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User manual FRANKLIN SPQ-200

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This product, although classified under the brand FRANKLIN, may have been manufactured by NEXT CENTURY, ROLODEX ELECTRONICS after mergers, acquisitions, or a change in name.



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Manual abstract: user guide FRANKLIN SPQ-200

Detailed instructions for use are in the User's Guide.

® Electronic Publishers SPQ-200 Spellmaster TM USER'S GUIDE RETAIN FOR 20 FUTURE REFERENCE License Agreement READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT. YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. LIMITED USE LICENSE All rights in the PRODUCT remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT. You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT. You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin's confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license. 1 Key Guide Function Keys BACK CALC CLEAR ENTER= GAMES HELP PHONE ON/OFF SPELL Takes you back one step (e.g., erases typed letters). Selects the calculator mode. Clears to the start of selected mode. Enters words or numbers, or selects items. Selects the game mode. Displays help messages. Selects the phone list mode. Turns the unit on or off. Selects the spelling corrector mode. Calculator Keys A+ C CLEAR Dx ENTER= F÷ HMC JMR KMLM+ Lets you add numbers. Calculates square roots. Clears your calculations. Lets you multiply numbers. Performs calculations (i.e., acts as =). Lets you divide numbers. Clears the calculator memory. Retrieves total from the memory. Subtracts a number from the memory. Adds a number to the memory. 2 Key Guide Types numbers. Lets you subtract numbers. (In the phone list, types a hyphen.) Calculates percentages. Changes the sign (+/-) of a number. Lets you convert measures and currencies. Q1 S - P0 V% X+/CONV Z Other Keys V ? In the phone list, deletes an entry. In spelling corrector mode, types an asterisk to stand for a series of letters in a word. During a game, provides a clue. In spelling corrector mode, types a question mark to stand for any letter. When a question mark flashes next to a spelling correction word, displays its Confusables®. During a game, reveals the answer(s) and ends the round. Direction Keys In lists, scrolls up or down. At entry screens, types apostrophes or full stops. At the ENTER a word screen, adjusts the screen contrast. At entry screens, moves the cursor right or left. 3 Getting Started This product uses four LR03 batteries (AAA batteries). The batteries should be changed when the screen contrast is too light even after adjustment. Warning! If the batteries completely lose power, all the information stored in the phone list will be permanently lost. Furthermore, any time that you change the batteries, you risk losing all your phone list information, so always keep written copies of your phone list information. 1. Remove the battery compartment cover on the back of the unit. 2. Install four LR03 batteries. 3. Press ON/OFF . A brief demonstration appears. 4. Press CLEAR to stop the demonstration. or repeatedly to adjust the 5. Press screen contrast. Note: You can adjust the screen contrast only when ENTER a word is in view. To Disable the Demo You probably do not want to view the demonstration every time you use this product. To disable the demonstration, first press SPELL , type VVd and then press ENTER . To enable it again, do the same. 4 Correcting Spellings 1. Press SPELL . 2. Type a word. To erase letters, use BACK . To type an apos. trophe, press . To type a full stop, press To type a space, press . To edit a word, press and then retype letters. You cannot type capital letters, but the spelling corrections may include capitals. Also, you cannot begin a word with a punctuation mark. 3. Press ENTER . The flashing arrow indicates that more corrections are available. If you enter a correctly spelled word, Correct word appears and then the word appears on the main word list. and to view more words, if needed. 4. Use Note: If a word is too long to fit on the screen, use ENTER or to see it all. 5. Press CLEAR when finished. 5 Viewing Confusables® Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example. 1. Press SPELL . 2. Type ere and then press ENTER . Notice the flashing question mark. 3. Press ? . Each Confusable is followed by a word that explains its meaning. 4. Use and to view the Confusables. 5. Press CLEAR when finished. Follow the Arrows The flashing arrows at the right of the screen show you which arrow keys you can use to view more words. 6 Finding Parts of Words You can find parts of words by typing question marks and asterisks in place of letters. Each question mark stands for any single letter. Each asterisk stands for any series of letters. You can use question marks to help solve crossword puzzles and similar word games by typing them in place of missing letters. Try this example. 1. Press SPELL . 2. Type d??bT. 3. Press ENTER . 4. Press 5. Press CLEAR repeatedly to view more words. when finished. Help is Always at Hand You can view an appropriate help message at any screen by pressing HELP . To go back to the previous screen, press BACK . 7 Storing Names & Phone Numbers This product has a data bank that can save as many as 100 names and phone numbers. The total amount of names and numbers that you can save depends upon the number of characters in each entry. To Add an Entry to the Phone List 1. Press PHONE . or , if needed, to see Add a new 2. Use entry and then press ENTER . 3. Type a name and then press ENTER . Each name can contain up to 23 characters (with letters appearing as capitals only) and spaces. To erase a character, press BACK . To type a space, press . To edit a character, press and then retype a letter. 4. Use the numbered keys to type a phone number and then press ENTER . To type a hyphen between the parts of a phone number, press S . To type a space, press . You cannot type letters in the phone number. 8 Storing Names & Phone Numbers To View the Phone List 1. Press PHONE . or , if needed, to see View phone 2. Use list and then press ENTER . . 