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User manual GAMES NINTENDO GAMECUBE CUSTOM ROBO

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User guide GAMES NINTENDO GAMECUBE CUSTOM ROBO

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Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com PRINTED IN USA INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. WARNING - Electric Shock To avoid electric shock when you use this system: Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES WARNING - Seizures Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation CAUTION - Motion Sickness Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. CAUTION - Laser Device The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure. To reduce the likelihood of a seizure when playing video games: 1. 2. 3. 4. 5. Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour. CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. WARNING - Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds. L Button R Button Control Stick C Stick Prologue It was at this point that society saw the rebirth of an old profession: the bounty hunter. Our story follows a young man acting on the last words of his long-lost father--he must become a custom-robo commander. With his father's final words on his mind, he joins up with the bounty hunters of Steel Hearts. There are worlds slightly different from our own. This is the story of one of them. Small, powerful robots have become the number-one tool of criminals around this world. These tiny, remote-controlled robotic weapons operate within restricted virtual battlefields known as holosseums. The ability to mix and match the different parts of these mechanical marvels earned them the name "custom robos." The people who control custom robos are known as commanders. The only people who can battle and defeat commanders are other commanders. The Police Squad, the law enforcement officials of this world, faced with this new crime wave, formed their own corps of elite commanders. They saw many brave people step forward and join them. However, the number of robo-related crimes increased with such speed that the police were quickly and severely outnumbered. At first, our hero is a raw recruit with no training, but he soon finds that he has a talent for his chosen profession. Spending his days battling crime with his coworkers Harry and Marcia, he quickly hones his skills to a high degree. One day, our hero learns of a strange, autonomous robo of tremendous power. As he and his friends strive to unravel the mystery of this robo, they unearth hints of a greater secret concerning a catastrophic event that transpired centuries ago... Controls Controls during battle ( P10 ) are different. R Button Customization Screen Enter Practice mode. Confirm parts selected and test abilities. Press START and select RETIRE to return to the customization screen. Menus / Story Mode / Customization Screen Control Stick Menus and Story Mode Move character. Move cursor and make selections. Customization Screen Make selections. Z Button + A Button Customization Screen Make random selections. Robo parts are chosen randomly from the available parts. Control Pad Customization Screen P22 Viewer Mode Zoom in with , zoom out with . Rotate camera with . Press to return to the customization screen. Y Button Customization Screen Display detailed part information in Vs. and Story modes. X Button Customization Screen Display help screen. Press and hold to confirm button functions on the customization screen. START Story Modes Display Story menu. Customization Screen Finish customization. In Story and Arcade modes, this brings up the Battle Preparation screen. In Vs. mode, this begins the battle. A Button B Button Menus and Story Mode Cancel selections. Customization Screen Cancel selections. Press again to return to the previous screen. Menus and Story Mode Speak with other characters. Investigate objects. Confirm menu selections. Customization Screen Confirm customization. Controls Battle For more information, see the Battle section. P23 R Button Move targeting reticle. Press and hold , then use move the targeting reticle. Attack with bombs. Press to launch bombs. to L Button Attack with pods. Use + to change the pod's launch direction. Y Button Control Stick Move robo. Switch between targets in multi-enemy battle scenarios. If you are player 1, press to change your target from P2 to P3 to P4, in that order. Switch places with your partner in Tag Battles. START Pause the game and retire from battle. P25 B Button Attack with guns. X Button A Button Jump. Charge enemies. Use this to charge into and knock down foes. If you lose a battle in Arcade mode, a timer will begin counting down. Press to speed up the countdown. Press START to continue your game. Each robo type has its own unique abilities. P44 *This is the default button configuration. *You can change the button configuration for battles in the Options menu. Getting Started 1 Step 1 Put the Custom Robo Game Disc into the Nintendo GameCube, A, insert a Memory Card into Slot A close the cover, and press the POWER Button to turn the power on. On the title screen, press START to move to the SELECT MODE screen. If your Memory Card contains no Custom Robo save files, the game will ask if you want to create a Custom Robo file. (This game requires one file and 15 blocks.) Game Modes Here are brief explanations of the game modes available in Custom Robo. Single Player Only Story Mode P14 Mystery and adventure await in this RPG adventure. As a young robo commander, you'll work with your friends to protect and serve the local citizenry. Along the way, you'll find new robos and parts for use in Arcade and Vs. modes. 2 Select Mode Select the mode you would like to play on this screen. P13 Single Player Only Arcade Mode P30 Battle test the parts you've collected. You must defeat your computer-controlled opponents on eight different stages. There are various battle types to be played. Playing for the First Time The first time you start the game, you can choose either Story mode, Vs. mode, or Options. Select Story mode and press to confirm. 