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User manual SEGA CRAZY TAXI HIGH ROLLER - STANDARD TYPE
Diplodocs help download the user guide SEGA CRAZY TAXI HIGH ROLLER - STANDARD TYPE.
This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.
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User guide SEGA CRAZY TAXI HIGH ROLLER - STANDARD TYPE
Detailed instructions for use are in the User's Guide. www.seuservice.com
1ST PRINTING MARCH `03 CTH
Standard Version
Owner's Manual
SEGA AMUSEMENTS USA, INC. MANUAL NO. 999-1711
VISIT OUR WEBSITE!
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain the safety: To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it when necessary. Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the contents of the displays before reading the text. Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury. Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and or material damage.
WARNING!
CAUTION!
For the safe usage of the product, the following pictographs are used: Indicates "HANDLE WITH CARE." In order to protect the human body an equipment, this display is attached to places where the Owner's Manual and or Service Manual should be referred to.
Perform work in accordance with the instructions herein stated. Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have technical expertise should perform the work to avoid hazardous situation, the instructions herein state that the serviceman should perform such work. Be sure to turn off power before working on the machine. To prevent electric shock, be sure to turn off power before starting the work in which the worker touches the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect. Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord with earth is used). This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Terminal to the "accurately grounded indoor earth terminal" by using an earth wire. Unless the product is grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment. Ensure that the Power Supply used is equipped with an Earth Leakage Breaker. This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs. Be sure to use fuses which meet the specified rating. (only for the machines which use fuses). Using fuses exceeding the specified rating can cause a fire and electric shock.
Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed. The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the office herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA. Ensure that the product meets the requirements of appropriate Electrical Specifications. Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on which Electrical Specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any Electrical Specifications different from the designated Specifications can cause a fire and electric shock. Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read. To ensure safety for the customers, labels and printed instructions describing potentially hazardous situation are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again immediately. Please place an order with where the product was purchased from or the office herein stated. When handling the Monitor, be very careful. (Applies only to the product w/monitor.) Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only be those technical personnel who have knowledge of electricity and technical expertise. Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.) Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the customers. When transporting or reselling this product, be sure to attach this manual to the product. In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific Instruction Manual of such equipment.
· Descriptions herein contained may be subject to improvement changes without notice. · The contents described herein are fully prepared with due care. However, should any question arise or
errors be found, please contact SEGA. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION. Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on power, check the following points to ensure that the product has been transported in a satisfactory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are Casters and Adjusters, damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cords have cuts and dents? Do the fuses used meet specified rating? Is the Circuit Protector in an energized status? Are all accessories available? Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed?
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION OF THE OWNER'S MANUAL 1. HANDLING PRECAUTIONS .......................................................................................... 2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ................................... 3. OPERATION ..................................................................................................................... 4. NAME OF PARTS ............................................................................................................ 5. ACCESSORIES ................................................................................................................. 6. ASSEMBLING AND INSTALLATION ............................................................................ 7. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE ........................ 8. GAME DESCRIPTION ..................................................................................................... 9. GAME CONTENTS .......................................................................................................... 10. EXPLANATION OF TEST AND DATA DISPLAY ........................................................ 10 - 1 SWITCH UNIT AND COIN METER ........................................................... 10 - 2 SYSTEM TEST MODE ................................................................................. 10 - 3 GAME TEST MODE ..................................................................................... 11. CONTROL PANEL ........................................................................................................... 12. SPEED SHIFTER (SHIFT LEVER)................................................................................. 12 - 1 REMOVING THE 4-SPEED SHIFTER ....................................................... 12 - 2 REPLACING THE SWITCH ....................................................................... 12 - 3 GREASING .................................................................................................. 13. ACCELERATOR & BRAKE ............................................................................................ 13 - 1 ADJUSTING AND REPLACING THE V.R. ................................................. 13 -2 GREASING ..................................................................................................... 14. COIN SELECTOR ............................................................................................................ 15. MONITOR ........................................................................................................................ 16. PERIODIC INSPECTION TABLE .................................................................................. 17. TROUBLESHOOTING .................................................................................................... 18. DESIGN RELATED PARTS ........................................................................................... 19. PARTS LIST ................................................................................................................... 20. WIRE COLOR CODE TABLE ........................................................................................ 21. WIRING DIAGRAM .......................................................................................................
1-2 3-4 5-8 9 10 - 12 13 - 22 23 - 24 25 26 - 29 30 - 59 31 32 - 47 48 - 59 60 61 61 61 61 62 - 63 62 - 63 63 64 - 66 67 - 69 70 - 71 72 - 74 75 76 - 81 82 XXX
Installation Space Height Width Length Weight Power, maximum current MONITOR
SPECIFICATIONS
: : : : : :
42 inches width X 82 inches 74 inches 32 inches 72 inches 675 lbs (aprox) 500 W 4.17 A (AC 120V 60 Hz AREA)
: 29 inch supplied by Wells Gardner model #wgm-2972-UOT-529K OR 29 inch supplied by Sanwa Sega Monitor Part # 998-0162 Sega Chassis Part # 998-0161
INTRODUCTION OF THE OWNERS MANUAL
This Owner's Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electromechanicals, servicing control, spare parts, etc. as regards the product, CRAZY TAXI HIGH ROLLER STANDARD. This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions. If the product fails to function satisfactorily, non-technical personnel should under no circumstances touch the internal system. Please contact where the product was purchased from. Use of this product is unlikely to cause physical injuries or damages to property. However, where special attention is required this is indicated by a thick line, the word "IMPORTANT" and its sign in this manual.
STOP
IMPORTANT!
