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User manual GAMES MICROSOFT XBOX 360 TOMB RAIDER - LEGEND
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User guide GAMES MICROSOFT XBOX 360 TOMB RAIDER - LEGEND
Detailed instructions for use are in the User's Guide. WARNING
Before playing this game, read the Xbox 360TM Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/ support or call Xbox Customer Support (see inside of back cover).
CONTENTS
LARA ...................... 2 ................. 3
MENU CONTROLS
Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: · Sit farther from the television screen. · Use a smaller television screen. · Play in a well-lit room. · Do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing
MAIN MENU . . . . . . . . . . . . . . . . . . . . 3 DIFFICULTY LEVELS/SCREEN MODES .........5
SAVING AND LOADING THE GAME . . . . . . . . . . . 5 CONTROLLING LARA . . . . . . . . . . . . . . . . . 6 Movement Controls 6 Swimming Controls 7 Combat and Item Controls 8 Driving Controls 8 COMBAT . . . . . . . . . . . . . . . . . . . . . 9 Combat Strategies 9 Aiming and Firing Controls 9 Melee Attacks 9 Defensive Combat Controls 10 Targeting 10 HUD (Head's-Up Display) . . . . . . . . . . . . . . . 11 PDA . . . . . . . . . . . . . . . . . . . . . . . 12 EQUIPMENT . . . . . . . . . . . . . . . . . . . . 13 REWARDS. . . . . . . . . . . . . . . . . . . . . 15 CREDITS . . . . . . . . . . . . . . . . . . . . . 16
LANGUAGE SELECTION
Choose the language you want by setting the option in the Xbox 360TM Dashboard. You can change the in-game subtitle language any time during gameplay from the Options screen/ Display Menu (page 4).
2
3
LARA
At the age of nine, Lara survived a plane crash in the Himalayan mountains that led to the death of her mother. After miraculously surviving a ten-day solo trek from the crash site to Kathmandu, she spent the rest of her childhood under the close tutelage of her archeologist father -- the late Earl of Abbingdon, Richard Croft. At the age of 18, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has been credited with the discovery of some 16 archeological sites of international significance. Lara Croft has been hailed both as an Archeological Wunderkind and a glorified Treasure Hunter, depending on who's speaking. There are thousands of rumors surrounding Lara's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work. Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating and enigmatic figures of our times.
MENU CONTROLS
Use the following controls to select and adjust options from the Main Menu and from the in-game Pause menu (press > during play to pause).
Use
L
or
l
to view and cycle through the game options.
Press A to select an option, change a current option, confirm any changes made or progress to the next screen. Press B in a submenu to return to the previous screen.
NOTE: See pages 6-10 for a diagram of the Xbox 360 controller and full lists of game controls.
MAIN MENU
START GAME
Start a new game. If saved data is present on your Xbox 360, this option changes to RESUME GAME and resumes play from the last save.
LOAD
NEW GAME LOAD GAME
Start a new game. Displays a list of saved games. Select a save and press A to load it. Displays a list of completed levels (present in the loaded save). Replay these levels to collect rewards, play in different difficulty modes, or attempt a Time Trial.
REPLAY LEVEL
CROFT MANOR
You can visit Lara's expansive manor via the Main Menu throughout the game. However, to gain full access you must have a saved game containing at least one completed mission. Only then will all the Mansion's secrets become available for you to discover.
4
5
MAIN MENU continued
OPTIONS
DIFFICULTY LEVELS/SCREEN MODES
When you start a new game, you'll be prompted to select a difficulty level:
Press m or q to select an option, and s or o to change the setting. Press A to confirm your Options changes, or B to return to the Main Menu without changes.
DIFFICULTY
Choose EXPLORER (easy), ADVENTURER (medium) or TOMB RAIDER (hard).
SOUND
Adjust the volume of MUSIC, SFX and VOICE
VOLUME.
SAVING AND LOADING THE GAME
Press > during play to display the Pause Menu; from here you can save your progress and rewards and load a saved game.
SAVING YOUR PROGRESS
DISPLAY
Set SUBTITLES OFF or to your preferred language. or or or or
NO. NO. NO. NO.
