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User manual GAMES NGAGE CIVILIZATION
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User guide GAMES NGAGE CIVILIZATION
Part No. 9240206, Issue No. 01/r02c R/XXXXXX/YY Copyright © 2005 Nokia. All rights reserved. Nokia, N-Gage, N-Gage QD and N-Gage Arena are trademarks or registered trademarks of Nokia Corporation. Other product and company names mentioned herein may be trademarks or trade names of their respective owners. The information contained in this user guide was written for Civilization®. The publishers operate a policy of ongoing development and reserve the right to make changes to any of the products described in this document without prior notice. UNDER NO CIRCUMSTANCES SHALL NOKIA BE RESPONSIBLE FOR ANY LOSS OF DATA OR INCOME OR ANY SPECIAL, INCIDENTAL, AND CONSEQUENTIAL OR INDIRECT DAMAGES HOWSOEVER CAUSED. THE CONTENTS OF THIS DOCUMENT ARE PROVIDED "AS IS." EXCEPT AS REQUIRED BY APPLICABLE LAW, NO WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE MADE IN RELATION TO THE ACCURACY AND RELIABILITY OR CONTENTS OF THIS DOCUMENT. NOKIA RESERVES THE RIGHT TO REVISE THIS DOCUMENT OR WITHDRAW IT AT ANY TIME WITHOUT PRIOR NOTICE.
FOR YOUR SAFETY
Read these simple guidelines. Breaking the rules may be dangerous or illegal. Read the user guide for your gaming device for further information.
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PLAY SAFELY
Do not use this product when wireless phone use is prohibited or when it may cause interference or danger. Follow any restrictions or rules in the device's user guide.
ROAD SAFETY COMES FIRST
Obey all local laws. Always keep your hands free to operate the vehicle while driving. Your first consideration while driving should be road safety.
INTERFERENCE
All wireless devices may be susceptible to interference, which could affect performance.
USE SENSIBLY
Use the game deck only in the normal position as shown in the user guide.
EXPORT CONTROLS
This product contains commodities, technology, or software exported from the United States in accordance with the Export Administration regulations. Diversion contrary to U.S. law is prohibited. Further detailed information is given in the separate user guide. Do not use this guide in place of the complete user guide, which provides important safety and maintenance information.
ENHANCEMENTS AND BATTERIES
Use only approved enhancements and batteries. Do not connect incompatible products.
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Important: Safety information about video games
About photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Adults who allow teenagers (or children) to play the games should watch for or ask their children about these symptoms as they are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by playing in a well-lit room and by not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Play safely Take a break from playing games at least every half hour. Stop playing immediately if you begin to feel tired or if you experience an unpleasant sensation or pain in your hands and/or arms. If the condition persists, consult a doctor. Use of vibration can aggravate injuries. Do not turn vibration on if you have any ailment in the bones or joints of your fingers, hands, wrists, or arms.
CARE AND MAINTENANCE
Your game card and game deck are products of superior design and craftsmanship and should be treated with care. The suggestions below will help you protect your warranty coverage and enjoy your game for many years. · Keep the game card and game deck dry. Precipitation, humidity and all types of liquids or moisture can contain minerals that will corrode electronic circuits. · Do not use or store the game card and game deck in dusty, dirty areas. · Do not store the game card and game deck in hot areas. · Do not store the game card and game deck in cold areas. When the game deck returns to its normal temperature, moisture can form inside the game deck and damage electronic circuit boards. · Do not attempt to open the game card or game deck other than as instructed in the user guide. · Do not drop, knock, or shake the game card and game deck. · Do not use harsh chemicals, cleaning solvents, or strong detergents to clean the game card or game deck. · Keep the game card out of the reach of small children. All of the above suggestions apply equally to your game card, game deck, and any enhancement.
