|
|
|
User manual GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY
Diplodocs help download the user guide GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY.
Preview of the first 3 pages of manual
You either have JavaScript turned off or an old version of Adobe Flash Player Get the latest Flash Player.
|
|
User guide GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY
HELP SUPPORT OUR TROOPS
Act now for the 30-Day Free trial to get up to $20,000 dollars in special savings with the VA Travel Card. For each trial membership Eidos will make a $10 donation to the USO. Go to www.VATravelCard.com/Midway TODAY!
ABOUT THE USO
Since 1941, the USO's mission has remained the same: support U.S. troops and their families wherever they serve. Across the United States and around the world, the American military knows that the USO is there for them. To learn more about the USO go to www.uso.org
ABOUT THE VA TRAVEL CARD
Saving families up to $20,000 in entertainment, electronics, and travel expenses (and more), the benefits in the VA Travel Card yearly membership are now available to everyone, not just men and women who served in the U.S. military. With the 30-Day Free Trial offer you can save up to 65% on: Computers and Electronics from Dell and Apple, including iPods Cell phones from Verizon and Cingularand developers' logos Put any contractually required logos here. Theme parks like Disney and Universal Hotels like Best Western and Ramada Airlines like US Airways and Delta Cruises like Carnival and Princess OFFER EXPIRES SEPTEMBER 1, 2007 PBATMTUS03 And much more.
Game Experience May Change During Online Play
WARNING
Before playing this game, read the Xbox 360TM Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/ support or call Xbox Customer Support (see inside of back cover).
Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: · Sit farther from the television screen. · Use a smaller television screen. · Play in a well-lit room. · Do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
2
REWRITE THE PACIFIC WAR! 2 Take Your Battlestation, Henry Walker! XBOX LIVE® 3 Connecting 3 Family Settings 3 Using the Xbox 360 Console DEFAULT CONTROLS 4 Menu Controls 4 Game Controls QUICK START MAIN MENU SINGLE PLAYER MODE 7 Campaign Groups 7 US Campaign 8 Naval Academy 8 Ship/Plane/Submarine Challenge 8 Game Screens 8 On-Screen Help SHIPS & SURFACE CRAFT 8 Ships & Surface Craft Controls 9 Ships & Surface Craft Game Screen 9 Movement & Helm Controls 10 Unit Window 11 Radar/Compass 12 Ships & Surface Craft Weapons Systems
14
3
AIRCRAFT 14 Aircraft Controls 15 Aircraft Game Screen 16 Engine & Flight Controls 16 Aircraft Weapons Systems SUBMARINES 18 Movement 18 Submarine Controls 18 Depth Level Indicator 19 Air Supply 19 Weapons ADVANCED MANAGEMENT SYSTEMS 20 Map Screen 21 Map Screen Controls 22 Issuing Orders 23 Command Menu 25 Repairs 26 Repair Screen 27 Controlling Carriers OPTIONS AWARDS MULTIPLAYER MODE 30 Xbox Live Game Menu 30 Hosting a Game 31 Joining a Game 31 Multiplayer Unit Icons MISSION 1 WALKTHROUGH GLOSSARY CREDITS
18
4
6 6 7
20
29 29 30
8
32 33 34
R
! PA C IF IC WA R E W R IT E T H E
X B O X L IV E
®
Play anyone and everyone, anytime, anywhere on Xbox Live®. Build your profile (your gamer card). Chat with your friends. Download content at Xbox Live Marketplace. Send and receive voice and video messages. Get connected and join the revolution.
TAKE YOUR BATTLESTATION, HENRY WALKER!
Battlestations: Midway represents a radical advance in naval war gaming. Now YOU can control and direct every aspect of naval warfare, with genre-defining control systems and strategic interactive maps. From your early days captaining a wooden-hulled torpedo boat, your challenge is to advance through the ranks of the United States Navy to command the largest battleships and aircraft carriers of World War II. Ultimately, you will direct entire battle groups of ships and subs, as well as squadrons of aircraft, to strike against the jewels in the crown of the Japanese Navy. This may sound like a tall order, but with training at the Naval Academy, you'll grow in skill and experience. With resolve, focus and determination -- plus a little bit of luck -- perhaps you can you triumph against a deadly opponent, an enemy equipped with weaponry and units that equal those of the Allied forces. The Pacific is at battlestations. Are you equal to the challenge? · Enter the Naval Academy and be schooled in the noble art of seamanship. · Grow in stature as a naval commander, and try your hand at a range of Challenge missions. · Throw yourself into the fray in Multiplayer mode, competing with equal opponents via Xbox Live®. · Check out the comprehensive Battlestations: Midway website at www.battlestations.net.
CONNECTING
Before you can use Xbox Live, connect your Xbox console to a high-speed Internet connection and sign up to become an Xbox Live member. For more information about connecting, and to determine whether Xbox Live is available in your region, go to www.xbox.com/live.
Modem
Computer
Internet Connection
Network Connections
Router
Network Cables
Xbox 360
FAMILY SETTINGS
These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. For more information, go to www.xbox.com/familysettings.
USING THE XBOX 360 CONSOLE
1. Set up your Xbox 360 video game system by following the instructions in the Xbox 360 Instruction Manual. 2. Press the power button and the Ring of Light will light up. 3. Press the eject button and the disc tray will open. 4. Place the Battlestations: Midway disc on the disc tray and close the disc tray. 5. Follow all on-screen instructions and refer to this manual for more information about playing Battlestations: Midway. 6. Select your preferred language from the Xbox Dashboard. Battlestations: Midway supports English, French, German and Italian.
