Download user guide, user manual, owner manual and instructions guide
5 600 brands
1 870 000 user's guides
Search a brand
Advanced Search



Our partners wish to propose you the following products


Visit SEGA official site

User manual SEGA CRAZY TAXI - STANDARD TYPE

Diplodocs help download the user guide SEGA CRAZY TAXI - STANDARD TYPE.



Download the user manual SEGA CRAZY TAXI  
Download the complete
user guide (2124 Ko)
Need help, support, reviews, tips or troubleshooting for your SEGA CRAZY TAXI products ?


You may also download the following manuals related to this product:
SEGA CRAZY TAXI 3- HIGH ROLLER
SEGA CRAZY TAXI 2
SEGA CRAZY TAXI
SEGA CRAZY TAXI HIGH ROLLER STANDARD TYPE
SEGA CRAZY TAXI REDEMPTION GAME
SEGA CRAZY TAXI NAOMI CABINET VERSION

This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.

Preview of the first 3 pages of manual

You either have JavaScript turned off or an old version of Adobe Flash Player
Get the latest Flash Player.
User guide SEGA CRAZY TAXI - STANDARD TYPE

Detailed instructions for use are in the User's Guide.

1st PRINTING March 99 STD VERSION OWNER'S MANUAL SEGA ENTERPRISES, INC. USA MANUAL NO. 4201-6468-01 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered. Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor. Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void. Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages. This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above. VISIT OUR WEBSITE! TABLE OF CONTENTS INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS 1. PRECAUTIONS TO BE HEEDED FOR OPERATION 2. NAME OF PARTS 3. ACCESSORIES 4. ASSEMBLY AND INSTALLATION 5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE 6. CONTENTS OF GAME 7. EXPLANATION OF TEST AND DATA DISPLAY 7-1 SWITCH UNIT AND COIN METER 7-2 SYSTEM TEST MODE 7-3 GAME TEST MODE 7-4 INPUT TEST 7-5 OUTPUT TEST 7-6 SOUND TEST 7-7 C.R.T. TEST 7-8 VOLUME SETTING 7-9 GAME ASSIGNMENTS 7-10 COIN ASSIGNMENTS 7-11 BOOKKEEPING 7-12 BACKUP DATA CLEAR 8. HANDLE MECHA 8-1 REMOVING THE CONTROL PANEL 8-2 REPLACING AND ADJUSTING THE HANDLE'S VR 8-3 GREASING 9. SHIFT LEVER 9-1 REMOVING THE SHIFT LEVER 9-2 SWITCH REPLACEMENT 10. ACCEL & BRAKE 10-1 ADJUSTING AND REPLACING THE VR 10-2 GREASING TO FOOT BRAKE AND ACCEL 11. COIN SELECTOR 12. MONITOR 13. REPLACEMENT OF FLUORESCENT LAMP 13-1 REPLACEMENT OF FLUORESCENT LAMP 14. PERIODIC INSPECTION TABLE 15. TROUBLESHOOTING 16. GAME BOARD 16-1 REMOVING THE GAME BOARD 16-2 REPLACMENT OF FUSE 16-3 COMPOSITION OF THE GAME BOARD 18. DESIGN RELATED PARTS 19. PARTS LIST 20. WIRING DIAGRAMS 1 2~3 4~5 6 7~8 9~15 16 17~19 20~30 21 22 22 23 23 24 24 25 26 27~29 30 30 31~33 31 32 33 34~35 34 35 36~37 36~37 37 38~40 41~43 44 44 45 46 47~49 47 48 49 50 51~78 XXX SPECIFICATIONS Installation space: Height: Weight: Power maximum current: 68 in.(L) x 41 in.(W) 84 in. Approx. 550 lbs. 3.5 Amp AC 120V 60 Hz MONITOR: 29" NANAO MONITOR INTRODUCTION OF THE OWNERS MANUAL SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to CRAZY TAXI, a new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below. SEGA ENTERPRISES, INC. (USA) Customer Service 45133 Industrial Drive Fremont, CA 94538 Phone 650-632-7580 Fax 650-632-7594 7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday 1 General Precautions Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall, causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer's instructions, and should use only mounting accessories recommended by the manufacturer. Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces may cause the product to overturn. Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer's instructions have been adhered to. Power Sources: This product should be operated only from the type of power source indicated on the marking label. If you are not sure of the type of power supply to your location, consult your local power company. For products intended to operate from battery power or other sources, refer to the operating instructions. Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third (grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug. Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product. Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in a risk of fire or electric shock. Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product. Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to dangerous voltage or other hazards. Refer all servicing to qualified service personnel. Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service personnel under the following conditions: a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that are explained in the operating instructions. An improper adjustment of other controls may result in damage and will often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service. Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards. 2 Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety checks to determine that the product is in proper operating condition. Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other products (including amplifiers) that produce heat. Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer's recommendations. Do not dispose in an open flame condition, since the battery may explode. Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such as benzine, thinner, etc. Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors in the places mentioned below: · Places subject to rain/water leakage, or condensation due to humidity; · In close proximity to a potential wet area; · Locations receiving direct sunlight; · Places close to heating units or hot air; ·In the vicinity of highly inflammable/volatile chemicals or hazardous matter; · On sloped surfaces; · In the vicinity of emergency response facilities such as fire exits and fire extinguishers; · Places subject to any type of violent impact; · Dusty places. INSTALLATION PRECAUTIONS · Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit. · Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A. · Moving this unit requires a minimum clearance (of doors, etc.) of 32" (W) by 77" (H). · For the operation of this machine, secure a minimum area of 32" (W) by 42"(D). REGULATORY APPROVALS This game has been tested and found to comply with the Federal Communications Commission Rules. