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User guide GAMES NINTENDO GAME BOY ADVANCE UNO 52


INSERT MANUAL COVER INSERT MANUAL BACK PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING - Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. It is recommended that parents monitor their children for appropriate play. · Take a 10 to 15 minute break every hour, even if you don't think you need it. · If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. · If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures · · · Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING - Battery Leakage Nintendo portable video game systems contain a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your hardware. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: · Do not expose battery to excessive physical shock, vibration, or liquids. · Do not disassemble, attempt to repair or deform the battery. · Do not dispose of battery pack in a fire. · Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. · Do not peel or damage the battery label. · THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY® ADVANCE, GAME BOY ® MICRO, OR NINTENDO DS TM VIDEO GAME SYSTEMS. Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up"or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. Rev-D (L) CONTENTS Introduction Menu Controls Starting the Game Main Menu Custom Game Setup Custom Game Player Setup Custom Game Personalization Game Settings Quick Play Setup 4 5 6 6 6 7 7 7 9 9 10 10 10 Game Controls How to Play Deck and Action Cards Going Out Scoring Team Play House Rules Alternate Cards Challenge Mode Endurance Mode Timed Mode Uno 52TM Solitare Credits 11 12 12 14 14 16 16 17 18 20 20 21 22 Nintendo does not license the sale or use of products without the Official Nintendo Seal. LICENSED BY BLACK LANTERN STUDIOS, INC. Special Modes Menu Theme Menu Pause Screen NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED. In-game Options Introduction UNO 52TM is an innovative coupling of poker with the UNO card game we love. This game is just as engaging for the no holds barred Poker champs as it is for the on-the-go family looking for a new group activity. Now there's no need to use cards, boards, and chips to experience the gaming enjoyment of these classic card games. You can start playing at any time and place! Menu Controls L Button This compilation features a "hot seat multiplayer" feature. This feature allows up ® to 4 players to play together on a single Game Boy Advance system and one ® Game Pak. One player takes a turn, and then hands the Game Boy Advance system to the next player, who takes their turn, and so on for up to 4 total players. Not Available R Button Fast Forward Ticker Text A Button Confirm +Control PadNavigate Menu Options B Button Back SELECT Not Available START Continue Past Title Screen 4 5 Starting the Game Correctly insert the Game Pak into your Game Boy® Advance system. Switch on the system. Press START at the title screen. WARNING : Inserting a Game Pak when the system is already on might result in damage to the Game Pak. Custom Game Player Setup After selecting a Custom game, you must first set your player options. First you can set the number of players and whether to play a team game. Team play is only available in a 4player game. Next, you can set each player as either human-controlled or computercontrolled as well as set the computer difficulty level. Player 1 must be human-controlled, since every game must have at least one human player. Main Menu After selecting a game, you are presented with the Main Menu where you can select one of the following options: Custom Game ­ customize all possible player and game options. Quick Play ­ set only basic game options to quickly start a game. Special Modes ­ try out some of the new and different modes. Pre-game Options ­ adjust sound and music volumes or view the game's credits. Information ­ view the controls and rules for UNO 52TM. Custom Game Player Personalization After the Player Setup, all human players will take turns personalizing their player information. Each player can enter a name of up to six letters and choose an icon to represent them in the game. Game Settings The Game Settings menu is displayed after all players finish personalizing their player info. This screen lists a number of important options for the Custom Game mode. On this screen, you can select the game type along with the win condition for that type. You can also select whether you would like to play with House Rules and Alternate Cards on or off. Custom Game Setup Selecting a custom game gives you full control over how to play. You can set the number of players, customize each player, and choose which game type, alternate cards, and house rules to play with. 6 7 Game Type Endless Chips UNO® Wins Poker Wins Pot Wins Survival Win Conditions N/A 50-500 (reach this amount) 1-10 (win this number of rounds) 1-10 (win this number of rounds) 1-10 (win this number of rounds) 25 - 