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User manual FRANKLIN SPQ-200
Diplodocs help download the user guide FRANKLIN SPQ-200.
This product, although classified under the brand FRANKLIN, may have been manufactured by NEXT CENTURY, ROLODEX ELECTRONICS after mergers, acquisitions, or a change in name.
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User guide FRANKLIN SPQ-200
Detailed instructions for use are in the User's Guide. ®
Electronic Publishers
SPQ-200
Spellmaster
TM
USER'S GUIDE
RETAIN FOR 20 FUTURE REFERENCE
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT. YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. LIMITED USE LICENSE All rights in the PRODUCT remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT. You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT. You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin's confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1
Key Guide
Function Keys
BACK
CALC CLEAR
ENTER=
GAMES
HELP PHONE
ON/OFF
SPELL
Takes you back one step (e.g., erases typed letters). Selects the calculator mode. Clears to the start of selected mode. Enters words or numbers, or selects items. Selects the game mode. Displays help messages. Selects the phone list mode. Turns the unit on or off. Selects the spelling corrector mode.
Calculator Keys
A+ C
CLEAR
Dx
ENTER=
F÷
HMC
JMR
KMLM+
Lets you add numbers. Calculates square roots. Clears your calculations. Lets you multiply numbers. Performs calculations (i.e., acts as =). Lets you divide numbers. Clears the calculator memory. Retrieves total from the memory. Subtracts a number from the memory. Adds a number to the memory.
2
Key Guide
Types numbers. Lets you subtract numbers. (In the phone list, types a hyphen.) Calculates percentages. Changes the sign (+/-) of a number. Lets you convert measures and currencies.
Q1
S
-
P0
V%
X+/CONV
Z
Other Keys
V
?
In the phone list, deletes an entry. In spelling corrector mode, types an asterisk to stand for a series of letters in a word. During a game, provides a clue. In spelling corrector mode, types a question mark to stand for any letter. When a question mark flashes next to a spelling correction word, displays its Confusables®. During a game, reveals the answer(s) and ends the round.
Direction Keys
In lists, scrolls up or down. At entry screens, types apostrophes or full stops. At the ENTER a word screen, adjusts the screen contrast. At entry screens, moves the cursor right or left.
3
Getting Started
This product uses four LR03 batteries (AAA batteries). The batteries should be changed when the screen contrast is too light even after adjustment. Warning! If the batteries completely lose power, all the information stored in the phone list will be permanently lost. Furthermore, any time that you change the batteries, you risk losing all your phone list information, so always keep written copies of your phone list information. 1. Remove the battery compartment cover on the back of the unit. 2. Install four LR03 batteries. 3. Press ON/OFF . A brief demonstration appears. 4. Press CLEAR to stop the demonstration. or repeatedly to adjust the 5. Press screen contrast. Note: You can adjust the screen contrast only when ENTER a word is in view.
To Disable the Demo
You probably do not want to view the demonstration every time you use this product. To disable the demonstration, first press SPELL , type VVd and then press ENTER . To enable it again, do the same.
4
Correcting Spellings
1. Press SPELL . 2. Type a word.
To erase letters, use BACK . To type an apos. trophe, press . To type a full stop, press To type a space, press . To edit a word, press and then retype letters. You cannot type capital letters, but the spelling corrections may include capitals. Also, you cannot begin a word with a punctuation mark. 3. Press ENTER .
The flashing arrow indicates that more corrections are available. If you enter a correctly spelled word, Correct word appears and then the word appears on the main word list. and to view more words, if needed. 4. Use Note: If a word is too long to fit on the screen, use ENTER or to see it all. 5. Press CLEAR when finished.
5
Viewing Confusables®
Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example. 1. Press SPELL . 2. Type ere and then press ENTER . Notice the flashing question mark. 3. Press
?
.
Each Confusable is followed by a word that explains its meaning. 4. Use and to view the Confusables.
5. Press
CLEAR
when finished.
Follow the Arrows
The flashing arrows at the right of the screen show you which arrow keys you can use to view more words.
6
Finding Parts of Words
You can find parts of words by typing question marks and asterisks in place of letters. Each question mark stands for any single letter. Each asterisk stands for any series of letters. You can use question marks to help solve crossword puzzles and similar word games by typing them in place of missing letters. Try this example. 1. Press SPELL . 2. Type d??bT. 3. Press ENTER .
4. Press 5. Press
CLEAR
repeatedly to view more words. when finished.
