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User manual GAMES NINTENDO GAMECUBE BEACH SPIKERS

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Manual abstract: user guide GAMES NINTENDO GAMECUBE BEACH SPIKERS

Detailed instructions for use are in the User's Guide.

BeachSpikersGCmanualV03.qxp 6/13/02 11:49 AM Page 1 MANUAL COVER (FRONT) BeachSpikersGCmanualV03.qxp 6/13/02 11:49 AM Page 2 WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. WARNING - Electric Shock To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES WARNING - Seizures Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation CAUTION - Motion Sickness Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. CAUTION - Laser Device The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure. To reduce the likelihood of a seizure when playing video games: 1. 2. 3. 4. 5. Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour. CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. WARNING - Repetitive Motion Injuries Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds. L Button R Button Control Stick C Stick BeachSpikersGCmanualV03.qxp 6/13/02 11:49 AM Page 2 reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product. All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.® This official seal is your assurance that Nintendo has Thank you for purchasing Beach SpikersTM. Please note that this software is designed only for use with the Nintendo GameCubeTM. Be sure to read this instruction booklet thoroughly before you start playing. 1-4 Player Simultaneous THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS. THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS. BEACH SPIKERS Memory Card THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG. TABLE OF CONTENTS LICENSED BY NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED. SETTING UP . . . . . . . . 4 HOW TO PLA Y ......5 MODE SELECT . . . . . . 10 ARCADE . . . . . . . . . . 11 WORLD TOUR . . . . . . 14 VS MODE . . . . . . . . . . 20 TUTORIAL . . . . . . . . . 24 OPTIONS . . . . . . . . . . 25 ATHLETES . . . . . . . . . . . . .27 CREDITS . . . . . . . . . . . . . . .31 3 BeachSpikersGCmanualV03.qxp 6/13/02 11:49 AM Page 4 SETTING UP HARDWARE SETUP Beach Spikers is a one to four player game (with some modes, only up to two players). Connect the Nintendo GameCubeTM Controllers to the Nintendo GameCubeTM Controller Socket 1, 2, 3 and 4 (depending on the number of players participating). HOW TO PLA Y BRIEF RULES ON VOLLEYBALL In volleyball, each team must send the ball over the net to the opponent's side of the court and drop it on the ground. The team must also prevent the ball from being grounded on its side of the court. The game begins by serving the ball to the opponent's side of the court. Except for the first serve of the match, the team who scored the point last has the right to serve. The team is allowed three hits (or contacts) before returning the ball to the opponent's side of the court, but the same player may not hit the ball twice in succession (please also see BLOCKING on p. 9 for the only exception to this rule). You score a point when you successfully ground the ball to the opponent's side of the court. Your opponent scores when you allow the ball to ground on your side of the court, when you fail to send the ball back to the opponent's side in three hits, or when you ground the ball out of bounds untouched by your opponent. In Beach Spikers, the first team to score 15 points, with at least a two-point advantage, wins the game. If the score becomes 14-14 (deuce), the game will continue to a score of 20 or until one team takes the two-point advantage. In this game, the Rally Point Scoring system is used, i.e. both the serving and receiving teams can score a point. (In Sideout Scoring system, only the serving team can score a point.) USING PROGRESSIVE SCAN TV This software is compatible with progressive scan video output, using the Component Cable (sold separately). Please refer to the instruction manual of Nintendo GameCubeTM for the direction on how to connect. 1 2 BEACH SPIKERS 3 4 Connect your TV set and Nintendo GameCubeTM with the Component Cable. Place the Beach Spikers Nintendo GameCubeTM Game Disc inside the GameCube, close the Disc Cover, and press the POWER Button. After the Nintendo GameCubeTM logo is displayed, press and hold the B Button. You will be asked whether to display in Progressive Mode. Select "Yes" and the game will be displayed with Progressive Scan output. BEACH SPIKERS Once the Progressive Mode is selected, unless the video cable is changed, the Display Mode Select screen will be displayed each time the power is turned on, without pressing the B Button. Also, depending on the type of television set you are using, the horizontal/vertical ratio of the screen may be changed. GAME SCREEN 1 SAVE FILES Beach Spikers is a Nintendo GameCubeTM Memory Card compatible game [Nintendo GameCubeTM Memory Card sold separately]. Although the game recognizes the Memory Card in either