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User manual GAMES NINTENDO GAME BOY ADVANCE LEGO - STAR WARS
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User guide GAMES NINTENDO GAME BOY ADVANCE LEGO - STAR WARS
Detailed instructions for use are in the User's Guide. ®
The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY® ADVANCE OR NINTENDO DSTM VIDEO GAME SYSTEMS.
CONTENTS
Introduction . . . . . . . . . . . . . 2 Starting the Game . . . . . . . . 3 Controls . . . . . . . . . . . . . . . . 4 On-Screen Display . . . . . . . . . 5 Using the Force . . . . . . . . . . 7 Combat . . . . . . . . . . . . . . . . 7 Special Abilities . . . . . . . . . . 9 Characters . . . . . . . . . . . . . 12 Character Selection . . . . . . 14 Collectibles . . . . . . . . . . . 15 Jawas . . . . . . . . . . . . . . 18 Status Screen . . . . . . . . 19 Story Mode . . . . . . . . . 21 Free Play . . . . . . . . . . 21 Save/Load/Resume . . 23 Pause Menu . . . . . . . 24 Options . . . . . . . . . . 25 Credits . . . . . . . . . . 26
www.LEGOSTARWARSTHEVIDEOGAME.com www.LEGO.com
LICENSED BY
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED. THE RATING ICON IS A TRADEMARK OF THE ENTERTAINMENT SOFTWARE ASSOCIATION.
INTRODUCTION
The fate of the galaxy is in your hands! The ancient darkness of the Sith grows ever more powerful. Even the noble Jedi Order, guardians of peace and prosperity for so long, are threatened by this deepening evil. In LEGO® Star WarsTM, you can experience the whole epic story of Star Wars: Episode I The Phantom Menace, Star Wars: Episode II Attack of the Clones and Star Wars: Episode III Revenge of the Sith. Scene by scene, the action has you take control of a wide variety of characters fighting against the Sith threat: powerful Jedi such as Obi-Wan Kenobi, Anakin Skywalker and Jedi Master Yoda; courageous droids such as R2-D2; the hapless Gungan Jar Jar Binks; Chewbacca the Wookiee, and others.... And the world of LEGO Star Wars is full of secrets! As you build your collection of LEGO Star Wars characters, you'll use their special powers to discover more and more of the game. And as you collect more and more LEGO Studs, you'll be able to acquire further playable characters -- even the most fearsome of your dark side adversaries!
STARTING THE GAME
1. Turn OFF the power switch on your Nintendo® Game Boy® Advance. (Always turn the power OFF before inserting or removing a Game Pak.) 2. Insert the LEGO Star Wars Game Pak into the slot on the Game Boy Advance. Press the Game Pak firmly to lock it in place. 3. Turn ON the POWER switch. The Credit screens will appear. (If the Credit screens don't appear, try reinserting the Game Pak.) 4. When the Title screen appears, press START to proceed to the Main Menu.
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CONTROLS
MENU CONTROLS
ON-SCREEN DISPLAY
Player Health Player Stamina LEGO Studs
Highlight menu selection . . . . . . . . . . . . . . . . . . . . . . Control Pad Confirm selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . A Button Cancel/Return to the previous screen . . . . . . . . . . . . B Button
GAME CONTROLS
Move character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Control Pad Jump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A Button (hold to jump higher) Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B Button Defend (Jedi only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . B Button (hold) Charge Blaster Shot (blaster characters only) . . . . . . . B Button (hold) Use Special Ability . . . . . . . . . . . . . . . . . . . . . . . . . . . R Button Use the Force (Jedi only) . . . . . . . . . . . . . . . . . . . . . . L Button (hold) Change character/Interact with NPC (if available) . . . SELECT Open Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . START
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Character Selection
PLAYER HEALTH -- You'll lose a heart whenever your character is hurt. If all hearts are lost, then your character will fall apart! You'll lose any LEGO Studs you may be carrying, and the game will reset back to the start of the section you're playing. PLAYER STAMINA -- This bar shows how much Stamina you have available. You need Stamina to execute Special Abilities (see page 9).