Indicates that mishandling the product by disregarding this display can cause the product's intrinsic performance not to be obtained, resulting in malfunctioning.
SEGA AMUSEMENTS USA, INC./CUSTOMER SERVICE 45133 Industrial Drive, Fremont, California 94538, U.S.A. Phone : (415) 701-6580 Fax : (415) 701-6594
DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN Non-technical personnel who do not have technical knowledge and expertise should refrain from performing such work that this manual requires the location's maintenance man or a serviceman to carry out, or work which is not explained in this manual. Failing to comply with this instruction can cause a severe accident such as electric shock.
WARNING!
Ensure that parts replacement, servicing & inspections, and troubleshooting are performed by the location's maintenance man or the serviceman. It is instructed herein that particularly hazardous work should be performed by the serviceman who has technical expertise and knowledge. The location's maintenance man and serviceman are herein defined as follows: "Location's Maintenance Man" : Those who have experience in the maintenance of amusement equipment and vending machines, etc., and also participate in the servicing and control of the equipment through such routine work as equipment assembly and installation, servicing and inspections, replacement of units and consumables, etc. within the Amusement Facilities and or locations under the management of the Owner and Owner's Operators of the product. Activities of Location's Maintenance Man : Assembly & installation, servicing & inspections, and replacement of units & consumables as regards amusement equipment, vending machines, etc. Serviceman : Those who participate in the designing, manufacturing, inspections and maintenance service of the equipment at an amusement equipment manufacturer. Those who have technical expertise equivalent to that of technical high school graduates as regards electricity, electronics and or mechanical engineering, and daily take part in the servicing & control and repair of amusement equipment. Serviceman's Activities : Assembly & installation and repair & adjustments of electrical, electronic and mechanical parts of amusement equipment and vending machines.
LISTED
AMUSEMENT MACHINE
UL
®
5K92
1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine.
WARNING!
Before performing work, be sure to turn power off. Performing the work without turning power off can cause an electric shock or short circuit. In the case work should be performed in the status of power on, this manual always states to that effect. To avoid electric shock or short circuit, do not plug in or unplug quickly. To avoid electric shock, do not plug in or unplug with a wet hand. Do not expose Power Cords and Earth Wires on the surface, (floor, passage, etc.). If exposed, the Power Cords and Earth Wires are susceptible to damage. Damaged cords and wires can cause electric shock or short circuit. To avoid causing a fire or electric shock, do not put things on or damage Power Cords. When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or electric shock. In case the power cord is damaged, ask for replacement through where the product was purchased from or the office herein stated. Using the cord as is damaged can cause fire, electric shock or leakage. Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock. Be sure to use fuses meeting specified rating. Using fuses exceeding the specified rating can cause a fire or electric shock. Completely make connector connections for IC BD and others. Insufficient insertion can cause an electric shock. Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted. · Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can have a bad influence upon physical conditions of the players or the lookers-on, or result in injury during play. · SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA. Be sure to perform periodic maintenance inspections herein stated.
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STOP
IMPORTANT!
For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard. Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. Some parts are the ones designed and manufactured not specifically for this game machine. The manufacturers may discontinue, or change the specifications of, such general-purpose parts. If this is the case, Sega cannot repair or replace a failed game machine whether or not a warranty period has expired.
PRODUCTION DATE This SEGA product was produced in the year of: 2003 This signifies that this work was disclosed in 2003.
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2. PRECAUTIONS CONCERNING INSTALLATION LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and or malfunctioning. Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and or shower, etc. Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc. Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter. Dusty places. Sloped surfaces. Places subject to any type of violent impact. Vicinity of anti-disaster facilities such as fire exits and fire extinguishers. The operating (ambient) temperature range is from 5ºC to 30ºC.
WARNING!
LIMITATIONS OF USAGE REQUIREMENTS
WARNING!
Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location's power supply, voltage and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock. This product requires the Breaker and Earth Mechanisms as part of the location facilities. Using them in a manner not independent can cause a fire and electric shock. Ensure that the indoor wiring for the power supply is rated at 5 A or higher (AC single phase 100 ~ 120 V area). Non-compliance with the Electrical Specifications can cause a fire and electric shock. Be sure to independently use the power supply equipped with the Earth Leakage Breaker. Using a power supply without the Earth Leakage Breaker can cause an outbreak of fire when earth leakage occurs. Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload. When using an extension cord, ensure that the cord is rated at 5 A or higher (AC 100 ~ 120 V area). Using a cord rated lower than the specified rating can cause a fire and electric shock.
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Operation Area
WARNING!
For the operation of this machine, secure a minimum area of 42in. (W) × 82in. (D). In order to prevent injury resulting from the falling down accident during game play, be sure to secure the minimum area for operation. Be sure to provide sufficient space so as to allow this product's ventilation fan to function efficiently. To avoid machine malfunctioning and a fire, do not place any obstacles near the ventilation opening. SEGA shall not be held responsible for damage, compensation for damage to a third party, resulting from the failure to observe this instruction.
STOP
IMPORTANT!
For transporting the machine into the location's building, the minimum necessary dimensions of the opening (of doors, etc.) are 40 in. (W) and 73 in. (H).
Electric current consumption
42 in.
9 in.
MAX. 5 A (AC 120 V 60 Hz)
Vent approx. 10 in.
82 in.
1 in. over
FIG. 2
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3. OPERATION
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
In order to avoid accidents, check the following before starting the operation:
WARNING!
To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily contact with each other, hitting accident, and or trouble between customers. Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can have a bad influence upon the players' or the customers' physical conditions. It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest. Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause an accident.
