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User manual ATARI CX-2600
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Manual abstract: user guide ATARI CX-2600
Detailed instructions for use are in the User's Guide. OWNER'S MANUAL
MODEL CX-2600
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Contents
Getting Started
............................. 3
Main Menu Explanation ............................. 5 Game Listing Credits Technical Support Terms And Conditions ............................. 6 ............................. 106 ............................. 107 ............................. 108
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Getting Started
Health Warnings and Precautions · Video games may cause a small percentage of individuals to experience seizures or have momentary
loss of consciousness when viewing certain kinds of flashing lights or patterns on a television screen. Certain conditions may include epileptic symptoms even in persons with no prior history or seizures or epilepsy. · If you or anyone in your family has an epileptic condition, consult your physician prior to game play. · It is recommended that parents observe their children when their children play video games. · If you or your child experiences any of the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, discontinue use immediately. · Some people may experience fatigue or discomfort after playing for a long time. If your hands or arms become tired or uncomfortable during game play, stop playing immediately. · If you continue to experience soreness or discomfort during or after play, stop playing and consult your physician. · If your hands, wrists or arms have been injured or strained in other activities, use of your system could aggravate the condition. As necessary consult your physician before playing video games. · Do not sit or stand too close to the television. · Do not play if you are tired or need sleep. · Always play in a well-lit room. · Be sure to take a 10- to 15- minute break, at least every hour, while playing.
Hardware Precautions and Maintenance · Do not disassemble or try to repair your console or any of its components. · Always switch Off the console before connecting it to your TV/VCR. · Do not store your console in humid place, on the floor or in any location where it may collect dirt, dust
and lint. · Do not drop, hit or otherwise abuse your console or its components. · Make sure all connections to the console are inserted in the correct locations. · When disconnecting any plugs from the console, first turn the console Off, and then carefully pull out the plugs, rather than the cables, so as not to damage the cables. · Do not step on, sharply pull or bend and cables connected to the console. · Do not expose the console or any of the components to extreme heat or cold. Take care not to expose your console to direct sunlight for extended periods of time. · Do not spill liquids on your console or its components. · Do not rapidly turn the Power Button On and Off.
Warning To Projection Television Owners
To prevent potential permanent damage to your projection TV, do not connect your console to a projection TV without first reviewing your projection TV instruction manual. Your game console packaging should contain the following components:
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· ATARI® Flashback 2(TM) Classic Game Console unit with Instruction Manual · Two Plug-in Joystick Controllers · Power Supply The ATARI® Flashback 2(TM) Classic Game Console comes with 40 built-in classic games. No game cartridges are required. The game console does not utilize a cartridge slot. 1. Locate the A/V IN connectors on your TV, VCR, or DVD and then connect the plugs on the supplied A/V cable to the corresponding (same color) connectors on your TV, VCR, or DVD. 2. Plug the power connector from the included Power Supply into the back of the console and then carefully plug the Power Supply into a wall outlet. 3. Consult your TV , VCR, or DVD manufacturer's instruction manual for details on how to select INPUT or SOURCE to display the signal to your TV from the A/V cable you have connected to the console. NOTE: Connecting your console via a VCR or DVD may also require the additional step of pressing the TV/VCR or TV/DVD button on your remote control to select the proper output to the TV screen.
Connecting the Joystick Controllers
For 1-Player Games: Connect a joystick controller to the left controller port. For 2-Player Games: Connect a joystick controller to the left controller port for player one, and connect another joystick controller to the right controller port for player two.
Game Console Specifications:
Power Input: 120v AC, 60 Hz,7W Power Output: 9v DC, 200mA Dimensions: 4.5"l x 2"w x 3"h Controller Ports: 2 Hours Of Fun: Unlimited
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Troubleshooting
PROBLEM No picture on the screen SOLUTION Connect the AC adapter Connect the A/V cable Turn the console unit On Turn the TV On Set the TV to A/V input Adjust TV color controls Increase or turn on the TV volume Connect the A/V cable Adjust the vertical and horizontal hold controls on your TV until the picture becomes steady Connect the A/V cable Power Off the console and then power On the console
Screen flickers or no color No game sound Picture on TV screen is unsteady
Picture is blinking or distorted
Main Menu Explanation
The ATARI® Flashback 2(TM) Classic Game Console comes with 40 virtual game cartridges to choose from! To select and start a game, use the joystick controller to navigate the Main Menu and highlight one of 4 categories (Adventure Territory, Arcade Favorites, Space Station, Skill and Action Zone). Then, press the fire button to select the desired Category and list the available game titles.
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Arcade Favorites
ARCADE ASTEROIDS(TM) (1 OR 2 PLAYERS)
Now for the first time, play a brand new spin on the old Atari 2600® classic! This version of Asteroids(TM) has been changed to look closer to the original arcade version. Same exciting action you remember, but now with a realistic new look! Asteroids crash towards you from all directions! Trapped in a gigantic cloud of asteroids, your struggling spaceship hurls towards its doom. You'll have to pulverize all the asteroids with your photon cannon to save your ship and your life!
The Sky's The Limit!
