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User manual B&K CK1.1 - PROGRAMMING MANUAL

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User guide B&K CK1.1 - PROGRAMMING MANUAL

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B & K Components, Ltd. Programming Manual CK1.1 Keypad Single Gang Learning Keypad REV A 1005 S IMPLY B ETTER! B&K GUIDE TO PROGRAMMING THE B & K CK1.1 KEYPAD © 2005 B & K Components Ltd. All rights reserved. The information in this manual is copyright protected. No part of this manual may be copied or reproduced in any form without prior written consent from B & K C o m p o n e n t s , Ltd. B & K Components Ltd. SHALL NOT BE LIABLE FOR OPERATIONAL,TECHNICAL OR EDITORIAL ERRORS/OMISSIONS MADE IN THIS MANUAL. The information in this manual may be subject to change without prior notice. SIMPLY BETTER is a registered trademark of B & K Components, Ltd. All other brand or product names are trademarks or registered trademarks of their respective companies or organizations. B & K Components, Ltd. sells its products through authorized dealers. Buying from an authorized B & K Components, Ltd. dealer insures that you have a FACTORY WARRANTY on your B & K Components, Ltd. product. A warranty on B & K Components, Ltd. products is NOT VALID if the products have been purchased from an unauthorized dealer or an E-tailer or if the factory serial number has been removed, defaced or replaced in any way. S IMPLY B ETTER! B & K Components, Ltd. 2100 Old Union Road Buffalo, New York 14227 1.800.543.5252 In NY: 716.656.0026 Fax: 716.656.1291 E-mail: info@bkcomp.com www.bkcomp.com B&K Table of Contents BEFORE YOU START Read This First! You Need a Personal Computer With Serial Port Close ALL Applications That Use Serial Ports - Use B&KTask Manager! You Need an RS-232 Connecting Cable & Adapters As Necessary Keep Your Database Up to Date -- USE LIVE UPDATE CK1.1 Single Gang Keypad Programming Tips and ideas CK1.1 Programming Overview Start with a New File, Existing File on PC or in an Installed Keypad Use the Program Menu In Order Determine Device Layout for the CK1.1 Use SAVE AS to Name and Save First! Save or Export Your Work Download to Each Keypad The Programming Window The Menu Bar and the Menus File Menu Program Menu Communications Menu Help Menu The Toolbar and Shortcut Buttons The Simulator and the Hidden Hard Buttons Navigating and Selecting Buttons Button Capabilities and Flags Tree View Devices and Pages The Edit and Label Buttons Window The Edit and Label Buttons Toolbar 1 1 1 1 1 1 2 2 3 3 3 3 4 4 4 5 6 6 6 7 7 7 8 8 8 9 9 10 10 i T H E B & K A U T O M A T E D H O U S E S IMPLY B ETTER! B&K ii The Delete Window Labels Shortcuts - Copying Buttons Table of Contents 11 11 11 12 12 12 12 13 13 13 15 15 15 17 17 18 18 18 19 19 19 20 21 21 21 21 22 22 23 U S I N G C K E D I T O R T O P R O G R A M The Macro/Favorite Window The Macro Toolbar Re-Ordering Macro Steps Macro Details Step 1 - Creating, Naming and Arranging Devices Open the Create and Name Devices Window Creating Devices Using the IR Database Discrete Codes and Toggles Selecting a Code Set from the Database Hidden Codes in Keypad Database Shortcutting To Hidden Codes and Other Device IR commands Testing Downloading to TEST Pre-Programmed IR Commands From The Database Preparing the List of Buttons to be Learned Using LCD Button Editor Labeling and Deleting Buttons CK1.2 LCD Button Editor CK1.1 LCD Button Editor Dragging and Dropping Buttons Hiding Pages Moving Through Pages In Favorites Shortcuts - Copying Existing Buttons Learning Tips Learning IR Codes One at a Time Learning a Batch of Buttons Efficiently S IMPLY B ETTER! B&K Table of Contents iii 24 24 25 25 26 26 26 26 27 27 28 32 33 34 35 36 37 38 39 39 40 40 40 40 41 42 Download and Test All Learned Buttons Copying and Pasting Devices Importing and Exporting Devices Importing Step by Step Macro Programming What is a Macro? What Buttons Can Playback a Macro? Discrete IR Codes vs Toggle IR Codes Toggle Commands create "Point & Pray" Macros Finding Workarounds for Toggle Commands in Macros Programming the Power On Macro Programming a Power Off Macro Programming Activity Macros on MAIN LCD "Device" Buttons Programming FAVORITE Macros Inserting Macros (Copying or Cloning a Macro) Programming Punch Through Backlight On Time Downloading to CK1.1 or CK1.2 Keypad Download Failures Uploading from the Keypad to the PC Push and Hold Macros Push and Hold for Activity Macros and Tap to Switch Devices Two Functions on One LCD Button Disabling the IR Sensor Frequently Asked Questions: Ways to conserve space, and get the most out of your CK1.1 Keypad! T H E B & K A U T O M A T E D H O U S E Controlling the CK1.1 Via RS-232 From the B&KCT Receiver or an Automation System 43 RS--232 Overview 43 S IMPLY B ETTER! B&K iv Examples of RS-232 Macros Table of Contents 43 44 44 45 45 45 45 46 46 46 Purpose of Keypad ID Numbers Displaying text on CK1.1 Keypad U S I N G C K E D I T O R T O P R O G R A M ID# FF(255) is the Global Default Resetting Keypad Unit ID Sending Messages To A CK1.1 Via RS-232 Need for Delay Between Messages Enter Keypad ID# In Hexadecimal Device Number Mapping Button Number Mapping for CK1.1 INDEX 47 S IMPLY B ETTER! B&K Before You Start 1 Read This First! You Need a Personal Computer With Serial Port CKEditor will run on any Pentium II or faster Windows PC. Your PC should be equipped with an adequate amount of RAM for the operating system you use. CKEditor is compatible with the Windows 98, ME, 2000, XP and XP Pro operating systems. It is not compatible with Windows 95 or previous versions of windows. Note that many modern laptops do not come equipped with a serial port. If there is no serial port, purchase a USB to Serial adapter. Although many manufacturers supply adapters or hubs for this purpose, we can vouch for the operation of Belkin and Keyspan hubs and adapters. CKEditor is installed via a self extracting installer file downloadable from www.bkcomp.com. You need a connection to the internet to download the file or to update CKEditor. T H E B & K A U T O M A T E D H O U S E Close ALL Applications That Use Serial Ports - Use B & K Task Manager! Although you may be using an adapter with multiple serial ports (or your PC may be equipped with more than one), don't use more than one at a time. Doing so will overtask many system's resources and cause errors and problems. B & K 's Task Manager will only open CKEditor after you have closed BKcSuite or SR10.1 Remote Editor (and vice versa). However, you must manually close such programs as Hotsync for the Palm Pilot and LapLink if they are running (right click on any icons in the windows task bar representing these programs and exit them). You Need an RS-232 Connecting Cable & Adapters As Necessary B&K include a pre-made cable suitable for connecting a Serial port to the CK1.1 keypad. However, if this is lost or misplaced here is the pin configuration for a serial cable: DB 9 Pin 3 Pin 2 Pin 5 DB25 Pin 2 Pin 3 Pin 7 Function Host Transmit Host Receive Host Ground Stereo 3.5mm Plug Connection To Tip To Middle Ring To Base Ring Keep Your Database Up to Date -- USE LIVE UPDATE CKEditor includes a vast library of IR codes for hundreds of brands and models of A/V components.This database is constantly growing with the inclusion of new devices every month. Keep your software up to date by using the Live Update feature. Rather than un-installing and re-installing the software, you download updates to the software from the internet. Simply follow these steps: 1 Connect to the Internet normally. 2 Open CKEditor 3 From the Help Menu, select Live Update 4 In the Live Update window, click on Update Now. 5 Wait for the window to indicate the download is completed. Close the Window. 