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22. LISTED UL ® 5K92 AMUSEMENT MACHINE 3 1 . PRECAUTIONS TO BE HEEDED FOR OPERATION In order to prevent accidents, be sure to comply with the following points before and during operation. PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION In order to avoid accidents, check the following before starting the operation: Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident. Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step. To avoid electric shock, check to see if door & cover parts are closed. To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product: Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water. To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit others and result in injury or trouble. 4 PRECAUTIONS TO BE HEEDED DURING OPERATION To avoid injury and accidents, those who fall under the following catagories are not allowed to play the game: * Intoxicated persons * Those who have high blood pressure or heart problems. * Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc. * Persons susceptible to motion sickness. * Persons whose acts runs counter to the products warning displays. * Instruct those who wear high-heeled shoes to refrain from playing the game by explaining that playing the game with highheeled shoes is very dangerous and likely to cause a potentially hazardous situation. To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in openings of the product or small openings in or around doors. To avoid electric shock and short circuit, do not allow the customers to unplug the power plug without a justifiable reason. Although this product has the accident preventive covering attached to potentially hazardous places where hand and fingers could be caught, small children are unable to perceive hazards. Use care so that small children do not come close to the product when in play. Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage and/or falling down, resulting in injury due to fragments and falling down. 5 2 . NAME OF PARTS GAME SPECIFICATIONS WIDTH in. LENGTH in. HEIGHT in. WEIGHT lbs. All measurements are and rounded UP DURING SHIPPING WHEN ASSEMBLED 45" 39" X X 70" 65" X X 84" 80" ~ 600 LBS. 550 LBS. 6 3 . ACCESSORIES 7 THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO `MODEL 3' BOARDS CONTAINED IN THE FOLLOWING GAMES: LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2 HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, HOUSE OF THE DEAD 2, OCEAN HUNTER, STAR WARS TRILOGY, ZOMBIE REVENGE, CRAZY TAXI !!NEVER SHIP MODEL 3 / NAOMI GAME BOARDS OUTSIDE OF CAGE!! CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME} DO NOT SHIP GAME BOARD WITHOUT THIS BOX AS IT MAY DAMAGE THE GAME BOARD AND VOID YOUR WARRANTY. "CHECK SIDE" Display FILTER BOARD NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING. 8 4 . ASSEMBLING AND INSTALLATION Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage. When carrying out the assembly work, follow the procedure in the following 5-item sequence: 1 2 3 4 5 ASSY OF THE REAR CABI (COCKPIT) ASSY OF BILLBOARD SECURING IN PLACE (ADJUSTER ADJUSTMENT) POWER SUPPLY ASSEMBLING CHECK Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work. 1 ASSY OF REAR CABI (COCKPIT) Permanantly tightening the hex bolts should not be completed until the leg levelers are adjusted properly. 9 1 Install the coin chute tower on the Right-hand side of cabinet. Open the coin chute door and the cashbox door to secure with the 4 hexagon bolts from inside the doors. Please note that the Coin Chute tower is NOT mounted on the Left-hand side as shown above. NOTE: ON SEGA's CRAZY TAXI GAME THERE IS NOT TWO COCKPITS SIDE BY SIDE AS PICTURED ABOVE. THE GAME HAS ONLY ONE COCKPIT AND THE COIN TOWER WILL MOUNT ON THE RIGHT SIDE AS YOU FACE THE CABINET.. 10 2 ASSY OF THE BILLBOARD Due to its large size, it is very difficult for one person alone to install the billboard, Make sure 2 or more persons are available to perform this work. Attempting to perform the installation alone can cause an accident. 1 Mount Billboard on cabinet by ensuring the front lip of the Billboard is securely placed under the mounting bracket already installed on the cabinet. Fasten with the 3 hexagon bolts. 2 Connect all of the 4 connectors inside the Billboard box (This needs to be done prior to final installation of Billboard Assy). 11 3 SECURING IN PLACE (ADJUSTER ADJUSTMENT) Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident. This machine has 4 each of casters and adjusters (shown below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level. 1 2 Move the machine to the installation position. Cause all of the leg levelers to make contact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level. 3 After making adjustments, fasten the leg adjuster nut upward and secure the height of the leg adjuster. 12 4 POWER SUPPLY Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering. Connect the game to the power supply and turn on power to the game. Before connecting power supply be sure that power switch is off 1 Turning the AC unit's main switch on will cause the machine to start the power check and network check automatically. 2 In the Power On check, the steering wheel turns left and right, and then returns to the centering position and stops. In this check, the values of the VR inside the control panel are corrected. 