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User manual SEGA VIRTUA STRIKER 2002 - UNIVERSAL KIT

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SEGA VIRTUA STRIKER 2002

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User guide SEGA VIRTUA STRIKER 2002 - UNIVERSAL KIT

Detailed instructions for use are in the User's Guide.

www.seuservice.com 1ST PRINTING OCTOBER `02 Kit Installation Instructions & Service Manual Universal Kit Switchable FROM High Resolution 31K TO Standard (Low) Resolution 15.75K. 1 - 2 PLAYER GAME SEGA ENTERPRISES, INC. USA MANUAL NO. 999-1540 VISIT OUR WEBSITE! Triforce is a trademark of Nintendo. BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain the safety: To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it when necessary. Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the contents of the displays before reading the text. Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury. Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and or material damage. WARNING! CAUTION! For the safe usage of the product, the following pictographs are used: Indicates "HANDLE WITH CARE." In order to protect the human body an equipment, this display is attached to places where the Owner's Manual and or Service Manual should be referred to. Perform work in accordance with the instructions herein stated. Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have technical expertise should perform the work to avoid hazardous situation, the instructions herein state that the serviceman should perform such work. Be sure to turn off power before working on the machine. To prevent electric shock, be sure to turn off power before starting the work in which the worker touches the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect. Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord with earth is used). This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Terminal to the "accurately grounded indoor earth terminal" by using an earth wire. Unless the product is grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment. Ensure that the Power Supply used is equipped with an Earth Leakage Breaker. This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs. Be sure to use fuses which meet the specified rating. (only for the machines which use fuses). Using fuses exceeding the specified rating can cause a fire and electric shock. Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed. The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the office herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA. Ensure that the product meets the requirements of appropriate Electrical Specifications. Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on which Electrical Specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any Electrical Specifications different from the designated Specifications can cause a fire and electric shock. Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read. To ensure safety for the customers, labels and printed instructions describing potentially hazardous situation are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again immediately. Please place an order with where the product was purchased from or the office herein stated. When handling the Monitor, be very careful. (Applies only to the product w/monitor.) Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only be those technical personnel who have knowledge of electricity and technical expertise. Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.) Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the customers. When transporting or reselling this product, be sure to attach this manual to the product. In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific Instruction Manual of such equipment. · Descriptions herein contained may be subject to improvement changes without notice. · The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION. Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on power, check the following points to ensure that the product has been transported in a satisfactory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are Casters and Adjusters, damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cords have cuts and dents? Do the fuses used meet specified rating? Is the Circuit Protector in an energized status? Are all accessories available? Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed? Virtua Striker 2002 Triforce System Kit Contains List Part # 840-0106D-01 610-0651-0002 605-0040-500 400-5397-01 560-5407-UL 600-7009-2500 600-7141-250 838-13616 838-13683-02 XKT-0833 999-1541 999-1543 999-1542 999-1544 999-1540 Desc ASSY CASE TRF 512 DIMM BD GD SOFT KIT VS2002 ENG CABLE SCSI ST-L TYPE2 500MM SW REGU FOR JVS TRANSFORMER 120V 17V2A RGB CABLE CABLE JVS TYPE A-B 250CM AUDIO POWER AMP JAMMA I/O BOARD GD ROM SYSTEM MARQUEE ART INST SHT CONTROLS DECAL SIDE ART CONTROL PANEL STND KIT MANUAL - VS2002 Qty 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 Parts not supplied in kit, but required for operation. Suggested Happ # Desc 42-2093-00 6vdc Coin Meter Test Switch Service Switch 5k Pot (for Volume Control) 8way JoyStick SPST Momentary Switch (Start ) SPST Momentary Switch (S Pass) SPST Momentary Switch (L Pass) SPST Momentary Switch (Shot) VGA or NTSC RGB Monitor Qty 1 1 1 1 2 2 2 2 2 1 50-7608-XX 58-9111-LXPLY 58-91XX-L 58-91XX-L 58-91XX-L 1 www.seuservice.com DESIGNED RELATED PARTS MARQUEE ART 999-1541 CTRL PNL OVERLAY 999-1544 www.seuservice.com 2 SIDE ART 999-1542 INSTR. SHEET (PLAYER) 999-1543 3 www.seuservice.com SERVICE BULLETIN SEGA Service Department 45133 Industrial Drive Fremont, Ca. 94538 http://www.seuservice.com Phone: 415.701.6580 Fax: 415.701.6594 Oct 24, 2002 120 SPECIAL NOTICE FOR ALL SEGA NAOMI/TRIFORCE KITS PROBLEM: The SEGA Naomi/Triforce Game kits are actually `JAMMA Dependent'. What this means exactly is they will only install into existing JAMMA Cabinets. If an operator tries to install these kits into a Non-JAMMA cabinet, they will first have to bring the wiring up to JAMMA Standards. SOLUTION: ° ° Step 1 Disconnect the games original DC Power Supply. You may only use the power supply provided with your kit. Be sure to set the voltages going to your Game BD to 5.1 and 3.3 volts DC to assure proper operation ( Measure on Square Connector at Game BD. Yellow = 5vdc / Brown = 3.3vdc / White = Gnd ) Step 2 You MUST USE A COIN METER WITH DIODE to assure proper Coin acceptance. A minimum 18 Gauge wire should be used from the Coin Meter 1 output line on your JAMMA Harness. A 5vdc wire MUST BE USED for the supply voltage to the meter. Not following the directions provided herein may cause your game to malfunction. All electrical work should be performed by the site's Serviceman or Technician. In order to prevent an electric shock and short circuit, be sure to turn power off before performing work or touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident. Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident. WARNING! If you have any questions please contact the SEGA Service Department at the numbers given above. www.seuservice.com 4 INSTALLATION INSTRUCTIONS 1) Turn off power and unplug machine. Open all access panels. Locate the original game Power Supply, Game BD, I/O BD, Sound BD etc... Remove these items from your cabinet. Remove all artwork from cabinet. Clean Cabinet Exterior and repair as necessary to assure good appearance. 2) Remove all existing harnesses. Install a new JAMMA Harness (Recommended). Please note that this harness is NOT SUPPLIED with your kit. DO NOT connect the 5vdc, 12vdc, GND or any other power line from the JAMMA Harness to the Power Supply. Note: If you are using a VGA compatible monitor you can run your VGA cable directly to the monitor or connect it to your JVS JAMMA interface for RGB conversion to your JAMMA cables. 3) Install the Components supplied in your kit (Game BD, Power Supply, Amp, Transformer etc.). Follow the wiring diagram for proper electrical connection (located at the end of the kit manual). Be careful to fasten all components securely. Route wires in a manner not to allow for pinching or binding. Secure wires once connected. Vacuum out or clean bottom of cabinet of dirt & miscellaneous parts (e.g. screws, loose coins / tokens, etc.). Remove all exterior decals and repair any cabinet damage. Repaint cabinet if necessary. Remove the Monitor Plexi or if your game plexi has Silk-screened artwork, you will need to strip it off. 4) Connect your cabinet's existing Service Switch Bracket Assy to the Kit Harness (Follow Diagram). Please note that you MUST USE a COIN METER for the game system to properly accept coins (Refer to Diagrams and Service Bulletin included in this manual). 5) Remove all Joystick Buttons and Pushbuttons from your Control Panel. Remove the existing overlay. Clean off all glue residues, and fill in or plug existing holes to give you a blank work area for your new game. 6) Install your Control Panel Art supplied with the kit. Cut holes in the overlay where controls are to be installed. Install and connect your controls. Please note that Joysticks and Pushbuttons are NOT SUPPLIED with your kit. You will need to supply 2ea 8way Joysticks, 2ea Start Buttons, and 2ea Punch, Kick and Defense buttons. 7) Connect your Coin Switches to the game harness following the diagram in the back of the manual. 8) Turn on Power to the game and check for proper voltages on either connector entering the Game BD Filter BD. The proper voltages are: 5.1vdc between Yellow and White, 3.30vdc between Brown and White. Adjust where necessary. Adjustment can be made at the Power Supply by using an insulated flat screwdriver. Turn clockwise to increase. Turn counter-clockwise to decrease. 5 www.seuservice.com INSTALLATION INSTRUCTIONS 9) Finish installation by installing Side Decals, Marquee and any instruction decals. Play your machine to verify proper operation. Set up options as desired. Adjust the SIZE, CONTRAST, BRIGHTNESS, and COLORS on the Monitor for optimum appearance. Adjust VERTICAL/HORIZONTAL Hold to get a stable picture, if required. Enter DIAGNOSTICS and adjust the Volume Level, test all Buttons & Joystick for proper operation & wiring. Adjust Pricing. Coin-Up and test out a game to ensure proper play functions are as they should be. www.seuservice.com 6 Sega Naomi/Triforce System Switch Bracket and Speaker Installation Diagrams (Figure 3) To CN1 of Amplifier Board Pin 1 Pin 4 Pin 5 JAMMA Pin 8 Yellow Wire from Extra Harness (+5v) _ + GRN/RED WHT/RED YEL/RED Coin Meter Test Service JAMMA Pin JAMMA Pin JAMMA Pin R 1 15 Volume From CN2 of Amplifier Board GRY/RED ORG/RED Left Speaker From CN4 of Amplifier Board GRY/BLUE ORG/BLUE Right Speaker 7 www.seuservice.com Sega Naomi/Triforce System JAMMA Harness Wiring (JAMMA I/O BD) (Figure 4) Ground Ground +5v (Not Used) +5v (Not Used) (Not Used) +12v (Not Used) Key Coin Meter 1 (Not Used) (Not Used) (Not Used) Video Red Video Blue Video Ground Test Coin 1 1P Start 1P UP 1P Down 1P Left 1P Right Attack 1P (1P SW1) Grapple 1P (1P SW2) Support 1P (1P SW3) (Not Used) (Not Used) Ground Ground 1 2 3 4 5 6 7 8 9 A B C D E F H J K L M N P R S T U V W Ground Ground +5v (Not Used) +5v (Not Used) (Not Used) +12v (Not Used) Key Coin Meter 2 (Not Used) (Not Used) (Not Used) Video Green Video Sync Service (Not Used) Coin 2 2P Start 2P UP 2P Down 2P Left 2P Right Attack 2P (2P SW1) Grapple 2P (2P SW2) Support 2P (2P SW3) (Not Used) (Not Used) Ground Ground 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 X Y Z a b c d e f 4 28 www.seuservice.com 8 1. HANDLING PRECAUTIONS To prevent electric shock or IC Board malfunctioning, be sure to turn off the power for the cabinet when installing or removing the IC Board. Extraneous matter such as dust on the IC Board can cause the IC Board to generate heat and result in a fire due to short circuit, etc. Ensure the IC Board surfaces are always kept clean. Keep the IC board well cooled. The TRIFORCE and GD-ROM drive are provided with ventilating fans. Do not block the air outlets of these fans. Also do not place anything closely to the TRIFORCE and GD-ROM drive. Failure to observe these instructions may cause an overheating and fire. WARNING! STOP IMPORTANT! Be sure to connect the IC Board and connectors completely. Insufficient insertion can damage IC Board, etc. For the IC Board circuit inspection, only the use of Logic Tester is permitted. The use of ordinary testers