Detailed instructions for use are in the User's Guide.
TABLE OF CONTENTS
SAFETY INFORMATION THE MAIN MENU GAME SET-UP (left) 2 2
Hazard Icons . . . . . . . . . . . . . . . . .12 Biomod Upgrade Icon . . . . . . . . . .12
TARGETING INFORMATION
13
Select Game Difficulty . . . . . . . . . . .2 Select HUD Color Scheme . . . . . . . .2 Select Portrait . . . . . . . . . . . . . . . . .3 Saving and Loading a Game . . . . . .3
Target Brackets . . . . . . . . . . . . . . .13 Enemy Health Bar . . . . . . . . . . . . .13 Direction-of-Fire Indicator . . . . . . .14 Doors & Containers . . . . . . . . . . . .14
CONTROLLER COMMAND SCHEME MOVING
INVENTORY & DATA VAULT 4 4
15
Facing and Moving . . . . . . . . . . . . .4 Jumping and Falling . . . . . . . . . . . .5 Crouching . . . . . . . . . . . . . . . . . . . .5 Ladders . . . . . . . . . . . . . . . . . . . . . .5 Mantling . . . . . . . . . . . . . . . . . . . . .5
Inventory . . . . . . . . . . . . . . . . . . . .15 Biomod Screen . . . . . . . . . . . . . . .16 Data Vault . . . . . . . . . . . . . . . . . . .16
BIOMODS
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TARGETING AND FOCUS USING AND COLLECTING OBJECTS
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Black Market Mods . . . . . . . . . . . .17 Active and Passive Biomods . . . . . .17 Bio Energy . . . . . . . . . . . . . . . . . . .17 Biomod Screen . . . . . . . . . . . . . . .17 Installing and Upgrading . . . . . . . .18 Hot Switching . . . . . . . . . . . . . . . .18
Non-Inventory Items . . . . . . . . . . . .6 Throwing and Dropping . . . . . . . . .6 Multitools . . . . . . . . . . . . . . . . . . . .7
BIOMOD LIST WEAPONS & INVENTORY EQUIPMENT LISTS WEAPON MODS THE OPTIONS MENU
18 20 24 25
COMMUNICATING
7
Talking to People . . . . . . . . . . . . . . .7 Holo Projectors . . . . . . . . . . . . . . . .7 Datacubes . . . . . . . . . . . . . . . . . . . .8 Purchasing/Credits . . . . . . . . . . . . .8
COMBAT
8
Aiming . . . . . . . . . . . . . . . . . . . . . .8 Damage and Healing . . . . . . . . . . . .8 EMP Damage . . . . . . . . . . . . . . . . .9 Ammo . . . . . . . . . . . . . . . . . . . . . . .9 Alt Fire . . . . . . . . . . . . . . . . . . . . . . .9 Stealth . . . . . . . . . . . . . . . . . . . . . .10 Non-Lethal Options . . . . . . . . . . . .10 Weapon Modifications . . . . . . . . . .10
Game Menu . . . . . . . . . . . . . . . . .25 Audio . . . . . . . . . . . . . . . . . . . . . .25 Video . . . . . . . . . . . . . . . . . . . . . . .25 Control . . . . . . . . . . . . . . . . . . . . .25 Credits . . . . . . . . . . . . . . . . . . . . . .25
TARSUS ACADEMIES: SECURITY OPERATIONS RESIDENCY® 26 TARSUS SOR PROGRAM: PERSONNEL PROFILES 27
Dr. Leila Nassif . . . . . . . . . . . . . . . .27 Billie Adams . . . . . . . . . . . . . . . . . .28 Leo Jankowski . . . . . . . . . . . . . . . .28 Klara Sparks . . . . . . . . . . . . . . . . . .29
HUD
11
Health Meter . . . . . . . . . . . . . . . . .11 Compass . . . . . . . . . . . . . . . . . . . .11 Ammo Display . . . . . . . . . . . . . . . .11 Biomods . . . . . . . . . . . . . . . . . . . .12 Energy Meter . . . . . . . . . . . . . . . . .12 Toolbelt . . . . . . . . . . . . . . . . . . . . .12
DEUS EX: INVISIBLE WAR TEAM EIDOS INC. LIMITED WARRANTY
30 32
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GETTING STARTED
GETTING STARTED Select Portrait
Choose the image that will represent your character, Alex D, in the game. This will determine both your appearance and your gender in the game. There are three male and three female portraits to choose from.
