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User manual ANTARES AUTO TUNE 3
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User guide ANTARES AUTO TUNE 3
Detailed instructions for use are in the User's Guide. ©2001 Antares Audio Technologies. All Rights Reserved. Antares Audio Technologies 231 Technology Circle Scotts Valley, California 95066 USA voice: (831) 461 7800 fax: (831) 461 7801 service: (831) 461 7814 web: www.antarestech.com Printed in USA ii Rev 1.0-02/01
The Obligatory Legal Mumbo-Jumbo
The Antares Auto-Tune 3 software and this User's Manual are protected by copyright law. Making copies, adaptations, or derivative works without the prior written authorization of Antares Audio Technologies, is prohibited by law and constitutes a punishable violation of the law. Antares Audio Technologies retains all ownership rights to the Auto-Tune 3 software and its documentation. Use of Auto-Tune 3 is limited by the following license agreement. Please carefully read all the terms and conditions of this license agreement. At the time of installation of the Auto-Tune 3 software you will be presented with a copy of the agreement and asked whether or not you agree to it. Continuing with the installation process beyond that point constitutes such agreement.
Auto-Tune 3 License Agreement
Antares Audio Technologies grants you a non-transferable, nonexclusive license to use Auto-Tune 3 under the terms and conditions stated in this agreement. Use of Auto-Tune 3 indicates your agreement to the following terms and conditions.
License
You may: 1. Use Auto-Tune 3 on only one computer. You may not: 1. Make copies of Auto-Tune 3 or of the user manual in whole or in part except as expressly provided for in this agreement. Your right to copy Auto-Tune 3 and the user manual is limited by copyright law. Making copies, verbal or media translations, adaptations, derivative works, or telecommunication data transmission of Auto-Tune 3 without prior written authorization of Antares, is prohibited by law and constitutes a punishable violation of the law. 2. Make alteration or modifications to Auto-Tune 3 (or any copy) or disassemble or de-compile Auto-Tune 3 (or any copy), or attempt to discover the source code of Auto-Tune 3. 3. Sub-license, lease, lend, rent, or grant other rights in all or any portion of Auto-Tune 3 (or any copy) to others.
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Term of the Agreement
This agreement is effective until terminated by you or Antares. You may terminate the agreement at any time by notifying Antares and destroying all copies of the manual, and erasing Auto-Tune 3 from all machine-readable media, whether on-line or on archival copies. In the event of breach of any of the terms of this agreement, you shall pay the attorney's fees of Antares that are reasonably necessary to enforce the agreement plus resulting damages.
Limited Warranty and Disclaimer
AUTO-TUNE 3 AND ACCOMPANYING MATERIALS ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Antares Audio Technologies does not warrant that the functions contained in the program will meet your requirements. The entire risk as to the use, quality, and performance of Auto-Tune 3 is with you. SOME JURISDICTIONS DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
Limitation of Liability
IN NO EVENT WILL ANTARES BE LIABLE FOR ANY DAMAGES, INCLUDING LOSS OF DATA, LOST PROFITS OR OTHER SPECIAL, INCIDENTAL, CONSEQUENTIAL OR INDIRECT DAMAGES ARISING FROM THE USE OF AUTO-TUNE 3 OR ACCOMPANYING MATERIALS. THIS LIMITATION WILL APPLY EVEN IF ANTARES OR ITS AUTHORIZED AGENT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. YOU ACKNOWLEDGE THAT THE LICENSE FEE REFLECTS THIS ALLOCATION OF RISK. SOME JURISDICTIONS DO NOT ALLOW LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. Whew! Now that that's over, let's get on to the good stuff.
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Contents
Getting Started
Chapter 1
What's New in Auto-Tune 3 Installing Auto-Tune 3 Authorizing Auto-Tune 3 Technical Support 2 3 4 5
Introducing Auto-Tune 3 Chapter 2
Some background A little bit about pitch Some pitch terminology How Auto-Tune 3 detects pitch How Auto-Tune 3 corrects pitch Automatic Mode Graphical Mode 6 7 8 9 10 10 13
Auto-Tune 3 Controls
Chapter 3
Common Controls Sample Rate Display Input Type Correction Mode Select Pitch Reference Bypass Automatic Mode Controls Knobs Key Selection Scale Selection The Scales The Edit Scale Display 15 15 16 16 16 17 17 17 17 18 18 20
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Bypass Remove Cents Set Major/Minor Scale Target Notes via MIDI Learn Scale from MIDI Scale Detune Retune Speed Tracking the Vibato Section The Pitch Change Indicator Graphical Mode Controls The Playback Controls The Pitch Graph Display The Graphical Tools Tracking Retune Speed The Use Cursor Button
21 21 22 23 23 24 25 26 26 27 28 29 29 31 32 37 38 39
Auto-Tune 3 Tutorial
Chapter 4
Tutorial 1: Automatic Mode Tutorial 2: Graphical Mode Tutorial 3: Precision Tutorial 4: The Make Curve Function Tutorial 5: The Make Auto Function 40 42 44 45 48
Creative Applications
Chapter 5 Index
51 52
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Welcome!
