Detailed instructions for use are in the User's Guide.
500,000 BC
50,000 BC
5000 BC
2000 BC
0 AD
900 AD
1300 AD
1500 AD
1700 AD
1900 AD
2000 AD
2100 AD
World War I
World War II
Modern
Hydroponics +15% Farming
Agriculture
Granaries store crops produced at farms and provide agricultural advancements.
Irrigation +15% Farming
Wheeled Plow +15% Farming
Enclosure +15% Farming
Pesticides +15% Farming
Granary
Herbal Medicines +70% Citizen/Dog HPs & +3 Citizen Attack Hippocratic Oath +Hospital Rate and Range Comparative Anatomy +42% Citizen/Dog HPs & +2 Citizen Attack Pharmacy +1 Citizen Speed Sanitation +5 Pop Cap Oil Lamp +1 Building LOS Pulley +50% Building HPs Philosophy +1 University Range Commercial Law -50% Tribute Cost Cofferdam +100% Dock Repair Rate Bulls-Eye Lantern +1 Building LOS Law School +1 University Range Human Anatomy +30% Citizen/Dog HPs & +2 Citizen Attack Quarantine +Hospital Rate and Range Orthopedics +1 Citizen Speed Chemical Drugs +5 Pop Cap Strengthened Concrete +33% Building HPs Scientific Method +1 University Range Pasterurization +20% Citizen/Dog HPs & +3 Citizen Attack Anesthesia +Hospital Rate and Range Vitamins +1 Citizen Speed Vaccinations +5 Pop Cap Gas Lamp +1 Building LOS Civil Liberties +1 University Range Building Codes +25% Building HPs Digital Library +1 University Range DNA Research +30% Citizen/Dog HPs & +3 Citizen Attack MRI +Hospital Rate and Range Genetic Engineering +20% Citizen/Dog HPs & +3 Citizen Attack Cybernetics +1 Citizen Speed Anti-Aging Pill +5 Pop Cap
Health
Hospitals heal land units within their area and perform medical research.
Hospital
Education
Universities protect units in their area from conversion and perform academic research.
University
Dry Dock +150% Dock Repair Rate
Scuba Repairs +80% Dock/Naval Yard Repair Rate
Fishing Raft Transport Raft War Raft
Navy
Docks produce both civilian and military vessels. Naval Yards produce modern classes of warships. Both facilities can repair naval vessels.
Transport  Copper Frigate  Copper Battleship  Copper Galley  Copper
Fishing Boat  Bronze Transport  Bronze Frigate  Bronze Battleship  Bronze Galley  Bronze
Frigate  Byzantine Battleship  Byzantine Galley  Byzantine
Frigate  Middle Battleship  Middle Galley  Middle
Frigate  Renaissance Battleship  Renaissance Galleon  Renaissance
Fishing Boat  Imperial Transport  Imperial Frigate  Imperial Battleship  Imperial Galleon  Imperial Gunboat Cruiser
Fishing Boat  Trawler Frigate  Royal Battleship  Royal Galleon  Royal Transport  Atomic Good Hope Dreadnought Dardo Cruiser U-Boat Nautilus Submarine Trident Submarine Sea King Helicopter Enterprise Carrier Corsair F-14 Warrington Bismarck
Fishing Boat  Digital Gargantua Transport Juggernaut Leviathan Sagittarian Cruiser Hammerhead Sub Triton Submarine Sea King II Helicopter Nexus Carrier Avenger
Dock
Prophet*
Religion
Temples produce Priests and Prophets, protect against Calamities, and provide religious advancements.
Shamanism +1 Prophet Range Ancestor Worship +1 Temple Range Ceremonial Burial +100% Priest HPs Mythology +1 Priest Speed Polytheism +1 Priest Range
Oracle +1 Prophet Speed Monotheism +1 Temple Range
Mysticism +60% Prophet HPs Sandals +1 Prophet Speed
Sainthood +1 Prophet Range Prophecy +40% Prophet HPs Crusades +1 Temple Range Indulgences +1 Priest Speed Inquisition +50% Priest HPs
Tarot +1 Prophet Speed Astrology +1 Prophet Range
Occultism +25% Prophet HPs Sunday School +1 Temple Range
Naval Yard
Temple
Priest* Citizens* Canine Scout*
Excommunication +1 Priest Range
Printing Press Priests Can Convert Priests
Reformation +1 Priest Range Missionaries Priests Can Convert Buildings
Religious Tolerance +25% Priest HPs
Radio Services +1 Priest Speed
Televangelism +1 Priest Range
Religious Resurgence +20% Priest HPs
Virtual Services +1 Priest Speed
Mind Control +20% Priest Recharge Rate
Economics & Government
Settlements are resource drop-off points that can be upgraded into Town Centers. Town Centers produce Citizens and Heroes, and can be upgraded into Capitols. Town Centers and Capitols can also research new technoloies.