3 Until this check is finished, and the steering wheel stops, do not touch the steering wheel or play the game. If you do, the steering reaction during the game (reaction at the time of course-out or crash) can not be obtained correctly. In the case of an abnormal reaction during the game, turn power on again from the beginning and complete the power on check. 13 5 ASSEMBLING CHECK The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and game related various functions to be performed. Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD. Selecting the INPUT TEST on the Test Mode menu screen causes the screen (on Which each switch adnV.R. are tested) to be displayed. Press each switch. For the coin switch test, insert a coin from the coin inlet with the coin chute door being open. If the display beside each switch indicates "ON", the switch and wiring connections are satisfactory. Check the display of V.R. value for steering wheel and accelerator & brake. If the V.R. values are not satisfactory, make adjustments as neccesary. In the OUTPUT TEST mode, carry out lamp test to ensure that each lamp lights up satisfactory. 14 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 PRESS TEST BUTTON TO CONTINUE PRESS TEST BUTTON TO CONTINUE C.R.T. TEST 2/2 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON TO EXIT SOUND TEST >EXIT B.G.M. EFFECT VOICE C.R.T. TEST 1/2 Perform the above inspections also at the time of monthly inspection. 8765432109876543210987654321 8765432109876543210987654321 876543210987654321098765432 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 1 GREEN BLUE 767432421298795436104876143280967653321 8 5 65 1 3 010 6 87 2 5 932 5 09 1 7 87 4 4 21 765432121098765432109876543210985654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 RED 76098761212121065465432987876542109987654321 5432 5430987 9873210 1096543 3210 876 5432 1 21098765432121098765432109876543210987654321 21 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 WHITE In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the projector is tested) to be displayed. Although the projector adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building's steel frames and other game machines in the periphery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the projector by refering to Section 9. In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connections are tested, to be displayed. Be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate. 15 5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or electric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury. Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury 16 6 . CONTENTS OF GAME The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occured. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. During the Advertise mode, the Billboard's Decoration Lamp lights up periodically. When the machine is energized, the Billboard's Fluorescent Lamp is always lit. The Steering Wheel repeats centering action periodically. Automatic centering will apply to the Steering Wheel if it is not centered. During the Advertise Mode, sound is emitted from the Speaker beside the Monitor. OUTLINE OF GAME The Player as a taxi driver picks up a passanger (hereafter customer) randomly appearing on the the Game Field waiting for a taxi, and takes the Customer tot he desired destination. Time Limit is set for each Customer (displayed on the upper left-hand side of Customer while traveling). If the taxi takes Customer to the destination within the time limit, Customer pays the fare (the player earns points.). On the contrary, if the player fails to take the Customer to the destination within the time limit, Customer will get off and results in no fare (no points) for the player. The Player is to accomplish the above within the time limit of the game (displayed on the upper left-hand side of the screen) repetitively as many times as possible. When time limit becomes zero (0), the game is over. The game is aimed at earning money as much as possible by taking as many Customers as possible to their destinations within the time limit. HOW TO OPERATE The operation of Steering Wheel, and Accelerator & Brake pedals are similiar to an actual car. SHIFT LEVER Input to (D) towards the monitor side to drive forward, and to (R) towards you to reverse. Auto transmission and not manual is applied to speed shifting. The DR LAMP displays Forward (D) and Reverse (R), whichever is being inputted. 17 HOW TO PLAY 1 Insert a coin. Coin insertion causes credit(s) to be displayed on the screen. For example, in the case of 2 coins one credit setting, "INSERT COIN(S) CREDIT(S) 1/2" is displayed when one coin is inserted. 2 Inserting one play worth of coin(s) causes "PRESS START BUTTON" to be displayed and the START BUTTON to flash. Press the START BUTTON to have the character mode appear on this screen. 3 In the Character Select Mode, select on-screen player character. Turn the Steering Wheel left or right to shift to each character select mode. Press the START button or step on either of Accel. or Brake pedal to decide on the character being displayed. 4 While the Character Select Mode is displayed, countdown is executed. Counting down to (0) causes the character being displayed to be selected automatically. 5 When the character is determined, the game starts. The Taxi picks up the Customer who has the $ Mark above him/her. There is a circular mark signifying the Stop Area in the periphery of Customer. Stop the taxi in the Stop Area. When the taxi comletely stops in the Stop Area, the onscreen scene shifts and Customer rides in automatically. At this time, the taxi is in status not operable. When the Customer rides in, the neccessary time to the destination is added to the Game's Time Limit. The color of the $ mark represents the distance of the destination. Green indicates the furthest destination. The distance becomes shorter sequentially in order of green->yellowish green-->yellow-->-->orange-->red. 6 Take the Customer to the destination. While traveling to the destination, time limit and the arrow showing the direction of destination are displayed on the screen. 