On behalf of everyone at Antares Audio Technologies, we'd like to offer both our thanks and congratulations on your decision to purchase AutoTune 3, the most powerful intonation correction tool in the world. Before you proceed any farther, we'd like to strongly encourage you to register and authorize your copy of Auto-Tune 3. (You can skip ahead to the Authorization and Installation instructions on page 4. We'll wait.) Also, if you're planning on discarding that lovely Auto-Tune 3 box, it's probably a good idea to write down the serial number that appears on the bottom of the box for future reference. (The inside cover of this manual would be a good place.) As an Auto-Tune 3 owner, you are entitled to receive notification of any software upgrades, technical support, and advance announcements of upcoming products. But we can't send you stuff unless we know who and where you are. So please, register. At Antares, we are committed to excellence in quality, customer service, and technological innovation. With your purchase of Auto-Tune 3, you have created a relationship with Antares which we hope will be long and gratifying. Let us know what you think. You can count on us to listen. Again, thanks. The Whole Antares Crew
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Chapter 1: Getting Started
What's New in Auto-Tune 3
If you are upgrading from a previous version of Auto-Tune, you will find that most all of what you're already doing will continue to work in AutoTune 3, only better. The following are the key new features that have been added in AutoTune 3: · A revised core pitch detection algorithm that greatly improves pitch detection reliability in both Automatic and Graphical Modes. · "Source Specific" pitch detection and correction algorithms. Choices include Soprano Voice, Alto/Tenor Voice, Low Male Voice, Instrument, and Bass Instrument. Matching the appropriate algorithm to the input results in even faster and more accurate pitch detection and correction. · Phase-coherent pitch correction of stereo tracks. · A Bass Mode that lowers the lowest detectable frequency by about one octave to 25Hz. Since the lowest E string on a bass guitar is approximately 41Hz, Bass Mode allows the user to apply pitch correction to fretless bass lines as well as other low bass range instruments. · The ability to set target pitches in real-time via MIDI from a keyboard or sequencer track. · A new Make Scale From MIDI function for occasions when it is not clear exactly what key a melody line is in, or where the line has too many accidentals to fit comfortably into a conventional scale. For those occasions, the Make Scale From MIDI function allows you to simply play the line from a MIDI keyboard or sequencer and let Auto-Tune 3 construct a custom scale containing only those notes that appear in the line. · High sample rate (88.2kHz, 96kHz) compatibility (depends upon host application and audio hardware support). · Enhanced MIX chip usage efficiency for more instantiations per MIX chip (TDM only)
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· An AudioSuite version (TDM only). · A spiffy new user interface.
How To Use This Manual
Auto-Tune 3 has a very friendly user-interface and is extraordinarily easy to use. However, because Auto-Tune 3 does things that have never been done before, a few aspects of the user-interface may not be immediately obvious. You should read either Chapter 3, Auto-Tune 3 Controls, or Chapter 4, Auto-Tune 3 Tutorial, to learn the essential information you will need to operate Auto-Tune 3.
The Contents Of This Manual
Chapter 1: Getting Started The chapter you are reading. Chapter 2: Introducing Auto-Tune 3 This chapter explains basic facts about pitch and how Auto-Tune 3 functions to correct pitch errors. The basic functionality of Auto-Tune 3 is discussed, and information you need in order to use it effectively is provided. Chapter 3: Auto-Tune 3 Controls This chapter is reference information for all of the controls used in the Auto-Tune 3 interface. Much of the information in this chapter is also presented in Chapter 4, however some of the less important controls are only explained in Chapter 3. Chapter 4: Auto-Tune 3 Tutorial This chapter introduces you to details of how Auto-Tune 3 works by guiding you through several tutorials. The tutorials will give you insight into how and when to use each of Auto-Tune 3's key functions. Chapter 5: Creative Applications for Auto-Tune 3 Some cool, but not-so-obvious stuff you can do with Auto-Tune 3.
Installing Auto-Tune 3
Instructions for installing Auto-Tune 3 for your specific plug-in format are located in the Auto-Tune 3 Read Me file that accompanies the plug-in. This file may also contain any last-minute Auto-Tune 3 information that didn't make it into this manual. Auto-Tune 3 is designed to work with a wide variety of digital audio applications. Please refer to your host application's user manual for more information on installing and using plug-ins.
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Authorizing Auto-Tune 3
Authorization (the process by which this software is allowed to run on your computer) is accomplished by a technique called "Challenge/Response." Basically, the first time you launch this software you will be presented with a string of words (the Challenge) and will be asked to enter another string of words (the Response). Note: When initially installed, this software will run for ten days without authorization. So even if you can't authorize it right away you can still use your software in the meantime. (During this period, click the "Try It" button whenever you are presented with the Trial Period screen at launch.) But don't procrastinate too long. After those ten days are up, you will no longer be able to launch this software until the correct Response is entered.
Challenge/Response Authorization:
If you have internet access, you can authorize your software using our automated web form by doing the following: · Access Challenge/Response authorization by pressing "Next" at the Trial Period screen. This will take you to the iLok screen. Be sure to uncheck the box that says "Use my iLok key" and then press "Next" to access the Challenge screen. The Challenge screen displays the Challenge string. To receive the appropriate Response you will need to provide us with both the Challenge string and the Registration Code that was included on the yellow card in your software package (if you bought a retail package) or supplied with your download. · To obtain your Response, have your Registration Code and Challenge string at hand. (If you will be accessing the web from the same computer that will be running your software, you can press "Copy Challenge" at the Challenge screen and then simply paste the Challenge into the appropriate field on the web page below.) · Point your web browser to: http://www.antarestech.com/register/ and simply follow the directions there. (Be extremely careful to enter the Registration Code and Challenge string accurately.) You will receive your Response, which you should carefully copy into the appropriate field on Auto-Tune 3's Challenge/Response screen. You should also copy the Response in a safe place - like the inside front cover of this manual -- so that you can refer to it if it is ever necessary to reinstall your software.
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If, for some reason, you do not have access to the web but do have email, copy and paste your Challenge string and Registration Code into an email along with your name and the product name (e.g., Auto-Tune 3 for MAS), and send it to: register@antarestech.com. You will receive your Response by return email, typically within one working day (unless you have registered on a weekend, in which case you should receive it the following Tuesday). If you do not have access to the web or email, fax your Challenge string along with your Registration Code to us at 831.461.7801. Be sure to include your fax number. We will fax the Response string back to you at that number.
Technical Support
In the unlikely event that you experience a problem using Auto-Tune 3, try the following: 1. Make another quick scan through this manual. Who knows? You may have stumbled onto some feature that you didn't notice the first time through. 2. Check our web page for tips, techniques, or any late-breaking information: http://www.antarestech.com 3. Call your local Antares dealer. 4. Email our tech support department by pointing your web browser to: http://www.antarestech.com/support/etech.shtml and filling in the form there. 5. Call us at (831) 461-7814 Monday through Friday between 9am and 5pm USA Pacific Standard Time. For options 3, 4, or 5, please be prepared to provide the Registration Code of your copy of Auto-Tune 3.