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CHARACTER SELECTION -- Sometimes you'll have only one character available to play. At other times a group of different characters is available. The Character Selection display enables you to see all the members of your party, and to switch between them using the Character Selection system. LEGO STUDS -- Your LEGO Stud total for the current level. During the level you can use these Studs to purchase items from Jawas. At the end of every level you are awarded more bonus Studs based on how many Studs you've collected (so get as many as you can!). Every Stud you collect is banked. Save up enough and you can purchase new characters to use in Free Play Mode! BOSS HEALTH METER -- Certain enemies are so powerful that they're designated as Bosses or Sub-Bosses. When you fight these enemies, a special gauge appears allowing you to see how much health they have remaining. CHALLENGE COUNTER -- From time to time, you'll be required to complete a certain number of specific challenges. This counter keeps track of your progress. CHALLENGE TIMER -- Sometimes you'll be required to complete a certain task within a specific time period. A timer like this appears showing how much time you have left.
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USING THE FORCE
All Jedi Knight and Sith Lord characters can use the Force to move and transform objects. You'll see a special Force effect highlighting objects that can be manipulated in this way. To use the Force, move your character close to the object and press and hold the L Button.
COMBAT
In the epic adventure of LEGO Star Wars, you'll take control of many different characters, each with his, her or its own distinctive abilities and moves. See page 12 to learn more about the abilities of each character.
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LIGHTSABERS -- Jedi Knights and Sith Lords defend themselves with powerful lightsabers.
Tap the B Button to wield your lightsaber against an enemy or to counter an attack. Time your attacks in sequence to execute powerful combo moves. Hold down the B Button to take up a defensive stance; but beware, holding a defensive stance consumes Stamina. When fighting with a Boss such as Darth Maul or the evil Count Dooku, you'll occasionally lock into an intense lightsaber clash. When that happens, tap the B Button repeatedly as fast as possible. Use your strength to break away and score a hit.
PROTON MINES -- These explosive mines are planted on the ground by astromech droids when you press the B Button. They cause damage to the surrounding area when stepped on. After a certain amount of time they'll detonate automatically. You can take the matter into your own hands and detonate them remotely by pressing the L Button.
Only two proton mines can be active at once.
PROTON GRENADES -- When these are equipped, tap the B Button to lob a proton grenade at an enemy. Proton grenades cause damage to an area around their point of impact.
SPECIAL ABILITIES
Different characters all have their own Special Abilities which can be activated by pressing the R Button. See page 12 to learn more about the abilities of each character. Using a Special Ability costs Stamina. As soon as the power is activated, a burst of Stamina will be expended, as shown in the Stamina Bar at the top left of the screen (see page 5). Stamina regenerates over time. Note: This is different from a Jedi Knight's use of the Force, which can be used freely and infinitely to manipulate objects in the environment.
BLASTERS -- When in control of a character equipped with a blaster, tap the B Button to fire a blaster bolt.
Hold down the B Button to charge up a more powerful shot, then release the B Button to fire.
GUNGAN GRENADES -- Jar Jar Binks can throw these blue balls of energy, which disrupt the electrical systems of enemy droids.
Tap the B Button to throw a Gungan grenade.
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FORCE PUSH -- A ranged maneuver that knocks back enemies, destroying weaker ones. Obi-Wan is proficient in this ability and it is rumored that some Sith Lords are as well.... JEDI MIND TRICK -- With intense concentration, Qui-Gon Jinn can confuse the minds of those around him, making them less likely to notice his presence and attack. This move is also effective on the electronic brains of droids. GUNGAN PANIC ATTACK -- Jar Jar Binks will panic under pressure. When you activate this ability, he rushes forward wildly, damaging anyone he comes into contact with. COMPUTER HACK -- Astromech droids can use their probes to open doors, deactivate force fields, and even take over stationary turrets!
