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User manual GAMES MICROSOFT XBOX HITMAN 2

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User guide GAMES MICROSOFT XBOX HITMAN 2

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Third Par arty Third Party Manual Front Cover Required Elements: Game Title logo. Optional Elements: Game-related art, disc case cover sleeve art, screenshots, part numbers, ratings logos, publisher and developer logos. CONTENTS Setting Up .................................................... 2 Using the Xbox Video Game System ....... 2 Using the Xbox Controller .................. .... 3 Default Controls .......................................... 4 Introduction ................................................. 6 Chapters ....................................................... 8 Sicily ........................................................ 8 St. Petersburg ........................................... 9 Japan ...................................................... 10 Malaysia ................................................. 11 Nuristan ................................................. 12 India .................................................... .. 13 Main Menu ................................................ 14 Mission Elements ........................................15 Laptop Computer .................................. 15 In-game Display ..................................... 16 Equip Menu .......................................... 18 Inventory Menu ..................................... 19 In-game Menu ....................................... 20 Character Types ..................................... 21 Completing a Mission ............................ 21 Weapons & Equipment ............................. 22 Options ...................................................... 24 Graphics Options ................................... 24 Sound Options ...................................... 25 Control Setup ........................................ 25 Hints & Tips .............................................. 26 CORNERED? Call the EIDOS Interactive Hint Line Credits ........................................................ 28 Hit Log ....................................................... 31 Limited Warranty ....................................... 33 U.S.: 1-900-773-4367 Canada: 1-900-643-4367 Cost of call: $0.99 - $1.49/minute. Must be 18 years of age or have parent's permission. Touch-tone phone required. 1 SETTING UP USING THE XBOX VIDEO GAME SYSTEM USING THE XBOX Controller SETTING up 1. Set up your Xbox video game system by following the instructions in the Xbox Instruction Manual. 2. Press the power button and the status indicator light will light up. 3. Press the eject button and the disc tray will open. 4. Place the Hitman 2: Silent Assassin disc on the disc tray with the label facing up and close the disc tray. 5. Follow on-screen instructions and refer to this manual for more information about playing Hitman 2: Silent Assassin. Avoiding Damage to Discs or the Disc Drive To avoid damage to discs or the disc drive: · Insert only Xbox-compatible discs into the disc drive. · Never use oddly shaped discs, such as star-shaped or heartshaped discs. · Do not leave a disc in the Xbox console for extended periods when not in use. · Do not move the Xbox console while the power is on and a disc is inserted. · Do not apply labels, stickers, or other foreign objects to discs. 1. Insert the Xbox Controller into any controller port of the Xbox console. 2. Insert any peripherals (for example, Xbox Memory Units) into controller expansion slots as appropriate. 3. Follow on-screen instructions and refer to this manual for more information about using the Xbox Controller to play Hitman 2: Silent Assassin. 4. See pages 4-5 for game controls. 