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Chapter 2: Introducing Auto-Tune 3
Some background
In 1997, Antares Audio Technologies first introduced the ground-breaking Auto-Tune Pitch Correcting Plug-In. Auto-Tune was a tool that actually corrected the pitch of vocals and other solo instruments, in real time, without distortion or artifacts, while preserving all of the expressive nuance of the original performance. Recording Magazine called AutoTune a "holy grail of recording." And went on to say, "Bottom line, AutoTune is amazing... Everyone with a Mac should have this program." (In fact, we know of quite a few people back then who bought kilo-buck ProToolsTM systems just to be able to run Auto-Tune. ) In the intervening years, Auto-Tune has become available for most every major plug-in format and has established itself as the worldwide standard in professional pitch correction. Today, it's used daily by thousands of audio professionals to save studio and editing time, ease the frustration of endless retakes, save that otherwise once-in-a-lifetime performance, or even to create unique special effects. Now, never content to leave a good thing alone, Antares has created Auto-Tune 3. Preserving the great sound quality, transparent processing, and ease of use of Auto-Tune, Auto-Tune 3 adds significant new features as well as a spiffy new user interface.
So what exactly is Auto-Tune 3?
Auto-Tune 3 is a precision tool for correcting intonation errors or creatively modifying the intonation of a performance. Auto-Tune 3 employs state-of-the-art digital signal processing algorithms (many, interestingly enough, drawn from the geophysical industry) to continuously detect the pitch of a periodic input signal (typically a solo voice or instrument) and instantly and seamlessly change it to a desired pitch (defined by any of a number of user-programmable scales or through the use of graphical editing tools.).
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To take maximum advantage of the power of Auto-Tune 3, you should have a basic understanding of pitch and how Auto-Tune 3 functions to correct pitch errors. This chapter presents basic terminology and introduces Auto-Tune 3's operating paradigm, giving you information you need to use it effectively.
A little bit about pitch
Pitch is typically associated with our perception of the "highness" or "lowness" of a particular sound. Our perception of pitch ranges from the very general (the high pitch of hissing steam, the low pitch of the rumble of an earthquake) to the very specific (the exact pitch of a solo singer or violinist). There is, of course, a wide range of variation in the middle. A symphony orchestra playing a scale in unison, for example, results in an extremely complex waveform, yet you are still able to easily sense the pitch. The vocalists and the solo instruments that Auto-Tune 3 is designed to process have a very clearly defined quality of pitch. The sound-generating mechanism of these sources is a vibrating element (vocal chords, a string, an air column, etc.). The sound that is thus generated can be graphically represented as a waveform (a graph of the sound's pressure over time) that is periodic. This means that each cycle of waveform repeats itself fairly exactly, as in the periodic waveform shown in the diagram below:
Because of its periodic nature, this sound's pitch can be easily identified and processed by Auto-Tune 3. Other sounds are more complex. This waveform:
is of a violin section playing a single note in unison. Our ears still sense a specific pitch, but the waveform does not repeat itself. This waveform is a summation of a number of individually periodic violins. The summation is non-periodic because the individual violins are slightly out of tune with respect to one another. Because of this lack of periodicity, Auto-Tune 3 would not be able to process this sound.
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Some pitch terminology
The pitch of a periodic waveform is defined as the number of times the periodic element repeats in one second. This is measured in Hertz (abbreviated Hz.). For example, the pitch of A3 (the A above middle C on a piano) is traditionally 440Hz (although that standard varies by a few Hz. in various parts of the world). Pitches are often described relative to one another as intervals, or ratios of frequency. For example, two pitches are said to be one octave apart if their frequencies differ by a factor of two. Pitch ratios are measured in units called cents. There are 1200 cents per octave. For example, two tones that are 2400 cents apart are two octaves apart. The traditional twelvetone Equal Tempered Scale that is used (or rather approximated) in 99.9% of all Western tonal music consists of tones that are, by definition, 100 cents apart. This interval of 100 cents is called a semitone. The twelve equally-spaced tones of the Equal Tempered Scale happen to contain a number of intervals that approximate integer ratios in pitch. The following table shows these approximations:
INTERVAL CENTS NEARBY RATIO RATIO IN CENTS
minor second major second minor third major third perfect fourth tritone perfect fifth minor sixth major sixth minor seventh major seventh octave
100 200 300 400 500 600 700 800 900 1000 1100 1200
16/15 9/8 6/5 5/4 4/3
111.75 203.91 315.64 386.31 498.04
3/2 8/5 5/3 16/9 15/8 2
701.65 813.69 884.36 996.09 1088.27 1200.00
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As you can see, the intervals in the Equal Tempered Scale are NOT equal to the harmonious integer ratios. Rather, the Equal Tempered Scale is a compromise. It became widely used because once a harpsichord or piano is tuned to that scale, any composition in any key could be played and no one chord would sound better or worse than that same chord in another key.
How Auto-Tune 3 detects pitch
In order for Auto-Tune 3 to automatically correct pitch, it must first detect the pitch of the input sound. Calculating the pitch of a periodic waveform is a straighforward process. Simply measure the time between repetitions of the waveform. Divide this time into one, and you have the frequency in Hertz. Auto-Tune 3 does exactly this: It looks for a periodically repeating waveform and calculates the time interval between repetitions. The pitch detection algorithm in Auto-Tune 3 is virtually instantaneous. It can recognize the repetition in a periodic sound within a few cycles. This usually occurs before the sound has sufficient amplitude to be heard. Used in combination with a slight processing delay (typically about 1 to 10 milliseconds), the output pitch can be detected and corrected without artifacts in a seamless and continuous fashion. (Although it must be kept in mind that some plug-in protocols introduce a certain amount of inherent and unpredictable delay that depends largely on what else your CPU is doing at the time.) Auto-Tune 3 was designed to detect and correct pitches up to the pitch C6. (If the input pitch is higher than C6, Auto-Tune 3 will occasionally interpret the pitch an octave lower. This is because it interprets a two cycle repetition as a one cycle repetition.) On the low end, Auto-Tune 3 will detect pitches as low as 25Hz (when the Bass Instrument Input Type is selected). This range of pitches allows intonation correction to be performed on virtually all vocals and instruments. Of course, Auto-Tune 3 will not detect pitch when the input waveform is not periodic. As demonstrated above, Auto-Tune 3 will fail to tune up even a unison violin section. But this can also occasionally be a problem with solo voice and solo instruments as well. Consider, for example, an exceptionally breathy voice, or a voice recorded in an unavoidably noisy environment. The added signal is non-periodic, and Auto-Tune 3 will have difficulty determining the pitch of the composite (voice + noise) sound. Luckily, there is a control (the Tracking control, discussed in Chapter 3) that will let Auto-Tune 3 be a bit more casual about what it considers "periodic." Experimenting with this setting will often allow Auto-Tune 3 to track even noisy signals.