THE MAIN MENU
After Deus Ex: Invisible War loads you will see the main menu screen. To pick one of the options on this screen, use the D-PAD to highlight your selection and then press A to continue. New Game. Begins a completely new game. Save Game. Saves a game that is currently in progress. The Save Game choice is only active if you visit the Main Menu screen from gameplay. Load Game. Resumes a previously saved game. Options. Customizes your control, sound, graphic and other game settings. See p. 25 for more information. You can return to this menu any time during gameplay by pressing the START button.
GAME SET-UP
When you begin a new game of Deus Ex: Invisible War, you must first make a few choices.
When you have made your selections above, highlight the and press A to start the game.
DONE
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Saving and Loading a Game
As you play Deus Ex: Invisible War you will want to save your game frequently. From the Main Menu you can save or load a game at any time. Saving. From the Main Menu, select SAVE GAME and press A. A listing of current saved games is displayed. You may create a new saved game by selecting NEW SAVE and pressing A, or you may choose to overwrite an existing saved game by selecting it and pressing A. If you overwrite an existing saved game that game is lost permanently. You may delete a saved game by highlighting it and pressing Y. Once a saved game has been deleted it cannot be recovered. Loading. To load a previously saved game, select LOAD GAME from the Main Menu. Your saved games are listed with the most recent save at the top of the screen. The map where the game was saved is the default name of the saved game. The amount of time that the game was played is also displayed with the map name. Use the D-PAD to highlight the game you wish to load and press A. If you have a game in progress when you choose to load a saved game, all progress in your current game is lost.
Select Game Difficulty
This choice determines how deadly in-game combat will be. Difficulty levels affect four things: ammo per clip, damage taken by enemies, damage taken by Alex D (your character), and enemy accuracy. There are four levels to choose from, in ascending order of difficulty: · Easy. Increased damage taken by enemies, decreased enemy accuracy · Normal. Base level · Hard. Decreased damage taken by enemies, increased enemy accuracy, decreased ammo received from ammo clips · Realistic. Increased damage taken by enemies, significantly increased damage taken by Alex D, increased enemy accuracy, decreased ammo received from ammo clips You may change this setting at any time during the game, using the Options Menu (see p. 25).
Select Interface Color Scheme
You may select the color of your interface for maximum readability. You may change this setting at any time during the game, using the Options Menu (see p. 25).
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GAMEPLAY
GAMEPLAY
The LEFT THUMBSTICK controls your direction of movement. Push 3 to move ahead. Push 2 or 1 to strafe side-to-side. Push 4 to back up.
CONTROLLER COMMAND SCHEME
The diagram below shows the default command scheme for your controller.
Y Jumping and Falling
Press Y to jump. Jumping while standing still takes you straight up and down -- this can be useful for seeing over obstacles and grabbing objects placed on high shelves. To jump over or onto an obstacle, press Y while running. The Speed Enhancement biomod can greatly increase your jumping distance (see p. 19). If you miss a jump from a high elevation -- or simply step over a precipice -- you can take falling damage. Depending on the height from which you fall, falling damage can be crippling or even fatal. The Speed Enhancement biomod significantly decreases the damage from falling.
R-TRIGGER Fire / Throw
L-TRIGGER Alt-Fire Y Jump / Mantle
LEFT THUMBSTICK
Move / Strafe (Click to Crouch)
D-PAD
X Inventory Screen B Toolbelt Switching
RIGHT THUMBSTICK
Cycle Inventory / Mods Look / Turn
A Use / Select / Speak - BLACK BUTTON Biomod Screen - WHITE BUTTON Data Vault Screen
Crouching
Click LEFT THUMBSTICK to crouch. Crouching allows you to fit through small openings and helps you take advantage of cover and concealment in stealth situations. You can move while crouched. Moving while crouched is significantly slower than normal movement, but you are much more silent and harder to spot, making crouched movement the preferred method in stealth situations.