Ensure that all of the Adjusters are in contact with the floor.
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WARNING!
Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage. Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step. To avoid electric shock, check to see if door & cover parts are damaged or omitted. To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product. Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water. To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause making bodily contact with each other, hitting accidents, and or trouble between customers.
CAUTION!
PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
WARNING!
To avoid injury and accidents, those who fall under the following categories are not allowed to play the game.
· Those who need assistance such as the use of an apparatus when walking. · Those who have high blood pressure or a heart problem. · Those who have experienced muscle convulsion or loss of consciousness when playing video game, etc. · Those who have a trouble in the neck and or spinal cord. · Intoxicated persons. · Pregnant women or those who are in the likelihood of pregnancy. · Persons susceptible to motion sickness. · Persons whose act runs counter to the product's warning displays.
A player who has never been adversely affected by light stimulus might experience dizziness or headache depending on his physical condition when playing the game. Especially, small children can be subject to those conditions. Caution guardians of small children to keep watch on their children during play. Instruct those who feel sick during play to have a medical examination. To avoid injury resulting from falling down and electric shock due to spilled drinks, instruct the player not to place heavy items or drinks on the product. To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in the openings of the product or small openings in or around the doors. To avoid falling down and injury resulting from falling down, immediately stop the customer's leaning against or climbing on the product, etc.
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WARNING!
To avoid electric shock and short circuit, do not allow the customers to unplug the power plug without a justifiable reason. This product is intended for 1 Player only per seat. Playing the game by 2 or more Players riding on the seat together can cause falling down and collision accidents by striking head, hand, or elbow. Caution lookers-on so as not to touch the operating unit while in play. Failure to observe this may cause bodily contact with the player and trouble between the customers. *Note: Image differs from actual Unit. 7 www.seuservice.com
Caution the player so as not to hold a child in her/his lap to play. Failure to observe this may cause the child to be caught between the Control Panel and the player and fall down.
CAUTION!
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down.
WARNING!
WARNING: HAZARD TO EPILEPTICS. A very small portion of the population has a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condition. If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g., seizures or loss of awareness), immediately consult your physician before using any video games. We recommend that parents observe their children while they play video games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.
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4. NAME OF PARTS
Pop Panel Attaches here Marquee
Screen Controls
Control Panel
Seat Accel & Brake
TABLE 4 Dimensions and Weights
CABINET 1 ASSY POP When assembled
Width x 34 in x 34 in x 34 in x
Length 74 in .25 in 74 in
x Height x 72 in x 12 in x 84 in
Weight 675 LB 1 LB 676 LB
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5. ACCESSORIES
When transporting the machine, make sure that the following parts are supplied. Magnetic cards for the recording of play results, and cleaning kits for cleaning the head of the card reader/writer are sold separately. Subsequent purchases of these items can be made by contacting the office listed on this Owner's Manual or the dealer from whom the product was originally purchased. Be sure to provide the part number(s), name(s), and required number of items.
TABLE 5 a ACCESSORIES
DESCRIPTION Part No. (Qty.) Notes
OWNER'S MANUAL 999-1711
KEY MASTER 9301A (2) For opening/closing the doors
KEY (2) For the CASHBOX DOOR
Figures Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase separately.
The Keys are inside the Coin Chute Door at the time of shipment from the factory.
TAMPERPROOF WRENCH T-40 Torx 5/16-18 (1) T-15 Torx 8-32 (1)
Tool
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The following Table 5b lists the parts that are separately marketed but are necessary when booting this product's software. When having unpacked the shipping crate, make sure that all the parts in this Table 5b are in the crate. If not so, contact where you have obtained the product.
TABLE 5 b (XKT-0833 : GD-ROM DRIVE KIT) GD-ROM DRIVE XKT-0833
Device that loads the software in a GD-ROM disc. see 5 of Section 6.
GD-ROM DRIVE CARTON BOX (1)
Used for transporting the GD-ROM DRIVE. See FIG. 5 b.
This carton box is a standard accessory of the GD-ROM drive.
TABLE 5 c
GD ROM KIT
CUSHION SPONGE 601-11137 (1)
GD-ROM Disc Protector
KEY CHIP (1)
NAOMI2 GDROM (1)
NOTE: When you order the GD-ROM disc only, specify the part number 610-0652-0002 (GD SOFT).
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HOW TO USE THE CARTON BOX (GD-ROM DRIVE)
STOP
IMPORTANT!
When you want to order for replacing or repairing service of the GD-ROM drive that is used by the product, pack it in a carton box as instructed below, and then deliver the carton box to a service agent. If you do not observe the instruction, your order may not be accepted or may be charged additionally. If you handle the GD-ROM drive differently from the following instructions, its components may be damaged. · Contain the GD-ROM drive in a dedicated carton box. Do not disassemble it or remove any part from it unless otherwise instructed. · Before containing the GD-ROM drive in a dedicated carton box, attach the GD-ROM drive lid (DISC LID) onto the drive and fix the lid with a screw. · Before containing the GD-ROM drive in a dedicated carton box, remove the GD-ROM disk from the drive. Do not attempt to move the GD-ROM drive with a GD-ROM disk inside. · Before containing the GD-ROM drive in a dedicated carton box, remove the GD-ROM drive bracket. Carefully keep the GD-ROM drive bracket and the 4 set screws, because they will be reused. · When inserting the GD-ROM drive into a dedicated carton box, be careful about an inserting direction as illustrated below. · The packing materials in a carton box are used as a cushion. Use them always when inserting the GD-ROM drive into a dedicated carton box. Do not bend them.
