand window includes the timeline, the loop browser, the editor, and the Track Info pane. You record instrument, arrange regions, and mix your projects in the timeline, find and preview loops in the loop browser, and change instrument, effects, and input settings in the Track Info pane.
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GarageBand Window
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Chapter 2 GarageBand at a Glance
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Track headers: The instrument icon and name are shown at the left of each track's header. Click the name to type a new track name. Click the Record Enable button (with the red circle) to turn on the track for recording. Click the Mute button (with the speaker icon) to silence the track. Click the Solo button (with the headphone icon) to hear the track by itself. Click the Lock Track button (with the padlock icon) to lock the track. Click the triangle to show the track's automation curves. Track mixer: Drag the pan dial to adjust the pan position of the track (the left-to-right placement in the stereo field). Drag the volume slider to adjust the track's volume. Watch the level meters to see the track's volume level as you record and play. Timeline: Contains the tracks where you record Real and Software Instruments, add loops, and arrange regions. Also includes the beat ruler, which you use to move the playhead and align items in the timeline with beats and measures. See "Timeline" on page 11 for a description of the features and controls of the timeline. Zoom slider: Drag the zoom slider to zoom in for a closer view of part of the timeline, or to zoom out to see more of the timeline. Add Track button: (+) Click to add a track below the existing tracks in the timeline. Loop Browser and Editor buttons: Click to open the loop browser or the editor. Transport controls: Click the Record button to start recording. Click the Play button to start or stop the project playing. Click the Go To Beginning, Rewind, or Fast Forward buttons to move the playhead to different parts of the project. Click the Cycle button to turn the cycle region on or off. LCD: The LCD has four modes: Time, Measures, Chord, and Project. In Time and Measures modes, the LCD shows the playhead's position in either absolute time (hours, minutes, seconds, fractions) or musical time (measures, beats, ticks). Drag or double-click the numerals to move the playhead. In Chord mode, you can see chord symbols when you play any Software Instrument. You can also use the built-in tuner to tune guitars and other Real Instruments connected to your computer. In Project mode, you can choose a different key and time signature for the project, and change the project tempo. Master volume slider and level meters: Drag the volume slider to adjust the project's master volume level. Watch the level meters to see if clipping is occurring before you export a project. Track Info and Media Browser buttons: Click to open the Track Info pane or the Media Browser.
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Chapter 2 GarageBand at a Glance
Timeline
The timeline contains the tracks where you record Real and Software Instruments, add loops, and arrange regions.
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Beat ruler: Shows beats and measures (the units of musical time) in the timeline. You can click the beat ruler to move the playhead to any point in the timeline. Tracks: You organize your music, record Real and Software Instruments, and shape their sound in tracks. When you add a loop to a project, a new track is created. You arrange your music by working with regions in tracks in the timeline. Playhead: Shows the point in the project that is currently playing, or where playback starts when you click the Play button. Cut and copied items are pasted at the playhead position. You can move the playhead to change what part of the project is playing. Arrange track: You can add Arrange regions to the Arrange track to define different sections of a project (such as intro, verse, and chorus). You can copy and move the Arrange regions to rearrange your project. Grid button: Choose a note value for the timeline grid, or choose Automatic to have the value change when you zoom in or out. ...