2
3
D E FAU LT CONTROLS
w (left trigger) y (left bumper)
(Xbox Guide button)
x (right trigger) z (right bumper) Y (Y button) X (X button) B (B button) A (A button)
NOTE: To swap the functions of and , press > to open the Pause Menu, select Options, select Controls, and set Movement to either or .
L
C
L
(left thumbstick)
LC
< (BACK button)
> (START button)
l (directional pad)
MENU CONTROLS
Highlight option Change setting/Move slider Confirm/Next menu Cancel/Previous menu Previous menu
C (right thumbstick)
GAME CONTROLS (continued) Select unit Fire weapon Change weapon Bomb mode
M/Q or m/q S/O or s/o
A B <
l
x w w (pull and hold, then press x to drop
bomb/torpedo)
Bomber cam
x (pull and hold with bomb/torpedo selected)
GAME CONTROLS
Rudder Adjust speed Roll left/right (aircraft) Dive/Climb (aircraft) Ascend/Dive (submarine) Rotate camera (marine vessels) Rotate camera (aircraft)
Select/Clear target Binoculars/Periscope Zoom binoculars/periscope in/out Command Menu Repair Screen Control Panel (Flight Deck/ Airfield Launch/Shipyard) Map screen Zoom map in/out Pause/Skip cutscene
A/B Y
S/O M/Q J/F D/H
m/q
M/Q
Hold X, use
l to select order
y z (with unit/facility selected) <
w/x
C j and hold, then rotate
>
5
4
Q U IC K S TA R T
To launch a Single Player game: 1. Select Single Player from the Main Menu. 2. Select a campaign group. (See page 7.) We recommend that you complete the Single Player Naval Academy missions first. These practical introductory missions teach you to control the various units at your disposal. NOTE: Mission 1 of the US Campaign has a walkthrough, included in this manual on page 32. 3. Select one of the unlocked missions, and then press A to continue to the Mission Map and Briefing screen. 4. Select a difficulty level and press A to progress to the Load screen. Good luck!
ER MODE S IN G L E P L AY
CAMPAIGN GROUPS
· US CAMPAIGN -- The Single Player campaign begins on the eve of one of the key battles of the Pacific conflict. · NAVAL ACADEMY -- Learn the control method and units you will command in this comprehensive set of 11 tutorial missions. · SHIP CHALLENGE -- Show your skills in challenges designed to test your mettle as a mariner to the limit. · PLANE CHALLENGE -- Demonstrate competence as a naval pilot in tough missions to win the crucial air superiority battle. · SUBMARINE CHALLENGE -- Evade destroyers and hunt transports as you show your colors as a true sea wolf. · We recommend that you complete the Naval Academy missions first to gain competence and confidence, before playing the other modes.
M A IN M E N U
You access all game modes from the Main Menu, and return here when you quit your game. · SINGLE PLAYER -- Start your career in the Pacific Theater. You can begin at the Naval Academy, dive straight into the US Campaign, or try your hand at one of the unlocked Challenge missions. · XBOX LIVE -- Pit your naval skills against other players and team up with your buddies in Battlestations: Midway Multiplayer mode. (See page 30.) · OPTIONS -- Adjust Game, Audio/Video, Controls and Storage settings.
(See page 29.)
US CAMPAIGN
The US Campaign is the heart of the Battlestations: Midway Single Player game, shadowing Lieutenant Henry Walker and his old friend Major Donald Locklear as they meet near the US Navy base at Pearl Harbor. Use skills you've learned in the Naval Academy to help you complete each mission. · When you choose a mission, the Mission Objectives screen appears. Press / to cycle through the objectives.
so
· Press Y to view mission background and order of battle.
DIFFICULTY SETTINGS
Before you begin each mission, you'll be able to select your difficulty level: · ROOKIE -- Suitable for beginners. · REGULAR -- For experienced players who require a ramped-up difficulty setting. · VETERAN -- Only for the elite. Push your skills and use of resources to the limit against an unwavering foe.
· AWARDS -- View the Medal Screen, Unit Identification and Videos. · LEADERBOARDS and ACHIEVEMENTS -- Check game awards. (See page 29.) · DOWNLOADABLE CONTENT -- Download additional missions, multiplayer maps, and more! · CREDITS -- View names of the people who brought you this historic game.
6
7
NAVAL ACADEMY
The Naval Academy missions can help you get a grip on every aspect of the game's controls. If you get stuck, head to the Academy for a quick primer.
SHIPS & SURFACE CRAFT GAME SCREEN
SHIP/PLANE/SUBMARINE CHALLENGE
The Challenge modes initially offer one mission each, providing a sampler of the wide selection of units you can control as you progress through Battlestations: Midway's US Campaign. When you complete a challenge mission, the next one is unlocked.
3 4 2 1
GAME SCREENS
The game screens provide massive amounts of information while you're playing Battlestations: Midway. Use them, and you'll have a good chance of triumphing over enemy forces. Ignore them, and face the consequences!
ON-SCREEN HELP
As you advance through the Naval Academy missions, on-screen help appears. This information can assist you in learning the game controls and features, so take time to read it. Naval Academy missions can be replayed. a Helm Controls (see below) b Unit Window (see page 10) c Radar/Compass (see page 11) d Crosshairs (see page 12)
MOVEMENT & HELM CONTROLS
FA C E C R A F T S H IP S & S U R
SHIPS & SURFACE CRAFT CONTROLS
Rudder Adjust speed Aim weapon/Rotate camera Fire weapon Change weapon
Use the helm controls to pilot the ship and control the engine speed.
