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User manual GAMES NINTENDO GAME BOY ADVANCE HOTWHEELS STUNT TRACK CHALLENGE
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User guide GAMES NINTENDO GAME BOY ADVANCE HOTWHEELS STUNT TRACK CHALLENGE
Detailed instructions for use are in the User's Guide. INSERT MANUAL COVER
INSERT MANUAL BACK
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. It is recommended that parents monitor their children for appropriate play. · Take a 10 to 15 minute break every hour, even if you don't think you need it. · If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. · If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
· · ·
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
Nintendo portable video game systems contain a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your hardware. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: · Do not expose battery to excessive physical shock, vibration, or liquids. · Do not disassemble, attempt to repair or deform the battery. · Do not dispose of battery pack in a fire. · Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. · Do not peel or damage the battery label.
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THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY® ADVANCE, GAME BOY ® MICRO, OR NINTENDO DS TM VIDEO GAME SYSTEMS.
Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up"or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. Rev-D (L)
CONTENTS
HotWheelsTM Stunt Track ChallengeTM
Getting Started Start your Engines Main Menu Game Controls Game Options Passwords Play Modes Multiplayer Performing Stunts Power-Ups Vehicles 4 4 5 6 8 8 9 11 12 13 14 15 16 18 Pickups Hints & Tips Credits Warranty
HotWheelsTM World RaceTM
SetUp Game Controls The World of Highway 35TM Getting Started Playing the Game The Cars The Circuit The League The Stunts 20 21 22 24 27 27 29 30 31 34 36 37 39
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
GBA LINK CABLE
THIS GAME PAK INCLUDES A MULTIPLAYER MODE WHICH REQUIRES A GAME BOY ® ADVANCE GAME LINK® CABLE.
LICENSED BY
S
Hidden Gold Car
TM
Environments Credits
NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
HotWheelsTM Stunt Track ChallengeTM
GETTING STARTED
1. Turn OFF the power switch on your Nintendo® Game Boy® Advance. Never insert or remove a Game Pak when the power is on. 2. Insert the Game Pak of HotWheelsTM Stunt Track ChallengeTM into the slot on the Game Boy® Advance. To lock the Game Pak in place, press firmly. 3. Turn ON the POWER switch. The credit screens will appear (if you don't see them, begin again at step 1). 4. When the title screen appears, press START to proceed to the Main Menu.
MAIN MENU
There are six options to choose from on the Main Menu: Game Show Complete stunt challenges and championship races across six unique environments in a bid to become the Stunt Track Challenge champion. Arcade Jump straight into a Quick Race, Check Point Challenge or Test Track. Stunt School Master every skill and stunt you'll need to succeed in the other game modes.
START YOUR ENGINES
Welcome to HotWheelsTM Stunt Track ChallengeTM for the Game Boy® Advance! If you're looking for tire-smoking action and death-defying stunts, you're in luck! Get ready for some fast and furious action as you push your favorite HotWheelsTM vehicles to the limit on national television, and become a celebrity when you leave your rivals in the dust. Be sure to buckle up, because you're in for one wild ride!
Multiplayer Challenge a friend to a Timed Race to see who can get the fastest lap time or a Points Race to see who can score the most stunt points. Champions League Take on the best racers in the world in a 12-track championship circuit. Unlock Champions League by completing the Game Show. Options Adjust the game settings, enter a password, or view the game credits.
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Menu Controls
buttons action
Game Controls (In the Air)
buttons action
+ Control Pad A Button B Button
Highlight menu selection Confirm menu selection Cancel selection/return to previous menu
+ Control Pad Left + Control Pad Right + Control Pad Up + Control Pad Down
L-Barrel R-Barrel Hood Flip Trunk Flip
Game Controls (On the Ground)
buttons action
+ Control Pad Down & B Button Hood Air + Control Pad Up & B Button L Button R Button A Button START Trunk Air L-Saucer R-Saucer Not Used Pause game and bring up Resume, Quit and Restart
+ Control Pad A Button B Button L Button + R Button START
Steer Accelerate Brake Activate booster Pause game and bring up start menu
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GAME OPTIONS
You can access the following game options by choosing OPTIONS from the Main Menu: Settings Adjust the volume levels of the sound effects (SFX) and background music. Credits Meet the hard working people who made this game. Password Enter a password from your last session to pick up where you left off.