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How Auto-Tune 3 corrects pitch
Auto-Tune 3 provides two separate and distinct ways to approach pitch correction: Automatic Mode and Graphical Mode. The basic functionality of each is described below.
Automatic Mode
Auto-Tune 3's Automatic Mode works by continuously tracking the pitch of an input sound and comparing it to a user-defined scale. The scale tone closest to the input is continuously identified. If the input pitch exactly matches the scale tone, no correction is applied. If the input pitch varies from the desired scale tone, an output pitch is generated which is closer to the scale tone than the input pitch. (The exact amount of correction is controlled by the Retune Speed parameter, described below and in Chapter 3.)
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Scales
The heart of Automatic Mode pitch correction is the Scale. Auto-Tune 3 lets you choose from major, minor, chromatic or 26 historical, ethnic and microtonal scales. Individual scale notes can be bypassed, resulting in no pitch correction when the input is near those notes. Individual scale notes can also be removed, allowing a wider range of pitch correction for neighboring pitches. The scale can be de-tuned, allowing pitch correction to any pitch center. For added flexibility, you can also select the target pitches in real time via MIDI from a MIDI keyboard or a pre-recorded sequencer track.
Retune Speed
Auto-Tune 3 also gives you control over how rapidly, in time, the pitch adjustment is made toward the scale tone. This is set with the Retune Speed control (see Chapter 3 for more details). · Fast Speed settings are appropriate for short duration notes and for mechanical instruments, like an oboe or clarinet, whose pitch typically changes almost instantly. A fast enough setting will also minimize or completely remove a vibrato, as well as produce the infamous "Cher effect." · Slow Speed settings, on the other hand, are appropriate for longer notes where you want expressive pitch gestures (like vibrato) to come through at the output and for vocal and instrumental styles that are typified by gradual slides (portamento) between pitches. An appropriately selected slow setting can leave expressive gestures intact while moving the average pitch to the correct tonal center.
Vibrato
Auto-Tune 3 can also apply a vibrato to the input sound. You can program the vibrato depth, vibrato rate and the onset delay of the vibrato. You can also choose the shape of the pitch variation in the vibrato (sine, square or sawtooth). By combining a fast Retune Speed setting with Auto-Tune 3's Vibrato settings, you can even remove a performer's own vibrato and replace it with Auto-Tune 3's programmed vibrato, all in real time. Also, unusual combinations of Vibrato Waveform, Rate and Depth settings can be used for some interesting special effects.
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An Example of Automatic Mode Correction
As an example, consider this before-and-after graphic representation of the pitch of a vocal phrase that contains both vibrato and expressive gestures.
CORRECTED BY AUTO-TUNE 3 D3
C3 ORIGINAL PERFORMANCE
B2 10.0 10.5 11.0
In the original performance, we can see that although the final note should be centered around D, the vocalist allowed the tail of the note to fall nearly three semitones flat. The "after" plot is the result of passing this phrase through Auto-Tune 3's Automatic Mode programmed to a D Major Scale (with C # and B set to "Remove") and a Retune Speed setting of 25. That Retune Speed causes the pitch center to be moved to D, while still retaining the vibrato and expressive gestures. (Setting C # and B to "Remove" is necessary to keep Auto-Tune 3 from trying to correct the seriously flat tail of the last note to those pitches. See Chapter 3 for more details.)
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Graphical Mode
The Graphical Mode is similar to the Automatic Mode in that it also continuously tracks the pitch of the incoming sound and modifies the output pitch to be closer to a desired pitch. But in the Graphical Mode, the desired pitch is not a predefined scale tone, but rather is a graphical representation of your desired pitch. As in Automatic Mode, the rate of change towards the desired pitch is controlled by the Retune control. The key feature of Graphical Mode is the Pitch Graph display. On this display, the vertical axis represents pitch (with higher notes towards the top) while the horizontal axis represents time. The red curve represents the original pitch contour of the input track, while the desired target pitch or pitch contour is indicated in yellow.
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The horizontal grid lines represent scale pitches. The key annotation, scale name, scale pitches and Scale Detune value are those defined in the Automatic Mode. They do not affect the computations of the Graphical Mode in any way. They are merely a reference to guide you in setting the target pitches. If you wish to change them, you can select the Automatic Mode and change the Key pop-up, Scale pop-up, or the Scale Detune setting, respectively. (Changing the Scale Detune setting will also result in the scale pitch graph lines moving up or down relative to the tracked pitch.) Then, return to Graphical Mode. The Graphical Mode also includes the Envelope Graph, which displays the amplitude (loudness) envelope of the sound whose pitch is shown in the Pitch Graph. The horizontal scale of this graph will either 1) show the envelope of the entire extent of the pitch-detected sound or 2) align with the horizontal scale and position of the Pitch Graph above it. In Graphical Mode, you can draw the desired target pitches using line and curve drawing tools. Complete image scaling and scrolling controls are provided. A graphical editor allows easy editing, including cut, copy and paste functions. The basic steps you will perform in Graphical Mode are: · In your host application, select some sound for processing. · Bring up Auto-Tune 3. Set the buffer length for at least the number of seconds from the beginning of the track to the end of the audio you are going to tune. Press the Track Pitch button, then play back the sound. The pitch will be detected and then displayed in the Pitch Graph as a red curve. · Create a target pitch function using the graphical tools and adjust the Retune Speed for the desired effect. · Press Correct Pitch and play back the sound. The pitch will be corrected as specified.