is not permitted as these can damage the IC Board. Do not subject the IC Board to static electricity when installing the IC Board in the cabinet or when connecting wire harness connectors to the IC Board. When soldering buttons, etc. to the wire harnesses, be sure to remove the wire harnesses from the IC Board so as not to subject the IC Board to heat. Using TRIFORCE without the Shield Case can cause electric wave trouble. Be sure to use TRIFORCE together with the accessory Shield Case. The monitor frequency corresponding to TRIFORCE is 15 kHz or 31 kHz. TRIFORCE can not be used for the cabinet incorporating a monitor or projector not corresponding to 15 kHz or 31 kHz. Use the TRIFORCE board with the JVS-compatible cabinet. Using it with the non-JVS-compatible cabinet may cause an overheating and fire. Some of the parts included in this kit are commercially available parts that have been altered for use with SEGA products. Should you find a defective part or encounter machine trouble, please contact your retailer or the office listed in this manual. Please refrain from contacting manufacturers with enquiries or service requests, as individual parts manufacturers may not accept support calls or be able to provide support services immediately. Some parts are the ones designed and manufactured not specifically for this game machine. The manufacturers may discontinue, or change the specifications of, such general-purpose parts. If this is the case, Sega cannot repair or replace a failed game machine whether or not a warranty period has expired. 9 www.seuservice.com JAMMA VIDEO STANDARD references in this manual The JAMMA VIDEO STANDARD used by TRIFORCE is abbreviated as JVS in this manual. The previous JAMMA STANDARD that used a 56P Edge Connector is referred to here as the OLD JAMMA STANDARD. Manuals provided with each game may use the one of the following terms when referring to JVS: JV STANDARD, NEW JAMMA STANDARD, JAMMA 2 STANDARD. The following terms may also be used when referring to the OLD JAMMA STANDARD: JAMMA STANDARD, JS. We reserve the right to alter the content of manuals without prior notice. www.seuservice.com 10 2. SYSTEM SPECS 2 - 1 PARTS INFORMATION WARNING! Be sure to connect the connector to the specified terminal. If it is connected carelessly, the parts can scorch, emit smoke, or catch fire. · The TRIFORCE MAIN BOARD is located inside the SHIELD CASE. The TRIFORCE should be used with the MAIN BOARD inside the SHIELD CASE. · When in use, keep the VENTILATION and COOLING FAN OPENINGS free of obstructions. 6 9 1 5 8 7 3 2 4 (1) DIMM BOARD CASE (MEDIA BOARD) (2) CONNECTOR BOARD: Refer to "2-2 CONNECTOR BOARD" (3) I/O PANEL: Refer to "2-3 I/O PANEL" (4) VENTILATION OPENING (5) COOLING FAN OPENING (6) KEY CHIP SLOT (7) GD CABLE CONNECTOR (8) ETHER CABLE CONNECTOR: not used by this game (9) RS232C CABLE CONNECTOR: not used by this game 11 www.seuservice.com 2 - 2 CONNECTOR BOARD PSW2 PSW1 DIPSW J6 J3 J4 J5 J7 J3-J5: J6: J7: PSW1: PSW2: Not used by this game (If a connector is connected carelessly, the board can emit smoke or catch fire.) DC Power Supply Input (JST VL 6P) 1: (N.C), 2: +3.3V, 3: +5V, 4-6: GND DC Power Supply Input (JST VL 8P) 1: (N.C), 2: +3.3V, 3: +5V, 4: +12V, 5-8: GND Used as the TEST BUTTON Used as the SERVICE BUTTON DIPSW: Used for changing the video frequency and other settings Refer to "2-4 DIP SWITCHES (DIPSW)" 2 - 3 I/O PANEL JVS I/O L AUDIO R VIDEO 1 VIDEO 2 JVS I/O: AUDIO: VIDEO: Standard I/O (SERIES A TYPE) Connect to I/O BOARD through USB cable. Stereo/Audio Output (RCA PIN JACK FEMALE) Connect WHITE CONNECTOR to L and RED CONNECTOR to R. R.G.B. Video Output (MINI D-SUB 15P) Both VIDEO 1 and 2 output the same video signal. www.seuservice.com 12 2 - 4 DIP SWITCHES (DIPSW) Be sure to check the DIP SWITCH settings before powering on the cabinet. Since switches 1-3 are not used, set them to OFF. Monitor Direction Setting Use DIP SWITCH #4 to set the game screen direction (horizontal or vertical). Refer to the manual included with the game and select the appropriate setting. Use the HORIZONTAL (#4 OFF) setting for this game. DIPSW 4 OFF: DIPSW 4 ON: HORIZONTAL VERTICAL Sync Signal Setting Use DIP SWITCH #5 to set whether the video output should be in separate horizontal and vertical sync signals or in a composite signal. Select the appropriate setting for each cabinet (monitor). The SEPARATE (#5 OFF) setting is the normal setting. DIPSW 5 OFF: DIPSW 5 ON: SEPARATE COMPOSITE Horizontal Sync Frequency Use DIP SWITCH #6 to set the horizontal sync frequency to either 15.734 kHz or 31.469 kHz. Refer to the manual included with the cabinet and select the appropriate setting. DIPSW 6 OFF: DIPSW 6 ON: 15 kHz 31 kHz 13 www.seuservice.com 2 - 5 REPAIRS and CARTON BOX Follow the instructions below when sending the TRIFORCE or GD-ROM DRIVE for repairs. The CARTON BOX included with the kit will be used for repair requests, so keep it in a safe place. The following sets should be used when sending units out for repair. (1) TRIFORCE (with DIMM BOARD CASE attached) Do not remove the KEY CHIP before sending the TRIFORCE for repair. (2) TRIFORCE (without DIMM BOARD CASE) Remove the DIMM BOARD CASE and send only the TRIFORCE for repair. (3) GD-ROM DRIVE Remove the GD DRIVE bracket. Remove the GD-ROM disc, place it in the case and store it in a safe place. Remove the wire harness and cables from the TRIFORCE and GD-ROM DRIVE before sending either unit for repair. Do not attempt to dismantle the TRIFORCE or GD-ROM DRIVE. Simply place the unit in the CARTON BOX and send it for repair. Record the name of the game that was running and details about the problem encountered then send the unit to the designated repair facility. Insert Fold the packing supplies in the order indicated by the numbers shown in the figure. Package the SHIELD CASE and place it inside the CARTON BOX. Packaging the unit in the wrong direction or in a fashion other than that shown in the figure may cause damage to the GAME BOARD and/or other parts. FIG. 2 . 5 a www.seuservice.com 14 Remove the CD DRIVE bracket. CARTON BOX 601-11031 FIG. 2 . 