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User manual ADOBE FRAMEMAKER 7

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User guide ADOBE FRAMEMAKER 7

Detailed instructions for use are in the User's Guide.

Part One: Adobe FrameMaker 7.0 1 Getting Started Welcome to Adobe® FrameMaker 7.0®--the complete publishing system that provides all the tools you need for word processing, page design, graphics, and book building. Combined with all of this is an easy-to-use environment for preparing and authoring documents for storage in or output to valid structured FrameMaker formats. Whether you're writing simple one-page memos or complex multichapter documents with imported graphics, this versatile application is ideal for organizations that need to reuse and distribute content on multiple devices and operating systems. For example, a single document created with FrameMaker 7.0 can be used for an eBook document, an HTML document for the Web, or an XML document. The power and flexibility of FrameMaker 7.0 With support for both the Standard Generalized Markup Language (SGML) and the Extended Markup Language (XML), FrameMaker 7.0 allows you to easily import, open and work with existing structured documents and then save them back to SGML or XML when you're finished. Adobe FrameMaker 7.0 is a robust tool for organizations that need to quickly and efficiently publish complex documents to multiple channels, including XML, HTML, Adobe PDF (Portable Document Format), print, and SGML. Additional key features include WYSIWYG (what you see is what you get)-based contextsensitive guided editing and authoring for structured documents; automated generation and updating of indexes, tables of contents, cross-references, and hyperlinks. About Classroom in a Book Adobe FrameMaker 7.0 Classroom in a Book® is part of the official training series for Adobe graphics and publishing software developed by experts at Adobe Systems. These lessons are designed to let you learn at your own pace. If you're new to Adobe FrameMaker 7.0, you'll learn the fundamental concepts and features you'll need to master the program. If you've been using it for a while, you'll find this book teaches many advanced features, including tips and techniques for using the latest version of Adobe FrameMaker. 2 Getting Started Although each lesson provides step-by-step instructions for creating a specific project, there is room for exploration and experimentation. It is recommended that you follow the book from start to finish, especially if you have never used FrameMaker before; but you can, if you wish, do only the lessons that correspond to your interests and needs. Screen illustrations vary among the Windows, Mac OS, and UNIX platforms. Platform, or operating system, differences are mentioned only when they are substantial. Prerequisites Before using Adobe FrameMaker 7.0 Classroom in a Book, you should have a working knowledge of your computer and its operating system. You should know how to use a mouse and standard menus and commands. You should also know how to copy, open, save, print, and close files. If you need to review these techniques, see your Microsoft® Windows®, Macintosh® (MacTM OS), or UNIX® documentation. Adobe Acrobat® 5.05 Distiller is provided on the main installation disk, so that you can perform the exercises involving PDF file preparation, but you will need the Acrobat program for viewing them (see "Installing Adobe Acrobat Distiller 5.05 and Internet browsers" on the next page). Installing the FrameMaker 7.0 program Before you begin using Adobe FrameMaker 7.0 Classroom in a Book, make sure that your system is set up correctly and that you've installed the required software and hardware. You must purchase the Adobe FrameMaker 7.0 software separately. For system requirements and complete instructions on installing the software, see the InstallReadMe file on the Adobe FrameMaker 7.0 Application CD. You must install the application from the Adobe FrameMaker CD onto your hard disk; you cannot run the program from the CD. Follow the on-screen installation instructions. Make sure your serial number is available before installing the application; you can find the serial number on the registration card or CD sleeve. If you're upgrading from an earlier version of FrameMaker, be sure to save a copy of your user dictionaries before installing the application. ADOBE FRAMEMAKER 7.0 3 Classroom in a Book Installing Adobe Acrobat Distiller 5.05 and Internet browsers You must install Adobe Acrobat Distiller 5.05, which comes on the installation disk, in order to complete the later lessons in this book. You also need to have Adobe