500 (starting chips value) displayed. Once a player has won the best poker hand the specified number of times, that player will win the game. Pot Wins: Players must win the pot for a set amount of rounds to win the game. Between each round, the number of pot wins for each player will be displayed. Once a player has the specified number of pot wins, that player will win the game. Survival: In a Survival game, all players start with a set number of chips. Players who lose all their chips are eliminated. Play continues until only one player remains. Endless: Play endless rounds of UNO 52TM. Between each round, scores will be shown in four categories ­ chips, pot wins, first-out wins and poker hand wins. Play continues indefinitely. Chips: Players race to reach a set chips value to win. Between each round, scores will be shown. Players start with 25 chips and can go into debt. Once a player has reached the specified number of chips, that player will win the game. UNO® Wins: Players must go out first for a set amount of rounds to win the game. Between each round, the number of UNO® wins for each player will be displayed. Once a player has won the UNO® hand the specified number of times, that player will win the game. Poker Wins: Players must win the best poker hand for a set amount of rounds to win the game. Between each round, the number of best poker hands each player has won will be Quick Play Setup This allows you to quickly set up a game by addressing only the most necessary options. You will be asked to select the number of human-controlled players, number of computercontrolled players, game difficulty, and game type. Players will be given a default name and icon. Special Modes Menu This menu allows you too choose one of four single-player Special Modes. The following modes are available: Challenge Mode ­ challenge yourself with one of 5 unique levels or play a randomly 8 9 generated level for a new experience each time. Endurance Mode ­ maximize your score by winning big without losing too many times! Timed Mode ­ race against two clocks to score big before time runs out. Solitaire Mode ­ try to play all the cards in this twist on classic Solitaire. Game Controls L Button Page Cards Backward R Button Page Cards Forward/ Call "UNO" Theme Menu Before your game starts, you must choose a background to view and a music track to listen to while you play. There are animated and non-animated backgrounds to choose from and music tracks in a number of different styles. A Button Control PadMove Cursor among cards in your hand Move Cursor among cards in your hand Move Cursor to Draw Deck or Pass Icon Move Cursor to UNO® Hand Confirm Pause Screen The pause screen can be viewed by pressing START during a game. It shows the current game scores and it allows you to access the in-game options screen or quit the game. B Button Cancel SELECT Open Challenge Menu START Pause In-game Options This screen is accessed from the Pause screen and allows you to adjust sound and music volumes, change the current background, and change the current music track. 10 11 How to Play Object: To win a round, be the first to discard all cards and/or the player with the best poker hand. To discard, match a card from your hand with the top card on the discard pile by number/symbol or color (suits are disregarded). If you do not have any matching cards, you must take a card from the draw pile which ends your turn. If you successfully discard, you have the option to play a card from your UNO® hand onto your poker hand using the matching rules. Action cards force an action: "Reverse" play, "Draw Two" cards, "Draw Four" cards or "Skip" next player. Wild cards let you name what color will continue play. Before discarding your second to last card (or immediately afterwards), you must call "UNO." If another player catches that you forgot before the next turn begins, you will receive two cards from the draw pile. Once you have called "UNO", you must wait until your next turn to play your last card either on your poker hand or the discard pile. Draw Two Card: When played, the next person to play must draw 2 cards and miss their turn. Reverse Card: This simply reverses direction of play. In two-player UNO®, it acts as a skip. Skip Card: When played, the next person to play is skipped (loses a turn). Deck and Action Cards The UNO 52TM deck has 240 cards. There are four standard 52 card decks, each unchanged, save for being colored one of the four UNO® colors: red, yellow, green and blue. There is a blue deck, a green deck, and so on. There are also 32 of the regular UNO® action cards in the deck. These cards behave just as they do in original UNO®. Wild Card: The person playing this card calls for any color to continue the play. 12 13 Wild Draw Four Card: Behaves as a wild and a draw card. This may only be played when the player has none of the active colored cards in their hand. Players may bluff and play it illegally, but the next player may challenge it using SELECT. If