Remove the GD drive bracket.
FIG. 5 b
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6. ASSEMBLING AND INSTALLATION
WARNING!
Perform assembly work by following the procedure herein stated. Failing to comply with the instructions can cause electric shock hazard. Perform assembling as per this manual. Since this is a complex machine, erroneous assembling can cause an electric shock, machine damage and or not functioning as per specified performance. When assembling, be sure to use plural persons. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage. Ensure that connectors are accurately connected. Incomplete connections can cause electric shock hazard. Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk. This work should be performed by the Location's Maintenance Man or Serviceman. Performing work by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult. To perform work safely and avoid serious accident such as the cabinet's falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist.
CAUTION!
Handle molded parts with care. Undue weight or pressure may cause them to break and the broken pieces may cause injury. To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Performing work without using the step can cause violent falling down accidents. Make sure that the GD cable connector is inserted parallel to the plug. Improper insertion may cause damage to the connector and present a fire risk.
When carrying out the assembling and installation, follow the following 6-item sequence.
1 2 3 4 5
INSTALLING THE POP AND THE POP CARD SECURING IN PLACE(ADJUSTER ADJUSTMENT) INSTALLING THE GD-ROM DRIVE(SETTING GD-ROM DISC) POWER SUPPLY, AND EARTH CONNECTION TURNING POWER ON
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Tools such as a Phillips type screwdriver, wrench, socket wrench and Ratchet Handle are required for the assembly work.
24mm WRENCH
Phillips type screwdriver
SOCKET WRENCH,RATCHET HANDLE
1
INSTALLING THE POP AND POP CARD
For performing work, prepare a step. * Note: Image is different from actual Unit
Attach the POP to the POP Holder. Slide the POP cut-out so that the edges fit into the protruding portions of the POP Holder.
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2
WARNING!
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Make sure that all of the adjusters are in contact with the floor. If they are not, the cabinet can move and cause an accident.
This product has 8 casters and 8 Adjusters. (FIG. 6. 2 a) When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5 mm from the floor and make sure that the machine position is level. Transport the product to the installation position. Have all of the Adjusters make contact with the floor. Adjust the Adjuster's height by using a wrench so that the machine position is kept level. After making adjustment, fasten the Adjuster Nut upward and secure the height of Adjuster.
FIG. 6. 2 a BOTTOM VIEW * Note:Image differs from actual unit.
FIG. 6. 2 b ADJUSTER
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42 in.
9 in.
Vent approx. 10 in.
82 in.
1 in. over
FIG. 6. 2 e Provide ventilation space for the ventilation opening. Allow more than 28 in. of space for customer traffic.
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3
STOP
INSTALLING THE GD-ROM DRIVE (SETTING GD-ROM DISC)
IMPORTANT!
Carefully handle the GD-ROM drive so as not to contaminate the disc and the readout lens with stains and dust particles. Do not continue to use the scratched GD-ROM disc. The scratched GD-ROM disc may cause the system to malfunction. Set the GD-ROM disc onto the GD-ROM drive with its labeled side facing upward. The key chip is a precision device. Handle it carefully and avoid exposure to heat, shock and static electricity, as these may cause damage to the device. The key chip is contained in the GD-ROM disc case. Always use them as a set.
Unpack the shipping crate, and take out the GD-ROM drive, GD-ROM drive bracket, and GDROM disc.
GD DRIVE BRACKET PHOTO 6. 3 a
GD-ROM DRIVE
Use the 4 tapping screws to fix the GD-ROM drive bracket onto the GD-ROM drive. Be careful about a fixing direction.
TAPPING SCREW (4) M4×8
GD DRIVE BRACKET
FIG. 6. 3 b
GD-ROM DRIVE
CAUTION for U. S. A., Europe, and Australia: Attach the 2 caution stickers for a laser ray onto the GD-ROM drive.
FIG. 6. 3 a
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Remove the 1 truss head screw that fixes the GD-ROM drive lid (DISC LID). And turn clockwise the lid to remove.
TRUSS SCREW (1) M3×8
PHOTO 6. 3 b
Set the GD-ROM disc onto the GD-ROM drive with its labeled side facing upward. Return the lid to its original place, and fix it with 1 truss head screw. Be careful not to fasten the screw too tightly.
PHOTO 6. 3 c
TRUSS SCREW (1) M3×8
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Attach the GD-ROM drive with 3 screws.
SCREW (3) M4×16, w/flat & spring washers
PHOTO 6. 3 d
Connect the GD cable connector (for data communication) to the DIMM board.
GD CABLE CONNECTOR
PHOTO 6. 3 e
Insert both the GD cable connector (for data communication) and the power cord connector into the GD-ROM drive. Be careful about an inserting direction in this instance. Make sure that the connectors are inserted firmly and completely. Secure the cable with the cord clamp.
GD-ROM DRIVE
GD Cable connector
Power Cord connector
Secure the cable.
PHOTO 6. 3 f
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Paying attention to the direction of the Key Chip, insert it securely into the NAOMI DIMM Board Case.
KEY CHIP
KEY CHIP
PROJECTION
* Note: Image is different from actual Unit
FIG. 6. 3 c
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4
WARNING!
POWER SUPPLY, AND EARTH CONNECTION
Be sure to independently use the power supply socket outlet equipped with an Earth Leakage Breaker. Using a power supply without an Earth Leakage Breaker can cause a fire when electric leakage occurs. Ensure that the "accurately grounded indoor earth terminal" and the earth wire cable are available (except in the case where a power cord plug with earth is used). If the grounding work is not performed appropriately, customers can be subjected to an electric shock, and the product's functioning may not be stable. Ensure that the power cord and earth wire are not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord and wire can cause electric shock and short circuit accidents. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering. After wiring power cord on the floor, be sure to protect the power cord. Exposed power cord is susceptible to damage and causes an electric shock accident.
