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User manual SEGA VIRTUA STRIKER - INSTRUCTION MANUAL
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User guide SEGA VIRTUA STRIKER - INSTRUCTION MANUAL
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Thank you for purchasing Virtua Striker 2. Please no te that this sof tware is designed only for use with the Sega Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing.
CONTENTS
2 6 7 8 9 10 12 16 18 20 CONTROLS GAME DISPLAY STARTING UP MODE EXPLANATIONS ·ARCADE ·INTERNATIONAL CUP ·VARIATIONS ·MATCH PLAY ·REPLAY ·OPTIONS
Virtua Striker 2 is a memory card compatible game [Visual Memory Unit (VMU), sold separately]. Refer below for information regarding the number of blocks required to save game files. When saving or loading game files, never turn the Sega Dreamcast power OFF, remove the memory card or disconnect the controller. ·12 blocks of memory are required to save Options, International Cup and League related files (select the target memory card once the game is activated). ·20-32 blocks are required to save a replay goal file (select the target memory card when saving).
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CONTROLS
This game is compatible with the Dreamcast Controller and the Arcade Stick (sold separately). Before turning the power ON, connect controller(s) to Control Port A and/or B, depending on the number of players.
TABLE OF CONTROLS
CONTROLLER ATTACKING DEFENDING AERIAL ARCADE STICK MOVE MOVE MOVE JOYSTICK D-PAD PLAYER PLAYER PLAYER SHORT DIRECT SLIDE PASS SHORT PASS LONG DIRECT -- PASS LONG PASS SHOOT -- SHOOT FORMATION SELECT/ CHANGE STRATEGY
T The controls within this manual correspond to the default controller configuration. To chang e the button configuration, select "KEY CONFIG" from the Options Menu (see p.21).
DREAMCAST CONTROLLER
ANALOG THUMB PAD *NOT USED BUTTON BUTTON D-PAD SELECT BUTTON CANCEL BUTTON ENTER
TRIGGER
TRIGGER
START BUTTON
ARCADE STICK
START BUTTON BUTTON BUTTON BUTTON BUTTON BUTTON CANCEL BUTTON ENTER T To return to the Title Screen at any point during game play, simultaneously press and hold the , , , and Start Buttons of the Dreamcast Controller or Arcade Stick. T Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast po wer ON. Doing so may disrupt the controller initialization process and result in malfunction. T Depending on the mode, the number of participating players can be as many as 32. Controller s can, however, only be connected to Control Ports A and B. For a 1 Player game, use Port A .
FORMATION AND STRATEGY q SELECT FORMATION
Each country has two types of formations from which the player can select. Press the Button just before the match begins or during halftime to select a formation. The formation strategy will initially be set at "NORMAL."
JOYSTICK SELECT
q CHANGING STRATEGY
Press the Button during game play to select a strategy -- "NORMAL," "OFFENSIVE" or "DEFENSIVE." The strategy selected will affect the team's formation. It takes a few seconds for the change in strategy to be fully implemented.
T Double Volante (DV): two defensive central midfielders.
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ATTACKING q SHORT PASS
Use the D-Pad and press the Short Pass Button to complete a short pass in the corresponding direction.
OTHER
The player can complete a direct play from an aerial ball. Press the Short Pass Button to head the ball a short distance. Press the Long Pass Button to head the ball a long distance. Press the Shoot Button to complete a direct shot or a heading shot.
q AERIALS
q LONG PASS
Use and press the Long Pass Button to complete a long pass in the corresponding direction.
q FREE KICK
Use to adjust the direction of the player, then press either the Short Pass or the Long Pass Button to complete the corresponding pass. Use when kicking the ball to make it curve in the corresponding direction.
q CROSSING
Press the Long Pass Button in the crossing area (the opponent's penalty box and the area on the left or right side of it -- refer to the diagram on the right) to complete a cross. This cannot be done if the player is facing the sideline.
q CORNER KICK
Use to adjust the direction of the player, then press either the Short Pass Button to complete a short pass, or the Long Pass Button to center the ball. Use when kicking the ball to make it curve in the cor responding direction.