caught, the bluffing player must draw four cards. If the challenger is wrong, they must draw six cards instead of the four they would have. Going Out When a player has only one card left, they must call "UNO." This is done by pressing the R Button before the second to last card has been discarded. If the player fails to do this, opponents can challenge that player for forgetting to call "UNO" by pressing the L Button. This challenge must be made before the next player draws or discards. Players who are successfully challenged for forgetting to call "UNO" are forced to draw two cards. The player must also allow for an entire round of turns between calling "UNO" and playing their last card. However, once the round of turns has passed, that card may be played either on the discard pile or the poker hand. chip (10 points) goes to the player who is first to go out and the red chip (5 points) goes to the player that finishes with the best poker hand. All players that did not go out first that round must pay one white chip (or one point in chips) per the remaining cards in their hand to the pot. For example, if a player has 5 cards remaining when the round ends, they must pay 5 points in chips to the pot. When a player wins both the blue and red chip, they win the pot as well. Poker hands are scored at the end of the round using standard poker scoring. BEST Five of a Kind Royal Flush Straight Flush Four of a Kind Full House Flush Straight Three of a Kind Two Pairs One Pair High Card WORST Two of a kind Highest card in your hand Two of one kind, three of another Five cards of the same suit Five cards in sequence A straight flush of 10-J-Q-K-A Five cards in sequence, all of the same suit Scoring Chips are used in place of points to determine the winning and losing parties. Before each round, players all ante a white chip (1 point) to the pot. At the end of each round, the blue 14 15 Team Play UNO 52TM teammates play completely separately, while being affected by each other in the form of wins and chips. Between teammates, chips are shared. Should one win the poker hand and the other "go out" first, they will take the pot. Alternate Cards Wild Reverse: This card is a combination of a Reverse card and a Wild card. It can be played at any time, allows the player to choose the new color, and reverses the direction of play. House Rules Stack Draw Cards: When a Draw Two card is played, instead of drawing two cards, you can stack a Draw Two card on top. The next player would have to draw four or stack a Draw Two card on top. Wild Draw Four Cards: Choose when Wild Draw Four cards can be played as well as whether to allow bluffing. Draw Card Penalty: Choose the number of cards a player who is caught forgetting to call "UNO" must draw. Dealt Cards: Select the number of cards dealt: from 5 and 15. Wilds on Poker Hands: Wild cards can be played on poker hand cards. A new color is selected, but the suit and value of the card underneath are retained. Wild Symbol: When this card is played on the discard pile, the player chooses a symbol (0-9, Reverse, Skip, Draw Two, All Draw Two). After the symbol is chosen, this card can only be played upon by matching the symbol or by playing a Wild card. Wild Skip: This card is a combination of a Skip card and a Wild card. It can be played at any time, allows the player to choose the new color, and skips the next player's turn. All Draw Two: When this card is played on the discard pile, all other players must draw two cards. This card is available in all 4 colors. 16 17 Level 2 Win Condition: Get the best poker hand twice Joker Card: This card is available in all 4 colors and can represent any poker card value when played on a poker hand. Once played, the card number or value will change automatically whenever your poker hand changes. The Joker may also be played on the UNO® discard pile to match a like-colored card or another Joker, but no special actions occur. Opponents: 2 Difficulty: Easy Level 3 Win Condition: 100 Chips Survival Opponents: 3 Difficulty: Normal Level 4 Win Condition: Win the pot three times Opponents: 3 Difficulty: Normal Level 1 Win Condition: Go Out First Opponents: 2 Difficulty: Easy Level 5 Win Condition: Be the first player to reach 250 chips Opponents: 3 Difficulty: Hard Challenge Mode Challenge mode is a set of five unique levels meant to be a test of your skill and patience. Each level is tiered in difficulty. Play the Challenge tier of five levels or generate a random Challenge level and play that! Every Challenge level has its own game type and win condition. 