PLAY MODES
There are four single player game modes in HotWheelsTM Stunt Track ChallengeTM: Stunt School, Arcade, Game Show and Champions League. Game Show Mode Is the main game mode of HotWheelsTM Stunt Track ChallengeTM. You must complete three stunt challenges and two championship races in each of six different environments to complete the mode. You will need to successfully complete the current stunt challenge or finish first in the current championship race before you can move on to the next challenge or race.
Some of the HotWheelsTM vehicles and tracks are locked and unavailable until you earn them in Game Show mode. When you unlock an item, you receive a password. Write this password down and don't lose it! You can enter the password into the Password section of the Options Menu the next time you play and instantly unlock those items again! Passwords are also awarded for successfully completing Lessons in Stunt School.
PASSWORDS
For every championship race, stunt challenge or Game Show episode that you successfully complete, a trophy appears next to it in the selection screen. Every championship race that you win in Game Show mode will unlock that race track for play in other game modes and award you a new car to use in races. Be sure to record the password displayed on the screen after you win a championship race! Completing all of an environment's races and challenges lets you go on to the next environment. Completing all 30 races and challenges in Game Show mode unlocks the ultimate HotWheelsTM vehicle, as well as the Champions League game mode.
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Stunt School: You've never taken a driving test like this before! If you're new to HotWheelsTM Stunt Track Challenge, this should be your first stop. Stunt School shows you how to master each and every driving skill in the game. Arcade Mode: If you're just looking for a quick HotWheelsTM fix, look no further than Arcade mode! Choose from Quick Race, Check Point Challenge or Test Track to jump straight into the action. Complete each test successfully to continue on to the next lesson. After completing a lesson, you get a Stunt School password that you can use to record your progress through Stunt School.
Champions League Mode: Think you're the greatest HotWheelsTM racer of all time? Well, there's only one way to prove it--by completing the Champions League mode! This 12-race challenge puts you up against the toughest HotWheelsTM racers on the planet. You have to finish first in all 12 races to be declared a HotWheelsTM champion. Remember, you need to complete Game Show mode to unlock Champions League mode.
MULTIPLAYER
Select Multiplayer from the Main Menu to challenge a friend to some HotWheelsTM competition! Choose either a Timed Race or Points Race, select a track and the number of laps you want, then each choose the car you want to use. Take turns racing for the best time, then check the results screen to see who's the winner! Timed Race Select the Timed Race option to find out who is the fastest driver! The winner is the player who has the quickest overall race time. Points Race Select a Points Race if you want to prove who can pull off the wildest stunts! The winner is the player who scores the most stunt points over the course of a race.
Check Point Challenge: Similar to the Quick Race, except you must reach each Check Point in the threelap race before your timer expires in order to continue. Test Track: Go for a spin without having to worry about opponents or time limits. (To exit the mode, choose Quit from the Start Menu.)
Quick Race: Select Quick Race to jump straight into the action and take on all comers in a single threelap race. The car and track are randomly selected for you from any that you have unlocked so far in Game Show mode.
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PERFORMING STUNTS
Speed is only half of the game in HotWheelsTM Stunt Track Challenge. Not only do you have to drive fast and avoid obstacles on the track, you also have to perform stunts during your races to increase your score. Every stunt you successfully perform also raises your boost meter. When your boost meter is full, you can activate your car's booster by pressing the L Button and R Button together, increasing your top speed. Take care when performing stunts if you try to do too many and crash, your boost meter will empty and you'll have to raise it again! Advanced Tricks If you can pull off multiple tricks from the same jump, you can really start to rack up the points!
Power Ups- You'll find power-ups scattered along the tracks you race. To pick up a power-up, just drive into it. Power-ups can mean the difference between victory and defeat in a close race, so be sure to scoop up as many as you can!
Repulsor Repulsors push nearby vehicles away from you, making it easier to run them off of the road. The effect lasts for ten seconds. Magnet Magnets pull vehicles toward you for ten seconds. If they hit you, they crash on impact! Force Field A vehicle with a Force Field is protected against Repulsors and Magnets for 30 seconds. Jet Boost Picking up a Jet Boost increases your car's handling, making it easier to drive around corners and perform stunts faster. Boost Up Boost Ups instantly fill up your boost meter when you pick them up.
