Detailed instructions for use are in the User's Guide.
Left trigger: Throw Grenade
Right trigger: Fire/Charge Weapon
Move/ Crouch
Move
Turn/Aim Scope Zoom
Go Back
Pause Menu Switch Grenade Switch Grenade Att Melee Att ack Jump
On/Off Flashlight On/ Off Switch Weapon Switch Weapon Up/Swap/ Pick Up/ Swap/ Weapon Reload Weapon Action Perform Act ion
Move Turn/Aim Turn/Aim Crouch Crouch Fire Weapon Fire Weapon Charge Weapon Charge Weapon hrow Grenade Throw Grenade Scope Zoom Pause Menu Go Back
Left Thumbstick, D-pad humbstick Left Thumbstick, D-pad Thumbst humbstick Right Thumbstick Left Thumbst humbstick Butt on, press Left Thumbst ick But t on , press in Trigger Right Trigger Trigger hold, then Right Trigger hold, then to fire release t o fire Left Trigger Left Trigger Thumbst humbstick Butt on, press Right Thumbst ick But t on , press in Butt START Butt on Butt BAC K Butt on
0901 Part No. X08-54602
m
Safety Information Safet y Informat ion
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Other Import Health Safety Information Other Import ant Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
NTE C O NTE NTS
Using the Xbox Video Game System the Xbox System the Xbox Contr Using the Xbox Controller Story The Story So Far Screen The Main Screen Loading and Saving Games Autumn Its Crew The Pillar of Autumn and Its Crew The Covenant Fighting the Fighting the Enemy
Your Armor HU Your H U D Fighting Melee Fighting Weapons Human Weapons Weapons Covenant Weapons 1 2 3 1 1 6 1 6 20
2 3 4 6 7 8 0 1
Gett Around Gett ing Around on Halo
Vehicles Human Vehicles Covenant Vehicles Vehicles 22 23
Avoid Damage to Your Television
with cert televisions elevisions. Do not use wit h cer t ain t elevisions . Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may "burn in" to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner's manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
Star art Multiplayer Start ing Multiplayer About Bungie Credit edits Credits arrant anty Warranty Customer Support Customer Support
24 26 27 28 29
[1]
the Xbox System Using t he Xbox Video Game Syst em
1 Set up your XboxTM video game system by following the . instructions in the Xbox Instruction Manual. 2. Press the Power but t on and the status indicator light will butt light up. 3. Press the Eject but t on and the disc tray will open. butt 4. Place the HaloTM disc on the disc tray with the label facing up and close the disc tray. 5. Follow the on-screen instructions and refer to this manual for more information about playing Halo.
the Xbox Contr Using the Xbox Controller
Expansion slot A Expansion slot B
Disc tray
Left trigger
Right trigger White button Black button
Left thumbstick
Y button B button X button A button Right thumbstick
Controller port 1 Controller port 2
Eject button Power button
Controller port 4 Controller port 3
Directional pad
BACK button
START button
Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive · · · · · Insert only Xbox-compatible discs into the disc drive. Never use oddly shaped discs, such as star-shaped or heart-shaped discs. Do not leave a disc in the Xbox console for extended periods when not in use. Do not move the Xbox console while the power is on and a disc is inserted. Do not apply labels, stickers, or other foreign objects to discs. 1 Insert the Xbox Controller into any controller port on the . front of the Xbox console. For multiple players, insert additional controllers. 2. Insert any peripherals (for example, Xbox Memory Units) into controller expansion slots as appropriate. 3. Follow the on-screen instructions and refer to this manual for more information about using the Xbox Controller to play Halo.
[2]
[3]
The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, has put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone of humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity. Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces. This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence. After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors--even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct.
On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war. Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth's doorstep. One ship, the Pillar of Autumn, escapes with the last SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth.
[4]
[5]
Screen The Main Screen
Now that you've powered up the Xbox video game system and properly inserted your Halo disc, the Main screen appears with the choices described below.