5 b 15 www.seuservice.com 2 - 6 GAME SPECS (1) Screen Display Monitor Direction HORIZONTAL (2) Control Panel 8WAYS Horizontal Sync Frequency 15/31 kHz SW2 1P 2P 8WAYS SW2 SW1 SW3 SW1 SW3 START SW PLAYER 1 PLAYER 2 When connecting 2 cabinets (2 I/O BOARDS) for versus play, connect the PLAYER 1 CONTROL PANEL wires to the 1P side of the I/O BOARD closest to the TRIFORCE and the PLAYER 2 CONTROL BOARD wires to the 2P side of the I/O BOARD farthest from the TRIFORCE. (3) Required Operating Environment FIRMWARE · MAIN BOARD BOOT Ver. 1.03 or higher · MAIN BOARD FIRM Ver. 0.29 or higher · MAIN BOARD FPGA Ver. 7.06 or higher · DIMM BOARD FIRM Ver. 3.01 or higher DIMM MEMORY · 512MB or more Information about the operating environment for the TRIFORCE is available from the SYSTEM INFORMATION section of TEST MODE (refer to 6-1-3). www.seuservice.com 16 3. CONNECTING THE POWER The disc in the GD-ROM drive starts to turn when the power is connected. If you open the GD-ROM drive lid in this instance, the disc may jump out causing danger. Disconnect the power in advance, therefore, when opening the lid. Do not open the lid immediately after disconnecting power, because the disc has inertia and can continue turning. CAUTION! STOP IMPORTANT! Readout time varies depending on the charge of the DIMM board battery pack. It may be as long as several minutes when the power is connected for the first time or reconnected after a long-term power disconnection. Readout time varies depending on the game you play. (1) After making sure that the system has been correctly assembled, connect the power to the cabinet. (2) Make sure that a TRIFORCE logo appears. (3) Make sure that the system starts to read out the game from the GD-ROM. Percentage is displayed during readout. (4) Make sure that an advertising screen appears several minutes after readout. · If an error message appears, immediately disconnect the power to the cabinet. Referring to the Section 5, "ERROR MESSAGES," take necessary actions and reconnect the power. · When a readout time seems to be longer than before, the cause may be a reduction of DIMM board battery pack's charge. The DIMM board battery pack reduces its maximum charge each time when it is discharged/ recharged. After discharging/recharging of about 500 times, the maximum charge may be only 70 to 80% of the initial charge. In other words, the DIMM board battery pack reaches its service life about 16 months after starting to use, based on that you connect and disconnect the power everyday. If this is the case, therefore, refer to "7-3 REPLACING THE DIMM BOARD BATTERY PACK" and replace the DIMM board battery pack. 17 www.seuservice.com 4. GAME DESCRIPTION GAME PLAY Choose a national team from one of 63 countries This tournament style football game captures the essence of international competition. Other players can interrupt a 1P game and initiate a competitive 2P game. Flow of the Game If you enjoy the game alone, you will compete with the CPU through a world tournament imaged. If your final score is more than that of the CPU after the end of a match, you can advance to the next match. If it is equal to or fewer than the score of the CPU, Game Over takes place. You can also make settings of the Extension Ending with G-Goal and Penalty Shootout Mode (PK SYSTEM). Even for Penalty Shootout, if your count of success is equal to or fewer than that of the CPU, Game Over takes place. *You can change the time of Extension and the maximum allowable number of shots in Penalty Shootout. You can also enjoy a match of intrusion style and compete with another player of the game. *Apart from matches with the CPU, you can make settings of the time of Extension, the maximum allowable number of shots in Penalty Shootout, and the first/second half option, etc. If the final scores are identical at the end of the match, Game Over takes place or the winner is determined by Penalty Shootout. *Determination of the winner can be selected with Settings. New Features · Participating teams from 63 countries. The number of teams has doubled from the 32 countries represented in the previous version "Virtua Striker 3" to a total of 63. · The Stamina Concept Each player on the pitch has stamina level that decreases over time. Work one man too hard and he'll slow down noticeably. Operations You use one lever and three buttons for operations. www.seuservice.com 18 ·Lever: ·Green: (SW3) ·Blue: (SW1) ·Red: (SW2) Move [For Offense] Short Pass (Heading for the ball in the air) [For Defense] Sliding (varies with the distance to the player of the opposite team) [For Offense] Long Pass (Centering in the Centering Area) [For Defense] Sliding (varies with the distance to the player of the opposite team) [For Offense] Shot (varies with the size of the Power Gage) [For Defense] Sliding (varies with the distance to the player of the opposite team) · Short Pass By pressing the Short Pass button, a short pass to a player of your team is achieved in the direction in which you move the lever. · Long Pass By pressing the Long Pass button, a long pass to a player of your team is achieved in the direction in which you move the lever. By pressing the Long Pass button in a Centering Area, the ball is centered. · Shot By pressing the Shot button while keeping the ball, the Power Gauge is displayed. Pressing and holding down the Shot button extends the gauge; the shooting strength depends on how the gauge is long when you releases the button. · Sliding Pressing the Short Pass button in the defense mode allows the player to slide to the one who is keeping the ball. 19 www.seuservice.com Before beginning a match, you can select the formation using the Start button. The options from which you can select the desired one depend on the team. With the selected formation as NORMAL, an OFFENSIVE or DEFENSIVE formation is assigned automatically. If you have set the first/second half system, you can change the formation during the half time. By pressing the Start button while the match is in progress, you can switch the tactics of the team and its associated formation. Note that it takes some time to allow the tactics to spread and function throughout the team. Game Screen First/Second Half Scores Remaining Time One Player/ Operating Player Indicator and Stamina Gauge Formation Radar www.seuservice.com 20 5. ERROR MESSAGES TRIFORCE displays