S/O M/Q C
z y
Arrow = rudder direction F = Full ahead H = Half ahead S = Stop B = Reverse Number = current speed
STEER LEFT/RIGHT
S/O M/Q
Once you set a rudder heading, it holds until you make another control input or set orders that override it.
ADJUST SPEED
A ship's engines propel the craft fore and aft. Once you set the speed, it holds until you change it or give orders that override it.
8
9
NAV AIDS Move Camera
· Use
SHIP DESIGNATION ABBREVIATIONS
During the Pacific War, the Allied navies use the following abbreviations to denote the class of a ship. These designations are used in Battlestations: Midway in both the Unit and Target windows.
PT CV DD BB CL = Motor Torpedo Boat = Aircraft Carrier = Destroyer = Battleship = Light Cruiser CA SS AK LST LCP = Heavy Cruiser = Submarine = Cargo Ship = Landing Ship, Tank = Landing Craft, Personnel
C C to look around your ship, pilot it and acquire targets. Binoculars (on/off) Y, then M/Q to zoom
REPAIR SCREEN
When the ship is under attack, its health bar shrinks. Use the Repair screen to keep your ship in service, by allocating crew to repair duties.
Open Repair Screen
y
· The Naval Academy mission "Dealing with Emergencies Onboard" guides you through the ship's repair systems. (See page 25.)
RADAR/COMPASS
· Use the binoculars to extend your eyesight to spot enemy units at longer distances. The Radar/Compass provides an overview of the location of other units in relation to your unit. Press < to open the map to view more detailed unit information. The Compass shows the direction you are looking in, NOT the direction your unit is heading in.
Red dot Blue dot Green dot Yellow dot Direction of travel Field of vision = Japanese unit = US unit = Neutral unit = Objective = Black pointer = Lighter segment
UNIT WINDOW
The Unit window shows the currently selected unit, providing a visual indication of your ship's health, its type, its place in a formation and whether or not it is a mission critical unit.
Gold border Yorktown CV Green bar B Left arrow Up arrow = Mission critical unit = Unit name = Unit type = Unit health = Reverse = Other units under your control = Other units in this unit's formation
· Use
C to look around the ship.
s/o. . · To jump to other units in the formation, press m/q
· To jump to other units under your command, press
· Use the compass and direction of travel indicators to help you control the unit's movement while you're in another screen or operating a weapon. · Press < to open the map.
10
11
SHIPS & SURFACE CRAFT WEAPONS SYSTEMS
The key to a warship's power are its weapons systems.
Artillery Crosshairs
Artillery are large-caliber main guns, suitable for attacking armored vessels, land-based fortifications and large cargo ships -- all surface targets. Artillery can only be aimed at a solid surface, and not at airborne units.
Green Red Flashing red Yellow Purple Grey WEAPON STATUS INDICATOR LIGHTS = Weapon is ready to fire and in range of the target. = Weapon is not ready to fire or is out of range of the target. = Weapon is reloading. = Weapon is in range but turning and will be ready soon. = Weapon is out of ammunition. = Weapon damaged, but is repairable. (See page 25.)
Aim Weapon Fire Weapon Change Weapon
C
z y
· The Naval Academy mission "Manning the Guns" guides you through the use of all types of ship-borne weapons systems. · "Aerial Ordnance" covers aircraft weapons systems. · "Silent Hunting" details submarine weapons systems. For details of Aircraft Weapons Systems, see page 16.
CROSSHAIRS
The crosshairs changes to show weapons system is currently selected, and the status of those weapons. The image at the left shows its neutral state.
Torpedo Crosshairs
A bubbling torpedo wash is a sight that strikes fear into the heart of every seaman. These propeller-powered underwater missiles are guaranteed to blow holes in any ship they strike. Ships with hull breaches are in imminent danger of sinking, unless quickly repaired. Torpedoes are difficult to aim at long distances and, once launched, cannot be guided. Torpedoes are most effective when a group of them are fired in an arc, known as a "spread." This technique gives the helmsman of the enemy ship less room to maneuver and avoid all the torpedoes launched.
AA Crosshairs
The crosshairs for Anti-Aircraft (AA) and AA flak cannons differs from those of other ship-borne ordnance in one crucial way: it is dynamic. This means the crosshairs's appearance changes when your shots are on target.
Target inactive = Your shots will not hit their target. Lock-on target = Your shots will very likely hit their target.
Depth Charge Crosshairs Aiming at Fast Moving Targets
When you man the guns against airborne targets, placing the crosshairs directly over your intended target often does not change the crosshairs's state. This happens because you must "lead" the target, i.e. aim the weapon to fire where the target will be in the future. Notice in the image at right that the active crosshairs is a good distance ahead of the aircraft. The Leading Target Indicator is active in Rookie difficulty mode only. The depth charge is the only weapon effective against submerged submarines. Depth charges cannot be directly aimed at a target, because they are dropped from the back of the ship. Using them successfully requires skillful piloting maneuvers and split-second timing. · Pull x to move to underwater view and drop depth charges. Further trigger pulls release additional groups of charges. · You can still control the ship's movement with
L.