Loading and Saving Games
While playing through Halo's single-player campaign, the game automatically saves your progress to the Xbox hard disk at various "auto-save" points in a level. These auto-saves occur transparently so that when you die, the game automatically reloads at the most recent auto-save point. Use the following instructions to start a new game, or load a saved game.
Note: When you save a profile to an Xbox Memory Unit using the Xbox Dashboard, you can only return to the start of the level you were playing when you quit the game. For more information about saving games to Xbox Memory Units, see the Xbox Instruction Manual that comes with your Xbox video game system.
Campaign
Choose this option to begin a new campaign or t o resume where you left off in an existing campaign. If you have not yet created a player profile, a new one will be created for you automatically. You'll be asked to name it. Your progress in the single player game will then be saved to this profile. If you've already created a player profile (from the Settings menu), you'll be given the option to use this profile or to create a new one.
To start a new game
1 Select Campaign from the Main screen. . 2. Name your new profile using the virtual keyboard. 3. Select Done to save the profile for the new campaign with the name you've provided. 4. Select a difficulty level for your new campaign.
Multiplayer
Choose Mult iplayer to take on your friends in head-to-head Multiplayer combat, or to play through the campaign cooperatively with another person. The Multiplayer games are described in detail on page 26.
To load a saved game
1 Select Campaign from the Main screen. . 2. Select the profile you were using when the game was saved. 3. Select one of the completed levels from the game. The last level you played on will be selected by default. 4. Choose a difficulty level from the Choose Difficulty screen.
Settings
On the Settings menu you can modify player profiles, customize controls, and define custom mult iplayer game types.
Game Demos
Use this option to learn more about other Xbox games.
[6]
[7]
Autumn Its Crew The Pillar of Autumn and It s Crew
The Pillar of Autumn is a Halcyon-class warship that has seen decades of service. An aging but sturdy vessel, and one of the smallest cruisers in the human fleet, the military High Command chose it specifically as an inconspicuous launch pad for a covert offensive against the Covenant. Genetically-engineered cyborg soldiers in state-of-the-art battle suits were supposed to board a Covenant vessel and locate the Covenant home world. A surprise Covenant attack on the human military base on the planet Reach annihilated all but one of the SPARTAN-II soldiers. The remaining SPARTAN-II, known only by his rank of Master Chief, was stored in a cryosleep chamber upon the Pillar of Autumn shortly before the ship made a blind jump across the galaxy in a desperate effort to lead the Covenant away from Earth. The Master Chief is easily the best soldier aboard the Pillar of Autumn, but many of the human military's finest also call the ship home.
The Marines
A rugged and diverse assortment of soldiers, the Marines on the Pillar of Autumn are fighting a losing battle against the Covenant's superior weaponry and numbers. Under the leadership of Captain Keyes they continue to wage a furious struggle against the Covenant, even as their numbers dwindle. They're the best of the best--but they're only human.
Captain Jacob Keyes
Twenty-six years into his military career, Captain Keyes commands respect as a keen strategist and inspirational leader of his men. He became a minor hero early in his career, when he led a small group of security troops against a Covenant ambush of the colony ship Meriwether Lewis and held them off long enough for the ship to escape. His many decorations and years of combat experience against the Covenant made him a natural choice to command the Pillar of Autumn and its secret cargo.
Cortana
Cortana is the highly advanced AI at the heart of the Pillar of Autumn. Her design allows her to be uploaded into an appropriately configured battle suit for safekeeping. She is capable of hacking into alien computer systems, and has used this skill to intercept Covenant communications during combat. She interprets this data to provide her caretakers wit h directional waypoints and the best available information about troop movement and strategy.
[8]
[9]
The Covenant
The Covenant forces have spent more than thirty years trying to wipe out humankind. Because their efforts have been so successful, and because few Covenant troops have ever been captured alive, little is definitively known about their origi ...