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User manual GAMES MICROSOFT XBOX NFL FEVER 2003

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User guide GAMES MICROSOFT XBOX NFL FEVER 2003

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Ball Carrier Controls Juke left Shoulder charge Juke right Stiff arm Spin Turbo Dive Lateral Get On the Field... NOW! pg. 8 Create the Play of Your Dreams pg. 12 Move ball carrier Hurdle & showboat Go Deep with Online Play pg. 18 Defensive Controls (After the Snap) Swim Swim Player nearest ball Jump Dive tackle Turbo Dive for pass Rip Move player Get the strategy guide primagames.com® 0602 Part No. X08-82230 MICROSOFTMIZROSOFTMICROXOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMIC SAFETY INFORMATION About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software. CONTENTS FEATURES Quick and Dirty >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Get in fast with a single game. 8 CONTENTS 9 SAFETY Brush Up Your Skills >>>>>>>>>>>>>>>>>>>>>>>>>> Run some drills before tackling a real game. Read up on play selection. Calling the Shots > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 1 0 Changes at the Line >>>>>>>>>>>>>>>>>>>>>>>>>> Change your plays on the fly. 1 1 1 2 1 6 24 28 30 Play Your Own Way Read the Signs >>>>>>>>>>>>>>>>>>>>>>>>> Create your own offensive plays. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Learn to read personnel and positioning cues. Build and Manage a Dynasty Looking the Part >>>>>>>>>>>>>>>> Control more than just the on-field action. >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Customize your team's uniform and home stadium. Saving and Loading Files >>>>>>>>>>>>>>>>>>>> Avoid Damage to Your Television Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may "burn in" to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner's manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited. Save, load, and transport games. SPECIAL SECTIONS Get Online ­ Go Really Deep Unsung Heroes >>>>>>>>>>>>>>>>> Play online using the XboxTM Live service. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1 8 23 Honor the off-the-field contributions of some truly dedicated athletes. DEPARTMENTS Controlling the Game > > > > > > > > > > > > > > > > > > > > > > > > > > 4 Offensive Controls > > > > > > > > > > > > > > > > > > > > > > > > > > > > 4 Defensive Controls > > > > > > > > > > > > > > > > > > > > > > > > > > > > 6 Credits > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 3 1 Warranty > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 32 Customer Support > > > > > > > > > > > > > > > > > > > > > > > > > > > 33 1 IT JUST KEEPS GETTING BETTER Last year, when the Microsoft NFL Fever franchise was traded from the PC to the Xbox, you heard all the hype--amazing graphics, incredible gameplay, can do everything but bake you a cake. And you said to yourself, "Nothing can be that great." Then you tried it. And it was. So this year, the talk has started again with NFL Fever 2003. But now you're thinking, "Bet it's not much different than last year." After all, lightning never strikes twice, right? Hope you're wearing your rubber boots. The team that brought you NFL Fever 2002, the best-selling football game on Xbox, hasn't been sitting around getting all fat and lazy during the offseason. They've been crankin' on the next in-your-face, blow-your-mind, so-realistic-it-gives-youthe-creeps version--NFL Fever 2003. With improved gameplay, better AI, online play, and increased customization options, it's all you've ever wanted and more. Just don't expect it to bake you a cake. -Ed. TAKE THE FIRST STEP Let's begin at the beginning. That would be the Main Menu, naturally. This is where you take your first step along the path to football immortality. But which fork in the road will you take? Here's a roadmap for you: Main Menu Options Practice Learn basic game controls, and work on your play execution. MAIN MENU INTRO Single Game Pick two available teams, and then go head-tohead in just one game. Build a long-term dynasty, or take the sevengame Classic Challenge against some of history's greatest teams. Play against a real, live opponent using the XboxTM Live service, or use System Link to connect two Xbox consoles. Make trades and substitutions, create or edit players, create custom uniforms, and more. Access your saved games, players, replays, and seasons. Create your own plays, and create and modify your personal settings, such as audibles, hot routes, favorite plays, and controller settings. Adjust gameplay settings, such as rules, sound, and display. Season Network Play General Manager Load or Delete Files User Profile Options 2 3 CONTROLLING THE GAME OFFENSIVE CONTROLS Before the Snap >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Ball Carrier >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Turbo Spin Shoulder charge Stiff arm Dive Lateral Move ball carrier Juke left/right Hurdle Showboat Snap ball Fake snap Send man in motion (if available) View play, zoom back Call audible Select hot route >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Left Thumbstick >>>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>> > Left/Right Trigger Right Thumbstick (up) Quarterback / Passing >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Pass to receiver A Pass to receiver B Pass to receiver X Pass to receiver Y Pass to receiver Black Throw ball away Move QB Toggle QB between run/pass mode Pump fake Right Thumbstick (left/right/down) Ball Carrier Controls Juke left Shoulder charge Juke right Left Thumbstick >>>>>>> > CONTROLS Right Thumbstick (click) > Left/Right Trigger >>>>> User-Controlled Receiver (after ball is in air) >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Stiff arm Spin Turbo Dive Lateral CONTROLS Switch to receiver Jump for ball Dive for ball Move ball carrier Hurdle & showboat 4 5 DEFENSIVE CONTROLS Before the Snap + Left Thumbstick > Defensive Controls (After the Snap) Swim Swim Player nearest ball Jump Dive tackle Turbo Dive for pass Rip Shift defensive line Cycle through players Display play diagram Call audible Change receiver coverage style Cycle through players >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Left/Right Trigger >>> KICKING CONTROLS Punting / Kickoff Returns (Ball Carrier) >>>>>>>>>>>> >>>>>>>>>>>> Move player Call fair catch Kneel in end zone CALLING PLAYS Offense or Defense >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Kickoffs / Placekicks / Punts (Kicker) >>>>>>>>>>>> Select formation or play Go back one level Flip play horizontally (offense only) Display key Highlight formation or play Set direction & strength of kick Set height of kick Left Thumbstick >>> Kicking Meter When kicking, the arrow determines the strength and direction of your kick. Press the A button once to stop the arrow and set the direction for the kick. Then, when the arrow fills with red, press the A button again to set the strength of the kick. 6 Left Thumbstick >>>>> >> CONTROLS CONTROLS Right Trigger (hold) Hide the highlight (multiplayer only) Left Trigger (hold) > > > Keep playpicker on screen (multiplayer only) COACH SAYS When controlling the offense, you can have a play executed for you. Just snap the ball, sit back, and watch the action unfold. 7 QUICK AND DIRTY So, you say you just came to play? Then you want the Single Game mode ­ your best bet for getting on the field fast. To start a single game BRUSH UP YOUR SKILLS Not ready for the big time just yet? Not a problem. The solution to your dilemma lies within the Practice mode. In the Training Camp, you can run your thumbs through a number of button-mashing drills, such as running, passing, kicking, and tackling--all without actually calling plays or playing a real game. If you're in need of some serious schooling, sit back and enjoy the Chalk Talks of your choice ­ from Inside the Offensive Playbook to Changing Plays on the Fly. Open Practice lets you run your offense or defense without the pressure of a real game. Here you can check out all the different plays and figure out which ones work best for you while complementing your team's skills and assets. GAMEPLAY GAMEPLAY 1. From the Main Menu, select Single Game. 2. Move the Left Thumbstick left or right to set your controller to Away or Home. 3. Move the Left Thumbstick up or down to choose a user profile. 4. Pick your team and uniform. 5. Pick game options. 6. Press the A button to start the game. ASK COACH Yo, Coach! My brother and I love to play against each other, but we always end up fighting. Mom says that if we don't cut it out, she's gonna take the game away from us. HELP! -Fighting in Philly Dear Fighting, Not to worry. There's a simple way to hang on to your game and keep dear ol' Mom happy at the same time--play together on the same team. You always control the QB, while your brother can press the X button to choose the receiver he wants to control. In fact, up to four players can play on the same team, so you can draft Mom and Dad, too. -Coach 8 9 CALLING THE SHOTS To ensure accuracy, the playbooks offered in this game were designed with the help of professional football players and coaches. And this year, you can try to fill their shoes by creating your own plays. Obviously, if you were looking for depth and realism, you've found it. CHANGES AT THE LINE You know the feeling. You've picked a play that you're sure will blow right past their weak defense. Then, you step up to the line, take a look around, and that rock starts