12
13
A IR C R A F T
AIRCRAFT CONTROLS
Rudder Adjust speed Roll left/right Dive/Climb Fire weapon Rotate camera Bomb Mode
AIRCRAFT GAME SCREEN
1 2 4
3
5
S/O M/Q J/F D/H
x
6
j and hold, then move
Pull and hold to aim, then press bombs/torpedoes Press and hold X, then press
w
x to drop
7 8 9 JK
L M
Auto-land
o to select Land
For more detailed control of groups of aircraft (squadrons), see pages 27-28.
a Current target -- Associated unit/current target distance shows the unit under the crosshairs. Otherwise, it is the unit your squadron is associated with. If the squadron has a target, this indicator shows the squadron's target. b Target health c Distance to target d Target in range e Radar/Compass f Dynamic crosshairs g Unit window h Unit condition i Selected weapon -- Pull and hold ] to change to alternate weapon, if available. j Altimeter k Artificial horizon l Air speed indicator m Throttle
14
15
ENGINE & FLIGHT CONTROLS
You must use both flight and throttle controls simultaneously if you want to become an ace pilot.
BOMB MODE
Bombs are primed and aimed using Bomb Mode. The crosshairs is calibrated to compensate for your forward movement, so be ready to drop bombs when the crosshairs is on your target. · Pull and hold w to activate the Bomb mode crosshairs. · Pull x to release the bomb(s) when the target is under the crosshairs. · After dropping bombs, if you hold down x, you can follow the trajectory of the ordnance with the Bomber cam.
ALTIMETER
This gauge indicates your plane's current height above sea level. If it flashes red, you are close to "augering in" to the ground or sea.
ARTIFICIAL HORIZON
This instrument lets you gauge the attitude of your plane in relation to the horizon -- ideal for flying in your straps during dog-fights.
Green segment = Ground or ocean surface Blue segment = Sky Central line = Horizon
PLANE STATUS
The Unit window tracks the health of the squadron leader; the number indicates total squadron members. · Keep an eye on your damage status. To repair damaged units automatically, order them to land on their carrier or airfield. For a full walkthrough on bombing, play the Naval Academy mission "Aerial Ordnance." Learn general flying and dogfighting in "Piloting a Plane."
RADAR/COMPASS
As in ships, the plane's radar shows all units within a certain distance of the plane, as well as your current heading.
WEAPONS ICONS
The machine gun is the default weapon on most aircraft.
AIRCRAFT WEAPONS SYSTEMS
AIRCRAFT MACHINE GUNS & CANNONS
Both aircraft machine guns and cannons have dynamic crosshairs to show whether or not your shots are on target. · Use the flight controls to aim. · Press w to fire weapon. If you are leading a squadron, the other aircraft in the squadron will attack the targets you specify for them. If they have no specific target, they'll attack the same unit you're attacking. Dive bombers and level bombers are equipped with a payload of bombs, which are aimed using the bombing reticle. You must drop torpedoes just above the water. Once launched, they cannot be aimed, so make sure you line them up effectively.
16
17
S U B M A R IN E
S
For instruction on captaining a submarine, and avoiding detection, play the Naval Academy mission "Silent Hunting."
· LEVEL 1 (Surface) -- Subs must surface intermittently to replenish their air supply (see below). On the surface, the sub is highly visible to other ships, making it vulnerable to enemy ordnance, including torpedoes. However, you can use the sub's own torpedoes and any deck-mounted weaponry. While on the surface, press w to cycle through your weapons systems. · LEVEL 2 (Periscope Depth) -- At this depth, the sub is invisible to units without sonar. Those equipped with sonar, i.e. destroyers, recon planes, etc., can still locate you. The tell-tale sonar ping warns that you've been spotted by an enemy unit's sonar array. To avoid detection, press < to open the map to check on the enemy unit's sonar range, denoted by a green circle. Use the periscope to assist you in covertly aiming torpedoes at enemy targets. Subs are also highly vulnerable to depth charges at this level. Note that a raised periscope mast may be damaged if it contacts another unit. While this is not recommended, the mast might be repaired in time. · LEVEL 3 -- This operating depth is ideal for skulking around and maneuvering your sub into position. While you're at this level, enemy units have more difficulty targeting you with depth charges, but your boat is still vulnerable to well-aimed charges. · LEVEL 4 -- Operating the sub at this depth for extended periods causes the pressure hull to rupture, with potentially catastrophic consequences. Conversely, your sub is invisible to sonar and invulnerable to depth charges. Dive to this depth only in emergencies, and only for brief periods, in order to evade expert sub killers.
Movement
In addition to the helm controls on a ship, the submarine has controls for diving and surfacing. It is also equipped with a periscope for covert surveillance of surface targets and an air supply indicator.
Submarine Controls
Move camera Binoculars on/off Periscope up/down Zoom binoculars/periscope Pan binoculars/periscope Dive/Ascend toward surface
C
Y Y
M/Q S/O
q/m
AIR SUPPLY
Submarines possess a limited supply of fresh air, for use by their engines and crew while submerged. When the gauge on the sub's helm controls enters the red "low air" sector, it's time to surface to take on another load of air. Use the map to choose your surfacing location carefully. · If you do not surface manually, the sub surfaces automatically to take on air.
DEPTH LEVEL INDICATOR
Submarines in Battlestations: Midway move in two planes: vertical and horizontal. The first set of movement controls ( ) are the same as for surface craft, and operate identically above and below the surface of the water.
C
WEAPONS
Submarines are equipped with torpedoes as standard weapons. You can launch torpedoes at periscope depth or when surfaced. Aim torpedoes by steering the submarine to point at your target. Most subs are also equipped with deck-mounted AA guns; some larger subs may even sport an artillery piece for use against armored targets. You can only use deck-mounted weapons when the sub is surfaced.