The AC Unit is located on one side of Cabinet. The AC Unit has Main SW, Earth Terminal and the Inlet which connects the Power Cord. Ensure that the Main SW is OFF.
MAIN SW INLET
Main SW off
FIG. 6. 4 a AC unit
* Note: Actual Power Supply connection may vary from photo
AC Cable (Power Cord)
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TURNING POWER ON Turn on the AC unit's main switch to supply power to the unit. Once power is turned on, the fluorescent lamp lights up. The Start System Screen displays after a lapse of several seconds. It is followed by the screen that indicates that the network is currently being checked if the communication mode has been set. If there is a bad or improper communication connection, each screen will not proceed to the next, remaining on the currently Network Check Screen. If this occurs, resolve the error according to the instructions in this document. If the communication mode has not been set or the communication check ends normally, the Motor Check Screen returns. While the Motor Check Screen is on-screen, the steering wheel can move either clockwise or counterclockwise. If you touch the wheel, the motor check is hindered and the game will not operate normally. So, you must not touch it at this time. Failures are displayed, if found. Resolve the errors according to the instructions in this document. Once all the above steps have been completed, the Advertise Screen displays and voices are output through the left and right loudspeakers, unless you have set the machine so that no voices are output during the Advertise mode. This product retains the number of credits and the ranking data even after the power is turned off. It does not retain data about the fractional number of coins (i.e., the number of coins not reaching one credit) or the bonus adder count.
Lights light up
Sound is emitted Video is displayed
FIG. 6. 5 * Note: Picture may differ from actual unit.
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7. PRECAUTIONS WHEN MOVING THE MACHINE
When moving the machine, be sure to unplug the power plug. Moving the machine with the plug as is inserted can damage the power cord and cause fire and electric shock hazards. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords and earth wires. Damaging the power cords can cause electric shock and short circuit hazards. Do not push the cabinet from the left/right when attempting to move the unit. Pushing from the sides may cause the unit to tip and result in injury and damage to parts.
WARNING!
CAUTION!
Do not push on any parts made of glass (e.g. CRT screen) or plastic, as these parts may break and result in bodily injury.
Do not push the cabinet from the left/right direction.
FIG. 7 a * Note: Picture may differ from actual unit.
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In locations with low ceilings, remove the POP and POP Holder before moving the machine.
* Note: Machine is different then illustrated. FIG. 7 b
Place the machine on casters. .
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8. GAME DESCRIPTION
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. When the power is connected, the fluorescent lamp in the FL box is always on. When in an advertising state, the screen displays the demonstration pictures and ranking data. Sounds are heard from the speakers. The advertising sounds are not heard if you have set this function to off (disabled). The start button on the control panel is integrated with a lamp. The start button (lamp) flashes when the coins are inserted enough to play the game.
Sound is emitted.
Lights are lit.
Video is displayed. Coin Inlet.
Control Panel.
FIG. 8 * Note: Unit in Photo may differ from actual Unit.
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9. GAME CONTENTS
Steering Wheel
Gear Shift & Jump button Start Button
Accel & Brake
Steering Wheel: Turn Right and Left Gear Shift: All cars have automatic transmissions. "D" : Drive "R": Reverse The Gear Indicator in the lower righthand corner of the game screen shows the gear currently selected. Jump Button: Side of the shift lever. Makes the taxi jump (CRAZY HOP). Accelerator: (Right Pedal) Moves car forward and backward. Brake: (Left Pedal) Stops car. Start Button: Starts game after coin(s) have been inserted. During game: When held for less than one second when ccarring passengers, · shows destination. When held for more then once second when carring passengers, changes arrow color: Blue: Points in direction of destination. Green: Points to roads leading to destination.
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In Crazy Taxi High Roller, the player plays the role of taxi driver, picking up customers scattered around the game field and driving them to other destinations. Each customer has his or her own time limit (shown above the customer when cab is rented), and the customer pays the fare (points) only if delivered within that time limit. Otherwise, the customer jumps out of the car without paying. The player must do his best to transport as many customers and make as much money as possible before Game Time, shown in the upper left-hand corner, runs out. When Game time reaches zero, the game is over. The object of the game is to deliver as many customers as possible before Game Time runs out and to earn as much money as possible.
Playing the Game
1. Pick Up a Customer Characters with dollar signs ("$") over their heads are potential customers. To pick up a customer, bring the taxi to a complete stop inside the circle (stop zone) that surrounds the customer. Once the taxi comes to a full stop inside the zone, the screen changes tand the customer fcgets into the cab automatically. Once the customer has been picked up, the time necessary to take the customer to this or her destination is added to the Game Time. Game Time Total Money
$ Icon
Shift Display
Game Time: Game time remaining Total Money: Total money earned Gear Indicator: Gear currently selected (D=Drive, R=Reverse) $ Icon: Stop the taxi insidc the circle to pick up customers The color of the $ icon indicated distance to the destination. From furthest to closest, the order of the colors is green, yellow-green, yellow, orange, red. A number beneath the $ icon indicates a group of customers. The number, which ranges from two to four, indicates the number of people in the group.
2. Drive to the Destination Use the arrow as a guide to take your customer to his or her destination. Direction Arrow Fare Customer Time Limit
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Directional Arrow: Points to the customer's destination. Fare: Fare owed by the customer. Fares are settled when the customer gets out of the taxi. Customer Time Limit: You must get the custokmer to his or her destination within this limit.