LIGHTSABER THROW -- With this move, Anakin throws his lightsaber, guiding it towards an enemy by the Force, then using the Force to will it back into his hand. CONTAINMENT FIELD -- A defensive maneuver, this field surrounds an enemy unit and renders it unable to attack. It can also be used on allies to shield them from damage. However, even the most powerful Jedi, such as Yoda, cannot sustain this effect for very long, and it will disappear after a short time. WOOKIEE PUMMEL ATTACK -- Chewbacca, with the huge strength of a Wookiee, lashes out with his arms to damage nearby enemies. ROCKET -- The bounty-hunter Jango Fett is equipped with a deadly arsenal including a rocket-firing backpack. DARK FORCE LIGHTNING -- This Sith lightning attack deals intense damage.
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CHARACTERS
Name OBI-WAN KENOBI QUI-GON JINN PADMÉ AMIDALA R2-D2 JAR JAR BINKS DARTH MAUL R4-P17 JANGO FETT ANAKIN SKYWALKER TUSKEN RAIDER COUNT DOOKU YODA CLONE TROOPER CHEWBACCA DARTH VADER
Sith Sith Jedi Jedi Sith Hover High Jump High Jump Hover Hover
In addition to their Special Abilities, certain characters have additional natural abilities:
Weapon
Lightsaber Lightsaber Blaster Proton Mine Gungan Grenades Double Lightsaber Proton Mine Blaster Lightsaber Blaster Lightsaber Lightsaber Blaster Blaster Lightsaber
Affiliation Natural Ability
Jedi Jedi
Special Ability
Force Push Jedi Mind Trick Proton Grenade Computer Hack Panic Attack Force Push Computer Hack Rocket Lightsaber Throw Blaster Smash Force Lightning Containment Field Proton Grenade Wookiee Pummel Attack Lightsaber Throw
JAR JAR'S HIGH JUMP -- Jar Jar Binks can jump higher than all other characters. Hold down the A Button to execute his high jump and find areas inaccessible to most other characters. R2-D2'S HOVER -- The astromech droid R2-D2 is equipped with anti-gravity thrusters. Hold down the A Button, then move around using the Control Pad to make use of his hover ability. This move consumes Stamina.
In some cases a Thruster Booster can be purchased from Jawas enabling R2 to hover extra high. This extra boost of power is temporary, so get the most out of it while you can!
JANGO FETT'S ROCKET HOVER -- Jango Fett can use the rocket thrusters in his backpack to lift himself off the ground and move around in the air. Press and hold the A Button to jump and hover, then move around using the Control Pad. This move consumes Stamina.
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CHARACTER SELECTION
Different scenes feature different characters, with their own distinct abilities. You'll need to make use of every character's individual capabilities to overcome the challenges ahead of you. When you play any level for the first time, you'll have a predefined pool of playable characters in your group. Some early levels have only one character -- but more characters are added soon, eventually giving you up to three characters in the playable party. Tapping SELECT enables you to switch between the characters in your party. Tap SELECT repeatedly or use the Control Pad to choose a character from the group. Leaving your selection in place for a time, or pressing the A Button, will initiate a switch to your selected character. Once you have successfully completed a level, you can explore it in Free Play Mode. In this mode you can choose to bring along one additional character from your collection, giving you up to four characters in your party. You can then use the Special Abilities of the new character to reach new areas and collect hidden bonuses. See pages 21-22 for more details.
COLLECTIBLES
LEGO STUDS
You can collect LEGO Studs throughout the game by defeating enemies, exploring, and using the Force to manipulate objects. Walking over LEGO Studs adds them to your pool. Studs that appear during play will blink and then disappear if not picked up. Different-colored Studs add different amounts to your Stud total:
SILVER = 1
BLUE = 5
GOLD = 10
Any Studs you collect are immediately added to your overall total. However, the local count shown on the HUD, which is used to determine your bonus award at the end of a scene, resets whenever your character falls apart or you begin a new scene. You can use LEGO Studs within a scene to purchase power-ups and special items from Jawas. Use LEGO Studs stored in your account to buy extra characters for Free Play exploration. You can see the number of Studs in your account on the Pause Menu while in a scene, or on the Status screen at the end of a scene. There are lots of bonus characters available. You can even take control of dark side enemies! See pages 21-22 for more details.
