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User manual SEGA VIRTUA STRIKER 3 - UNIVERSAL KIT

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This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.



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Manual abstract: user guide SEGA VIRTUA STRIKER 3 - UNIVERSAL KIT

Detailed instructions for use are in the User's Guide.

1ST PRINTING MAY 01 Universal Kit Kit Installation Instructions & Service Manual Switchable FROM High Resolution 31K TO Standard (Low) Resolution 15.75K. 1 - 2 PLAYER GAME SEGA ENTERPRISES, INC. USA MANUAL NO. 999-1283 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered. Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor. Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void. Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages. This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above. Virtua Striker 3 Sega Naomi System Kit Contains List Part # 400-5397-01 838-13616 560-5407-UL 838-13683-93CV1 400-5397 600-7141-200 600-7009-2500 840-0071D-01 600-7247-500 610-0630-0006 LOC. PURCHASE XKT-0833 LOC. PURCHASE LOC. PURCHASE LOC. PURCHASE 999-1276 999-1277 999-1278 999-1280 999-1279 999-1281 Desc NAOMI POWER SUPPLY AUDIO POWER AMP 2 CH AUDIO XFORMER 120V JAMMA I/O BD (NAOMI) POWER SUPPLY (NAOMI) USB CABLE VGA VIDEO CABLE ASSY CASE PC1 DIMM BD CABLE SCSI TYPE 2 500MM GD SOFT KIT VS3 SERVICE SWT BRKT ASSY GD-ROM DRIVE KIT JOYSTICK 8 WAY - GREEN PUSHBUTTON - GREEN PUSHBUTTON - BLUE MARQUEE ART INSTR. SHEET #1 PLAYER INSTR. SHEET #2 CONTR CONT PNL NAOMI DECAL SIDE ART CONTRL PNL STND Qty 1 1 1 1 1 2 1 1 1 1 1 1 2 2 2 1 1 1 1 2 1 1 Feb 9. 2000 SERVICE BULLETIN SEGA Service Department 45133 Industrial Drive Fremont, Ca. 94538 http://www.seuservice.com Phone: 415.701.6580 Fax: 415.701.6594 120 ALL SEGA NAOMI KITS PROBLEM: The SEGA Naomi Game kits are actually `JAMMA Dependent'. What this means exactly is they will only install into existing JAMMA Cabinets. If an operator tries to install these kits into a Non-JAMMA cabinet, they will first have to bring the wiring up to JAMMA Standards. SPECIAL NOTICE FOR SOLUTION: ° ° Step 1 Disconnect the games original DC Power Supply. You may only use the power supply provided with your kit. Be sure to set the voltages going to your Game BD to 5.1 and 3.3 volts DC to assure proper operation ( Measure on Square Connector at Game BD. Yellow = 5vdc / Brown = 3.3vdc / White = Gnd ) Step 2 You MUST USE THE COIN METER SUPPLIED WITH YOUR KIT to assure proper Coin acceptance. A minimum 18 Gauge wire should be used from the Coin Meter 1 output line on your JAMMA Harness. The 5vdc ( Yellow ) wire found in the wiring bag of your kit MUST BE USED for the supply voltage to the meter. Not following the directions provided herein may cause your game to malfunction. All electrical work should be performed by the site's Serviceman or Technician. In order to prevent an electric shock and short circuit, be sure to turn power off before performing work or touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident. Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident. If you have any questions please contact the SEGA Service Department at the numbers given above. 2 INSTALLATION INSTRUCTIONS 1) First. Remove all access panels from the game. Locate the original game Logic PCB's & Power Supply and remove from the Cabinet by first disconnecting all harnesses from the boards. (You need only to splice in the Main Power (110v AC) into the 3-Pin Connector (GRN/WHT/BLK).) 2) Remove all existing game harnesses (we suggest using New Jamma Harnesses (NOT contained in the kit) to ensure reliability). 