Basic Tricks Perform the following tricks to quickly build up your boost meter and set yourself up for advanced tricks. All tricks are performed in the air.
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VEHICLES
HotWheelsTM Stunt Track ChallengeTM has 13 different vehicles for you to drive and race against. Some of these are locked until you earn them in Game Show mode. Vehicles are divided into three categories: Muscle, Heavy and Sports. Heavy Vehicles generally have high Grip and Top Speed ratings but suffer from low Acceleration, Braking and Handling. Super TunedTM · Deora® II · Mega DutyTM · BedlamTM Sports Vehicles are flashy cars with high Acceleration, Braking and Handling, but this is offset by their relatively low Grip and Boost Efficiency ratings. Swoopy DooTM · Power PipesTM · Twin MillTM
Hidden Gold Car
Completing Game Show mode unlocks the hidden gold car, which is superior to every other vehicle in every way!
Muscle Vehicles are all-around good rides. They don't generally have any particular weak points, but they're not exceptional in any way either. Vulture® · Rodger DodgerTM · The Gov'nerTM · SlingshotTM
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ENVIRONMENTS
There are six environments in HotWheelsTM Stunt Track ChallengeTM. When you first start playing, only Jurassic Jam is available. The other five environments are unlocked by completing all five challenges for each in Game Show mode. Jurassic JamTM This futuristic dinosaur park takes you on a wild ride through rocky canyons and towering rock formations. Carved dinosaurs, giant bones and prehistoric plants litter the sides of the track. Spider AlleyTM Spider Alley sports a variety of creepy crawly creatures that have taken over a once-peaceful town. Giant spiders crouch along the track, and the shadows of huge pincers can be seen as you race--all the more reason to finish as fast as possible! Buccaneer BayTM Avast, ye scurvy swabs! This environment features tracks that run through a lost pirate cove, complete with a ship sporting a tattered Jolly Roger. Glass tunnels take you underwater for a race along the sea floor that you won't soon forget! Tiki IslandTM This ancient temple attracts adventurous archaeologists from around the world who search for ancient treasures guarded by spike pits and other traps. Try not to disturb them as you speed through dimly-lit caverns and past giant stone statues! Zero Gravity ZoneTM This track is literally out of this world! Thanks to the miracle of artificial gravity, you can zip along this futuristic orbital racetrack without having to worry about flying off into space. Lava LandTM The most dangerous track in the game, Lava Land requires you to race around an active volcano it gives the phrase "burning rubber" a whole new meaning!
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Razorback
Producers David Leitch Chris Walsh Programming Chris Walsh David Theodore Artwork Rob Swinburn Andy Cook Kevin McMahon Raylight Design Will Doyle
CREDITS
Special Thanks Cameron Sheppard Mario Waibel Jeff Tawney Deborah Langridge
MATTEL NEW MEDIA
Senior Manager Patty Masai Art Director Dan Owen Producer Jonathan Bradbury SPECIAL THANKS Ben Spayd
HOT WHEELS and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc. ©2004 Mattel, Inc. All Rights Reserved. Developed by Razorback Developments Ltd. Razorback Developments and its logo are trademarks and/or registered trademarks of Razorback Developments Ltd. Exclusively licensed to Destination Software Inc. All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners.