CAMERA
Adjust the following settings: Select YES INVERT Y-AXIS Select YES AIM & BINOCS INVERT X-AXIS Select YES AIM & BINOCS INVERT Y-AXIS Select YES
INVERT X-AXIS CONTROLLER CONFIGURATION
CONTROL
Set the following control option: Select DEFAULT, ALT1, ALT2 or ALT3. COMBAT MODE Select STANDARD,
ADVANCED HOLD or ADVANCED TOGGLE. VIBRATION
Every game level has several checkpoints to pass. The word CHECKPOINT will appear in the bottom right of the screen to inform you when Lara has passed a checkpoint. This is a good place to save your progress. Press > to access the Pause Menu and select SAVE; from here you can choose to create a new save or overwrite an existing save. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again. NOTE: The game's Autosave feature always saves the last checkpoint of your current game, even if you power down. Starting a new game or loading a previously saved game automatically overwrites your Autosave.
SAVING REWARDS
Toggle ON/OFF. Press
CALIBRATION
s
BRIGHTNESS
or o to adjust the screen and CONTRAST.
EXTRAS
Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here.
When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game.
LOADING A SAVED GAME
You can load any saved game on the Xbox 360 from the Main Menu or from the in-game Pause Menu. Select LOAD, then choose a save. If data is present, details of the save will be shown. Press A to load and resume that game.
6
7
SWIMMING CONTROLS
CONTROLLING LARA
The controls shown in this section are default. You can view all the CONTROLLER CONFIGURATION settings (page 4) in the Options Menu.
L
B Y
Swim left, right, forward. Dive. Hold button to dive deeper. Interact/Action/Pick up rewards. Fast stroke. Swim toward the surface/Surface. Rotate camera.
] _
x ` Y X B A
A
L < l C
C
>
Xbox Guide Button
NOTE: When Lara is swimming underwater, her air meter slowly drains. If it runs out, Lara will start to take damage to her standard health bar (page 11). If Lara does not surface for air in time, she will drown.
MOVEMENT CONTROLS
L
B Y
Movement: Sneak, Walk and Run. Crouch/Roll. Interact/Action: while standing next to objects or vehicles. Pick up new weapon: when standing over weapon. Safety Grab: prevent Lara from falling from ledges. Jump. Hold button to jump farther. Rotate camera. Reset camera angle and view HUD (page 11).
A
C y
8
COMBAT AND ITEM CONTROLS
9
COMBAT
Combat Mode lock-on. Fire. Throw grenade/flare.
COMBAT STRATEGIES
w x z
Click
In combat, always remember these two key elements:
KEEP MOVING
C
Accurate Aim Mode toggle. Throw grapple. Pull grapple/Interact with environmental targets (explosive barrels, etc.). Use health pack. Switch weapons. Personal Light Source (PLS) on/off. Remote Analysis Device (RAD)/Binoculars
(page 14).
Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemy's advance. A moving target is much harder to hit than a static one.
MANIPULATE THE ENVIRONMENT
X Y
Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles.
AIMING AND FIRING CONTROLS
m q s o
w x C
Pull and hold
Lock-on target. Hold to remain locked-on. Fire weapon. Change target: flick
* / @ / $ / ^ during lock-on.
w
then press
z
Throw grenade at target. Grenade free throw: hold button for distance.
z
MELEE ATTACKS
DRIVING CONTROLS
L
A X
Steer. Accelerate. Brake/Reverse. Fire weapon. Select target. Shoot hazard target. Use health pack. Rotate camera.
x w
Y
m C
Target enemies while running toward them, then press B to slide. Lara slides into enemies, knocking them off balance and setting them up for her guns. AERIAL ATTACK Press A twice when close to the enemy. With the first press, Lara jumps at an enemy. As she lands on the enemy, press A again to activate slow time, then immediately pull x to fire, shooting the target. POWER KICK Pull and hold w and press Y to kick the target enemy away with Lara's boot. GRAPPLE Pull and hold w and press X to use Lara's grapple to pull enemies toward her and inflict some damage. NOTE: Melee attacks are ineffective against animal enemies.
SLIDE ATTACK
10
DEFENSIVE COMBAT CONTROLS
11
HUD (Head's-Up Display)
While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks.
ROLL
L L
Pull and hold w , press B and then press in any direction.
FLIP
Pull and hold w , press A and then press in any direction.