3. Drop off the Customer As in (1), you must bring the taxi to a complete stop within the destination stop zone. Once the taxi is brought to a stop, the screen switches to the evaluation screen and the customer exits the taxi automatically. The evaluation is basede on the remaining customer time at the end of the ride. Speedy: Plenty of time left (large time bonus) Normal: Average amount of time left (regular time bonus) Slow: Little time left (small time bonus) After the bonus is calculated, it is added to the fare and the fare is added to your Total Score. Player rankings are shown once the total has been calculated. Note: All cunstomers in a group must make it to their destination for driver to receive fare.
Destination Stop Zone
Destination Stop Zone: Bring the taxi to a complete stop inside this area to drop off your customers.
The object of the game is to earn CRAZY money by repeating the above 3 steps. 4. If you run out of time If the customer doesn't reach the destination in time, he or she will leap out of the cab without paying.
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Shortcuts to destinations have been placed throughout the game. Learn the course maps and take advantage of the Crazy Hop shortcuts to get your customers whre they need to be as quickly as possible. Earn tips by entertaining your customers is a great way to boost your cash flow. There are three tricks that will put them in a tipping mood: Crazy Jump: Use the Crazy Hop, ramps and other elevated obstacles to send your taxi airborne. Crazy Drift: Send your cab into a sliding drift when turning. Crazy Through: Get in close to other vehicles and squeeze past or fly over them. Performing tricks in COMBO is the way to earn big bucks. But if you crash into another car, you'll have to start over from scratch. Note: Having to deliver everyone to the destination makes group customers more difficult, but since everybody chips on tips, group passengers can also provide huge money-making opportunites!
Boosting Your Score
Crazy Driving
Crazy Taxi features dashes, drifts and other insane moves that can be unleashed with the right combination of gear shifts, jumps, steering, acceleration, and braking.
Crazy Dash: Send the cab screaming down the street. Shift into drive without touching either the accelerator or brake, then slam on the gas. Crazy Drift: Make the cab drift. While driving, shift into R, then immediately back to D, and then turn the steering wheel to the right or left. Limiter Cut: Accelerate to maximum speed. Folling a Crazy Dash, release the accelerator and brake, shift into R and immediately back into D, and stomp on the gas. Crazy Stop: Bring the cab to a screeching halt. Shift into R and slam on the brakes following a Crazy Dash. Crazy Hop Dash: Send your Flying, Crazy Hopped taxi into reverse in midair. Crazy Hop your stopped taxi and do a Crazy Dash in midair. Crazy Back Dash: Send your taxi speeding in reverse. Shift into R without touching the accelerator and brake and stomp on the accelerator. Crazy Back Drift: Send the taxi into a 180º drift and drive in reverse. While driving, shift into D and back into R while turning the steering wheel to the right or left. Jump Stop: Bring the cab to a screeching halt as it hits the ground. Execute a Crazy Stop druing a Crazy Hop. Drift Cancel: Stop drifting and sccelerate out of a cruve. Execute a Crazy Dash during a Crazy Drift. Drift Hop: Jump as the taxi turns for crazy spped when you hit the ground! Execute a Crazy Hop during a Crazy Drift.
Crazy Taxi High Roller has two game modes.
Single Mode: For beginners. All customers appear by themselves. Group Mode: For advanced players. Customers can appear in groups, with greater difficulty and bigger rewards.
Game Modes
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10. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. This product's basic system consists of the Chihiro game board and the GD-ROM drive. The system enables you to play several games one after the other just by changing a GD-ROM disc that is to be set on the GD-ROM drive. The product supports, therefore, the following 2 test modes: (1) System test mode for an automatic self-diagnostic test (generally used by every product that contains the basic system) and a coin assignment (specifically used by this product) and (2) Game test mode for testing the input/output control devices and setting the difficulty level (specifically used by this product).
TABLE 10 EXPLANATION OF TEST MODE
ITEMS
INSTALLATION OF MACHINE
DESCRIPTION
When the machine is installed, perform the following: 1. Check to ensure each is the standard setting at shipment. 2. Check each Input equipment in the INPUT TEST mode. 3. Check each Output equipment in the OUTPUT TEST mode. 4. Test on-IC-Board IC's in the self-test mode. This test is automatically executed by selecting RAM TEST, or ROM BOARD TEST in the Menu mode. Periodically perform the following: 1. MEMORY TEST 2. Ascertain each setting. 3. To test each Input equipment in the INPUT TEST mode. 4. To test each Output equipment in the OUTPUT TEST mode. 1. To check each Input equipment in the INPUT TEST mode. 2. Adjust or replace each Input equipment. 3. If the problem still remains unsolved, check each equipment's mechanism movements. In the Monitor Adjustment mode, check to see if Monitor (Projector) adjustments are appropriate. 1. MEMORY TEST 2. In the SOUND TEST mode, check the sound related ROMs. Check such data as game play time and histogram to adjust the difficulty level, etc.
REFERENCE SECTIONS
9-2 9-3D, E 9-3B 9-3C 9-2 9-2
MEMORY TEST PERIODIC SERVICING
9-2 9-3D, E 9-3B 9-3C 9-2 9-3B, E 10
CONTROL SYSTEM
MONITOR IC BOARD DATA CHECK
9-2 11 9-2
9-2 9-3F
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10-1 SWITCH UNIT AND COIN METER
WARNING!
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents.
STOP
IMPORTANT!
Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. Removing the Coin Meter circuitry renders the game inoperable.
