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User manual GAMES NINTENDO GAME BOY ADVANCE PAC MAN PINBALL

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User guide GAMES NINTENDO GAME BOY ADVANCE PAC MAN PINBALL

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PMPBA GBA Manual 3/9/05 5:30 PM Page A2 PMPBA GBA Manual 3/9/05 5:30 PM Page 2 The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY® ADVANCE AND THE NINTENDO DSTM VIDEO GAME SYSTEMS. Nintendo does not license the sale or use of products without the Official Nintendo Seal. Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. LICENSED BY CONTENTS GETTING STARTED 4 CONTROLS 5 GAME CONTROLS 6 STARTING THE GAME 7 THE STORY 8 PLAYING THE GAME 10 CREDITS 17 3 NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED. PMPBA GBA Manual 3/9/05 5:30 PM Page 4 GETTING STARTED 1. Switch the Nintendo® Game Boy® Advance system OFF. Never insert or remove a Game Pak while the Game Boy® Advance is ON. 2. Insert the PAC-MAN PINBALLTM Advance Game Pak into the slot on the Game Boy® Advance. Press firmly to ensure the Game Pak is correctly inserted. 3. Switch the Game Boy® Advance ON. The Title Screen should appear. If the Title Screen fails to appear, return to step 1. 4. Press START to enter the Main Menu. CONTROLS 4 5 PMPBA GBA Manual 3/9/05 5:30 PM Page 6 GAME CONTROLS STARTING THE GAME Press START on the Title Screen. Select START GAME from the Main Menu, then press the A Button to confirm your selection. Press Right, Left, Up or Down on the +Control Pad to highlight the table you wish to play on, then press the A Button to load the table. MAIN MENU START GAME = Starts a new game of PAC-MAN PINBALLTM Advance. TUTORIAL = Learn how to play the game. OPTIONS = Turn sound effects and music on/off. CREDITS = View the names of the people who created the game. 6 7 PMPBA GBA Manual 3/9/05 5:30 PM Page 8 THE STORY Professor Pac is very excited to try out his new invention tomorrow, the Pac-Finder! The Pac-Finder is a huge machine that can locate any resident of Pac-Land in all of Pac-World, and instantly transport them to the Pac-Finder. Late at night, Professor Pac goes to sleep. Pac-Man wakes up early in the morning, unable to sleep any longer because he's so excited to see the Pac-Finder activated for the first time. Something seems odd... Pac-Land seems strangely quiet. All of the Pac-Land residents have disappeared! Pac-Man finds a note scribbled in bad handwriting on the door to his house: an, s Dear Pac-M he resident taken all t see We have ou'll never and and y of Pac-L ! them again e Sincerely, ky, & Clyd XOXO), In ky ( Blinky, Pin 8 9 PMPBA GBA Manual 3/9/05 5:30 PM Page 10 PLAYING THE GAME THE GOAL PAC-MAN PINBALLTM Advance allows the player to approach pinball how they desire. You may try to rescue the 8 kidnapped residents of Pac-Land, or play purely to achieve your highest score possible. THE TABLE ITEM Pac-Dots Power Pellet POINT VALUE 10 50 DESCRIPTION / RULE Collect Pac-Dots and trade them in at Professor Pac's house for a reward. Eat a Power Pellet to activate Ghost Chase Mode, then gobble those Ghosts for extra points! Hit a target to make a Power Pellet appear. The Professor has built a scale model of his house and placed it inside of the Pac-Finder. GAME OVER The game ends when Pac-Man loses all of his lives. If all 8 residents are rescued, the game will start over but you will retain your high score and the number of remaining lives. Target Professor Pac's Home N/A N/A THE HUD 1. Balls/Lives remaining 2. Pac-Dots collected/ current score 3. Digital display (appears when special events occur) 4. Pac-Man Spinner meter 10 11 PMPBA GBA Manual 3/9/05 5:30 PM Page 12 PLAYING THE GAME THE TABLE ITEM Helivator CONTINUED... POINT VALUE N/A Continued... THE TABLE DESCRIPTION / RULE A platform that raises Pac-Man up to a higher location on the table and drops him into a ramp. There are 8 types of Fruit. Fruit appears on the table each time Pac-Man rides on the ramp. The fruit will change whenever Pac-Man rides the ramp 4 times. The Ghosts wish to cause general mischief. While they begin every level in the Ghost Home, they quickly move to the bottom of the table once the B'doing (ball saver) is no longer available and wait patiently for Pac-Man to fall. Ball savers are like a trampoline that Pac-Man will bounce off when he hits it. ITEM Pooka CONTINUED... POINT VALUE 5 N/A DESCRIPTION / RULE A creature that lives in the ground. They act as traditional pinball bumpers. The letters to spell Pac-Man's name are displayed on the surface of the table. Light up the letters to earn bonus points. To light the letters, activate all 3 switches located directly above the Pooka's. ­ If all the letters are lite up, Pac-Man receives a x4 bonus, which multiplies every point he earns until he loose his actual life. Opens the door of Professor Pac's house. P-A-C-M-A-N Letters Fruit Various (see chart) Ghosts Various (see chart) Pac-Man Spinner 10 (per rotation) Ball saver 0 12 13 PMPBA GBA Manual 3/9/05 5:30 PM Page 14 PLAYING THE GAME POINTS Continued... HOW TO COMPLETE A LEVEL POINTS 5 5 10 10 50 200 400 800 1600 200 300 500 700 1000 2000 3000 5000 DESCRIPTION Pinball is all about improving your skill to earn the maximum number of points; PAC-MAN PINBALLTM Advance is no different. ITEM Pooka (Bumper) Slingshot Bumper Pac-Dot Pac-Man Spinner Power Pellet Ghosts 1st Ghost 2nd consecutive Ghost 3rd consecutive Ghost 4th consecutive Ghost Fruit Cherry Strawberry Peach Apple Grapes Galaxian Bell Key per rotation Level Level Level Level Level Level Level Level 1 2 3 4 5 6 7 8 ­ ­ ­ ­ ­ ­ ­ ­ Chomp Chomp Super Pac-Man Pac-Ranger Sue Handy Pac Pac-Man Jr. Fisher Pac Professor Pac To complete a level, Pac-Man must activate the Pac-Pad. 1. Knock down the three targets. Pac-Man only has 30 seconds to complete step 2 before the targets reset. 