The submarine's dive and surfacing capabilities are controlled with Subs operate at four ocean levels, as described on the next page.
q/m.
18
19
ANAGEMEN A D VA N C E D M
T SYSTEMS
Open/close Map screen Move cursor Show/Hide objectives Cycle objectives Zoom in/out Cycle formations/squadrons
MAP SCREEN CONTROLS
<
As you advance in your naval career, the ability to fight bravely as an individual should be overshadowed by the importance of successfully commanding and directing all the units under your command. To do this effectively, make the game's management systems work for you. There are three separate systems, with some overlap, enabling you to tailor your Battlestations: Midway gameplay experience to your own tastes. As missions become more complex, begin balancing your time between manually commanding a particular unit or squadron, and issuing orders to other units or squadrons to carry out on your behalf. · MAP SCREEN (see below) -- Press < to open the Map screen, where you get an overview of the conflict situation in your War Room. You can direct units, order attacks and plan defense of your units here. · COMMAND MENU (see page 23) -- Hold down X to open the Command Menu. Issue specific as well as standing orders to individual units, groups and squadrons. Your orders affect the way these forces react when they encounter enemy units. · IN-GAME -- Issue orders, join units, set targets, and manually launch attacks using the crosshairs and A.
C
Y
Cycle units in selected formation Jump between units Select unit
l or A w/x s/o m/q L in direction of next unit
h
MAP SCREEN ACTIONS
· Click
C (h) to select a highlighted unit or squadron.
· Move the cursor over a coordinate and press A to order a selected unit or squadron to move to that location. · Move the cursor and press A to create waypoints and plot a course. · Move the cursor over an enemy unit and press A to target that enemy unit with your selected unit. · Use w/x to zoom in/out. Pull w twice to zoom completely in or out. · With one ship selected, highlight a friendly ship and press A to join the ships and create a formation. · With a plane selected, highlight a friendly unit and press A to circle the friendly. · Set Orders from the Command Menu. (See page 23.) · With a unit selected, press B to cancel a command.
MAP SCREEN
The Map screen is your center of operations. You can command your entire fleet through this dynamic map, while observing all enemy unit information supplied by your units.
a
a Enemy unit b Your selected unit c Radar range (Green indicates sonar/visual detection area)
MISSION OBJECTIVES Gray = Active Green = Completed Red = Failed
c
b
20
21
ISSUING ORDERS
UNIT SELECTION
Select a unit in order to issue orders to it. A unit is selected if you can see its Unit window in the bottom left corner of the screen. · In the Map screen or in-game, highlight the unit and click to select it, or press s/o to cycle between units (and formations) under your control.
COMMAND MENU
C
Use the Command Menu to issue specific commands to the currently selected unit or squadron. The Ship Command Menu is pictured above. · Press and hold X to open the Command Menu. · Use
ORDERING AN ATTACK
1. Highlight the unit you want to carry out the attack, and press the right mouse button. 2. On the Map screen, right-click an enemy unit to order your selected unit to attack it. A red arrow appears, connecting the attacking unit to its target. Also, the Target window in the top left corner of the screen shows which enemy unit is targeted. · If you issue an attack order to a formation leader, the other units in the formation will attack the same target. · If you issue an attack order to a unit within a formation, that unit will break from the formation to launch its attack. · A yellow light indicates a target within range of your current unit's weapons; the number above is the target's distance from the unit. 3. Once you issue an attack order, the unit attacks the target until either the target or the attacking unit is destroyed.
l to select a command.
STANDING ORDERS
You can apply certain priorities, known as "standing orders," to units, groups and squadrons. Standing orders affect the way a force automatically reacts in wartime situations, when you are not manually controlling it. Following is a discussion of the standing orders available from the Command Menu, and the units they relate to. · Use
l to toggle between orders.
· Press A to confirm and close the Command Menu. · You can override a unit's standing orders by taking control of the unit.
Ships/Boats/Submarines
· FREE FIRE -- The unit's gunners can set and fire upon their own targets. Default: Yes. · FREE MOVE -- A ship can move where its captain decides is strategically best to engage with enemy units. Default: Yes. If a unit is in a formation, this defaults to No. · TORPEDO -- If set to Yes, the torpedo-equipped ship will attempt to sink enemy craft with torpedoes. Default: No · TORPEDO AVOIDANCE - Lookouts and the ship's pilot will attempt to avoid any torpedo onslaught. Default: Yes.
ORDERING UNITS TO A WAYPOINT
Ordering units to a point on the map is a key part of reconnaissance and protecting sea or airspace around a convoy, formation or battle group. Both ships and planes can be useful in this role. To set a waypoint: 1. Enter the Map screen (press <), then select the unit you want to send to the waypoint. to move the cursor to the first waypoint and press A. 2. Use A blue line appears, indicating the route that your unit will follow. 3. Repeat steps 1 and 2 to add additional waypoints.
C
Aircraft
· FREE FIRE -- An aircraft can move to where its pilot decides is strategically best, to engage with targets and initiate battle. · CAP (Combat Air Patrol) -- If set to On, the squadron guards the unit it is assigned to. Highlight the unit you want to assign to a CAP and press A. The squadron will guard the unit until it is issued with other orders.
22
23
FORMATIONS
Fleet formations are groups of ships that patrol in formation. The Naval Academy mission "Fleet Formations" teaches you how to switch between units, and organize your ships into formations. · The Formation option is only available to ships already in a formation, so first, learn how to create a formation. ·To switch between units, press s/o, or position the crosshairs over the unit you want to switch to and click .