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Inserting the N-GageTM Game Card
1. You do not have to switch off the N-GageTM QD game deck to change N-Gage game cards. 1. Make sure the N-Gage game deck is switched off. If it's on, press and hold to switch off the device. 2. With the back of the N-Gage game deck facing you, slide open the cover (Fig. 1). 3. Slide finger into the finger slot, then lift and remove the battery (Fig. 2).
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Table of Contents
Inserting the N-GageTM Game Card . . . . . . . . . . . . 3 Starting a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Using the N-GageTM Game Deck Controls . . . . . . . .5 Viewing Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Reading the In-game Displays . . . . . . . . . . . . . . . . .7 Screens and Menus . . . . . . . . . . . . . . . . . . . . . . . . . .8 Pop-up Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Map Screen Menus . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Report Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Nokia Service Terms . . . . . . . . . . . . . . . . . . . . . . . . 16 Obtaining Warranty and Technical Support . . . . 16 2. Before inserting or removing a game card, ensure you save all unsaved data as inserting a new game card will close all open applications. 3. Open the card slot (Fig. 1) and insert your game card (Fig. 2). 4. Once a game card is inserted, the game will start automatically. (Please ensure the auto-start feature is enabled on your game deck)
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4. Remove the existing game card 2 or memory card (if you have one fitted). 5. Position the N-Gage game card in its slot. Make sure that the gold contacts of the card are 3 facing down and lined up with the gold contacts on the device (Fig. 3). 6. When you have secured the card 4 in place, replace the battery, then replace the cover by sliding it back into place (Fig. 4).
Starting a Game
Turn the power switch on. The game icon will automatically appear on the Menu screen once the game card is successfully installed. Press , scroll to the game icon and press Now you're ready to start the game. Press and hold the power key deck on. .
to turn the game
To start a game when a game card is inserted, press in standby mode. You can also start games by selecting Games in the menu. Note: A SIM card must be inserted in the N-Gage game deck before a game can be played. Insert a SIM card as described in the N-Gage game deck instruction manual. Note: Do not use the USB port during gameplay.
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INTRODUCTION
Welcome to Civilization® for the N-GageTM mobile game deck. You are about to undertake one of the greatest challenges in the history of humankind: to establish a civilization and lead it to prosperity! Along the way you will match wits with history's greatest rulers, acquire resources, develop economies, respond to crises, negotiate or fight with rival civilizations and, hopefully, emerge the victor. Civilization requires strategic planning that will affect humanity thousands of years into the future: every choice you make will have far-reaching ramifications, so choose wisely! In Civilization, you have 4 main tasks: · Explore unfamiliar territory, evaluate its potential and deal with rivals. · Manage trade, taxes, resources and the production of goods. · Pursue knowledge. Advances translate into city improvements, trade and resource units, forms of government, and even Wonders of the World! · Defend your civilization against attack or pursue a policy of imperialistic aggression. Or try a bit of both.
A winning strategy is one that combines all of these tasks. A civilization in which knowledge, resources, cash and military might are balanced will be in a good position to respond to any crisis that occurs, whether it is a barbarian invasion, an aggressive rival or civil unrest. There are 2 ways to win Civilization: conquer all other civilizations in the game or beat them in the space race. Win the space race by being the first civilization to land a spaceship on Alpha Centauri.
TUTORIAL
If you've never played Civilization before, you can get acquainted with the basic game elements by selecting the Tutorial from the main menu.
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GETTING STARTED
You are moments away from establishing your very own civilization! Open the main menu and select New Game. If you want to jump right in, select Quick Start. To customize your world size, level of competition, tribe, gender, ruler's name and city style, select Start Game. Modify your world even further by selecting Customize World. After you are finished, the game will begin. See that flashing character down there on that lonely piece of turf? That is your first settler. Use Keys 1, 2, 3, 4, and 6, 7, 8 and 9 to move your settler around. Once you have found a suitable site for your capital city, press Key 5 to found it. What happens next is up to you! You do have advisors to help, though (See Advisors on page 9).