6 Close and re-open CKeditor. You do not need to restart Windows. S IMPLY B ETTER! B&K 2 FRONT PANEL Overview REAR PANEL U S I N G C K E D I T O R T O P R O G R A M CK1.1 Single Gang Keypad The CK1.1 single gang keypad is a versatile and user friendly solution for whole house or home theater integration. The CK1.1 can operate as a stand alone keypad or can be combined to operate in conjunction with CK1.2 Keypads in any system. Up to 20 IR commands or macros can be programmed onto the four `main' pages provided by the CK1.1. Five `hard' buttons provide control for volume and power. This will allow for simple zone or source control from any room in the house. Additionally the CK1.1 provides an IR sensor on the front panel that will pass IR commands from a remote control in the zone. Status feedback will display on the bottom most text line on the keypad LCD. This feedback can be triggered to show the zone's current volume, source, tuner station, bass, treble and loudness levels. The back panel provides two RJ-45 connectors, one master input and one slave output. The back panel also provides an IR output for local IR control directly from the keypad. Two faceplate covers are provided with each CK1.1 keypad, white and beige. A primed paintable faceplate is available from B&K. Programming Tips and ideas Programming the CK1.1 Keypad is based around concept of programming the CK1.2 Keypad. Most of the functions and features that are available to the CK1.2 are also available to the CK1.1, however there are some exceptions. The main idea that should be stressed is to use the CK1.2 keypad editor portion as a "virtual scratchpad", or a "junction" for the CK1.1 Keypad. All macros, learned functions, and/or all device commands must be created/recorded on the CK1.2 Keypad simulator. The functions are then "dragged" over to the image of the CK1.1. The same idea also applies to the .ccf browser, when importing learned pronto hex codes. When saving files, no distinction is made between CK1.2 files and CK1.1 files (all files carry the .mxf extension). Be sure to label the saved files appropriately. Programming Overview Type in Section Title 3 CK1.1 Programming Overview Start with a New File, Existing File on PC or in an Installed Keypad To start from scratch on a new job, go to the File Menu, choose New from the File Menu and pick the type of template you would like to use to program with. The B&K Default file has CT Receiver specific IR commands pre-loaded in.This is particularly useful for testing operation before any programming has begun.Typically, it is easiest to start with an empty configuration. You can choose between a default CK1.1, default CK1.2 or Empty. Load all devices onto the CK1.2 keypad simulator. For example, on the first "Main" page, create buttons for all devices that you wish to control.This should include the A/V Receiver and/or any source gear to be controlled. All devices or commands must be created on the CK1.2 simulator before being dragged over the CK1.1 simulator. Program IR control for each device onto the CK1.2 simulator using the IR database/learning feature, etc. Learning can be done through the CK1.1 or the CK1.2 IR eye. Create any macros you want displayed on the CK1.1 Keypad on the CK1.2 simulator. Finally, drag and drop commands/macros that you wish to display on the CK1.1. Keep in mind that there are a total of 20 available "soft" buttons, and 5 "hard" buttons on the CK1.1 Keypad to program. Only drag and drop the most important source control commands. T H E B & K A U T O M A T E D H O U S E Use the Program Menu In Order The Program Menu is your lifeline to a fast, easy programming experience. Simply start at step one and work your way down the list. If you find yourself lost at any time, come back to this menu to re-organize your thoughts. Determine Device Layout for the CK1.1 Once the CK editor is installed, open the CKEditor and go to Program step #1, Create and Name Devices (described in detail on the following pages). Create the names for the devices that will be used in the program. This window is also known as the LCD button editor. Source Devices Created In this example, the devices correspond to the sources being used in the CT system. This master file will be used as a starting point for every keypad. In the empty device spots you may insert devices for local TV's etc. In this example, all source control has been assigned to the first page. The B&K IR code set ID has been assigned to the second page. S IMPLY B ETTER! B&K 4 Programming Overview Type in Section Title Adding Control U S I N G C K E D I T O R T O P R O G R A M By clicking the selection at the bottom of the device drop down, you are able to create buttons directly onto the CK1.1 In this example, source buttons have been created for the first page. Source buttons have been created on the remaining pages. Jump commands can be added to any button. The jump commands will execute as the last step of a macro or after a single hit IR command. Pages can be hidden while still allowing page jumps to bring you to any page. Commands for each button must be dragged and dropped onto the CK1.1 Keypad simulator. See next page. As there is no concept of "Devices" in the CK1.1 keypad, all commands must be placed on the one of the four main pages. Use SAVE AS to Name and Save First! Utilize Save As to make a new file with a new file name. Use the concept of a template to save time in the on future projects. A template file is simply a configuration file that you have preprogrammed to be used later on. All files are saved with the file extension .mxf; all exported device files are saved with the extension .mxd. Be sure to label your files appropriately. The CKEditor does not make any distinction between keypads or remotes. Save or Export Your Work Archive and save your customer files. In addition, you can export devices as .mxd files. Programming systems with similar components gets even faster when you don't have to redo your work over and over. You have your own ideas about what buttons should be labeled and how they should be arranged. You'll save all of your work in a unique and time saving way by exporting the device stand alone.That way, you can import just the device in any new configuration. Download to Each Keypad Each keypad needs to have its program downloaded to it separately. If programming multiple keypads in a daisy chain, be sure to program the first keypad in the chain first, and then the second so on. Otherwise error messages will appear on the keypad screen. S IMPLY B ETTER! B&K Windows, Menus,Tools and Definitions 5 The Programming Window A B C D T H E E F B & K A U T O M A T E D H O U S E A B C D E F Menus and Shortcut buttons for common tasks. The Program Menu activates each task in the correct order. The simulated view of the CK1.1 Keypad configuration. This view allows the programmer to drag and drop information onto the CK1.1 keypad. There is also a tab here for the CK1.2 drop down tree. The CK1.2 Keypad Simulator is used to navigate, select a button to learn to, create shortcuts or edit or record a macro. Commands, macros and learned information will be created here, then moved to the CK1.1 simulator. Edit and Label Buttons window is used to label buttons and move IR commands via shortcuts. The Macro and Favorite window is used to view and edit macros. The Hard Button window displays "Phantom" buttons that are useful for storing commands to be utilized in macros. The important thing to remember as you program is that most Windows conventions hold true in CKEditor. Explore the program menus. Hover your mouse over most of the buttons and controls and a balloon will appear with a hint as to purpose. Navigate around the program window and explore a little before you begin programming. S IMPLY B ETTER! B&K 6 Windows, Menus,Tools and Definitions The Menu Bar and the Menus Like all Windows programs, the menu bar reveals menus of commonly used tasks. Simply click on the menu title and the menu appears. Move the mouse cursor over the menu choice you wish to select and click. U S I N G C K E D I T O R T O P R O G R A M File Menu Configurations for particular clients are saved as files on your PC.Thus the file menu enables you to open, save and save copies of configurations. New - Use this to start programming a file from scratch. Open - Use this to open a file anywhere on your computer. Close - Closes only the current file, not CKEditor. Save - If you wish to save your work to the current file. Save As - If you wish to save a new copy of the current file with a new file name. Recently opened files appear here for you to reopen with a click. Exit - To exit CKEditor completely. Program Menu Many of the Program Menu steps will open a new window in front of the main window. Simply click on Cancel to close these windows if you open them in the course of exploring CKEditor. 1. Create & Name Devices - Opens a new floating window for creating and naming Devices. You'll need a grouping of IR commands for each source that is going to be controlled from the keypad. This is called a Device. With the Create & Name Devices window, you will be able to create, name, and rearrange device commands. 