TARGETING
The targeting reticle will appear when a target is within sight. The color of the reticle changes to indicate the target status:
GRAY RETICLE RED RETICLE
Target is out of range. Target is within rage at the current distance. Target can be grappled.
BLUE RETICLE
TIP: If the target is within distance but off-screen, an arrow appears showing the direction of the target's location.
WEAPONS, ITEMS AND HEALTH
HEALTH BAR
The health bar gauge displays Lara's current health level. When Lara's health gets dangerously low, you need to replenish it using a health pack (page 13) if available. (PLS, Health Pack, Binoculars) To use an item or gadget from Lara's inventory, press l in the corresponding direction:
USE ITEMS
m q s o
Health pack (use) Switch weapons (toggle) PLS (on/off) Binoculars (on/off)
12
13
PDA
The PDA is Lara's automatic data capture and wireless communication device. It holds all of her mission data and real time objective and equipment information. Press < to access Lara's PDA, which displays the following data:
EQUIPMENT
HEALTH PACK
A staple of the rough-and-rugged adventurer, health packs allow Lara to treat her injuries in the field. NOTE: Lara can carry a maximum of three health packs.
PERSONAL LIGHT SOURCE (PLS)
OBJECTIVES
Provides Lara with information on her current objectives and overall mission objectives.
DATA
Provides information for completed missions, and allows you to keep a tally of rewards collected while playing the missions. COMPLETION TIME Records your fastest time for the Mission. COMPLETED TIME TRIAL Yes/No. GOLD REWARDS Shows number collected and total rewards available (of each type) in the Mission. SILVER REWARDS Shows number collected and total rewards available (of each type) in the Mission. BRONZE REWARDS Shows number collected and total rewards available (of each type) in the Mission. Provides Lara with information on all her inventory. Here you can view stats and descriptions of each weapon and item Lara has.
Ultra-bright LED portable light source. Kinetically charged, the PLS shines for a limited time before shutting off to recharge.
MAGNETIC GRAPPLE
GEAR
Using her grapple, Lara can manipulate objects from a distance, climb or drop to different heights, and swing across large gaps. The grapple consists of a magnetic grapple head that can latch onto discrete, visually distinct surfaces, plus a lengthy wire and an automatic recoiler. NOTE: The grapple can only be used on specific shiny metallic surfaces.
14
BINOCULARS/REMOTE ANALYSIS DEVICE (RAD)
15
REWARDS
Throughout Lara's archeological adventure, various new artifacts and relics become available. Collecting rewards opens up bonus content and extra features such as outfits (viewable in Croft Manor), pistol upgrades, concept art and much more. Make sure Lara scours the environment thoroughly. Each mission has a number of different types of collectables: BRONZE REWARDS Informational content. SILVER REWARDS Game content. GOLD REWARDS Special game rewards. NOTE: The most valuable unlockables are only obtained by collecting a combination of all three reward types. When each level is complete, you will be notified about which type of reward(s) you have managed to unlock. Select EXTRAS from the Main Menu to view and select your rewards. TIP: Select REPLAY LEVEL from the Main Menu to replay completed missions and pick up missed rewards.
The RAD, a pair of high-tech lenses in Lara's inventory, perform the following functions:
BINOCULARS
Magnify the image in the field of view.
RAD MODE
Analyze and provide a readout for objects in view that have significant archeological or technological interest. Data collected include: CHEMICALLY UNSTABLE Object explodes given the right impulse. TECHNICAL Object is part of machinery large or small, ancient or modern, electronic or physical. MOVABLE Object can be moved, either with direct Lara interaction or by other means. PHYSICALLY UNSTABLE Object can be made to topple or break.
USING THE BINOCULARS/RAD
Press o to activate the binoculars. (Press again to deactivate.) Pull and hold w or x to zoom in or out. Press Y to activate RAD mode. (Press again to deactivate.)
