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User manual FRANKLIN 5180
Diplodocs help download the user guide FRANKLIN 5180.
This product, although classified under the brand FRANKLIN, may have been manufactured by NEXT CENTURY, ROLODEX ELECTRONICS after mergers, acquisitions, or a change in name.
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User guide FRANKLIN 5180
Detailed instructions for use are in the User's Guide.
Electronic Publishers
5180
USER'S GUIDE
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT. YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. Limited Use License All rights in the PRODUCT remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT. You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT. You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin's confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1
Key Guide
(red) Writes words in cursive script. (maroon) Writes words in manuscript printing. Erases a letter, backs up to the previous screen, or turns off the highlight in definitions. Clears the most recently entered word. (purple) Enters words, starts the highlight in definitions, or selects items. (purple) Shows the Games menu. (light blue) Shows help messages. (blue) Lets you use your word list, change settings, or view a demonstration. 2
Key Guide
Turns the Grammar Girl on or off. Shifts the keys to type capital letters. (green) Pronounces words aloud. Types a ? to stand for a missing in a word, or shows Confusables®. Moves up, or makes the screen darker at the Enter a word screen. Moves down, or makes the screen lighter at the Enter a word screen. Moves the cursor or text to the left. Moves right, or types a space.
3
Getting Started
Before you start, you should install new batteries and adjust the screen contrast. Note: Replace the batteries when the screen contrast is too light even after adjustment. When you remove batteries, stored information is erased. 1. Remove the battery compartment cover on the back of the unit. 2. Install four AAA batteries. 3. Press ON/OFF. 4. Type your name as you want it to appear in this dictionary. Or press ENTER if you do not want your name to appear. To type a space, press . The first letter of each word you type in your name will automatically appear as a capital in this dictionary. 5. Press ENTER. 6. Press or repeatedly to make the screen lighter or darker. Note: You can make the screen lighter or darker only when Enter a word is on the screen.
RETAIN FOR FUTURE REFERENCE: Use batteries only of the same or equivalent type, inserted with the correct polarity, as recommended in this manual. Exhausted batteries should be removed. Do not mix old and new batteries or batteries of different types. In addition, the supply terminals should not be shorted.
4
Getting Started
Seeing a Demonstration
You can see a brief demonstration by first pressing LIST (blue) and then pressing until you see See Me Work. Then press ENTER to see the demonstration. To stop the demonstration, press CLEAR.
Changing the Name
As you saw in "Getting Started," you can enter your name or nickname so that it appears when you turn on the Grammar Girl or win a game. To enter or change the name, first press LIST (blue) and then press until you see Enter Your Name. Then press ENTER and use BACK to erase the letters. Type your name or nickname as you want it to appear and then press ENTER again.
Help is Always at Hand
You can view a help message at almost any screen by pressing HELP (light blue). To hear the help message, press SPEAK (green). To turn off the speech, press BACK. To go back to where you were, press BACK again.
5
Looking up a Word
It's easy to look up the definitions of words with your Grammar Girl. Let's learn how. 1. Press CLEAR. 2. Type a word. For example, type apple.
To erase letters, use BACK. To type a space, press . To type a capital letter, hold down SHIFT while you type a letter. 3. Press ENTER to see its definition.
4. Press to read more of the definition. 5. To hear the definition, press SPEAK (green). To turn off the speech, press BACK. To learn more, read "Hearing Words." 6. Press CLEAR when you are finished. About the Automatic Shutoff
If you forget to turn off the Grammar Girl, it will turn off automatically in about two minutes.
6
Correcting Misspellings
If you misspell a word, the Grammar Girl automatically shows you a list of spelling corrections. 1. Press CLEAR. 2. Type a misspelled word. For example, type jiraph.
3. Press ENTER.
The "boing" sound indicates a misspelling. 4. Press SPEAK (green) to hear the word. To highlight another correction, press 5. Press ENTER to see its definition. .
6. Press BACK to go back to the corrections. 7. Press CLEAR when you are finished. 7
Jumping to a Word
If you want to learn the meaning of a word that you see in a definition, you can highlight the word and then jump to its definition. 1. Press CLEAR. 2. Type a word. For example, type truck. 3. Press ENTER. 4. Press ENTER again to start the highlight. To turn off the highlight, press BACK. 5. Press the arrow keys to highlight a word. For example, highlight vehicle.