on-screen error messages indicating various types of malfunction. Games cannot be played when error messages are displayed. Below are listed some causes and countermeasures. MEDIA BOARD IS NOT FOUND. [DISPLAY] MEDIA BOARD IS NOT FOUND. [CAUSE] MAIN BOARD or MEDIA BOARD is broken. [COUNTERMEASURES] With the MEDIA BOARD still attached to the MAIN BOARD, send the TRIFORCE for repair. Error 01 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 02 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 03 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 04 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 05 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 01 This game is not acceptable by main board. MEDIA BOARD is not inserted (completely) into the MAIN BOARD. Power off the unit, then reinsert the MEDIA BOARD. Should the problem persist, the BOARD may be damaged. Error 02 Main board malfunctioning. MAIN BOARD is inoperative. Verify that the MAIN BOARD is connected properly. Error 03 Bad serial number on main board. Unable to read MAIN BOARD serial ID. Disconnect the MEDIA BOARD from the MAIN BOARD and send the MAIN BOARD for repair. Error 04 Bad serial number on media board. Unable to read MEDIA BOARD serial ID. With the MEDIA BOARD still attached to the MAIN BOARD, send the TRIFORCE for repair. Error 05 This game is not acceptable by main board. The game is a foreign edition. Use the domestic version of the game. 21 www.seuservice.com Error 11 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 11 JVS I/O board is not connected to main board. (1) I/O BOARD is not connected. (2) Unreliable connection between MAIN BOARD and I/O BOARD. (1) Connect the I/O BOARD to the MAIN BOARD. Verify that the power cable is connected to I/O BOARD. (2) Reconnect or replace the USB CABLE that connects the I/O BOARD to the MAIN BOARD. Error 12 JVS I/O board does not fulfill the game spec. Correct I/O BOARD is not connected. Use an I/O BOARD that provides the proper input/output for the game. Error 12 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 21 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 22 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 21 This game is not acceptable by main board. Game data loaded from the GD-ROM to the DIMM BOARD is corrupted. Verify the GD-ROM DRIVE and TRIFORCE connection. Check the GD-ROM disc for scratches, dust or dirt. Error 22 Communication error occurred between main board and media board. No response from DIMM BOARD to MAIN BOARD. Ensure that the DIMM BOARD and the GD INTERFACE BOARD are properly connected. Should the problem persist, the DIMM BOARD or GD INTERFACE BOARD may be damaged. Error 23 GD-ROM drive cover is open. The GD-ROM DRIVE cover is open. Ensure the GD-ROM DRIVE cover is firmly closed. Error 24 GD-ROM is not found. GD-ROM disc is not found. Insert the GD-ROM disc correctly. Verify that the disc is a TRIFORCE GD-ROM disc. Check the GD-ROM disc for scratches, dust or dirt. Error 23 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 24 [DISPLAY] [CAUSE] [COUNTERMEASURES] www.seuservice.com 22 Error 25 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 25 Cannot access GD-ROM drive. (1) Unable to access GD-ROM DRIVE. (2) The GD-ROM DRIVE cover is open. (1) Verify that the GD CABLE and the power cable are properly connected to the GD-ROM DRIVE. (2) Close the GD-ROM cover securely. Should the problem persist, the GD-ROM DRIVE may be damaged. Error 26 Media board malfunctioning. KEY CHIP is not found. Attach the proper KEY CHIP for the game. Insert the KEY CHIP securely. Error 27 DIMM memory is not enough. (1) Insufficient DIMM MEMORY on DIMM BOARD. (2) DIMM MEMORY is not connected securely. (1) Provide a suitable amount of DIMM MEMORY for the software. (2) Verify that the DIMM MEMORY is connected securely to the DIMM BOARD. Error 26 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 27 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 31 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 31 This game is not acceptable by main board. The game has not been downloaded into the DIMM BOARD from the HOST MACHINE. Check network connections. Verify that the PC is connected to the network. Reset the main power. Wait until the game is displayed on the main screen, then turn the satellite power on and reboot. In Test Mode, select NETWORK SETTING from the SYSTEM MENU and check that the NETWORK TYPE is set to ETHER. In Test Mode, select NETWORK SETTING from the SYSTEM MENU, go to SET IP ADDRESS and verify that the REMOTE setting is appropriate for the game in use. Check the internal DIMM BOARD battery is functioning correctly. 23 www.seuservice.com Error 32 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 32 DIMM memory is not enough. (1) Insufficient DIMM MEMORY on DIMM BOARD. (2) DIMM MEMORY is not connected securely. (1) Ensure there is sufficient DIMM MEMORY for the software. (2) Verify that the DIMM MEMORY is connected securely to the DIMM BOARD. Error 33 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 33 Gateway is not found. HOST MACHINE is not found. Attach the KEY CHIP designed to support the game. Make certain that the KEY CHIP is inserted completely. Error 51 [DISPLAY] [CAUSE] [COUNTERMEASURES] Error 51 Wrong video output setting of horizontal scanning frequency. The game does not support horizontal sync frequency setting. Change the No. 6 DIPSW on the CONNECTOR BOARD. ON is 31 kHz, OFF is 15 kHz. The monitor must support these frequencies. Error 52 Wrong video output setting of horizontal/vertical screen. The game does not support the vertical/horizontal screen settings. Change the No. 4 DIPSW on the CONNECTOR BOARD. ON is for vertically placed monitor screens, OFF is for horizontally placed monitor screens. Change the monitor placement from vertical to horizontal or vice versa if necessary. Error 52 [DISPLAY] [CAUSE] [COUNTERMEASURES] www.seuservice.com 24 6. TEST MODE STOP IMPORTANT! Any settings that are changed by users during TEST MODE are saved upon exiting TEST MODE with the EXIT command in the SYSTEM MENU. If the unit is powered off prior to exiting, changes to settings will not take effect. You may not enter GAME TEST MODE while the unit is reading from or checking the GD-ROM. If error messages are displayed when exiting TEST MODE, you should power the unit off and on again. 