2 3 default controls WEAPONS right thumbstick left thumbstick f trigger i button c button b button INVENTORY c button d button directional pad a button b button CAMERA right thumbstick j button directional pad * /@ default controls Move crosshair to aim Precise Aiming: click and hold to slow down aiming speed Fire/Enter Snipe mode Reload Holster weapon Exit Snipe mode MENUS directional pad a button b button h button g button ACTION left thumbstick directional pad $/^ double tap & hold $/^ e trigger a button f trigger b button Select menu item Accept menu selection Cancel selection (if applicable)/Return to previous menu Open Map and Briefing Menu Open Pause Options menu Quick Inventory Open/Close Inventory Select Inventory item Equip item Drop selected item Move a short distance to walk; move further to run Lean left/right Step out left/right Pull lightly to Sneak; pull and hold to Crouch Open door/Pick up item/Drag Use item Drop item/Exit Keyhole mode Move camera (look around) Toggle 1st or 3rd person view Zoom in/out In third person view, zoom in and zoom out affect the distance between Hitman and the camera. When you're using a rifle with a scope attached, Zoom In and Zoom Out affect the scope's magnification levels. 4 5 introduction introduction You're back. Are you prepared? The past is about to catch up with you. You -- the hired gun with a sense of loyalty; the assassin with a sense of justice. And faith? What of faith? Trust in your god, but carry a loaded gun. Bind yourself with mastery of weapons and thoroughness of groundwork. Know when to take your time, and when to strike instantly. Track down those who forced you out of retirement. Seep through the deep fractures of the world. Flow through the quarters of sin, crime, greed and dishonor. Be certain, 47, in such places your enemies will hide. At first. Until the only safe place is behind you. Watch your back, 47. The enemy is closer than you think ... 6 7 Chapters Chapters St. Petersburg Once called Leningrad, this old city has seen more than its share of bullets and betrayal. Expect guards, criminals and soldiers to be well equipped, experienced and highly suspicious. Old Communists vie with corrupt Capitalists for control of the wide-open boulevards, where few can hide -- least of all foreigners. Sicily Spring comes early to the Gulf of Castellammare. The citrus groves west of Palermo are already in fruit by the end of February, and the Sicilian air is rich with the scents of lemon and orange. From the sea, hillside villages are splashes of pastel jewelry on a brilliant carpet of green and gold. The dome of the Church of the Carmine rises above the awnings of local market stalls, where even-handed traders toil and prosper. Yet above it all, the grasping shadow of the Cosa Nostra lengthens. Ominous. Merciless. This is difficult terrain, even for a trained assassin. Proceed with caution. 8 9 Chapters Chapters JAPAN Mountains cover three-quarters of Japan, with the larger ranges running through the center of the Japanese archipelago like a spine. Towering above a beautiful lake and archaic templestudded town emerges the sacred mountain of Kurokiyama -- an inaccessible site visited only by the occasional Shinto pilgrim. An ancient six-story castle with ceramic tiled hogyo roofing and massive stonewalls looks down from its strategic position high on the neck of the mountain. A local shogun built it here during the Edo period -- it is a fitting setting for a 20th century oyabun like Masahiro Hayamoto. From here he controls his yakuza maneuverings and international arms deals. MALAYSIA Kuala Lumpur, Malaysia. A city brimming with prosperity, luxury and incredible opportunity. Populated by a teeming chaos of cultures, it attracts the sharks of organized crime from all over the world. It's a feeding frenzy. At the same time, spears of sterile office buildings burst out over the ne w and ancient populace, reaching for the skies. And everyone is staking a claim for the future. 10 11 Chapters INDIA Chapters A maze of small shops and bangalas (small houses) suggest some prosperity in this otherwise poverty-stricken province. Sure enough a magnificent, ancient temple -- complete with marble inlays, glazed tiles, filigree partitions, priceless murals and gold domes -- is protected by the high walls of a fort ... and fanatical believers. NURISTAN In a remote valley, hidden in the Hindu Kush mountain range of Nuristan, lies a secluded citadel. Currently, it's ruled by a local khan, Abdul Bismillah Malik, known as Al-Khabir (The Big Guy), and his fierce tribe of warmongering mujahedin. A minaret doubles as a watchtower -- overlooking the steppes, hillsides and nearby river. Anyone openly approaching the citadel can be seen for miles. This, and the solid brick walls surrounding the citadel, seem to signal security, but this stronghold has changed hands many times over the centuries. A professional always finds a way. 12 13 Main Menu MENU CONTROL On all menu screens, use