Press the Shoot Button to take a shot on the goal. Use when taking a shot to adjust the direction of the ball. The strength of the player's shot depends on how long the Shoot Button is held down. Once the Shoot Button is pressed, a power gauge will appear. The longer the button is pressed the stronger and higher the shot.
q SHOOT
q THROW-IN
Use to adjust the direction of the player, then press either the Short Pass Button to complete a short throw, or the Long Pass Button to complete a long throw.
q KEEPER
Depending on the pla yer's distance from the opponent, press the Slide Button to complete either a s tanding or sliding tackle. Depending on his position to the opponent and the ball, the player can also take control of the ball automatically.
DEFENDING q STANDING/SLIDING TACKLE
Unless the ball has been caught or there is a goal kick, the keeper will move automatically. When the keeper has the ball, press the Short Pass Button to throw the ball, or the Long Pass Button to kick the ball. When making a goal kick, press either the Shor t Pass or the Long Pass Button to complete the corresponding kick.
q PENALTY KICK (PK)
Kicker: Use to adjust the direction of the player, then press the Shoot Button. The height of the shot depends how long the Shoot Button is held. Use at the moment of making the shot for the player to make a feint. Keeper: Use to move the keeper in the direction you anticipate the ball will come.
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GAME DISPLAY
Score Time Remaining Score
STARTING UP
There are 6 modes of play to select from. While it is possible for up to 32 players to participate, only two players can engage in simultaneous play. Press the Start Button when the Title Screen appears to display the Mode Select Menu (press the Start Button while the demo is displayed to bring up the Title Screen). Use to select a mode and press the Button to enter.
q MODE SELECT
Marker Indicates the player currently being controlled. The controlled player will change automatically.
ARCADE Radar Displays the position of the players on the field. The Radar is especially important, so practice using it during a match. INTERNATIONAL CUP VARIATIONS TOURNAMENT LEAGUE RANKING MODE MATCH PLAY VS MATCH PK MATCH REPLAY OPTIONS
A re-creation of the Arcade version Experience the thrill of world football Select one of the following modes: Play in a tournament Play in a league Have your performance ranked Select from one of two modes: Play against a friend Play a Penalty Kick match against a friend View goals stored in the VMU Adjust the various game settings, save and load game files
Strategy Displays the current strategy. Press the Button to change.
Press the Start Button during a match to display the Pause Menu. Use to select an item and press the Button to enter. Press the Start Button or select and enter "PLAY" to return to the match. TEAM SELECT RESET Return to Team Select Screen* Exit the mode and return to the Title Screen
q PAUSE MENU
*Does not appear in International Cup or Variations Modes.
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MODE EXPLANATIONS
This section outlines the process and necessary controls for each mode. Press the Button on screens not outlined within this section to advance to the following screen.
q MATCH CONFIG
The Match Config Screen will be displayed once a mode is selected. These settings will be saved automatically. Use to select an item and to adjust. Press the Start Button or select and enter "GAME START" to begin the match. The screen contents vary, depending on the mode. HALF TIME G GOAL PK PITCH CHANGE OFFSIDE CARDS Select the length of each half (or of the match if there is only one half) Adjust the golden goal setting Adjust the penalty kick setting Select to play one or two hal ves Enable/disable the offside rule Enable/disable the yellow/red card setting
ARCADE 12 Players A re-creation of the Arcade version. Play against the CPU and progress through the tournament. A loss or a draw in the PK shootout will result in game over. Press the Start Button after the game is over and before the time counter reaches zero to continue. q TEAM SELECT
Select the team you wish to use. Use to select a team and press the Button to enter. If the time counter reaches zero, whichever team is highlighted at that time will be automatically selected.
q 2 PLAYER ENTRY
For a 2 Player game, Player 2 must press the Start Button to enter. Player 2 then selects a team and the game commences. The winning player progresses through to the next match.
q YELLOW/RED CARDS
Virtua Striker 2 has special rules regarding the application of yellow and red cards. ,·If a team member receives two yellow cards or one red card, he will be sent off. He will, however, be allowed to play in the following match. · If at the end of play a team member has received a yellow card, the yellow card will be carried on to the following match. In the following match, the team member will be sent off after receiving another yellow card. · If a team member receives a yellow card follo wed by a red card, he will be sent off, and a yellow card will be carried on to the following match.
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INTERNATIONAL CUP
132 Players
q STAGE CALENDAR
The stage calendar is displa yed in-between matches. Use to view the calendar for each g roup. Use to view the results of each group. Press the Button to begin the next match.