Acrobat Reader® 4.0 or later or the Adobe Acrobat® 4.0 or later to view files. You should have Netscape® Navigator 4.7 or later or Microsoft® Internet Explorer 5.5. or later. Installing WebWorks and XML Cookbook WebWorks® by Quadralay Corporation and the XML Cookbook are covered in late lessons of this Classroom in a Book (CIB). For system requirements and complete instructions on installing the software, see the InstallReadMe file on the Adobe FrameMaker 7.0 Application CD. Installing the Classroom in a Book fonts To ensure that the lesson files appear on your system with the correct fonts, you may need to install the Classroom in a Book font files. The fonts for the lessons are located in the Fonts folder on the FrameMaker 7.0 Classroom in a Book CD. If you already have these on your system, you do not need to install them. If you have ATM ® (Adobe Type Manager®), its documentation describes installation of fonts. Or, ATM Light is available from the Adobe web site (www.adobe.com). If you require additional fonts, installing ATM from the CIB CD will automatically install the necessary fonts. Note: Windows 2000/XP has built-in support for both TrueType and Type1 fonts. Windows 95/98/ME has built-in support for TrueType fonts, but requires Adobe Type Manager (ATM) to use Type1 fonts. In some instances, a lesson might require fonts that are not installed on your system. If necessary, FrameMaker will automatically substitute similar fonts, and will display a font substitution dialog box. To reformat the document using available fonts, click OK. (UNIX) The UNIX-compatible fonts are in a tar archive file format on the FrameMaker 7.0 Classroom in a Book CD. For installation of the UNIX fonts, consult the FrameMaker 7.0 User Guide in the UNIX section for instructions on how to install fonts for FrameMaker 7.0. 4 Getting Started (Windows and Mac OS) You should also install the Classroom in a Book fonts by copying all the files in the fonts folder on the Adobe FrameMaker 7.0 Classroom in a Book CD to the fonts folder within the folder in which you installed FrameMaker 7.0 on your hard disk. Doing so makes the fonts available to FrameMaker 7.0 but not to other applications. (If there is no fonts folder in the same folder where the program is installed, add a folder named fonts (all lower case), and then copy the fonts into it. Copying the Classroom in a Book files The Classroom in a Book CD includes folders containing all the electronic files for the lessons. Each lesson has its own folder, and you must copy the folders to your hard drive to do the lessons. To save room on your drive, you can choose to install only the folder for each lesson as you need it, and remove it when you're done. To install the Classroom in a Book files: 1 Make sure the Adobe FrameMaker 7.0 Classroom in a Book CD is in your CD-ROM drive. 2 Create a folder named FM_CIB on your hard drive. 3 Copy the lessons you want to the hard drive: · To copy all of the lessons, drag the Lessons folder from the CD into the FM_CIB folder. · To copy a single lesson, drag the individual lesson folder from the CD into the FM_CIB folder. Note: If you are installing the files in UNIX, follow the instructions in Appendix D, "Copying the Sample Files (UNIX)." Note: If you are installing the files in Windows, you need to unlock them before using them. You don't need to unlock the files if you are installing them in Mac OS. 4 In Windows, unlock the files you copied: · If you copied all of the lessons, double-click the unlock.bat file in the Lessons folder within the FM_CIB folder. · If you copied a single lesson, drag the unlock.bat file from the Lessons folder on the CD into the FM_CIB folder. Then double-click the unlock.bat file in the FM_CIB folder. ADOBE FRAMEMAKER 7.0 5 Classroom in a Book Starting the FrameMaker 7.0 program When you start FrameMaker 7.0 for the first time, you are prompted to choose between two interfaces: the standard FrameMaker mode and Structured FrameMaker. Lessons specific to using Structured FrameMaker begin at Lesson 14. To start Adobe FrameMaker in Windows: Do one of the following: · Choose Start > Programs > Adobe > FrameMaker 7.0. · Choose Start > Run, and then enter the full pathname of the program executable file, enclosed in double quotation marks (optionally followed by the name of a file to open): "C:\Program Files\Adobe\FrameMaker 7.0\FrameMaker.exe". To start Adobe FrameMaker in Mac OS: Open the FrameMaker folder, and double-click the FrameMaker program icon. (If you installed the program in a folder other than Adobe FrameMaker, open that folder.) To start Adobe FrameMaker in UNIX: In a UNIX window, do one of