3) Locate the most convenient and open area of the cabinet to mount the Virtua Stiker 3 Naomi System Assembly. Make sure this area is free and clear of all cable harnesses and grounds, cable clamps, etc. Vacuum out or clean bottom of cabinet of dirt & miscellaneous parts (e.g. screws, loose coins / tokens, etc.). Remove all exterior decals and repair any cabinet damage. Repaint cabinet if necessary. Remove the Monitor Plexi or if your game plexi has Silk-screened artwork, you will need to strip it off. 4) Connect the JAMMA Harnesses to the JVS-JAMMA Interface Boards. Separate the wires from each other (i.e. Control Panel, Video, Speaker, Power Supply). Run the various harnesses to the part of the cabinet they go to ensuring they are dressed properly & secured to the cabinet. Locate the Volume/ Speaker/Coin Meter Cable and connect to your existing Switch Bracket or use the new one included with the kit. Note: If you are using a VGA Compatible Monitor you can run your VGA Cable directly to the monitor or connect it to your JVS JAMMA Interface for RGB Conversion to your JAMMA Cables. 5) Remove Marquee from cabinet and cut to fit the new Virtua Striker 3 Marquee in place. REPLACE old Joysticks & Buttons with the NEW ones supplied in Kit. 6) First remove all Joystick and Button assemblies from the Control Panel. Remove Lexan and Control Panel Overlay. Proceed to clean surface of the Control Panel by removing all adhesive and dirt. Fill in or plug up existing button holes to set up a blank work area for your new controls. 7) Install the new Control Panel Overlay by carefully peeling off the paper backing and laying down on the panel. Smooth it out, starting in the center and working your way to the edges (removing all of the trapped air pockets). If necessary, cut the edges of the overlay excess and fold under panel. 8) Cut out the button and Joystick Holes. Install Joystick and buttons from kit into the Control Panel and tighten down. Connect all game harness wires to switches and buttons. 3 INSTALLATION INSTRUCTIONS 9) Proceed to place new decals on the sides of the cabinet. Locate a new monitor bezel, if needed, and replace glass, if required (due scratches). Install Instruction Placard to the back of the Monitor Glass. NOTE: As a precaution, disconnect the JAMMA Harness from the I/O Boards and turn power on. With a Multi-Meter, measure the 5v and 3.3v. Adjust if necessary to 5.15v DCand 3.3vDC. Measure the +12 to ensure the wires and voltages are in the correct position. Turn power off. Plug in the JAMMA Harness once again to the I/O Boards. The Attract Mode should appear on the screen. Adjust the SIZE, CONTRAST, BRIGHTNESS, and COLORS on the Monitor for optimum appearance. Adjust VERTICAL/HORIZONTAL Hold to get a stable picture, if required. Enter DIAGNOSTICS and adjust the Volume Level, test all Buttons & Joystick for proper operation & wiring. Adjust Pricing. Coin-Up and test out a game to ensure proper play functions are as they should be. 4 Sega Naomi System Switch Bracket and Speaker Installation Diagrams (Figure 3) To CN1 of Amplifier Board Pin 1 Pin 4 Pin 5 JAMMA Pin 8 Yellow Wire from Extra Harness (+5v) _ GRN/RED WHT/RED YEL/RED + Coin Meter Test Service JAMMA Pin JAMMA Pin JAMMA Pin R 1 15 Volume GRY/RED From CN2 of Amplifier Board ORG/RED Left Speaker From CN4 of Amplifier Board GRY/BLUE ORG/BLUE Right Speaker 5 Sega Naomi System JAMMA Harness Wiring (JAMMA I/O BD) (Figure 4) Ground Ground +5v (Not Used) +5v (Not Used) (Not Used) +12v (Not Used) Key Coin Meter 1 (Not Used) (Not Used) (Not Used) Video Red Video Blue Video Ground Test Coin 1 1P Start 1P UP 1P Down 1P Left 1P Right Attack 1P (1P SW1) Grapple 1P (1P SW2) Support 1P (1P SW3) (Not Used) (Not Used) Ground Ground 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 4 28 A B C D E F H J K L M N P R S T U V W X Y Z a b c d e f Ground Ground +5v (Not Used) +5v (Not Used) (Not Used) +12v (Not Used) Key Coin Meter 2 (Not Used) (Not Used) (Not Used) Video Green Video Sync Service (Not Used) Coin 2 2P Start 2P UP 2P Down 2P Left 2P Right Attack 2P (2P SW1) Grapple 2P (2P SW2) Support 2P (2P SW3) (Not Used) (Not Used) Ground Ground 6 Sega Naomi System Filter Board Information Connector Description etc. PSW2 PSW1 DIPSW1 Service Switch CN4 CN3 CN2 CN1 Test Switch Preamp Level Audio Out VGA Level Video Out Power Connectors 1 2 3 4 Setting for High Resolution 31KHZ 1 -4 off 1 2 3 Setting for Standard Resolution 15KHZ 1 