Aim to be the victor of this international competition. The competition is first divided into 8 groups from A to H and a qualifying stage is held. Earn points: Win=3 points; Draw=1 point; Loss=0 points. In each group, the two teams with the most points at the end of the qualifying stage will progress to the tournament stage. Depending on whether you wish to start a new game or continue a saved game, select either "NEW GAME" or "LOAD GAME" and press the Button to enter.
q INTERNATIONAL CUP CONFIG
q SELECT NUMBER OF PLAYERS
Select the number of players in the International Cup. Use to select and press the Button to enter. Teams not selected are controlled by the CPU.
Progress through the qualifying stage and the International Cup Save Screen will be displa yed. Select either "YES" or "NO" and press the Button to enter depending on whether you wish to save your progress. Once saved, select "LOAD GAME" from the International Cup Config Screen and press the Button to play from the tournament stage once more. The International Cup Save Screen is the only opportunity you have to save your match prog ress.
q SAVING
q TOURNAMENT ROSTER
Press the Button while the tournament roster is displayed to begin the next match.
q TEAM SELECT
Select the team you wish to use. Use to display the national teams of each geographical region. Use to select a team and press the Button to enter.
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VARIATIONS q MODE SELECT
Select from 3 modes: " TOURNAMENT," "LEAGUE," or "RANKING." Use to select a mode and press the Button to enter.
LEAGUE
132 Players
Enter a league. Up to 32 players can participate. Points in the league are distributed accordingly: Win=3 points; G Goal Win=2 points; PK Win=1 point; Draw=1 point; Loss=0 points. The players position in the league is based upon their total number of points. 116 Players
TOURNAMENT
Enter a tournament. Up to 16 pla yers can participate.
q LEAGUE CONFIG
Depending on whether you wish to start a new game or continue a saved game, select either `NEW GAME" or "LOAD GAME" and press the Button to enter.
q SELECT NUMBER OF TEAMS/PLAYERS
Use to select the number of teams (4 teams/8 teams/16 teams) and the number of players, and press the Button to enter. Teams not selected are controlled by the CPU.
q SELECT NUMBER OF TEAMS/PLAYERS q TEAM SELECT
Select the team you wish to use. Use to display the national teams of each geographical region. Use to select a team and press the Button to enter. Press the Button for the CPU to randomly select the other teams. If you select "NEW GAME," you must then select the number of teams and players to enter the league. Use to select the number of teams and the number of players, and press the Button to enter. Teams not selected are controlled by the CPU.
q TOURNAMENT ROSTER
Press the Button when the tournament roster is displayed to begin the next match.
q TEAM SELECT
Select the team you wish to use. Use to display the national teams of each geographical region. Use to select a team and press the Button to enter. Press the Button for the CPU to randomly select the other teams.
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q STANDINGS
Display the League standings. Use to select a team and press the Button to view its results. Press the Button to save the league. Press the Button to progress to the next match.
RANKING
1 Player
Play against randomly selected teams. When the game is over, the ranking of your performance will be displayed.
q TEAM SELECT
Select the team you wish to use. Use to display the national teams of each geographical region. Use to select a team and press the Button to enter.
q SAVING/LOADING
Press the Button while the S tandings Screen is displayed to save the league's progress. Select a memory card and press the Button. Select "YES" and press the Button to save the progress of the league. Select "LOAD GAME" from the League Config Screen and press the Button to resume the league from the point it was saved.
q RANKING SCREEN
Once the game is over, your ranking will be displayed. Rankings range from E (the lowest) to SS (superb). Use the advice from this screen to improve your level.
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MATCH PLAY q MODE SELECT
Select from 2 modes: " VS MATCH" or "PK MATCH." Use to select a mode and press the Button to enter.
PK MATCH
12 Players
Select to play a Penalty Kick Match. Once the game is over, you will return to the Team Select Screen, and it will be possible to play another match.
VS MATCH
12 Players
q PK MATCH CONFIG
Use for each player to select either "PL AYER" or "COM." To play against the computer select `PLAYER" then "COM." For a 2 Player match select "PL AYER" then "PLAYER." To watch the computer play itself select `COM" then "COM."
