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User manual FOSTEX DE-10
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User guide FOSTEX DE-10
Detailed instructions for use are in the User's Guide. 8588 013 000
(359872)
Owner's Manual
24bit Dual Multi Effect Processor
Model
EFFECT 1 TYPE MODE SINGLE1/DUAL A B C D E L.HALL S.HALL ROOM PLATE VOCAL DELAY+REV SINGLE 2 MODE SINGLE1/DUAL L.HALL S.HALL ROOM PLATE MIC SIM AMP SIM PEAK PEAK G H I J K DELAY MISC CHORUS PITCH FLANGER SINGLE 2 DISTORTION G.MULTI 1 G.MULTI 2 B.MULTI VO.MULTI E D C B A F G H I J K 5 4 3 2 1 VARIATION 6 7 8 9 10 11 DRY EFF ADJUST PARAM.1 MIX DRY+EFF MODE SINGLE2 SINGLE1 DUAL VOCAL PLATE ROOM S.HALL L.HALL TYPE DLY+REV DELAY 5 MISC 4 CHO 3 PITCH 2 FLANGE 1 VARIATION 6 7 8 9 10 11 DRY EFF EFF MUTE ADJUST PARAM.2 EFFECT 2 MIX PARAM.3 DRY+EFF
DUAL MULTI EFFECT PROCESSORS
F
POWER
Introductions
Thank you very much for having purchased the Fostex DE-10. This unit is a completely independent two channel Multi Effect Processor that employs the A. S. P.+ (Fostex Advanced Signal Processing Technology), which is newly developed by Fostex. It provides high quality ambient effects almost equivalent to a professional effect processor. In addition to the typical Reverbs, it offers not only various practical algorithms such as Delay, Chorus, Flanger and Pitch Bend, but some combinations of these are also available, e.g., Delay+Reverb. Also, the DE-10 offers three operation modes as "Dual Mode", "Single 1 Mode" and "Single 2 Mode." The "Dual Mode" works twice as much as an independent single channel Multi Effect Processor, which configures as 1 Input - 2 Output times two. The "Single (1 and 2) Mode" works as a 2 Input 2 Output Multi Effect Processor. You can use the unit by connecting it to the AUX Send and AUX Return of an Audio Mixer for a recording. Also you can directly connect the output from your musical instruments (Line Level only) to the unit so that it will be a useful aid in your live performance. To fully exploit all of its many useful features and functions, we recommend you read this manual first before you start using the DE-10.
DE-10 Owner's Manual
CAUTION:
TO PREVENT ELECTRIC SHOCK, MATCH WIDE BLADE OF PLUG TO WIDE SLOT, FULLY INSERT.
CAUTION
RISK OF ELECTRIC SHOCK DO NOT OPEN
ATTENTION:
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). NO USER - SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
POUR EVITER LES CHOCS ELECTRIQUES, INTRODUIRE LA LAME LA PLUS LARGE DE LA FICHE DANS LA BORNE CORRESPONDANTE DE LA PRISE ET POUSSER JUSQU' AU FOND.
The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons. The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the appliance.
"WARNING"
"TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS APPLIANCE TO RAIN OR MOISTURE."
SAFETY INSTRUCTIONS
1. Read Instructions - All the safety and operating instructions should be read before the appliance is operated. 2. Retain Instructions - The safety and operating instructions should be retained for future reference. 3. Heed Warnings - All warnings on the appliance and in the operating instructions should be adhered to. 4. Follow Instructions - All operating and use instructions should be followed. 5. Water and Moisture - The appliance should not be used near water - for example, near a bathtub, washbowl, kitchen sink, laundry tub, in a wet basement, or near a swimming pool, and the like. 6. Carts and Stands - The appliance should be used only with a cart or stand that is recommended by the manufacturer.
10. Power Sources - The appliance should be connected to a power supply only of the type described in the operating instructions or as marked on the appliance. 11. Grounding or Polarization - The precautions that should be taken so that the grounding or polarization means of an appliance is not defeated. 12. Power Cord Protection - Power supply cords should be routed so that they are not likely to be walked on or pinched by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the appliance. 13. Cleaning - The appliance should be cleaned only as recommended by the manufacturer. 14. Nonuse Periods - The power cord of the appliance should be unplugged from the outlet when left unused for a long period of time. 15. Object and Liquid Entry - Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings. 16. Damage Requiring Service - The appliance should be serviced
An appliance and cart combination should be moved with care. Quick stops, excessive force, and uneven surfaces may cause the appliance and cart combination to overturn. 7. Wall or Ceiling Mounting - The appliance should be mounted to a wall or ceiling only as recommended by the manufacturer. 8. Ventilation - The appliance should be situated so that its location or position dose not interfere with its proper ventilation. For example, the appliance should not be situated on a bed, sofa, rug, or similar surface that may block the ventilation openings; or, placed in a built-in installation, such as a bookcase or cabinet that may impede the flow of air through the ventilation openings. 9. Heat - The appliance should be situated away from heat sources such as radiators, heat registers, stoves, or other appliances (including amplifiers) that produce heat.
by qualified service personnel when:
The power supply cord or the plug has been damaged; or Objects have fallen, or liquid has been spilled into the appliance; or The appliance has been exposed to rain; or The appliance does not appear to operate normally or exhibits a marked change in performance; or E. The appliance has been dropped, or the enclosure damaged. A. B. C. D.
