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User guide GAMES NINTENDO GAME BOY ADVANCE UNO & SKIP-BO
INSERT MANUAL COVER INSERT MANUAL BACK PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING - Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. It is recommended that parents monitor their children for appropriate play. · Take a 10 to 15 minute break every hour, even if you don't think you need it. · If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. · If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures · · · Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING - Battery Leakage Nintendo portable video game systems contain a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your hardware. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: · Do not expose battery to excessive physical shock, vibration, or liquids. · Do not disassemble, attempt to repair or deform the battery. · Do not dispose of battery pack in a fire. · Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. · Do not peel or damage the battery label. · THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY® ADVANCE, GAME BOY ® MICRO, OR NINTENDO DS TM VIDEO GAME SYSTEMS. Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up"or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. Rev-D (L) CONTENTS Introduction Menu Controls Starting the Game Game Select Main Menu Custom Game Setup Custom Game Player Setup Custom Game Player Personalization Custom Game Setup Options Quick Play Setup Special Modes Menu Theme Menu Pause Screen In-Game Options 4 5 6 6 6 7 7 7 8 9 9 10 10 10 11 11 12 13 14 14 House Rules Alternate Cards Challenge Mode Endurance Mode Timed Mode 15 16 17 19 19 20 20 21 21 22 22 23 24 26 26 27 SKIP-BO How to Play Scoring Team Play ® Nintendo does not license the sale or use of products without the Official Nintendo Seal. Game Controls House Rules Alternate Cards Challenge Mode Endurance Mode Timed Mode LICENSED BY BLACK LANTERN STUDIOS, INC. UNO ® Game Controls How to Play Action Cards Going Out Scoring CREDITS NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED. Introduction UNO and SKIP-BO are fun and engaging card games that have been played and loved by families for many years. With today's hectic schedules and changing lifestyles, the ease and convenience of playing games like UNO or SKIP-BO on a Game Boy Advance is an attractive option ­ especially for families on the go. ® ® ® ® ® Menu Controls L Button Not Available R Button Fast Forward Ticker Text This compilation features a "hot seat multiplayer" feature. This feature allows up to 4 players to play together on a single Game Boy Advance system and one Game Pak. One player takes a turn, and then hands the Game Boy Advance system to the next player, who takes their turn, and so on for up to 4 total players. ® ® A Button Confirm +Control PadNavigate Menu Options B Button Back SELECT Not Available START Continue Past Title Screen 4 5 Starting the Game Correctly insert the Game Pak into your Game Boy Advance system. Switch on the system. Press START at the title screen. WARNING : Inserting a Game Pak when the system is already on might result in damage to the Game Pak. ® Help ­ view the controls and rules for your selected game. Custom Game Setup Selecting a custom game gives you full control over how to play. You can set the number of players, customize each player, and choose which game type, alternate cards, and house rules to play with. Game Select At the Game Select menu, press the Control Pad Up, Down, Left or Right to select which game you want to play. Then press the A Button to confirm your selection. You can also enter the Pre-game Options screen from this menu, which allows you to adjust sound and music volumes or view the game's credits. Custom Game Player Setup After selecting a Custom game, you must first set your player options. First, you can set the number of players and whether to play a team game. Team play is only available in a 4-player game. Next, you can set each player as either humancontrolled or computer-controlled, as well as set the computer's difficulty level. Player 1 must be human-controlled, since every game must have at least one human player. Main Menu After selecting a game, you are presented with the Main Menu where you can select one of the following options: Custom Game ­ customize all possible player and game options. Quick Play ­ set only basic game options to quickly start a game. Special Modes ­ try out some of the new and different modes. Custom Game Player Personalization After the Player Setup, all human players will take turns personalizing their player information. Each player can enter a name of up to six letters and choose an icon to represent them in the game. 6 7 Custom Game Setup Options The Custom Game Setup Screen lists a number of important options for the Custom Game mode. On this screen, you can select the game type along with the win condition for that type. You can also select whether you would like to play with House Rules and Alternate Cards on or off. Game Type Win Conditions Endless N/A Points 100-1000 (reach this amount) Rounds 1-10 (win this number of rounds) Survival 100 -1000 (starting point value) Endless: Play endless rounds of UNO or SKIP-BO . Between each round, scores will be shown in two categories ­ points and number of rounds won. Play continues indefinitely. Points: Players