Help is Always at Hand
You can view an appropriate help message at any screen by pressing HELP . To go back to the previous screen, press BACK .
7
Storing Names & Phone Numbers
This product has a data bank that can save as many as 100 names and phone numbers. The total amount of names and numbers that you can save depends upon the number of characters in each entry.
To Add an Entry to the Phone List
1. Press PHONE . or , if needed, to see Add a new 2. Use entry and then press ENTER . 3. Type a name and then press ENTER . Each name can contain up to 23 characters (with letters appearing as capitals only) and spaces. To erase a character, press BACK . To type a space, press . To edit a character, press and then retype a letter. 4. Use the numbered keys to type a phone number and then press ENTER . To type a hyphen between the parts of a phone number, press S . To type a space, press . You cannot type letters in the phone number.
8
Storing Names & Phone Numbers
To View the Phone List
1. Press PHONE . or , if needed, to see View phone 2. Use list and then press ENTER . . 3. To go to a name, type the name or use To undo a typed letter, press BACK . 4. Press ENTER to see its phone number. 5. To edit an entry, first press , then press Y, type your changes and then press ENTER until the entry is saved. Or press N to cancel the edit. 6. To go to another name, use or and then press ENTER . 7. Press BACK to go back to the phone list options.
Checking the Memory
To see how much memory is free in the phone list for more names and numbers, press PHONE and then use to see Space: XX% free.
Keep Copies of Important Data
Warning! Your phone list information is safely stored in memory as long as the batteries supply power. However, if the batteries lose all power, this information will be permanently lost. You should always keep written copies of your important information.
9
Storing Names & Phone Numbers
To Delete an Entry from the Phone List
1. Press PHONE . 2. Press ENTER to select View phone list. until you see the entry that you 3. Press want to delete. 4. Press V . 5. Press Y to delete the entry or N to cancel the deletion. 6. To delete another entry, repeat Steps 3 to 5 above.
To Erase All the Phone List Entries
Warning! This procedure permanently erases all the names and numbers in your phone list. 1. Press PHONE . to see Erase all data and then press 2. Use ENTER . 3. Press Y to erase all the entries or N to cancel the operation.
About Automatic Shutoff
If you forget to turn off this product, it will automatically turn off in about two minutes. When you turn it on again, operation resumes with your current settings.
10
Using a Password
You can use a password to keep the information in your phone list private. Your password will be requested whenever anyone turns on the unit and first presses PHONE .
Password Warnings
Warning! After you set the password, you will not be able to see or use your phone list without it. So always record your password and keep it in a separate place. If you forget your password, you must reset the unit to access the phone list. Your reset button is located in the tiny hole on the back of the unit. Use the sharp end of a straightened paper clip to gently press the reset button. If this does not reset your unit, remove your batteries, wait at least two minutes and then reinstall them. Warning! Resetting the unit removes your password, but it also erases all your data, so always keep written copies of your data.
Password Setup
1. Press PHONE . 2. Use to see Set the password and then press ENTER . 3. Type a password and then press ENTER . Your password can have up to 23 characters. 4. To test the password, press ON/OFF , type the password, and then press ENTER to gain access. 5. To disable the password, repeat Steps 1 and 2 above, and then press ENTER when Enter password appears.
11
Using the Calculator
To Make a Calculation
1. Press CALC . 2. Use the numbered keys to type a number. To make a number negative or positive, use X+/- . To type a decimal point, press . 3. Use A+ , S - , D x , or F to enter a math function. Note: The division function is indicated by a / on the screen display. 4. Type another number. Note: To find a square root, press C . 5. Press ENTER= or V % . To clear the calculation, press CLEAR .
÷
To Use the Calculator Memory
1. Make a calculation as shown above, or simply type a number in the calculator. 2. Press L to add the number to the calculator memory as a positive number or K to add it to the memory as a negative number. The total in the memory flashes on screen. 3. Press CLEAR to clear the calculator, or start making a calculation. 4. To retrieve the total from the memory, press J . 5. To clear the calculator memory, press H .
M + M MR
MC
12
Converting Measures & Currencies
You can convert temperatures, weights, liquid measures, and lengths to and from metric measurements. You can also convert currencies using an exchange rate that you enter. 1. Press CALC . 2. Press Z (CONV). to select a conversion category 3. Use then press ENTER . 4. If you selected Money as the conversion category, set the exchange rate. or , if To set the exchange rate, first use needed, to see set rate and press ENTER . Then type a number as the exchange rate and press ENTER . To type a decimal, use . The exchange rate will be saved until you change it. Important! The exchange rate should be the number of units of the other currency per one unit of home currency (e.g., 2.0 = 2 other/1 home). to select a conversion and then 5. Use press ENTER . 6. Type an amount and then press ENTER . 7. To make another conversion, press BACK .