2. IR Database - Opens a new window to test and program IR code sets from the B & K IR database. 3. LCD Button Editor - Opens a new window that allows you to arrange, label and program the LCD buttons for MAIN pages, Device pages and Favorite pages. Device and Favorite pages are not supported on the CK1.1 Keypad. 4. Learn - Grayed out until you select a button. Once you have selected a button, selecting LEARN on the Programming Menu activates the LEARNING function (which is a button on the Edit and Label buttons window) on whatever button is currently selected. 5. Macro - This menu choice is grayed out until you select a button capable of being programmed with a macro (Power On, Power Off or an LCD button only). Once you have selected a button, selecting Macro activates the MACRO recorder. Now, use the CK1.2 Keypad Simulator to select each step of your macro. The recorded steps appear in the Macro window. S IMPLY B ETTER! B&K Windows, Menus,Tools and Definitions 6. Punch Through - Opens a floating window that enables you to program a button to "punch through" to another device.Typically used to program Volume Up, Down and Mute to always operate the surround sound receiver/preamp. 7. Backlight On Time - Opens a new window for adjusting the amount of time the backlighting will stay on. 7 Communications Menu Upload - Get the programming from a keypad and open it in CKEditor as a new file. Once it is uploaded, you can save it, edit it and/or export the devices in it. Download - Send the currently open file to the keypad. Settings - Choose a different com port for the cable connecting the keypad to your computer. T H E B & K A U T O M A T E D H O U S E Help Menu Go to website - This will open your internet browser, connect to the internet and link you to the B & K website for additional technical support and resources. Live Update - Click on this after connecting to the Internet to download the newest version of CKEditor. Firmware Version - Connect your keypad to the PC and click on this to identify the firmware version of the keypad when asked to do so by technical support. The Toolbar and Shortcut Buttons Hover your mouse over the Shortcut buttons, you will see a popup flag displaying the function of the shortcut. Click on the button to activate it. The most common functions of the menus are displayed on the toolbar, plus the two icons for displaying the Edit & Label Buttons Window , the Macro Window and the Hard Buttons window . When you click on these shortcut buttons you turn the corresponding windows display on and off. Edit and Label Buttons Macro & Favorites Hard Buttons (Phantom) S IMPLY B ETTER! B&K 8 Windows, Menus,Tools and Definitions The Simulator and the Hidden Hard Buttons Navigating and Selecting Buttons U S I N G C K E D I T O R T O P R O G R A M This is the center of programming. Click on a button to SELECT it for programming. When a button is SELECTED it has a green circle around it. Once a button is SELECTED, you can use the Edit and Label Buttons Window or the Macro Window to program it. 1 When you want to switch to a new device, first, click on the MAIN button. 2 Choose the new device from the MAIN MENU by double clicking on it. On a real CK1.2 Keypad, the double click is not necessary. But within the CKEditor you sometimes will want to program an LCD button on the MAIN page and single clicking the button enables you to select it for editing or macro programming. 3 Cycle through Pages 1 to 4 of any device by clicking on the PAGE button. 4 Navigate to the FAV device by clicking on the FAV button. 5 Hover your mouse over a button to see the drag and drop flag. 6 Click on a button to SELECT it. Button Capabilities and Flags A button with no flag will not do anything when pressed. It is empty and has no programming. A red dot indicates that the button is programmed with an IR database code. An IR database code can be tapped or pressed and held for a sustained burst. All buttons except the hard buttons within the MAIN or FAV devices can be programmed with IR database codes (you cannot program the navigation buttonsPAGE, MAIN or FAV either) . An L flag indicates that the button is programmed with a learned IR code. A learned code can be tapped or pressed and held for a sustained burst. All buttons can be programmed with learned codes (including all MAIN buttons, hard and LCD) except the buttons on FAV pages and the navigation buttons themselves. An M or F flag indicates that the button is programmed with a Macro (the F flag indicates the Macro is on one of the Favorites pages). Only the LCD buttons buttons can be programmed with MACROS. Hard buttons cannot be programmed with MACROS directly (they can issue a macro, if you program the macro on an LCD button and create a shortcut from the hard button to the LCD button). A macro with a single step cannot be pressed and held for a sustained burst.The CK1.1 does not support macros on the hard power ON or OFF buttons. A black arrow on yellow indicates that the button is programmed with a shortcut to another button. A shortcut programs the button to do whatever is programmed on the button the shortcut points to (thus if a shortcut points to a learned or preprogrammed code, the button can be pressed and held for a sustained burst; macros cannot be executed with a shortcut). FAV buttons cannot be programmed with shortcuts. A PT flag indicates that the button is programmed to "Punch Through" to another device. The drag and drop flag appears when you hover your mouse over a button. It will reveal the device and the button label plus indicators for pre-programmed, learned, etc. S IMPLY B ETTER! B&K Windows, Menus,Tools and Definitions 9 Tree View Devices and Pages Tree View controls what you see in the CK1.2 simulator. It serves as the quickest way to navigate (especially when programming macros) and enables you to cut, copy and delete devices and/or pages via the right click context menus. A Page refers to a group of ten LCD buttons, five on a CK1.1.This does not include hard buttons in the same device. A Device is comprised of up to four pages of LCD buttons and one set of functions for the hard buttons. CK1.1 does not support devices. Click on a device to SELECT it (the highlighting indicates it is selected) and the corresponding MAIN LCD button (the green circle indicates that a button is selected). T H E B & K A U T O M A T E D H O U S E Double Click on a device to expand or collapse your view of its pages (or you can single click on the +/-). Collapsed Expanded A single click on a page in Tree View will change the SIMULATOR to the selected PAGE and DEVICE. Right click on a device to reveal the Device Context Menu: Insert Page will insert an additional page to the device (to a maximum of 4). Cut will copy the entire device and when pasted will delete the original. Copy will copy the entire device without changing the original. Paste will paste the copied or cut device into the selected device, completely replacing whatever previous programming you had. Import Device will enable you to import a device you have previously exported, replacing the selected device. Export Device will allow you to save the selected device for future import. Delete Contents will delete all labels and codes but not the pages of a device or the name of the selected device. Delete will delete everything about the selected device. S IMPLY B ETTER! B&K 10 Windows, Menus,Tools and Definitions Right click on a page to reveal the Context Menu for pages: U S I N G C K E D I T O R T O P R O G R A M You can delete the contents of a page, or delete the entire selected page.When you select the last page (4 of 4, 3 of 3, 2 of 2 or 1 of 1) you can HIDE a page. A page that is hidden can still be used to hold commands that are used for macros. However, the end user will not be able to navigate to a HIDDEN page, so he/she will never accidentally issue codes that you place there. Cut, copy and paste are always grayed out, you cannot cut, copy and paste PAGES. The Edit and Label Buttons Window If the Edit and Label Buttons Window is closed, reopen it by clicking on the shortcut button on the toolbar. Whenever you SELECT a button, the Edit and Label Buttons window displays the button name (editable), the Device and the IR Code from the database. If you change the button name, the IR Code list box displays both the name you created and the original database name for the code (in parenthesis). The Edit and Label Buttons Toolbar Like the main toolbar, the shortcut buttons will display a hint if you hover your mouse over them. A single click activates their function. S IMPLY B ETTER! B&K Windows, Menus,Tools and Definitions TEST - For learned codes. Will only test pre-programmed codes if you have downloaded to the remote. LEARN - Activates the learning mode if a CK1.2 or CK1.1 Keypad is connected to the PC (See p. 22). CONTINUE - When you are learning a number of IR codes, use CONTINUE mode to automatically save and select the next button of that device. This saves a tremendous amount of time. See the section on LEARNING on p. 22. IR DATABASE - Another way to open the IR Database window. DELETE - Opens up the DELETE window, which enables you to selectively delete any part of a button's programming. 