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User manual GAMES MICROSOFT XBOX HITMAN - CONTRACTS

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User guide GAMES MICROSOFT XBOX HITMAN - CONTRACTS

Detailed instructions for use are in the User's Guide.

CONTENTS SETTING UP . . . . . . . . . . . . . . 2 USING THE XBOX® VIDEO GAME SYSTEM . . . . 2 ABOUT SAVING GAMES . . . . 2 SELECTION . . . . . . . . . . . . . 11 WEAPON SELECT SCREEN . . 11 INVENTORY . . . . . . . . . . . . 11 DISPLAYS . . . . . . . . . . . . . . . 12 ON-SCREEN DISPLAY . . . . . 12 STATISTICS . . . . . . . . . . . . . . 13 CONTROLLER . . . . . . . . . . . . 3 GAMEPLAY . . . . . . . . . . . . . . 4 GAMEPLAY CONTROLS ....4 6 6 7 7 7 TECHNIQUES . . . . . . . . . . . . 14 DISGUISES . . . . . . . . . . . . . . 14 SNEAKING . . . . . . . . . . . . . . 14 CLOSE COMBAT AND SILENT KILLS . . . . . . . . . . . 14 MAIN MENU ............6 START . . . . . . . . . . . . . . . . . . OPTIONS . . . . . . . . . . . . . . . LOAD . . . . . . . . . . . . . . . . . . TRAINING . . . . . . . . . . . . . . . CREDITS . . . . . . . . . . . . . . . . WEAPONS . . . . . . . . . . . . . 15 OPTIONS . . . . . . . . . . . . . . . . 8 GRAPHICS OPTIONS . . . . . . . 8 SOUND OPTIONS . . . . . . . . . 8 CONTROL SETUP OPTIONS . . 8 IN-GAME MENU. . . . . . . . . . 9 SAVE . . . . . . . . . . . . . . . . . . . .9 LOAD . . . . . . . . . . . . . . . . . . 9 DELETE SAVE GAMES . . . . . 10 OPTIONS . . . . . . . . . . . . . . 10 RESTART MISSION . . . . . . . 10 QUIT . . . . . . . . . . . . . . . . . . 10 CONTINUE GAME . . . . . . . . 10 PISTOLS AND HANDGUNS . . . . . . . . . . . 15 SUB-MACHINE GUNS (SMGs) . . . . . . . . . . . . . . . 15 ASSAULT RIFLES . . . . . . . . . .15 SHOTGUNS . . . . . . . . . . . . . 16 MACHINE GUNS . . . . . . . . . 16 SNIPER RIFLES . . . . . . . . . . . 16 EQUIPMENT . . . . . . . . . . . . 17 BINOCULARS . . . . . . . . . . . .17 MAP . . . . . . . . . . . . . . . . . . 17 NIGHT VISION GOGGLES (NVGs) . . . . . . . . . . . . . . . 17 MISSION BRIEFING . . . . . . . . 10 HINTS AND TIPS . . . . . . . . . 17 CREDITS . . . . . . . . . . . . . . . .18 SETTING UP USING THE XBOX CONTROLLER Expansion slot A Expansion slot B Right trigger Left trigger Left thumbstick Y X A BACK ST A R T B USING THE XBOX® VIDEO GAME SYSTEM 1. Set up your Xbox video game system by following the instructions in the Xbox Instruction Manual. 2. Press the power button and the status indicator light will light up. 3. Press the eject button and the disc tray will open. 4. Place the HITMAN: CONTRACTSTM disc on the disc tray with the label facing up. Close the disc tray. 5. Follow the onscreen instructions and refer to this manual for more information about playing the game. BACK button START button Y button X button B button A button Black button White button Directional pad Right thumbstick 1. Insert the Xbox Controller into any controller port of the Xbox console. 2. Insert peripherals into the controller expansion slots as appropriate. 3. Follow the onscreen instructions and refer to this manual for more information about using the Xbox Controller to play this game. ABOUT SAVING GAMES You can save games at any time to the Xbox Hard Disk. A saved game requires 32 blocks of free disk space. This game does not support the Xbox Memory Unit. NOTE: Do not reset the game while saving, or your game data could be lost or corrupted. AVOIDING DAMAGE TO THE DISCS OR THE DISC DRIVE · · · · · Insert only Xbox-compatible discs into the disc drive. Never use oddly shaped discs, such as star-shaped or heart-shaped discs. Do not leave a disc in the Xbox console for extended periods when not in use. Do not move the Xbox console while the power is on and a disc is inserted. Do not apply labels, stickers or other foreign objects to discs. 