SWITCH UNIT Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows:
FIG. 10. 1 a SWITCH UNIT * Note: Actual Switch Unit will appear different.
SOUND VOLUME SWITCH: Adjusts sound volume for all of the machines' Speakers. (SPEAKER) TEST BUTTON: (TEST) SERVICE BUTTON: (SERVICE) For the handling of the test button, refer to the following pages. Gives credits without registering on the coin meter.
DEMAGNETIZER SWITCH: Eliminates the on-screen color unevenness due to magnetization of (DEMAG.) CRT. First use this SW before performing the monitor's color adjustment. COIN METER Open the Cashbox Door by using the key to have the Coin Meter appear underneath the Cashbox.
COIN METER
FIG. 10. 1 b
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10-2 SYSTEM TEST MODE
STOP
IMPORTANT!
Any settings that are changed by users during TEST MODE are saved upon exiting TEST MODE with the EXIT command in the SYSTEM MENU. If the unit is powered off prior to exiting, changes to settings will not take effect. You may not enter GAME TEST MODE while the unit is reading from or checking the GD-ROM. If error messages are displayed when exiting TEST MODE, you should power the unit off and on again. In the manual for this product, "Media Board" and "DIMM" are one and the same. Use with the specified settings. If settings other than those specified are used, inappropriate operations or malfunction may occur.
A. SYSTEM TEST MENU MODE System Test Mode can be used to check that the main circuit operations are correct, adjust Monitor color, and perform coin/credit settings. However, this product can only be used with the settings shown below.
SOUND TEST
- OUTPUT TYPE: STEREO
COIN ASSIGNMENTS
- COIN CHUTE TYPE: COMMON - SERVICE TYPE: COMMON NETWORK SETTING (MEDIA) - NETWORK TYPE: NONE
Press the TEST Button after powering on the unit to display the following SYSTEM MENU.
SYSTEM MENU MEDIA BOARD TEST SYSTEM INFORMATION JVS TEST SOUND TEST C.R.T. TEST COIN ASSIGNMENTS CLOCK SETTING NETWORK SETTING(CORE) NETWORK SETTING(MEDIA) ENTER GAME TEST [*******************] EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Press the SERVICE Button to move the cursor to the desired test item. Move the cursor to the desired item and press the TEST Button to display each test screen. Move the cursor to ENTER GAME TEST and press the TEST Button to enter the individual test
menus for each game. Refer to "10-3 GAME TEST MODE".
When testing is complete, move the cursor to EXIT and press the TEST Button. The game
advertisement screen should be displayed.
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B. MEDIA BOARD TEST
Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data. Always wait for the test to complete before attempting to exit.
MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the Chihiro. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit. The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD.
MEDIA BOARD TEST VERSION **** STATUS GOOD CHECKING 100% SYSTEM TEST DIMM0 - GOOD DIMM1 - GOOD IC34,35S - GOOD IC10,11S - GOOD GD DRIVE - GOOD -- COMPLETED -PRESS TEST BUTTON TO EXIT
MEDIA BOARD TEST begins immediately upon entering this test mode. If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are functioning properly. After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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C. SYSTEM INFORMATION Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit. The following is the SYSTEM INFORMATION screen for a unit with a DIMM BOARD.
SYSTEM INFORMATION MAIN BOARD REGION **** BOOT VERSION **** QC FIRM VERSION **** SC FIRM VERSION **** SERIAL NO. *************** MEDIA BOARD DIMM BOARD + GDROM MEMORY SIZE 512MB FIRM VERSION **** SERIAL NO. *************** PRESS TEST BUTTON TO EXIT (A) (B) (B) (B) (C) (D) (E) (F) (G)
Press the TEST Button to return to the SYSTEM MENU screen. (A) (B) (C) (D) REGION The COUNTRY CODE of the MAIN BOARD. BOOT VERSION, QC FIRM VERSION, SC FIRM VERSION Version information for the MAIN BOARD system programmes. SERIAL NO. Serial number of the MAIN BOARD. DIMM BOARD + GDROM Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM DRIVE connected. MEMORY SIZE Capacity of DIMM memory installed on the DIMM BOARD. FIRM VERSION Version information for the DIMM BOARD system programme. SERIAL NO. Serial number of the DIMM BOARD.
(E) (F) (G)
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D. JVS TEST JVS TEST is used to verify the specs of the I/O BOARD connected to the Chihiro and to run input tests. I/O BOARD specs are displayed initially. Screens may differ depending on the type of I/O BOARD connected to the unit.
JVS TEST INPUT TEST NEXT NODE EXIT NODE **** NAME **************** I/O BD JVS Ver**** ********* CMD VER 1.1 JVS VER 2.0 COM VER 1.0 SWITCH 2 PLAYER(S) 13 BITS COIN 2 SLOT ANALOG 8 CH ROTARY 0 CH KEYCODE 0 SCREEN X:0 Y:0 CH:0 CARD 0 SLOT HOPPER OUT 0 CH DRIVER OUT 6 CH ANALOG OUT 0 CH CHARACTER CHARA:0 LINE:0 BACKUP 0 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Use the SERVICE Button to move the cursor to the desired test item. Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen for the I/O BOARD currently displayed. When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the TEST Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the further away the node is from the Chihiro. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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INPUT TEST Screen
JVS TEST INPUT TEST NODE 1/1 SYSTEM 00 PLAYER 1 0000 PLAYER 2 0000 COIN 1 0000 COIN 2 0000 ANALOG 1 0000 ANALOG 2 0000 ANALOG 3 0000 ANALOG 4 0000 ANALOG 5 0000 ANALOG 6 0000 ANALOG 7 0000 ANALOG 8 0000 PRESS TEST AND SERVICE BUTTON TO EXIT (A) (A) (A) (B) (B) (C) (C) (C) (C) (C) (C) (C) (C)
On-screen values change according to the input from switches and the volume. (A) (B) SYSTEM, PLAYER Values change with input from control panel/other switches. COIN Increases with input from the COIN SWITCH. The count is cleared when exiting TEST MODE. ANALOG Displays analog values from "0000" to "FFFF".