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DEATH STAR PLANS
PICKUPS AND POWER-UPS
The Geonosians are designing the ultimate weapon: a space station capable of destroying an entire planet. If there's to be any hope for the future of the galaxy, you must somehow piece together the plans for this "Death Star." Perhaps you can identify some kind of weakness in the design.... Five pieces of the Death Star plans are hidden in each scene of LEGO Star Wars. Walk over one of these pieces to pick it up. A holographic representation of the plans will be activated, so you can see clearly which pieces you've already found when you're exploring a level in Free Play. If you can collect all five plan pieces in a scene, you'll receive a huge LEGO Stud reward at the end-of-level Status screen. Sometimes the completed Death Star plans reveal secrets.... Collect all the plans from all of the levels for a secret bonus. You can see how many Death Star plan pieces are still to be collected in each level in the Free Play Level Select Menu, on the in-game Pause Menu, and at the end-of-level Status screen.
Various gameplay pickups and power-ups can be found through exploring, using the Force on objects, and defeating enemies:
HEART MEGA HEART MIDI-CHLORIAN MIDI-CHLORIAN CLUSTER 4X DAMAGE MULTI SHOT
Refills one heart on your Health Meter. Entirely refills your Health Meter. Adds Stamina to your Stamina Bar. Entirely refills your Stamina Bar. For a limited time, hero characters deal four times their usual damage in combat with every hit. For a limited time, all blaster-equipped characters fire powered-up Blaster Shots with every press of the B Button.
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JAWAS
The scavenging and resourceful Jawas trade throughout the levels of LEGO Star Wars. They sell single-use items and power-ups in exchange for LEGO Studs. Every Jawa you encounter will have an icon over its head showing which powerup it is offering for sale, along with its price. Jawas sell the following items:
HEART UPGRADE MIDI-CHLORIAN UPGRADE 4X DAMAGE MULTI SHOT MAINTENANCE DROID HYPER THRUSTERS
Permanently increases your Health Meter capacity by one heart and immediately refills the entire Health Meter. Permanently increases the maximum length of your Stamina Bar and immediately refills the entire Stamina Meter. For a limited time, hero characters deal four times their usual damage in combat with every hit. For a limited time, all blaster-equipped characters fire powered-up Blaster Shots with every press of the B Button. This engineering robot will reconstruct a character who falls apart in battle. You can only equip one of these at a time. For a limited time, Jango Fett's rocket thrusters or an astromech's anti-gravity thrusters will lift the character up to five times the usual distance. Occasionally, a fragment of the Death Star plan will be put up for sale by a Jawa.
STATUS SCREEN
At the end of each level, play transitions to a Scoring screen. The Studs you collected during the level are added to your game account, and further bonuses are awarded based on your performance in the following categories:
· JEDI RANKING · SHOTS REFLECTED · STUDS COLLECTED · DEATH STAR PLAN PIECES · ENEMIES DESTROYED
DEATH STAR PLAN PIECE
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JEDI RANKINGS
STORY MODE
Select Story Mode from the Start Menu to experience all the action from the three Star Wars movies -- Star Wars: Episode I The Phantom Menace, Star Wars: Episode II Attack of the Clones and Star Wars: Episode III Revenge of the Sith. Each level you complete successfully unlocks the next scene in the story. Any LEGO Studs you collect are added to your account to allow purchase of additional playable characters in Free Play Mode. You can switch between the three movies whenever you like and still keep your place in each story.
For each level, you'll also receive a Jedi Ranking, showing an overall skill ranking in the level. To achieve a ranking, you must achieve high-tier scores in a number of the scoring categories.
· MASTER ranking is awarded for collecting 500 Studs (including Bonus Studs). · KNIGHT ranking is awarded for collecting 250 Studs (including Bonus Studs). · PADAWAN ranking is awarded for collecting 100 Studs (including Bonus Studs).
Your Jedi Ranking and the achievement totals in each scoring category are visible next to the level on the Level Select Menu. On replay, you will be awarded a new ranking only if it supersedes your previously achieved rank.