18 6 The following explains as regards how to earn FARE (or score points). The minimum fare is earned at the time the taxi picks up the Customer. Basically, the best way to earn FARE is to take the Customer to their destiantion as fast as possible. In other words, since the time remaining when reaching the destination is converted into FARE, the more remaining time is, the greater the FARE the player earns. In addition to the above, receiving a tip is another way of increasing the FARE. The tip awarded for doing something to please the customer is added to the FARE. Details are as follows: Tip for dodging: Awarded when dodging other (ordinary) car at the very critical moment. Tip for Jumping: Awarded when the taxi jumps over trailers, etc. Tips for drifting: Awarded when the taxi drifts. When awarding tips, coins are sent in a flying motion from the Customer towards the FARE METER. If tips are consecutively earned, the earning rate increases (in combo) This combo effect resets if the taxi bumps against another ordinary car. The combo display appears below the FARE METER. The Customer's fare is not added to the TOTAL FARE unless the Customer is taken to the destination. 7 When reaching the destination, drop off the Customer. Stop the taxi within the destination area mark. When the taxi completely stops within the area, the on-screen shifts to evaluation mode and the customer gets of automatically. the Customer's evaluation displayed in characters depends on the remaining seconds of the Customer time when reaching the destination. SPEEDY: Display of more remaining time/money converted from time is paid. NORMAL: Display of normal remaining time/normal amount of money converted from time paid. SLOW: Display of less remaining time/less amount of money converted from time is paid. After suming up the above, the Customer's FARE is determined and then the FARE is added to the TOTAL FARE. After TOTAL FARE calculations, the player ranking is displayed. The ranking is based on the score data of the 99 players played in the past. 8 If the remaining time of the Customer becomes zero, the Customer becomes angry and gets off. At this time, the Customer's FARE is not added to the TOTAL FARE. 9 When the Game Time becomes 0, the game is over. The GAME OVER screen appears, with TOTAL EARNED, evaluation comment and RANKING displayed. If any credit(s) which is one play worth or more remains, the START LAMP unlit during game will then flash. 19 7 . EXPLANATION OF TEST AND DATA DISPLAY By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. CAUTIONS TO BE HEEDED WHEN USING THE TEST MODE: In the case where plural machines are linked for communication play, if even one seat enters the test mode, all of the linked seats will enter the test mode. Therefore, if any one of the linked machines is in play, use care so as not to use the test mode. The contents of the setting changes made will not be effective unless the test mode is finished in the test mode. When the setting is changed, be sure to "EXIT" in the menu mode. Do not press the TEST BUTTON during network check at the time of turning the power on or exiting from the test mode. If anyone of the linked machines uses the test mode during network check, all other Seats will continue network checking. Cause all of the Seats to reenter the test mode and then have all of the Seats exit from the test mode simultaneously. TABLE 7 EXPLANATION OF TEST MODE ITEMS DESCRIPTION SECTIONS When the machine is installed, perform the following: INSTALLATION 1. Check to see that each setting is as per standard setting made at the time of shipment. OF MACHINE 2. In the INPUT TEST mode, check each SW and VR. 3. In the OUTPUT TEST mode, check each of lamps. 4. In the MEMORY TEST mode, check ICs on the IC Board. MEMORY Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked. Periodically perform the following: 1. MEMORY TEST 2. Ascertain each setting. 3. In the INPUT TEST mode, test the CONTROL device 4. In the OUTPUT TEST mode, check each of lamps. 1. In the INPUT TEST mode, check each SW and VR. 2. Adjust or replace each SW and VR. 3. If the problem can not be solved yet, check the CONTROL's moves. In the MONITOR ADJUSTMENT mode, check to see if the MONITOR adjustment is appropriately made. 1. MEMORY TEST 2. In the SOUND TEST mode, check the sound related ROMs. Check such data as game play time and histogram to adjust the difficulty level, etc 7 - 10, 7 - 11 7-6 7-7 7 - 3, 7 - 4 7 - 3, 7 - 4 7 - 10, 7 - l1 7-6 7-7 7-6 8 12 7-2 7-8 7 - 15 P CONTROL SYSTEM MONITOR IC BOARD DATA CHECK 20 7 - 1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit. Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible. Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows: SWITCH UNIT 1 SOUND VOLUME Controls the speaker volume of the right/left speakers. 2 TEST BUTTON (TEST SW) For the handling of the TEST BUTTON, refer to the section on test mode. 3 SERVICE BUTTON (SERVICE SW) Gives credits without registering on the coin meter. 21 7 - 2 SYSTEM TEST MODE The contents of setings chnaged in the TEST mode are stored when the TEST mode is finished from EXIT in the MENU mode. If the power is turned off before the TEST mode is finished, the contents of setting chnage become ineffective. Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does not clear the BOOKKEEPING data in the GAME TEST MODE. Entering the TEST mode clears fractional number of coins less than one credit and BONUS ADDER data. The SYSTEM TEST mode mainly allows for IC Board functioning check, monitor adjustment, coin assignments, etc. For details, refer to NAOMI SERVICE MANUAL. The following assignments, however, should be designated for this product. CABINET TYPE: MONITOR TYPE: COIN CHUTE TYPE: 1 PLAYER (S) HORIZONTAL COMMON 7 - 3 GAME TEST MODE Press the TEST button to display the SYSTEM TEST MODE MENU. By pressing the SERVICE button, move the arrow (->) to select the GAME TEST MODE. Press the TEST button to enter GAME TEST MODE. The screen displays the GAME TEST MODE MENU. By pressing the SERVICE button, move the arrow (->) to select the desired item. Press the TEST button to execute the selected item. Select EXIT and press the TEST button to exit from the GAME TEST MODE and return to the SYSTEM TEST MODE MENU. Further, select EXIT and press the TEST button to finish SYSTEM TEST MODE and return to the normal mode. 22 7 -4 INPUT TEST Select INPUT TEST to have the screen shown below appear and to observe the status of each switch and the value of each V.R. on the Control Panel. Periodically check the status of each switch and V.R. on this screen. By pressing each switch, if the display on the right-hand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory. To check CHUTE 1 & CHUTE 2 coin switches, open the COIN CHUTE DOOR and insert a coin(s) in the slot. Press either the TEST BUTTON and the START BUTTON to return to the test menu. As a standard, refer to the following for each of the Volume's adjustment. By operating the Handle (Steering Wheel) and Pedal, if the V of each Volume guage smoothly moves as the corresponding value varies ina natural manner, then it is satisfactory. FIG. 7.4 INPUT TEST 7 - 5 OUTPUT TEST Choose OUTPUT TEST to cause the following lower screen to appear. In this test, check the status of each lamp. The right-hand side "ON" & "OFF" display of START LAMP automatically alternates. The lamp lights up when "ON" is displayed and goes off when "OFF" is displayed. Check to ensure that the lamp lights up and goes off in consistency with the display of "ON" and "OFF". Press the TEST button to return to the TEST MENU. FIG. 7.5 OUTPUT TEST 23 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 PRESS TEST BUTTON TO CONTINUE PRESS TEST BUTTON TO EXIT C.R.T. TEST 2/2 98765432109876543210987654321 9876543210987654321098765432 98765432109876543210987654321 98765432109876543210987654321 98765432109876543210987654321 98765432109876543210987654321 98765432109876543210987654321 1 GREEN BLUE 65 6 243 0 1 76 8 365 9 3 65 0 287 8 5 54 2 1 9787435121298095472104872143910967643321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765 8721210 2176543 4309876 654 2109 876 5432 210943654321980987652121098754332109876543211 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 C.R.T. TEST 1/2 RED 7 - 7 C.R.T. TEST 7 - 6 SOUND TEST SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT >EXIT B.G.M EFFECT VOICE SOUND TEST FIG. 7.6 SOUND TEST WHITE FIG. 7.7 C.R.T. TEST 24 Select EXIT and press the Test Button to return to the Test Menu. Press the Service Button to select the sound to be tested, and press the Test Button to have the selected Sound Test screen appear. This test mode allows each sound related board and speaker to be checked. Press the TEST BUTTON to return to the MENU mode. Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted. The screen (2/2) allows screen size and distortion to be tested. Press the TEST BUTTON to shift to the next screen (2/2). The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right. Periodically check the MONITOR adjustment status on this screen. Select C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONITOR adjustment status to be checked. 7 - 8 VOLUME SETTING When VOLUME SETTING is selected, the following appears on the screen and each operating unit's Volume can be set. If the operability is unsatisfactory, or when the Volume is adjusted or replaced, set the Volume in this mode. The 3 kinds of Volume Settings for HANDLE, ACCEL, and BRAKE are to be set. The Max. value, Min. value for each and the HANDLE'S CENTER value are to be set as applicable. VOLUME SETTING HANDLE SETTING AD0:78H CENTER 78H LEFT MAX 1aH <----> a4H RIGHT MAX ACCEL SETTING AD1:30H MIN 31H <----> c0H MAX BRAKE SETTING AD2:38H MIN 39H <--->bcH MAX 1 Press the SERVICE button to select the Volume value to be changed. Press the TEST button to cause the characters of the selected Volume value to turn red. Input the value in the manner corresponding to the selected item. Press the SERVICE buton to select EXIT, and press the TEST button to return to the MENU mode. At the same time the VOLUME SETTING is finished, the input values are stored as the Max. and Min. values. 2 >EXIT 3 4 SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT FIG. 7.8 VOLUME SETTING 25 7 - 9 GAME ASSIGNMENTS Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content. SETTING CHANGE PROCEDURE 1 2 3 Press the SERVICE BUTTON to move the ">" to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON. GAME ASSIGNMENTS START TIME TIME DIFICULTY GAME DIFFICULTY 50 4/8 4/8 START TIME This is the time alloted at the time of game start. Setting is possible starting from the shortest time sequentially in order of 35, 40, 45, 50, 55, -60, 65, and 70. TIME DIFFICULTY Refers to the amount of BONUS TIME to be added when the taxi picks up the Customer. This can be set from 1/8 to 8/8 in 8 steps. The difficulty increases sequentially in order starting from 1/8. GAME DIFFICULTY Sets the difficulty level in 4 categories, i.e., EASY, NORMAL, HARD, and HARDEST. >EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON TO EXIT 26 7 - 10 COIN ASSIGNMENTS The "COIN ASSIGNMENTS" mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses "how many coins correspond to how many credits." SETTING CHANGE PROCEDURE Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT. 1 2 3 Press the SERVICE BUTTON to move the arrow to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON. 7 - 10 COIN ASSIGNMENTS COIN ASSIGNMENTS COIN/CREDIT SETTING CHUTE#1 #1 1 COIN 1 CREDIT CHUTE#2 1 COIN 1 CREDIT COIN/CREDIT SETTING Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 7.10a, 7.10b) #27 refers to FREE PLAY. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 7.10b. MANUAL SETTING This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/CREDIT SETTING (refer to TABLE 7.10c). ADDITIONAL SETTING MANUAL SETTING >EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 27 TABLE 7.10a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) SETTING SETTING #1 SETTING #2 SETTING #3 SETTING #4 SETTING #5 SETTING #6 SETTING #7 SETTING #8 SETTING #9 SETTING #10 SETTING #11 SETTING #12 SETTING #13 SETTING #14 SETTING #15 SETTING #16 SETTING #17 SETTING #18 SETTING #19 FUNCTIONING OF CHUTE#1 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 2 CREDITS 1 COIN 5 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 6 CREDITS 2 COINS 1 CREDIT 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 1 CREDIT 2 COINS 3 CREDITS 1 COIN 3 CREDITS 3 COINS 1 CREDIT 4 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 1 COIN 5 CREDITS 5 COINS 1 CREDIT 1 COIN 2 CREDITS 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS 1 COIN 3 CREDITS 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS 1 COIN 1 CREDITS FREE PLAY SETTING #20 SETTING #21 SETTING #22 SETTING #23 SETTING #24 SETTING #25 SETTING #26 SETTING #27 28 MANUAL SETTING Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen. MANUAL SETTING COIN TO CREDIT BONUS ADDER 1 COIN 1 CREDIT 1 2 3 NO BONUS ADDER COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 CREDIT 1 2 3 COIN CHUTE #2 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 CREDIT 1 2 3 >EXIT 4 4 5 5 6 6 7 7 8 8 9 9 4 4 5 5 6 6 7 7 8 8 9 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG. 7.11b MANUAL SETTING 1 Determines Coin/Credit setting. 2 This sets how many coins should be inserted to obtain one Service Coin. 3 This sets how many tokens one coin represents. Table 7.10c MANUAL SETTING COIN TO CREDIT 1 COIN 2 COINS 3 COINS 4 COINS 5 COINS 6 COINS 7 COINS 8 COINS 9 COINS 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT BONUS ADDER NO BONUS ADDER 2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN 1 COIN COUNTS AS 1 COIN 1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS COIN CHUTE MULTIPLIER 29 7 - 11 BOOKKEEPING Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2. BOOKKEEPING COIN CHUTE #1 COIN CHUTE #2 TOTAL COINS COIN CREDITS SERVICE CREDITS TOTAL CREDITS NUMBER OF GAMES TOTAL TIME PLAY TIME AVERAGE PLAY LONGEST PLAY SHORTEST PLAY PAGE1/3 XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XDXXHXXMXXS XDXXHXXMXXS XXMXXS XXMXXS XXMXXS COIN CHUTE#*: Number of coins put in each Coin Chute. TOTAL COINS: Total number of activations of Coin Chutes. COIN CREDITS: Number of credits registered by inserting coins. In Page 2/3, Histogram of Number of Play as against Play Time is displayed. For setting the DIFFICULTY, refer to this histogram. Page 3/3 displays the character's selected frequency at the time of Game Start. TIME TIME TIME PRESS TEST BUTTON TO CONTINUE FIG. 7.11a BOOKKEEPING (1/3) BOOKKEEPING PAGE 2/3 BOOKKEEPING 3/3 TIME HISTOGRAM COURSE BEGINNER ~2M29S 0 2M30S~2M44S 0 2M45S~2M59S 0 3M00S~3M14S 0 3M15S~3M29S 0 3M30S~3M44S 0 3M45S~3M59S 0 4M00S~4M14S 0 4M15S~4M29S 0 4M30S~ 0 ADVANCED 0 0 0 0 0 0 0 0 0 0 EXPERT 0 0 0 0 0 0 0 0 0 0 FAVORITE CHARACTER AXEL 0 B.D.JOE 0 GENA 0 GUS 0 PRESS TEST BUTTON TO EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT FIG. 7.11b BOOKKEEPING (2/3) FIG. 7.11c BOOKKEEPING (3/3) 7 - 12 BACKUP DATA CLEAR BACKUP DATA CLEAR Clears the contents of BOOKKEEPING and high score player ranking entry. When clearing, bring the arrow to "YES" and when not clearing, to "NO", by using the SERVICE BUTTON, and push the TEST BUTTON. When the data has been cleared, "COMPLETED" will be displayed. Bring the arrow to "NO" and press the TEST BUTTON to cause the MENU mode to return on to the screen. Note that the contents of the GAME SETTING, COIN SETTING, and BOARD SETTING are not affected by BACKUP DATA CLEAR operation. YES (CLEAR) >NO (CANCEL) SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT FIG. 7.12 BACKUP DATA CLEAR 30 8. HANDLE MECHA In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident. In the test mode, if the steering wheel's VR variations are not within the allowable range, the VR installation position adjustments or VR replacement is needed. Also, be sure to apply grease to the VR gear portion once every 3 months. 8 - 1 REMOVING THE CONTROL PANEL 1 2 3 4 5 Turn the power switch off. Remove a total of 4 tamperproof screws from both sides of the control panel's front. Remove the two tamperproof screws fromthe underside of the control panel. Wiring connectors are connected inside the control panel. Carefully draw the control panel in a mnner so as not to damage wiring. Disconnect the wiring connector. 31 8 - 2 REPLACING AND ADJUSTING THE HANDLE'S VR Never touch places other than those specified. Touching places not specified can cause electric shock and/or short circuit. After the replacement or adjustment of the VR, be sure to set the variable value of the VR in the test mode's Volume Setting. REPLACING THE VOLUME 1 2 4 Turn off the power. Disconnect the connector. Take out the 2 screws to remove the Volume Gear and replace the Volume. 3 Take out the 2 screws which secure the volume Bracket and remove the Volume Bracket. 5 After replacing the Volume, perform Volume setting in the Volume Setting Mode. ADJUSTING THE VOLUME 1 2 In the Test Mode, have the Volume value indicating screen displayed. Loosen the 2 screws which secure the Volume Bracket to disengage Gear Mesh. Shaft is in the status shown below. 4 5 Fasten screws which secure the Volume Bracket. Perform Volume setting as per the Volume Setting Mode. 3 With the Steering Wheel in the centering position, cause gears to be engaged in the manner so that the Volume 32 8 - 3 GREASING Never touch places other than those specified. Touching places not specified can cause electric shock and/or short circuit. After the replacement or adjustment of the VR, be sure to set the variable value of the VR in the test mode's Volume Setting. Apply greasing to the Volume gear mesh portion every 3 months. For spray greasing, use Grease Mate (Part No. 090-0066). 