Detailed instructions for use are in the User's Guide.
capcom-europe.com
0103 Part No. X09-33240 XM
M
ENGLISH
BEFORE PLAYING THE GAME Thank you for purchasing STEEL BATTALION. Make sure you read all the instruction manuals before playing the game. After reading the manuals, keep them nearby in a safe place so you can refer to them quickly and easily. WARNINGS · Store the unit and all components away from children. · Do not open or modify the unit or components. · Do not spill water on the unit or components. · Store the unit and components in a dry, dust-free location. · If a problem should arise, stop use immediately. SAFETY INFORMATION
TABLE OF CONTENTS
CONTROLLER SETUP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Precautions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Right Unit Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Left Unit Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 SECTION 1. VT CONCEPT AND SPECIAL PANZER DIVISION . . . . . . . . . . . . . . 4 1-1 VT Concept . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1-2 Basics of the Military Use VT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1-3 Duties of the Special Armoured Unit . . . . . . . . . . . . . . . . . . . . . . 4 1-4 Special Panzer Division Formation . . . . . . . . . . . . . . . . . . . . . . . . 4 1-5 VT Platoon Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 SECTION 2. VT SUMMARY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2-1 Basic VT Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2-2 VT Operation System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2-3 VT Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2-4 Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2-5 Fuel Tank and Spare Tanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2-6 Fuel Consumption and Estimated Movement Time . . . . . . . . . . . 6 2-7 Defensive Armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2-8 Main Weapon and Sub Weapon . . . . . . . . . . . . . . . . . . . . . . . . . 6 2-9 Maximum Weapon Weight Allowance . . . . . . . . . . . . . . . . . . . . 6 2-10 Weapons Loaded on the VT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2-11 Targeting of Curve Trajectory Weapons on War Map . . . . . . . . 12 2-12 Short Fuse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2-13 Chaff Defence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 SECTION 3. SPECIAL FUNCTIONS THROUGH 2ND GENERATION COOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3-1 Additions for 2nd Generation COOS . . . . . . . . . . . . . . . . . . . . . . 12 3-2 FSS (Target Estimating Firing System) Function . . . . . . . . . . . . . . 12 3-3 Overdrive Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3-4 Stealth Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3-5 Guided Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 SECTION 4. VT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 4-1 Startup Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 4-2 When Stalling the VT During Startup . . . . . . . . . . . . . . . . . . . . . . 13 Basic Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4-3 Moving and Stopping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4-4 Acceleration and Deceleration . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4-5 Rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4-6 Overdrive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4-7 Slidestep Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4-8 Slidestep Functional Limitations . . . . . . . . . . . . . . . . . . . . . . . . . 14 4-9 Slidestep Tip Regulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4-10 Cut-off Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4-11 Manipulator Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 VT Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 4-12 Main Camera Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 4-13 Main Camera Dust and Dirt . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 4-14 Sub Monitor Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 4-15 Night Vision Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 JCS (Complete Command System) . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 4-16 JCS (Complete Command System) Summary . . . . . . . . . . . . . . . 17 4-17 Multi-Monitor Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 4-18 Information Displayed in the Multi-Monitor . . . . . . . . . . . . . . . 18 Emergency Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 4-19 Evacuation Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 4-20 Emergency Eject Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 4-21 Emergency Escape Procedures in Rivers or Seas . . . . . . . . . . . 19 4-22 Fire in the Hull . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 SECTION 5. VT ATTACK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 5-1 Weapon Targeting and Shooting . . . . . . . . . . . . . . . . . . . . . . . . 20 5-2 Lock-On Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 5-3 Close Combat Targeting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 5-4 FSS (Target Estimating Firing System) . . . . . . . . . . . . . . . . . . . . . 21 5-5 Firing Ranges of Different Weapons . . . . . . . . . . . . . . . . . . . . . . 21 5-6 Notes on Firing Within Effective Target Range . . . . . . . . . . . . . . 21 5-7 Using Effective Target Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 5-8 Land Suppression Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 5-9 Weapon Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 5-10 Reloading Magazine Weapons . . . . . . . . . . . . . . . . . . . . . . . . . 22 SECTION 6. VT MOVEMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 6-1 In General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 6-2 Using Weather and Topography . . . . . . . . . . . . . . . . . . . . . . . . . 23 STEEL BATTALION CONTROLLER CONFIGURATION . . . . . . . . . . . . . . . . . . 24 SECTION 7. PLATOON STRATEGY PREPARATIONS . . . . . . . . . . . . . . . . . . . 26 7-1 Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 7-2 Mission Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 7-3 Choosing Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 7-4 Selection of Additional Armour and Sub-Weapons . . . . . . . . . . 26 7-5 Choosing your VT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 7-6 Attaching Extra Fuel Tanks and Armour . . . . . . . . . . . . . . . . . . 26 7-7 Supply Requests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 7-8 Fixed VT Food Provisions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 7-9 Bringing Personal Effects into the Cockpit . . . . . . . . . . . . . . . . . 26 SECTION 8. RADIO TRANSMISSIONS 8-1 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 8-2 Pre-set Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 8-3 Radio Communication Procedures . . . . . . . . . . . . . . . . . . . . . . . 27 8-4 Sending a Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 8-5 Receiving a Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 8-6 Repeating the Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 SECTION 9. SUPPLY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 9-1 Accepting Supplies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 9-2 Classifying Supplies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 9-3 Supply via Supply Helicopter . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 9-4 Choices and Cautions when Receiving Supplies . . . . . . . . . . . . 29 9-5 Opening of Supply Issuance Centre . . . . . . . . . . . . . . . . . . . . . . 29 SECTION 10. LEADERSHIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 10-1 Leadership Duties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 10-2 Necessary Qualities for a Commander . . . . . . . . . . . . . . . . . . . 30 10-3 Orders During Battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 TECHNICAL APPENDIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Cockpit: 1st Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Main Monitor Display: 1st Generation . . . . . . . . . . . . . . . . . . . . . . . 32 Cockpit: 2nd Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Main Monitor Display: 2nd Generation . . . . . . . . . . . . . . . . . . . . . . 33 Cockpit: 3rd Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Main Monitor Display: 3rd Generation . . . . . . . . . . . . . . . . . . . . . . 34 Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Other Important Health and Safety Information. The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
AVOID DAMAGE TO YOUR TELEVISION
Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may "burn in" to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner's manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set. Unauthorized copying, reverse engineering, transmission, publ ...