Sargon of Akkad Gilgamesh
Fine-Edged Tools +15% Hunting/Foraging Hand Axe +15% Wood Gathering Hafted Tools +15% Stone Gathering
Alexander the Great Hannibal
Charlemagne Julius Caesar
Falconry +15% Hunting/Foraging Iron Saw +15% Wood Gathering
William the Conqueror Richard the Lionheart
Isabella Henry V
Elizabeth I Oliver Cromwell
Land Conservation +15% Hunting/Foraging Forestry +15% Wood Gathering
Otto von Bismarck Napoleon Hot Air Ballon
De Verran Richthofen Observation Ballon
Hammer Drilling Rigs +15% Stone Gathering
Rommel Shackelford
Environmental Law +15% Hunting/Foraging Mechanized Logging +15% Wood Gathering
RW Bresden St. Albans
Septimus Molotov
Self-Sufficiency +15% Hunting/Foraging
Ryan Cyborg Molotov
Capitol
Upgrade
Windlass +15% Stone Gathering Metal Casting +15% Gold Gathering Hardened Chisel +15% Iron Gathering Upgrade Bronze Age Walls/Towers Amalgamation +15% Gold Gathering Shaft Mining +15% Iron Gathering Upgrade Medieval Walls/Towers Steam Engine +15% Gold Gathering Mining Explosives +15% Iron Gathering Upgrade Imperial Age Walls/Towers
Town Center
Upgrade
Hydraulic Mining +15% Gold Gathering Basic Oxygen Furnace +15% Iron Gathering Upgrade Concrete Walls/Towers Upgrade Laser Walls/Towers
Atom Manipulation +15% Gold Gathering Core Mining +15% Iron Gathering
Settlement
Upgrade Copper Age Towers
Club Man
Mace Man Spear Man
Infantry
Barracks produce foot soldiers. Melee weapons give way to firearms beginning in the Renaissance.
Short Sword Phalanx Barbarian Viking
Long Sword Pike Man
Arquebus
Rock Thrower Sampson
Barracks
Musketeer Halberdier Sharpshooter Hand Cannoneer Elite Guard Medic  Imperial
Grenadier
Doughboy Grenade Launcher Sniper Trench Mortar Machine Gun Medic  Atomic
Marine Bazooka Heavy Mortar Flame Thrower Stinger Soldier
Sentinel
Guardian
Partisan
Medic  Digital
Missile Weapons
Archery Ranges produce archers and other ranged units.
Slinger
Simple Bowman Javelin Thrower Chariot Archer Elephant Archer Horseman Bronze Cavalry
Composite Bow Pilum Crossbow Cataphract
Long Bow Cavalry Archer
Archery Range
Cavalry
Stables produce mounted units (except mounted archers).
Cuirassier Knight Carabineer
Imperial Cuirassier Dragoon
Persian Cavalry
Stable
War Elephant Stone Thrower Siege Tower Catapult Ram Ballista Heavy Siege Tower Trebuchet Heavy Ram Culverin Cannon Basilisk Cannon Bombard Bronze Cannon Serpentine Cannon 57mm AT Gun Howitzer Cannon Artillery Sopwith Fighter Fokker Fighter/Bomber Gotha Bomber Spitfire P-51 ME 109 ME 262 HE 111 B-17 B-29 (Nuclear) Typhoon (AT) 120mm AT Gun Thor AT Gun Paladin Cannon Colossus Artillery Jackal Talon B-111 Wyvern Titan Hercules AT Gun
Siege & Artillery
Siege Factories produce siege weapons, cannon, and other artillery pieces.
Siege Factory
Aircraft
Airports produce fighters, bombers, and helicopters. They also repair, refuel, and rearm these aircraft.
Airport
F-15 F-117 B-2 B-52 A-10 (AT) Sea King Helicopter Helicopter Transport Helicopter AT Helicopter Gunship M1 (HE) Leopard (AP)
Nebula Phoenix
Sea King II Pegasus Transport Spectre AT Reaper Gunship Gladiator Skywatcher (AA) Centurion
Tanks
Tank Factories produce tanks and armored anti-aircraft guns.
Building Technology Unit
Mark V (HE) A7V (AP) Flak Halftrack (AA)
Sherman (HE) Panzer (AP)
Mechanized Units
Cyber Factories produce Combat Cybers. Cyber Labs build specialized units, called Ultra-Cybers.