1 to 4 Players Vs. Mode P32 Straight-up combat for you and up to three friends. You can play in a number of different types of robo battle. Continuing a Previous Game If you already have a Custom Robo save file, you will see a different menu. Custom Robo contains the following game modes; Story, Arcade, and Vs. You can also adjust Controller functions and game rules in Options and view detailed information for parts you've used in Arcade mode in the Parts Index. Arcade mode, Vs. mode, and the Parts Index become available as you progress through the Story mode. This game requires one file and 15 blocks on the Memory Card to save game data. If you have saved game data, you can continue playing at any time. Check to make sure you have a Memory Card inserted that contains Custom Robo game data. For more information on managing Memory Card data and formatting Memory Cards, see the Nintendo GameCube Instruction Manual. Options P40 Choose controller configurations and adjust game settings. Only robos and parts you have found in Story mode are available in Arcade and Vs. modes. Those robos and parts will not disappear if your saved story data is deleted ( P14 ). However, if you delete all game data on the Options screen, your available robo and parts data will be deleted as well. Be careful. Story Mode: A New Journey (Excluding customization details) This is a brief introduction of the basic elements of Story mode. 2 Selecting a Story Mode Choose which story mode you would like to play--either A New Journey or The Grand Battle--and then press to confirm. In the beginning, you can only play A New Journey. The Grand Battle becomes available once you've completed A New Journey. 1 Selecting Saved Data Files Select which saved data file to play. You can save up to three game data files. Playing for the First Time Playing for the First Time If this is your first time playing, you will see three save-file slots for your game data. Use to highlight a slot and then press to confirm. Then, select A New Journey. If you're playing for the first time, select A New Journey and press to begin. There are a number of differences between A New Journey and The Grand Battle. P28 Continuing a Previous Game Use to select a saved file and press to begin the game from where you last saved. You can also copy or delete files here. 3 Starting Story Mode This is it! It all starts here! Use to move next to characters you want to talk to and press . If you see a , press to scroll through to the rest of the message. Start Story Mode Begin a new game or continue a saved game. If all three file slots contain saved data and you want to start a new game, you'll have to delete a saved file first. Copy a saved data file into an empty file slot. If all three file slots are full, you can overwrite a file. However, once you write over a file, the old file can never be retrieved. Delete saved data files from Story mode here. *Deleted saved data files can never be restored. Think carefully before deleting a saved data file. You can even speak to people who are engaged in robo battles. Helpful game hints appear in green letters. Important terms appear in blue letters. Copy File Erase File Once you step onto the city map, you'll find many different places waiting for you. Use to move your character in any direction. The degree to which you tilt determines your movement speed--tilt a little to walk, tilt a lot to run. Buildings with name plates above them are ones that you can enter freely to meet and speak with people. 4 Story Menu Press START anytime outside of battle or conversation to view the story menu. From this menu, you can check your robo's status, change game settings, or quit the game. Use to choose an item, and press to confirm your selection. To return to the game, simply select Return to Game or press . Preparing for Battle Because sooner or later, you'll have to fight! 1 The Flow of Battle This is the way most battles will unfold. Story Menu Customize Robo P19 Step 1 Speak with your opponents. Use the parts you've acquired to customize your robo. Press to return to the previous screen. View hints and basic strategies for battles you've fought. Press to return to the menu. View an explanation of terms used in robo battles. Adjust the speed at which the text inside the message windows scrolls. Use to select a speed and press to confirm. Select this option and press to return to the game. Talk to anyone you want to battle. If a deck (a stationary holosseum) is present, stand on the side opposite the other person and press . Strategic Advice Glossary Text Speed Step 2 Investigate opponent information. Check out the specs of your opponents' robos to plan your strategy. Press when you're finished to proceed to Step 3. Return to Game Quit Choose this option and press to exit the current game. If you use this option, your game data will not be saved, so be careful. See P27 for more info on saving in Story mode. Step 3 Use the Battle Preparation menu. P18 Before each battle, the Battle Preparation menu will appear. On this screen, you'll customize your robo and view information on your enemies and the holosseum so you can form the best strategy. The menus for A New Journey and The Grand Battle are different. For details, please see P29 . This menu cannot be accessed during battles, customization, or conversations. At long last, let the battle begin!! 