Music and Sound Effects Allister Brimble
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HotWheelsTM World RaceTM
SET UP
SET UP SET UP
GAME CONTROLS
The following is a list of the controls used in Hot WheelsTM World RaceTM: Control START Effect
GAME CONTROLS
Turn OFF the power switch on your Nintendo® Game Boy® Advance. Never insert or remove a Game Pak when the power is on. Insert the Game Pak of Hot WheelsTM World RaceTM into the slot on the Game Boy® Advance. To lock the Game Pak in place, press firmly. Turn ON the POWER switch. The credit screens will appear (if you don't see them, begin again at step 1)
A Button B Button L Button R Button Control Pad
Pause the game. (Where you can Continue the Race, Retry, or Quit to Menu) Accelerate Brake / Reverse Activate Nitrox2 Boost or Pick-up. Handbrake or Stunt Modifier. Steering or Stunts (while in the air)
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The World Of HIGHWAY The World Of HIGHWAY 35TM 35TM The World Of HIGHWAY 35TM
Thousandsof
years ago, an advanced race of beings called Accelerons built an amazing network of speedways that wrapped around the world. When disaster struck, they hid these twisting, looping roads and the ultimate source of energy-- the Wheel of Power--in another dimension. An eccentric scientist, Peter Tezla, has discovered the road naming it Highway 35TM and wants for himself the Wheel of Power. Unable to navigate the road himself, Tezla has assembled thirty-five of the world's greatest drivers, built them super-powered race cars and
offered them millions to be the first to find the Wheel of Power and cross the finish line. Drivers who take this challenge will need all of their skills to blast through World Race terrains: fiery volcanoes, menacing jungles, sweeping deserts, and icy oceans. Now it's up to you to navigate your World RaceTM team through Highway 35TM , find the Wheel of Power, and claim the riches and glory. Welcome to the Hot WheelsTM World RaceTM Drive the Impossible!TM
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GETTING STARTED
Quick Race Quick Race gets you straight in the action. Get ready for the race of your life against five other opponents. Multiplayer With a Game Boy® Advance Game Link® cable you can sync up your Game Boy® Advance with three of your friends and let them find out who's really the master of the track. Time Trial Competing against others not your style? How about a quick race against an opponent? If you beat the car you race against, it will be unlocked on the car select screen.
On the Game Select screen, you have the following selections to choose from. Use the Control Pad to scroll through the selections, the A Button to make the selection and the B Button to back out.
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League Here's where the elite end up--the World RaceTM circuit. Challenge after challenge, may the best racer win. Options This gives you the opportunity to adjust the Sound FX or Music to your liking. You can also check out the credits if you want, and see the speed demons that created this game. Password Every time you unlock something new, you get a password. Enter your password to open up new levels or cars.
PLAYING THE GAME
From Quick Race to Time Trial to League Challenge, the beginning of the game is always the same--choose your car, pick your track then go, go, go! The Cars Looking for the best car? So is every other racer on the track. What makes each car unique? There are three different categories that cover how they handle the track and the power of their engine. Speed: It's pretty simple--the higher the speed the better.
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This tells you what the top speed is when the car isn't boosting on Nitrox2. Acceleration: Sometimes being the first is being the best. The higher this value is, the faster the car is off the line. This is also really useful when you're recovering from crashes and powering out of sharp turns. Brake: You may not think this is held down or until the power bar (on the top left side of your important, but it is needed for negotiating corners and avoiding crashes. Once you've got your car chosen, there's one feature every driver has to know about--Nitrox2 Boosting. Every car has them and they're essential for racing. If you haven't gotten a pickup then you can trigger a Nitrox2 Boost by hitting the L Button. This will give your car a turbo boost for as long as the L Button is held down
or until the power bar (on the top left side of your screen) reads empty. The Circuits You've got the speed but now you've got to select somewhere to go. Get ready for some of the most extreme tracks you've everseen. While you are testing out your need for speed, keep an eye out for Boost Pads. These inventions of the strange Dr. Tezla will give your car a sudden burst of speed. Be careful though--hitting some of these beauties could send your car hurtling straight into walls!
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The League The World RaceTM event-proving who is best of th best-is here for you to experience in the League Mode. You start in the Rookie League and then take part in a series of grueling races set on the twisting tracks of the World Race. By winning, you will work your way through the Veteran and Elite leagues, as well to the Ultimate Championship and mastery of the World RaceTM circuit. It also unlocks a number of new tracks, which can be played in the Quick Race and Time Trial modes as well. Every race in League Mode has a points requirement--if you earn enough points you can continue in the league but if you fail then it's game over for you. Points are earned by how you place in the race:
Position 1st 2nd 3rd 4th 5th
Points 5 4 3 2 1
If you fail to earn enough points to keep going (or if you think you can do better), then select the Retry option from the Pause menu. You can also select a Retry after the race results are shown. Be careful, though--in each league you only get 3 Retries and that's it. The Stunts What's racing without some extreme stunts? Performing extreme flips and twists in your car not only looks cool but also fills your Power bar
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which you can use for a Nitrox2 Boost or a Pick-up later!). To perform a stunt, hold down a direction on your Control Pad as you go over a jump ramp. Keep that button down while you're in the air to keep the car rotating. The car will perform a different stunt depending on which button on the Control Pad that's held down. If you managed to catch only a little air on your jump, stick with one rotation. However, if you were lucky enough to catch big air, you might be able to do two or even three rotations in a single jump. With that much air, you can also use the R Button to modify the stunt when you hit the ramp.