the following: · To start the U.S. Edition, enter maker. · To start the International Edition, enter maker -l (lowercase L) and the name of the language you want to use (for example, ukenglish, japanese, francais, or deutsch). For example, to start the French version of FrameMaker, you would enter maker -l francais. Unstructured and Structured FrameMaker 7.0 FrameMaker 7.0 combines the power and flexibility of regular FrameMaker and FrameMaker+SGML to provide users with a robust set of stable, mission-critical tools for XML and SGML authoring. You can work with documents in two distinct ways: unstructured and structured. Unstructured mode, referred to as standard FrameMaker, will be most familiar to users of word processing software and supports a WYSIWYG template-based authoring and publishing workflow. 6 Getting Started In structured mode, FrameMaker extends its WYSIWYG authoring environment to support the structuring of content into a hierarchy of elements and attributes using Document Type Definitions (DTDs). It includes a styling language, known as Element Definition Document, or EDD, that enables sophisticated context-sensitive formatting and layout. Structured FrameMaker supports users working with and creating valid SGML and XML. Users choose their preferred mode at first program launch and through the Preferences dialog box, so that those who are not currently working in structured authoring can work with a simpler interface. The Element Catalog and the Structure View provide context-sensitive guided editing. The Element Catalog quickly shows you which elements are valid; the Structure View window displays any validity errors as they occur in real time. Structured FrameMaker supports round tripping XML, so you can open, edit, and save XML files and DTDs. After authoring and tagging tasks are complete, you can easily save standards-compliant XML files for further processing. FrameMaker 7.0 also includes support for namespaces and Unicode (UTF-8/UTF-16). Adobe FrameMaker 7.0 and Microsoft Word Adobe FrameMaker 7.0 is especially compatible with Microsoft Word® and Microsoft Excel®. This user-friendly capability makes it easy to import Word and Excel files into FrameMaker 7.0 and allows you to quickly utilize all its advanced authoring and document management tools. FrameMaker is a significant word processing application in its own right. As your comfort level grows with its many powerful aspects, you will be able to do all of your document creation, starting with the original input, directly in FrameMaker 7.0 itself. Additional Resources Adobe FrameMaker 7.0 Classroom in a Book is not intended to replace documentation that comes with the FrameMaker 7.0 program. Only the commands and options used in the lessons are explained in this book. For comprehensive information about program features, refer to these resources: ADOBE FRAMEMAKER 7.0 7 Classroom in a Book · The Adobe FrameMaker 7.0 User Guide, which is included with the Adobe FrameMaker 7.0 software, contains a complete description of all features, tools, and commands in the software. It is designed to be used as a reference tool, and provides instructions for using FrameMaker on the Windows, Mac OS, and UNIX platforms. · The Adobe FrameMaker Quick Reference Card contains basic information about FrameMaker tools and palettes, and shortcuts for using them. · Online Help, an online version of the User Guide, is accessible by choosing Help > Contents. (For more information, see Lesson 1, "Getting to Know the Work Area.") · The Installing FrameMaker Products (UNIX) guide contains information for system administrators for setting up, licensing, and maintaining FrameMaker on a UNIX network. · The Adobe Web site (www.adobe.com), which you can view by choosing Help > Adobe Online if you have a connection to the World Wide Web. Adobe Certification The Adobe Training and Certification Programs are designed to help Adobe customers improve and promote their product proficiency skills. The Adobe Certified Expert (ACE) program is designed to recognize the high-level skills of expert users. Adobe Certified Training Providers (ACTP) use only Adobe Certified Experts to teach Adobe software classes. Available in either ACTP classrooms or on site, the ACE program is the best way to master Adobe products. For Adobe Certified Training Programs information, visit the Partnering with Adobe Web site at http://partners.adobe.com. 1 Working with FrameMaker 7.0 Documents 1 Chapter 1: Color and Commercial Printing When you create a multi-color publication, you want the colors in the final printed piece to match your expectations as closely as possible. To