33 9. SHIFT LEVER In order to prevent electric shock and short circuit, be sure to turn off the power before performing work on the interior parts of the product. Be careful not to damage wiring. Damaged wiring can cause electric shock or short circuit. Do not touch places other than those specified. Touching places other than those specified can cause an electric shock or short circuit accident. If the Shift Lever operation is not satisfactory, remove the Shift Lever in the following procedure and replace the microswitch. 9 - 1 REMOVING THE SHIFT LEVER 1 Turn Power off. 2 Take out the 4 SPECIAL BOLTS and pull the SHIFT LEVER UNIT upward by paying careful attention so as not to damage the wiring. 3 Disconnect the 2 connectors to allow the unit to be removed. 4 When reinstalling, follow the procedure oppisite as when removing. At this time, ensure that"DOWN" display appears on the upper part as shown. 34 9 - 2 SWITCH REPLACEMENT Each microswitch is secured with 2 screws. Remove the 2 screws and replace the Microswitch. After replacing the Switch, check to see if the switch is inputted as per Shift Lever operation in the Test Mode. 35 10. ACCEL & BRAKE(S) In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident. Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident. If Accel and Brake operation is not satisfactory, adjustment of Volume installation position or Volume replacement is needed. Also, be sure to apply greasing to the gear mesh portion once every three months. 10 - 1 ADJUSTING AND REPLACING THE V.R. Check Volume values in the Test Mode. Since work is performed inside the energized cabinet, be very careful so as not to touch undesignated portions. Touching places not specified can cause an electric shock or short circuit. 1 2 3 4 Take out the 2 truss screws and remove the Front Cover from the Accel. & Brake unit. Loosen the screw which secures the Potentiobase, and adjust the Volume Value by moving the Base. Secure the Potentiobase. Perform Volume setting in the Volume Setting Mode. 36 Check Volume values in the Test Mode. Since work is performed inside the energized cabinet, be very careful so as not to touch undesignated portions. Touching places not specified can cause an electric shock or short circuit. 1 2 3 4 Take out the 2 truss screws and remove the Front Cover from the Accel. & Brake unit. Loosen the screw which secures the Potentiobase, and adjust the Volume Value by moving the Base. Secure the Potentiobase. Perform Volume setting in the Volume Setting Mode. 10 - 2 GREASING Be sure to use designated grease. Using undesignated grease can cause parts damage. Once every 3 months, apply greasing to the Spring and Gear Mesh portion. For spray greasing, use GREASE MATE (PART No. 090-0066). 37 11 . COIN SELECTOR HANDLING THE COIN JAM If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions. CLEANING THE COIN SELECTOR The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: Turn the power for the machine OFF. Open the coin chute door. Open the gate and dust off by using a soft brush (made of wool, etc.). Remove and cleen smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE. When removing the retaining ring(Ering), be very careful so as not to bend the shaft. Remove stain from the shaft and pillow portions by wiping off with a soft cloth, etc. After wiping as per #5 above, further apply a dry cloth, etc. to cause the coin selector to dry completely. Never apply machine oil, etc. to the coin selector After cleaning the Coin Selecting, Insert a regular coin in the normal working status and ensure that the Selector correctly functions. Insert a coin while keeping the Reject Button pressed down and check if it is rejected. COIN METER GATE 1 2 3 FIG. 11a 4 5 6 CRADLE FIG.11b COIN INSERTION TEST Once a month, when performing the COIN SW TEST, simultaneously check the following: Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox correctly? Is the coin rejected when inserted while keeping the REJECT BUTTON is pressed down? FIG. 11c 38 OPTIONAL DOLLAR BILL ACCEPTOR THE COIN DOOR ASSEMBLY USED ON CRAZY TAXI COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION. THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING VALIDATORS: HOLE POSITION#1 (FORWARD-MOST POSITION) HOLE POSITION#2 Mars 2000 series Mars 2000 series DBV45 (JCM) CURRENTLY NOT USED DSI01* HOLE POSITION #3 HOLE POSITION #4 *The back flange on the chute can be removed for hold position #4. If the flange is not removed, it may interfere with the back of the cabinent. The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000 series upstacker. A 2000 series stacker can be added by simply removing the top two entry door and replacing it with a one entry door with a cut-out for a stacker. This one entry door can be ordered through Coin Controls or one of Coin Controls authorized distributors. The part number is 91-4000-01. The Mars stacker can be obtained through an autherized Mars distibutor. 39 40 12. MONITOR When performing such work as installing and removing the monitor, inserting and disconnecting the external connectors to and from monitor, be sure to disconnect the power connector (plug) before starting work. Proceeding the work without following this instruction can cause electric shock of malfunctioning. Using the monitor by converting it without obtaining a prior permission is not allowed. SEGA shall not be liable for any malfunctioning and accident caused by said conversion. Primary side and secondary side The monitor's circuit which is divided into the Primary side and secondary side, is electrically isolated. Do not touch the primary side and the secondary side simultaneously. Failing to observe the instruction can cause electric shock, and this is very dangerous. When making monitor adjustments, use a nonconductive driver and make adjustment without touching any other part other than the