Just remember, whatever you're doing, leave enough time to land safely. Try for too many flips and you'll end up crashing and burning. And while we're on the subject, keep your stunts fresh. If you repeat the same stunt more than twice in a row, then and everyone knows you are totally stale, meaning no bonus (and no power) for you at all.
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PICK-UPS PICK-UPS PICK-UPS
The eccentric Dr. Tezla is certainly an interesting character; around each track, he has installed green-glowing Tezla spheres. If you drive over one of these, it will be absorbed into your car and give you a special pick-up. To activate a pickup, press the L Button. All pick-ups last as long as you hold down the L Button or until the power bar is completely drained. The different pick-ups available are: Negative Tezla Field--This field shields your car in a protective repulsion field. Your friction is reduced and you can use the outer track walls to slingshot your car around corners.
Positive Tezla Field--This field ramps up your car's traction and makes it stick to the track like glue. You can lock onto the inner tracks walls to whiz around corners. Disruptor--This fires a plasma ball that homes in on the nearest car, shorts out its circuits and brings the car to a standstill for a short while. EMP--This generates a powerful magnetic pulse that shorts out all of the other cars on the track for a set period of time.
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HINTS AND HINTS AND TIPS TIPS
You can power slide smoothly out of most corners using the handbrake. Tap the normal brake to come out of the skid. Keep your speed up by hitting as many boost pads as you can. Sometimes it's better to slow down; try tapping the brake before hitting the harder corners. Don't get greedy when pulling stunts. Remember, you get power if you land safely and, besides, crashing too often can cost you the race. Save those Tezla fields to help you get round the trickier corners. If a positively charged car and a negatively charged car collide then both cars return to a normal state.
Agostino Simonetta Lead Programmer Phil Yard Lead Artist Mark Knowles Lead Designer Alastair Cornish Code Team Console Lead Julian Adams Programmers Kevin Hoque Kim Burrows Mark Flanagan Rab Hallett Stu Findlater Tom Williams
Producer
Climax Studios
CREDITS
CREDITS
Andrew Stephens Darren Fenn Matt Tracey Paul Ayliffe Paul Meston Paul Shewan Rob Parker Warren Wnuk Movies Nik Faulkner Additional Artist Gylan Hunter Design Team Designers Adam Board Jon Millidge Sound Design and Music Rockett Music Ltd QA Department Lead QA Steve Brocking QA Chris Bowles Management Information Systems Guy Mayhew Rupert Mills Admin and Office Support Lynn Horton Melanie Ward Studio Head Tony Beckwith Development Director Nick Baynes Technical Director Greg Michael Art Director Craig Gabell Special Thanks Dawn Beasley Steve Green Stu Poole Chris Melsher Christopher Brocking Dave Curran David Chambers Diletta Ponchielli Emma Tilt Gemma Love Geoff Flanagan Ghy Sampson Hazel Flanagan Kaos Sampson Kerry McMinn Kerry Taylor Lynn Watt Pris McGrath Ronie Ponchielli Ruth Eglington Sachie Cornish Sarah Quinlivan Shervorn Monaghan Siobhán BurkeAdams Sophia Shah Willow McGrath
CREDITS
HINTS AND TIPS
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Additional Programmers Balor Knight Chris Caulfield Damyan Pepper Jim Callin Shawn Hargreaves Art Team Car Lead Robin Scott Concept Artwork Calum Watt Environment Team Ben McGrath Calum Watt Guy Mills Henry Rolls Justin Bravery Marco Hallett Mick McMahon Ned Langman Ryan Guy Steve Sampson Car Team
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