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User manual ADOBE ATMOSPHERE
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Manual abstract: user guide ADOBE ATMOSPHERE
Detailed instructions for use are in the User's Guide. Adobe Atmosphere
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User Guide
Adobe Atmosphere
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User Guide
©2003 Adobe Systems Incorporated. All rights reserved. Adobe® AtmosphereTM User Guide for Windows® If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, the Adobe logo, Acrobat, Adobe Reader, GoLive, Illustrator, InDesign, Photoshop, Minion, and Myriad are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Microsoft, DirectX, Direct3D, Windows, and Windows NT are registered trademarks of Microsoft Corporation in the U.S and/or other countries. Apple, Macintosh, and QuickTime are trademarks of Apple Computer, Inc. registered in the U.S. and other countries. QuickTime and the QuickTime logo are trademarks used under license. Pentium is a registered trademark of Intel Corporation. 3ds max is a registered trademark of Autodesk Corporation. Maya is a registered trademark of Alias Systems. SoftImage is a registered trademark of Avid Technology. LightWave is a registered trademark of NewTek. Bryce is a registered trademark of Corel Corporation. Poser and Avatar Lab are registered trademarks of Curious Labs and EGISYS AG. TrueSpace is a registered trademark of Caligari Corporation. GeForce and Quadro are either registered trademarks or trademarks NVIDIA Corporation. Radeon, Mobility, and All-In-Wonder are either registered trademarks or trademarks ATI Technologies. Macromedia and Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and/ or other countries. All other trademarks are the property of their respective owners. Contains an implementation of the LZW algorithm licensed under various patents. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA. Notice to U.S. Government End Users. The Software and Documentation are "Commercial Items," as that term is defined at 48 C.F.R. §2.101, consisting of "Commercial Computer Software" and "Commercial Computer Software Documentation," as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 601 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference. Part Number: 90047303 (11/03)
ADOBE ATMOSPHERE i User Guide
Contents
Chapter 1: The Atmosphere Platform
Platform Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 The Atmosphere Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Why 3-D?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Chapter 2: Exploring Atmosphere Environments
Using the Atmosphere Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Tutorial: Visiting Atmosphere Environments at Adobe.com . . . . . . . . . . . . . .8 Tutorial: Viewing Atmosphere Environments in Photoshop Album. . . . . . .9 Tutorial: Viewing Atmosphere Environments in PDF Documents. . . . . . . 10 Navigating Atmosphere Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Tutorial: Practicing Navigation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Using the Toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Tutorial: Moving to an Overhead View of the Environment . . . . . . . . . . . . 16 Working with Bookmarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Tutorial: Bookmarking New Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Understanding and Using Avatars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Tutorial: Swapping Your Avatar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Setting Player Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Chapter 3: Interacting with Atmosphere Environments
Moving Through Portals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Tutorial: Jumping Between Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Understanding Entry Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Communicating and Collaborating with Other Visitors . . . . . . . . . . . . . . . . 29 Tutorial: Communicating with Other Users. . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Interacting with the Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Using Custom Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Chapter 4: Atmosphere Overview
Scene Object Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Chapter 5: Exploring the Interface
Using the Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
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Learning the Toolbars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Working with Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Tutorial: Maximizing Screen Space by Docking. . . . . . . . . . . . . . . . . . . . . . . . 50 Tutorial: Positioning and Combining Palettes . . . . . . . . . . . . . . . . . . . . . . . . . 56 Using context menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Using Undo and Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Customizing Atmosphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Chapter 6: Working with Files
Understanding the Atmosphere Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Opening Environment Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Tutorial: Viewing Sample Environments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Saving Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Closing Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Importing Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Tutorial: Importing a Viewpoint Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Importing to Preset Palettes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Tutorial: Importing Wood Textures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Managing Object Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Exporting Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Saving World Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Publishing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Chapter 7: Views
Introduction to Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Working with the View Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Working with the Actor Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Using the Reference Point Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Working with Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Controlling the View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Zooming to fit Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Tutorial: Viewing a Character's Good Side . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Chapter 8: Using Scene Objects
Positioning Models as Scene Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Positioning Solid Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Adding Scripts to the Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Using Viewpoint Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
ADOBE ATMOSPHERE iii User Guide
Tutorial: Adding a Viewpoint Object to a Scene . . . . . . . . . . . . . . . . . . . . . . . 87 Tutorial: Adding a Viewpoint Object from the Object Presets palette. . . 88 Tutorial: Scaling a Viewpoint Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Converting 3-D Files for Import into Atmosphere . . . . . . . . . . . . . . . . . . . . . 91 Converting Viewpoint Objects to Surface Objects. . . . . . . . . . . . . . . . . . . . . 91 Creating Avatars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Creating a Portal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 Positioning an Entry Point. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Using Anchors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Naming Scene Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Locking Scene Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Setting Visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Chapter 9: Assembling Solid Objects
Understanding Solid Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Understanding Boolean Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Connectors, Welding, Constraints and Layouts . . . . . . . . . . . . . . . . . . . . . . . 101 Naming Objects . . . . . ...
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