6 - 1 SYSTEM TEST MODE SYSTEM TEST MODE is used primarily to check if boards are functioning properly, to adjust monitor colours and change coin/credit settings. (1) Press the TEST Button after powering on the unit to display the following SYSTEM MENU. SYSTEM MENU RAM TEST MEDIA BOARD TEST SYSTEM INFORMATION JVS TEST SOUND TEST C.R.T. TEST COIN ASSIGNMENTS CLOCK SETTING NETWORK SETTING ENTER GAME TEST [*******************] EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (2) Press the SERVICE Button to move the cursor to the desired test item. (3) Move the cursor to the desired item and press the TEST Button to display each test screen. (4) Move the cursor to ENTER GAME TEST and press the TEST Button to enter the individual test menus for each game. Refer to "6-2 GAME TEST MODE". (5) When testing is complete, move the cursor to EXIT and press the TEST Button. The game advertisement screen should be displayed. 25 www.seuservice.com 6 - 1 - 1 RAM TEST Use RAM TEST to run a check of the TRIFORCE MAIN BOARD memory IC. RAM TEST AUX MEMORY GOOD PRESS TEST BUTTON TO EXIT (1) RAM TEST begins immediately upon entering this test mode. (2) If "GOOD" is displayed at the right-hand side of the screen, memory IC is functioning properly. (3) After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. www.seuservice.com 26 6 - 1 - 2 MEDIA BOARD TEST STOP IMPORTANT! Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data. Always wait for the test to complete before attempting to exit. MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the TRIFORCE. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit. The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD. MEDIA BOARD TEST VERSION **** STATUS GOOD CHECKING 100% SYSTEM TEST DIMM0 - GOOD DIMM1 - GOOD IC34,35S - GOOD IC10,11S - GOOD GD DRIVE - GOOD -- COMPLETED -PRESS TEST BUTTON TO EXIT (1) MEDIA BOARD TEST begins immediately upon entering this test mode. (2) If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are functioning properly. (3) After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 27 www.seuservice.com 6 - 1 - 3 SYSTEM INFORMATION Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit. The following is the SYSTEM INFORMATION screen for a unit with a DIMM BOARD. SYSTEM INFORMATION MAIN BOARD REGION **** BOOT VERSION **** FIRM VERSION **** FPGA VERSION **** SERIAL NO. *************** MEDIA BOARD DIMM BOARD + GDROM MEMORY SIZE 512MB FIRM VERSION **** SERIAL NO. *************** PRESS TEST BUTTON TO EXIT (A) (B) (B) (B) (C) (D) (E) (F) (G) Press the TEST Button to return to the SYSTEM MENU screen. (A) (B) (C) (D) REGION The COUNTRY CODE of the MAIN BOARD. BOOT VERSION, FIRM VERSION, FPGA VERSION Version information for the MAIN BOARD system programmes. SERIAL NO. Serial number of the MAIN BOARD. DIMM BOARD + GDROM Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM DRIVE connected. MEMORY SIZE Capacity of DIMM memory installed on the DIMM BOARD. FIRM VERSION Version information for the DIMM BOARD system programme. SERIAL NO. Serial number of the DIMM BOARD. (E) (F) (G) www.seuservice.com 28 6 - 1 - 4 JVS TEST JVS TEST is used to verify the specs of the I/O BOARD connected to the TRIFORCE and to run input tests. I/O BOARD specs are displayed initially. Screens may differ depending on the type of I/O BOARD connected to the unit. JVS TEST INPUT TEST NEXT NODE EXIT NODE 1/1 NAME **************** I/O BD JVS ********* Ver**** CMD VER 1.1 JVS VER 2.0 COM VER 1.0 SWITCH 2 PLAYER(S) 13 BITS COIN 2 SLOT ANALOG 8 CH ROTARY 0 CH KEYCODE 0 SCREEN X:0 Y:0 CH:0 CARD 0 SLOT HOPPER OUT 0 CH DRIVER OUT 6 CH ANALOG OUT 0 CH CHARACTER CHARA:0 LINE:0 BACKUP 0 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen for the I/O BOARD currently displayed. (3) When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the TEST Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the further away the node is from the TRIFORCE. (4) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 29 www.seuservice.com INPUT TEST Screen JVS TEST INPUT TEST NODE 1/1 SYSTEM 00 PLAYER 1 0000 PLAYER 2 0000 COIN 1 0000 COIN 2 0000 ANALOG 1 0000 ANALOG 2 0000 ANALOG 3 0000 ANALOG 4 0000 ANALOG 5 0000 ANALOG 6 0000 ANALOG 7 0000 ANALOG 8 0000 PRESS TEST AND SERVICE BUTTON TO EXIT (A) (A) (A) (B) (B) (C) (C) (C) (C) (C) (C) (C) (C) (1) On-screen values change according to the input from switches and the volume. (A) (B) SYSTEM, PLAYER Values change with input from control panel/other switches. COIN Increases with input from the COIN SWITCH. The count is cleared when exiting TEST MODE. ANALOG Displays analog values from "0000" to "FFFF". (C) (2) Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen. www.seuservice.com 30 6 - 1 - 5 SOUND TEST Use SOUND TEST to test sound output and to toggle the stereo/mono setting. SOUND TEST OUTPUT TYPE STEREO RIGHT SPEAKER OFF LEFT SPEAKER OFF EXIT (A) (B) (B) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Press the TEST Button to enter the selected item. (A) OUTPUT TYPE(STEREO, MONO) Toggle the sound output from the I/O PANEL audio output interface setting between STEREO and MONO. RIGHT/LEFT SPEAKER(ON, OFF) When set to "ON", the test sends a beep to each right and left audio output interface. Only the word "SPEAKER" is displayed when the OUTPUT TYPE is set to "MONO", and when set to "ON", the test sends the same beep to both the left/right audio output interfaces. (B) (3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 31 www.seuservice.com 6 - 1 - 6 C.R.T. TEST Use the C.R.T. TEST to adjust monitor colours and verify screen size. COLOUR CHECK Screen (1) Monitor COLOUR CHECK screen is displayed initially. Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter (32 steps) towards the right. Monitor brightness is set correctly if the white colour bar is black at the left edge and white at the right edge. 1 C.R.T. TEST 1/2 EDIT NEXT 32 RED GREEN BLUE WHITE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (2) Use the SERVICE Button to move the cursor to the desired test item. (3) Move the cursor to EDIT and press the TEST Button to enter COLOUR ADJUST mode. (4) Move the cursor to NEXT and press the TEST Button to enter the SIZE CHECK screen. SIZE CHECK Screen C.R.T. TEST 2/2 PRESS TEST BUTTON TO EXIT (5) Adjust the CHECK GRID so that the entire GRID is displayed on the screen. (6) Press the TEST Button to return to the SYSTEM MENU screen. www.seuservice.com 32 COLOUR ADJUST MODE Screen This mode is for monitors that do not have colour adjustment features. Normally the colour should be adjusted through the monitor. (1) Use the SERVICE Button to move the cursor to the item to be adjusted. (2) Press the TEST Button to enter the selected item. C.R.T. TEST 1/2 VIDEO PARAMETER EDIT 1 32 BRIGHTNESS 14 CONTRAST 26 CONTRAST_R 255 CONTRAST_G 255 CONTRAST_B 255 DEFAULT SET EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A) (B) (C) (D) (E) (F) (A) (B) (C) (D) (E) (F) BRIGHTNESS(10-60) Adjust the brightness of the screen. CONTRAST(10-44) Adjust the colour contrast. CONTRAST_R(155-255) Adjust the RED contrast. CONTRAST_G(155-255) Adjust the GREEN contrast. CONTRAST_B(155-255) Adjust the BLUE contrast. DEFAULT SET Return colour settings to the default values. (3) Move the cursor to EXIT and press the TEST Button to enter the SIZE CHECK screen. 33 www.seuservice.com 6 - 1 - 7 COIN ASSIGNMENTS Use COIN ASSIGNMENTS to set the credit rate for each coin inserted. (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Press the TEST Button to change the setting or to open the detailed settings. (3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. COIN ASSIGNMENTS COIN CHUTE TYPE COMMON SERVICE TYPE COMMON COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) COIN CHUTE #2 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING GAME COST SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A) (B) (C) (C) (D) (H) COIN ASSIGNMENTS COIN CHUTE TYPE INDIVIDUAL SERVICE TYPE INDIVIDUAL COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING GAME COST SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN CHUTE TYPE...COMMON COIN CHUTE TYPE...INDIVIDUAL (A) COIN CHUTE TYPE(COMMON, INDIVIDUAL) Adjust settings according to the specs of the cabinet COIN CHUTE. COMMON This is for cabinets where a single COIN CHUTE is used by multiple players. Coins inserted by each player are treated as common credits. Up to 2 COIN CHUTES (#1 and #2) may be used. The (C) COIN TO CREDIT RATE setting for COIN CHUTE #1 and #2 may be set differently. INDIVIDUAL This is for cabinets with individual COIN CHUTES for each player. Coins inserted by each player are treated as individual player credits. The (C) COIN TO CREDIT RATE setting is used by all COIN CHUTES. (B) SERVICE TYPE(COMMON, INDIVIDUAL) Use this to set the function of each SERVICE Button when there is more than one SERVICE Button. COMMON Pressing any SERVICE Button enters service credits for all players. INDIVIDUAL Pressing the SERVICE Button enters service credits only for the corresponding player. www.seuservice.com 34 (C) COIN TO CREDIT RATE Set the CREDIT RATE for each coin inserted. The "x COIN(S) COUNT AS x CREDIT(S)" setting indicates that "Inserting x coins equals y credits". Set this to "FREE PLAY" to allow game play without credits. When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted to some extent by the settings for COIN CHUTE #1. DETAIL SETTING This mode allows for more detailed credit rate settings than the (C) COIN TO CREDIT RATE setting. Changes made in DETAIL SETTING override any (C) COIN TO CREDIT RATE settings. (D) DETAIL SETTING Screen COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) COIN CHUTE #2 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN(S) 1 CREDIT EXIT COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN(S) 1 CREDIT EXIT COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 (E) (E) (F) (G) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN CHUTE TYPE...COMMON COIN CHUTE TYPE...INDIVIDUAL (E) COIN CHUTE MULTIPLIER Use this to set how many coins will be counted for each coin inserted. The "1 COIN COUNT AS x COIN(S)" setting indicates that "Each coin will be counted as x coins". When the (A) COIN CHUTE TYPE is set to "COMMON", the setting may be set individually for COIN CHUTE #1 and #2. BONUS ADDER Use this to set the number of coins calculated with the (E) COIN CHUTE MULTIPLIER setting that need to be inserted to get 1 bonus coin. When the (A) COIN CHUTE TYPE is set to "COMMON", the sum of the coins for COIN CHUTE #1 and #2 is used for the calculation. The "x COINS GIVE 1 EXTRA COIN" setting indicates that "For every x coins, 1 bonus coin is given". Set this to "NO BONUS ADDER" to disable bonus coins entirely. COIN TO CREDIT Use this to set how many coins calculated with the (F) BONUS ADDER setting count as 1 credit. The "x COIN(S) 1 CREDIT" setting indicates that "Every x coins equals 1 credit." (F) (G) 35 www.seuservice.com (H) GAME COST SETTING Use this mode to set the number of credits required to start a game. Screens may differ depending on the game. COIN ASSIGNMENTS GAME COST SETTING 1 CREDIT TO START 1 CREDIT TO CONTINUE (I) (J) EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (I) (J) Set the number of credits required to start a game. Set the number of credits required to continue a game. www.seuservice.com 36 6 - 1 - 8 CLOCK SETTING Use CLOCK SETTING to set the TRIFORCE internal clock. CLOCK SETTING 2002/11/15(FRI) 05:10:34 YEAR MONTH DAY HOUR MINUTE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (1) Use the SERVICE Button to move the cursor to the item to be set. (2) Move the cursor to the desired item and press the TEST Button to increase values. The max value for YEAR is "2099"; further increases return the value to "2000". (3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 37 www.seuservice.com 6 - 1 - 9 NETWORK SETTING Use NETWORK SETTING to establish and test network connections. This is only displayed when a network enabled MEDIA BOARD is connected to the TRIFORCE. This game does not support network communication connections. Set (A) NETWORK TYPE to "NONE". (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Press the TEST Button to change the setting or to open the detailed settings. (3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. NETWORK SETTING NETWORK TYPE ETHER (A) (B) (C) (D) SET IP ADDRESS CLEAR NETWORK SETTING NETWORK TEST ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A) NETWORK TYPE Choose a type of the communication network. NONE: ETHER: MOBILE: ETHER+MOBILE DEFAULT ETHER: ETHER+MOBILE DEFAULT MOBILE: Sets that the communication system does not perform. Sets to NONE when you don't set the network system. Sets ETHER for the communication network. Sets a mobile communication terminal for the communication network. Set ETHER or MOBILE automatically for the communication network. Priority is given to ETHER. Set ETHER or MOBILE automatically for the communication network. Priority is given to MOBILE. www.seuservice.com 38 (B) SET IP ADDRESS This sets up the details of the communication network. Depending on the NETWORK TYPE setting, the contents of setting vary. If setting to NONE, it does not appear. ETHER Setting SET IP ADDRESS 1/1 ->REMOTE ENABLE IP ADDRESS(E) ---.