Play a single match. Once the game is over, you will return to the Team Select Screen, and it will be possible to play another match.
q VS CONFIG
Use for each player to select either "PL AYER" or "COM." To play against the computer select "PLAYER" then "COM." For a 2 Player match select "PL AYER" then "PLAYER." To watch the computer play itself select "COM" then "COM."
q TEAM SELECT
Select the team you wish to use. Use to display the national teams of each geographical location. Use to select a team and press the Button to enter.
q TEAM SELECT
Select the team you wish to use. Use to display the national teams of each geographical region. Use to select a team and press the Button to enter.
q STADIUM SELECT
Select the stadium you wish to play in. Use to select a s tadium and press the the match. Button to begin
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REPLAY
Save a replay of your goals to view them from various camera angles.
q GOAL POINTS
Each goal scored is ranked, given a number value and displayed on the Replay File Select Screen or in the top right hand corner of the Replay Screen. Scoring a goal by a direct shot/pass or by expert handling of the ball will result in a high score. Aim for the highest score you can!
q SAVE REPLAY
Select "SYSTEM CONFIG" from the Options Menu. Go to the Goal Replay Save setting and select "ON" to display the Save Replay Screen once a goal has been scored. Select "YES" and press the Button to save a goal. Select the target memory card and press the Button to display the Sa ve Replay Data Screen. Use to select a file and press the Button to save.
q REPLAY FILE SELECT
Select "REPLAY" from the Mode Select Menu to display the Replay File Select Screen. Select the memory card containing the file you wish to view and press the Button to enter.
q REPLAY SCREEN
Use to change the camera angles. Press the Start Button to display the Pause Menu. Select "EXIT" then `YES" and press the Button to return to the Replay File Select Screen.
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OPTIONS
Adjust the game settings; save or load a game file. Options settings will be saved automatically.
q KEY CONFIG
Adjust the controller's key configuration. Select "EDIT" and press the Button to adjust the button settings. Use to select a button and to adjust the setting. Select and enter "INITIALIZE" to return the controller to its default setting. Select and enter "EXIT" or press the Button to return to the Options Menu.
q OPTIONS MENU
Select from 4 items: "SYSTEM CONFIG," "KEY CONFIG," "SOUND CONFIG," or "MEMORY CARD." Use to select an item and press the Button to enter.
q SOUND CONFIG
Adjust the sound settings. Use to select a setting and to make an adjustment. Select and enter "EXIT" or press the Button to return to the Options Menu. TYPE BGM VOLUME SE VOLUME VOICE VOLUME BGM TEST SE TEST VOICE TEST Select Mono or S tereo sound Adjust the background music volume Adjust the sound ef fects volume Adjust the voice volume Listen to the background music Listen to the sound effects Listen to the game's voice
q SYSTEM CONFIG
Adjust the system-related settings. Use to select a setting and to make an adjustment. Select and enter "EXIT" or press the Button to return to the Options Screen. Adjust the strength of the computer-controlled teams GOAL REPLAY SAVE Select to save goal replays VIRTUAL TIME* Select the number of hours for one day to pass in the game LANGUAGE Select the language to be used COM LEVEL
q MEMORY CARD
Save or load game files to and from the VMU. Use after changing the VMU, etc.
T Virtual Time The screen will display the prog ress of one day: from morning, to da y, to evening, to night. It is possible to adjust the speed of this change. Select "2" for one day (24 hours) to pass during 2 hours. Select "4" for one day to pass during 4 hours. Select "REAL" for one day to pass in real time (according to the clock within the Dreamcast console).
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CREDITS
The following credits list the s taff responsible for the localization, marketing and manual production for the U.S. version of Virtua Striker. Credits for the original development staff are listed in the game itself.
Product Development Producer Rustin Lee Lead Tester Ed Brady Assistant Lead Tester Joe Gora Testers Jay Armstrong Roger Becker Joey Edwards Polly Escalona Benjie Galvez Howard Gipson Jason Hill Bob Homan Mike Mansourian Jermaine Ong Patrick Pendergast Jonas Robledo Ryan Roettele Kenny Robinson Jeff Sideno Todd Slepian Marketing Product Manager Stacey Kerr Manual Staff Writer/Editor/Translator Michael Hanna Writer Eiichi Ogawa DTP Operator Makoto Nishino Designer Naohiko Iida Supervisor Kaoru Ichigozaki Special Thanks Peter Moore Martha Hill John Golden Bob Schonfisch Angela Santos Heather Hawkins
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