Adjustment V.R. and Knob. Also, be sure not to cause a shortcircuit to the Primary side and the Secondary side. If short-circuited, it can cause electric shock or malfunctioning, which is very dangerous. High tension Voltage Some of the parts inside the monitor are subject to high-tension voltage in excess of 20,000 volts and very dangerous. Therefore, do not touch the monitor interior. Should soldering & paper wastes, etc. be mixed in the monitor, turn the power off so as not to cause malfunctioning or fire hazard. Connecting the CRT and PCB For combining the CRT and PCB, use the specified part No. to maintain the status of adjustments made at the factory. The anode of the CRT itself will be accumulitavely charged as time elapses, generating high tension voltage which is very dangerous. The monitor should be used with the Chassis, CRT and PCB assembled. When repair, etc. is required at the time of malfunctioning, be sure to send it in an "as assembled" condition. If these are disassembled, what's charged to said high tension voltage can be discharged, causing a very hazardous situation. Therefore, under no circumstances should it be disassembled. Static Electricity Touching the CRT surface sometimes causes you to slightly feel electricity. This is because the CRT surfaces are subject to static and will not adversly affect the human body. Installation and removal Ensure that the Magnetizer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are not positioned close to the sheet metal work's sharp edges, etc. and avoid damaging the insulated portions so as not to cause an electric shock and malfunctioning. (For the name of parts, refer to the above figures.) 41 For the purpose of static prevention, special coating is applied to the CRT face of this product. To protect the coating, pay attention to the following points. Damaging the coating film can cause electric shock to the customers. For the caution to be heeded when clearing, refer to the Section of Periodic inspection Table. Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or on C.R.T. surfaces. Avoid applying stickers, seals, etc. on the C.R.T. face. Do not remove aluminum foils from the C.R.T. corners. Removing the aluminum foils can cause static prevention effects to be lowered. Monitor adjustments have been made at the time of shipment. Therefore do not make further adjustment without a justifiable reason. Adjusting the monitor which contains high tension parts is dangerous work. Also, an erroneous adjustment can cause deviated synchronization and image fault, resulting in malfunctioning. When making adjustment, utilize a resinous Alignment Rod. Servicing with bare hands or using conductive tools can cause electric shock. 42 43 13. REPLACEMENT OF FLUORESCENT LAMP When performing the work, be sure to turn power off. Working with power on can cause an electric shock or short circuit accident. The Fluorescent Lamp, when it gets hot, can cause burns. Be very careful when replacing the Fluorescent Lamp. To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause violent falling down accidents. 13 -1 REPLACEMENT OF FLUORESCENT LAMP 1 Take out the 3 Tamperproof screws from the rear of the billboard. . Be sure to disconnect all connectors conected to the Marquee assembly before removing the Billboard and/or performing work. Take out the two screws which secure the lower billboard plate mask and remove billboard 2 3 44 14. PERIODIC INSPECTION TABLE The items listed below require periodic check and maintenance to retain the performance of this machine and ensure safe operation. Be sure to check once a year to see if Power Cords are damaged, the plug is securley inserted, dust is accumulated between the Socket Outlet and the Power Plug, etc. Using the product with dust as is accumulated can cause a fire or electrical shock. Periodically once a year, request the place of contact herin stated or the Distributer, etc. where the product was purchased from, as regards to the interior cleaning. Using the product with dust as is accumulated in the interior without cleaning can cause a fire or short circuit accident. Note that cleaning the interior parts can be performed on a pay-basis. CLEANING CABINET SURFACES If the cabinet is badly stained, use a cloth which is dipped in the chemical detergent liquid diluted with water and then squezzed dry. Do not use thinner, benzine, alcohol or chemical dustcloth as these can damage Cabinet surfaces. SEAT (Greasing to Seat Rail Portion) Move the Seat to the rearmost portion and apply spray greasing to the portion shown at the right once every 3 months by using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066. After greasing, move seat a few times forward and backward so as to allow the grease to be applied all over uniformly. Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the seat Rail, or any excess grease. 45

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual SEGA CRAZY TAXI.

SEGA offer a product for which we do not have the user manual? Let us know what you are looking for: site Internet, histoire, actualité, filiales, site Internet, mode d'emploi, driver, avis des utilisateurs, meilleur prix des produits, forum d'assistance aux problèmes, annuaire des marques, annuaire des constructeurs, répertoire des marques, répertoire des constructeurs, site Internet de la marque, site Internet du constructeur

Diplodocs allows you to download user manual SEGA CRAZY TAXI, user guide SEGA CRAZY TAXI, instructions SEGA CRAZY TAXI, owner's manual SEGA CRAZY TAXI, online manual SEGA CRAZY TAXI.


Access web reviews SEGA CRAZY TAXI, , Video Game.
Include the add-on to download manuals from your site, forum or blog Frequently Asked Questions Contact Diplodocs team Last searches
Last additions
Sitemap
Brands starting with A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Copyright © 2005 - 2008 - Diplodocs - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.