SQUADRONS
· ATTACK - An attack command issued when you are leading a squadron. As squadron leader, you can then attack another target. · REGROUP - Withdraw entire squadron from the ordered attack, and regroup with the squadron leader. · LAND - Order squadron to return to its home carrier or airfield.
C
SHIPS
· ATTACK - An attack command issued when you are the captain of a ship. Once you give this order, the ship will navigate to attack your target. You can then concentrate on aiming or you can jump to another unit. When you select targets in the Map screen, the Attack command is applied automatically.
Creating a Formation
With one ship selected, move the crosshairs over another ship that will be the formation leader, and press A. The ship you are currently in control of is now "in formation" with the formation leader. · Press m/q to switch between formation members. · The selected unit's order state appears above its Unit window. For example, Follow indicates that a unit is in formation and following the formation leader. A gold band around a Unit window denotes a key unit.
Repairs
The Repair screen (see page 26) is available for all watercraft except the PT boat. Play the Naval Academy mission: "Dealing with Emergencies Onboard" for a walkthrough of the Repair screen. (Damaged aircraft should return to their base to be repaired.) · Press y to open the Repair screen. · Press · Press
Changing the Shape of a Formation
1. Press and hold X, and then press 2. Use
q
to open the Formation screen.
to adjust the position of the unit in relation to others 3. Use in the formation. Repeat with other units in the formation.
l to choose the unit you want to move (highlighted yellow). C
m/q to select various areas of Damage Control. s/o to allocate crew to the various sections of damage control.
REPAIR SCREEN ICONS: DAMAGE MANAGEMENT
The Repair screen icons change color as a visual key to assist with allocation of damage crew resources. Ignore this information at your peril.
Yellow = Mild damage Red = Heavy damage Flashing red = Malfunction has been identified
4. Press A to accept changes and ensure the lead unit is underway so the units can assume their new formation.
Leaving/Disbanding a Formation
· Select the unit you want to leave the formation, press and hold X, and use to select Leave. The unit leaves the formation and will now act alone, according to any orders you might issue it.
l
· If the unit you select is the formation leader, the option is Disband, and it breaks up the entire formation.
If a Fire icon lights up, it is wise to tackle this as a priority because of the chance of a secondary explosion. Ignore Fire icons for too long, and a magazine explosion may well destroy your ship. If the Hull Breach icon is lit, a serious hull breach has occurred. Man the pumps! A single arrow indicates a less serious breach.
24
25
REPAIR SCREEN a b c d e f g h i j k l m
Controlling Carriers
Carrier operations are likely to be the key to victory in the Pacific. A carrier's main weapon is a complement of specially designed aircraft, berthed in hangars beneath the flight deck. The Naval Academy mission "Carrier Ops" details the basics of managing an aircraft carrier and its flight deck. · Control a carrier's movement just like any other large ship.
FLIGHT DECK PANEL
When in control of a carrier, press z to open/close the Flight Deck Panel. Use this panel to manage your aircraft.
a b d c e
Giving Orders to Squadrons
a Number of planes airborne/ maximum number b Squadron status c Squadron details d Plane type e Additional ordnance loadouts
a Unit name and class b Water -- Assign crew to pump water and make holed sections watertight. b c Fire -- Assign crew to fight fire. d Maneuver -- Assign crew to repair engines and steering. e Weapons -- Assign crew to repair weapons. (A separate image is displayed when Weapons crew is highlighted.) f Flight Deck -- Assign crew to keep the flight deck and hangar lifts operational. g Damage -- An overview of the unit's hull damage status. h Hull Breach icon -- When lit, indicates a breach in the hull. Fewer arrows indicate a less serious breach. i Flooding -- A visual indication of how much water the ship has taken on. Assign more crew to Water duties if this is filling. j Fire icon -- When lit, indicates a fire is present onboard. k Flight Deck icon -- When lit, indicates damage to the flight deck. l Cog icon -- When lit, indicates damage to the engines. m Ship's Wheel icon -- When lit, indicates damage to the steering.
You can issue orders from the Flight Deck Panel to control the squadrons of aircraft at your disposal. Use to highlight a Squadron Status icon (below), and then press A repeatedly to cycle through available orders. (For a list of orders, see page 28.)
l
Squadron is in hangar. Squadron is ordered to take off. Squadron is in the air following last orders. Squadron is under landing orders. Squadron has been destroyed. Highlight the destroyed squadron icon and press A to launch a new squadron.
26
27
Squadron Orders
· SELECT AIRCRAFT TYPE -- With the Flight Deck Panel open, press / to highlight a squadron slot. Press to select Type. Then press / to choose the type of plane for this squadron.
O P T IO N S
To adjust various options within Battlestations: Midway, highlight Options in the Main Menu, or press >in-game to open the Pause Menu and then highlight In-Game Options. Press A to open the Options Menu. Use to cycle options. Press A to select/confirm/advance to a sub menu.
so q
so
q
· SELECT NUMBER OF AIRCRAFT -- With the Flight Deck Panel open, press to highlight Assigned. Press / to choose the number of planes in the squadron: 3 max for a medium bomber squadron; 5 max if you can launch in any other squadron.
so
l
· SELECT SECONDARY WEAPON -- Press to highlight Weapon and then press / to select the aircraft's secondary weapon. Different aircraft have different armament options.
so
q
· GAME -- Enable subtitles, camera shake and water drops on camera options. · AUDIO/VIDEO -- Adjust display and volume settings. (Audio settings are automatically loaded from the Xbox Dashboard.) · SCREEN EFFECTS -- Apply Bloom and Old Film visual effects to your game screen. (Screen settings are automatically loaded from the Xbox Dashboard.) / vertical controls for camera and planes, swap · CONTROLS -- Invert / controls, and view current control layout.