Using the N-GageTM Game Deck Controls
, , , , Move cursor over map , , and
Select menu options/ Open Unit Orders screen (from Map view) Return to previous screen Open and close the Map zoom screen Open Viewing mode menu Open and close the Minimap Open and close menus Acknowledge end of turn [5]
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Viewing Modes
To open the Viewing mode screen, press Key 0. Use to switch among the 4 icons: Tile, City, Passive and Active units. Then press Key 5 to access each one. City mode Map square (Tile) mode All units mode Active units mode
All units -- Highlight the All units icon, then use to cycle through them. Press Key 5 to access the Unit Orders screen. Note that fortified units or those sleeping inside cities will not be selected in this mode and must be selected from the City screen. Paradrop -- This mode becomes visible when paratroopers are available. Select a Paratrooper unit, then open the Unit menu, and select Paradrop. Now you can land your paratroopers in any map square except city or water squares, and those occupied by the enemy. Once your paratrooper lands, switch to the Active units mode and select the Paratrooper unit.
Tile cursor -- Use to move the Tile cursor anywhere on explored territory (using Key 1, 2, 3, 4 and 6, 7, 8, 9 will perform the same movements). Press Key 5 a second time to bring up details of that Tile. When the Tile cursor is over a city, pressing Key 5 will bring up the City screen. When over an opponent's city it shows the name, race and trade demands. Pressing Key 5 twice reveals terrain information when a unit or city occupies the Tile. It can also activate All units. City -- Highlight the City icon, then use or to cycle between your cities. Press Key 5, then or to view information. Press Key 5 again for more details. Active units -- Highlight the Active units icon, then use to cycle through active units. Press Key 5 to access the Unit Orders screen. Press Key 5 again for more details. [6]
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READING THE IN-GAME DISPLAYS
As founder of your civilization, you need to know as much as you can about your land, government, commercial and other activities in order to make informed decisions affecting your future. Civilization's in-game displays give you the data you need to assess your civilization's status. There's just a bit of terminology and iconography to understand before you get going. Gold. Shield (raw materials). Barbarian unit. Grain (food). Specialist citizen Entertainer. Increases luxuries output. Specialist citizen Taxman. Increases tax output. Specialist citizen Scientist. Increases science output. Happy citizen. Every head represents 10,000 people in a given city. Content citizen. Every head represents 10,000 people in a given city. Unhappy citizen. Every head represents 10,000 people in a given city. Trade goods. Science. Luxuries.
Corruption level. Fractions indicate a quantity possessed over the quantity required. ADM Attack strength/Defense strength/Movement points. A Attack strength indicates the likelihood that a unit will damage an opponent. D Defense strength. Indicates the likelihood that a unit will defend itself against attack. M Movement points. These indicate how far a unit can travel, or how many times it can attack, in a single turn. HP Hit points. This value indicates how much damage your unit can sustain before being destroyed. FP Firepower. This value shows you how much damage your unit can inflict in 1 round of combat. 5 turns The number of turns required for an order to take effect. unit A group of citizens, soldiers or envoys that can move around the world and interact with each other, other units and other civilizations. Blinking units are active units. Each civilization's unit is distinguished by the color of its shield. [7] [1/20]
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SCREENS AND MENUS
Pop-up Screens
Pop-ups provide helpful information about the current situation. Some pop-ups prompt you to make decisions as well. To dismiss any pop-up, press Key 5 or 7. To answer "yes" to a question, press Key 5. To answer "no," press Key 7 (you can also use the and keys).
Kingdom
You can adjust tax, science and luxury rates, view government type, and stage a revolution to change governments. Press / , then / to adjust the rates.