race to reach a set points value to win. Between each round, scores will be shown. Once a player has reached the specified number of points, that player will win the game. Rounds: Players must win a set amount of rounds to win the game. Between each round, the number of rounds each player has won will be displayed. Once a player has won the specified number of rounds, that player will win the game. ® ® Survival: In a Survival game, all players start with a set number of points. The losing players of each round lose points, as opposed to a Points game where the round winner gains points. When a player runs out of points, that player is eliminated from the game. Play continues until only one player remains. Quick Play Setup This allows you to quickly set up a game by addressing only the most necessary options. You will be asked to select the number of human-controlled players, number of computer-controlled players, game difficulty, and game type. Players will be given a default name and icon. Special Modes Menu This menu allows you to choose one of three Special Modes for your chosen game. The following single-player modes are available: Challenge Mode ­ challenge yourself with one of 5 unique levels or play a randomly generated level for a new experience each time. Endurance Mode ­ maximize your score by winning big without losing to many times! Timed Mode ­ race against two clocks to score big before time runs out. 8 9 Theme Menu Before your game starts, you must choose a background to view and a music track to listen to while you play. There are animated and non-animated backgrounds to choose from. Also, there are music tracks in a number of different styles. UNO - ® UNO is a colorful, crazy and fun game of matching ­ for players of age 7 and up! ® Game Controls Pause Screen The pause screen can be viewed by pressing START during a game. It shows the current game scores and it allows you to access the in-game options screen or quit the game. L Button Challenge Forgetting to call "UNO" R Button Call "UNO" In-game Options Control PadThis screen is accessed from the Pause screen and allows you to adjust sound and music volumes, change the current background theme, and change the current music track. Move Cursor among the cards in your Hand Move Cursor among the cards in your Hand Move Cursor to Draw Deck Move Cursor to Hand A Button Confirm B Button Cancel SELECT Not Available START Pause 10 11 How to Play Object: To win a round be the first to discard all cards. To discard, match a card from your hand with the top card on the Discard Pile by number/symbol or color. If you do not have any matching cards, you must take a card from the Draw Pile, which ends your turn. Action Cards force an action: "Reverse" play, "Draw Two" cards, "Draw Four" cards or "Skip" next player. Wild cards let you name what color will continue play. Before discarding your second to last card (or immediately afterwards), you must call "UNO." If another player catches that you forgot before the next turn begins, you will receive two cards from the Draw Pile. In a team game, the player to go out first will earn a win for their team. No other rules change. Action Cards The following cards have special attributes when played in the game: Draw Two Card: When played, the next person to play must draw 2 cards and miss their turn. Reverse Card: This simply reverses direction of play. In two-player ® UNO , it acts as a skip. Skip Card: When played, the next person to play is skipped (loses a turn). Wild Card: The person playing this card calls for any color to continue the play. 12 13 Wild Draw Four Card: Behaves as a Wild and a Draw card. This may only be played when the player has none of the active colored cards in their hand. Players may bluff and play it illegally, but the next player may challenge it by pressing SELECT. If caught, the bluffing player must draw four cards. If the challenger is wrong, they must draw six cards instead of the four they would have. Game Type All number cards (0-9) Draw Two Reverse Skip Wild Win Conditions Face Value 20 Points 20 Points 20 Points 50 Points 50 Points Going Out When a player has only one card left, they must call "UNO." This is done by pressing the R Button before the second to last card has been discarded. If the player fails to do this, opponents can challenge that player for forgetting to call "UNO" by pressing the L Button. This challenge must be made before the next player draws or discards. Players who are successfully challenged for forgetting to call "UNO" are forced to draw two cards. Wild Draw Four [Note: See the "Alternate Cards" section for the value of Alternate Cards.] House Rules Infinite Draw: Players who cannot play on a Discard Pile during their turn must continually draw until a playable card is found. Scoring In a typical game of UNO , scoring is used to determine the overall winner. The winner scores points for all cards remaining in their opponent's hands. The scores for each card are as follows: ® Stack Draw Two Cards: When a Draw Two card is played, instead of drawing two cards, you can stack a Draw Two card on top. The next player would have to draw four or stack a Draw Two card on top. Wild Draw Four Cards: Choose when Wild Draw Four cards can be played as well as whether to allow bluffing. 