· ATTACK CARRIER'S TARGET -- If a carrier has a target (check the Target window at the top left of the screen), press Y to launch squadrons against this target. · "JUMP IN" COMMAND -- To quickly jump to a squadron from the Flight Deck Panel, h. You'll jump to the view of the squadron leader's plane.
LC
LC
Squadron Leader's Orders
Commanding squadrons effectively could mean the difference between success and failure as a naval strategist. If you gain the skill to use squadrons skillfully and efficiently, they could become your most powerful weapon. · ACQUIRE CLOSEST TARGET -- Press A to select the closest target. Press A repeatedly to cycle through other potential targets. · COMMAND MENU -- Use the Command Menu to issue standing orders, attack, regroup and landing orders to the other aircraft in your squadron. Press and hold X to open the Command Menu, and use to select the specific order. (See page 23.)
· STORAGE -- Choose where to save your progress, if you have both an Xbox 360 Hard Drive and an Xbox 360 Memory Unit. If you have a storage device, you can also Disable Autosave and Save Progress.
AWA R D S
Access Awards from the Main Menu to see details of your service record. · MEDAL SCREEN -- View the medals you've won or the conditions required to be awarded such accolades. · UNIT IDENTIFICATION -- Brush up on your unit recognition skills. · MOVIES -- Review film footage unlocked as you complete missions. · LEADERBOARDS -- View high scores for Single Player and Multiplayer missions, and overall gamer scores for the best of the best. · ACHIEVEMENTS -- View the list of your achievements so far, and the gamer points won for each of the 22 achievements available. These points add to your Xbox Live gamerscore. (Small craft (LCPs, LSTs, PT boats) do not count toward any achievement that requires sinking marine vessels.)
l
· ESCORTS -- Escorts (and CAP below) are key uses of your fighter squadrons, crucial for guarding the heart of your task force, and achieving tough mission objectives against a determined foe. With a squadron selected, highlight a unit in the Map screen and press A. The squadron is linked to the unit or squadron by a blue line and will now patrol the skies above or around that unit, and acquire and attack targets if their Command Menu orders are set to Free Fire: Yes. (See page 23.) · CAP (Combat Air Patrol) -- This order equals Escorts in tactical value. When CAP is applied, aircraft engage with enemy units at a range of 2 miles. A CAP order automatically sets Free Fire: Yes.
28
29
M U LT IP L AY E
R MODE
JOINING A GAME
1. Log into Xbox Live through the Xbox Guide. The Xbox Live Game Menu appears. 2. Choose Custom Match to join a currently running session. The Session Browser appears. 3. Highlight a server name and press A to join the game. 4. Highlight Select Player Slot and press A. 5. Highlight the slot that has the units you want to control, and press A. (Press B to return to the Game Lobby.) 6. Highlight Ready and press A, then wait for the Host to launch the game.
Battlestations: Midway allows you to participate in Multiplayer games via Xbox Live. To begin, choose Xbox Live from the Main Menu. (Your Xbox 360 console must be connected to Xbox Live through a broadband Internet connection. See page 3.)
XBOX LIVE GAME MENU
Configure your hardware and activate your Xbox Live account to access the following options: · RANKED MATCH -- Join or host a Ranked Match game. · PLAYER MATCH -- Join or host a Player Match game. · Quick Match -- Join an online game in one button press! If there aren't any available, create and host one (see below). · Custom Match -- Search for a particular online game by choosing game characteristics. · Create Host -- Host a Battlestations: Midway session, control the settings, and choose maps.
MULTIPLAYER UNIT ICONS
Armor rating
Shipyard
HOSTING A GAME
1. Select Create Host from the Xbox Live Game Menu. 2. Select the number of Player Slots and if you choose, reserve Private Slots for your friends. (Private slots are not available in Ranked Matches.) 3. Wait for your selected number of players to join the game. 4. Once all those joining the game have indicated that they're Ready (see page 31), launch the game to begin play.
Speed rating
Airfield
Main gun complement
Number of fighters
AA Gun complement
Number of torpedo bombers
Torpedo complement
Number of dive bombers
30
31
ALKTHROUG M IS S IO N 1 W
H
AA ABDACOM
G L O S S A RY
Anti-aircraft. A weapon or weapons designed for use against enemy aircraft. American-British-Dutch-Australian Command. A supreme command for all Allied forces in the Pacific, created in early 1942. Cargo ship. Battleship. Heavy cruiser. Combat Air Patrol. A defensive mission given to fighter aircraft, in which they patrol the skies above a designated site. Commander-in-Chief, Pacific. The commander responsible for all US service forces in the Pacific Theater. Light cruiser. Commander Submarine Force, Pacific. The commander responsible for US submarine operations in the Pacific Theater. Depth charges. Destroyer. Explosive air-bursting shells fired at planes from large-caliber guns. The term is derived from the German work Fliegerabwehrkanone, which means "anti-aircraft weapon." Imperial Japanese Navy. Landing Craft, Personnel. A small vessel used to ferry troops, small vehicles and supplies to and from a transport ship. Landing Ship, Tank. Landing craft used to land men and tanks on enemy beaches. Patrol Torpedo boat. A small, fast-attack boat equipped with torpedoes. Royal Navy. The naval forces of Great Britain. Submarine. United States Navy.