11 The Delete Window Simply click on the function you want to delete. For example, you can selectively delete just a MACRO, leaving the button to perform a previously programmed learned IR command. Or, you can delete all programming by selecting Button. T H E B & K A U T O M A T E D H O U S E Labels You can change the name of any button.When you change the name of a button, it not only affects how the button appears in an LCD display, it also changes how the button displays in the pull down Code list (although the original name still appears beside the new label). Shortcuts - Copying Buttons You can create a SHORTCUT to another button by selecting it via the pull down lists under Device and IR Code. A SHORTCUT is simply a duplicate of whatever is programmed in the button you select via the two pull down lists. TIP - Make a hard button issue a macro by shortcutting to a macro on an LCD button somewhere. 1 On the simulator, select the button you want to program with a shortcut. 2 Select the DEVICE from the first pull down list. 3 Select the IR Code from the second list. 4 Click on the SAVE button in this window to make the shortcut symbol appear. S IMPLY B ETTER! B&K 12 Windows, Menus,Tools TitleDefinitions Type in Section and The Macro/Favorite Window As with all other commands on the CK1.1, an IR macro must be created on the CK1.2 Keypad simulator and then drag it to the desired position on the CK1.1 Keypad simulator. FAVORITE macros cannot be dragged directly to the CK1.1 Keypad. If the Macro Window is closed, re-open it by clicking on the The Macro Toolbar TEST RECORD SAVE DELAY You must select the first step you want played back first, then connect the keypad to the PC. All steps after the selected step will play back, including any delays. This starts and stops the recording of macro steps. Any macro programming you do will be discarded unless you press the SAVE button. Opens the Delay window so that you can specify a delay in between macro steps. If you U S I N G C K E D I T O R T O P R O G R A M shortcut button on the toolbar. place a delay as the first step in a macro, the user has to hold down the button for that much time before the macro will be issued. If the user does not hold down the button for the specified delay, the macro is not issued. JUMP INSERT Enables you to jump to any PAGE of any DEVICE at the end of a MACRO. You must select the button you want the macro inserted in, click on the INSERT button, then click on the button containing the macro you want copied. All of the macro steps are inserted into the new button in one step. Make any changes you want to the new macro, it is independent of the original (the original is not affected by any changes you make, nor is the copy affected by changes you make in the original). You must select the first step you want deleted first, then click on DELETE. DELETE Re-Ordering Macro Steps You can simply drag and drop steps to any order once they are programmed into the Macro and Favorite window. Just click on if you want the changes you made SAVED. Macro Details The location (Device/Page/Name) of the button that will issue the macro when pressed. A Macro Step indicates the type of step with an icon, the # of the step, the function (name) of the step, and the Device it is actually taken from. S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 13 Step 1 - Creating, Naming and Arranging Devices Before beginning, you should have powered up a CK1.1 or CK1.2, connected it to the serial port of your PC, closed any other open Windows applications that use the serial port, opened CKEditor via the B & K Task bar, started a new file, used Save As to save the file with a new name. Now you are ready to create new Devices for each of the remote controls you intend to replace. Open the Create and Name Devices Window You can open the Create and Name Devices window by clicking on the first item of the Program Menu or by clicking on the Toolbar icon as shown here. T H E B & K A U T O M A T E D H O U S E TIP - Hover the mouse over the Toolbar buttons and a pop-up label identifies it! Creating Devices 1 Click on the position you would like to create a new device in.Type the new name and hit either the ENTER or the TAB key on your keyboard, then type another name in. If you wish to leave a position blank, simply TAB past it. 2 You must hit the SAVE button to create all the new devices in the order you selected. 3 Tree View reveals the new devices you've created and the simulator shows the new MAIN MENU LCD button names. S IMPLY B ETTER! B&K 14 Type in SectionTutorial Programming Title 4 Try the simulator out now. If you click once a MAIN MENU button, you'll simply select the button, if you click again you will jump-link to the device group. Once at the new device group, you can touch the MAIN button to return to the MAIN MENU, etc. U S I N G C K E D I T O R T O P R O G R A M Both Tree View, the CK1.1 and the CK1.2 Keypad Simulator show newly created devices. 5 Open the Create and Name Device window again, and experiment with rearranging devices by simply dragging them to an empty location. Remember to match your CT Receiver source positions to the ones you selected in BKcSuite's Keypad Feedback settings. You cannot drag and drop to an occupied space. In this example the TV device is dragged to the empty spot.The mouse cursor changes to indicate you are dragging a device.When you release the mouse, the device positions are swapped. TIP - When all positions are filled, you must delete one to do any rearranging of devices. 6 To delete a device, simply select it by clicking on it once, then click on the DELETE key of your keyboard or the Delete Device button. To delete a device, select it first, then click on the Delete Device button. S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 15 Using the IR Database Discrete Codes and Toggles The CKEditor database is unique in the industry because it includes discrete codes that are not on the actual remote control for many components. These codes are highly sought after by professional installers because they make automation of the home theater possible via reliable macros! Here are the facts you need to know: Discrete Commands versus Toggle Commands When a keypad's only button to turn on and off a TV set is labeled Power, it is usually a "toggle" command.Test it by pressing the button twice. If the power button turns on the TV, then turns it off, it is a toggle command. If the component stays on, it is a discrete (vital for reliable macros). Discrete Codes exist for some components. Manufacturer's typically want the remote control that accompanies the component to have the simplest appearance (fewest buttons). Since toggles reduce the number of buttons, they make the keypad appear easier to operate. Many manufacturers understand the needs of custom installers and build their components to also respond to discrete codes. They distribute the discrete codes via service remotes, etc. For the first time, those codes are collected and integrated into our database. Not all components respond to the discrete codes in the Database. A component has to be BUILT to respond to discrete codes.The fact that other models from the same manufacturer do respond to discrete codes is the reason the codes are added to a code set. However, some models will not respond, because the manufacturers did not build it to respond through budgetary considerations, time constraints or a simple oversight. T H E B & K A U T O M A T E D H O U S E Selecting a Code Set from the Database 1 Open the Database Window - Select IR Database from the Program Menu or the Toolbar. 2 Select the Device - selecting it from the list box as shown: TIP - Start with the top Device first, so that after you have programmed the first device, you can avoid pulling down the menu again, simply tap the Next Device button. 