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Chapter 3: Auto-Tune 3 Controls
This chapter is a reference for all of the controls used in the Auto-Tune 3 interface. This chapter describes the function of each control. How these controls are used together for intonation correction is demonstrated in Chapter 4, Auto-Tune 3 Tutorial. Much of the information in this chapter is also presented in Chapter 4. However, a few of the less commonly used controls are only explained here.
Common Controls
The following controls and displays are visible regardless of which operating mode is selected. Their settings affect both Automatic and Graphical Modes.
Sample Rate Display
This display indicates the sample rate of the current audio file as reported to Auto-Tune 3 by the host application. Note: Auto-Tune 3 is high sample rate compatible. If your host application and audio hardware are capable of dealing with 88.2 kHz and 96 kHz files, Auto-Tune 3 will process them correctly. However, it's important to remember that high sample rate files require twice the DSP power of 44.1 kHz and 48 kHz files, so the number of possible simultaneous Auto-Tune 3 instantiations will be halved. Another Note: If you are using external A/D converters with independently selectable sample rates, it can be possible to establish a mismatch between the actual conversion sample rate and what the host application thinks is the sample rate. If this happens, Auto-Tune 3 will appear to be correcting pitch to the "wrong" key. If this seems to be happening, check to be sure that your converter sample rate and your host application sample rate (as displayed by Auto-Tune 3) match.
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Input Type
As a result of Antares research into the unique characteristics of various types of audio signals, Auto-Tune 3 offers a selection of optimized processing algorithms for the most commonly pitch-corrected inputs. Choices include Soprano Voice, Alto/Tenor Voice, Low Male Voice, Instrument, and Bass Instrument. Matching the appropriate algorithm to the input results in even faster and more accurate pitch detection and correction. To select the desired Input Type, click on the Input Type pop-up and then select the desired type from the pop-up list. Note: Choosing the wrong Input Type (or just forgetting to set it at all) can result in compromised performance. Pay attention. Another Note: When any Input Type other than Bass Instrument is selected, Auto-Tune 3 is reliably able to detect pitches down to A0 (55Hz). Selecting Bass Instrument lowers the lowest detectable frequency by about one octave to 25Hz. Since the lowest E string on a bass guitar is approximately 41Hz, Bass Instrument (as its name so ably implies) allows you to apply pitch correction to those pesky fretless bass lines as well as other low bass range instruments. However, when Bass Instrument is selected, pitches above A4 may be incorrectly tuned by a perfect fifth, so be sure to select Bass Instrument only when correcting bass range tracks.
Correction Mode
Click the appropriate button to select either Automatic or Graphical Mode.
Select Pitch Reference
Auto-Tune 3 provides the ability to pitch correct stereo tracks while maintaining the tracks' phase coherence. (Refer to your host application's manual for instructions on assigning a plug-in to a stereo track.) Click the appropriate button to select which of the two stereo tracks (left or right) Auto-Tune 3 will use as a pitch reference. Note: If there is a marked difference in the two tracks, pick the cleanest, most isolated track. For example, if one track is a close mic'd vocal while the other is mic'd from farther away for ambience, or is heavily processed, select the close mic'd track.
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Another Note: Auto-Tune 3 will only pitch correct true stereo tracks. If the second track (i.e., the track not selected as a pitch reference) is simply an independent unrelated track, unpredictable (and potentially unpleasant) sounds may result. On the other hand, something interesting might happen. You never know.
Bypass
Auto-Tune 3 does not include a dedicated Bypass control as that function is typically provided by the host application's plug-in interface. However, it is worth noting that Auto-Tune 3 is designed such that switching the bypass state will not cause any audio artifacts. It can safely be used in performance or in the middle of a recorded track.
Automatic Mode Controls
Knobs
All of Auto-Tune 3's continuous parameters are represented as knobs. To "turn" a knob, position the cursor over the desired knob, press and hold the left mouse button (or the only mouse button, if you're using a one-button mouse) and move the cursor up to turn the knob clockwise or down to turn the knob counterclockwise. The current value of each parameter appears in its associated numeric display. Double-clicking on a knob will return it to its default value. In some host applications, Command/Control clicking on a knob will also reset it to default (see the Auto-Tune 3 Read Me and/or your host application manual for details).
Key Selection
To select the desired key, click on the Key pop-up and then select the desired note from the pop-up list. This determines the pitch of the first note of the scale according to the standard A3 = 440 Hertz.
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Scale Selection
To select a scale, click on the Scale pop-up and then select the desired scale from the pop-up list.
Note: To avoid having to deal with scales containing those annoying double flats, double sharps and notes like Cb, E#, Fb and B#, Auto-Tune 3 will automatically choose the simpler of two enharmonically equivalent scales. For example, if you select Db Major, the Edit Scale Display will duly display the Db Major scale. However, if you then go to the Scale selection pop-up and select Minor, the Key will automatically be changed to C# and the Edit Scale Display will, in fact, display the much friendlier C# Minor scale. This will also be reflected on the Pitch Graph Display in the Graphical Mode.
The Scales
Auto-Tune 3 comes with 29 preprogrammed scales. The first three scales are equal tempered. These are the ubiquitous scales typically found in Western tonal music. The other scales are historical, ethnic, and microtonal scales. An in-depth discussion of these scales and their history is beyond the scope of this manual. The interested reader will find more information in Tuning In -- Microtonality In Electronic Music by Scott R. Wilkinson, published by Hal Leonard Books. The following is a brief synopsis of the scales: Modern equal temperament: · major: a seven-tone equal tempered major scale. · minor: a seven-tone equal tempered minor scale. · Equal Tempered chrom.: a twelve-tone equal tempered chromatic scale. Historical tunings: · Ling Lun: a twelve-tone scale dating from 2700 B.C. China. · Scholar's Lute: a seven-tone scale dating from 300 B.C. China. · Greek diatonic genus: a seven-tone scale from ancient Greece. · Greek chromatic genus: a seven-tone scale from ancient Greece. · Greek enharmonic genus: a seven-tone scale from ancient Greece. · Pythagorean: a twelve-tone scale dating from 600 B.C. Greece. This scale is derived by tuning twelve pure perfect fifths upward and adjusting the octaves downward. This leads to some pure intervals and some very impure intervals.