13
Setting the Skill Level of the Games
You can play the games at skill levels from Beginner to Wizard. 1. Press GAMES . or to see Set Skill Level and 2. Use then press ENTER . or to see the skill level that you 3. Use want and then press ENTER . Or press BACK to leave the skill level unchanged.
Understanding the Skill Levels
The skill levels change the number of guesses in Hangman, the minimum number of letters (Min size) in Anagrams, and the number of letters in Word Jumble. Word Builder is unaffected by the skill levels.
14
Playing Hangman
Hangman challenges you to guess mystery words in a certain number of tries. 1. Press GAMES , if needed. or to see Hangman and then 2. Use press ENTER .
mystery word
wrong guesses allowed
3. Type letters you think are in the word.
4. Press ENTER or to reveal a letter. Note: If you reveal a letter, you will lose the round. 5. To reveal the word and end the round, press ? . 6. Press ENTER to play a new round.
*
User Hangman and Anagrams
You can test your friends with User Hangman and User Anagrams. User Hangman and User Anagrams play the same as Hangman and Anagrams, except that you must enter a word with which to play before each round.
15
Playing Anagrams
Anagrams challenges you to find the anagrams of words. An anagram is a word formed from some or all the letters of another word. 1. Press GAMES , if needed. 2. Press or to see Anagrams and then press ENTER . Note: The Min size is the minimum number of letters that the anagrams can have.
word
anagrams to guess
3. Type an anagram and then press ENTER . If the anagram is correct, OK appears. 4. Enter more anagrams. 5. Press to jumble the letters. 6. Use and to see the anagrams that you have already entered, if any. 7. To end the round and see all the anagrams, press ? and then use . 8. Press ENTER to play a new round.
*
16
Word Jumble & Word Builder
Playing Word Jumble
1. Press GAMES , if needed. or to see Word Jumble and 2. Press then press ENTER . The letters are a jumbled word or words. The number shows how many words have been jumbled. . 3. To re-jumble the letters, press ENTER or 4. Type a word formed from the jumbled letters and then press ENTER . 5. To reveal the word(s) and end the round, press ? . 6. Press ENTER to play a new round.
*
Playing Word Builder
Word Builder builds words of a minimum size from letters chosen from the letters that you enter. 1. Press GAMES , if needed. or to see Word Builder and then 2. Use press ENTER . 3. Type up to 14 letters. You can type a letter more than once. 4. Press ENTER . and to view the words. 5. Use 6. Press ENTER to play a new round.
17
Battery Warning
1. Different types of batteries or new and used batteries are not to be mixed. 2. Only batteries of the same or equivalent type as recommended are to be used. 3. Batteries are to be inserted with the correct polarity. 4. Exhausted batteries should be removed. 5. The supply terminals are not to be shortcircuited.
This unit may change operating modes due to electrostatic discharge. Normal operation of this unit can be reestablished by pressing ON/OFF .
Franklin Electronic Publishers® (Europe) Ltd 11&12 Windmill Business Village Brooklands Close Sunbury-on-Thames Middlesex TW16 7DY United Kingdom
FDS-28023-00 PN 7201464
Rev. B
18
Product Information
Specifications Model: SPQ-200 · Dimensions: 13.6 x 9.2 x 2 cm · Weight: 192.78 g Cleaning and Storage To clean this spelling corrector, spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the spelling corrector. Don't use or store this spelling corrector in extreme or prolonged heat, cold, humidity, or other adverse conditions. Customer Service If you have a problem with your unit, refer to the limited warranty. For sales and customer service, please call 01932 891025. FCC Notice Complies with the limits for a Class B computing device pursuant to Subpart B of Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference; and (2) this device must accept any interference received, including interference that may cause undesirable operation. Limited Warranty (outside U.S.) This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced (at Franklin's option) free of charge for any defect due to faulty workmanship or materials. Products purchased outside the United States that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer's statutory rights. Copyrights, Patents, and Trademarks ©1997-99 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. U.S. Patents; 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,218,536; 5,396,606. Euro. Pat. 0 136 379. Patents Pending. ISBN 1-56712-380-5
19
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