17. Servicing - The user should not attempt to service the appliance beyond that described in the operating instructions. All other servicing should be referred to qualified service personnel. 18. The appliance should be situated away from drops of water or spray of water. 19. Objects containing liquid such as vase must not be put on the appliance. 20. The appliance is not completely isolated from the power supply even if the power switch is at off position.
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DE-10 Owner's Manual
Table of Contents
Precautions (please read before use) ............................3 Digital Effect Functions ....................................................4 The details of the preset Effects ......................................5 · Effects in DUAL mode .................................................5
L. HALL (Large Hall) ....................................................5 S. HALL (Small Hall) ....................................................5 ROOM ........................................................................5 PLATE ........................................................................6 VOCAL .......................................................................6 DLY+REV (Delay + Reverb) ........................................6 DELAY .......................................................................6 MISC (Miscellaneous) .................................................7 CHORUS ....................................................................7 PITCH ........................................................................7 FLANGE .....................................................................7
Precautions (please read before use)
Power supply
· When unplugging the power cable from the AC outlet, be sure to grasp the power plug. Attempting to unplug it by pulling on the power cable may damage the wiring. · It is dangerous to use any power cable that is cut or frayed. If the power cable is damaged, immediately stop using it, and have it repaired. · Do not plug in or unplug the power plug with wet hands. Doing so may result in dangerous electric shock. · Do not open the unit or touch any parts in side. Doing so may result in a dangerous electric shock, and could damage the unit. · Do not let water or other liquids, flammable materials, or metal objects such as pins get in side the unit. These things may cause electrical shock or short circuit the DE-10, and damage it. If the DE-10 should become wet, unplug the power cable from the AC outlet, and contact your authorized service station.
· Effects in SINGLE 1 mode ...........................................8
L. HALL (Large Hall) ....................................................8 S. HALL (Small Hall) ....................................................8 ROOM ........................................................................8 PLATE ........................................................................8 VOCAL .......................................................................9 DLY+REV (Delay + Reverb) ........................................9 DELAY ...........................................................................9 MISC (Miscellaneous) ...............................................10 CHORUS ......................................................................10 PITCH ..........................................................................10 FLANGE .......................................................................11
Location
· Avoid using the DE-10 in the following locations: · Locations of extreme low or high temperatures, or extreme changes in temperature. · Locations with excessive moisture or dust. · Locations where direct sunlight falls for an extended time, or near a stove or other source of heat. · Locations where electrical voltage varies. · Unstable locations or where there is heavy vibration. · Near strong magnetic fields (on top of a television or speaker).
· Effects in SINGLE 2 mode ........................................12
L. HALL (Large Hall) ..................................................12 S. HALL (Small Hall) ..................................................12 ROOM .........................................................................12 PLATE ..........................................................................12 MIC SIM (Microphone Simulation) ........................13 AMP SIM (Amplifier Simulation) ............................13 DISTORTION ..............................................................13 GUITAR MULTI 1 .......................................................14 GUITAR MULTI 2 .......................................................14 BASS MULTI ...............................................................15 VOCAL MULTI ............................................................15
Names and Functions (Front panel section) ...............16 Names and Functions (Rear panel section) ................17 How to use the DUAL mode ...........................................18 How to use the SINGLE (1 and 2) mode ........................19 Specifications ..................................................................21 Block Diagram .................................................................21 Declaration of EC Directive ............................................22
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DE-10 Owner's Manual
Digital Effect Functions
The DE-10 achieves superb ambience effects by employing the Fostex A.S.P. (Fostex Advanced Signal Processing Technology*), as well as simulations of microphones/amplifiers with overwhelming reality by employing the newly developed "A.S.P. +". *A. S. P. (Fostex Advanced Signal Processing Technology)
The A. S. P. is an exclusive new digital effect processing technology designed by Fostex. This method extracts maximum efficiency from the limited DSP power. It achieves an overwhelmingly high density Early Reflection sound and wonderfully smooth High Dump response through the H. F. A. (Harmonic Feedback Algorithm). Also, it carries out an elaborate reverb simulation with clear sounds through the H. D. L. P. (Hi-Density Logarithmic Processing), which eliminates the mutual interference between the numerous integrated delay modules and reduce the impurity and grit of the sound.
*H. F. A. (Harmonic Feedback Algorithm)
There is one of indispensable elements in the natural echo called "Early Reflection sound", which is usually sacrificed in commercial reverb products in order to reduce costs. (In practice, the Early Reflection sound means the very first reverberated sound that bounces back from walls, floors and ceilings of concert halls). The entire reverb sound quality depends on this Early Reflection sound and how closely it can resemble the real echo. The H. F. A. is an algorithm that enables the effect unit to reproduce a clear and natural Early Reflection sound by applying an ideal harmonic feedback to each delay module.
*H. D. L. P. (Hi-Density Logarithmic Processing)
The reverb sounds consist of lots of small delay elements combined in a complex way, which are produced by many delay modules inside the effect unit. In order to obtain smooth and comfortable reverb sounds, it is very important to efficiently organize the relationship between each delay module and minimize negative mutual interference. The H. D. L. P. is a technology which applies efficient logarithmic processing to each delay module, so that they can work in the most efficient way in order to eliminate harmful reverb elements and roughness. This makes it possible to establish high density and transparent sounds.