2 3 GAMEPLAY CONTROLS LEFT-HANDED GAMEPLAY CONTROLS GAMEPLAY CONTROLS HITMAN: CONTRACTS offers you three different control schemes to select from. You can make your selection from the Control Setup Menu. (See page 8.) FIRE CROUCH/SNEAK DEFAULT GAMEPLAY CONTROLS LOOK UP/DOWN TURN LEFT/RIGHT PRECISE AIMING (CLICK IN AND HOLD) FIRE CROUCH/SNEAK MISSION BRIEFING BACK Y X A ST A R T B INVENTORY/EXIT SNIPER HOLSTER/UNHOLSTER RELOAD ACTION/USE DROP MAP PAUSE/OPTIONS MENU MOVE FORWARD/BACK STRAFE LEFT/RIGHT PRECISE AIMING (CLICK IN AND HOLD) MISSION BRIEFING BACK Y X A ST A R T B INVENTORY/EXIT SNIPER HOLSTER/UNHOLSTER RELOAD ACTION/USE DROP MAP LEAN LEFT/RIGHT ZOOM IN/OUT (UP/DOWN) SCROLL UP/DOWN LIST MOVE FORWARD/BACK STRAFE LEFT/RIGHT TOGGLE 1ST/3RD PERSON CAMERA MODE (CLICK IN) PAUSE/OPTIONS MENU SIMPLE GAMEPLAY CONTROLS LEAN LEFT/RIGHT ZOOM IN/OUT (UP/DOWN) SCROLL UP/DOWN LIST LOOK UP/DOWN TURN LEFT/RIGHT TOGGLE 1ST/3RD PERSON CAMERA MODE (CLICK IN) FIRE CROUCH/SNEAK MOVE FORWARD/BACK TURN LEFT/RIGHT PRECISE AIMING (CLICK IN AND HOLD) MISSION BRIEFING BACK Y X A ST A R T B INVENTORY/EXIT SNIPER HOLSTER/UNHOLSTER RELOAD ACTION/USE DROP MAP PAUSE/OPTIONS MENU LEAN LEFT/RIGHT ZOOM IN/OUT (UP/DOWN) SCROLL UP/DOWN LIST LOOK UP/DOWN STRAFE LEFT/RIGHT TOGGLE 1ST/3RD PERSON CAMERA MODE (CLICK IN) 4 5 START, OPTIONS A number of different factors are influenced by the difficulty level you choose. These factors include: · The amount of damage Hitman can receive before dying. · The amount of accuracy shown on the map. · The reaction speed and firing accuracy of guards and targets. Each difficulty level has its own permitted number of progress saves per mission. · NORMAL ­ 7 saves allowed per level. · EXPERT ­ 2 saves allowed per level. · PROFESSIONAL ­ 0 saves allowed per level. LOAD, TRAINING, CREDITS LOAD If you previously saved your game to the Xbox Hard Disk, you can continue it from the Load Screen accessed from the Main Menu. When you select LOAD from the Main Menu, a list of your save games will be displayed. Press the directional pad 7/3 to highlight the save game you want and press A to load it. The game will be restored at the point where it was saved. TRAINING The training area allows you to become familiar with the controls and various abilities of Hitman in a non-hostile environment. It is highly recommended that you practice the techniques you will need before starting your missions. The training area also serves as a storage area for the weapons you collect during missions. Each silhouette represents a weapon that you can collect or unlock during the game. START Press the directional pad 7/3 to highlight START in the Main Menu, and press A to begin a new game. Before the game begins, select the difficulty level for your game. NOTE: HITMAN: CONTRACTS games are saved directly to the Xbox Hard Disk. This game does not support the Xbox Memory Unit. CREDITS Select CREDITS from the Main Menu to see a roster of those responsible for HITMAN: CONTRACTS. OPTIONS · SELECT DIFFICULTY This menu allows you to select a difficulty level (Normal, Expert or Professional). Press the directional pad 7/3 to highlight a level from the list and press A to start your new game. Adjust various graphics, sound and control settings in the game. (See page 8.) 6 7 OPTIONS To open the Options Menu, select OPTIONS from the Main Menu or press > to pause the game and select OPTIONS from the Pause Menu. Three sub-menus are available with options for adjusting the game's Graphics, Sound and Control Setup. IN-GAME MENU CONTROL SETUP OPTIONS Use this menu to configure various control settings: · INVERT UP/DOWN AIM: Changing this option switches the movement control on the Y axis. If you find yourself looking down at the floor when you want look up, try adjusting this setting. · VIBRATION MODE: Toggle the controller's vibration action ON/OFF. (When ON, the controller will vibrate in response to game events.) · HORIZONTAL TURN SENSITIVITY: Move the slider to adjust Hitman's turning speed. To turn faster, use a higher setting. · VERTICAL TURN SENSITIVITY: This slider adjusts the speed with which Hitman looks up and down. Use