18 19 Endurance Mode Endurance Mode features 2 computer-controlled opponents of normal difficulty. In this mode, you start with 50 chips. The value of your winnings each round is added to your score, which is independent of your chip count. The object is to make your score as high as possible before you run out of chips. Add some strategy to your game! UNO 52TM Solitaire UNO 52TM Solitaire is a blend of UNO® and Solitaire that is loosely based on the UNO 52TM deck. The type of Solitaire used in UNO 52TM Solitaire is the most common version called Klondike. The deck in UNO 52TM Solitaire is a regular deck of 52 cards, but with no suits. Instead, the UNO® colors replace suits. There are also no UNO® action cards in this deck. UNO 52TM Solitaire is played just like regular Solitaire, but with a few exceptions. First, the foundation piles are segmented by UNO® colors instead of suits. There are only six tableau piles and most importantly, the tableau piles are built downward using UNO® matching rules. There is also a five-minute timer. Timed Mode Timed Mode features a single computer-controlled opponent of normal difficulty. In this mode, a game lasts 20 minutes, and each round lasts a maximum of 2 minutes. If either timer runs out before either player goes out, the best poker hand is awarded and the value of the pot increases. The value of your winnings each round is added to your score, which can never decrease. Antes and penalties are paid automatically and have no adverse effect on you. Race against the clock to make your score as high as possible! How to Play Solitaire In a game of Solitaire, the object is to build the four foundations piles from Ace to King segmented by color. Top-most cards on the tableau piles and the waste pile are in play. They can be placed on a foundation pile in the correct ascending order or on a tableau pile if it can be matched. You can also page through the cards in the stock pile and play those as they are overturned. When a tableau is empty, you can place a king in that spot or place a group of cards that is headed with a king. 20 21 CREDITS Developed by: BLACK LANTERN STUDIOS, INC. President and CEO Richard Woods VP of Business Development Derek McDaniel VP of Operations Devin Clasby Finance Director Teresa Gloe Art Director Matt Raithel Development Director David Wilcox Producer Andrew P. Bilyk Lead Programmer Kyle Rayburn Lead Artist Chris Moore Game Designers Nikki Graham Doug Hill Programmers Zach Allen Tim Stephens Additional Programming Andrew P. Bilyk Tools Programmer David Wilcox Artists Andy Goodwin Gary Bedell Andrew Dour Music Composed by Chad Seiter Jared Hudson Orchestrator Jake Kaufman Music Engineer Jake Kaufman Lead Tester Wes Bowen Published by: DESTINATION SOFTWARE INC VP of Development Paul Tresise European Development Manager Aeron Guy Producer James Davis MATTEL Director, Games and Interactive Patricia Masai Producer Chip Bumgardner Brand Manager Joy Mann ECI - QA Managing Directo Rupert Young Managers Sharad Chaturvedi Rajesh GS Lead Testers Jeffin Raj Paul Debdeul Baul 22 23 Test Team Krunal Kore Rajiv Mayanak Shashank Ambre Kaushik Raul Salvador Fernandes Vishal Karkera Dylan Coelho Sajjan Choudhary DESTINATION SOFTWARE, INC. 90 DAY WARRANTY DESTINATION SOFTWARE, INC. (DESTINATION) warrants to the original purchaser only of this DESTINATION software product that the medium on which this software program is recorded Is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This DESTINATION software program is sold "as is", without express or implied warranty of any kind, and DESTINATION is not liable for any losses or damages of any kind resulting from use of this program. DESTINATION agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any DESTINATION software product, postage paid, with proof of date of purchase, at its Factory Service Center. Replacement of the game pak, free of charge to the original purchaser (except for the cost of returning the game pak) is the extent of our liability. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the DESTINATION software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE DESTINATION. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL DESTINATION BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS DESTINATION SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. This warranty shall not be applicable to the extent that any provision of this warranty is prohibited by any federal, state or municipal law which cannot be pre-emptied.Repairs/Service after expiration of Warranty - If your game pak requires repair after expiration of the 90-day warranty period, you may contact the Consumer Service Department at the number listed below. You will be advised of the estimated cost of repair and the shipping instructions. UNO and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc. © 2006 Mattel, Inc. All Rights Reserved. Exclusively licensed to Destination Software Inc. All Rights Reserved. Developed by Black Lantern Studios, Inc. and its logo are trademarks and/or registered trademarks of Black Lantern Studios, Inc. All other trademarks, logos and copyrights are property of their respective owners. www.DSIGames.com DESTINATION SOFTWARE, INC. Consumer Service Dept. (888) 654-4447 137 Hurffville-Cross Keys Rd, Suite C Sewell, NJ 08080 24 25 NOTES NOTES 26 27 NOTES NOTES 28 29


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