14 15 Draw Card Penalty: Choose the number of cards a player who is caught forgetting to call "UNO" must draw. Dealt Cards: Select the number of cards dealt: from 5 and 15. [Note: The Wild Symbol does NOT take on the traits of the symbol picked. Picking a Draw card will not cause other players to draw, nor will it skip a player or reverse play.] All Draw Two: When this card is played on the Discard Pile, all other players must draw two cards. This card is available in all 4 colors. Alternate Cards Wild Reverse: This card is a combination of a Reverse card and a Wild card. It can be played at any time, allows the player to choose the new color, and reverses the direction of play. Leader Draw Two: When this card is played on the Discard Pile, the opposing player(s) with the fewest cards must draw two cards. This card is available in all 4 colors. Wild Skip: This card is a combination of a Skip card and a Wild card. It can be played at any time, allows the player to choose the new color, and skips the next player's turn. Challenge Mode Challenge mode is a set of five unique levels meant to test your skill and patience. Wild Symbol: When this card is played on the Discard Pile, the player chooses a symbol (0-9, Reverse, Skip, Draw Two, All Draw Two, Leader Draw Two). After the symbol is chosen, only that card can be played by matching the symbol or by playing a Wild card. Each level is tiered in difficulty. Play the Challenge tier of five levels or generate a random Challenge level and play that! Every Challenge level has its own game type, victory condition, and single house rule. 16 17 Level 1 Win Condition: One Round Opponents: 2 Level 2 Win Condition: 250 Points Opponents: 2 Endurance Mode Difficulty: Easy House Rule: None Endurance Mode features 2 computer opponents of normal difficulty. In this mode, you earn points for every card played Discard Pile, but you only keep these points if you win a round. If you lose a round, not only do you lose the points from that round, you also lose a token. You only get five tokens, so play carefully! Difficulty: Easy House Rule: Play Wild Draw Four Anytime Difficulty: Normal House Rule: Infinite Draw Level 3 Win Condition: Three Rounds Opponents: 3 Level 4 Win Condition: 250 Points Survival Opponents: 3 Level 5 Win Condition: 500 Points Opponents: 3 Timed Mode Timed Mode features a single computer opponent of normal difficulty. In this mode, a game lasts 20 minutes and each round lasts a maximum of 2 minutes. If either timer runs out before either player goes out, the player with the fewest cards wins the round. For winning a round, you earn 10 points plus the difference in point values between your hand and your opponent's. Race against the clock to make your score as high as possible! Difficulty: Normal House Rule: Stack Draw Cards Difficulty: Hard House Rule: Start with 10 Cards 18 19 SKIP-BO - The game of SKIP-BO is a strategic and fun take on a ® ® How to Play Object: To win a round, be the first to play every card in your Stock Pile. The four building piles are built of cards stacked in numerical order: 1 through 12. This is how cards are played, either from your hand, the top of your Discard Piles, or from the top of your Stock Pile. multiplayer card game. It's truly timeless! Game Controls L Button Not Available R Button Not Available A Button Control PadMove Cursor among the cards in Piles or your Hand Move Cursor among the cards in Piles or your Hand Move Cursor to Building Piles Move Cursor to your Hand, Stock Pile, and Discard Piles Confirm At the start of a turn, you will receive enough cards to bring your hand to 5. If you play all cards from your hand, you will receive 5 more and may continue your turn. End your turn by discarding a card from your hand onto a Discard Pile. Each player is dealt the same amount of face-down cards which become their Stock Piles. Each player overturns the top card of their Stock Pile. The remainder of the deck face is placed face-down in the center of the play area to form the Draw Pile. B Button Cancel SELECT Not Available START Pause Scoring In a typical game of SKIP-BO , the first person to collect 500 points wins. The winner of each game scores 5 points for each card remaining in his opponent's Stock Piles plus 25 points for winning the game. ® 20 21 Team Play All that changes in the rules is that partners can play from each others' Stock and Discard Piles. Partners may not discuss plays at any time. The game is over when a team plays all cards from both of their Stock Piles. Alternate Cards Redraw Card: When this Wild card is played on a Building Pile, the player's hand will be replaced with five new cards from the deck. House Rules Highest Stock First: The player with the highest top card on their Stock Pile goes first. Stack Direction: Building Piles can flow either direction; from 1 to 12 or 12 to 1. Stock Cards Dealt: Choose the number of cards dealt to each player's Stock Pile-from 5 to 30. Hand Cards: Choose the number of cards in a hand from 4 to 6. Wild Stacking: A Wild card can't be played directly on top of another Wild card. Starting 5 Card: This card can be played on an empty Building Pile spot to start a new pile beginning with a 5 instead of a 1. This card can also be played as a standard 5 card. Add Stock Card: When this Wild card is played on a Building Pile, it will add one card to the bottom of every other player's Stock Pile. Clear Pile Card: When this Wild card is played on a Building Pile, that pile will be cleared off the playing field immediately even if the pile was not yet complete. 