About "A.S.P.+"
Combining the ambience effect technology established through the development of "A.P.S." with acoustic theories accumulated through the development of transducers such as monitor speakers for many years, Fostex developed a unique simulation algorithm engine called "A.S.P.+", which performs overwhelmingly realistic microphone/amplifier simulation. To simulate a microphone, the frequency response of the microphone, which is the most essential factor that decides the sound character of each famous/popular microphone, must be reproduced correctly. To get this, "A.P.S.+" carries out a double accuracy operation for each frequency range using the unique "D.A.O." (Double Accuracy Operation). Regarding a guitar amplifier, the peak and dip of the specific frequencies, as well as feedback of the peak frequency's harmonics, are the most essential factors that decide the sound character of each famous/popular amplifier. To simulate such a unique character, "A.P.S.+" carries out a double accuracy operation for each frequency range using the "D.A.O." (Double Accuracy Operation) to simulate the frequency curve, as well as carries out harmonics feedback processing using the "H.F.A." (Harmonics Feedback Algorithm). Reverb: The so called Reverb effect consists of various reflection sounds mixed together. For example, when you clap your hands in a tunnel, you will hear the sound linger even after you stop clapping your hands. This is the Reverb. The sounds we normally hear in daily life have three types of sounds mixed together, i.e., "Direct sound", Early Reflection sound" and "Late Reflection sound". The Direct sound means the sound directly reaches the ears from the sound source. The Early Reflection sound means the sound that comes after the Direct sound and has rebound off the wall of the tunnel up to a few times. The Late Reflection sound means that the sound rebounds many times long after the Direct sound has disappeared. Our ears normally hear the "Direct sound" "Early Reflection sound" - "Late Reflection sound" in that order. Delay: This is the effect to add a delayed sound to the original sound. You can obtain a richer sound or completely change the original source sound by using the Delay. Pitch: The Pitch basically means the frequency of the audio. But, in the case of an effect unit, it works this way; for instance, you can amend the vocal tone by changing the Pitch lifting or dropping as much as an octave. Also, you can obtain some unusual effects by mixing the shifted Pitch sound and the original sound together. Chorus: This makes the one original sound appear to have many sources. The Chorus is used to widen or thicken the original sound. Flanger: The Flanger is one of applications of the Delay. This is used to create a sound like a jet airplane ascending or descending. Distortion: The distortion effect distorts the sound and adds harmonics. Four types of the distortion effect are provided: the guitar distortion, bass distortion, drum distortion and voice distortion. The distortion is used for the insert effect. Simulation: Simulators for famous guitar amplifiers and microphones are provided. You can get a familiar distortion sound of a famous guitar amplifier or a popular microphone sound. A simulator can be used for the insert effect.
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DE-10 Owner's Manual
The Details of the Preset Effects
The DE-10 has 11 preset Effect Types available on both the Dual Mode and Single 1/2 Mode. Each Effect Type further offers a maximum of 11 variations. See Operations on page 18 and 19 for how to set up the Preset Effects.
Effects in DUAL MODE
· L.HALL (Large Hall)
L.HALL 1 (Natural Large Hall) : L.HALL 2 (Lo-Freq Large Hall) : L.HALL 3 (Vivid Large Hall) : L.HALL 4 (Hard-Wall Large Hall) : L. HALL 5 (Soft-Wall Large Hall) : L. HALL 6 (Long Pre-Delay Large Hall): L. HALL 7 (Cave) : L. HALL 8 (Stadium) L. HALL 9 (Vivid Stadium) L. HALL 10 (Auditorium) L. HALL 11 (Big Cave) : : : : Conventional large hall, with sonic detail, clarity, and an appropriate amount of early reflections. Large hall with lingering low-frequency reverb components. Reverb with crispness and good presence. Large hall surrounded by hard walls, many early reflections, and a strong high- frequency ratio. Reverb with restrained high-frequency range and gentle character. Reverb with an extremely long pre-delay time, simulating a fairly broad space. Reverb simulating a cave. Perhaps the thick moss accounts for the excellent high-frequency absorption! Stadium reverb with many long early reflections. Stadium reverb with a dry character. Reverb simulating a space with little reverberation, such as a large auditorium. Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer. OUTPUT (L) INPUT L. HALL OUTPUT (R)
* [ADJUST] knob: Adjust the Reverb Time.
· S. HALL (Small Hall)
S. HALL 1 (Natural Small Hall) : S. HALL 2 (Lo-Freq Small Hall) : S. HALL 3 (Vivid Small Hall) : S. HALL 4 (Hard-Wall Small Hall) : S. HALL 5 (Soft-Wall Small Hall) : S. HALL 6 (Long Pre-Delay Small Hall): S. HALL 7 (Narrow Small Hall) : S. HALL 8 (Dead Hall) : S. HALL 9 (Small Stadium) : S. HALL 10 (Out Door Stage) : S. HALL 11 (Flat Reverb) : Conventional small hall with sonic detail, clarity, and an appropriate amount of early reflections. Small hall with lingering low-frequency reverb components. General-purpose small hall with crisp sound and few early reflections. Small hall surrounded by hard walls, many early reflections, and a strong high-frequency ratio. Small hall with little high-frequency range. Small hall with a long pre-delay time, simulating a broad space. Small hall simulating a long and narrow space where the reverberation is concentrated in the center. Relatively "dead" small hall with a low high-frequency ratio. Small hall simulating a space with low-density reverberation such as a gymnasium. Simulation of an outdoor stage. Extremely small amount of reverberation. Small hall with no early reflections, and the entire frequency range decays in the same way. OUTPUT (L) INPUT S. HALL OUTPUT (R)
* [ADJUST] knob: Adjust the Reverb Time.