accomplish this, you need three things: a clear understanding of color and how it's displayed and printed on different devices, knowledge of the commercial printing process, and close communication with your commercial printer. This chapter presents fundamental color and printing concepts, defines printing terminology, and introduces new technologies. We also recommend browsing in your local library, bookstore, or graphic arts supply store for books on graphic arts and commercial printing. The more you know about printing color, the better you can prepare your publication. The properties of color Objects appear to be certain colors because of their ability to reflect, absorb, or transmit light, which we perceive as color. Our eyes are sensitive enough to perceive thousands of different colors in the spectrum of visible light--including many colors that cannot be displayed on a color monitor or printed on a commercial printing press. C o l o r an d C o m m erci al P r i n ti n g : T h e p r o p er ti es o f co l o r The FrameMaker 7.0 document window contains aids for writing, illustrating, viewing, and navigating within a document. The look of a document is determined by its template, which provides page layouts and predefined formats for paragraphs and selected text. 12 LESSON 1 Working with FrameMaker 7.0 Documents In this lesson, you'll learn how to do the following: · Set up the work area. · Show and hide document window guides. · Display pages and zoom in on them. · Format paragraphs by applying formats from a document's Paragraph Catalog. · Format words and phrases by applying formats from a document's Character Catalog. · Create a document from a standard template. Getting started During this lesson, you'll save documents as you work on them. If you haven't already done so, you should copy the folder containing the sample documents, and then start FrameMaker 7.0. 1 Copy the lessons folders as described in "Installing the Classroom in a Book fonts" on page 3. 2 If FrameMaker 7.0 isn't already running, do one of the following to start it: · (Windows) Double-click the FrameMaker 7.0 icon, if it is visible, or choose Start > Programs > Adobe > FrameMaker 7.0 > Adobe FrameMaker 7.0. (If you installed FrameMaker 7.0 in a folder other than Adobe, choose that folder from the Start > Programs menu.) After a few moments, the FrameMaker 7.0 application window appears. · (Mac OS) Double-click the FrameMaker 7.0 icon. After a few moments, the FrameMaker 7.0 menus appear. (UNIX) In a UNIX window, change to your home directory. Enter maker to start the U.S. Edition, or maker-l (lowercase L) ukenglish to start the UK English language version of FrameMaker. After a few moments, the main FrameMaker 7.0 window appears. ADOBE FRAMEMAKER 7.0 13 Classroom in a Book Setting up the work area preference When you first launch FrameMaker 7.0, the program gives you the choice of working in standard FrameMaker or Structured FrameMaker. 1 The FrameMaker 7.0 application opens with the Choose Interface dialog box. 2 Click FrameMaker to select the standard FrameMaker application interface. Note: You will use the (unstructured or standard) FrameMaker interface for the first 15 lessons in this Classroom in a Book; and Structured FrameMaker for lessons 16, 17, and 18. 3 If this is your first use of FrameMaker 7.0 since installation, you may be prompted to register the program. Follow the instructions as appropriate. The Adobe FrameMaker Document window now appears with work area and commands defined for (unstructured) word processing and document production. Changing the interface preference If you have been operating or exploring Structured FrameMaker prior to starting this lesson, you may have noticed that the main menu options are different from standard FrameMaker. Main menu bar in standard FrameMaker 7.0. Main menu bar in Structured FrameMaker. Note the menu title Element is an added feature in this mode. 14 LESSON 1 Working with FrameMaker 7.0 Documents To properly set up for Part One, the first 13 lessons of this book, please be sure you are in standard FrameMaker 7.0 by doing the following: 1 From the main menu choose File > Preferences > General (Windows and Mac OS) or File > Preferences (UNIX). The Preferences dialog box appears. Note: If the last entry already reads FrameMaker or you can tell from the configuration of the main menu title bar that you are already in standard mode, skip steps 2­5; you are properly set up for Part One, the first 13 lessons. 2 In the Product Interface area at the bottom of the dialog box, select FrameMaker. 3 Click Set. The application will tell you to Quit and then to Restart the program. 