Detailed instructions for use are in the User's Guide.
Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
61222A
PRINTED IN USA
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. It is recommended that parents monitor their children for appropriate play. · Take a 10 to 15 minute break every hour, even if you don't think you need it. · When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. · If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. · If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
· · · Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: · Do not expose battery to excessive physical shock, vibration, or liquids. · Do not disassemble, attempt to repair or deform the battery. · Do not dispose of battery pack in a fire. · Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. · Do not peel or damage the battery label.
·
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. · Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. · If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. · Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
The official seal is your assurance
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS VIDEO GAME SYSTEM.
Wireless DS Single-Card Download Play
TM
2-4
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
2-4
Wireless DS Multi-Card Play
Table of Contents Getting Started Controls Screens and Rules Challenges Tourney Exhibition
5 7 13 15 17 19
Matchup Options Player Rank Characters Cha Items Item ems Courts Cou ourts
21 25 27 29 33 35
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
UNIQUE CONTROLS
Mario Hoops 3-on-3 uses the following controls. Tapping Stroking Stroke the stylus in any direction then lift it off the Touch Screen. 2
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a longdistance call, so please ask permission from whoever pays the phone bill.
Quickly and repeatedly tap the Tapping Touch Screen with the stylus. 1
© 2006 NINTENDO. © 2006 SQUARE ENIX. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED.THIS PRODUCT USES THE LC FONT BY SHARP CORPORATION, EXCEPT SOME CHARACTERS. LCFONT, LC FONT AND THE LC LOGO MARK ARE TRADEMARKS OF SHARP CORPORATION.
In this manual, the "tapping" and "stroking" controls are illustrated as in the above diagrams.
4
Getting Started
Make sure that the Nintendo DS is turned off. Insert your Mario Hoops 3-on-3 Game Card into the top slot of your DS system until you hear a click.
GETTING STARTED
Main Menu
The main menu displays six menu items. Touch one to continue. Player Rank Options
1
When you turn the power on, the screen on the right appears. Read what it says and tap the Touch Screen once you understand it.
Challenges (p. 15 - 16) Practice controls used during games. Exhibition (p. 19 - 20) Play a game against the CPU.
Tourney (p. 17 - 18) Enter a tourney and go for the championship! Matchup (p. 21 - 24) Play against other players wirelessly. Player Rank (p. 27 - 28) View how everyone stacks up.
2
Touch the Mario Hoops 3-on-3 panel on the DS Menu Screen. The game will start.
If your system has been set to Auto Mode, you can skip this step. See the Nintendo DS instruction booklet for more information.
Options (p. 25 - 26) Change your settings or profile.
3
The title screen appears. Select a menu item from the main menu screen displayed on the Touch Screen.
About Saving
Game progress automatically saves after a match, and game settings automatically save when a match begins. You can erase all of your saved data if you hold down + + + + + at the same time when turning on the game. You can't restore data once it is erased, so please be careful.
5
In this manual, a screenshot with a red frame indicates the top screen, while one with a blue frame shows the Touch Screen.
6
Controls
Most of the controls in Mario Hoops 3-on-3 are on the Touch Screen, although you will also use and . In this manual, a red heading means controls on offense and a blue heading indicates controls on defense.
CONTROLS This section explains controls for right-handed players--you can select righthanded controls by going to Options then Hand Selection and picking Right (p. 25). There are many other moves besides those described here. Go to Challenges and select Practice to work on your game skills (p. 15).
Moving
Press in the direction you want the character to go. If they don't move even if you press , check Hand Selection under Options. Your player won't move with if Left is selected.
Y Button Top Screen L Button (p. 11) Switch teammates +Control Pad Move players Touch Screen SELECT X Button R Button A Button B Button START Open pause menu (p. 14) Turn marker ON/OFF (p. 13)
Dribble
Tap
7
Pressing , , START, and SELECT at the same time resets the game and returns to the title screen. Close the Nintendo DS to activate Sleep Mode. This will reduce battery consumption. Sleep Mode will be deactivated when you open the Nintendo DS. You may not activate Sleep Mode while playing in wireless mode.