on 2-4 off. 7 1. SPECIFICATIONS 1 ON-SCREEN DISPLAY Monitor Position HORIZONTAL 2 CONTROL PANEL 8WAYS SW2 1P SW1 SW3 START SW 2P Horizontal Synchronous Frequency 15/31 kHz 8WAYS SW2 SW1 SW3 PLAYER 1 PLAYER 2 3 Minimum DIMM Memory Capacity 256 MB 8 2. CONTENTS OF GAME HOW TO PLAY THE GAME You can select favorite ones of the 32 national teams picked out from the whole world. This is a soccer game where you win your way through a world tournament imaged. You can enjoy a match of intrusion style while the match is in progress. Flow of the Game If you enjoy the game alone, you will compete with the CPU through a world tournament imaged. If your final score is more than that of the CPU after the end of a match, you can advance to the next match. If it is equal to or fewer than the score of the CPU, Game Over takes place. You can also make settings of the Extension Ending with G-Goal and Penalty Shootout Mode (PK SYSTEM). Even for Penalty Shootout, if your count of success is equal to or fewer than that of the CPU, Game Over takes place. * You can change the time of Extension and the maximum allowable number of shots in Penalty Shootout. You can also enjoy a match of intrusion style and compete with another player of the game. * Apart from matches with the CPU, you can make settings of the time of Extension, the maximum allowable number of shots in Penalty Shootout, and the first/second half option, etc. If the final scores are identical at the end of the match, Game Over takes place or the winner is determined by Penalty Shootout. * Determination of the winner can be selected with Settings. Fouls · Yellow and Red Cards When a soccer player plays foul, the referee presents a Yellow or Red Card for him. When the same soccer player gets the Yellow Card twice, he is sent off. Once a player receives the Red Card, he is immediately sent off. Yellow Cards are brought over to the subsequent matches until you are defeated. · Offside If a soccer player passes the ball to a player located in the offside, Offside is established and the opposite team gets a free kick. Operations You use one lever and three buttons for operations. ·Lever: Move ·Green: [For Offense] Short Pass (Heading for the ball in the air) [For Defense] Sliding (varies with the distance to the player of the opposite team) ·Blue: [For Offense] Long Pass (Centering in the Centering Area) [For Defense] Sliding (varies with the distance to the player of the opposite team) ·Red: [For Offense] Shot (varies with the size of the Power Gage) [For Defense] Sliding (varies with the distance to the player of the opposite team) 9 · Short Pass By pressing the Short Pass button, a short pass to a player of your team is achieved in the direction in which you move the lever · Long Pass By pressing the Long Pass button, a long pass to a player of your team is achieved in the direction in which you move the lever. By pressing the Long Pass button in a Centering Area, the ball is centered. · Shot By pressing the Shot button while keeping the ball, the Power Gage is displayed. Pressing and holding down the Shot button extends the gage; the shooting strength depends on how the gage is long when you releases the button. · Sliding Pressing the Short Pass button in the defense mode allows the player to slide to the one who is keeping the ball. 10 Before beginning a match, you can select the formation using the Start button. The options from which you can select the desired one depend on the team. With the selected formation as NORMAL, an OFFENSIVE or DEFENSIVE formation is assigned automatically. If you have set the first/second half system, you can change the formation during the half time. By pressing the Start button while the match is in progress, you can switch the tactics of the team and its associated formation. Note that it takes some time to allow the tactics to spread and function throughout the team. Game Screen Scores First/Second Half Remaining Time One Player/ Operating Player Indicator Formatio ...

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