22 23 Starting 9 Card: This card can be played on an empty Building Pile spot to start a new pile beginning with a 9 instead of a 1. This card can also be played as a standard 9 card. Level 2 Win Condition: 150 Points Opponents: 2 Level 3 Win Condition: Three Round Wins Opponents: 3 Level 4 Win Condition: 150 Points Survival Opponents: 3 Level 5 Difficulty: Normal House Rule: No Wild Stacking Difficulty: Normal House Rule: Stack Direction Difficulty: Easy House Rule: 4 Hand cards Challenge Mode Challenge mode is a set of five unique levels meant to be a test of your skill and patience. Each level is tiered in difficulty. Play the Challenge tier of five levels or generate a random Challenge level and play that! Every Challenge level has its own game type, victory condition, and single house rule. Level 1 Win Condition: One Round Opponents: 2 Difficulty: Easy House Rule: None Win Condition: 300 Points Opponents: 3 Difficulty: Hard House Rule: 10 Stock Cards 24 25 Endurance Mode Endurance Mode features 2 computer opponents of normal difficulty. In this mode, the goal is to make your score as high as possible and you can earn points in two ways. If you complete a building pile, you earn points for every card in that pile ­ cards that were played from a Stock Pile are worth 15 and cards that were played from anywhere else are worth 5. If you win the round, you'll earn 2 points for each card you played during the entire round! If you lose a round, you lose a token. You only get two tokens, so play carefully! CREDITS Developed by: BLACK LANTERN STUDIOS, INC. President and CEO Richard Woods VP of Business Development Derek McDaniel VP of Operations Devin Clasby Finance Director Teresa Gloe Art Director Matt Raithel Development Director David Wilcox Producer Andrew P. Bilyk Lead Programmer Kyle Rayburn Lead Artist Chris Moore Game Designers Nikki Graham Doug Hill Programmers Zach Allen Tim Stephens Additional Programming Andrew P. Bilyk Tools Programmer David Wilcox Artists Andy Goodwin Gary Bedell Andrew Dour Timed Mode Timed Mode features a single computer opponent of normal difficulty. In this mode, a game lasts 20 minutes and each round lasts a maximum of 4 minutes. If either timer runs out before either player wins, the player with the fewest Stock Pile cards is declared the winner. For winning a round, you earn 10 points plus the 5 times the difference in stock card count between your hand and your opponent. Race against the clock to make your score as high as possible! 26 27 Music Composed by Chad Seiter Jared Hudson Orchestrator Jake Kaufman Music Engineer Jake Kaufman Lead Tester Wes Bowen Published by: DESTINATION SOFTWARE INC VP of Development Paul Tresise European Development Manager Aeron Guy Producer James Davis MATTEL Director, Games and Interactive Patricia Masai Producer Chip Bumgardner Brand Manager Joy Mann ECI - QA Managing Director Rupert Young Managers Sharad Chaturvedi Rajesh GS Lead Testers Jeffin Raj Paul Debdeul Baul Test Team Krunal Kore Rajiv Mayanak Shashank Ambre Kaushik Raul Salvador Fernandes Vishal Karkera Dylan Coelho Sajjan Choudhary UNO, SKIP-BO and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc. © 2006 Mattel, Inc. All Rights Reserved. Exclusively licensed to Destination Software Inc. All Rights Reserved. Developed by Black Lantern Studios, Inc. and its logo are trademarks and/or registered trademarks of Black Lantern Studios, Inc. All other trademarks, logos and copyrights are property of their respective owners. 28 29 DESTINATION SOFTWARE, INC. 90 DAY WARRANTY NOTES DESTINATION SOFTWARE, INC. (DESTINATION) warrants to the original purchaser only of this DESTINATION software product that the medium on which this software program is recorded Is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This DESTINATION software program is sold "as is", without express or implied warranty of any kind, and DESTINATION is not liable for any losses or damages of any kind resulting from use of this program. DESTINATION agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any DESTINATION software product, postage paid, with proof of date of purchase, at its Factory Service Center. Replacement of the game pak, free of charge to the original purchaser (except for the cost of returning the game pak) is the extent of our liability. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the DESTINATION software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE DESTINATION. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL DESTINATION BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS DESTINATION SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. This warranty shall not be applicable to the extent that any provision of this warranty is prohibited by any federal, state or municipal law which cannot be pre-emptied.Repairs/Service after expiration of Warranty - If your game pak requires repair after expiration of the 90-day warranty period, you may contact the Consumer Service Department at the number listed below. You will be advised of the estimated cost of repair and the shipping instructions. www.DSIGames.com DESTINATION SOFTWARE, INC. Consumer Service Dept. (888) 654-4447 137 Hurffville-Cross Keys Rd, Suite C Sewell, NJ 08080 30 31 NOTES NOTES 32 33


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