Detailed instructions for use are in the User's Guide.
only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing.
contents
PROLOGUE . . . . . . . . . . . . . . . . . . 2 BASIC CONTROLS . . . . . . . . . . . . 4 STARTING THE GAME . . . . . . . . . . 6 GAME DISPLAY . . . . . . . . . . . . . . . 8 MISSION . . . . . . . . . . . . . . . . . . . 10 AGENT ACADEMY . . . . . . . . . . . . 15 PARTNER . . . . . . . . . . . . . . . . . . . 16 OPTIONS . . . . . . . . . . . . . . . . . . . 17 SPECIAL MODES . . . . . . . . . . . . . 20 TOP AGENTS . . . . . . . . . . . . . . . . 21 CMF TOP SECRET FILE . . . . . . . . 22
Confidential Mission is a memory card (sold separately) compatible game. With this game, 3 blocks of memory are needed to save game files. A save file will be created when you start this game for the first time, and will be sa ved automatically when: ·You finish changing the OPTIONS settings. ·The game is over. ·You finish AGENT ACADEMY mode. Never turn OFF the Dreamcast po wer, remove the memory card or disconnect the controller while the game data is being saved.
SAVE GAME FILES
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BLOCKS USED
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is the end of the 20th century.
HOWARD GIBSON JEAN CLIFFORD
With the figure of a supermodel, she is truly a cool beauty. Of course, she is also an agent with Super-A rank in other fields. Recently she's had romantic thoughts about Howard, but she also feels that her relationship with him won't advance beyond being good partners.
e Cold War has been over for years, yet e ambition of those who wish to rule the orld through power and autocracy does ot disappear. CMF (Confidential Mission rce) is a secret force established to event terrorism and wars between ations, and to keep world peace and der.
ool, calm, and always dressed in a suit without inkles, he is a man who accomplishes his missions h style. Surprisingly, he is also a man of humor, ecause in times of imminent danger he always as time for a joke.
[agent code: 6] Nationality . .unknown Height . . . . . . . . . . .6' Hair . . . . . . . . . .brown Eyes . . . . . . . . . .brown
[agent code: 15] Nationality . .unknown Height . . . . . . . . .5' 6" Hair . . . . . . . . .blonde Eyes . . . . . . . . . . .blue
The world is again in crisis. Someone has seized control of the World Coalition's spy satellite. There is no doubt that a huge conspiracy is in progress. This mission has been assigned to CMF's top two agents. For them, this will be the biggest and last confidential mission of the 20th century...
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DREAMCAST CONTROLLER
X BUTTON
ARCADE STICK (SOLD SEPARATELY)
START BUTTON
X BUTTON Y BUTTON Z BUTTON C BUTTON B BUTTON A BUTTON
ANALOG THUMB PAD D-PAD
Y BUTTON B BUTTON A BUTTON
TRIGGER R
TRIGGER L
JOYSTICK
START BUTTON BUTTON D-PAD/ ANALOG THUMB PAD START BUTTON
A BUTTON B BUTTON X BUTTON Y BUTTON
Never touch the Analog Thumb Pad or the Triggers L/R while turning the Dreamcast Power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
MENU/OPTIONS SCREEN *@: SELECT MENU ITEM $^: CHANGE SETTING ENTER ENTER CANCEL NOT USED NOT USED NOT USED NOT USED
DURING THE GAME MOVE GUNSIGHT PAUSE THE GAME (OPENS PAUSE MENU) SHOOT RELOAD/SKIP MOVIE NOT USED NOT USED BRING THE GUNSIGHT TO CENTER ACCELERATE THE GUNSIGHT
BUTTON JOYSTICK START BUTTON
A BUTTON B BUTTON C BUTTON X BUTTON Y BUTTON Z BUTTON
MENU/OPTIONS SCREEN *@: SELECT MENU ITEM $^: CHANGE SETTING ENTER ENTER CANCEL NOT USED NOT USED NOT USED NOT USED
DURING THE GAME MOVE GUNSIGHT PAUSE THE GAME (OPENS PAUSE MENU) SHOOT RELOAD/SKIP MOVIE ACCELERATE THE GUNSIGHT NOT USED NOT USED BRING THE GUNSIGHT TO CENTER
TRIGGER L TRIGGER R
To soft reset the Dreamcast and return to the title screen during game play, simultaneously press and hold the A, B, X, Y and Start Buttons.