· ROOM
ROOM 1 (Natural Room) ROOM 2 (Garage) ROOM 3 (Dead Room) ROOM 4 (Live Room) ROOM 5 (Vivid Room) ROOM 6 (Off Mic) ROOM 7 (Hard Wall Drum Booth) ROOM 8 (Wood Wall Drum Booth) ROOM 9 (Live House) ROOM 10 (Back-Stage) ROOM 11 (Hi-Freq Room) : Conventional room reverb simulating a nice space with just enough "sparkle." : Room reverb with crisp presence simulating a small, live space such as a garage. : Room reverb simulating a small, dead room. Add just a bit of this to give warmth to a sound. Ideal for narrations. : Room reverb simulating a live space with low-density reverberation. : All-purpose room reverb with few early reflections and good definition. : Room reverb with reverberation concentrated in the center. : Room reverb simulating a drum booth with hard walls. Crisp, and good for percussion as well. : Room reverb simulating a drum booth with a boost in the low to mid-ranges. : Room reverb simulating a small club. : Room reverb simulating the sound back-stage. : Room reverb with unique character in the mid-range. OUTPUT (L) INPUT ROOM OUTPUT (R)
* [ADJUST] knob: Adjust the Reverb Time.
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DE-10 Owner's Manual
· PLATE
PLATE 1 (Normal Plate) PLATE 2 (Old Plate) PLATE 3 (Vivid Plate) PLATE 4 (Lo-Freq Plate) PLATE 5 (Sharp Plate) PLATE 6 (Mono Plate) PLATE 7 (Dark Plate) PLATE 8 (Hi-Freq Plate) PLATE 9 (Mid-Freq Plate) PLATE 10 (Large E/R Plate) PLATE 11 (Flat Plate) : : : : : : : : : : : Contemporary-feeling plate reverb with a wide bandwidth. Conventional plate reverb with the character of classic plate devices. Crisp plate reverb with extended highs. Plate reverb with a gentle character. Plate reverb with only the high-frequency component. Plate reverb panned to the center. Plate reverb with rapidly decaying highs and lingering lows. Plate reverb with unique character in the high range. Plate reverb with unique character in the mid range. Plate reverb emphasizing a digital feel, with metallic-sounding early reflection. Plate reverb with low-density reverberation. OUTPUT (L) INPUT PLATE OUTPUT (R)
* [ADJUST] knob: Adjust the Reverb Time.
· VOCAL
VOCAL 1 (Standard Vocal) VOCAL 2 (Karaoke) VOCAL 3 (Vocal Booth) VOCAL 4 (Warm Vocal) VOCAL 5 (Diffusion Vocal) VOCAL 6 (Natural Vocal) VOCAL 7 (Vivid Vocal) VOCAL 8 (Wet Vocal) VOCAL 9 (Doubling Vocal) VOCAL 10 (Dry Vocal) VOCAL 11 (Stadium Vocal) * [ADJUST] knob: : The early reflections of an ideal vocal booth plus short reverberation with extended high range. This adds sparkle to the sound, and is effective when you want to make the vocal stand out in the ensemble. : All-around reverb that makes any vocal sound great (!?) : The early reflections of an ideal vocal booth plus short reverberation. This adds a natural feeling of air, and is effective with simple arrangements with an unhurried vocal. : Reverb with a short delay and a plate character. Adds depth to the sound. : Spacious stadium-type early reflections plus short reverberation with extended high range. Good for chorus parts. : Easy to use vocal reverb with moderate delay and reverberation. : Reverb that adds depth and spaciousness to the sound. A good high range makes this ideal for chorus parts as well. : A short delay plus a gentle reverb. Recommended for slow songs. : Spacious short delay plus a reverb with a real plate character. Blends naturally into any background. : Spacious short delay plus short reverberation. : Stadium-type early reflection plus majestic reverb. Adds depth and spaciousness to a vocal. OUTPUT (L) INPUT VOCAL OUTPUT (R)
Adjust the Reverb Time.