6. Press ENTER to jump to the definition of the highlighted word.
7. Press SPEAK (green) to hear the definition. Then press BACK to stop the speech. 8. Press BACK again to go back to the word that you typed. 9. Press CLEAR when you are finished. 8
Finding Letters in Words
If you don't know how to spell a word, type a question mark (?) in place of each letter that you are unsure about. You can type more than one question mark in a word. You can use ?'s to help you solve crossword puzzles and other word games. Try this example. 1. Press CLEAR. 2. Type a word with ?'s in place of letters. For example, type p?rt.
3. Press ENTER.
4. Use to highlight a word. 5. Press ENTER to see the definition of the highlighted word. 6. Press BACK to go back to the matches. 7. Press CLEAR when you are finished. 9
Writing Letters and Words
The Grammar Girl can write letters and words in both cursive script and manuscript printing. 1. Press CLEAR. 2. Type one or more words. For example, type hot dog. To type a space, press . 3. Press (red) to see the word(s) written in cursive script.
To see the word(s) written again, press (red) again or ENTER. If the word is too long to fit on the screen, use to see it. 4. Press (maroon) to see the word(s) written in manuscript printing.
Changing the Writing Speed
You can change the speed of the handwriting by pressing LIST (blue), pressing until you see or .
Handwriting Speed, and then pressing
10
Viewing Confusables®
Confusables are words that are spelled or sound alike that people often confuse. When you see a question mark flashing to the right of a word, that word has confusables. 1. Press CLEAR. 2. Type red and then press ENTER. Notice the flashing question mark. 3. Press .
Each confusable is followed by a word that explains its meaning. 4. Press to view more confusables, if any.
5. To jump to the definition of a word, highlight it and press ENTER. To learn how to highlight a word, read "Jumping to a Word." 6. Press BACK to go back to the confusables. 7. Press CLEAR when you are finished. 11
Saving Words for Study
You can save as many as 80 words in your own word list for study and review. You can add words to the list that are not found in this dictionary, but they take up more space in your list.
To Add a Word to Your List
1. Press CLEAR. 2. Press LIST (blue). 3. Press or until you see Add a Word and then press ENTER. 4. Type a word and then press ENTER. If the word is not in this dictionary, press or to see your options and then press ENTER to select one. - or 1. Press CLEAR. 2. Type or enter a word. If you entered a word, you can press again and then use the arrow keys to highlight a word in the definition. You can also add highlighted words from spelling correction and confusables lists. 3. Press LIST (blue). 4. Press ENTER to add the word. 12
Saving Words for Study
To See and Hear Your Words
1. Press LIST (blue). 2. Press or to see See Your Words and then press ENTER. 3. Press or to highlight a word. 4. Press SPEAK (green) to hear a word, ENTER to see its definition, see its confusables, if any. (red) or to (maroon) to see it written, or
To Erase a Word
1. Press LIST (blue). 2. Press or to see Erase a Word and then press ENTER. 3. Press or to highlight a word. 4. Press ENTER to erase the highlighted word. Or press BACK to cancel.
To Erase Your Entire List
1. Press LIST (blue). 2. Press or to see Erase List and then press ENTER. 3. Press Y to erase your list. Or press N to cancel.
13
Hearing Words
The Grammar Girl can pronounce the words that appear on almost any screenin definitions, handwriting examples, spelling correction lists, your word list, confusables, games, menus, prompts, and even help messages. Just press the green SPEAK key whenever you want to hear words. To adjust the volume, turn the volume control wheel on the side of the Grammar Girl. You can plug headphones into the headphone jack on the other side to listen by yourself. Try this example. 1. Press CLEAR. 2. Type elephant and then press SPEAK (green) to hear the word. If you press SPEAK for a misspelled word or a word not in this dictionary, a "boing" sounds. 3. Press ENTER and then press SPEAK (green) to hear its definition. A tone sounds at the end of the definition. To stop the speech, press BACK. 4. Press ENTER and then use the arrow keys to highlight a word in the definition. 14
Hearing Words
5. Press SPEAK (green) to hear the highlighted word. 6. Press (red) or (maroon) to see the highlighted word written. 7. Press SPEAK (green) to hear the written word. 8. Press CLEAR when you are finished.
Turning the Sound Off or On
You can turn the sound on or off by pressing LIST (blue), pressing Sound, and then pressing to see or .
Hearing the Menus
If the sound is turned on, you can press SPEAK (green) to hear the items on the List or Games menu. Just press LIST (blue) or GAMES (purple) and then press SPEAK (green) to try it.
Just Follow the Arrows
Do you see the flashing arrows at the right of the screen? They show you which arrow keys you can press to see more words in lists and definitions. 15
Changing Games Settings
Grammar Girl has six fun word games. You can choose a skill level (easy or hard) and which game words (all or your list) to use. 1. Press GAMES (purple).