4 Quit FrameMaker. Choose File > Quit. 5 Restart the FrameMaker 7.0 application. After it opens, you will note from the main menu that you are operating in the standard mode. Exploring the document window Before you begin work on a document of your own, you'll take a quick look at the FrameMaker 7.0 document window, which appears when you create or open a document. Opening a document First, you'll open a sample document. 1 Do one of the following: ADOBE FRAMEMAKER 7.0 15 Classroom in a Book · (Windows and Mac OS) Choose File > Open. · (UNIX) In the main FrameMaker 7.0 window, click Open. 2 Locate and open the Lesson01 folder that you copied to your hard drive. Select Sample.fm in the Lesson01 folder and click Open. The document appears in a document window. 1 Chapter 1: Color and Commercial Printing When you create a multi-color publication, you want the colors in the final printed piece to match your expectations as closely as possible. To accomplish this, you need three things: a clear understanding of color and how it's displayed and printed on different devices, knowledge of the commercial printing process, and close communication with your commercial printer. This chapter presents fundamental color and printing concepts, defines printing terminology, and introduces new technologies. We also recommend browsing in your local library, bookstore, or graphic arts supply store for books on graphic arts and commercial printing. The more you know about printing color, the better you can prepare your publication. The properties of color Objects appear to be certain colors because of their ability to reflect, absorb, or transmit light, which we perceive as color. Our eyes are sensitive enough to perceive thousands of different colors in the spectrum of visible light--including many colors that cannot be displayed on a color monitor or printed on a commercial printing press. C olo r a nd C om m e rc ial P rin tin g : T h e p ro p erties o f co lo r Document window Saving a document FrameMaker 7.0 allows you to save files in a variety of formats. For this lesson, you will save files as .fm, which will save them as standard FrameMaker 7.0 formatted files. To save the file, choose File > Save As, enter the filename Sample1.fm, and click Save. You'll rename and save the documents you use in the lessons so that you can return to the unchanged originals, if you wish, without recopying them from the CD-ROM. It's good practice to save new documents when you create them, and to save frequently when you're editing documents. 16 LESSON 1 Working with FrameMaker 7.0 Documents You may want to specify a different file type. Choose File > Save As. The Format pop-up menu allows you to save a file in the following formats, among others: · (FrameMaker 6.0) Saves the FrameMaker 7.0 document as a 6.0 document that you can open and edit in FrameMaker 6.0. · (MIF) Creates a text file containing FrameMaker statements that describe all text and graphics. It is a good idea to save the MIF file under a different name. (For example, add a .mif extension to the name.) · (XML) Creates an Extensible Markup Language (XML) document that can be used for data exchange and viewed on the World Wide Web. · (PDF) Creates a Portable Document Format (PDF) file that can be viewed in Adobe Acrobat and other applications that support PDF files. Adjusting your view Several controls and guides appear around the edge of the document window. The window also contains text symbols, such as the end-of-paragraph symbol ( ), and a dotted border around the editable part of the document. You can use the top ruler to set paragraph indents and tabs. Top ruler ADOBE FRAMEMAKER 7.0 17 Classroom in a Book You can use the formatting bar to format text. When the formatting bar is visible, it appears below the menu bar (Windows) or below the document window's title bar (Mac OS and UNIX). Formatting bar in Windows You can also display the QuickAccess bar by choosing View > QuickAccess Bar. This contains shortcuts to commonly used commands. QuickAccess bar The status bar at the bottom of the window contains information about the document and controls for zooming and for moving through the document. Status bar Right now, you're just looking at the document, so you'll hide the formatting bar, the rulers, and the QuickAccess bar (if it's visible). You'll also adjust the window size and use a command in a context-sensitive pop-up menu to turn off the text symbols. 1 If the formatting bar is visible, do one of the following to hide it: · (Windows) Choose View > Formatting Bar. · (Mac OS and UNIX) Click the formatting bar toggle on the left side of the format-ting bar. Formatting bar toggle 2 Choose View > Rulers to hide the rulers. 