to settle in your gut. The defense is lined up so perfectly, it's like your opponent has read your mind and your playbook. But you're not beaten yet. When the quarterback is set, press the Black button to display the available audibles. Then, press the button that corresponds to the audible you want to call. GAMEPLAY GAMEPLAY Offensive-Play Key Player in motion Ball carrier's route Primary receiver's route Other receivers' routes Fake handoff COACH SAYS To maximize the remaining time when on offense late in a game, press and hold the A button to repeat the last play. After a play, press the White button to skip the post-play scenes and bring up the playpicker. If you've chosen a pass play, you can change a receiver's route by using a hot route. To use a hot route 1. When the QB is set, press the White button to display the hot route controls. 2. Press the appropriate button to choose the receiver whose route you want to change. 3. Use the Left Thumbstick to select a new pass route. 4. Press the receiver's button one more time to accept the change and return to the game. Or press the Back button to cancel the audible. Keep in mind that the play clock continues to run while you are choosing a hot route or an audible. 11 T Blocker's assignment Defensive-Play Key X Defensive back Linebacker Down lineman Rush path Blitz path Zone coverage Man-to-man coverage 10 PLAY YOUR OWN W AY NFL Fever includes professional-quality plays for virtually every possible situation. Not enough for you? Or you just think you could do better? Fine. Be our guest. GAMEPLAY Before you can create your own plays, you need a user profile. If you don't already have a user profile, then you must create one. That's easy enough. To create a user profile 1. From the Main Menu, choose User Profile. 2. Select Create User Profile. 3. Give your profile a name, and you're ready to enter the Play Editor. After you've created a user profile, follow these four easy steps to create your very own play. 1. On the View and Modify User Profiles screen that follows, select Play Editor. GAMEPLAY 3. On the next few screens, narrow down the type of play you want to create by selecting the formation and sub-formation. Note that you have to make a few more decisions for an offensive play than for a defensive one. 4. Now, see the instructions in the upper-left corner of the screen? When you've completed an instruction, you get a handy little checkmark in the box. And those button icons along the bottom? Those tell you how to get the players to do what you want. 2. Pull the Left or Right Trigger to choose to create a custom offensive or defensive play. Highlight an available slot, and then press the A button. 12 13 Here's an example of how to create a custom play based on a Gun 3 WR sub-formation (an offensive passing play). Use the Left Thumbstick to move the little red circle to one of the players. In this example, press the X button to have the selected receiver run out for a medium pass. See that green arrow appear? That's the route the selected receiver will run. Use the Left Thumbstick to move that arrow, thus changing the path the receiver will follow. When you find the route you want, press the A button, and the color of the path changes to gray. After you've assigned an action to each offensive player, a checkmark appears beside one of the instructions. Now use the Left Thumbstick again to select another player. Keep reading the instructions on the screen and using the button controls at the bottom of the screen, and you'll do just fine. GAMEPLAY If you've created an offensive play, you can simulate it to see how well it works on the field. If you like what you see, select Save Play, and give it a name. GAMEPLAY When you've created a play of your own, you can pick from those plays in a real game whenever you play with your user profile. Team Play Styles The plays available in your playpicker, and the ones available for the computer opponent, are determined by the team play style you select. To change a team's play style 1. From the Main Menu, choose General Manager 2. Select Coaching & Player Reports. 3. Select Team Play Style. -or1. If you're in a dynasty, choose Coaching & Player Reports from the League Home Menu. 2. Select Team Play Style. Changes made in the General Manager will affect Single Game mode. However, changes will not affect dynasty games, unless you set Rosters to Current on the Options screen when you begin a new dynasty. COACH SAYS The My Plays option appears in the playpicker only after you've created a play or designated an existing play as a favorite in your user profile. 