of the two Memory Card Slots, it is recommended that you insert the Memory Card into Memory Card Slot A. 3 blocks are needed to save a game file. When you start the game, the game will automatically look for the game file. If the Memory Card does not contain a game file, the game will ask you to create a game file. If there are no Memory Cards inserted, the game will warn you and ask if you would like to Retry (insert the Memory Card first) or Continue without saving. Follow the on-screen instruction to start the game. The game will automatically save game data during the game, and a message will be displayed to notify that such action is taking place. Never turn OFF the Nintendo GameCubeTM power or remove the Memory Card while the game data is being saved or loaded. 234 5 1 Player Marker 3 Match Score Indicates which player on the 4 Country Representing the Team field is being controlled. 5 Court Map 1P: RED 2P: BLUE Indicates the position of 3P: ORANGE 4P: GREEN each player. 2 Indicates the players controlling in the team. 4 5 BeachSpikersGCmanualV03.qxp 6/13/02 11:49 AM Page 6 HOW TO PLA Y HOW TO PLA Y NOTES ON BUTTONS WITH SAME FUNCTIONS The Control Stick and the + Control Pad function in the same manner in this game, in the menu controls or during the game. Where it is written Control Stick, it applies to the + Control Pad also. Also, during the game, pressing either the X Button or the Y Button has the same effect as pressing the A and B Buttons simultaneously. Where it is written A Button + B Button, you may press either the X or Y Button alone. NINTENDO GAMECUBETM CONTROLLER L Button Control Stick + Control Pad R Button Z Button Y Button X Button A Button B Button START/PAUSE C Stick SERVING The first thing you need to do is serve the ball to the opponent's side of the court. Control Stick A Button B Button Select serving position; Select the course to serve Overhand serve MENU CONTROLS Control Stick BEACH SPIKERS + Control Pad A Button B Button C Stick L Button R Button Select menu item (46 to toggle menu settings, if any.) Enter selection Return to previous screen Change camera angle* Zoom the Camera in* Zoom the Camera out* BEACH SPIKERS Underhand serve * These are available only during the character edit of the World Tour mode (p. 14). Jump serve A Button + B Button When you serve the ball, first you have an option to change serving position. Use the Control Stick 46 to move the player. The power gauge displayed to the left of the screen indicates the power put into the service. Press any serve button at the desired power level to serve. Be careful though as you are required to have at least the minimal amount of power to make a successful Overhand and Jump serve. CONTROLS IN THE GAME (GENERAL) For controls specific to particular mini-games of the VS MODE, please see p. 22~23. Control Stick + Control Pad Move the player around TYPES OF SERVE Overhand Serve The size of the area to aim is rather narrow, but you can hit a fast ball if the power gauge is high. Underhand Serve It is rather low in power, but has wide area to aim. You will not make a service error. Jump Serve The area to aim is very narrow, but your serve can hit with force. You will also need to hit the power gauge at a higher level. NOTE: In Arcade mode, you serve in a different manner according to the game style selected. See p. 13. Pause the game and prompt Pause Menu START/PAUSE While the ball is in play, use the Control Stick/+ Control Pad to move your player around the court. Except when an edited team is being selected (Arcade Mode), the control will automatically switch to the player on the field closest to the ball receiving a serve/return, and switches to the other player on the team after each action. Naturally this will not be the case if two players are teaming up. 6 7 BeachSpikersGCmanualV03.qxp 6/13/02 11:49 AM Page 8 HOW TO PLA Y HOW TO PLA Y RECEIVING Receiving is usually the first of three contacts allowed in the game. A Button B Button Normal receive Low receive ATTACKING This is usually the last of the three contacts, sending the ball to the opponent's side of the court. Control Stick A Button B Button Select the course to attack Spike Feint shot Call for Two Attack A Button + B Button When the ball is in the air, there will be a marker on the ground indicating the location where the ball will drop. You can press any receiving button around the marker, but try to receive in the center. When you receive the ball by pressing both A and B Buttons, the next player will perform an attack (Two-Attack). TOSSING BEACH SPIKERS This is usually the second of three contacts, setting up for an attack. A Button B Button Normal toss Quick toss Spike at blocker's hands A Button + B Button When attacking, watch the power gauge to the left side of the screen. Press the A Button, with the gauge as high as possible, to spike the ball with maximum force. Press the B Button to perform a feint shot (send the ball over the bloc ...

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