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· Just (major chromatic): a twelve-tone scale. Just intonation tunes the most frequently used intervals to be pure (integer ratios in frequency). These tunings depend on the mode (major or minor) and the key. This scale is tuned for major mode. · Just (minor chromatic): (See Just (major chromatic), above) · Meantone chrom.: a twelve-tone scale. This tuning is a combination of Pythagorean and just tunings so that music in a wider variety of keys could be usable. · Werckmeister III chrom.: a twelve-tone scale. This scale was a first attempt (about Bach's time) to allow an instrument to be played in any scale. It was in response to this scale that Bach wrote Well-Tempered Clavier. · Vallotti & Young chrom.: a twelve-tone scale. Another derivative of the Pythagorean scale designed to allow arbitrary keys. · Barnes-Bach (chromatic): a twelve-tone scale. A variation of the Vallotti & Young scale designed to optimize the performance of Bach's WellTempered Clavier. Ethnic Tunings: · Indian: This 22 tone scale is used in India to perform ragas. · Slendro: This five-tone Indonesian scale is played by ensembles called gamelans. · Pelog: This seven-tone Indonesian scale is more interesting than Slendro and is now the primary scale in Balinese music. · Arabic 1: This 17 tone scale is the original Arabic scale adopted from the Pythagorean scale. · Arabic 2 (chromatic): This twelve-tone scale is the modern version of the Arabic scale popular in Arabic music today. Contemporary Tunings: Equal tempered scales with a large number of tones are typically used to play common tonal harmony with greater purity of intervals and chords. The typical approach is to analyze a passage (or less) of music and select tones from a scale that will best approximate the desired pure intervals. · 19 Tone: This scale has greater purity of minor thirds and major thirds (and conversely, minor and major sixths) than twelve-tone equal temperament. A disadvantage is that perfect fifths are narrower than those found in twelve-tone equal temperament.
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· 24 Tone: Also know as the quarter tone scale, this scale is used for variety but has no advantage in terms of ratios that better approximate pure intervals. · 31 Tone: In addition to intervals that better approximate pure intervals, this scale also contains good approximations to Indonesian pelog and slendro scales. · 53 Tone: Related mathematically to the cycle of fifths, the 53-tone scale has very pure major and minor thirds, and fifths and fourths. · Partch: Harry Partch is considered the father of modern microtonality. This scale was devised by him and used in instrument building and performances. · Carlos Alpha: Wendy Carlos performed extensive computer analysis to devise a number of equal tempered scales with good approximations for the primary harmonic intervals and their inversions. This scale is good at approximating the primary intervals including 7/4. This scale divides the octave into 15.385 steps forming intervals of 78.0 cents. · Carlos Beta: This scale divides the octave into 18.809 steps forming intervals of 63.8 cents. · Carlos Gamma: This scale achieves perfect purity of the primary intervals 3/2, 4/3 and 5/4. This scale divides the octave into 34.188 steps forming intervals of 35.1 cents. · Harmonic (chromatic): This twelve-tone scale is created in the partials in the fifth octave of the harmonic series. The scale degrees that correspond to the classic just intervals are the major second, major third, perfect fifth and major seventh.
The Edit Scale Display
The Edit Scale Display is used to create custom scales or to modify any of the preset scales. Edits made using this display are associated with each scale. That is, each scale retains its own edits independent of the other scales. For example, if you select C Major and Remove or Bypass certain notes and then change to C Minor and make other edits, when you return to C Major your previous
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edits associated with C Major will be restored. The Edit Scale window displays each note of the currently selected scale in the currently selected key. If the selected scale includes more than twelve notes, Up and Down arrows will appear to allow scrolling through all of the available notes. Beside each note name are two buttons: a Bypass button and a Remove button. Click on a button to toggle its state. The button will light to indicate that its mode is active. If neither of these buttons are lit, Auto-Tune 3 treats this note as a normal scale note, i.e., when the input pitch is close to this note, Auto-Tune 3 will correct the pitch to this note at the rate set by the Retune Speed control.
Bypass
If the Bypass button is lit, when the input pitch is close to this note the input will be passed through with no correction. Why set Scale notes to "Bypass?" There are two main reasons to set one or more scale notes to "Bypass." 1. If a performance includes pitch gestures around one or more specific notes that you want to preserve with no modification whatsoever, you can set just those notes to Bypass. This lets Auto-Tune 3 correct any pitch problems elsewhere in the scale but passes everything near the bypassed notes completely unprocessed. 2. If a performance contains only a single error, you can set all notes to Bypass except the one "sour" note. Auto-Tune 3 will then pass the entire performance through unprocessed except for the sour note, which will be corrected.
Remove
If the Remove button is lit, then the note is simply removed from the current scale. For example, selecting the Chromatic scale and then setting setting C#, D#, F#, G#, A# to Remove would cause a C Major scale to remain. In that case AutoTune 3 would always retune the input to the closest note of the C Major scale.
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Why set Scale notes to "Remove?" To understand why it is sometimes necessary to set even correct scale notes to "Remove," let's look again at the example from Chapter 1.
CORRECTED BY AUTO-TUNE 3 D3
C3 ORIGINAL PERFORMANCE
B2 10.0 10.5 11.0
This phrase is in D Major and, if all the pitch errors were no greater than about 49 cents, would work fine with a standard D Major scale (D, E, F#, G, A, B, C# ). However, the pitch error of three semitones at the end of the last note is so large that with B and C # present in the Scale, as the pitch fell, Auto-Tune 3 would see first C# and then B as the target pitch and therefore allow the error to remain. With C# and B removed from the Scale, Auto-Tune 3 continues to see D as the target pitch for the entire duration of the note and therefore pulls the phrase up to the correct pitch.
Cents
The number in the Cents column is the associated note's interval, in cents, from the root note of the scale. It's provided for reference purposes and to help you choose which notes of a microtonal scale to include or remove.
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Set Major Scale/Set Minor Scale
When any scale that includes more than seven notes (i.e., any non-diatonic scale) is selected, the Set Major Scale and Set Minor Scale buttons will appear. Clicking on either of these buttons will "Remove" all notes from the scale except for those notes closest to the notes of a traditional diatonic major or minor scale (depending, of course, on which button you clicked).