14 15 READ THE SIGNS You don't have to be a mind reader to figure out what your opponent is thinking. Just take a look at the personnel on the field and where they're lined up along the line of scrimmage. Reading an Offense How many receivers and tight ends are on the field? Three or more wide receivers often indicate a pass play is coming. When two tight ends are in the game, look for the offense to run the ball. Where is the tight end lined up? The side of the formation where the tight end lines up is the strong side of the offensive formation. If a running play is called, it usually will be to the strong side. Where is the QB lined up? If the quarterback is not in position to take the snap directly from the center--that is, he's in shotgun formation--the offense likely will pass. What is the down and distance? If the offense needs more than eight yards to get a first down, they are more likely to pass than to run. Are three receivers lined up on one side of the formation? It's likely the receivers will run crossing routes designed to confuse the defensive backs and linebackers. GAMEPLAY GAMEPLAY Reading a Defense Are the defensive backs playing zone coverage or man-to-man? In zone coverage, the DBs defend sections of the field, not specific receivers. Zone defenses will allow short passes but stifle deep throws. In zones, the safeties line up 12 yards or more off the ball. When playing a zone, the DBs will not follow receivers going in motion. COACH SAYS Each team is allowed three time outs per half and two during overtime periods. To take a time out 1. Press START to bring up the Pause Menu. 2. Select Time Out. 3. Select Return to Game to resume play. How many defenders are on or within a yard of the line of scrimmage? When eight or more defenders are on or near the line, it will be harder to run the ball and might indicate that the defense will blitz the QB. A quick pass is usually the best way to counter this. COACH SAYS When it comes time to choose a formation, look for the one labeled Recommended. The plays in that group have been handpicked by our very own coaching consultants. 16 17 GET ONLINE ­ GO REALL DEEP Y So you're in Seattle, and your best friend just moved to Miami. Think your gaming days are over? Not by a long shot, if you'll pardon the pun. NFL Fever 2003 makes it possible for you to keep right on playing, whether you're next door or several states away. With the XboxTM Live service, you can find your friends online, talk trash to them, and extend your Xbox games by downloading content. To determine if the Xbox Live service is available in your region, go to www.xbox.com. When every player has selected a profile and an account, press the A button to sign in and enter the NFL Fever Lobby. Entering the Lobby When you are in the NFL Fever Lobby, you are presented with a number of options. Note that if any player presses the B button while in the NFL Fever Lobby, every player will be signed out of the Xbox Live service. Getting Connected Naturally, there are a few steps you need to take before you can throw a 3,000-mile pass. First, you must connect your Xbox console to a direct or shared broadband connection. Then, you have to sign up for the Xbox Live service. For more information on these steps, see the Xbox Live service Quick Start card that came with this game, or check out www.xbox.com. If you need more help, call 1-800-4MY-XBOX (1-800-469-9269). NFL Fever Lobby Options Quick Match Find an opponent immediately, without specifying game criteria. View your current Friends List, see the online status of a friend, and invite a friend to play. Create and host a game, or specify criteria for the game you would like to join. Set your Online Status, and decide whether or not to change the sound of your voice. See where you rank, and view stats on other players. Download updated rosters. ONLINE ONLINE Friends List Signing In When you're ready to sign into the Xbox Live service, select Network Play from the Main Menu, and then select Online. The first area you encounter is the Xbox Live Sign In screen. This is where you select a user profile and an Xbox Live ID for each player who is signing in. At least one player must select a valid account with the Xbox Live service. Then, up to three additional players can sign in as Guest. Note that guests cannot use any voice capabilities. OptiMatch Voice/ User Status Rankings Content Downloads Sign Out Quit your game session, and sign out of the Xbox Live service. 