16
17
CREDITS
DEVELOPMENT TEAM
Senior Producer
Matthew Guzenda
CRYSTAL DYNAMICS
Environment Concept Art
Joel Boucquemont, Bill Stoneham
Title Sequence Created by
Jake Hughes
General Manager
Sean Vesce
Producer
Morgan Gray
Lara Design & Creative Consultant
Toby Gard
AV Support
Estuardo Sandoval
Director of Production
Graeme Bayless
Production Staff
Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg
Lead Character Designer
Kam Yu
AV Interns
Rick Gilliland, Jae Shin
Director of Design
Noah Hughes
Lead Character Artist
Daniel Cabuco
Playtest Coordinator
Daniel Atkins
Director of Technology
John Pursey
Additional Production
David Baker, Juli Logemann
Character Artists
Chris Anderson, David Gustlin
Original Design
Doug Church
Director of Art
Darrell Gallagher
PROGRAMMING STAFF
Technical Director
Jason Bell
Lead Animators
Brandon Fernández, Jeff Wilcox
Voice Acting
Lara Croft . . . . Zip . . . . . . . . Alistair . . . . . . Winston. . . . . . Amanda . . . . . Anaya. . . . . . . Rutland . . . . . Nishimura . . . . Takamoto . . . . . Narrator . . . . . Archeologist (Kent) Lady Croft . . . . Child Lara . . . . Jonathan Ashley . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Alister Duncan Eve Karpff Charlotte Sparey
Quality Assurance Manager
Chris Bruno
Animators
Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, Jake Spence
Lead Tester
Benny Ventura
Lead Programmer
Rob Pavey
Platform Leads
Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega
Player Character Lead Programmer
Gary Snethen
Animation Intern
Shaun Budhram
Testers
David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez
Senior Programmers
Scott Krotz, Erin Catto
DESIGN STAFF
Lead Designer
Riley Cooper
Programmers
Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault
Voice Director (UK) Voice Director (US)
Kris Zimmerman
Assistant Lead Designer
Harley Baldwin
Lead Level Designer
Martin Dufour
Additional Programming
Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong
Voice Consultant (UK)
Andy Emery
Designers
Jeremy Bredow, John Dumala, Steve Goodale, Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, Matt McManus, Stephen McManus, Jon Vosovic, Jason Weesner, Steve Yoshimura
Voice Consultant
Gordon Hunt
Scripting
Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts
Story Designer
Eric Lindstrom
SPECIAL THANKS
Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), Everyone at Crystal Dynamics for their support! The Tomb Raider Development team would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you!
ART STAFF
Art Director
Jacob Wendler
Dialogue Writer
Aaron Vanian
Lead Artists
Jason Botta, Drew Medina
AUDIO STAFF
Music Composed by
Troels B. Folmann
Artists
Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood
Audio Engineer
Karl Gallagher
Sound Designer
Mike Peaslee
Junior Sound Engineer
Gregg Stephens
Visual Effects Lead
Gavin Wood
Creative Services Director
David Goodwine
18
19
CREDITS continued
EIDOS UK
CEO
Jane Cavanagh
EIDOS US
Senior Localisation Manager
Monica Dalla Valle
CEO & President, Eidos North America
Bill Gardner
Graphic Designer
James Song
Commercial Director
Bill Ennis
Localisation Manager
Guillaume Mahouin
Executive Vice President of Sales & Marketing
Robert Lindsey
Events Specialist
Annie Meltzer
Financial Director
Rob Murphy
Creative Manager
Quinton Luck
Music Licensing
Kevin Gill
Vice President of Legal & Business Affairs
James O'Riordan
Company Secretary
Anthony Price
Senior Designer Jodie Brock Designer
Philippa Pratley
Publishing Support Coordinator
Clint Waasted
Vice President of Finance
Malcolm Dunne
Head of European Publishing
Scott Dodkins
Operations Manager
Gregory Wu
Vice President of Human Resources
Edie Dykstra
Product Acquisition Director
Ian Livingstone
QA Manager
Marc Titheridge
Senior External Producer
Nick Goldsworthy
National Sales Manager
Joe Morici
Worldwide CTO
Julien Merceron
QA Supervisor
Dave Pettit
Associate Manager of Product Operations
Colby McCracken
Global Brand Manager
Matt Gorman
Development Director
Darren Barnett
QA Lead Technicians
Richard Abbott, Tyrone O'Neill, Andrew Standen, Anthony Wicker, George Wright
Associate Marketing Manager
Mike Schmitt
Quality Assurance/ Customer Service Manager
Mark Cartwright
Senior Producer
Greg Hounsom
QA Technicians
Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster
Director of Public Relations
Michelle Seebach Curran
QA Supervisors