3 If the QuickAccess bar is visible, do one of the following to hide it: · (Windows) Choose View > QuickAccess Bar. · (Mac OS) Click the close box. · (UNIX) Put the pointer on the bar and press Control+c. 18 LESSON 1 Working with FrameMaker 7.0 Documents Because you hid the rulers, the document window may now be larger than the page. If so, you'll change the window size to fit the page dimensions. 4 If the document window is wider or taller than the page it contains (that is, if you see a gray or black area at the right side of the window, or the top of page 2 at the bottom of the window), choose Fit Window to Page from the Zoom pop-up menu ( ) in the status bar. Zoom pop-up menu To see how the document looks without the text symbols, turn them off. You could do this by using the Text Symbols command on the View menu, but instead you'll use the same command on a context menu (a pop-up menu that contains commands that depend on the location of the pointer). 5 In the page margin (away from text), do one of the following: · (Windows and UNIX) Right-click and choose Text Symbols from the pop-up menu. ADOBE FRAMEMAKER 7.0 19 Classroom in a Book · (Mac OS) Control-click and choose Text Symbols from the pop-up menu. 1 Chapter 1: Color and Commercial Printing When you create a multi-color publication, you want the colors in the final printed piece to match your expectations as closely as possible. To accomplish this, you need three things: a clear understanding of color and how it s displayed and printed on different devices, knowledge of the commercial printing process, and close communication with your commercial printer. This chapter presents fundamental color and printing concepts, defines printing terminology, and introduces new technologies. We also recommend browsing in your local library, bookstore, or graphic arts supply store for books on graphic arts and commercial printing. The more you know about printing color, the better you can When the pointer is in the page margin, the context menu contains commands that can apply to the document as a whole. Different commands appear when the pointer is over text, a graphic, a table, and so on. Looking at the pages FrameMaker 7.0 documents are WYSIWYG, so they appear the same on-screen as in print. You work on pages whose page numbers, margins, headers, and footers are always visible. You add or edit contents in a text frame, marked by a rectangular dotted border in the document window. You don't need to edit the headers and footers as you work; the headers and footers--and the entire page design--are usually set up in a template. FrameMaker 7.0 adds pages and adjusts the header and footer text for you as you work. 20 LESSON 1 Working with FrameMaker 7.0 Documents 1 A Chapter 1: Color and Commercial Printing When you create a multi-color publication, you want the colors in the final printed piece to match your expectations as closely as possible. To accomplish this, you need three things: a clear understanding of color and how it's displayed and printed on different devices, knowledge of the commercial printing process, and close communication with your commercial printer. This chapter presents fundamental color and printing concepts, defines printing terminology, and introduces new technologies. We also recommend browsing in your local library, bookstore, or graphic arts supply store for books on graphic arts and commercial printing. The more you know about printing color, the better you can prepare your publication. B The properties of color Objects appear to be certain colors because of their ability to reflect, absorb, or transmit light, which we perceive as color. Our eyes are sensitive enough to perceive thousands of different colors in the spectrum of visible light--including many colors that cannot be displayed on a color monitor or printed on a commercial printing press. C o lor a nd C om m e rc ial P rin tin g: T h e p ro p erties o f co lo r C A. Page number in header B. Text frame C. Page footer Next, you'll take a quick look at a few pages of the document. 1 In the status bar, click the Next Page button ( ) to display page 2 of the document. C o l o r a n d C o mm er ci a l Pr i n t i n g : T h e p r o p e r t i e s o f c o l or Notice that the page number, which was at the top right of page 1, appears at the top left of this page. (You may need to scroll up to see the page number.) 