A To soft reset the Dreamcast and return to the title screen during game play, simultaneously press and hold the A, B, X, Y and Start Buttons. Please note that all button assignments shown are in the default setting. You can customize the button assignment of the Dreamcast Controller and the Arcade Stick by selecting "CONTROLLER SETTING" in the OPTIONS screen (p.18).
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ETTING UP
onfidential Mission is a one to two player game. Connect the eamcast Controller to be used to Control Port A (one player) r Control Ports A and B (two players). You may, however, save r load game data from Control Port C or D.
MAIN MENU SCREEN
Press the Start Button while at the Title screen, and the Main Menu will be displa yed. Use the D-Pad/Analog Thumb Pad t o select the mode you wish to play, and press A to enter.
MISSION (P.10)
Conversion of the Arcade version.
ANOTHER WORLD
(P.20)
Same as MISSION mode, except that the enemies' patterns are different. Cannot be selected at first.
UMP PACKTM
onfidential Mission is compatible for use with the Jump Pack old separately). Insert the Jump Pack into Expansion Socket of the Dreamcast Controller. The Jump Pack will not function inserted into Expansion Socket 1. te: The Jump Pack cannot be connected to the Arcade ick.
AGENT ACADEMY
(P.15)
MISSION SELECT (P.20)
You can select the stage to play. Cannot be selected at first.
Use this mode to practice the techniques necessary for accurate shooting. For 1 player only.
PARTNER (P.16)
Use this mode to e valuate how well you cooperate with your partner. For 2 players only.
DISPLAY OFF
(P.20)
EMORY CARD SELECT
hen the Dreamcast Power is turned ON, a Memory Card lect screen will appear. Select the memory card to be used, nd a save file will be created. F rom there on, scores and ame settings will be sa ved or loaded automaticall y. Never n OFF the power, remove the memory card or disconnect e controller during game pla y.
All targeting and guidance features are not displayed. Cannot be selected at fir st.
OPTIONS (P.17)
Adjust settings, aim of the gun, and display position.
TOP AGENTS (P.21)
View score rankings from each mode.
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JUSTICE SHOT
Shoot an enemy's hands to knock off his weapon and make him lose the will to fight. You will be awarded bonus points for a Justice Shot. Instead of just shooting at the enemies, true agents should accomplish their missions with style.
COMBO SHOT
Shoot a multiple number of shots into the same enemy (max: 3). You will be awarded bonus points for a Combo Shot. True agents ought to totally punish those who threaten the world peace.
SCORE C/M/F MARKS Displays the total points you have earned Displays the number of C/M/F Mar ks you so far in the game. have. For more, please see p.13. TARGET LIFE MARKS As the time runs, the color of the target Displays the remaining life of the player. turns from blue to g reen to yellow to red. You will lose a mark for receiving damage When the two gauges shown on the target from the enemy or shooting a civilian cross, the enemy will attack and you will accidentally. You will gain a mark when suffer damage. you find special items. You may have up RELOAD MARK to 8 life marks. Will be displayed when you are out of CREDITS ammunition. Displays the number of continues left. GUNSIGHT When you lose all your life mar ks, this Displays where you are aiming at. number will decrease by one. When you MAGAZINE lose all your credits, the game will be over. Displays the number of bullets left. ayer 1's Score, Magazine and Life Marks are displayed at the left side of the screen; ayer 2's at the right side. Also, Number of Credits left is for both players. you feel that it is hard to see the edges of the screen, adjust the display with SCREEN TTING in the OPTIONS menu (p.18).
PAUSE MENU
During the game, press the Start Button to bring up the Pause Menu. Use *@ to select the menu item, and press A to enter. PLAY . . . . . . . Continue the game. RETRY . . . . . Restart from the beginning. SELECT . . . . . Return to the Training/Stage Select screen (available only in AGENT ACADEMY and MISSION SELECT modes). RESET . . . . . . Return to the Main Menu screen.
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conversion of the Arcade version. vestigating the mysterious organization which seized control of the spy satellite, Howard nd Jean face a conspiracy that threatens the world peace. Defeat each Stage's Boss to lear the stage. There are 3 s tages in all.