2. While the targets are down, open the door to Professor Pac's house by making the Pac-Man Spinner rotate enough times to fill up the meter. The targets will remain down if the door is opened within the time limit. Pac-Man now only has 30 seconds to complete step 3. 3. Knock Pac-Man into Professor Pac's house. The kidnapped resident will appear, and the resident will begin walking toward the door to Professor Pac's house while being chased by a Ghost. Ms. Pac-Man will appear and help Pac-Man chase down the Ghost (multiball). 4. A Power Pellet should appear. Munch the Power Pellet then gobble the Ghost before it catches up with the running resident. If Pac-Man fails to rescue the resident after this sequence of events, the targets are reset and the sequence of events must be reproduced again. 15 14 PMPBA GBA Manual 3/9/05 5:30 PM Page 16 PLAYING THE GAME PROFESSOR PAC'S HOUSE Continued... CREDITS NAMCO HOMETEK INC. BUSINESS UNIT DIRECTOR QA SUPERVISOR If the door to Professor Pac's house is open, Pac-Man can enter and trade in Pac-Dots collected to activate certain events on the table. PROFESSOR PAC'S HOUSE PAC-DOT COST Activate Power Pellet Dispenser 30 Activate Fruit Ms. Pac-Man Activate Ball Saver From 3 to 1 Escape from maze Activate x4 Bonus Round Extra Ball 20 40 50 75 100 300 500 DESCRIPTION An extra Power Pellet will appear for 10 seconds. An extra Fruit will appear for 20 seconds. Ms. Pac-Man will appear for multiball play. Lasts for 30 seconds. A shell game with Pac-Man. Help Pac-Man out of the maze. All points are multiplied by 4 for 20 seconds. An extra ball to use. Daryle Tumacder QA LEAD Jeff Lujan EXECUTIVE PRODUCER Gene Bang Robert Ennis PRODUCER QA TESTERS Philip Cohen SENIOR MARKETING MANAGER Ross Borden PR MANAGER Mika Kelly SENIOR OPERATIONS MANAGER Merwin Del Rosario Chris Simpson Brandon Voytoski Justin Mateo Justin Lockshaw Matthew Bragg Jason Chan David Miller SPECIAL THANKS TO: Brian "The Wolf" Schorr Hideki Yoshimoto Lee Hsiao Andreea Enache Mark Brown David Robinson Peter Cesario Benjamin Cole Jaba & Otto Buddy & Sable SPECIAL THANKS TO: Jennifer Tersigni QA & CUSTOMER SERVICE MANAGER Glen A. Cureton Nobuhiro Kasahara Robert Ennis Garry Cole Yoshi Niki Yoko Nakao Ross Borden Tom Usher Designs 16 17 PMPBA GBA Manual 3/9/05 5:30 PM Page 18 CREDITS DSI GAMES VICE PRESIDENT OF DEVELOPMENT Continued... GRAPHICS NOTES Paul Tresise DEVELOPMENT MANAGER Janos Der Roberth Toth Peter Dobes MUSIC Gareth Luke HUMANSOFT INC. CEO Andras Kover SPECIAL THANKS TO: Gabor K. Kadas LEAD PROGRAMMER Szilard Peteri PROGRAMMERS Eniko Toth Aron Grecz Timea Helt Eva Hoksari Julia Sorban Ciompo Andrew Bartha Andras Albel Marton "Makkmarci" Szucs Laszlo Czigledszki 18 19 PMPBA GBA Manual 3/9/05 5:31 PM Page 20 NOTES LIVE HELP NOW AVAILABLE ONLINE! Ever get stuck and just need that extra edge to beat the level? Having problems getting your game to work properly? Now you can get one-on-one help from Namco using your web browser! Simply go to livehelp.namco.com for more details. Live Counselors available from 9am-5pm Monday-Friday Pacific Time. Namco Hometek Inc. ATTN: Customer Service 4555 Great America Parkway Suite 201 Santa Clara, CA 95054 Before returning any defective materials to us, please contact us for a Return Merchandise Authorization (RMA) number. You can reach us at the address above, via e-mail at support@namco.com or contact us directly at (408) 235-2222. Please note that any materials sent to us without an RMA number will be refused and returned. We highly recommend that you use a traceable and / or insured method of shipping the materials to us. Visit our Website to get information about our new titles. Namco Online: http://www.namco.com LIMITED WARRANTY Namco Hometek Inc. warrants to the original purchaser that this Namco Hometek Inc. game pak shall be free from defects in material and workmanship for a period of ninety (90) days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day limited warranty period, Namco Hometek Inc. will repair or replace the defective game pak or component part, at its option, free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other cause not related to defective material or workmanship. LIMITATIONS ON WARRANTY Any applicable implied warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety (90) days from the date of purchase and are subject to the conditions set forth herein. In no event shall Namco Hometek Inc. be liable for consequential or incidental damages resulting from the possession or use of this product. The provisions of the limited warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts, or exclusion of consequential or incidental damages, so the above limitation or exclusion may not apply to you. This limited warranty provides you with specific legal rights. You may have other rights which vary from state to state. 20

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