---.---.--SUBNET MASK(E) ---.---.---.--EXIT (E) (F) (G) CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (I) MOBILE Setting SET IP ADDRESS 1/1 ->IP ADDRESS(M) ---.---.---.--EXIT (H) CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (I) 39 www.seuservice.com ETHER+MOBILE Settings SET IP ADDRESS 1/1 ->REMOTE ENABLE IP ADDRESS(E) ---.---.---.--SUBNET MASK(E) ---.---.---.--IP ADDRESS(M) ---.---.---.--EXIT CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (E) (F) (G) (H) (I) (1) Use the SERVICE Button to move the cursor to the desired test item. (When setting IP ADDRESS or SUBNET MASK, use the underline as a guide.) (2) Press the TEST Button to change the setting. (3) Move the cursor to EXIT and press the TEST Button to return to the NETWORK SETTING screen. (E) REMOTE This sets up whether a communication setting is automatic or manual. ENABLE: Sets the communication setting automatically. DISABLLE: Sets the communication setting manually. IP ADDRESS (E) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. SUBNET MASK (E) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. IP ADDRESS (M) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. CURRENT This displays the present setting value during a setup of each item [(F), (G), (H)]. Pressing TEST Button on SET position, the settings are memorized and the screen is changed. (F) (G) (H) (I) www.seuservice.com 40 (C) CLEAR NETWORK SETTING Use this to return all values in the NETWORK SETTING to the default values and turn off network communication. CLEAR NETWORK SETTING ->YES (CLEAR) NO (CANSEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and press the TEST Button. When the data has been cleared, the message "COMPLETED" is displayed. Press the TEST Button again to return to the NETWORK SETTING main screen. Move the cursor to NO (CANCEL) and press the TEST Button to return to the NETWORK SETTING main screen without clearing the data. (C) NETWORK TEST In this test, the checking for the communication network can be performed. Entering this test mode, checking starts immediately. NETWORK TEST VERSION *.** STATUS GOOD CHECKING 100% **** MODE CHECKING NETWORK LOOPBACK - GOOD GATEWAY -- N/A SERVER --- N/A -- COMPLETED -- PRESS TEST BUTTON TO EXIT The display changes to GOOD when the checking is finished successfully, and changes to BAD when any problem is detected. If the connection is not permitted, the display will change to N/A. If you perform this test immediately after the setting change, it may not display the correct result. In this case, be sure to turn the power off and on, and enter this test mode again. 41 www.seuservice.com 6 - 2 GAME TEST MODE Use GAME TEST MODE to check game settings and play data. VIRTUA STRIKER 2002 TEST MENU INPUT TEST OUTPUT TEST GAME ASSIGNMENTS BOOKKEEPING VS DATA BACKUP DATA CLEAR EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Press the TEST Button to enter the selected item. (3) After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. www.seuservice.com 42 6 - 2 - 1 INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. INPUT TEST UP DOWN RIGHT LEFT SHORT PASS LONG PASS SHOOT START SERVICE TEST 1P OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF 2P OFF OFF OFF OFF OFF OFF OFF OFF PRESS TEST AND SERVICE BUTTON TO EXIT (1) Make sure that the indicator for each of the input devices can be changed from OFF to ON as you operate the corresponding device. (2) Press the SERVICE and TEST Buttons simultaneously to return to the GAME TEST MENU screen. 43 www.seuservice.com 6 - 2 - 2 OUTPUT TEST Use OUTPUT TEST to check the SEGA VERSUS CITY 7 SEGMENTS display and flash the billboard lamp. OUTPUT TEST 1P SIDE 2P SIDE CLEAR EXIT CHECK CHECK CHECK (A) (B) (C) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Press the TEST Button to enter the selected item. (A) (B) (C) 1P SIDE CHECK Display the 7 segments on the 1P side and flash the billboard lamp. 2P SIDE CHECK Display the 7 segments on the 2P side and flash the billboard lamp. CLEAR CHECK Turn off 1P and 2P 7 segment displays and billboard lamp. (3) After changing the settings, select EXIT and press the TEST Button to return to the GAME TEST MENU screen. www.seuservice.com 44 6 - 2 - 3 GAME ASSIGNMENTS Select GAME ASSIGNMENTS to display the current game settings and make changes. Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test Mode. GAME ASSIGNMENTS (1/2) ADVERTISE SOUND ON (A) NEXT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (1) Use the SERVICE Button to move the cursor to the desired item. (2) Press the TEST Button to enter the selected item. (3) Move the cursor to NEXT and press the TEST Button to enter the next GAME ASSIGNMENTS screen. (A) ADVERTISE SOUND(ON, OFF) Turn advertisement sounds ON/OFF. GAME ASSIGNMENTS (2/2) GAME DIFFICULTY VIRTUAL TIME BILLBOARD ONE MATCH MODE MATCH FORM TIME SET TIME SET (COM) (VS) NORMAL REAL ON OFF FULL GAME 1' 30" 1' 30" ON [0' 30"] ON [0' 30"] ON [MEMBER 5] ON [MEMBER 5] (B) (C) (D) (E) (F) (G) (G) (H) (H) (I) (I) (J) GGOAL TIME (COM) GGOAL TIME (VS) PK SYSTEM (COM) PK SYSTEM (VS) SET DEFAULT EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (4) After changing the settings, select EXIT and press the TEST Button to return to the GAME TEST MENU screen. 45 www.seuservice.com

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