the directional pad to move the cursor over the menu option you want, then press a to confirm your selection. If there are more menu options than those visible on screen, press the directional pad * and @ to scroll the menu. To cancel and return to the previous menu, press b. mission elements LAPTOP COMPUTER Hitman uses a Laptop Computer to communicate with the agency that assigns him missions. All information pertaining to the mission is stored on this laptop. It also serves as a pre-mission preparation area. Select the required item to access secret files and footage: MISSION BRIEFING A detailed list of objectives for the mission ahead. All objectives must be carried out successfully to complete the mission. SATELLITE MAP A plan view of the target area. Note: Important items, targets and enemies are not displayed on the map until you have entered the mission. TARGET INFORMATION Information regarding the target and his or her appearance. SURVEILLANCE FOOTAGE Top secret, recorded footage of key information supplied by Agency. Note: This footage is only available before the mission starts. MISSIONS Access a list of previously completed missions. From this screen you can select a mission to play again. QUIT Exit out to the Main Menu. CONTINUE Proceed with the mission. MAIN MENU OPTIONS START Begin a new game. Note: Hitman 2: Silent Assassin does not support the Xbox Memory Unit. Games are saved directly to the Xbox hard disk. SELECT DIFFICULTY At the beginning of a new game, select your difficulty level. The difficulty level affects a number of factors in the game, including Hitman's health points, the visibility of characters on the map screen and the reaction speed and accuracy of guards. Also, in each difficulty mode you are permitted only a certain number of progress saves during a game level. (By completing certain tasks on some levels you can earn a bonus save.) The difficulty modes are: · NORMAL Recommended for beginners; 7 saves allowed per level. · EXPERT For moderately experienced players; 2 saves allowed per level. · PROFESSIONAL Seasoned player challenge; 0 saves allowed during a level. LOAD If you have saved your game previously it can be accessed from this menu. If Hitman 2: Silent Assassin save game data is present on the Xbox hard disk, then a list of progress saves is displayed when you select LOAD. Select the game you want to load to resume it at the point it was saved. OPTIONS Reset some game settings. See page 24 for details. CREDITS See a roster of hit men and troubleshooters who brought you this game. 14 15 mission elements IN-GAME DISPLAY 1. HEALTH BAR 2. THREAT METER 3. AVAILABLE ACTIONS 4. CURRENT WEAPON/ITEM 6. SPARE AMMO Mission elements 1. HEALTH BAR Hitman's current health: as he sustains damage and injuries the bar begins to shrink. If the bar dips below 25% capacity it turns red to alert you to Hitman's predicament. Note: Damage is location based, which means a shot to the head is almost certain to kill you while a shot to the arm will not. 2. THREAT METER Displayed in the top left of the screen under the health bar, this meter indicates the level of danger Hitman is facing. The more the meter pulses, the higher the danger. When the meter pulses red, watch out! Hitman is in big danger. The meter can be a useful tool, and if monitored, can alert you to potential problems such as a failed disguise. 3. AVAILABLE ACTIONS This is a context sensitive list of choices: it depends on your location, the proximity of objects such as doors, dead bodies, etc. and the currently selected item. If there is only one choice on the list, press a to perform it. If there are two or more choices, hold down a, use the directional pad to highlight the action you want, then release a to perform it. 4. CURRENT WEAPON OR ITEM OF EQUIPMENT If the currently selected item is holstered (i.e. Hitman's hands are empty) then the display here is blank. 5. AMMO Remaining ammunition in the clip of the selected weapon. 6. SPARE AMMO Backup ammunition available for the selected weapon. 7. CROSSHAIRS Show exactly where Hitman is aiming. The size of the crosshairs indicates the accuracy of any shots fired -- the larger the crosshairs, the wider the grouping of any shots fired. When the crosshairs turn red, any shots fired should hit the target successfully. Note: While certain guns are inherently more accurate, other factors have a bearing on accuracy. Sustained bursts of fire and shooting while moving both have an adverse effect; but standing still, or even better -- crouching, and taking time to aim and squeeze off a short burst will improve the ratio of shots on target. 