2. To change the skill level, press or to see Skill Level and then press or to switch between settings. The check marks your current setting. 3. To change the game words, press or to see Game Words and then press or to switch between settings.
Understanding the Skill Levels
The skill levels change the number of guesses in Hangman, the difficulty of the computer opponent in Tic-Tac-Toe, and the number of letters in Jumble, Flashcards, and Guess That Word. TicTac-Toe 2-Player is unaffected by the skill level.
Understanding the Game Words
If you choose All, the game words will be chosen at random from the dictionary. If you choose Your List, the game words will be from the words in your list. Words in your list that have capitals, punctuation, or spaces will not appear in the games.
16
Playing the Games
Hangman
Hangman challenges you to guess a mystery word, indicated by ?'s, one letter at a time. 1. Press GAMES, if needed. 2. Press or to see Hangman and then press ENTER. 3. Type letters you think are in the word.
4. To give up and reveal the word, press . 5. To see the definition of the word, press ENTER. To go back to the game, press BACK. 6. Press to play a new round.
Jumble
Jumble scrambles the letters of a mystery word. You must unscramble all the letters to form the word. Note: When you are playing Jumble using Your List, only words that are in this dictionary's word list will appear as game words. 1. Press GAMES, if needed. 2. Press or to see Jumble and then press ENTER.
17
Playing the Games
3. To shuffle the letters, press ENTER.
4. Type your guess and press ENTER. 5. To give up and reveal the word, press . 6. Press ENTER to see the definition of the word. To go back to the game, press BACK. 7. Press to play a new round.
Flashcards
Flashcards flashes words for you to spell or say. 1. Press GAMES, if needed. 2. Use or to see Flashcards and then press ENTER.
3. Press SPEAK (green) to hear the word. 4. Press ENTER to see the definition of the word. To go back to the game, press BACK. 5. Press to play a new round.
18
Playing the Games
Guess That Word
In Guess That Word, you must type the missing letters in the mystery word. 1. Press GAMES, if needed. 2. Press or to see Guess that Word and then press ENTER.
To read the definition of the mystery word, press , if needed. 3. If needed, use or to select a missing letter, and then type the letter that you think belongs there. 4. Continue typing letters until the word is complete or no more tries are left. Or press to give up and reveal the word. 5. Press to play a new round.
Seeing Your Score
Your score appears after each round of most games until you change games or until you exit the game. 19
Playing the Games
Tic-Tac-Toe
In Tic-Tac-Toe, your challenge is to get three X's in a row before your computer opponent can get three O's in a row. 1. Press GAMES, if needed. 2. Press or to see Tic-Tac-Toe and then press ENTER. 3. Use the arrow keys to move your X to the spot that you want and then press ENTER. The computer will place its O.
4. Continue playing until one side wins or the round ends in a tie. 5. Press to play a new round.
Playing Tic-Tac-Toe 2-Player
Tic-Tac-Toe 2-Player is the same as regular Tic-Tac-Toe except that you play with a friend instead of against the computer. One player plays X and the other plays O. 20
Limited Warranty (U.S. only)
LIMITED WARRANTY, DISCLAIMER OF WARRANTIES AND LIMITED REMEDY (A) LIMITED WARRANTY. FRANKLIN WARRANTS TO THE ORIGINAL END USER THAT FOR A PERIOD OF ONE (1) YEAR FROM THE ORIGINAL DATE OF PURCHASE AS EVIDENCED BY A COPY OF YOUR RECEIPT, YOUR FRANKLIN PRODUCT SHALL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP. THIS LIMITED WARRANTY DOES NOT INCLUDE DAMAGE DUE TO ACTS OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION, UNSUITABLE ENVIRONMENT OR IMPROPER MAINTENANCE. THE SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND YOUR EXCLUSIVE REMEDY UNDER THIS LIMITED WARRANTY, WILL BE REPAIR OR REPLACEMENT WITH THE SAME OR AN EQUIVALENT PRODUCT OF THE DEFECTIVE PORTION OF THE PRODUCT, AT THE SOLE OPTION OF FRANKLIN IF IT DETERMINES THAT THE PRODUCT WAS DEFECTIVE AND THE DEFECTS AROSE