18 19 Rankings The Rankings screen gives you the chance to find out where you rank among all other NFL Fever players. You can use the Left Thumbstick to scroll through the names on the screen, or if you want to find yourself, press the Y button to go directly to your name. The rankings track the following information, based on player name: rank, record, disconnects (number of times the player has disconnected before a game was finished), offensive stats, and defensive stats. Keeping Track of Friends Your Friends List can contain up to 100 other gamers whom you've designated as friends. Not only does the list make it possible for you to send invitations or be invited to a game with your friends, it lets you check up on your pals as well. You can see if they are signed in, currently playing, what game they're playing, and more. Editing the Friends List You can send an invitation to a friend, and, if your invitation is accepted, that friend is added to your list. To add/delete a player to/from your Friends List 1. Go to the Game Room, and highlight the name of that player. 2. Press the X button to bring up the Player Options Menu. ASK COACH Yo, Coach! I'm not sure whether I should choose Quick Match or OptiMatch. What's the diff? ONLINE -Confused in Connecticut Dear Confused, It's like this: OptiMatch makes it possible for you to specify exactly what kind of game you want to play--from weather conditions, to officiating style. Quick Match, on the other hand, gets you in a game fast--just as the name says. You won't have to set up anything. You are presented with a randomly-chosen game to play. -Coach ONLINE · Press the Y button to send an invitation to join your Friends List. -or· Press the X button to remove that player from your Friends List. Voice Capabilities Not only can you challenge your buddy to an online game, but, with an Xbox Communicator, you can chat with him at the same time. Just follow the instructions that come with the Communicator, and you'll be trash talking in no time. 20 21 Sending Invitations Let's say you want to play specifically with your friend in Miami. What do you do? Send an invitation, of course. To invite a friend to join a game 1. Highlight a player's name in your Friends List. 2. Press the A button to bring up the Friends Options Menu, and then select Send Game Invitation. 3. Choose the settings for your game. UNSUNG HEROES On the evening of April 5, 2002, NFL Fever sponsored the 29th annual NFL Players Awards Banquet in Washington, D.C. This yearly banquet, the proceeds from which benefit Special Olympics, honored the Unsung Heroes of the NFL. These are the players who, though they might not get the most attention on the field, deserve special recognition for both their dedication on the gridiron and for their exceptional contributions to their communities. What makes this award even more meaningful is that candidates were nominated not only by their fellow teammates, but also by the loyal fans. Thirty-one Heroes were honored that night, one from each of the NFL teams, with the NFLPA's highest honor, the Byron "Whizzer" White Award, going to Jacksonville Jaguars QB, Mark Brunell. Through the Mark Brunell Foundation and the Mark Brunell Charity Golf Tournaments, more than one million dollars has been donated to help critically ill children in northeastern Florida. Ignoring Your Friends Sometimes you just don't feel all that friendly, and you don't want to receive invitations from a certain player. To ignore a player 1. Go to the NFL Fever Lobby. 2. Select Voice/User Status. 3. Set your User Status to Appear Offline. ONLINE The XboxTM Live Service Icons Voice on Voice muted Game invitation sent Game invitation received Friend is online Friend request sent Friend request received NFL Fever is proud to help recognize and encourage the continuing efforts of these selfless athletes. COACH SAYS If you are having a tough time finding an online game to join, try relaxing your criteria by setting some options to Any. 22 23 BUILD & MANAGE A DYNASTY What's that? A single game just isn't enough for you? Need a place where you can really leave your mark? We've got just the thing--dynasties. You can create, play, and manage your team for as many as 25 seasons. Through clever trades, successful drafts, and smart free-agent management, you can build a champion team. In addition, with the help of the Create a Player feature, you can literally be in the game. Management Some of the most important plays aren't made on the grass. They're made behind the scenes by guys in suits with fancy pens. But don't worry. NFL Fever gets you in that game too. The General Manager feature makes it possible for you to take control of rosters and coaching reports, as well as create and modify players, uniforms, and stadiums. To use the General Manager · Choose General Manager directly from the Main Menu if you're interested in affecting the Single Game mode only. -or· Access the League Home Menu after you've created a dynasty if you want your changes to affect that dynasty. Play vs. Sim So, you've decided to take the plunge and create a dynasty. Now you're gonna have to make some decisions. The first--to sim or not to sim? You have the