a higher setting to speed up the response. · BUTTON CONFIGURATION: Choose between three control schemes. (See pages 4-5.) Press > during play to pause the game and access the In-Game Menu. This menu offers the following options: 3. Highlight CREATE NEW to create a new save game, or highlight a save game to overwrite, and press A. 4. To resume a saved game, follow the steps in LOAD below. NOTE: You can save a maximum of 100 HITMAN: CONTRACTS game files on the Xbox Hard Disk. GRAPHICS OPTIONS Use this menu to set your graphics and display choices. · SUBTITLES: Toggle the display of in-game subtitles. · BLOOD AND GORE: Toggle the display of blood effects. LOAD You can resume save games by using the LOAD option from either the Main Menu or the In-Game Menu. If HITMAN: CONTRACTS save game data is on the Xbox Hard Disk, then when you select LOAD, a list of saves will be displayed. Highlight a save game and press A to load it. The game will be restored at the point where it was saved. SAVE While playing HITMAN: CONTRACTS, you'll want to save your game often to preserve your progress. To save a game: 1. Press SOUND OPTIONS Use this menu to configure sound and audio settings: · MUSIC: Move the slider to adjust the game's music volume. · SPEECH: Move the slider to adjust the volume of spoken dialogue. · EFFECTS: Move the slider to adjust the volume of in-game sound effects. > to pause the game. 2. Highlight SAVE in the menu and press A. 8 9 IN-GAME MENU DELETE SAVE GAMES You can delete save games by using the DELETE SAVE GAMES option in the In-Game Menu. Highlight the save game you want to delete and press A. WEAPON AND ITEM SELECTION · WEAPON DISPLAY An image of the currently selected item appears at the top of the Specifications window. Press X to confirm your selection and exit this screen. OPTIONS Highlight this option and press A to access the Options Menu. Options available in this menu are the same as those found in the Main Menu Options Menu. (See page 8.) MISSION BRIEFING When Hitman receives a mission from Agency, the details are always delivered through the Mission Briefing Screen. All information valid to the mission is stored in this briefing, which you can display at any point during a mission. The following information is usually available from the Briefing Screen: · Target profiles and descriptions. · Any additional mission objectives. · Background information on the mission scenario. · Escape and exit points. WEAPON SELECT SCREEN Once you complete a mission successfully, you can replay it with the weapons you've collected in previous missions. These weapons are selectable from the Weapon Select Screen. · EQUIPMENT This shows a list of weapons and equipment that can be taken along for the mission ahead. Highlight the item you want to equip and press A to add it to your Inventory. · When a weapon is equipped, it will be marked with a cross. · To deselect a weapon, select it again by pressing A. · SPECIFICATIONS This displays the weapons specifications. The information detailed here can include ammo type, caliber, clip capacity, length, weight and storage. RESTART MISSION To restart the current mission, highlight this option and press A. INVENTORY Press Y at any time during a mission to display the Inventory. This menu allows fast access to the Weapons and Item Inventory. To use an item from the Inventory, highlight the item and press A to equip it. To discard or drop an item, highlight it and press B. Detailed information on both weapons and items appears at the bottom of the screen. NOTE: You cannot drop or discard items that are crucial to Hitman's progress. QUIT Highlight this option and press A to quit the current game and return to the Main Menu. CONTINUE GAME Highlight this option and press to exit the In-Game Menu and resume the current game. A Once an objective has been met, it will be marked off as completed. 