WITHIN THE DURATION OF THE LIMITED WARRANTY. THIS REMEDY IS YOUR EXCLUSIVE REMEDY FOR BREACH OF THIS WARRANTY. THIS WARRANTY GIVES YOU CERTAIN RIGHTS; YOU MAY ALSO HAVE OTHER LEGISLATED RIGHTS THAT MAY VARY FROM JURISDICTION TO JURISDICTION. (B) DISCLAIMER OF WARRANTIES AND LIMITATION OF LIABILITY. EXCEPT FOR THE LIMITED WARRANTIES EXPRESSLY RECITED ABOVE, THIS FRANKLIN IS PROVIDED ON AN "AS IS" BASIS, WITHOUT ANY OTHER WARRANTIES OR CONDITIONS, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABLE QUALITY, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR THOSE ARISING BY LAW, STATUTE, USAGE OF TRADE, OR COURSE OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS MANUFACTURED BY FRANKLIN AND DOES NOT INCLUDE BATTERIES, CORROSION OF BATTERY CONTACTS OR ANY OTHER DAMAGE CAUSED BY BATTERIES. NEITHER FRANKLIN NOR OUR DEALERS OR SUPPLIERS SHALL HAVE ANY LIABILITY TO YOU OR ANY OTHER PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES WHATSOEVER, INCLUDING, BUT NOT LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR DAMAGED DATA OR OTHER COMMERCIAL OR ECONOMIC LOSS, EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR THEY ARE OTHERWISE FORESEEABLE. WE ARE ALSO NOT RESPONSIBLE FOR CLAIMS BY A THIRD PARTY. OUR MAXIMUM AGGREGATE LIABILITY TO YOU, AND THAT OF OUR DEALERS AND SUPPLIERS, SHALL NOT EXCEED THE AMOUNT PAID BY YOU FOR THE FRANKLIN PRODUCT AS EVIDENCED BY YOUR PURCHASE RECEIPT. YOU ACKNOWLEDGE THAT THIS IS A REASONABLE ALLOCATION OF RISK. SOME STATES/COUNTRIES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE RELEVANT JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES, THEN THE DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE LIMITED TO THE DURATION OF THE EXPRESS WARRANTY GRANTED HEREIN. (C) WARRANTY SERVICE: UPON DISCOVERING A DEFECT, YOU MUST CALL FRANKLIN'S CUSTOMER SERVICE DESK, 1-800-266-5626, TO REQUEST A RETURN MERCHANDISE AUTHORIZATION ("RMA") NUMBER, BEFORE RETURNING THE PRODUCT (TRANSPORTATION CHARGES PREPAID) TO: FRANKLIN ELECTRONIC PUBLISHERS, INC. ATTN: SERVICE DEPARTMENT ONE FRANKLIN PLAZA BURLINGTON, NJ 08016-4907 IF YOU RETURN A FRANKLIN PRODUCT, PLEASE INCLUDE A NOTE WITH THE RMA, YOUR NAME, ADDRESS, TELEPHONE NUMBER, A BRIEF DESCRIPTION OF THE DEFECT AND A COPY OF YOUR SALES RECEIPT AS PROOF OF YOUR ORIGINAL DATE OF PURCHASE. YOU MUST ALSO WRITE THE RMA PROMINENTLY ON THE PACKAGE IF YOU RETURN THE PRODUCT, OTHERWISE THERE MAY BE A LENGTHY DELAY IN THE PROCESSING OF YOUR RETURN. WE STRONGLY RECOMMEND USING A TRACKABLE FORM OF DELIVERY TO FRANKLIN FOR YOUR RETURN.
21
FCC Notice
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. Consult the dealer or an experienced radio/TV technician for help. NOTE: This unit was tested with shielded cables on the peripheral devices. Shielded cables must be used with the unit to insure compliance. NOTE: The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications to this equipment. Such modifications could void the user's authority to operate the equipment.
22
Product Information
5180 Specifications Dimensions: 2.4 x 10 x 15.7 cm Weight: 7 oz Batteries: 4 AAA, 1.5-volt Screen size: 17 x 79 continuous pixel Cleaning, Storage, Problems To clean this spelling corrector, spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the spelling corrector. Don't use or store this dictionary in extreme or prolonged heat, cold, humidity, or other adverse conditions. If you have a problem with your unit, refer to the limited warranty. For sales and customer service, please call 1-800-266-5626. Copyrights, Patents, and Trademarks © 2002 Franklin Electronic Publishers, Inc., Burlington, N.J. 08016-4907 USA. All rights reserved. FCC Tested to Comply with FCC Standards FOR HOME OR OFFICE USE © 1993 First Byte. All rights reserved. Confusables is a trademark of Franklin. U.S. Patents: 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606. Euro. Pat. 0 136 379. Patents Pending. ISBN 1-56712-414-3 This unit may change operating modes due to electrostatic discharge. Normal operation of this unit can be reestablished by pressing ON/OFF.
FSS-28005-00
Rev. A
23
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