choice of playing your games or having the CPU simulate them for you. From the Schedule & Start Game screen, you can have the CPU simulate single games or whole seasons. Note that when you choose Sim Week, the CPU simulates all of that week's games not marked as Play; when you choose Sim Year, the CPU simulates all games for that regular season. Offseason In the offseason, you have the opportunity to augment your team by acquiring new players through trades, free-agent signings, and drafts. You have the option of completing each personnel transaction yourself or letting the CPU conduct them for you. DYNASTY DYNASTY 24 25 Create a Player What do you get when you combine the speed of the fastest player, the accuracy of a champion quarterback, and the endurance of the strongest lineman? You get a guy who doesn't exist--until now. With the Create a Player feature in NFL Fever, you can design your dream player. From choosing his college, to setting his acceleration and agility, to determining his salary--you make the call. Dynamic Player Performance So, now that you've put together the ultimate lineup, you can focus on running the plays and forget all about that pencil-pushing stuff, right? Not if you want to dominate the next 25 seasons, my friend. The Dynamic Player Performance feature in NFL Fever makes it possible for you keep tabs on each individual player's contributions from game to game. To access player stats 1. From the League Menu, choose Coaching & Player Reports. 2. Select Roster and Player Reports. 3. Use the Left and Right Triggers to choose a team. 4. Use the Left Thumbstick to choose the player whose stats you want to view. 5. Press the A button to get more information on the highlighted player. 6. Use the Left and Right Triggers to view the Player Performance chart. ASK COACH Yo, Coach! I'm having trouble signing guys to my team. Why can't I sign a rookie for more than three years? I can sign anyone else for more than that. What's up? -Baffled in Buffalo Dear Baffled, The experts are doing you a favor, kid. Before you sign a guy for an extended length of time, you want to be sure he's gonna perform the way he should. That's why you can sign an unproven rookie for no more than three years. After a player's proven his worth in the first year, then you can grab him for up to seven years at a time. DYNASTY -Coach DYNASTY 26 27 Looking the Part It's not enough just to slap your name on a dynasty team. To make a team truly your own, you gotta make it look the part. With the Uniform/ Stadium Editor, your team can reflect your personal style--with a custom uniform and new home stadium. To access the Uniform/Stadium Editor 1. From the Main Menu, choose General Manager. 2. Select Front Office. 3. Select Uniform/Stadium Editor. -or1. If you're in a dynasty, choose Front Office from the League Home Menu. 2. Select Uniform/ Stadium Editor. Note that the roster for your customized team is the same as the existing team on which you based it. You can change your roster by making trades, signing free agents, and (in Dynasty mode) conducting a Fantasy draft. TOP 5... Keys to long-term success 1. It's better to have a roster full of solid pros than a handful of stars. 2. The salary cap will prevent you from retaining many of your best players for their entire careers. Keep a fresh supply of developing, young players on your roster. 3. Know your team's strengths and weaknesses, and consider them when drafting and signing free agents. 4. Add players that fit your needs, not ones that stroke your ego. 5. When negotiating contracts, remember to check the free agents--you might be able to get an equally skilled player for a smaller salary. ASK COACH Yo, Coach! How can I keep my friends from knowing what play I'm choosing? -Vulnerable in Vancouver Dear Vulnerable, That's an easy one, kid. Pull and hold the Right Trigger to hide the highlight around your play, so they won't see which one you pick. Pull and hold the Left Trigger to keep the playpicker on the screen after you've chosen your play to keep `em guessing even longer. -Coach DYNASTY DYNASTY 28 29 SA VING & LOADING FILES There's truly nothing better than taking your game to a friend's house and then stomping that friend into dust--right there on his own living room floor. So, you'll be happy to hear that you can save and transfer copies of your saved files to Xbox memory units. In addition, you can store single games, dynasties, user profiles, replays, and rosters on your hard drive for those times when friends invade your home. Here are a couple things to keep in mind when saving and loading files: · If you make changes to one or more teams using the General Manager, the changes (which will appear in Single Game mode) will remain until you select Restore