Dan Franklin, Aaron Safronoff
Creative Development Director
Patrick O'Luanaigh
Public Relations Manager
Tali Fischer
Lead QA Technician
Elizabeth Rutlin
Executive Designer
Dax Ginn
Senior Public Relations Manager
Loretta Stevens
Assistant Lead QA Technicians
David Bushee, John Hayes
Head of Global Brand
Larry Sparks
Special Thanks
A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. Your tremendous work is much appreciated. A big thanks also to Tom Waine for writing this manual
Online Community Specialist
Matt Dalghren
Quality Assurance Technicians
Katie Bieringer, Jonathan Brown, Richard Campbell, Nicholas Cooprider, Ergin Dervisoglu, Wil Dimas, Kip Ernst, Joe Greer, Stephanie Greer, Richard Hartzell, Mackenzie Hume, Nick Jacobson, Jason Johnson, Aaron Keillor, Erik Kennedy, Chester Lee, Jeff Lowe, Nicholas Lutz, Peter Panagiotis, Tony Perata, Joshua Pfeiffer, Brandon Reed, Matthew Trudell, Clint Waasted
Senior Brand Manager
Matt Gorman
Channel Marketing Manager
Janty Sumimoto
Brand Manager
Alex Price
Senior Channel Marketing Specialist
Ilana Budanitsky
Head of Support Services
Flavia Timiani
Channel Marketing Coordinator
Rafal Dudziec
Director of Marketing Communications
Stephanie Lipetzky
Special Thanks
Kjell Vistad, Ashley Schwartz, Stefania Clapci, Hanshaw Ink & Image Jeep® is a registered trademark of DaimlerChrysler Corporation. Jeep® Wrangler® Rubicon®, Commander and their trade dress are used under license by DaimlerChrysler. ©DaimlerChrysler Corporation 2006. DUCATI LOGOS are all trademarks of Ducati Motor Holding S.p.A.
Web Producer
Roderick van Gelder
Web Designer
Boon Khoo
Creative Services Project Manager
Eileen Buenviaje
Media Specialist
Micheal Tran
P
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BECAUSE X NEVER MARKS THE SPOT
Six months in the making, and designed with exclusive insight and assistance from the Crystal Dynamics development team, Tomb Raider Legend - The Complete Guide is an essential companion for those who would like to enjoy Lara's latest adventure to its fullest.
EIDOS, INC., LICENSE & LIMITED WARRANTY Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold "as is" without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above. No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc. This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect. For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 noon and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible for all toll charges. Customer Support Representatives will not provide game hints, strategies or codes. PRODUCT RETURN PROCEDURE
Key Features:
Unique two-speed walkthrough enables players to either find hints as required, or follow step-by-step guidance Comprehensive "Secrets" chapter: discover the location of every single Gold, Silver and Bronze Reward, and learn about the bonus features they unlock How to master control of Lara, with every move explained and explored Dozens of detailed annotated maps provide an at-a-glance guide to every locale Lara visits Includes tried-and-tested combat strategies and techniques Features an exclusive behindthe-scenes interview with the Tomb Raider Legend development team, plus background information on the Tomb Raider story to date Tomb Raider Legend - The Complete Guide is on sale now. Visit www.piggybackinteractive.com for free sample pages and further details.
In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. Send your postage-paid package to the following address: Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107 You are responsible for postage of your game to our service center.
Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries.
Unearth every last secret, sight and solution with Tomb Raider Legend The Complete Guide
© 2006 Piggyback Interactive Limited. All rights reserved. Piggyback, PIGGYBACKINTERACTIVE.COM and the Piggyback logo are trademarks of Piggyback Interactive Limited.
S.R.P USA: . S.R.P Canada: .
$ 16.99 $ 23.95
Register online at www.eidosregistration.com
Lara Croft Tomb Raider: Legend © 2006 Core Design Ltd. Developed by Crystal Dynamics, Inc. Published by Eidos, Inc. 2006. Lara Croft Tomb Raider: Legend, Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos and the Eidos logo, Crystal Dynamics and the Crystal Dynamics logo are all trademarks of SCi Entertainment Group.
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