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User manual FRANKLIN TMQ-100

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User guide FRANKLIN TMQ-100

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® Electronic Publishers POCKET THESAURUS User's Guide TMQ-100 22 Introduction Congratulations. You now have a powerful and portable electronic reference that you can use at home, school, or work. Using this product, you can. . . · find thesaurus meanings, · find synonyms, ClassmatesTM, idioms, and antonyms, · check and correct spellings, · find letters and fragments of words, · view ConfusablesTM, and · play many educational word games. Read on to learn how to use your new Franklin thesaurus. Resuming Where You Left Off If you forget to turn this product off, do not worry, it will automatically shut off within two minutes. If this product is turned off for any reason, you will return to the last screen that you viewed. Note: This will only work if you have turned the demonstration off. 1 Key Guide BACK CLEAR CONF ENTER GAMES HELP NEXT ON/OFF PREV ? V Goes back, or erases a typed letter. Clears to the Ready screen, or stop the Quick Demo. Views the ConfusablesTM of a word. Enters a word, or scrolls the text. Selects a game. Views a help message. Views the next entry or word. Turns the product on or off. Views the previous entry or word. Types a ? to stand for any letter. In games, ends a round and shows the thesaurus entries. Type an V to stand for any series of letters. Scrolls up or types an apostrophe. Scrolls down or types a full stop. Scrolls left or types a space between letters. Scrolls right. 2 Getting Started 1. Press ON/OFF. The Quick Demo appears. You can stop the demo at any time by pressing CLEAR . or to adjust the contrast at 2. Press the Ready screen. You can only adjust the contrast here. 3. If the screen is still blank, you may need to change the battery. See "Product Information" to learn how. Disabling the Demo You probably do not want to view the Quick Demo every time you start. To disable the demo, type VVd at the Ready screen, then press ENTER . To enable the demo, enter VVd again. 3 Looking Up Words Most thesaurus entries include a brief definition, or meaning core, and a related list of synonyms or Classmates. (Classmates are words related by subject.) Some entries include idioms and antonyms. Note: If a word has no thesaurus entry, Correct word will appear when you enter it. 1. Type a word (e.g., tardy). To erase letters, press BACK or . 2. Press ENTER . 3. Press ENTER again to scroll through its definition. To stop scrolling, press BACK . You can or to scroll slowly. also press 4. Press repeatedly to view its synonyms or Classmates. 4 Looking Up Words 5. Continue pressing idioms, if any. to view its 6. Continue pressing antonyms, if any. to view its 7. Press BACK to return to your word. 5 Looking Up Words Follow the Arrows The flashing arrows at the right of the screen show which arrow keys you can press to view more words. Remember, whenever you see a flashing right arrow, you can press ENTER to automatically scroll to the right. Help is at Hand At most displays, you can view an appropriate help message by pressing HELP . To exit a help message, press BACK . Viewing Multiple Entries When a word has more than one thesaurus entry, a message such as Entry 1 of 5 appears before its first entry. To view its other thesaurus entries, press NEXT . To view a previous entry, press PREV . If you press NEXT after its last entry, No more! appears. 6 Viewing ConfusablesTM Confusables are commonly confused words such as homonyms and spelling variants. When a C flashes to the right of a word in a thesaurus entry, that word has Confusables. Try this example. 1. Type reign. 2. Press ENTER . Notice the flashing C at the right of the screen. 3. Press CONF . 4. Press to view more Confusables. 7 Correcting Misspellings Whenever you enter a misspelled word, a list of corrections and similar words appear. Note: If you enter a correctly spelled word that does not have a thesaurus entry, Correct word appears. Try this example. 1. Type a misspelled word. 2. Press ENTER . 3. Press to view similar words. Note: A flashing T after a word shows that it has at least one thesaurus entry. To view its entry, press ENTER . 4. Press CLEAR when finished. 8 Finding Letters in Words To find unknown letters in words, type a question mark for each unknown letter. 1. Type a word with ?'s for letters. 2. Press ENTER . 3. Press 4. Press CLEAR to view more words, if any. . Help for Word Games You can use ?'s to help solve crossword puzzles and other word games. For example, if the second letter of a fiveletter word is H and its last letter is W, enter ?h??w and then scroll down to view possible answers. 9 Finding Parts of Words To find prefixes, suffixes, or fragments of a word, type one or more T's in the word. Each T stands for any series of letters. 1. Type a word with one or more T's. 2. Press ENTER . 3. Press 4. Press CLEAR to view more words. . Letter Finding Tips You can type both ?'s and T's in a word. However, if you type either at the start of the word, finding words may take a while. Note: It is not necessary to type two V's in a row. 10 Selecting Games Before you can play a game, you need to know how to select it and how to pick a skill level. There are five skill levels: Beginner, Intermediate, Advanced, Expert, and Wizard. The harder the skill level you choose, the longer the word or shorter the time you have to win. Follow these instructions before playing. 1. Press GAMES . 2. Press or until the game you want to play is in view. 3. Press ENTER . or until the skill level you 4. Press want is in view. 5. Press ENTER . To return to the list of games, press BACK . 