2 Category - Select the type or category of component (i.e.TV, VCR or DVD player). IMPORTANT Use the B & K CATEGORY NOT AUDIO! Because of the large number of B & K codes available, there is a separate CATEGORY for B & K . Although some codes are available under the AUDIO category, they are not complete. S IMPLY B ETTER! B&K 16 Type in SectionTutorial Programming Title 3 Brand - If B & K, select between Home Theater, Zone ID, Multi-Zone Receivers (CT Receiver), B & K ALL commands or S2. If another brand, select the company that made the component (i.e. Sony, Panasonic etc.) U S I N G C K E D I T O R T O P R O G R A M 4 Model - Select the Model or the Code Set number (sometimes the actual model, sometimes a generic # assigned by us to a code set that operates many models over the years). 1 2 6 5 3 4 USE B&K MULTIZONE 128 ONLY FOR BASIC SYSTEMS 5 Test the Code Set A.Verify the CK1.1 or CK1.2 Keypad is connected to the PC and an emitter attached to the component. B.Turn the component ON. C. Click on the Test button. D. Observe the component. If it stays on, click on another Model and continue until you find the Code Set that turns the component off. When it turns off, click on Save. E. After you find the correct Code Set, click on SAVE. When you do, the LCD Button Editor window pops open. You can correct any labels that you think could be more user friendly. Feel free to rearrange buttons as you wish. Moving LCD buttons with the LCD button Editor is exactly like moving Devices, simply click and drag to an empty location. Once you are reasonably satisfied with the arrangement, click on the Apply button. 6 Continue with the rest of the devices you need, using the Next Device button to move to the next device (or manually picking them from the Device list box).When you have finished all of your devices, click on the CLOSE button. S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 17 Hidden Codes in Keypad Database The database used in CKEditor is the same as the one for the SR10.1 remote control. However, the CK1.2 and CK1.1 keypad have fewer buttons available since their role is to automate a system and perform basic functions only. To speed up programming, the first one to two pages of every device in the database have been updated for keypad operation. Thus, for any device programmed from the database from the CABLE or SAT categories, you will see the Number commands on Page 1, and the Menu commands on Page 2.The commands that were on Page 1 and 2 in the SR10.1 will be moved to Page 3 and 4. Commands that were in Page 3 ad 4 will be inserted in the Hidden Code list for Shortcuts if you need one. Similarly, you will see hard button commands that are deemed the most commonly used moved to page 1 and 2 in other categories.The missing commands are located in the Hidden code list for shortcuts if you need one. T H E B & K A U T O M A T E D H O U S E Shortcutting To Hidden Codes and Other Device IR commands You can create a SHORTCUT to another button with a Learned or pre-programmed command OR a HIDDEN Code by selecting it via the pull down lists under Device and IR Code in the Edit and Label Buttons window. TIP - Discrete On and Off codes are listed in the Hidden Code lists as P-ON and P-OFF 1 On the simulator, select the button position you want to program with a new command. 2 Select the DEVICE from the Device list box. 3 Select the IR Code from the IR Code list box. 4 Click on the SAVE button in this window to make the shortcut symbol appear. Remember you can shortcut to ANY command that has been assigned to a device Learned or Pre-Programmed. Because the CK1.1 has fewer buttons than the CK1.2 or SR10.1 remote control, the missing commands, including powerful discrete Input, Mode and Power ON and Power OFF commands are often placed in the bottom of the IR Code list for a device. S IMPLY B ETTER! B&K 18 Type in SectionTutorial Programming Title Testing In most home theater systems, you will find that some codes have to be learned. You may have a brand new component whose codes are not yet in the B & K Database or you may have most of the codes for a component, but a few are missing. To find out what you'll need to learn, you must rigorously test all of the codes you have programmed using the IR Database and correctly label the buttons that have to be learned. Of course you can simply test a button and if it doesn't work, go into learn mode, test the command, relearn as necessary and so on. However, this wastes time. The best approach is to download, test all the commands, make a list, then use CKEditor to modify labels, and delete unnecessary codes. Downloading to TEST Pre-Programmed IR Commands From The Database When you choose Download from the File Menu or click on the Download button on the Toolbar, the Download window appears.There are two choices for downloading: Partial Download - This quickly downloads all of the pre-programmed codes from the database.This stage of programming (before any learning or macro programming has been accomplished) is really the only time you can use this option. It does save you time! Full Download - This is the normal download you will use most of the time. It takes a little longer, but all commands, macros and programming are downloaded to the keypad. U S I N G C K E D I T O R T O P R O G R A M Once you've selected a Partial or Full download, click on the Download button. Preparing the List of Buttons to be Learned 1 Test ALL Buttons Begin testing the codes you downloaded to the CK1.1 Keypad. Make sure that you test all buttons (hard buttons and the LCD buttons on each page or every device). Don't try to learn new commands yet, wait until you can do all of them at once systematically. Make a List of all buttons that don't work. Compare the original keypad to the CK1.1 Keypad. Add missing functions that need to be learned to the List. 2 3 Programming Tutorial Type in Section Title 19 Using LCD Button Editor Labeling and Deleting Buttons Use the LCD Button Editor to correct labels for LCD buttons on each of the devices you've created. Label empty buttons for codes that you need to learn.To LABEL a button, SELECT it by single clicking on it, then begin typing. Delete a button by selecting it with a single click and then clicking on either the DELETE key on your keyboard or the Delete button. Pressing the TAB or ENTER buttons on your keyboard will select the next position. CK1.2 LCD Button Editor A C B D T H E B & K A U T O M A T E D H O U S E E F G A B C D E F G Add, Edit & Delete Buttons - Select the button location where you would like to add, edit or delete a button, then simply single click on the desired action. In fact, there is no difference in function between Add and Edit.There are two buttons to prevent confusion. Symbol Shortcuts - Click on one of these buttons to type a symbol instead of a letter or number. Device List - Select the device whose pages you would like to edit. To view the CK1.1 LCD button editor, choose CK1.1 from this drop down menu. Scroll Pages - Since you can only view four pages at a time, the scroll pages buttons become active in FAV, which has five pages. Button Labels - Select the button you would like to rename by double clicking.To delete, single click then click on the Delete button in E. Hide Page Check Boxes - Pages can be hidden so that once the program is downloaded to the keypad, the page is not accessible. A macro will still allow you to jump to a hidden page. Save and Cancel - Only by clicking on SAVE, will your work be saved. No matter how many buttons you move or edit, hitting CANCEL will discard all the work you have done. S IMPLY B ETTER! B&K 20 CK1.1 LCD Button Editor Type in SectionTutorial Programming Title U S I N G C K E D I TA O RB T OD PE R F O GG R A M C A C D B G E F Add, Edit & Delete Buttons - Select the button location where you would like to add, edit or delete a button, then simply single click on the desired action. In fact, there is no difference in function between Add and Edit.There are two buttons to prevent confusion. Symbol Shortcuts - Click on one of these buttons to type a symbol instead of a letter or number. Button List - Select the device whose pages you would like to edit. Page Jump - Select a button to assign a jump command to. The jump will execute as the last step of a macro or after a single IR command / shortcut. Button Labels - Select the button you would like to rename by double