Tap the Touch Screen while your player is holding the ball to dribble. If you stop dribbling and your player holds the ball, you cannot dribble again. You must shoot the ball or pass it to a teammate. t ction you wan Get coins Tap in the dire d! nels! (p. 14) to pick up spee with ? pa to move
8
CONTROLS
Pass
Stroke left or right
Special Shots
Each character has his or her own command. When you enter the same command twice (and if it's successful), you will shoot a special shot. Select Challenges then Special Shot (p. 15) and check the commands and their effects. Mario's Example
Enter command twice
r the When you ente mand twice... com
If you stroke either to the left or right when you have the ball, you will pass it to a teammate in that direction.
Shoot
Stroke from bottom to top
If you stroke up when you have the ball, you will shoot it. You score if the ball goes in the basket.
Steal
Stroke from top to bottom
About Scoring
How many points you get when you score depends on from where you shoot the ball. You score 20 points if you make the basket from the green-shaded zone in the diagram. You get 30 points if you make the basket from anywhere outside it. Special shots are worth 40 points regardless of where you shoot them from. Coins that you had before making the basket are worth one point each--they are added to the score (p. 14). If you set the ? panels to OFF, the number of points you score will change (p.20). 9
Stroke from top to bottom when you do not have the ball and you will try to steal the opponent's ball.
Jump
Stroke from bottom to top
Stroke from bottom to top when you do not have the ball and you will jump to try to block the opponent's shot attempt.
10
CONTROLS
Using Items
Stroke toward opponent
An item will appear when you touch a ? panel. Once you get an item, stroke to throw it. Some items become effective the instant you grab them.
HELP BUTTONS
While Mario Hoops 3-on-3 is mainly controlled on the Touch Screen during matches, if you turn on Help Button in the Options (p. 25) or pause menu (p. 14) screens, you can also control the game with buttons.
Controls when playing offense (when you have the ball) Shoot Pass left While running Hold down and Dribble Dunk shot Charge shot
Switching Characters
Stroke while holding down
/
Pass right
If you briefly press when you don't have the ball, you'll switch to a teammate near the ball. If you stroke while holding down , you'll switch to a teammate in the direction you stroked.
Briefly press
Controls when playing defense (when you don't have the ball) Jump Sidestep left Sidestep right Hold down Steal / Throw / Block Jump-steal Steal-up
g down While holdin
11
The above shows controls for right-handed players (select Right from Hand Selection under Options). If you set the game to left-handed controls, controls change to and control switches to (p. 25).
12
Screens and Rules
In Mario Hoops 3-on-3, you collect coins from the ? panels, make shots, and vie for a better score than your opponents. Go for your opponent's basket while you pass the ball among your teammates.
SCREENS AND RULES
Basic Rules
Split into two teams of 3 players and compete for points by making baskets in your opponent's hoop. Matches are split into two periods (initially). The team that has a higher total score at the end of the second period wins.
Game Screens
Players appear as red icons on the Touch Screen, while P2 or CPU players appear as blue icons. indicates where the ball is and show where ? panels are. Your team's coin count Opponent's coin count Icon Marker P1 is red and P2 or the CPU player is blue. You can switch it on or off with SELECT. Your team's score This indicates off-screen characters and where the ball is. Time Opponent's score Call-outs icon (p. 23)
More Coins Mean Higher Scores!
Dribble the ball over the ? panels to get coins. Coins are added to the score when you make a shot, after which they reset to zero. For example, if you collect 30 coins and make a 20-point shot, you get 50 points. Sometimes you get coins by simply bouncing the ball on a ? panel, and sometimes you pick up coins that you or your opponents dropped.
Pause Menu
Press START during a match to display the pause menu. Different menus appear depending on which mode you are in. Continue Quit Return to the match screen Quit the match Call-outs Turn call-outs ON/OFF (p. 23) Help Button Turn Help Buttons ON/OFF
13
Current period
14
Chal ...