11 Hangman Hangman challenges you to guess the letters of a mystery word in a limited number of tries. 1. Select Hangman. 2. Select a skill level. mystery word tries left 3. Type letters. 4. Press 5. Press 6. Press to reveal a letter. to reveal the word. ENTER to play a new round. ENTER ? 12 Anagrams In Anagrams, you try to enter all the anagrams of a word. An anagram is a word formed from some or all of the letters of another word. 1. Select Anagrams. 2. Select a skill level. word anagrams left 3. Type an anagram, then press ENTER . If the anagram is correct, "OK" appears. 4. Enter more anagrams. 5. Press 6. Press ENTER to review used anagrams. to jumble letters. to view 7. Press ? and then all the anagrams. 8. Press ENTER to play a new round. 13 Jumble In Jumble, a jumbled word appears and you must unscramble the letters to spell a word or words. Note: Some jumbles are formed from more than one word. 1. Select Jumble. 2. Select a skill level. jumble number of words 3. Type a word, then press ENTER . 4. Press ENTER to re-jumble the letters. 5. Press ? to reveal the answer. 6. Press ENTER to play a new round. Viewing Scores When a round is over, a score of how many rounds you have won and lost appears. To reset the score to zero, press GAMES . 14 Spelling Bee, Flashcards Spelling Bee In Spelling Bee, you try to spell the word that flashes on the screen. The easier the skill level you choose, the longer you have to view the spelling word. 1. Select Spelling Bee. 2. Select a skill level. Look for the word to flash on the screen. 3. Type the word you just saw. 4. Press ENTER . 5. Press ENTER to play a new round. Flashcards In Flashcards, you are shown a randomly selected word to study. 1. Select Flashcards. 2. Select a skill level. A word appears. 3. To view a new word, press ENTER . 4. If there is a flashing ? beside the word, press ? to view its thesaurus entry. 15 Word Builder In Word Builder, you can type in letters at the Enter letters screen, and the game will build as many words (anagrams) as possible. Try your name. 1. Select Word Builder. 2. Type in random letters or a word. 3. Press ENTER . to view the list of anagrams. 4. Press 5. Press ENTER to play a new round. Viewing Game Words After a round, in many of the games, the word(s) played in the round appear. If a game word has a thesaurus entry, a flashing ? appears next to it. To view its thesaurus entry, press ? . Caution: Pressing ? at game word lists ends your current game. 16 Deduction Deduction is a decoder game. You have a limited number of tries to guess the pattern of letters hidden by the question marks. The pattern will always be four letters long and include only the letters "a-f". 1. Select Deduction. 2. Select a skill level. tries left pattern letter choices 3. Type in four letters from the choices to the right (a,b,c,d,e,f). 4. Press ENTER . "P" stands for perfect. If there is a number beside "P", you have that many letters in the correct position. 17 Deduction "M" stands for match. If you have a number beside "M", you have that many letters that match, but they are in the wrong position. 5. Type in another pattern, then press ENTER . 6. Continue entering patterns until you win. Press the ? to reveal the answer. 7. Press ENTER to play a new round. 8. Press CLEAR to return to the Ready screen. 18 Word Blaster In Word Blaster, you must guess the mystery word before it fully appears. You must spell the word correctly to win. Beginners have the most time, and Wizards have the least. 1. Select Word Blaster. 2. Select a skill level. You will see a row of question marks, which represents a mystery word. 3. Press ENTER to stop the clock. 4. Type in your answer. 5. Press ENTER . 6. Press ? to reveal the answer. 7. Press ENTER to play another round. 19 Product Information Model TMQ-100: Pocket Thesaurus · 500,000 synonyms, antonyms, and Classmates · SpellBlaster IITM spelling correction · ConfusablesTM · MatchMakerTM characters (? and V) · eight word games with scoring · automatic shutoff · context-sensitive help with automatic scrolling · auto self-demonstration · contrast adjustment · LCD: 1 x 16 characters · battery 1 CR-2032 3-volt lithium · size 105 x 62 x 9 mm · weight 1.6 oz Replacing the Battery This Pocket Thesaurus uses one CR2032, 3-volt lithium battery. Should you need to replace it, remove the back cover of the Pocket Thesaurus with a small screwdriver. Then install a new battery, with its plus sign facing you, and replace the cover. Cleaning and Storage To clean ,spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on this product. Do not use or store this product in extreme or prolonged heat, cold, humidity, or other adverse conditions. Customer Service If you have a problem with this product, refer to the warranty. If you purchased this product outside the United States, contact the place of purchase to obtain warranty or repair information. Copyrights, Patents, and Trademarks © 1994-96 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. Classmates, Confusables, MatchMaker, and Word Blaster are trademarks of Franklin. U.S. PATENTS; 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,396,606. EURO. PAT. 0 136 379 PATENTS PENDING ISBN 1-56712-076-8 20 Warranty (U.K. only) This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced (at Franklin's option) free of charge for any defect due to faulty workmanship or materials. Products returned under warranty should be sent to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer's statutory rights. FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference received, including interference that may cause undesired operation. FPS-28012-00 PN 7201411 Rev C 21

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