clicking.To delete, single click then click on the Delete button in E. Hide Page Check Boxes - Pages can be hidden so that once the program is downloaded to the keypad, the page is not accessible. A macro will still allow you to jump to a hidden page. Save and Cancel - Only by clicking on SAVE, will your work be saved. No matter how many buttons you move or edit, hitting CANCEL will discard all the work you have done. S IMPLY B ETTER! B&K Programming Tutorial 21 Dragging and Dropping Buttons You can drag and drop a programmed button / label to any empty button. If there are no empty buttons, simply delete unused buttons first, then re-arrange as desired. Drag and drop requires that you click and hold on a button, then move to the new location and let go of the mouse button. TIP - If you label a button on a blank page, a new page will be added after you save. Hiding Pages A hidden page is accessible during MACRO programming but the end user cannot manually access the page using the PAGE button. If all pages are hidden, the end user cannot access the hard buttons of the device either, essentially creating a HIDDEN DEVICE. This is the only way to prevent the automatic jump action that occurs on the MAIN menu for any DEVICE LCD button. You HIDE pages using the HIDE checkbox. However, you must hide pages from THE BACK TO THE FRONT. You cannot hide page 1, you must move buttons to page 4 and hide page 4. Once page 4 is hidden, you are allowed to hide page 3; after page 4 and page 3 is hidden, you may hide page 2. Only after page 4, 3 and 2 are hidden may you hide page 1. Moving Through Pages In Favorites FAV or the Favorites device has five pages, thus you cannot view all pages at once in LCD button editor. However, two scroll buttons (normally grayed out) become active when you are editing FAV. By utilizing these buttons, you can edit and view pages 1 through 4 or 2 through 5. T H E B & K A U T O M A T E D H O U S E Shortcuts - Copying Existing Buttons Any button on MAIN or a Device (not FAV buttons) can be programmed with a shortcut to another button. When you program a shortcut the icon will appear next to the button. When a button is programmed with a shortcut, it is essentially an exact copy of the other button regardless of how it is programmed (Learned IR, IR Database or Macro). Since a shortcut can copy a macro, it is the only way you can get a hard button to issue a macro (you program the macro on an LCD button on a hidden page somewhere, but the end user issues it by pressing a hard button programmed with a shortcut).To program a shortcut: 2 1 Select the button you want to program. 2 Open the Edit and Label Buttons window if it is closed. 3 Pull down the Device list and select the device where the button you want to copy is located. 4 Pull down the IR Code list and select the button you want by clicking on it. 5 Click on SAVE. 3 4 5 22 Programming Tutorial Type in Section Title Learning Tips Start with the remote control about an inch apart from the keypad. Vary the learning distance from one inch to as much as four feet if the code doesn't test correctly. Make sure the remote is pointed at the red lens of the CK1.2 or CK1.1 IR sensor. Fresh Batteries in the Original Remote Control - Weak batteries will cause CKEditor to fail to correctly learn. Note that EVEN if the original remote still operates the component, the batteries can be too weak to produce a strong enough carrier for any learning keypad to detect!!!! When you have learning problems, replace the batteries FIRST! Tap instead of Pressing and Holding - With normal short burst codes (buttons the user would simply tap, rather than press and hold), this will produce better results. Normally, you should press and hold. The "Flutter" Technique - If you are having problems with a "Press and Hold" Code (like volume up or down a button the user would press and hold), sometimes fluttering the button while in learn mode will work. The "Semaphore" Technique - Typically only used when you are trying to isolate one command from a remote with a pre-programmed macro. Use a book or another opaque object in between the two remotes. Press the button on the original remote, then remove the obstruction for a moment, then put it back. Experiment with different timings. U S I N G C K E D I T O R T O P R O G R A M Learning IR Codes One at a Time 1 2 4 3 1 2 3 Select the Button - Select the button that you want to teach to by single clicking it. Click on the LEARN Shortcut Button - The Learn shortcut button stays depressed to indicate that you have selected LEARN mode. Wait for READY to Appear - The CK1.2 or CK1.1 Keypad must be connected to the PC. Once you see the READY indicator, press and hold the corresponding button on the original keypad while pointing it at the TOP of the Keypad. When the code is successfully learned, the window will say GOOD, confirming that the code learned "correctly." Actually, the GOOD means that the code might be good.... Press the test icon to test if it really is good! Reteach as necessary. Click on SAVE - You must click on SAVE to save the LEARNED command. ` 4 S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 23 Learning a Batch of Buttons Efficiently TIP - Find the correct "learning distance" using single code learning before beginning batch learning. 2 1 T H E 3 B & K A U T O M A T E D H O U S E 1 Select the STARTING Button - Select the button that is the top left of the buttons you want to teach to. When learning a batch of buttons, CKEditor starts at the top left, moves down the LCD buttons on the left, then goes to the top right LCD button.When learning Hard buttons, CKEditor starts at the top left, moves across each row, then moves down. Select both the LEARN and the CONTINUE shortcut buttons - The combination activates the batch learning capability of CKEditor. Watch the INFO Window - When the info window says READY, press and hold the button on the original keypad.When it says GOOD, release the button. 2 3 4 4 Automatic SAVE and ReSelect - During batch processing, CKEditor automatically saves and then reselects the next button. When you see that a new button has been selected and the INFO window says READY, then teach the corresponding button on the original keypad. This greatly speeds the learning process. TIP - To skip a button in the automatic sequence, simply select a new button. S IMPLY B ETTER! B&K 24 Programming Tutorial Type in Section Title Download and Test All Learned Buttons This time when you download, make sure that you choose FULL DOWNLOAD, otherwise your learned codes will not download to the keypad.Test all the learned buttons, and go ahead and correct the problems as you find them. U S I N G C K E D I T O R T O P R O G R A M Copying and Pasting Devices If you right click on a device in Tree View, a context menu appears that enables you to Copy a device.When you select another device, right click and select Paste.The entire contents of the selected device will be erased and replaced by the contents of the device you copied.The original copy stays in place unchanged. If you wish to delete the original, choose Cut instead of Copy.When you choose Cut, then the original device is deleted when you Paste into a selected new device. TIP - Use Copy and Paste to create a duplicate of your customer's receiver device, then rename the duplicate "Tuner" or "Radio".Then use LCD button editor to eliminate all of the surround sound and input buttons in the RADIO device and all of the Tuner functions from the "RCVR" device. This creates a very simple RADIO device that is much easier for your clients to understand. Many installers go a step further and HIDE all the pages in the RCVR device, so that their clients cannot readjust and accidentally ruin the surround sound calibration. Remember, buttons on hidden pages are still programmable as macro steps! S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 25 Importing and Exporting Devices If you right click on a device in Tree View, a context menu appears that enables you to Import or Export a device.When you select a device, right click and select Export.The entire contents of the selected device will be saved to your PC with a new file name.The original copy stays in place unchanged. If you have some saved DEVICE files, choose Import to add the device to your client's keypad. T H E B & K A U T O M A T E D H O U S E TIP - Name your EXPORTED device files by Category, Manufacturer & the Model #. Importing Step by Step 1 Right click on Tree View and choose Import Device. 