CHEATS
FREE PLAY
Any level that you successfully complete in Story Mode becomes available in Free Play Mode. In Free Play, you can add an additional character to the party -- then switch control between characters just as you do in Story Mode. Using the Special Abilities of the new character you selected enables you to find extra secrets and bonuses within the level that were inaccessible in Story Mode.
High scores on the Status Screen may unlock secret cheats. These will usually be communicated as a special combination of button presses, which can be entered at any time during gameplay within a level.
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To play a level in Free Play, select Free Play from the Start Menu. Choose whether you want to explore a scene from Episode I, Episode II or Episode III. Remember: only levels you have already completed in Story Mode will be available for Free Play. Once you've chosen a scene, you are invited to choose your companions. Characters who have been unlocked through successful play in Story Mode are displayed as portrait icons, and are available for purchase. Those yet to be unlocked are shown only as question marks. (Determining the identity of the hidden characters and unlocking them for use in Free Play is one of your objectives in the game.) Use the Control Pad to highlight the character you want to bring into the level, and press the A Button to confirm your selection. You'll still need the original characters from the scene to help you complete the level's objectives. Those characters are already highlighted in the selection boxes at the top, and grayed out from the selection area below. When your selection is complete, press the A Button to start the level. Use SELECT to switch characters in the same way as in Story Mode.
SAVE/LOAD/RESUME
SAVE GAME
The game features three save file slots enabling you to maintain up to three separate game files on the cartridge. When you start a new game you will be prompted to select a slot to save your game file in. You can choose any of the three slots to store your game file. If you decide to save your game file in a slot that already contains a game file, the existing game file will be overwritten. Your progress is saved automatically at important times in the game such as the end of levels in Story and Free Play Modes and when purchasing new characters. Alternatively you can save the game in mid level by selecting Save and Quit on the Pause Menu. A message will be displayed to notify you when the game is being saved. Never remove the Game Pak while the game is being saved.
LOAD GAME
To load a previously saved game, choose Load Game on the Start Menu and then select a game file to load.
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RESUME GAME
OPTIONS
You can adjust the following game settings on the Options Menu:
When resuming a saved game, you start at the beginning of the section of the scene where you last left off. The Stud count on your HUD is reset, but your banked Stud balance and any unlocked or purchased characters remain unchanged.
· MUSIC/SOUND EFFECTS -- Highlight either option and press the Control Pad left or right to decrease or increase the volume. · GAMMA -- You can increase the game's apparent brightness by setting this option to Bright. Highlight the option and press the Control Pad left or right to toggle the setting. · ISOMETRIC CONTROL -- Highlight this option and toggle the setting to ON to align the direction control of your character with the perspective of the in-game environments. · CREDITS -- Highlight this option and press the A Button to view a list of the people who contributed to the making of LEGO Star Wars.
PAUSE MENU
At any time during gameplay you can pause the game by pressing START. This displays the Pause Menu from which you can save and quit the game, navigate to the Options Menu to adjust certain game settings, or view important information about your current game such as your overall Stud balance and the number of Death Star plans found in the level so far.