To advance from one Epoch to the next a player must build 2 buildings and then expend a quantity of resources.
Tank Factory
Upgrade
Buildings, Units, and Technologies are shown in the first Epoch in which they are available. Units with an asterisk(*) are available in every Epoch. (Percentages shown are approximate values.)
Ares Pandora Hyperion Minotaur
Cyber Factory
Ares II Pandora II Hyperion II Minotaur II Zeus
Apollo Furies Tempest
Cyber Lab
Hades Poseidon
Unit Name
Citizen Priest Prophet Canine Scout Balloon Sargon of Akkad Gilgamesh Alexander the Great Hannibal Charlemagne Julius Caesar William the Conqueror Richard the Lionheart Isabella Henry V Elizabeth I Oliver Cromwell Otto von Bismarck Napoleon Givan DeVerran Manfred von Richthofen Erwin Rommel Travis Shackelford RW Bresden Dennis St. Albans Dr. Alexi Septimus Molotov Molly Ryan Cyborg Molotov
h oc Ep
All All All All IX, X III III IV IV V V VI VI VII VII VIII VIII IX IX X X XI XI XII XII XIII XIII XIV XIV
n po ea W
Varied Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Gun Gun Gun Gun Gun Gun Gun Gun Laser Laser Laser Laser
t os C
Food Food, Gold Food, Gold Food Gold, Wood Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron
ck ta At
4 0 0 0 0 12 41 14 46 16 52 19 60 22 90 25 110 33 140 43 150 55 160 60 180 70 230 85 360
ts in Po it H Special
65 100 150 60 600 900 1275 1235 1800 1575 2250 1950 2775 2300 3270 2610 3750 3000 4245 3330 4740 3650 5235 4000 5730 4725 5600 5000 6075 Construct, repair, gather resources; Needed for TC and Capitol Building Converts enemies; Trained at Temple Casts calamities; Pop Count=5; Trained at Temple No attack, good for scouting Hot Air Balloon upgrades to Observation Balloon. Long Line of Sight. Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops Strategist  Restores health to troops; Battle Cry demoralizes enemies Warrior  Strong fighter; Provides morale to troops
Unit Name
Fishing Raft Transport Raft War Raft Transport - Copper Frigate- Copper Battleship - Copper Galley - Copper Fishing Boat - Bronze Frigate - Bronze Battleship - Bronze Galley - Bronze Transport - Bronze Frigate - Byzantine Battleship - Byzantine Galley - Byzantine Frigate - Middle Battleship - Middle Galley - Middle Frigate - Renaissance Battleship - Renaissance Galleon - Renaissance Fishing Boat - Imperial Transport - Imperial Frigate - Imperial Battleship - Imperial Galleon - Imperial Gunboat Cruiser Frigate - Royal Battleship - Royal Galleon - Royal Transport - Atomic Good Hope Dreadnought Dardo Cruiser U-Boat Fishing Boat - Trawler Frigate - Warrington Bismarck Enterprise Carrier Nautilus Trident Fishing Boat - Digital Gargantua Juggernaut Leviathan Sagittarian Nexus Carrier Hammerhead Triton
ck ta At
0 0 12 0 15 62 6 0 18 72 8 0 21 90 9 25 108 11 33 150 15 0 0 38 175 18 30 51 200 24 0 55 230 70 130 0 68 276 0 200 800 0 0 100 380 110 0 250 1000
ts in Po it H Special
120 120 220 200 240 900 260 280 310 1180 335 360 400 1560 440 540 2025 575 625 2450 675 420 530 750 3060 825 1400 1060 4525 1100 750 1350 5750 2300 1000 700 1600 6625 6000 1350 800 900 920 2100 8600 3800 8000 1900 1000 Transports up to 10 units over water Transports up to 10 units over water
Building Name
Capitol Farm Granary Hospital House Settlement Temple Town Center University Dock Naval Yard Airport Archery Range Barracks Fortress Cyber Factory Cyber Laboratory Siege Workshop Stable Tank Factory Tower Wall Gate AA Gun Emplacement
Epoch
All III-XIV III-XIV III-XIV All All All All III-XIV II-XIV X-XIV X-XIV II-VI All III-XIV XIII-XIV XIII-XIV IV-XIV III-IX X-XIV All III-XIV III-XIV X-XIV
Cost
Citizens Wood Wood Wood, Stone Wood, Stone Wood Wood, Stone Citizens Wood, Stone Wood Wood Wood Wood Wood Wood Wood Wood Wood Wood Wood Stone Stone Gold, Wood
Special
Produce Citizens & Heroes; Morale bonus; Resource drop-off bonus Citize ...