2 Click the Next Page button three more times to display page 5. Notice that the text in the page footer changes to reflect the first-level heading on the page (the heading Printing terminology). You may need to scroll down to see the page footer. Note: If the page footer is "greeked" and appears as a gray bar rather than as text, click the Zoom In button ( ) in the status bar until the footer appears as text. The text frame is split into two areas: · The area on the left is set up for side heads--headings that stand to one side of the body text. · The area on the right is for body text. ADOBE FRAMEMAKER 7.0 21 Classroom in a Book The first-level headings straddle both areas. A B 5 available on a video monitor may not be printable on a press. Printing terminology You'll find printing technology easier to understand if you're familiar with the printing terminology discussed on the next few pages. C Continuous-tone art An original photograph, drawing, or painting is called continuous-tone art. If you look closely at continuoustone art, you will see that it consists of shades of gray or color that blend smoothly. Scanned images that contain a range of color tones are called continuous-tone images. Halftone screens To reproduce continuous-tone images and process colors on a commercial printing press, the image or color must be broken into a series of dots of various sizes and colors, called a halftone screen. Black dots are used to re-create black-and-white images. Cyan, magenta, yellow, and black dots are printed at different screen angles to re-create color images on the press. The four colored dots form a rosette pattern when correctly registered. When printed, small halftone dots make up lighter areas of an image while larger halftone dots make up A. Side-head area B. Body-text area C. First-level heading straddles both areas Even though the headings and the body text appear in different areas, they're all part of a single text flow that begins on page 1 and continues to the end of the document. You can create a document that contains several independent text flows (such as a newsletter), but most FrameMaker 7.0 documents have just one main flow. Next, you'll select some text to see how the text flows through the document. 3 Place the pointer on the text in the first paragraph on page 5. (If you had to scroll down to see the footer, you may need to scroll up to see the first paragraph.) Then press the mouse button and drag slowly downward without releasing it. 22 LESSON 1 Working with FrameMaker 7.0 Documents 5 available on a video monitor may not be printable on a press. Printing terminology You'll find printing technology easier to understand if you're familiar with the printing terminology discussed on the next few pages. Continuous-tone art An original photograph, drawing, or painting is called continuous-tone art. If you look closely at continuoustone art, you will see that it consists of shades of gray or color that blend smoothly. Scanned images that contain a range of color tones are called continuous-tone images. Halftone screens To reproduce continuous-tone images and process colors on a commercial printing press, the image or color must be broken into a series of dots of various sizes and colors, called a halftone screen. Black dots are used to re-create black-and-white images. Cyan, magenta, yellow, and black dots are printed at different screen angles to re-create color images on the press. The four colored dots form a rosette pattern when correctly registered. When printed, small halftone dots make up lighter areas of an image while larger halftone dots make up Text is selected as you drag. 4 Continue dragging downward until the pointer moves into the status bar. The document scrolls downward to page 6, and the text continues to be selected. The graphic at the top of the text frame is also selected. sizes and colors, called a halftone screen. Black dots are used to re-create black-and-white images. Cyan, magenta, yellow, and black dots are printed at different screen angles to re-create color images on the press. The four colored dots form a rosette pattern when correctly registered. When printed, small halftone dots make up lighter areas of an image while larger halftone dots make up dark or color saturated areas. Color and Commercial Printing: Printing terminology 6 Process screens at different angles. Spot colors and tints. Spot colors and tints are printed with premixed inks on a printing press. (You can choose from among hundreds of different spot-color inks.) Each spot color is reproduced using a single printing plate. Selection crosses the page boundary. 5 Release the mouse button. 6 Click anywhere on the page to deselect everything. 7 To return to page 1, click the Page Status area in the status bar.

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