Map Screen Menus
In the Map screen, press screens: to bring up the following
Game
Press Key 5 to bring up the following basic options: · Load game · Save game · Quit · Retire · Sound off/on · Map grid off/on · Hidden terrain [8]
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Advisors
Your advisors follow your progress through every move. Don't be shy about seeking their help! Press Key 5 for further information in each section. City Status -- Access a list of your cities and their production. Press Key 5 to go into each City screen. Defense Minister -- See the number of each type of unit you have as well as those under construction. Foreign Minister -- View a list of the other civilizations you've encountered and initiate diplomatic relations with them. Attitude Advisor -- View a list of each city's population and its happiness. Trade Advisor -- View a city's financial status and resources. Highlight an option using , then press Key 5 to obtain more detailed information. The 3 sub-menus (City Trade, Maintenance Costs, and Supply and Demand) list trade upkeep costs and other goods available for trade. Select a resource to see its profit-from-trade in each country. Science Advisor -- See all your civilization's advances and its current research status. Game Score -- View a list of all the positive and negative points you have accumulated and a civilization rating.
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Space Race
One way to win Civilization is through the space race. Once the space race has begun, this screen will display a list of your spaceship's components. As soon as they are complete, you can launch your ship. In order to launch a spaceship, you need at least 15 structures, 2 components (1 fuel and 1 engine) and 3 modules -- 1 for each type. If you have more structures and components, your spaceship may travel faster but if you make it too heavy without enough fuel or engines, it will travel more slowly!
Civilopedia
The Civilopedia is an encyclopedia of Civilization Advances, City Improvements, Wonders of the World, Military Units, Government Types, Terrain Types, and Game Concepts. For ease of reference, all subjects are arranged by topic. You can even search for topics using the search engine (Key 0).
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Report Screens
Once you're familiar with the icons and abbreviations, you will be able to read the Report Screens with ease. There are loads of these, but there simply is not room to show them all. City Status -- Map Menu > Advisors > City Status Shows the cities, the item in production, the progress towards production, as well as the food, production and trade units. It provides links to screens with more specific information. Press Key 5 (or ) for the individual city. Citizens Information -- Map Menu > Advisors > Attitude Advisor > City > Citizen Citizens have 1 of 3 emotional states: happiness, contentment or unhappiness. The first citizens of your first city start out in a contented state. Things like luxuries increase citizens' happiness; things like war decrease it. The natural trend of citizens' attitudes is toward unhappiness. As a ruler, you want to monitor their well-being.
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City Production -- Map Menu > Advisors > City Status > City > Building The Building section indicates what is being built, the number of production units (blue shields) used and how many shields are still required to complete the build. Press Key 5 to access the City Production screen. Note that only one unit of any kind can be built at a time. · Building -- You can purchase what you are building immediately, for an amount of gold. · Improvements -- You can choose commercial, bureaucratic, educational or public works infrastructures to build. Inadequate provision of facilities can limit the size of your city. Click on a unit to select it for building. · Ground units -- These units (i.e., warriors, settlers, caravans, catapults) move over the terrain square-bysquare. They spend movement points according to the type of terrain they cross. Most units have an observation range of one square. Click on a unit to select it for building. To see all units that you have, check with your Military Advisor. · Air units -- These units cross any terrain square at a cost of 1 movement point per square. All Air units except missiles have an observation range of 2 squares. Your available Air units are listed here.
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· Naval units -- Triremes, caravels, galleons, frigates and transports can carry passengers (Ground units). All Naval units, with the exception of submarines and transports, can conduct shore bombardments. To see all units that you have, check with your Military Advisor. · Wonders -- Wonders of the World are extraordinary city improvements in that they are structures that must be built. Each Wonder is unique; it may be built only once during a game. Wonders bring glory and other benefits to your civilization. Get all information concerning your wonders here. Click on a unit to select it for building. Resources -- Map Menu > Advisors > City Status > City > Resources The Resources section displays the city's food, production units and trade resources, and shows, in brackets, how many will be earned next turn. · Resource Map -- Press Key 5 for information concerning the territory around your city, terrain improvements, pollution and natural resources. Use the number keys to move the cursor around, and press Key 5 to change the number of resources.