You begin your campaign aboard a PT (Patrol Torpedo) boat, a small, fast craft equipped with anti-aircraft (AA) guns and depth charges (DC). · Use M/Q to accelerate/slow down & reverse. Use S/O to control your rudder and steer. Use to control the camera and aim your guns.
C
1. Use the compass in the top right corner to head in a Westerly direction, and rendezvous with the cruiser USS Phoenix. Yellow arrows point the way to your main objectives: in this case, in the direction of the Phoenix. 2. Practice steering and looking around with the camera at the same time. Keep a lookout on where you're headed -- your boat will be damaged if you crash. Click to snap the camera to the bow (front) of the boat.
AK BB CA CAP CINCPAC CL COMSUBPAC DC DD flak
L
3. When the Japanese warplanes arrive, you must survive the first few to keep minutes of their attack. Use x to fire your AA guns. Use the crosshairs slightly in front of the moving planes, to make sure your bullets hit their target.
C
To get a closer look at targets, press Y to enter/exit Binoculars mode. Then move S/O to zoom in and out. When you are looking at a target, information about that unit (including health) appears in the Target window in the top left corner. Move M/Q to steer your boat. 4. Shoot down as many of planes as you can while trying to keep your boat in one piece. Missions often contain hidden objectives, and completing these awards you a higher class of medal at the end of the mission. 5. When the Japanese mini sub appears (the yellow array marks its location), use your PT's depth charges to destroy it. Pull w to swap from AA guns to depth charges. (Notice the change in the crosshairs.) Pilot your boat directly over the mini sub and use to release depth charges. There is no need to aim; depth charges are just dropped off the back of the boat.
IJN LCP LST PT RN SS USN
C
6. Once you destroy the mini sub, you take control of a US warplane. Use to control the pitch and roll of your plane, that is, to steer. Use to control acceleration and deceleration, and move J/F to control the rudder, making gentle turns without rolling the plane.
C
L
Press Y for a view from the nose of the plane. 7. Work with your wingmen to try and destroy the remaining Japanese planes. Deliver the decisive blow and the mission is complete. Well done!
32
33
C R E D IT S
EIDOS HUNGARY
Head of Studio Office Administration Additional Artwork
EIDOS UK
CEO Head of Support Services
Jane Cavanagh
Commercial Director
Flavia Timiani
Senior Localisation Manager
Music Composition & Production
Richard Jacques
Sound Effects
Bill Ennis
Financial Director
Monica Dalla Valle
Localisation Manager
Air Studios
Voice Recording
Rob Murphy
Company Secretary
Guillaume Mahouin
Localisation QA Supervisor
Klaude Thomas
Project Manager
Katona Andrea
System Administration
Söröss Attila
Assistant Project Manager
Horváth Péter
Additional Sound Effects & Mixing
Tankó Veronika
Lead Designers
Györei Viktor Szalacsi Botond
Senior Designer
Ambrus Ákos Tolnai Péter Varga János Zizics László
Supplementary Artwork
Kasszián Károly
Designers
Andrássy Balázs Andrássy Gábor Báling Péter Béressy Gábor
Lead Programmer
Ifj. Rácz László Szalai István
Wave Simulation
Carsten Wenzel
Additional Design
Somfai Ákos
Senior Programmer
Horváth Zoltán
Programmers
Benke Zsolt Bodács Gábor Kiss Árpád István Kullai Imre Lehõcz Kornél
Lead Artist
Anga Attila Domján László Fekete Tamás Matthew Miles Griffiths Salamon György Sigér Imre Csaba Solymosi Tamás Tímár-Geng András Zsolt Nyulászi
Additional Programming
Horváth Csaba Cseuz Dániel Csige Tamás Deák Attila Dosa Gábor Fábos György Gaál Attila Haui Balázs Hegybíró Bence Horváth Csaba Illés Róbert Kalózdy Balázs Ketzer Máté Ludas Zoltán Mátéfy Szabolcs Molnár Sándor Polgár Tamás Szalai István Szücsy Péter Tóth Attila Tóth György Tóth Róbert Tüske Imre Veljko Radenkovic
Additional QA
Anthony Price
Head of European Publishing
Arnaud Messager
QA Localisation Lead Technician
Jake Hughes Mike Peaselee The Annex
Scriptwriting
Scott Dodkins
Product Acquisition Director
Pedro Geppert
QA Localisation Technicians
Steven Bailie
Game Manual
Ian Livingstone
Development Director
Edwige Béchet Arianna Pizzi
QA Manager
James Lenoël@Lenoël Creative
Support Services
Darren Barnett
Development Manager
Marc Titheridge
QA Supervisor
Tom Waine
Ship References
Lee Singleton
GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY, , Video Console, Video Game.
Detailed instructions for use are in the User's Guide.
If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY.
GAMES MICROSOFT XBOX 360 offer a product for which we do not have the user manual? Let us know what you are looking for: user manual, user guide, instructions, owner's manual, online manual, user's manual, users manual, users guide, owner manual, owners manual, user's guide, handbook, instructions for use, instruction manual, operation manual, operating instructions, installation guide, quick start guide, quikstart guide, getting started, installation instructions, installation guide,mounting instruction, assembly instrucions, fixing instructions, use instruction, schematics, operating manual, feature sheet, data sheet, booklet, service manual, use and care guide, installation manual, installation software, RTFM.
Diplodocs allows you to download user manual GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY, user guide GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY, instructions GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY, owner's manual GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY, online manual GAMES MICROSOFT XBOX 360 BATTLESTATIONS - MIDWAY.
Access web reviews |