2 When the Open dialog window appears (as you see below), navigate to the folder you stored your device files and select the one you want to import. 3 Once you select a file, the Import Device window will open as you see below. 4 In the Available Devices window, select the device you see (it will have the original 5 letter LCD label from the original configuration, rather than the Manufacturer/Model/Category name you filed it as). 5 Now select an EMPTY position on either MAIN page 1 or MAIN page 2.You cannot replace an existing device, only an empty spot. 6 Click on the ARROW pointing to the right at the MAIN pages, then click on SAVE. S IMPLY B ETTER! B&K 26 Type in Section Title Programming Tutorial Macro Programming What is a Macro? U S I N G C K E D I T O R T O P R O G R A M A macro is a recording of a sequence of commands that is played back when the user presses a single button. A macro can have up to 190 steps. A step can be: IR Command - Any IR command on any hard button, LCD button on any device. IR commands in the IR Database are not available to Macros until they have been programmed into a button somewhere within the configuration. Shortcuts cannot be used in macros. Delay - Adjustable delay between steps of .1 and 30 seconds. Longer delays can be created by using more than one delay. If a delay is programmed as the first step in a Macro, the macro will not be issued until the button is pressed and held for the specified amount of time. Jump - As the last step in a Macro, you can specify a jump to any page. Page jumps for the CK1.1 are assigned using the CK1.1 LCD button editor. The jump will execute after any shortcut or macro that has been programmed to that button. What Buttons Can Playback a Macro? Only the Main LCD buttons and can be programmed with a Macro on the CK1.1. However, any button can playback a Macro by using a shortcut to a button that has a Macro in it.Thus, if you need a Macro on a hard button (i.e. CH-), you can program the macro on an LCD button (could be in a hidden page somewhere) and simply shortcut to it. Discrete IR Codes vs Toggle IR Codes Manufacturers program their products to respond to IR codes with one action or many: Toggle - More than one action can occur when the code is sent by a keypad. An example is a POWER button.The manufacturer programs the TV to respond to a POWER command by turning it on if it was off and turning off if it was on. So one button can do two things. This requires that the user "know" or "see" that the television is on or off before pressing the button. Another example is a television with an "INPUT" command. When the code is issued, the television changes its input. Since the television has 5 inputs, the single "INPUT" command can have five different results, depending on what input was previously selected.The user has to "know" or "see" what input was previously selected before deciding how many times to push the INPUT button. Discrete - Only one action can occur when the code is sent by a keypad. An example is a television with a POWER ON button and a POWER OFF button. If the television is already on, the POWER ON command has no effect. If the television is off, the POWER ON command will turn on the television. Another example is a television with five discrete input commands (ANT A, ANT B, EXT 1, EXT 2 and EXT 3). No matter what input was previously selected, any of these commands will change the television to the desired input WITHOUT the end user "knowing" or "seeing" what the previously selected input was! TIP - Not all components have "discrete"codes on their original remotes,check the IR Database!. S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 27 Toggle Commands create "Point & Pray" Macros Imagine a system with three components (a TV, a VCR and a surround sound Receiver). Each has a toggle type POWER command on the original keypad. You program a macro with the three power commands on the MAIN Power ON button and tell your client to turn on their system with this button. Here's what will happen: The client will pick out a videotape and insert it in the VCR (the VCR will now automatically turn on).The client sits down, walks up their Keypad and presses On button.The three toggle type power commands are issued. So, since the TV and the Receiver were Off, they turn on, however the VCR was already on from inserting the tape, so it turns off. The client is puzzled that they don't see a picture, so they press the Power On button again.The three toggle type power commands are issued again.This time the TV and the Receiver turn off and the VCR turns on.The client begins to get frustrated... TIP - For systems with lots of toggle Power codes, create a "Power" help list. You cannot successfully train a family to use a Point & Pray macro. It is too inconsistent. You are better off creating a help list device named "POWER." On the Power Page 1, create shortcut buttons to all of the components toggle power commands.Train the customer to turn on the system by pressing the Power button, then turning anything that they need on one at a time. Once the system is on, then decide what they want to watch or listen to. Professional Installations Require "Bullet-Proof " (Reliable) Macros or a help list.The use of Point & Pray macros will create service calls and a lot of bad will. Never leave a customer with a remote programmed to "maybe" work... Finding Workarounds for Toggle Commands in Macros By creatively experimenting you may find that you can workaround the lack of discrete codes.This takes time and there is no guarantee that you will find a workaround for any given component. Here are some common examples: DVD and VCR Power Workaround Most DVD players will turn on when off when they receive a Play command.Thus you can workaround like this: DVD OFF= 1) DVD Play 2) Delay (amount of delay varies with brand and model, typically 1 DVD ON = 1) Play or 2 seconds) 2) DVD Stop 3) DVD Power TV scrolling "INPUT" Workarounds Many televisions respond to a channel up or a channel number command by changing to the Antenna input regardless of what input was last selected.This creates an "anchor" action that puts the television in a known input.Thus you can create a workaround as follows: EXAMPLE - CH Up takes TV to the ANT A input (and the TV has 5 inputs -Ant A, Ant B, EXT1, EXT2 and EXT3) TV to EXT3 = 1) 2) 3) 4) 5) Ch Up (takes TV to ANT A regardless of what input was last selected) Input (takes TV to next input - ANT B) Input (takes TV to next input - EXT 1) Input (takes TV to next input - EXT 2) Input (takes TV to desired input - EXT 3) T H E B & K A U T O M A T E D H O U S E S IMPLY B ETTER! B&K 28 Programming Tutorial Type in Section Title EXAMPLE 2 - Any channel number and ENTER takes TV to the ANT A input (and the TV has 5 inputs -Ant A, Ant B, EXT1, EXT2 and EXT3) TV to EXT3 = 1) "0" 2) "2" 3) "Enter" (takes TV to ANT A) 2) Input (takes TV to next input - ANT B) 3) Input (takes TV to next input - EXT 1) 4) Input (takes TV to next input - EXT 2) 5) Input (takes TV to desired input - EXT 3) U S I N G C K E D I T O R T O P R O G R A M Programming the Power On Macro Set up your laptop and a connected keypad in front of the components while programming the Power On macro. Power On macros usually require extensive testing of delays and you can expect to do a lot of experimenting while programming. 