9 562 brands
2 694 000 user's guides


Download your manual, it's FREE! Diplodocs allows you to download several types of document in order to best use your GAMES NINTENDO DS MARIO VS. DONKEY KONG-MARCH OF THE MINIS : user manual, user guide, instruction manual.
Search a brand
Advanced Search

User manual GAMES NINTENDO DS MARIO VS. DONKEY KONG-MARCH OF THE MINIS

Diplodocs help download the user guide GAMES NINTENDO DS MARIO VS. DONKEY KONG-MARCH OF THE MINIS .

Download the complete user guide (8686 Ko)





Preview of the first 3 pages of manual

You either have JavaScript turned off or an old version of Adobe Flash Player
Get the latest Flash Player.
Manual abstract: user guide GAMES NINTENDO DS MARIO VS. DONKEY KONG-MARCH OF THE MINIS

Detailed instructions for use are in the User's Guide.

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com 61220A PRINTED IN USA INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING - Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. It is recommended that parents monitor their children for appropriate play. · Take a 10 to 15 minute break every hour, even if you don't think you need it. · When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. · If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. · If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures · · · Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING - Battery Leakage The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: · Do not expose battery to excessive physical shock, vibration, or liquids. · Do not disassemble, attempt to repair or deform the battery. · Do not dispose of battery pack in a fire. · Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. · Do not peel or damage the battery label. · WARNING - Radio Frequency Interference The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. · Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. · If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. · Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property. The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. Nintendo does not license the sale or use of products without the Official Nintendo Seal. THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS VIDEO GAME SYSTEM. Wireless DS Single-Card Download Play *Demo Version TM CONTENTS 5 6 8 1O 14 16 1-2* 1-2 Wireless DS Multi-Card Play THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD. CONTENTS STORY AND CHARACTERS STARTING THE GAME CONTROLS GAME SCREEN AND RULES HOW TO PLAY 18 2O 22 23 24 28 SPECIAL STAGES ITEMS AND MECHANISMS DS DOWNLOAD PLAY HINTS CONSTRUCTION ZONE NINTENDO Wi-Fi CONNECTION Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a longdistance call, so please ask permission from whoever pays the phone bill. Top Screen Both screens together In this instruction booklet, you will see the top screen and bottom screen (Touch Screen) displayed as shown on the right. Bottom Screen © 2006 Nintendo. Developed by Nintendo Software Technology Corporation. TM, ® and the Nintendo DS logo are trademarks of Nintendo. © 2006 Nintendo. This product uses the LC Font by Sharp Corporation. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation. All Rights, including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO. 5 STORY AND CHARACTERS The Mario Toy Company's new toy, the Mini Mario, is a smash hit! The Mini Mario has raked in so much money that the company's superstar president, Mario, has decided to open a toy-filled theme park called Super Mini Mario World. Today is the grand opening of Super Mini Mario World. Lots of people have come to watch the festivities. UNFORTUNATELY... Donkey Kong has kidnapped the gorgeous guest of honor, Pauline, and locked himself on the roof of the building with her! Can President Mario save Pauline and stop the marauding ape? MARIO The Mario Toy Company's esteemed president. PAULINE Mario's glamorous friend. MINI MARIOS The Mario Toy Company's best-selling toys. DONKEY KONG The Mario Toy Company's hairiest employee. He instantly fell in love with Pauline as soon as he saw her at the theme park's opening ceremony, and now the jealous ape has run off with her! MONKEY ROBOTS 6 These mechanical monkey robots will stop at nothing to get in Mario's way. 7 STARTING THE GAME STARTING THE GAME 1 Make sure your Nintendo DS is shut off before you insert the Mario vs. DK 2 Game Card. Insert the card completely. SELECT A MODE From the title screen, just tap the panel of the mode you want to play. Tap again to start playing. Main Game (page 16) In this mode, your goal is to clear all of the stages to save Pauline. Construction Zone (page 24) Design your own levels and trade them with your friends here. Options Choose an item from the options below to change your settings. Audio Choose output and volume settings for game sound. Showroom View illustrations, movies, and staff credits here. Register Change the nickname you will use in the Construction Zone. Erase All Erase saved data. Single Card Send a demo version to another Nintendo DS (page 22). NintendoWiFi.com Choose whether or not to upload your levels and Features gameplay stats to NintendoWiFi.com. Also, your levels may be selected by Nintendo to be available for play by other Nintendo WFC players. 2 Turn on the power and read the displayed information on the screen shown on the right. When you're done, tap the Touch Screen. 