8. INFORMATION Useful information such as warnings appears here. 9. COMPASS Indicates the direction Hitman is facing. 9. COMPASS 7. CROSSHAIRS 8. INFORMATION 5. AMMO 16 17 mission elements EQUIP MENU Displayed before a mission begins, this menu allows Hitman to equip himself for the task ahead. AVAILABLE WEAPONS A list of the weapons and equipment that can be taken along for the mission ahead. Select an item to add it to your inventory. EQUIPPED WEAPONS Lists the inventory of weapons and equipment currently selected for the mission ahead. Select an item to remove it from your inventory. ITEM IMAGE Picture of the currently selected item. ITEM INFORMATION Name and description of the highlighted item. Various specifications are included for weapons: caliber, clip capacity, length and weight. MISSIONS Select this button to return to the list of previously completed missions. BACK Select this button to return to the Main Menu. CONTINUE Select this button to start the mission. Note: You can equip most of your smaller weapons for each mission, but you are restricted to only one large weapon (rifle, shotgun, sniper rifle, etc.). mission elements INVENTORY MENU This menu allows you to manage your inventory. It can be displayed at any time during a mission by pressing d. The game is paused while the Inventory Menu is open. ITEMS LIST Shows available items. Highlight an item and press b to discard it. (Items crucial to Hitman's progress, such as fiber wire, cannot be dropped.) WEAPONS LIST Shows available weapons. ITEM INFORMATION Select an item in either list and its name and description are displayed here. Various specifications are included for weapons: caliber, clip capacity, length, weight, bullets remaining and clips remaining. IMAGE Picture of the currently selected item. 18 19 mission elements IN-GAME MENU Press g at any time during play to pause the game and access the In-game Menu. The options are: SAVE GAME As you advance through the game you will find yourself in situations where you would like to save your progress. To save a game: 1. Press g to pause the game. 2. Select SAVE GAME from the In-game Menu. 3. Select CREATE NEW for a new save game or select a save game to overwrite. Note: You can create a maximum of 100 Hitman 2: Silent Assassin save games on your Xbox hard disk. LOAD GAME Restore a previously saved game. If Hitman 2: Silent Assassin progress save games are present on your Xbox hard disk, a list of progress saves will be displayed when you select LOAD. Select the game you want to load to resume it at the point it was saved. Save games can also be resumed from the LOAD option in the MAIN MENU. DELETE SAVE GAMES You can delete save games by selecting them from the list that appears when you select this option. OPTIONS Access the Options menu (see page 24). RESTART MISSION Choose to restart the mission. QUIT Select this and then select YES to end the current game and return to the Main Menu. Caution: If you have not saved your game recently and you quit out of the game to return to the Main Menu all your progress may be lost. It is strongly recommended that you always save your game before quitting. CONTINUE GAME Exit the menu and continue the current game. mission elements CHARACTER TYPES A variety of character types live within the world of Hitman 2: Silent Assassin. Some of these people pose no threat to Hitman's mission and can actually be allies. Choose your targets wisely! TARGET Your intended victim. There is at least one per mission, who must be destroyed to complete mission. ENEMY Hostiles, usually armed bodyguards of some description, whose job is to protect the target. INNOCENT Civilians and bystanders. They pose no direct risk to you so try not to let them get caught in the crossfire. POLICE Members of the local law enforcement community. They will attack if they witness you so much as carrying your weapons unconcealed. VIPs These are the people you have been charged with protecting. A positive mission outcome is contingent upon ensuring their survival. COMPLETING A MISSION Once you make the hit, complete all other objectives and successfully escape the area, the mission is over. A ratings screen is displayed to show how you performed. Statistics are presented as a last mission score and an overall score. The categories are: · · · · Shots Fired Close Encounters Head Shots Alerts · · · · Enemies Killed Enemies Harmed Innocents Killed Innocents Harmed · · · · Rating Mission Time Stealth Meter Aggression Meter Press a to continue on to the next mission. 