· DLY+REV (Delay+Reverb)
DLY+REV 1 (Mono Delay+Hall Reverb) DLY+REV 2 (L-R Delay+Hall Reverb) DLY+REV 3 (Diffusion Delay+Hall Reverb) DLY+REV 4 (Mono Delay+Room Reverb) DLY+REV 5 (L-R Delay+Room Reverb) DLY+REV 6 (Diffusion Delay+Room Reverb) DLY+REV 7 (Mono Delay+Plate Reverb) DLY+REV 8 (L-R Delay+Plate Reverb) DLY+REV 9 (Diffusion Delay+Plate Reverb) DLY+REV 10 (Mono Single Delay+Plate Reverb) DLY+REV 11 (L-R Single Delay+Plate Reverb) * [ADJUST] knob: Adjust the Delay Time. INPUT DELAY REVERB OUTPUT (R) : : : : : : : : : : : Mono delay + hall reverb. Panning delay + hall reverb. Spacious delay + hall reverb. Mono delay + room reverb. Panning delay + room reverb. Spacious delay + room reverb. Mono delay + plate reverb. Panning delay + plate reverb. Spacious delay + plate reverb. Mono delay (without feedback) + plate reverb. Panning delay (without feedback) + plate reverb. OUTPUT (L)
· DELAY
DELAY 1 (Mono Delay) DELAY 2 (L-R Delay) DELAY 3 (Diffusion Delay) DELAY 4 (Mono Single Delay) DELAY 5 (L-R Single Delay) DELAY 6 (Diffusion Single Delay) DELAY 7 (Mono Doubling) DELAY 8 (Diffusion Doubling) DELAY 9 (Lo-Freq Delay) DELAY 10 (Hi-Freq Delay 1) DELAY 11 (Hi-Freq Delay 2) * [ADJUST] knob: : : : : : : : : : : : Typical mono delay with moderate feedback. Typical panning delay with moderate feedback. Spacious mono delay with moderate feedback. Typical mono delay without feedback. Typical panning delay without feedback. Spacious mono delay without feedback. Mono doubling delay. Stereo doubling delay. Delay Type 1 with only the low-frequency components. Delay Type 2 with only the high-frequency components. Delay Type 1 with only the high-frequency components. OUTPUT (L) INPUT DELAY OUTPUT (R)
Adjust the Delay Time.
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DE-10 Owner's Manual
· MISC (Miscellaneous)
MISC 1 (Random E/R) MISC 2 (Soft Random E/R) MISC 3 (Tight Random E/R) MISC 4 (Long E/R) MISC 5 (Short E/R) MISC 6 (Large Hall E/R) MISC 7 (Soft Large Hall E/R) MISC 8 (Small Hall E/R) MISC 9 (Soft Small Hall E/R) MISC 10 (Reverse E/R) MISC 11 (Gate Reverb) : Random early reflections. When applied to instruments with a slow attack, this produces a natural feeling of air and space. : Random early reflections. Less high range than MISC 1, so suitable for backing tracks. : Random early reflections with only high-frequency components. : Miraculous ambience that could not exist in the real world, with early reflections that continue without being covered by reverberant components. : Random early reflections at close spacing appear all at once. Effective for giving natural spaciousness to pad-type sounds. : Early reflections of a large hall. : Early reflections of a large hall. Gentler sound than MISC 4. : Early reflections of a small hall. : Early reflections of a small hall. Gentler sound than MISC 6. : Early reflections of reverse reverb. Effective on vocal or brass section. : Gated early reflection with a crisp cutoff. OUTPUT (L) INPUT MISC OUTPUT (R)
* [ADJUST] knob: Adjust the size of the room.
· CHORUS
: Conventional chorus with fairly shallow depth, suitable for any sound. Adds a natural spaciousness and depth without changing the character of the original sound. CHORUS 2 (Deep Chorus) : Chorus with greater depth. Suitable when you want to aggressively modify the sound of an electric piano, etc. CHORUS 3 (Doubling Chorus) : Conventional chorus, plus a doubling effect created by a short delay. CHORUS 4 (Mono Chorus) : Light chorus panned to center. Adds natural depth and warmth to vocals or sax, etc. CHORUS 5 (Mono Doubling Chorus) : The effect of CHORUS 4 plus a doubling effect created by a short delay. CHORUS 6 (Mono Deep Chorus) : Deep chorus panned to center. Effective for adding body to a center-panned instrument such as bass. CHORUS 7 (Mono Deep Doubling Chorus) : The effect of CHORUS 6 plus a doubling effect created by a short delay. CHORUS 8 (Hi-Freq Chorus) : Chorus applied only to the high-frequency range. CHORUS 9 (Lo-Freq Chorus) : Chorus applied only to the low-frequency range. CHORUS 10 (Mono Delay Chorus) : Pitch chorus that adds depth to the sound by slightly shifting the pitch. CHORUS 11 (L-R Delay Chorus) : Pitch chorus panned to the center. * [ADJUST] knob: Adjust the depth of the chorus. OUTPUT (L) INPUT CHORUS OUTPUT (R) CHORUS 1 (Natural Chorus)
· PITCH
PITCH 1--3 (Pitch +/- 1oct.) : Pitch shift with a variable range of +/-1 octave. (No pitch shift when ADJUST = 0.) Select one of three variations: PITCH 1 is normal, PITCH 2 has faster response, and PITCH 3 is clearest. : Pitch shift with a variable range of 0-- +2 octaves. (+1 octave when ADJUST = 0.) Select one of three variations: PITCH 4 is normal, PITCH 5 has faster response, and PITCH 6 is clearest. : Pitch shift with a variable range of -2--0 octaves. (-1 octave when ADJUST = 0.) Select one of three variations: PITCH 7 is normal, PITCH 8 has faster response, and PITCH 9 is clearest. : Pitch shift with delayed feedback. Offsetting the pitch will produce interesting results. : Pitch shift that produces a strange effect like a simulation of a space alien. We recommend that you set ADJUST to 0. OUTPUT (L) INPUT PITCH OUTPUT (R)
PITCH 4--6 (Pitch Shift Up)
PITCH 7--9 (Pitch Shift Down)
PITCH 10 (Pitch Delay) PITCH 11 (SFX Pitch)
* [ADJUST] knob: Adjust the amount of pitch change. +/-1 octave.
