Detailed instructions for use are in the User's Guide.
Fire Weapon Reload/Action Switch Weapons Melee Attack Jump Swap Grenades Flashlight Zoom Scope (Click)
ONLINE ENABLED
Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings
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0904 Part No. X10-59225
SAFETY INFORMATION
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
TABLE OF CONTENTS
Secret Transmission ........................................................................................... 2 Master Chief .......................................................................................................... 3 Breakdown of Known Covenant Units......................................................... 4 Controller ............................................................................................................... 6 Mjolnir Mark VI Battle Suit HUD ..................................................................... 8 Battle Tactics.......................................................................................................... 9 Current UNSC Weaponry ................................................................................10 Covenant Weapons...........................................................................................13 UNSC Ground Transport .................................................................................16 Intel on Covenant Vehicles.............................................................................18 Settings .................................................................................................................20 Multiplayer Basics..............................................................................................21 Xbox Live...............................................................................................................24 Gaming with Friends! .......................................................................................26 Multiplayer Strategy .........................................................................................28 Bungie.net ............................................................................................................29 Credits ...................................................................................................................30 Warranty ...............................................................................................................32 Technical Support .............................................................................................33
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of gameplay may "burn in" to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner's manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Choose your weapon, find your friends, save the Earth!
Don't miss the best selling novel series from Del Rey, www.delreydigital.com, based on the hit Xbox and PC games. Halo: The Fall of the Reach, by author Eric Nylund, explores the history of the heroic super-soldier, the Master Chief. Halo: The Flood, by author William C. Dietz, continues the story as the Master Chief struggles to unlock Halo's secrets. The Human-Covenant war rages on as the alien juggernaut sweeps inexorably toward its final goal: destruction of all human life in Halo: First Strike, by author Eric Nylund. Go beyond the game with action figures from JoyRide Studios, www.joyridestudios.com; Xbox strategy guide from Prima, www.primagames.com; and the official game soundtrack from Sumthing Else MusicWorks, Inc., www.sumthing.com--or look for `em at www.bungiestore.com.
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SECRET TRANSMISSION
To: Office of Naval Intelligence (ONI) From: Cortana, UNSC Pillar of Autumn shipboard AI Re: SPARTAN-117 and the Destruction of Halo
Sir. As the rich data-bursts attached in this transmission make clear, we have been to hell and back. I'll be brief. After Reach fell, I followed Cole protocol, and slipped the Pillar of Autumn. Using astronomical symbols SPARTAN 117 captured from a Covenant vessel, I chose an exit-vector that would place us in an uncharted system near a late-life gas giant planet (new classification, "Threshold"). To my considerable surprise, in orbit around the planet was an artificial ring construct, 10,000 kilometers in diameter. Initially, I feared the ring was a Covenant installation. It was not. But the enemy had tracked us and was lying in wait around the ring. Rather than risk capture, Captain Keyes ordered my upload into SPARTAN 117's neural network. While we abandoned ship, the Captain managed to land the Autumn on the ring, saving the lives of many of the crew.
The Covenant referred to the ring as "Halo." It seems a prophecy about Halo's existence is central to our enemy's religion, and its discovery was cause for much celebratory chatter on the Covenant battle-network. During our initial operations on the surface of Halo, we encountered an alien artificial intelligence, designation "343 Guilty Spark." This AI claimed its primary purpose was tactical containment of a virulent, parasitic life form called "The Flood."
MASTER CHIEF
When we realized that Halo could destroy all life, SPARTAN-117 and I decided our only choice was to destroy Halo--stop 343 Guilty Spark from completing his assigned task, and deny the Covenant a weapon of unthinkable power. We used the Pillar of Autumn's fusion reactors to start a chain reaction that utterly destroyed the ring. I'm sorry to report that Captain Keyes was lost to the Flood. With respect to our ongoing fight against the Covenant, our time on Halo was well spent. I have gathered a wealth of new information for our database of Covenant weapons, technology, tactics, and society. Additionally, SPARTAN-117's proficient use of arms, and the destruction of the ring, resulted in a significant loss of enemy personnel and materiel. That being said, I fear that the Covenant will not take kindly to our obliteration of their holy relic. Having thus struck the hornets' nest, we are now heading home with all speed.