20 21 weapons & Equipment CLOSE COMBAT Small, lightweight, and easily concealable, close combat weapons such as knives and the fiber wire allow near silent kills. They have their drawbacks though, so are only used by the real professionals. Note: When approaching a target from behind, make sure Hitman is in Sneak mode so as not to alert the intended target. HANDGUNS Lightweight and easily concealable, the pistols and revolvers are perfect for close-up kills although they make a lot of noise unless silenced. In a tight situation, Hitman can always rely on the dual Silverballers for the extra firepower. SUB-MACHINEGUNS (SMG) Only just concealable, the sub-machineguns are perfect for fierce fire fights. Be warned though, a high rate of fire can leave Hitman with an empty clip and no more ammo. weapons & Equipment SNIPER RIFLES Highly accurate and extremely powerful, the sniper rifle is the definitive long-range weapon. When its used in the hands of a skilled professional, targets can be eliminated in a split second. Positioning, patience and a steady hand are pre-requisites for the sniper's role. Note: You can crouch to reduce the bob effect on the sniper scope. You can also press in and hold the right thumbstick to activate Precise Aiming. This will increase your accuracy by slowing down your movement. BINOCULARS An excellent tool for spotting targets and planning safe routes through the missions. MAP An essential piece of equipment if you are to find your way around. The map displays all information available on the level and allows precision planning and execution of a hit. NIGHT VISION GOGGLES The high-tech solution to darkness, although your field of view can be severely impaired. SPECIAL ITEMS The Agency will provide you with a range of special items such as car bombs for use on certain missions. RIFLES Large and precise, the rifles are best used over distance. Hitman is only capable of carrying one rifle at time and this cannot be concealed. SHOTGUNS The shotgun can have a devastating effect at close range but accuracy and damage are severely reduced over longer distances. 22 23 Options The options menu can be accessed from both the Main Menu and the In-game Menu. Three sub-menus are available for adjusting graphics options, sound options and game controls. Once you leave the menu by selecting BACK and pressing a, your changes made are saved and you return to the Options menu.To discard your changes, press b. Options SOUND OPTIONS Reconfigure the sound settings by adjusting the slider. MUSIC Control music volume. SPEECH Control the volume of spoken dialog. EFFECTS Control the volume of in-game sound effects. GRAPHICS OPTIONS Set your graphics display preferences. SUBTITLES Toggle the display of subtitles during the game ON/OFF. BLOOD AND GORE Toggle the display of blood effects ON/OFF. CONTROL SETUP Reconfigure target acquisition and controller vibration. INVERT UP/DOWN AIM Use the directional pad to toggle between aiming modes. VIBRATION MODE Use the directional pad to toggle the vibration function of the Xbox controller to ENABLED or DISABLED. TURN SENSITIVITY Use the directional pad to adjust the speed at which Hitman turns. BUTTON CONFIGURATION Display a list of the game controls. 24 25 hints & tips · There are numerous ways to complete a mission. If your plan isn't working, try a new approach. It is nearly ALWAYS possible to make the hit without collateral damage. Maximize your reward by using stealth and resorting only to non-lethal weaponry when neutralizing guards and/or other obstacles when getting to your target. Use disguises and costume changes to throw off your pursuers and gain access to otherwise inaccessible areas. Bullets will pass through most doors and nearly all windows. · Pay attention to sound. An audible heartbeat is a sign of danger -- the enemy might just be getting suspicious. By being cautious and using Keyhole mode ("look through keyhole" feature) you can further ensure a safe passage through rooms. Being in disguise doesn't