· FLANGE
: Dual flanging in which two effect sounds with different modulation phase are heard from left and right. Deep feedback. FLANGE 2 (Dual Flange Lo-Feedback) : Dual flanging. Light feedback. FLANGE 3 (Dual Flange No-Feedback) : Dual flanging. Almost no feedback. FLANGE 4 (Lo-Freq Flange) : Flanging with modulation in the low-frequency component. Deep feedback. FLANGE 5 (Double Width Flange Lo-Feedback) : Flanging with modulation in the low-frequency component. light feedback. FLANGE 6 (Hi-Freq Flange) : Flanging applied only to the high-frequency range. FLANGE 7 (Lo-Freq Flange) : Flanging applied only to the low-frequency range. FLANGE 8 (Mono Dual Flange) : Two types of flanging heard from the center. Deep feedback. FLANGE 9 (Mono Dual Flange Lo-Feedback) : Two types of flanging heard from the center. Light feedback. FLANGE 10 (Mono Single Flange) : One effect heard from the center. Deep feedback. FLANGE 11 (Mono Single Flange Lo-Feedback) : One effect heard from the center. Light feedback. * [ADJUST] knob: Adjust the modulation speed of the flanging. OUTPUT (L) INPUT FLANGE OUTPUT (R) FLANGE 1 (Dual Flange)
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DE-10 Owner's Manual
Effects in SINGLE 1 MODE
· L. HALL (Large Hall)
L. HALL 1 (Natural Large Hall) L. HALL 2 (Lo-Freq Large Hall) L. HALL 3 (Vivid Large Hall) L. HALL 4 (Hard-Wall Large Hall) L. HALL 5 (Soft-Wall Large Hall) L. HALL 6 (Long Pre-Delay Large Hall) L. HALL 7 (Cave) L. HALL 8 (Stadium) L. HALL 9 (Vivid Stadium) L. HALL 10 (Auditorium) L. HALL 11 (Big Cave) : : : : : : : : : : : Same as DUAL mode L. HALL 1, but higher density reverberation. Same as DUAL mode L. HALL 2, but higher density reverberation. Same as DUAL mode L. HALL 3, but higher density reverberation. Same as DUAL mode L. HALL 4, but higher density reverberation. Same as DUAL mode L. HALL 5, but higher density reverberation. Same as DUAL mode L. HALL 6, but higher density reverberation. Same as DUAL mode L. HALL 7, but higher density reverberation. Same as DUAL mode L. HALL 8, but higher density reverberation. Same as DUAL mode L. HALL 9, but higher density reverberation. Reverb simulating a space with little reverberation, such as a large auditorium. Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time. * [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level. * [EFFECT 2_MIX] knob (PARAM.3): Adjust the Character.
INPUT 1 L. HALL INPUT 2
OUTPUT 1 (L) OUTPUT 1 (R)
· S. HALL (Small Hall)
S. HALL 1 (Natural Small Hall) S. HALL 2 (Lo-Freq Small Hall) S. HALL 3 (Vivid Small Hall) S. HALL 4 (Hard-Wall Small Hall) S. HALL 5 (Soft-Wall Small Hall) S. HALL 6 (Long Pre-Delay Small Hall) S. HALL 7 (Narrow Small Hall) S. HALL 8 (Dead Hall) S. HALL 9 (Small Stadium) S. HALL 10 (Out Door Stage) S. HALL 11 (Flat Reverb) : : : : : : : : : : : Same as DUAL mode S. HALL 1, but higher density reverberation. Same as DUAL mode S. HALL 2, but higher density reverberation. Same as DUAL mode S. HALL 3, but higher density reverberation. Same as DUAL mode S. HALL 4, but higher density reverberation. Same as DUAL mode S. HALL 5, but higher density reverberation. Same as DUAL mode S. HALL 6, but higher density reverberation. Same as DUAL mode S. HALL 7, but higher density reverberation. Same as DUAL mode S. HALL 8, but higher density reverberation. Same as DUAL mode S. HALL 9, but higher density reverberation. Simulation of an outdoor stage. Extremely small amount of reverberation. Small hall with no early reflections, and the entire frequency range decays in the same way.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time. * [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level. * [EFFECT 2_MIX] knob (PARAM.3): Adjust the Character.
INPUT 1 S. HALL INPUT 2
OUTPUT 1 (L) OUTPUT 1 (R)
· ROOM
ROOM 1 (Natural Room) ROOM 2 (Garage) ROOM 3 (Dead Room) ROOM 4 (Live Room) ROOM 5 (Vivid Room) ROOM 6 (Off Mic) ROOM 7 (Hard Wall Drum Booth) ROOM 8 (Wood Wall Drum Booth) ROOM 9 (Live House) ROOM 10 (Back Stage) ROOM 11 (Hi-Freq Room) : : : : : : : : : : : Same as DUAL mode ROOM 1, but higher density reverberation. Same as DUAL mode ROOM 2, but higher density reverberation. Same as DUAL mode ROOM 3, but higher density reverberation. Same as DUAL mode ROOM 4, but higher density reverberation. Same as DUAL mode ROOM 5, but higher density reverberation. Same as DUAL mode ROOM 6, but higher density reverberation. Same as DUAL mode ROOM 7, but higher density reverberation. Same as DUAL mode ROOM 8, but higher density reverberation. Same as DUAL mode ROOM 9, but higher density reverberation. Amazing room reverb with a light flanging effect Special reverb with flanging applied to the early reflections of the room.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time. * [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level. * [EFFECT 1_MIX] knob (PARAM.3): Adjust the Character.