Auto-Tune 3 MIDI Functions
Auto-Tune 3 contains two new functions that require it to receive MIDI data from the host application. Depending on your intent, this data could come in real time from a MIDI controller (typically a keyboard) or from a pre-recorded MIDI sequencer track. Refer to your host application's manual for details on how to route MIDI to Auto-Tune 3. Please note that some host applications may not support the routing of MIDI information to plug-ins. In that case the following two functions will not be selectable.
Target Notes Via MIDI
To use the Target Notes Via MIDI function, ensure that the desired MIDI source is routed to Auto-Tune 3, then click the Target Notes Via MIDI button. Its associated "LED" will light and the Edit Scale display will automatically be set to a chromatic scale with all of the notes set to Remove. While in this mode, Auto-Tune 3 continuously monitors its MIDI input for Note On messages. At any instant, the scale used for correction is defined by all MIDI notes that are on. For example, if MIDI notes A, C and E are held, Auto-Tune 3's input will be retuned to an A, C or E, whichever is closest to the input pitch. The source of the MIDI input would typically be a MIDI keyboard or sequencer track, and could consist of chords, scales, or, most powerfully, the exact melody that the input should be corrected to. Important Note: If you will not be defining Auto-Tune 3's target pitches via MIDI, be sure that the Target Notes Via MIDI button is off. If it is left on and no MIDI note data is present, Auto-Tune 3 will pass through all audio unprocessed -- giving the impression that Auto-Tune 3 is not functioning.
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Learn Scale From MIDI
In most cases, you will probably tell Auto-Tune 3 which notes to correct to using the Edit Scale Display described above. However, there may be occasions when it is not clear exactly what key a melody line is in, or where the line has too many accidentals to fit comfortably into a conventional scale. For those occasions, the Make Scale From MIDI function allows you to simply play the line into Auto-Tune 3 from a MIDI keyboard or sequencer track and let Auto-Tune 3 construct a custom scale containing only those notes that appear in the line. To use the Make Scale From MIDI function, ensure that the desired MIDI source is routed to Auto-Tune 3 and then click the Make Scale From MIDI button. Its associated "LED" will light and the Edit Scale display will automatically be set to a chromatic scale with all of the notes set to Remove. Now simply play the melody to be corrected from your keyboard or sequencer. Tempo and rhythm don't matter, so take your time and make sure you don't play any wrong notes. As each note is played, the corresponding Remove button in the Edit Scale Display is turned off. Assume, for example, that your melody starts with D, B, and then A. After playing those notes the display would look like this:
When you have played the entire melody, press the Make Scale From MIDI button again to end the process. The Edit Scale Display will now contain a scale containing only those notes that appeared in your melody. If you happen to make an error during note entry, or want to try again for any other reason, simply click the Make Scale From MIDI button and start the process again.
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Note: When you start the process by pressing the Make Scale From MIDI button, all notes are first Removed from the chromatic scale in preparation for adding just the notes you play. If you then press the Make Scale From MIDI button again without playing any notes, you will be left with a chromatic scale with all notes removed. In this state, Auto-Tune 3 will pass all notes with no correction applied. So don't do that. Another Note: We realize that there is some possibility of confusion between the Make Scale From MIDI function and Target Notes Via MIDI function described above. To clarify: Target Notes Via MIDI is used to specify target pitches in real time while pitch correction is occurring, while Make Scale From MIDI is used in advance of correction to create a custom scale.
Scale Detune
The Detune parameter allows you to change the pitch standard of AutoTune 3 from the default A = 440Hz. The values are cents (100 cents = 1 semitone). The range of adjustment is from -100 to +100 cents. The Detune function can be used to tune a vocal performance to some irreparably out-of-tune instrument (a piano or organ, for example), or to allow correction to other than the conventional 440Hz standard. Refer to the following table to convert cents to Hertz relative to 440Hz.
DETUNE SETTING A=HERTZ
-20 -16 -12 -8 -4 0 +4 +8 +12 +16 +20
435 436 437 438 439 440 441 442 443 444 445
This table can be extended in either direction by adding or subtracting 4 cents per Hertz, as appropriate.
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If you have a tone that you want to use as the pitch standard, select that tone and play it in a loop. Adjust Scale Detune until the Change meter reads zero. (You may be required to use the Edit Scale dialog to remove adjacent notes so that Auto-Tune 3 doesn't tune to the wrong note.) The default Scale Detune setting is 0 cents. Double-clicking the Scale Detune knob will reset it to that value.
Retune Speed
Retune Speed controls how rapidly the pitch correction is applied to the incoming sound. The units are milliseconds. A value of zero will cause instantaneous changes from one tone to another and will completely suppress a vibrato (note that any related volume changes will remain). Values from 10 to 50 are typical for vocals (unless you're going for the now-infamous "Cher effect," in which case use 0). Larger values let through more vibrato and other interpretative pitch gestures but also slow down how rapidly pitch corrections are made. Although the above suggestions can be used as starting points, finding the correct Speed setting for a particular performance is largely a matter of trial-and-error and depends on such attributes as song tempo, note duration and vocal style, among others. As always, let you ears be your guide. The default Retune Speed is 20. Double-clicking the Retune Speed knob will reset it to that value.
Tracking
In order to accurately identify the pitch of the input, Auto-Tune 3 requires a periodically repeating waveform, characteristic of a voice or solo instrument. The Tracking control determines how much variation is allowed in the incoming waveform for Auto-Tune 3 to still consider it periodic. If you are working with a well-isolated solo signal (e.g., tracking in a studio or off of a multi-track tape) you can typically set the Tracking control to 25 and forget it. If, on the other hand, your signal is noisy or not well-isolated (as might be more common in a live performance situation) or you are dealing with a particularly breathy or guttural voice, it may be necessary to allow more signal variation (higher Tracking numbers). However, under these circumstances tracking is not guaranteed and a too "relaxed" setting may introduce distortion and popping.