3 Tap the Mario vs. DK 2 panel to start the game. *You will not need to do this if you have set your Nintendo DS to start software automatically. Please see your Nintendo DS instruction booklet for more information. 8 9 CONTROLS BASIC CONTROLS In this game, you can control your Mini Marios simply by using your stylus on the Touch Screen. See pages 12-13 for more information. L Button/R Button (DK stages only) Boss cannon indicator (page 18). Control Pad Scroll around the level. Touch Screen Control Mini Marios (page 12). SOFT RESET Press and hold the L Button, R Button, SELECT, and START simultaneously to restart the game. If you do this in the middle of a stage, you will lose your progress, so please be careful. 1O A Button Scroll view to the right. B Button Scroll view down. X Button Scroll view up. Y Button Scroll view to the left. START Go to the pause menu (page 15). SELECT SLEEP MODE To put your Nintendo DS into Sleep Mode and conserve battery power, simply close it during play. Open it to leave Sleep Mode. 11 MOVING MINI MARIO Mini Mario will stay put until you tell him to move. Once you start him going, Mini Mario will move automatically. You can control more than one Mini Mario at the same time. When Mini Mario sees danger, he will raise his foot and hesitate. Hurry up and help him! Tap Mini Mario to make him move. Slide your stylus in one direction or another to tell him where to go. Tap a moving Mini Mario to make him stop. Mini Mario will change direction to face the direction you slide the stylus. Mini Mario will change direction automatically when he hits a wall. Mini Mario will jump up one block automatically. Slide your stylus up on a stopped Mini Mario to make him jump straight up. Mini Mario can ride on the heads of some enemies. Slide the stylus upward on a moving Mini Mario to make him jump across one block. When a moving Mini Mario bumps into a motionless Mini Mario, the motionless Mini Mario will start moving. Mini Mario will break if he falls from big heights, so be careful. 12 Blue springs will make Mini Mario jump in the direction he was moving. Slide the stylus straight up to get Mini Mario to use a spring to jump extra high. 13 GAME SCREEN AND RULES GAME SCREEN Mini Mario Cards you have found (page 20) Mini Marios who have reached the goal Your Score Time Remaining Mini Mario (page 12) Current Room Number (page 16) Mini Marios in the level Number of Color Blocks you own (page 21) Arrow Tap here to scroll the screen. CLEARING A LEVEL Use the stylus to move Mini Marios to the goal somewhere in the level. Direct at least one Mini Mario to the goal within the allotted time to clear a level. Bring lots of Mini Marios to the goal in a row for an even better score (page 23). If all of your Mini Marios break, your game will end. PAUSE MENU Press START during the game to pause the game and access the pause menu. CONTINUE RETRY EXIT Return to the game. Start the current level over. Stop the game and return to the level-selection screen (page 17). 14 15 HOW TO PLAY SELECT A FILE Choose Main Game from the title screen to go to the file-selection screen. To start a new game, choose NEW. The game will begin after the opening movie. Tap a file with a level number displayed to continue a previous game. Room Number Erase File Erase the contents of a save file. You cannot restore erased data, so please be careful. File CHOOSE A FLOOR AND LEVEL Choose a file to advance to the floor-selection screen. Choose the floor and level you would like to play. You can't choose floors and levels that are still dark. Each floor has nine levels. Clear each level to unlock the next in the sequence. Beat a DK level to open the next floor. You can return to floors and levels you have already cleared as often as you like. Mini Marios who have reached the goal/ Mini Marios in the level Mini Mario Cards you have found (page 20) SAVING While playing, any levels cleared or Mini Marios saved will be automatically recorded to the save file you chose on the file-selection screen. Copy Copy a file to another slot. Floor Room This is a room on your current floor. Complete it to earn a star. The color of star depends on your score. Minigame Stages (page 19) Help Tap this to view explanations of controls and mechanisms. DK Stages (page 18) 16 17 SPECIAL STAGES DK STAGES Once you have cleared all nine levels on a floor, you can enter the DK level, where you will launch Mini Marios at DK. Pummel DK with Mini Marios until his health reaches zero to clear this stage. If time runs out or you lose your remaining Mini Marios, your game will end. Remaining Mini Marios You will start this fight with the number of Mini Marios you saved from each level on this floor (page 17). Cannon Mario will launch from here. Attack Button Tap this to fire a Mini Mario from the cannon. 18 CLEARING THE DK STAGE Clear a DK stage to advance to the next floor. Check the score screen to see your score and which star you earned. The color of your star depends on your score. Score DK's Health Time Remaining Boss Cannon Indicator Press the L or R Button to br ...

  Know our Partners   Frequently Asked Questions   Contact Diplodocs team   Last searches
Latest additions
  Sitemap
Brands starting with A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Copyright © 2005 - 2008 - Diplodocs - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.