1 Select the Power On button on the MAIN page. 2 Click on the RECORD icon 3 Take a look at the MAIN page (both pages if you have two MAIN pages). Decide which components you want to power on. Start adding their Power On commands to the list by navigating to the device and page where the codes are located and clicking on the buttons with the Power On commands. Select the device by clicking its button on the MAIN menu. Now, click on the button with the device's Power On command. The new step appears in the list. S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 4 Once you have all of your Power On Commands in the list, re-arrange them as desired by clicking and dragging them into whatever order you want. 29 T H E B & K 5 Ask the client what they think they will watch most often (TV, satellite, DVD, etc.). Program steps to select the correct TV and Receiver input for that activity. In this example, both the television and the receiver have discrete input codes and the client's favored activity is watching Satellite. Select the Audio (receiver/preamp/zone controller) by clicking its button on the MAIN menu. Now, click on the button with the SAT input command. The new step appears in the list. A U T O M A T E D H O U S E Select the TV by clicking its button on the MAIN menu. Now, click on the button with the correct input command. The new step appears in the list. S IMPLY B ETTER! B&K 30 Programming Tutorial Type in Section Title 6 OPTIONAL - Program a jump to the MAIN page you would like them to choose their favorite activity from. This ensures that if they were on MAIN page 2, after they power up, they will automatically be on MAIN page 1. U S I N G C K E D I T O R T O P R O G R A M Click on the JUMP icon. Select the MAIN device. Select PAGE 1 by clicking its button on the MAIN menu. The new step appears in the list. 7 Make sure the CK1.1 Keypad is connected and properly working through all emitters by using the original remote via the Infrared sensor to change everything to the wrong input and turn it all off . Select the first step in the list by clicking on it. Now, click on the TEST button. Observe the components. Did they all turn on and switch to the correct input? S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 8 Programming additional delay in the macro is sometimes necessary. Each macro step usually takes some time, so there may be enough built in delay for the television and the receiver to both be fully active by the time the input commands are sent. Sometimes the component is not fully awake. It is fashionable for many modern televisions and receivers to require 5 or more seconds of warm up time before they are responsive to new commands. In a case like that, you will need to add more delay between steps. Select the Delay icon Now, click on the preset amount of delay or enter any time between .1 second and 30 seconds in the "Customize" window. 31 T H E B & K A U T O M A T E D H O U S E The new step appears in the list. Now, drag the delay step to the correct location. TIP - Sometimes a change in order can provide the delay you need. S IMPLY B ETTER! B&K 32 Programming Tutorial Type in Section Title 9 Again, turn everything to the wrong input, then turn it all off. Select the first step in the list by clicking on it. Now, click on the TEST button. Observe the components. Did they all turn on and switch to the correct input? Continue to revise the macro with delays or changes in order and test until the macro ALWAYS correctly turns everything on and switches to the correct inputs. U S I N G C K E D I T O R T O P R O G R A M When the macro is perfect, click on the SAVE shortcut button. Programming a Power Off Macro A Power Off macro is much simpler than a Power On macro, since there are rarely any delays to test, etc. Usually, to give the client some feedback that the macro is working, the TV is turned off first. When you are forced to "workaround" a DVD player or VCR without a discrete off command, you will make the macro more reliable if you place the time consuming anchor (the play command) at the beginning of the macro. Make sure that you turn the DVD player off before testing this kind of workaround. You are testing the worst case, you know that a toggle type power command will turn the DVD player off, you are concerned about an event that might happen.The DVD player is already off, but the client presses the MAIN Power Off to turn everything else on. If you only programmed a toggle Power command, everything else would turn off, but the DVD player would turn on. This "workaround" ensures that the DVD player turns off. Play command turns on DVD player if OFF. If it is already on, it stays on. Other power commands provide enough delay that the DVD player will respond to a Power command if the play command just turned it off. Power command turns off DVD player. S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 33 Programming Activity Macros on MAIN LCD "Device" Buttons An Activity Macro is typically programmed to be as fast as possible. They simply select the correct input on both the television and the receiver/preamp/zone controller and power on any new components needed. There is no need to program a JUMP to a page in a MAIN LCD "Device" button.They are automatically programmed to JUMP to the Device. T H E B & K A U T O M A T E D H O U S E Sometimes activity macros will share the same input settings. Here, a DVD player doubles as a CD player. The programmer has copied the DVD device, named it CD, so that there are two identical devices (with the same DVD player IR codes).The only difference between them is the Activity Macros you see below. The DVD Activity Macro selects THX Surround Sound with 5 speakers with the TV on, while the CD Activity selects Stereo with 4 speakers and forces the TV off. For components that have play commands it is typically ok to have a "Play" command in the macro.Watch out for components with toggle type play/pause buttons.That kind of "Play/Pause" command should not be placed in an Activity Macro without a preceding "Stop" command, to make sure that the toggle can only play the component! One DVD Player - Two Devices and Two Activity Macros DVD Activity Macro CD Activity Macro Note how the programmer is using the same DVD input on the surround sound receiver for both activities, the macro simply changes the surround sound settings. TIP - Don't OVER-AUTOMATE, make sure that every step is truly useful! S IMPLY B ETTER! B&K 34 Programming FAVORITE Macros Programming Tutorial Type in Section Title U S I N G C K E D I T O R T O P R O G R A M Programming fifty favorite channels may sound like a lot of work, but if you take advantage of CKEditor's time saving capabilities, you can program all fifty in five minutes or less! First, get a program guide for the satellite service or Cable TV provider your client uses. Have them mark their favorites for you. Use LCD Button Editor to relabel as needed and hide any unnecessary pages. Now, you are ready to program: 1 In Tree View, click on the + sign next to the Device (SAT, CABLE) that you will need to program the favorites from.This expands the device, so that you can see the Pages. 2 On the Simulator, click on the Favorite you would like to program and click the RECORD button. 1 2 3 In Tree View, click on one of the Pages of the device (SAT, CABLE) you are using to make the favorite.This instantly changes the Simulator from FAV to the device, whereas using the Simulator to navigate would have taken several mouse clicks. S IMPLY B ETTER! B&K Programming Tutorial Type in Section Title 4 Click on the satellite # keys to record the channel number you want. If you forget which favorite you are programming, remember that the name of the favorite is displayed above the macro list of steps.You can open the Hard Button window if the IR database was used (the IR database automatically installs # commands in both the LCD pages and the Phantom Hard Buttons). 35 T H E B & K A U T O M A T E D H O U S E 4 5 Add delay if needed. You should test the first favorite thoroughly for any need for delay. Components vary widely in their response time. Some brands will be fine with no delay step in between IR commands. Other brands require delays between commands. However, if the channel favorite has two identical digits, you will most certainly require delay between the two identical commands. 6 Click on the SAVE icon and continue to the next Favorite until all are complete. 6 Inserting Macros (Copying or Cloning a Macro) You can often speed programming by instantly inserting all of the steps of a previously programmed macro as the starting point of a new macro.The inserted steps are completely editable, without changing the original macro. 1 Do not start recording at the new location. Simply select the button where you would like the macro inserted.Then click on the IMPORT MACRO button. S IMPLY B ETTER! B&K 36 Programming Tutorial Type in Section Title 2 Navigate to the device and page where the original macro is programmed. Click on the button that contains the macro. During navigation, you might click on a device button which happens to contain a macro. A popup window will appear asking if you want to insert this macro. Answer NO if you are simply using the device button to navigate. Answer YES if you want this macro copied/cloned/inserted. 3 When you click on the button that contains the original macro, all of the steps are copied/cloned into the new button location and the Simulator jumps back to the new button's device and page:

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