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CREDITS
GIANT
Jill Wilfert, Henrik Poulsen, Mads Ryder and everyone at LEGO Company, Alex Camilleri, Tim Green, Nic Doucet, Ian Johnson, David Ratcliffe, Carol Paul and the former LEGO Interactive, Tom Marx, Dave Rose, Jonathan Kemp, Mike McGarvey and everyone at Eidos, everyone at LucasArts and LFL, Jeremy Pardon, James Cunliffe and the entire team at Traveller's Tales
GRIPTONITE GAMES
Level Design Sam Beirne Composer & Sound Design Ian Stocker Additional Art Tamara Knoss Kris Durrschmidt Testing Joel McCone Keith Miyahara Special Thanks Susan DeMerit, Stephanie Hjertager, Laura Robinson, Kevin Burdick, Paul Stokes, Christian Kimball, J.C. Connors
SKYWALKER SOUND
EIDOS UK
Managing Director Tom Stone Development Director Jonathan Smith Producer Loz Doyle Marketing Manager Kristin Robinson QA Alistair Hutchison Anthony Pepper Ashley Webster James Hargreaves Kevin Watt Scott Mackintosh Thanks Jens Kronvold Frederiksen, Mikael Denhardt Nielsen, Jay Bruns, Jenny Robertson,
Executive Producer Steve Ettinger Producer Mark Coates Lead Designer Dream Smith Lead Developer Jason Emery Lead Artist Mario Ortiz Developers Jen Carlson Art & Animation Nathan Lombardi Kasey Quevedo Michael Wilcox
Lead Sound Designer Nick Peck Sound Designer Aren Downie Foley Artists Marnie Moore Ellen Hauer Foley Engineer Frank Rinella Foley Recordist George Peterson Special Thanks Josh Lowden, Glen Kiser, Jim Diaz, Ben Burtt
Head of Development Operations Flavia Timiani Senior Producer Greg Hounsom International Brand Manager Steven Greaves Assistant Brand Manager Alex Price Head of Communications Steve Starvis PR Manager Mark Allen PR Assistant Roxana Daneshmand
Special Thanks Toby, Sam, George, Harry, William, Rose and Ella, Graeme Chilton and all our testers
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Creative Andy Cockell Gus Aliyu Jodie Brock Philippa Pratley Group Localisation Manager Caroline Simon Localisation Coordinator Monica Dalla Valle QA Director Chris Rowley Head of Mastering & Compatibility Jason Walker Mastering & Compatibility Scott Sutherland Ray Mullen Marc Webb
EIDOS US
Director of Development Operations Jon Kromrey Associate Project Manager Clayton Palma Associate Manager of Development Operations Colby McCracken Vice President of Marketing Paul Baldwin Vice President of Brand Management Chip Blundell Global Brand Manager Jefferson Dong Associate Brand Manager Maly Ly Director of Public Relations Michelle Seebach Curran Public Relations Coordinator Loretta Stevens
Director of Channel & Interactive Marketing Kim Pendleton Channel Marketing Specialists Ilana Budanitsky Janty Sumimoto Director of Marketing Communications Stephanie Lipetzky Creative Services Project Manager Eileen Buenviaje Media Specialist Micheal Tran Graphic Designer James Song Production Manager Gregory Wu Special Thanks Hanshaw Ink & Image
LUCASARTS
Rachel Bryant Ryan Kaufman Justin Lambros Chuck McFadden Toby Mast Terri Dome John Geoghegan Greg Rosenfeld Anne Marie Hawkins
LUCASFILM LICENSING
Stacy Arnold-Strider Stacy Cheregotis Chris Gollaher Darren Phillipson Derek Stothard Paula Reick Kerry Phelan Howard Roffman
THE LEGO COMPANY
Commercial Marketing Manager Pierre Dadd Senior Producer Dan Llewellyn Executive Producer Gary Moore SVP, LEGO Interactive Experiences Lisbeth Valther Pallesen
Special Thanks Seth Steinberg, Mary Bihr, Peter Hirschmann, Matt Shell, Sam Saliba, Jim Ward
Original Star Wars music composed by John Williams. (P) & © Lucasfilm Ltd. & TM. All rights reserved. Published by Bantha Music (BMI). Administered by and/or co-published with WarnerTamerlane Music Publishing Corp.
VERY SPECIAL THANKS
George Lucas
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NOTE: OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE GAME HINTS, STRATEGIES OR CODES.
EIDOS, INC., LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this Game Pak, that for a period of ninety (90) days from the date of your purchase, this Game Pak shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period, you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such Game Pak, provided the Game Pak is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from Game Pak abuse, unreasonable use, mistreatment or neglect. This Game Pak is sold "as is" without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above. No other claims arising out of your purchase and use of this Game Pak shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this Game Pak, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this Game Pak. This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your Game Pak. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your Game Pak is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. Your postage-paid package should be sent to the following address: Eidos, Inc. Customer Services RMA# (include your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107
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