INPUT 1 ROOM INPUT 2
OUTPUT 1 (L) OUTPUT 1 (R)
· PLATE
PLATE 1 (Normal Plate) PLATE 2 (Old Plate) PLATE 3 (Vivid Plate) PLATE 4 (Lo-Freq Plate) PLATE 5 (Sharp Plate) PLATE 6 (Mono Plate) : : : : : : Same as DUAL mode PLATE 1, but higher density reverberation. Same as DUAL mode PLATE 2, but higher density reverberation. Same as DUAL mode PLATE 3, but higher density reverberation. Same as DUAL mode PLATE 4, but higher density reverberation. Same as DUAL mode PLATE 5, but higher density reverberation. Same as DUAL mode PLATE 6, but higher density reverberation.
8
DE-10 Owner's Manual
PLATE 7 (Dark Plate) PLATE 8 (Hi-Freq Plate) PLATE 9 (Mid-Freq Plate) PLATE 10 (Large E/R Plate) PLATE 11 (Flat Plate) : : : : : Same as DUAL mode PLATE 7, but higher density reverberation. Same as DUAL mode PLATE 8, but higher density reverberation. Same as DUAL mode PLATE 9, but higher density reverberation. Unusual plate reverb with a light flanging effect applied. Special reverb with an aggressive flanging effect applied.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time. * [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level. * [EFFECT 2_MIX] knob (PARAM.3): Adjust the Character.
INPUT 1 PLATE INPUT 2
OUTPUT 1 (L) OUTPUT 1 (R)
· VOCAL
VOCAL 1 (Standard Vocal) VOCAL 2 (Karaoke) VOCAL 3 (Vocal Booth) VOCAL 4 (Warm Vocal) VOCAL 5 (Diffusion Vocal) VOCAL 6 (Natural Vocal) VOCAL 7 (Vivid Vocal) VOCAL 8 (Wet Vocal) VOCAL 9 (Doubling Vocal) VOCAL 10 (Dry Vocal) VOCAL 11 (Stadium Vocal) : : : : : : : : : : : Same as DUAL mode VOCAL 1, but higher density reverberation. Same as DUAL mode VOCAL 2, but higher density reverberation. Same as DUAL mode VOCAL 3, but higher density reverberation. Same as DUAL mode VOCAL 4, but higher density reverberation. Same as DUAL mode VOCAL 5, but higher density reverberation. Same as DUAL mode VOCAL 6, but higher density reverberation. Same as DUAL mode VOCAL 7, but higher density reverberation. Same as DUAL mode VOCAL 8, but higher density reverberation. Same as DUAL mode VOCAL 9, but higher density reverberation. Mysterious reverb with a light flanging effect applied to VOCAL 1. Mysterious reverb with a light flanging effect applied to VOCAL 4.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time. * [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level. * [EFFECT 2_MIX] knob (PARAM.3): Adjust the Character.
INPUT 1 VOCAL INPUT 2
OUTPUT 1 (L) OUTPUT 1 (R)
· DLY + REV (Delay + Reverb)
DLY+REV 1 (Mono Delay + Reverb) DLY+REV 2 (Long Mono Delay + Reverb) DLY+REV 3 (L-R Delay + Reverb) DLY+REV 4 (Long L-R Delay + Reverb) DLY+REV 5 (Short Delay + Reverb) DLY+REV 6 (Lo-Freq Mono Delay) DLY+REV 7 (Hi-Freq Mono Delay) DLY+REV 8 (Lo-Freq L-R Delay) DLY+REV 9 (Hi-Freq L-R Delay) DLY+REV 10 (Lo-Freq L-R Delay + Reverb) DLY+REV 11 (Hi-Freq L-R Delay + Reverb) : : : : : : : : : : : Mono delay with reverberation. Long mono delay with reverberation. Panning delay with reverberation. Long panning delay with reverberation. Short delay with reverberation. Mono delay only for the low frequency range. Mono delay only for the high frequency range. Panning delay only for the low frequency range. Panning delay only for the high frequency range. Panning delay only for the low frequency range, with reverberation. Panning delay only for the high frequency range, with reverberation.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Delay Time. * [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the Delay Feedback. * [EFFECT 2_MIX] knob (PARAM.3): Adjust the Reverb Time. INPUT 1 DELAY INPUT 2 OUTPUT 1 (L) OUTPUT 1 (R)
REVERB
· DELAY
DELAY 1 (Stereo Long Delay) DELAY 2 (Stereo Delay) DELAY 3 (Stereo Short Delay) DELAY 4 (Mono Long Delay) DELAY 5 (Mono Delay) DELAY 6 (L-R Long Delay) DELAY 7 (L-R Delay) DELAY 8 (Diffusion Long Delay) DELAY 9 (Diffusion Delay) DELAY 10 (Doubling) DELAY 11 (Diffusion Doubling) : : : : : : : : : : : Long stereo delay with maintaining the stereo image. Mid stereo delay with maintaining the stereo image. Short stereo delay with maintaining the stereo image. Mono long delay. Mono short delay. Long panning delay. Short panning delay. Long diffusion delay. Short diffusion delay. Center-panned doubling Diffusion doubling. Adjust the Delay Time. Adjust the Delay Feedback. Adjust the Character. INPUT 1 DELAY INPUT 2 OUTPUT 1 (R) OUTPUT 1 (L)