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The default Tracking setting is 25. Double-clicking the Tracking knob will reset it to that value. Note: The improved pitch detection algorithm in Auto-Tune 3 (in combination with the new Input Type selection described above) results in noticeably more reliable pitch detection compared to previous versions of Auto-Tune. If you have used older versions of Auto-Tune, you may find that situations that previously required constant modifications of the Tracking control now track perfectly at the default setting.
The Vibrato Section
The Vibrato Section contains one pop-up and three knobs. The Vibrato pop-up allows you to select the shape of the vibrato's pitch variation. The choices are: (no vibrato), sine wave, square and sawtooth. Depth, which controls the amount of pitch variation in the vibrato, varies from 0 to 100 cents. The Rate varies from .1 to 10.0 Hz and controls the speed of the vibrato. Delay varies from 0 to 3000 milliseconds, controlling the speed of onset of the vibrato. For example, if it is set to 1000, the first 500 milliseconds of a new tone will contain no vibrato and the next 500 milliseconds will make a transition from no vibrato to the full vibrato. The vibrato is re-started every time the Auto-Tune 3 matches the incoming pitch to a different scale tone. Also, the vibrato is applied after the effects of the Retune Speed control. Hence, even with a slow retune value of 50, a square wave vibrato will make instantaneous changes in pitch. Note: Although we perceive vibrato primarily as a variation in pitch, in most cases there is also a matching variation in amplitude. Setting Auto-Tune 3's Retune Speed to 0 will remove an existing vibrato's pitch variation, but the amplitude variation will remain. If you then apply a new vibrato using Auto-Tune 3's Vibrato section, the results may be less than convincing. AutoTune 3's Vibrato section is more often useful for adding a vibrato to an input that originally had none, or for various special effects.
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The Pitch Change Indicator
The Pitch Change Indicator shows you how much the pitch is being changed, measured in cents (100 cents = one semitone). For example, if the indicator bar has moved to the left to -66, it indicates that the input pitch is 66 cents too sharp and Auto-Tune 3 is lowering the pitch by 66 cents to bring the input back to the desired pitch.
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Graphical Mode Controls
The Playback Controls Track Pitch
The Track Pitch function is used to detect the pitch of the audio to be processed so that it can be displayed on the Pitch Graph Display. Locate the desired audio and press the Track Pitch button. Its "LED" will flash to indicate that Auto-Tune is waiting for audio. Next, start playback of the audio. (The Track Pitch LED will light steadily.) When all of the audio you want to correct has played, stop playback. Track Pitch is automatically deactivated and the detected pitch is displayed on Note: If the length of the audio to be processed exceeds the currently set size of the buffer (see below), playback will stop when the buffer is full. If this happens, increase the buffer size as necessary.
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Correct Pitch
After you have used the graphical tools (as described below) to create a target pitch contour, this button is used to apply the pitch correction to the audio. In all cases, pressing the Correct Pitch button and then starting playback will cause the pitch correction to be applied to the audio. In some host applications, starting playback when the Pitch Graph contains any yellow pitch correction contour will automatically engage the Correct Pitch function. Check your Auto-Tune 3 Read Me file for details.
Set Buffers
Set Buffers controls the number of seconds of memory buffer space that are permanently reserved for pitch tracking and pitch correction data. (There is a separate buffer for each plug-in occurrence.) To change the buffer allocation, click on the Set Buffers data field and enter the required amount into the resulting dialog box. Note: As buffer memory is typically allocated from within your host application, for large buffers, it may be necessary to increase the memory allocation of your host. Another Note: Some host applications allow Auto-Tune 3 to display all tracked pitch information at their correct times within the track (see the Auto-Tune 3 Read Me file for details). If your application supports this capability, setting the buffer to the length of the entire song and tracking the pitch in one pass will allow you to quickly and easily move to each section of audio to be corrected as necessary.
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The Pitch Graph Display
The Pitch Graph displays the pitch contour of the audio to be processed as well as the target pitch contour objects that you create. On this display, the vertical axis represents pitch (with higher notes towards the top) while the horizontal axis represents time. The red curve represents the original pitch contour of the input track, while the desired target pitch or pitch contour is indicated in yellow. The horizontal grid lines represent scale pitches. The key annotation, scale name, scale pitches and Scale Detune value are those defined in the Automatic Mode. They do not affect the computations of the Graphical Mode in any way. They are merely a reference to guide you in drawing the target pitches. If you wish to change them, select the Automatic Mode and change the Key pop-up, Scale pop-up, or the Scale Detune setting, respectively. (Changing the Scale Detune setting will also result in the scale pitch graph lines moving up or down relative to the tracked pitch.) Then, return to Graphical Mode.
Pitch Graph Scale
The Pitch Graph Scale Buttons control the horizontal (time) and vertical (pitch) scaling of the graph. Clicking the appropriate "+" button causes the view to zoom in, while clicking a "-" button causes it to zoom out.
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Note: The horizontal scale buttons always control the Pitch Graph. They also control the Envelope Graph when it is set to "Tie" (see below).
The Envelope Graph Display
The Envelope Graph displays the amplitude (loudness) envelope of the sound whose pitch is shown in the Pitch Graph.
Envelope Graph Scale
The "+" and "-" buttons next to the Envelope Graph control the vertical scale as expected, while the horizontal (time) scale is controlled by the "All" and "Tie" buttons. Clicking the All button causes the envelope graph to display the entire time scale represented by the current buffer setting. This is useful for locating and selecting various portions of audio spread over the duration of a song. Clicking the Tie button slaves the position of the Envelope Graph to that of the Pitch Graph. When this setting is selected, the horizontal scale of the Envelope Graph is controlled by the Pitch Graph horizontal scale buttons.
The Graphical Tools
The graphical tools are used in conjunction with the edit buttons to create the desired target pitch contour.
The Line Tool
The Line Tool is used to draw multi-segment straight lines on the Pitch Graph. Start the process by selecting the Line Tool and clicking anywhere on the Pitch Graph to set an anchor point. As you move the cursor, a line will extend from the anchor point to the cursor position. Click again to set a second anchor point and define the first segment of your pitch contour. Continue clicking and defining lines until your contour is complete. End the process by doubleclicking on the final anchor point or pressing
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