OPERATION BRANCHING
During the special operations in the game, if you successfully clear the operation, bonus points will be a warded, the game path will branch and the situation will become more advantageous for you. If you fail to clear an operation, the resulting situation is more difficult (such as the enemies' attac ks become more frantic).
OW TO PLAY
arget will be displayed on normal enemies xcluding enemies with grenades, a missile uncher or a knife). You will lose 1 life mark hen the target turns red.
u will lose 1 life mark if you do not shoot wn a grenade or a missile before it hits u. u will also lose 1 life mark if you do not oot an enemy with a knife before he ices you.
The enemies are inside the building in front of you! No problem, because jus t for this occasion, we ha ve a special "Rope Launcher".
Aim well! You only have one shot!
SUCCESS!
...FAILURE
u will lose 1 life mark if you accidentally oot a civilian. You will also lose 50000 oints from your score total.
As always, you've made it with style. So no need to hurry on with your mission!
How could you fail?! And to make it worse, the enemies have spotted you!
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LEARING THE STAGE
e stage will be over if you successfully defeat the s tage boss. The MISSION COMPLETE een will appear.
ITEMS
You can pick up various items that appear on the screen by shooting them. Picking up items has various effects, such as improving your firepower, regaining life, or adding to your score.
normal hits . special hits . combo . . . . . . justice . . . . . . accuracy . . . . total . . . . . . . .
The number of successful normal hits. The sum of Combo and Justice Shots. The number of Combo Shots made. The number of Justice Shots made. Your shooting accuracy (in %). Your current total score.
C/M/F Marks Gaining 3 marks (one of each) earns you an extra life. Earns 3000 points.
Assault Rifle Shoots continuously as long as the trigger is pressed. The gun has 45 bullets. After you fire all 45 bullets, the weapon returns to your normal gun. Earns 3000 points.
ONTINUE/GAME OVER
you lose all of your life marks, a Continue Screen will be isplayed. Press the S tart Button before the timer reaches zero continue the game. If you lose all your life marks and you ve no continues (Credits) left, the game will be over. ery time you continue, your t otal score will decrease by 5%. Body Armor Nullifies one enemy attack (disappear s after taking one attack). Earns 3000 points. Grenade Shoot, and it will explode, damaging a wide area. Earns 3000 points.
Attaché Case Earns 3000 points. When shot, 3 Magnetic Disks appear.
Magnetic Disk Appears when Attaché Case is shot. Earns 5000 points each.
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TAGE INTRODUCTION ISSION 1
e spy satellite has been seized. CMF sources have traced e satellite to an Ar chaeological Museum. Infiltrate the useum, and investigate who is responsible for s tealing the tellite!
Use this mode to practice the techniques necessary for accurate shooting. For 1 player only.
TRAINING SELECT SCREEN
Use $^ to select the training course, and *@ to select the level (In the beginning, you can only select "TRAINING LEVEL 1"). Press A or the Start Button to advance to the Training Explanation Screen. Press B to return to the Main Menu Screen.
TRAINING EXPLANATION SCREEN ISSION 2
u have found who is responsible for s tealing the satellite. w, they have kidnapped Irina, the satellite programmer, nd forced her to re-prog ram the satellite. Rescue Irina from e train, where she is held captive! Displays the explanation of the training you are about to begin, and the points required to clear the training. Press A or the Start Button to begin the training.
TRAINING RESULT SCREEN ISSION 3
ith the help of Irina, you have located the terrorists' eadquarters. The intelligence has informed you that the tellite control system is being transpor ted to a submarine. eak into their headquarters, and retrieve the satellite control stem! After the training, a Success or Failure mark will be given and comments will be displayed according to the total number of points you earned. You will be asked whether to retry or quit the training. Use *@ to select, and press A or the S tart Button to enter. RETRY . . . . . Try the training again. EXIT . . . . . . .Quit training and return to the Training Select Screen.
TIP WE WISH YOU GOOD LUCK.
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To become an excellent agent, you need to train well and often. If you can show of f your ability, you may be given a new mission. There are trainings fit for any shrewd agent. After several missions, it is a good idea to come here to tighten up your skills.
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se this mode to evaluate how well you cooperate with your partner . r 2 players only.
ISTRIBUTION SCREEN
u will first distribute ...