There are several alternative configurations available. These can be viewed and accessed by going to the Options Menu (see p. 25) and selecting Control. From the Control Menu choose Controller Layout.
Ladders
To climb a ladder, move toward it while looking in the direction you wish to climb. You will automatically begin climbing when you reach the ladder.
MOVING
In Deus Ex: Invisible War you move around and interact with the world freely. This section will show you how to get to, through, past, around or over whatever you find in the game.
Mantling
You can "boost yourself up" onto objects too high to jump onto directly. This is called "mantling." Move next to the object you want to climb onto, face it, and press and hold Y to mantle.
Facing and Moving
The RIGHT THUMBSTICK controls the direction you are facing. Move the RIGHT THUMBSTICK 2 or 1 to turn. Move the RIGHT THUMBSTICK 3 to look up and 4 to look down. The direction you are facing determines your aiming point in combat (p. 8) or for using objects (p. 6).
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GAMEPLAY
GAMEPLAY Multitools
Multitools are self-configuring nano devices. In the hands of a skilled operator (such as yourself) they can be used to modify or disable technological devices, and even to pick locks. The more difficult the task, the more multitools are needed. When you focus on a lock or object that can be disabled or modified using multitools, your internal software will display how many multitools are required.
TARGETING AND FOCUS
Your targeting/aiming cursor always appears at the center of the screen. To interact with an object in the world, focus on the object by approaching and centering your cursor on the object. The name of the object will appear in your HUD along with brackets around the object. When the object has focus -- in other words, when you see its name and brackets appear around it -- you may interact with it by pressing A.
USING AND COLLECTING OBJECTS
The game contains a variety of objects to pick up, use or otherwise manipulate. Weapons, tools, food and other usable items that you can carry with you are automatically added to your inventory when you pick them up (provided you still have inventory slots available). Managing your inventory is covered in detail beginning on p. 15, and a complete list of usable objects can be found beginning on p. 20.
COMMUNICATING
Interacting with the people you meet as you progress through Deus Ex: Invisible War is a vitally important part of the game. Your internal software includes an IFF (Identification Friend or Foe) system that tells you whether a person is an enemy to be engaged in combat or someone with whom you can speak peacefully. When you are focused on a character, friendly characters are identified with green brackets while hostiles have red brackets.
Non-Inventory Items
Many objects, ranging from basketballs to smaller furniture to dead bodies, cannot be stored in your inventory, but can be picked up and carried by hand. Focus on the item and press A to pick it up. You can only have one object "in hand" at any given time, whether it is an inventory or non-inventory item. If you are carrying a non-inventory object in hand, you have to drop it before you can ready, for example, a weapon or multitool for use. Some objects that are too heavy to lift -- particularly large crates or furniture -- can be pushed. To push an object, position yourself with the object in front of you, facing the direction you want to push, and move forward.
A Talking to People
To speak to characters, stand next to them until targeting brackets appear, then press A to talk. Sometimes you are given a choice of responses. You can cycle through the various choices with the D-PAD, and press A to choose a response. Your choice may affect how the character responds to you, and can have significant repercussions over the course of the game. During a conversation you may skip through the voice dialog by pressing A.
A Holo Projectors
Holo projectors are holographic communicators used to communicate with characters in remote locations. They can both play recorded messages ("Vmail") and transmit real-time conversations. To use a holo projector, focus on it and press A. If there is a message waiting for you, a mail icon is shown on the projector. If someone wants to speak to you, a holographic image of that character is shown.
R-TRIGGER Throwing Objects
You can throw most carried objects by pulling the R-TRIGGER. The distance an object can be thrown is determined by its weight, your strength, and where you are looking. If you want to throw for distance, look ahead and slightly upwards. Thrown items can be used to create a distraction.
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GAMEPLAY A Datacubes
Datacubes hold recorded data such as email, memos, pictures and graphics. To access the contents of a datacube, focus on it and press A. Any data that's important to your mission will automatically be stored in your Data Vault (see p. 15).
GAMEPLAY
Medkits can be carried with you. It may take several medkits to heal severe wounds. Med-bots can be found throughout the world. They provide much greater healing power per use and they can be used multiple times. The Regen ...