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Trade -- Map Menu > Advisors > City Status > City > Trade The Trade display shows amount of trade, corruption, taxes, luxuries and science being produced, as well as supplies and demands for the city. Trade is a fundamental force driving civilizations. Taxes maintain city improvements and add to the treasury. Research funding drives technological research. Units Present -- Map Menu > Advisors > City Status > City > Units Present Units Present displays how many and what type of units are in the city. Units Supported -- Map Menu > Advisors > City Status > City > Units Supported Units Supported displays how many units and what type the city supports. It shows both units present and those located elsewhere on the map. City Improvements -- Map Menu > Advisors > City Status > City > Improvements Lists improvements you have made to your city, and their maintenance costs. Rename -- Map Menu > Advisors > City Status > City > Rename So you do not like the name Sverdlovsk? Want to change your city's name to Snookerville? Or Gonzo Town? Rename lets you change your city name.
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Civilization Power Graph -- Map Menu > Game > Retire Once you conquer all other civilizations or your spaceship reaches Alpha Centauri, the game tallies your final score. Press any key to bring up the Civilization Power Graph, which reveals the course and culmination of your civilization's evolution. From here, press any key to bring up your civilization's score. Use or to enter the Civilization Hall of Fame. If you have made it this far, congratulations! You can also see the Civilization Power Graph if you retire from the game (via the Game menu). New Government -- Map Menu > Kingdom > Revolution Your civilization begins as a Despotism. As you research new advances, new government types become available. To start a revolution and change governments, go to the Kingdom screen and select Revolution.
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Nokia Service Terms
The N-Gage game card and all software contained on it are provided to you "as is," without warranty of any kind. The N-Gage game card shall be free from defects in material and workmanship for a period of 90 days from the date of purchase. If the N-Gage game card is found to be defective in material and workmanship within that 90 day period, the N-Gage game card will be replaced free of charge. If Nokia no longer produces the game title in question, Nokia will replace the game card with a different game title. These Service Terms do not apply if the defect shall have been caused by negligence, abuse, damage, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your sales receipt to establish the date of purchase for replacement. For replacement, return the N-Gage game card, with its original packaging and receipt, to the retailer from which the game card was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Nokia. These Service Terms do not restrict any mandatory statutory rights of consumers.
Obtaining Warranty and Technical Support
To receive warranty and additional support, including troubleshooting assistance, please contact Nokia at: www.n-gage.com.
...and now, GET READY TO N-GAGE!
Copyright © 2005 Nokia. All rights reserved. Nokia, N-Gage, N-Gage QD and N-Gage Arena are trademarks or registered trademarks of Nokia Corporation. Other product and company names mentioned herein may be trademarks or trade names of their respective owners.
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Single Player
For use only with the N-GageTM mobile game deck. Copyright © 2005 Nokia. All rights reserved. Nokia, N-Gage, N-Gage QD and N-Gage Arena are trademarks or registered trademarks of Nokia Corporation. Other product and company names mentioned herein may be trademarks or trade names of their respective owners. Pour utilisation seulement avec la console de jeu N-GageTM. Copyright © 2005 Nokia. Tous droits réservés. Nokia, N-Gage, N-Gage QD et N-Gage Arena sont des marques commerciales ou des marques déposées de Nokia Corporation. Les autres noms de produits et de sociétés mentionnés dans ce document peuvent être des marques commerciales ou des noms de marques de leurs détenteurs respectifs. © 2005 Atari Interactive, Inc. All rights reserved. CIVILIZATION is a registered trademark of Take Two, Interactive Software, Inc. Used with permission. Developed by Gryphondale Studios.
© 2005 Atari Interactive, Inc. Tous droits réservés. CIVILIZATION est une marque déposée de Take Two, Interactive Software, Inc. Utilisé avec permission. Développé par Gryphondale Studios.
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