3. To go to a name, type the name or use To undo a typed letter, press BACK . 4. Press ENTER to see its phone number. 5. To edit an entry, first press , then press Y, type your changes and then press ENTER until the entry is saved. Or press N to cancel the edit. 6. To go to another name, use or and then press ENTER . 7. Press BACK to go back to the phone list options. Checking the Memory To see how much memory is free in the phone list for more names and numbers, press PHONE and then use to see Space: XX% free. Keep Copies of Important Data Warning! Your phone list information is safely stored in memory as long as the batteries supply power. However, if the batteries lose all power, this information will be permanently lost. You should always keep written copies of your important information. 9 Storing Names & Phone Numbers To Delete an Entry from the Phone List 1. Press PHONE . 2. Press ENTER to select View phone list. until you see the entry that you 3. Press want to delete. 4. Press V . 5. Press Y to delete the entry or N to cancel the deletion. 6. To delete another entry, repeat Steps 3 to 5 above. To Erase All the Phone List Entries Warning! This procedure permanently erases all the names and numbers in your phone list. 1. Press PHONE . to see Erase all data and then press 2. Use ENTER . 3. Press Y to erase all the entries or N to cancel the operation. About Automatic Shutoff If you forget to turn off this product, it will automatically turn off in about two minutes. When you turn it on again, operation resumes with your current settings. 10 Using a Password You can use a password to keep the information in your phone list private. Your password will be requested whenever anyone turns on the unit and first presses PHONE . Password Warnings Warning! After you set the password, you will not be able to see or use your phone list without it. So always record your password and keep it in a separate place. If you forget your password, you must reset the unit to access the phone list. Your reset button is located in the tiny hole on the back of the unit. Use the sharp end of a straightened paper clip to gently press the reset button. If this does not reset your unit, remove your batteries, wait at least two minutes and then reinstall them. Warning! Resetting the unit removes your password, but it also erases all your data, so always keep written copies of your data. Password Setup 1. Press PHONE . 2. Use to see Set the password and then press ENTER . 3. Type a password and then press ENTER . Your password can have up to 23 characters. 4. To test the password, press ON/OFF , type the password, and then press ENTER to gain access. 5. To disable the password, repeat Steps 1 and 2 above, and then press ENTER when Enter password appears. 11 Using the Calculator To Make a Calculation 1. Press CALC . 2. Use the numbered keys to type a number. To make a number negative or positive, use X+/- . To type a decimal point, press . 3. Use A+ , S - , D x , or F to enter a math function. Note: The division function is indicated by a / on the screen display. 4. Type another number. Note: To find a square root, press C . 5. Press ENTER= or V % . To clear the calculation, press CLEAR . ÷ To Use the Calculator Memory 1. Make a calculation as shown above, or simply type a number in the calculator. 2. Press L to add the number to the calculator memory as a positive number or K to add it to the memory as a negative number. The total in the memory flashes on screen. 3. Press CLEAR to clear the calculator, or start making a calculation. 4. To retrieve the total from the memory, press J . 5. To clear the calculator memory, press H . M + M MR MC 12 Converting Measures & Currencies You can convert temperatures, weights, liquid measures, and lengths to and from metric measurements. You can also convert currencies using an exchange rate that you enter. 1. Press CALC . 2. Press Z (CONV). to select a conversion category 3. Use then press ENTER . 4. If you selected Money as the conversion category, set the exchange rate. or , if To set the exchange rate, first use needed, to see set rate and press ENTER . Then type a number as the exchange rate and press ENTER . To type a decimal, use . The exchange rate will be saved until you change it. Important! The exchange rate should be the number of units of the other currency per one unit of home currency (e.g., 2.0 = 2 other/1 home). to select a conversion and then 5. Use press ENTER . 6. Type an amount and then press ENTER . 7. To make another conversion, press BACK . 13 Setting the Skill Level of the Games You can play the games at skill levels from Beginner to Wizard. 1. Press GAMES . or to see Set Skill Level and 2. Use then press ENTER . or to see the skill level that you 3. Use want and then press ENTER . Or press BACK to leave the skill level unchanged. Understanding the Skill Levels The skill levels change the number of guesses in Hangman, the minimum number of letters (Min size) in Anagrams, and the number of letters in Word Jumble. Word Builder is unaffected by the skill levels. 14 Playing Hangman Hangman challenges you to guess mystery words in a certain number of tries. 1. Press GAMES , if needed. or to see Hangman and then 2. Use press ENTER . mystery word wrong guesses allowed 3. Type letters you think are in the word. 4. Press ENTER or to reveal a letter. Note: If you reveal a letter, you will lose the round. 5. To reveal the word and end the round, press ? . 6. Press ENTER to play a new round. * User Hangman and Anagrams You can test your friends with User Hangman and User Anagrams. User Hangman and User Anagrams play the same as Hangman and Anagrams, except that you must enter a word with which to play before each round. 15 Playing Anagrams Anagrams challenges you to find the anagrams of words. An anagram is a word formed from some or all the letters of another word. 1. Press GAMES , if needed. 2. Press or to see Anagrams and then press ENTER . Note: The Min size is the minimum number of letters th ...

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