Re: SPARTAN-117 Â MASTER CHIEF Spartan 117, the Master Chief, is a member of the SPARTAN-II project. He is a genetically, biologically, and technically enhanced fighting unit, standing seven feet tall and weighing half a ton in his armor. His reflexes are unmatched, his strength and endurance quite unlike any other human and his tenacity molded by a lifetime of conscripted military training. The Master Chief is proficient in all current ballistic weapons and tactics, incursion, and unarmed combat, and has extensive experience with Covenant military tech.
Through a connection to Halo's deep data cores, I ascertained that the ring was built by an ancient race of beings (referred to by the Covenant as "The Forerunners") as a weapon of last resort against the Flood. A sizable population of Flood was in stasis on the ring, and the Covenant, either by accident or design, released the parasite. Not their most brilliant maneuver.
343 Guilty Spark convinced SPARTAN 117 to activate Halo's primary weapon system and eliminate the Flood. The AI neglected to tell him however, that because the Flood consumes any suitable sentient host, Halo would make no distinction between the Flood and other life forms. In short: if Halo fired, it would destroy every thinking being in the galaxy. Human, Covenant, everything.
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BREAKDOWN OF KNOWN COVENANT UNITS
Covenant society is highly segmented, consisting of a confederation of races. While an overall socio-political review is important for understanding the nuances of Covenant society, including the role of Prophets, the key for combating our enemy is to review the Covenant fighting classes which are comprised of Grunts, Jackals, Hunters, Elites, Brutes, Drones, and Prophets.
Elites
The Elites are the core of the Covenant military. Excellent soldiers, brilliant tacticians, and disciplined, aggressive fighters, they are the primary strength of the Covenant force. Faster, stronger, and tougher than Humans, they fight in relatively small numbers but often lead squads of Grunts. Armor color seems to indicate rank, and we believe Elites are promoted based on numbers of casualties they inflict.
Grunts
The basic infantry unit of the Covenant, Grunts are dangerous in groups but present little threat individually. Short, stocky, and relatively slow, they will often panic when faced with superior forces. However, if they are being led by an Elite, they will stand and fight.
Brutes
Not as readily understood as Elites, Brutes fight together in a pack and are physically stronger. Brutes demonstrate similar battlefield abilities to Elites, and their numbers have demonstrably increased since the conflict began. They carry a ballistic explosive weapon with an attached bayonet device.
Jackals
Excellent shots, the Jackals seem to be higher in status--if not necessarily rank--than the Grunts. They often will be found in defensive positions, fighting from behind their distinctive energy shields. A wellused shield makes a Jackal a difficult target, but the notch they use to return fire provides a weak spot that can be exploited.
Drones
Like the Brutes, Drones appear to be new additions to Covenant fighting forces and are being deployed en masse. Apparently insectoid in origin, in addition to maintaining Covenant spaceships, they have a limited ability to fly and are excellent shots. Highly intelligent, their mastery of antigravity flight assistance has given them an almost insurmountable strategic advantage in combat.
Hunters
Hunters are incredibly dangerous foes, deployed more like equipment than soldiers. They are brought in for demolition or heavy defense, and always work in pairs. These massive creatures appear to be composed of multiple organisms that exist within the Hunter armor, creating a bipedal hive creature. Nearimpenetrable armor and a devastating hand-held fuel rod weapon make Hunter pairs very problematic.
Prophets
Little intel is available on these creatures. We know that they are administrative or religious in nature and have little to do with actual battlefield circumstances. None has ever been killed or captured, and they appear to be few in number.
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CONTROLLER (DEFAULTS)
Throw Grenade E-brake (Warthog) Boost (Vehicles) Fire Weapon
Single player only Multiplayer only
Reload/Action Switch Weapons
Crouch (Click)
Melee Attack Jump Swap Grenades Flashlight Team Chat Zoom Scope (Click)
Score Pause Game Settings Move through Menus
DUAL WIELDING
Fire Left Weapon Fire Right Weapon Strafe Left/Right
Move Forward
THUMBSTICKS
Aim Up
Dual Wield
Move Backward
Rotate Left/Right
Aim Down
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MJOLNIR BATTLE SUIT HUD
The Mjolnir Mark VI ar ...