10 11 ON-SCREEN DISPLAY · ACTION LIST The Action List displays a list of context-sensitive choices. Use this menu to control complex interactions in the game environment. With its options you can manipulate doors, victims, vehicles and items. If only one choice appears on the list, press A to perform that action. If you have multiple choices, hold down A and press the directional pad 7/3 to highlight the option you want. Release A to perform the selected action. STATISTICS · WEAPON DISPLAY Displayed in the bottom right corner of the screen, the Weapons Display shows an icon of the currently equipped weapon. · AMMO DISPLAY This is a graphical and numerical display of the current ammo level in both the clip currently in the weapon and the total bullet count for all remaining clips. · CROSSHAIRS The crosshairs represent the exact point at which Hitman is aiming. The size of the crosshairs indicates the accuracy of any shots fired from the currently equipped weapon. The larger the crosshairs, the wider the grouping of any shots fired. When the crosshairs turn red, Hitman has targeted an enemy and any shots fired should always hit the target. · INFORMATION BOX Any useful information and warnings will be displayed in this portion of the screen. ON-SCREEN DISPLAY · HEALTH BAR This bar shows Hitman's current health. Every time Hitman sustains damage, the bar decreases. If the bar dips to the danger point, below 25% capacity, it turns red to alert you to Hitman's predicament. NOTE: Damage is location-based. This means a shot to the head is almost certain to kill Hitman while a shot to the arm will not. STATISTICS After a successful hit and the fulfillment of all mission objectives, a ratings screen is displayed to show performance levels. The statistics are presented as a mission and overall score and give a breakdown of the stealth and aggression levels used in the mission. NOTE: You can earn bonuses by completing missions with a high level of professionalism. · THREAT METER Displayed next to the Health Bar, the Threat Meter gives an indication of the danger Hitman faces. An increase in movement signifies an increase in danger. The meter can alert you to potential problems such as a failed disguise or Hitman being spotted in restricted access zones. 12 13 TECHNIQUES DISGUISES to sneak through almost any environment and creep up behind any enemy. Before entering rooms that potentially contain a threat, it is always worth your time to spy through the keyhole or check your map for activity. WEAPONS PISTOLS AND HANDGUNS in close quarters, SMGs are often inaccurate. This is more than compensated for by their high rate of fire and maneuverability. ASSAULT RIFLES CLOSE COMBAT AND SILENT KILLS You can use disguises and costume changes to throw off pursuers and gain access to restricted areas. When you're wearing a disguise, it is important that you perform actions natural to the character you're impersonating. Alert guards and soldiers will notice suspicious behavior and inconsistent weapon usage. Pistols and handguns offer a wide range of power, capacity and caliber. Easily concealed and once silenced, the pistol can be one of the most effective tools in Hitman's arsenal. When used in both hands, pistols pack a high level of firepower. Clip capacity and accuracy over distance are the main drawbacks for the handgun class. SNEAKING Hitman's most powerful weapons are also the most difficult to master. Close combat weapons allow Hitman to neutralize targets without raising alarms or creating unwanted noise. Close combat weapons are most effective when used from behind on an unsuspecting enemy. In order to get close enough to use the weapons successfully, Hitman must use sneaking techniques. Once he's directly behind an enemy, the fully charged close combat weapons will deliver a fatal blow. Close combat weapons can also be used in melee attacks but their effectiveness is seriously reduced. SUB-MACHINE GUNS (SMGs) The military-designed assault rifles were developed for fire support and combat over distances of up to 