On a quiet serene evening the Cosmic Space Patrol sets out for the usual night cruise through the boulevards of space. This beat was always the same; calm, no action and no excitement. For some reason this night feels different. Shortly before 0200 hours some form of intergalactic material is sighted through the visual particle counter. The material is too large a mass to measure. It's drifting closer. Lookout, it's a giant asteroid boulder and it's headed straight for the Cosmic Spacecraft. The only chance for survival is to dodge the boulder or destroy it. Destroying it doesn't mean just breaking it up, it means vaporizing it. Small asteroid boulders are equally as fatal as large ones. Whew, the boulder just missed colliding with the Cosmic Spacecraft, but suddenly the Cosmic Space Patrol find themselves surrounded by thousands of the deadly asteroids. The Cosmic Space Patrol must act quickly to save their spacecraft and spare their lives. The spacecraft is equipped with photon torpedoes, hyperspace, shields, and flip control. The Cosmic Space Patrol is highly trained to handle this situation. Could you do as good a job as the Cosmic Space Patrol? How would you protect yourself if you were caught in a deadly asteroid belt? This is your big chance to fly throughout the dimensions of space and fend against asteroid boulders. The longer you survive, the more space hazards you'll encounter. With your space ship trapped in a deadly asteroid belt, your only chance is to destroy the drifting asteroid boulders before your spaceship is done in. Fire your photon torpedoes to blast them but be careful when an asteroid is hit, it may just break up into smaller boulders! And watch out for other space hazards, like satellites and UFO's. If it gets to heavy for you, you can always engage your Hyperspace drive and Hyper through space in all directions.
Controls/Game Play
Use the Joystick Controller to aim the spaceship and to fire photon torpedoes at the asteroids. Move the Joystick right to rotate the ship clockwise; move it left to rotate the ship counterclockwise. Push the Joystick forward to thrust (propel) the ship through space. (The ship moves only in the direction it's pointed.) Pulling the Joystick down causes the ship to perform different functions such as hyperspace, shields, or flip. After aiming the spaceship with your Joystick, press the fire button to shoot photon torpedoes at the asteroid boulders. Continue to press and release the fire button as fast as possible to quickly destroy all the asteroids.
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If the game variation you're playing includes satellites and UFOs, use your Joystick to aim and press the fire button to shoot torpedoes at them just as you would for the asteroid boulders. When hit, small asteroids disintegrate, medium asteroids split into two asteroids, and large asteroids break into two medium asteroids. You have more than enough photon power to destroy all of the asteroids, but you can fire only four shots into the asteroid field at a time. Asteroids come at your ship in waves from all corners of the screen. Once you empty the screen of asteroids, a new wave begins, and each wave you face is more difficult to destroy than the last. In some game variations, you'll face enemy UFOs, which fire photon lasers back at you. Both small and large UFOs explode when hit. A reserve fleet of the ships stands ready in hyperspace. Each time an asteroid hits you, destroying your ship, a reserve ship appears in the starting position in the center of the screen. This continues until all of your ships are destroyed. The high score of the game appears at the end of the game and is updated as higher scores are tallied in later games. The high score remains on the screen until you turn off your Atari®Flashback 2(TM) Classic Game Console.
Game Variations
Standard Play This variation is for one player, or two players alternating. Competition Asteroids Two players appear on screen at the same time. Your ship is vulnerable to shots fired by the other player. You benefit by helping the other player stay alive. Team Asteroids Two players appear on screen at the same time and share reserve ships.Your photon torpedoes pass through the other player's ships without disabling them.
Special Features Depending on the game variation you choose, you may be able to save your spacecraft from destruction by using one of your ship's special features.
Hyperspace Hyperspace makes your spaceship disappear in space and reappear at some other location on the screen. This feature is helpful as a quick getaway, but it may also be a hindrance if your ship reappears in the path of an oncoming asteroid. Shields Shields protect your spacecraft from oncoming boulders and enemies. Don't use shields for more than two seconds though, or your ship will blow up!
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Flip Flip enables you to instantly rotate your spacecraft around 180-degrees and aim in the opposite direction. Young Children's Versions Games 33 through 66 are easy versions for young children. These games feature slow asteroids, hyperspace, and an extra ship each 5000 points.
Helpful Hints
After playing Asteroids(TM) several times you'll discover which techniques work best for you. Here are some that the space cadets at ATARI found most helpful. 1. When the screen becomes clear of asteroids (just before a new group of large asteroids appears), try to avoid placing your spaceship close to the right or left edge of the screen. New asteroids almost always begin from these edges. 2. It is often helpful to remain in the center of the screen throughout the game, aiming your spaceship right or left in a circular motion. 3. If you're close to earning an extra ship, and your spaceship is about to crash, you may want to cause your spaceship to collide with a small asteroid, UFO, or satellite. You'll earn points even if you crash, and this may be just enough points to earn that extra ship. 4. Try to hit the faster and smaller asteroid boulders. This will give you more protection and more points.
Difficulty Switches
The Asteroids(TM) game has two difficulty levels, a and b. The b level is normal game play for beginning players. The a level offers a bigger challenge with the addition of UFOs(Unidentified Flying Objects) and satellites. UFOs are tough to hit, but each one is worth 1000 points. Satellites are larger and easier to destroy. UFOs and satellites may be firing back at you, so be on the lookout for their stray artillery. UFOs do not attack until you have reached over 15,000 points. When satellites and UFOs sneak up to attack you, you'll hear their engines. The satellites have a low pitched engine sound and the UFOs have a higher pitched sound.
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Scoring
Points are determined by the size of the asteroid boulders. Obviously, the smaller boulders are harder to hit and therefore worth more points. With each game or turn you have four sp ... |
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