* [EFFECT 1_ADJUST] knob (PARAM.1): * [EFFECT 2_ADJUST] knob (PARAM.2): * [EFFECT 2_MIX] knob (PARAM.3):
9
DE-10 Owner's Manual
· MISC (Miscellaneous)
MISC 1 (Random E/R) MISC 2 (Soft Random E/R) MISC 3 (Tight Random E/R) MISC 4 (Long E/R) MISC 5 (Short E/R) MISC 6 (Large Hall E/R) MISC 7 (Soft Large Hall E/R) MISC 8 (Small Hall E/R) MISC 9 (Soft Small Hall E/R) MISC 10 (Reverse E/R) MISC 11 (Gate Reverb) : Random early reflections. When applied to instruments with a slow attack, this produces a natural feeling of air and space. : Random early reflections. Less high range than MISC 1, so suitable for backing tracks. : Random early reflections with only high-frequency components. : Miraculous ambience that could not exist in the real world, with early reflections that continue without being covered by reverberant components. : Random early reflections at close spacing appear all at once. Effective for giving natural spaciousness to pad-type sounds. : Early reflections of a large hall. : Early reflections of a large hall. Gentler sound than MISC 4. : Early reflections of a small hall. : Early reflections of a small hall. Gentler sound than MISC 6. : Early reflections of reverse reverb. Effective on vocal or brass section. : Gated early reflection with a crisp cutoff. Adjust the Room Size. Adjust the E/R Feedback. Adjust the Character. INPUT 1 MISC INPUT 2 OUTPUT 1 (R) OUTPUT 1 (L)
* [EFFECT 1_ADJUST] knob (PARAM.1): * [EFFECT 2_ADJUST] knob (PARAM.2): * [EFFECT 2_MIX] knob (PARAM.3):
· CHORUS
CHORUS 1 (3D Chorus) CHORUS 2 (Doubling Chorus) CHORUS 3 (Mono Chorus) CHORUS 4 (Thin Chorus) CHORUS 5 (Thin Doubling Chorus) CHORUS 6 (Deep Chorus) CHORUS 7 (Deep Doubling Chorus) CHORUS 8 (Warm Chorus) CHORUS 9 (Mono Warm Chorus) CHORUS 10 (SFX Chorus 1) CHORUS 11 (SFX Chorus 2) : : : : : : : : : : : Simulation of an analog three-phase chorus with great spaciousness and depth. CHORUS 1 plus a doubling effect produced by a short delay. Center-panned chorus. Ideal for vocals or sax. Clean thin chorus CHORUS 4 plus a doubling effect produced by a short delay. Deep chorus CHORUS 4 plus a doubling effect produced by a short delay. Complex chorus using the feedback algorithm. Center-panned chorus of CHORUS 8. SFX chorus 1. Suitable for strings, Pad, etc. SFX chorus 2. Suitable for strings, Pad, etc. Adjust the Chorus Depth. Not used. Not used.
* [EFFECT 1_ADJUST] knob (PARAM.1): * [EFFECT 2_ADJUST] knob (PARAM.2): * [EFFECT 2_MIX] knob (PARAM.3):
INPUT 1 CHORUS INPUT 2
OUTPUT 1 (L) OUTPUT 1 (R)
· PITCH
PITCH 1--3 (Stereo Pitch) : Stereo pitch shift with maintaining the stereo image. Can be shifted within the range of +/- one octave. The internal processing of each type differs, resulting in the sound character difference. · Pitch 1: Recommended for general use. · Pitch 2: Recommended for use when the pitch variation is small, to get a smooth sound. · Pitch 3: Recommended for use when you do not want to alter the tone character. Note that, however, a delay is generated. : Dual pitch shift. You can hear the two different pitch shifted sound from the center. The internal processing of each type differs, resulting in the sound character difference. · Pitch 4: Recommended for general use. · Pitch 5: Recommended for use when the pitch variation is small, to get a smooth sound. · Pitch 6: Recommended for use when you do not want to alter the tone character. Note that, however, a delay is generated. : Dual pitch shift. You can hear the two different pitch shifted sound from the center. One octave higher than PITCH(es) 4 through 6. The internal processing of each type differs, resulting in the sound character difference. · Pitch 7: Recommended for general use. · Pitch 8: Recommended for use when the pitch variation is small, to get a smooth sound. · Pitch 9: Recommended for use when you do not want to alter the tone character. Note that, however, a delay is generated. : Dual pitch shift with long delay feedback. You can adjust two pitches and pitch adjustment. : Dual pitch shift with short delay feedback. You can adjust two pitches and pitch adjustment. Adjust the Pitch. Not used. Adjust the Pitch 1/2. Adjust the Pitch 1. Adjust the Pitch 2. Adjust the Pitch 1/2.
PITCH 4--6 (Dual L-R Pitch)
PITCH 7--9 (Dual Mono Pitch)
PITCH 10 (Pitch Delay) PITCH 11 (Pitch Sweeper)
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