300m. The rifle is in its element when used outdoors and over distance. Single shot and burst fire are a necessity if you want to maintain accuracy. The ability to successfully sneak through areas undetected is a very important skill to master. When he's moving in Sneak Mode, Hitman's movement is completely silent. With patience and skill it is possible Typically issued to commando forces in the military, sub-machine guns are small, lightweight and often use pistol ammunition. Designed for use 14 15 WEAPONS SHOTGUNS SNIPER RIFLES EQUIPMENT BINOCULARS NIGHT VISION GOGGLES (NVGs) Devastatingly powerful at close range, the shotgun's defining characteristics are having a smooth bore and firing "shot" from an explosive cartridge. Designed for close combat situations, the shotgun is mainly used by law enforcement agencies and as a hunting weapon. In the hands of trained professionals, the sniper rifle is perhaps the most powerful of all projectile weapons. Offering precision and accuracy over long distances, this weapon can be used to eliminate targets from a safe position. The W2000 Sniper Rifle is Hitman's rifle of choice and comes silenced and concealable in its own briefcase. NOTE: Crouching while aiming improves the accuracy and reduces the movement of the rifle in Hitman's hands. Excellent for surveillance and spying on targets from a distance. MAP When worn in a dark environment, night vision goggles amplify the light levels, allowing you to navigate through darkened areas. Normally confined to military use, the NVGs will draw suspicion if noticed by guards or civilians. HINTS AND TIPS · Proper planning always increases the chance of making a successful hit. Spend time on surveillance and try changing your approach if your current plan isn't working. · High-caliber ammunition will penetrate doors and obstacles. · Sound is Hitman's friend. Loud music can often mask the sound of gunshots, allowing the usage of firearms to go unnoticed. · Keep your eye on the Threat Meter when accessing areas that are out of bounds. MACHINE GUNS Hitman is equipped with a map of his surroundings at all times. Using the map to plan your route can prevent unwanted surprises and will often reveal hidden access points. Fully automatic, low-caliber and capable of rapid fire, the machine gun is designed to provide suppressing cover fire more than aim and accuracy. 16 17 CREDITS CREDITS PROGRAMMERS Asger Mangaard Bo Cordes Brian Meidell Andersen David Guldbrandsen Hakon Steinø Jens Bo Albretsen Jeroen M. Wagenaar Lars Piester Marcell Baranyai Martin Amor Peter Wraae Marino Pèter Màlnai Rune Brinckmeyer Sàndor Nyako Torsten Kjær Sørensen SCRIPTERS Jacob Mikkelsen Jesper Donnis Jonas Lind ADDITIONAL PROGRAMMERS Jørgen Larsen Rasmus Sigsgaard ARTISTS Allan Hansen Asi Siemenshaus Balàzs Kiss Bo Heidelberg Daniel Windfeld Schmidt David Giraud Henrik Hansen Israfel Abainza Jacob Andersen Jamie Benson Jesper Vorsholt Jørgensen Jørgen Ørberg Lukas Jevcak Mads H. Peitersen Marek Bogdan Martin Kramme Guldbæk Michal Bendtsen Miklos Büte Morten Christian Bramsen Peter Fleckenstein Andersen Peter Eide Paulsen Peter von Linstow Rasmus Højengaard Rasmus Kjær Sebastian Lindoff Stephan Nilsson Svend Christensen Søren B. Jensen Thomas Storm Thor Frölich Tom Isaksen ADDITIONAL ARTISTS Jeremy C. Petreman Michael Heilemann Oskar Lundqvist Riana Møller Timothy Evison Tobias Biehl Tore Blystad Trey Turner ANIMATORS Barbara Bernád Frederik Budolph Larsen Gabor Horvath Jens Peter Kurup Kim Zoll Martin Poulsen ADDITIONAL ANIMATORS Frederic Poirier Karsten Lund Thomas P. Theede SOUND Ivan Brandt Michael Ziegler Simon Holm Thomas Pedersen QA Hugh Grimley Jakob Rød Klavs Kofod Kristian Rise Oliver Winding Petronela Cimpoesu PROJECT COORDINATOR Helle Marijnissen SCRIPT Greg Nagan MUSIC COMPOSED & PRODUCED BY Jesper Kyd www.jesperkyd.com ADDITIONAL SOUND DESIGN BY Jun Mizumachi ENGINE PROGRAMMERS Henning Semler Jon Rocatis Karsten Hvidberg Martin Pollas Mircea Marghidanu