(C)
Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen.
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E. SOUND TEST Use SOUND TEST to test sound output and to select the stereo/mono/surround setting.
SOUND TEST OUTPUT TYPE STEREO RIGHT SPEAKER OFF LEFT SPEAKER OFF EXIT (A) (B) (B)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. (A) OUTPUT TYPE(STEREO, MONO, SURROUND) Select the sound output from the I/O PANEL audio output interface setting among STEREO, MONO and SURROUND. RIGHT/LEFT SPEAKER(ON, OFF) When set to "ON", the test sends a beep to each audio output interface. Only the word "SPEAKER" is displayed when the OUTPUT TYPE is set to "MONO", and when set to "ON", the test sends the same beep to both the left/right audio output interfaces. To test surround output, it is necessary to use a separate Audio Amp, and receive signal from a terminal not in use at the time of shipping. Note: Not available with this product.
(B)
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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F. C.R.T. TEST Use the C.R.T. TEST to adjust monitor colours and verify screen size. COLOUR CHECK Screen Monitor COLOUR CHECK screen is displayed initially. Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter (32 steps) towards the right. Monitor brightness is set correctly if the white colour bar is black at the left edge and white at the right edge.
C.R.T. TEST 1/2 1 RED GREEN BLUE WHITE 32
PRESS TEST BUTTON TO CONTINUE
Press the TEST Button to proceed to the next page. SIZE CHECK Screen
C.R.T. TEST 2/2
PRESS TEST BUTTON TO EXIT
Adjust the CHECK GRID so that the entire GRID is displayed on the screen. Press the TEST Button to return to the SYSTEM MENU screen.
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G. COIN ASSIGNMENTS Use COIN ASSIGNMENTS to set the credit rate for each coin inserted. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to change the setting or to open the detailed settings. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
COIN ASSIGNMENTS COIN CHUTE TYPE COMMON SERVICE TYPE COMMON COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) COIN CHUTE #2 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING GAME COST SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A) (B) (C) (C) (D) (H)
COIN ASSIGNMENTS COIN CHUTE TYPE INDIVIDUAL SERVICE TYPE INDIVIDUAL COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING GAME COST SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
COIN CHUTE TYPE...COMMON
COIN CHUTE TYPE...INDIVIDUAL
(A)
COIN CHUTE TYPE(COMMON, INDIVIDUAL) Adjust settings according to the specs of the cabinet COIN CHUTE. COMMON This is for cabinets where a single COIN CHUTE is used by multiple players. Coins inserted by each player are treated as common credits. Up to 2 COIN CHUTES (#1 and #2) may be used. The (C) COIN TO CREDIT RATE setting for COIN CHUTE #1 and #2 may be set differently. INDIVIDUAL This is for cabinets with individual COIN CHUTES for each player. Coins inserted by each player are treated as individual player credits. The (C) COIN TO CREDIT RATE setting is used by all COIN CHUTES.
(B)
SERVICE TYPE(COMMON, INDIVIDUAL) Use this to set the function of each SERVICE Button when there is more than one SERVICE Button. COMMON Pressing any SERVICE Button enters service credits for all players. INDIVIDUAL Pressing the SERVICE Button enters service credits only for the corresponding player.
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(C)
COIN TO CREDIT RATE Set the CREDIT RATE for each coin inserted. The "x COIN(S) COUNT AS x CREDIT(S)" setting indicates that "Inserting x coins equals x credits". Set this to "FREE PLAY" to allow game play without credits. When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted to some extent by the settings for COIN CHUTE #1. DETAIL SETTING This mode allows for more detailed credit rate settings than the (C) COIN TO CREDIT RATE setting. Changes made in DETAIL SETTING override any (C) COIN TO CREDIT RATE settings.
(D)
DETAIL SETTING Screen
COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) COIN CHUTE #2 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN(S) 1 CREDIT EXIT COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(E) (E) (F) (G)
COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN(S) 1 CREDIT EXIT COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
COIN CHUTE TYPE...COMMON
COIN CHUTE TYPE...INDIVIDUAL
(E)
COIN CHUTE MULTIPLIER Use this to set how many coins will be counted for each coin inserted. The "1 COIN COUNT AS x COIN(S)" setting indicates that "Each coin will be counted as x coins". When the (A) COIN CHUTE TYPE is set to "COMMON", the setting may be set individually for COIN CHUTE #1 and #2. BONUS ADDER Use this to set the number of coins calculated with the (E) COIN CHUTE MULTIPLIER setting that need to be inserted to get 1 bonus coin. When the (A) COIN CHUTE TYPE is set to "COMMON", the sum of the coins for COIN CHUTE #1 and #2 is used for the calculation. The "x COINS GIVE 1 EXTRA COIN" setting indicates that "For every x coins, 1 bonus coin is given". Set this to "NO BONUS ADDER" to disable bonus coins entirely. COIN TO CREDIT Use this to set how many coins calculated with the (F) BONUS ADDER setting count as 1 credit. The "x COIN(S) 1 CREDIT" setting indicates that "Every x coins equals 1 credit."
(F)
(G)
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