Default Roster from the General Manager Menu. · Roster changes made during a dynasty apply only to that dynasty and will not appear when you are playing a single game. · You can transfer saved rosters from the hard disk to a memory unit, and you can export a single team from a dynasty. The roster you save is a compilation of the rosters of all the teams in the league. CREDITS Program Manager Kathie Flood Game Designer David Ortiz Development Lead Orest Zborowski Development Alec Barker Steve Blanding Jim Geist Jonathan Haas David Hodgson Steve Lacey Gabe Mares Maxime Mercier Shammi Mohamed Damien Neff Kevin Shapiro Brian Sharon Jeff Spradling Taisuke Tanimura Daniel Weisman Darryl Yust Test Lead Scott Plette Test John Bartkiw Adrian Brown Jeremy Fischer Justin Jones Pieter Wycoff David Johnson (Volt) Gavin Kennedy (Volt) Chris Shaules (Volt) David Welch (Volt) Owen West (Volt) Timothy Wright (Volt) Visual Art Lead Rory Reich Technical Art Lead Ben Cammarano Art Rod Chang Kirk DeGrasse Jeff DuLong Ian Gilliland Kevin Loza Kathy O'Keefe Christie Moon (ArtSource) Pamela Ansman-Wolfe (ArtSource) Content Lead John Peoples Content Creation Beth Demetrescu Michelle Lomba David L. McLean (Volt) Craig Playstead (Volt) Print Design Kris Beecroft (Volt) Content Coordination Kirsten Andrews Audio Lead Andy Teal Sound Design tawm perkowskivonavich (ArtSource) Pete Comley Voice Talent Kevin Calabro Ron Pitts Dr. Randy Rowland Mark Barry Product Manager John Rodman Marketing Bill Nielsen Leslie Allen User Testing Lead Keith Steury User Testing Bill Fulton Kevin Keeker Product Support Scott Hirnle Legal Jama Cantrell Sue Stickney Jeff Koontz Contracts Lily Kohn Peter Davenport John Pleas (Volt) Management Studio Manager Pat Cook Planning Director Dave Malcolm Group Program Manager Giancarlo Mori Development Manager Scott Briggs Game Design Manager Steve Schreck Test Manager Jimmy Bischoff Art Director Jonathan Cowles User Experience Manager Jeremy Los Group Assistants Susan Metters Danya Hanks (Kelly Services) SA VE/LOAD CREDITS Special Thanks: Ed Fries, Shane Kim, James Miller, Peyton Manning, Gene Goldberg, Richard Seidlitz, Tim Langley, Clay Walker, Howard Skall, LaShun Lawson, Tirzah Orr See the in-game credits for the complete list of the NFL Fever 2003 team members! 30 31 W ARRANTY Limited Warranty For Your Copy of Xbox Game Software ("Game") Acquired in the United States or Canada Warranty Microsoft Corporation ("Microsoft") warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90 day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication. SUPPORT Get an Edge on the Game! Xbox Automated Game Tips: Available 7 days a week including holidays, 24 hours a day. · In the U.S., call 1-900-933-TIPS. $.95 per minute. · In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute. Xbox Live Game Tips: Available 7 days a week including holidays, 6 A.M. to 10 P.M. Pacific time. · In the U.S., call 1-900-933-TIPS. $1.40 per minute. · In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute. Important: Individuals under 18 years of age need a parent's or guardian's permission to call a pay-per-call number. Local and long distance telephone toll charges may apply. It is the customer's responsibility to check with their telephone company to determine if additional telephone charges will apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires a touch-tone telephone. Call length is determined by user. Messages subject to change without notice. Games Technical Support: Available 7 days a week including holidays. · In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX. · In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21. Returns within 90 day period Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy. W ARRANTY SUPPORT Limitations This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90 day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction. For questions regarding this warranty contact your retailer or Microsoft at: Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond, WA 98052-9953 USA In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX. Note: Game tips are not available from 1-800-4MY-XBOX. You must call Xbox Automated Game Tips or Xbox Live Game Tips for tips, hints, or codes. For more information, visit us on the Web at www.xbox.com Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, people and events depicted herein are fictitious and no association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. © 2002 Microsoft Corporation. All rights reserved. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Manufactured under license from Dolby Laboratories. Uses Bink Video. © Copyright 1997-2002 by RAD Game Tools, Inc. 32 33

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