Morten Mikkelsen ADDITIONAL ENGINE PROGRAMMERS Jens Skinnerup Michael Bach Jensen Steffen Toksvig Thomas Jacobsen Andreas Thomsen IOI MANAGEMENT Janos Fløsser Morten Borum Thomas Howalt SUPPORT Anni G. Andersen Charlotte Delran Chris Edgar Christoffer Kay Daniel Fløsser Else Andersen Fredrik Ax Martin Schröder Michael Andersen Niels Jørgensen Rune Nielsen Søren Reinhold Jensen Ulf Maagaard Ulla Goldberg VOICE ACTORS Andrew Thomson Barbara Bernád Betty Glosted Chun Hou Cheung David Bateson Francois Erik-Grodin Gabor Horvath Jean Claude Flamant Jennifer Xiao Bao Huang Joost Alexander Van Der Berg Michael Booth Mircea Marghidanu Muk Wing Cheung Nikolaj PapaDuke Noah Lazarus Ovidio Romanescu Peter Màlnai Petronela Cimpoesu Róbert Nagy Runi Lewerissa San Tai Cheung Scott Farrell Strichen Sue Hansen Styles Thomas Chaanhing Ulle Bjørn Bengtsson Vivienne McKee Vladimir Pintchevski MOCAP ACTORS Bo Thomas Maria Erwolter Tina Robinson Hansen 18 19 CREDITS CREDITS SENIOR PRODUCER Neil Donnell EXECUTIVE PRODUCER Ed Bainbridge PRODUCER Clayton Palma DIRECTOR OF PRODUCT OPERATIONS Kathy Schoback PRODUCT OPERATIONS MANAGER Brian King QA/CS MANAGER Micheal R. Kelly QA ASSISTANT MANAGER Colby McCracken PTC Kari Hattner QA Stephen Cavoretto Daniel Franklin Kip Ernst Patrick Goodspeed Julian Mehlfeld Jordan Romaidis Ralph Ortiz Erik Kennedy Nicole Ferrara Michael Gonos Curtis Chiu Jason Bianchi CUSTOMER SUPPORT SUPERVISOR Scott Holbert CUSTOMER SUPPORT AGENTS Adam Braswell Shelley Porter VP MARKETING Paul Baldwin BRAND DIRECTOR Chip Blundell BRAND MANAGER Matt Knoles MARKETING COORDINATOR Wyman Jung PR MANAGER Michelle Seebach-Curran SENIOR PR SPECIALIST Kjell Vistad PR COORDINATORS Denny Chiu Loretta Stevens DIRECTOR OF CHANNEL AND INTERACTIVE MARKETING Kim Pendleton CREATIVE Julie Leibowitz WEB SUPPORT Boon Khoo Roderick van Gelder PRODUCTION Michael Minson Greg Wu SPECIAL THANKS Rob Dyer Kevin Weston Christian Chatterjee Jamie Bartolomei Paula Cook Dan Johnson Sharon Gamble Kevin Gill Renee Pletka Matt Gorman Janty Sumimoto Sam Tehrani Tom Marx Mike Schmitt Mike Orenich Robert Fitzpatrick Hanshaw Ink & Image Eclipse Advertising, Inc. 20 21 CREDITS MUSIC "Le Souteneur (Mr Claude)" (R. Mussard / R. Mussard). ©1999 Editions Chroniques de Mars / EMI Virgin Music Publishing France. Avec l'autorisation d'Emi Music Publishing France. "Brand New Image" Performed by Cecilia Cheung. Courtesy of Universal Music Hong Kong. Licensed by Kind permission from the Film & TV Licensing Division, Part Of The Universal Music Group. "Walking Dead" Performed by Puressence. Courtesy of Universal-Island Records Ltd. Licensed by Kind permission from the Film & TV Licensing Division, Part Of The Universal Music Group. "Immortal" (Fallon / West) Performed by Clutch Published by Rykomusic Inc (ASCAP) / Earl Music Co. (ASCAP) Taken from the CD "Pure Rock Fury" Atlantic 756783433-5 (2001). "Put Your Head on my Shoulder" Performed by Paul Anka. Licensed courtesy of BMG UK & Ireland Ltd. Written by Paul Anka. Published by ChrysalisMusic Ltd. Wewe - Happy Day Original Title: Festival Original Author: Chu, Young Hoon Sub Author: Lin Min Original Publisher: The Music Asia Co. Ltd. Sub Publisher: Rock Music Publishing (Taiwan) Co., Ltd. NOTES Licensed Music Sourced by i10Q 22 23 A NEW STRATEGY GUIDE FORMAT ON DVD PACKED WITH INSIDER TIPS, SECRETS, AND ENTERTAINMENT! FEATURING: ·Video-Based Walkthrough Showcasing Perfect Gameplay ·Detailed Equipment and Weapons Sections ·Stealth Tactics and Techniques Instruction ·Bonus Entertainment Content You Won't Find in the Game © g-NET Media, LLC. All Rights Reserved. g-NET Media, the g-NET logo, and the iGuide Official logo are all property of g-NET Media, LLC. Distributed by FUNimation Productions, Ltd. Hitman: Contracts © IO Interactive A/S 2004. All Rights Reserved. All trademarks are the property of their respective owners. visit www.iguides.net for more information

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