mean you won't get spotted. Suspicious behavior while in disguise will still draw attention to yourself. Therefore, it is advisable to walk instead of run when in well-travelled areas, otherwise guards may take notice of you. hints & tips · · · · · 26 27 CREDITS IO INTERACTIVE PROGRAMMERS CREDITS EIDOS INTERACTIVE U.K. MANAGEMENT Bo Cordes Jacob Gorm Hansen Lars Piester Hakon Steinø Jeroen Wagenaar Jacob Andersen Tobias Biehl Svend Christensen Peter Fleckenstein Thor Frølich Henrik Hansen Rasmus Kjær Peter Von Linstow Jesper Petersen Mads Prahm Thomas Storm Barbara Bernád Jens Peter Kurup Frederik Budolph Martin Poulsen Simon Holm Michael Andersen Petronela Cimpoesu Hugh Grimley Andreas Slot Vilmann Morten Iversen Jens Bo Albretsen Rune Brinckmeyer David Guldbrandsen Karsten Hvidberg Thomas Jakobsen Peter Wraae Marino Morten Mikkelsen Martin Pollas Henning Semler Jens Skinnerup Torsten Kjær Sørensen Morten Borum Janos Flösser Helle Marijnissen Else Andersen Cæcilie Berg Heising Ulf Maagaard Clea Stewart Massimo Agostinelli Anilla Akbar Usman Akbar David Bateson David Berno Susanne Buckhardt Dmitri Golovanov Aishah Jensen PRODUCER EXECUTIVE PRODUCER LOCALIZATION MANAGERS GROUP LOCALIZATION MANAGER PRODUCT MANAGER HEAD OF COMMUNICATION PR MANAGER PR ASSISTANT QA MANAGER QA SUPERVISOR QA ASSISTANT MANAGER PTC Neil Donnell Gary Moore Paul Motion Alex Bush Flavia Timiani Nick Segger Steve Starvis Mark Allen Roxana Daneshmand Chris Rowley John Ree Ghulam Khan LOCALIZATION QA SUPERVISOR LEAD TESTER LOCALIZATION PROJECT TEST COORDINATOR LOCALIZATION TESTING Marco Vernetti Maike Kohler Arnaud Messager Byung-Joon Samuel Kil Mickael Pesquet Matthieu Chollet Mona Spielmann Joaquin de Prado Garcia Daniel Castro Antonio Failla Dario Scimone Stefano Citi Jason Walker Phil Spencer Ray Mullen Scott Sutherland Gordon Gram Artbeats Digital Film Library Expat Freetype Ogg Vorbis Zlib Rinat S. Rumyantsev Vladimir Gavrilov Martin Pond Pat Cowan SUPPORT ARTISTS VOICE ACTORS ANIMATORS SOUND QA SCRIPT ENGINE PROGRAMMERS Maasaki Kamio Ismail Khalid Radin Kasbani Celestino Lancia Vivienne McKee Akira Oishi Jeremy C. Petreman Arsenij Rovinskij Hussein Saleh Alexandre Savin Baghicha Singh Dhami Clea Stewart Katihja Sørensen Carsten Tode Manuella Vernaccini Ethan Weisgard Midoriko Weisgard Mocap Actors Klaus Hjuler Tina Robinson Hansen Bo Thomas MUSIC M/C COORDINATOR Anthony Peterken John Ree Daryl Bibby Adam Phillips Adam Lay Andrew Standen Andrew Nicholas Gabriel Allen Jayne Whitfield Jonathon Redington Lawrence Day Marc Crouch Markus Poltorp Marlon Grant Martin Spencer Noel Cowan Phil Kelly Shams Wahid Tyrone O'Neill Victor Tan MASTERING ENGINEER COMPATIBILITY ENGINEERS DIGITAL IMAGES 3rd PARTY SOFTWARE TESTERS SPECIAL THANKS Jesper Kyd (www.jesperkyd.com & www.lynnemusic.com) Budapest Radio Symphony Orchestra 28 29 CREDITS EIDOS INTERACTIVE U.S. VP PRODUCT OPERATIONS PRODUCER QA MANAGER ASST. QA MANAGERS QA TEAM LEAD ASST. LEAD QA TEAM hit log John Miller Clayton Palma Brian King Ryan Natale Colby McCracken Ryan Natale Beau Teora Dan Franklin Alexander Strayer Andrew Tulley Brian Falls Mark Gloshen Nick Wilson Nevin Chou Stephen Cavaretto James Cabot Jesse Andrews Jeffrey Lowe Henry Perez Matt Ranalli Erik Kennedy Ralph Ortiz Benny Ventura Jacob Rohrer Chris Bruno VP MARKETING MARKETING DIRECTOR SENIOR PRODUCT MANAGER MEDIA & MARKETING COORDINATOR PR MANAGER PR SPECIALIST PR COORDINATOR PACKAGE DESIGN SPECIAL THANKS Paul Baldwin Chip Blundell Kevin Gill Randy Stukes Michelle Seebach Kjell Vistad Denny Chiu Soo Hoo Design Rob Dyer Kevin Weston Kim Pendleton Frankie Palmer Li Shen Denny Chiu GregWu Michael Minson Micheal Kelly Matt Gorman Sean Amann Renee Pletka Eruch Adams Mike Schmitt Tom Marx Mike Orenich Hanshaw Ink & Image Hitman 2: Silent Assassin was built using and including several Open Source products. We hereby gratefully acknowledge the work contributed by the open source community, which has provided us with these indispensable tools. Open Source Software Products included in the game: · Expat XML Parser Toolkit (www.expat.org) released under the Mozilla Public License v1.1 (www.mozilla.org/MPL/MPL-1.1.html) · Freetype Font Engine (www.freetype.org) released under its own license · Bugzilla bug tracking system (www.mozilla.org/bugs) · Zope web application server (www.zope.com) 30 31 Hit LOG 32

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