2 The Battle Preparation Menu On this menu, you can view information on enemies and holosseums, access strategic advice, and adjust the game setup. Use to choose an option and press to confirm. Press to return from submenus to the main menu. When you're ready to fight, press START or select Start Battle with and press to begin fighting. P23 Customization As you win battles in Story mode, you'll gain new robo bodies and parts data. Visit a parts generator ( P26 ) to access the new robos and parts you can use in future battles. The key to becoming a master commander is learning how to customize well. Find parts that both fit your style of play and counterbalance the parts used by your opponents. The more you customize, the deeper the game becomes. See P8 for Controller information on the customization screen. Battle Preparation Menu Customize Robo Partner Data Opponent Data Holosseum Data Strategic Advice Start Battle Choose the parts you want to use and create your own unique fighting machine. P19 View the setup of your allies' robos. Customization Screen (In Single-Player Modes) Body The basic chassis of your robo. There are many types and styles of bodies. Customized Robo View your robo outfitted with all its current parts. Gun Guns are your robo's primary weapon. They're carried in the robo's right hand. View the setup of your opponents' robos. View the holosseum for the current battle, and check holosseum data. Review robo-battle basics and strategy tips you've picked up in Story Mode. Take the field and let the mechanized mayhem begin. Bomb Bombs are long-range explosive weapons. Bomb launchers are carried in the robo's left hand. Pod Pods are trap-like hunting weapons. Pod launchers are mounted on the robo's back.. Legs Legs affect your robo's jump and movement abilities. Legs attachments go on your robo's feet. Information Vital data on robos and parts is listed here. Menu options in gray cannot be selected. Menu options for A New Journey and The Grand Battle differ. P29 When there are two or more robos on the customization screen, press and hold to view an information window. Press and hold on the customization screen for help navigating. Customization Made Easy Here's a quick explanation of the steps necessary to customize your robo. 1 Select part to be customized Select the part you want to customize with press to view the parts list. and Parts Graph Explanation For each part, a corresponding graph illustrates that part's abilities. The following is an explanation of the abbreviations used on the graph. The bars displayed above an ability indicate the part's performance level for that ability. The max number of bars for robo parts is 5. *You can also select parts randomly. For details, see the section on special customization functions on P35 . 2 Select part to be equipped Use to scroll through the available parts, then press to select one. Your robo's body, gun, bomb, pod, and legs can all be customized. See the information window for a detailed explanation of each part. The ??? indicates a part you cannot yet access. BODY DWN DEF SPD For information on ability graphs, see P21 . Max of 5 bars, with 3 being standard. Down: how difficult it is to knock the robo down. Defense: the degree to which damage taken is reduced. Speed: the robo's ground speed. Sky: how well the robo moves while jumping. Attack: the robo's attack strength. Max of 5 bars, with 3 being standard. Attack: the damage the gun inflicts when striking opponents. Speed: the speed at which the gun's rounds fly. Homing: how much the gun's rounds home in on opponents. Rapid: the speed at which rounds can be fired consecutively. Down: how easily the gun knocks opponents down. BOMB ATK SPD SIZ TIM DWN POD SKY ATK Max of 5 bars, with 3 being standard. Attack: the damage the bomb inflicts when striking opponents. Speed: the speed at which the bomb flies. Size: the area the bomb's detonation covers. Time: the duration of the bomb's detonation. Down: how easily the bomb knocks opponents down. Max of 5 bars, with 3 being standard. Attack: the damage the pod inflicts when striking opponents. Speed: the speed at which the pod travels. Homing: to what degree the pod homes in on opponents. Size: the area the pod's detonation covers. Time: the duration of the pod's detonation. Parts that appear in yellow on the customization menu are parts you have not yet used. To view detailed information on any part from Vs. mode, press . GUN ATK SPD ATK SPD HMG SIZ TIM Color-Change Screen (Body only) When you select a body, you can also choose a color scheme for your robo. You can select from the following color schemes: Original Red Blue Green Yellow HMG RPD DWN 3 Practice Arena After you've selected your parts, press to enter the Practice Arena. You can test the parts you've selected for speed, power, ease of use, etc. To exit, press START, select RETIRE with , and press to confirm. This will return you to the customization screen. There is no time limit in the Practice Arena. Battle! Finally, it's time for combat! There are two ways to win: attack your opponent and reduce his or her hit points to zero or have the most hit points remaining when time runs out. Practice Arena Display Explanation Damage The amount of damage you've done to your opponent with the last attack. See P10 for battle controls. About Player Colors The color of your HP gauge, the cannon pod that launches your robo, etc. are fixed. P1 is always red. Hit This tells you how many times you hit the opponent consecutively. 4 Viewer Mode Press to enter Viewer mode and look at your robo. Press to zoom in and to zoom out. You can change the camera angel with . Press to return to the customization screen. Starting Battles At the start of each battle, cannon pods launch all participants' robo cubes into the arena. When the counter reads LAUNCH, all robo cubes will fire across the holosseum. Aim the cannon pod with . 5 Finish Customization When you've finished customizing your robo, press START to return to the Battle Preparation menu. P18 When the robo cube lands, a timer starts counting down the time it will take your robo to transform. This timer starts at a random number between one and six. Repeatedly press , , , or to speed this countdown up. Once the countdown reaches zero, your robo will transform and be ready to attack. P10 After finishing customization in Vs. mode, press START to go straight to battle. Viewing the Battle Screen Story-mode battle screen Time Remaining *Some battles have no time limit. Pause Screen in Battle Press START to halt a battle in progress. Continue Fighting To return to the match select CANCEL with to confirm. and press Player 1's Robo Player 2's Robo Player 2's HP Gauge 2s Player 1's HP Gauge 1s *This is a 2-player Vs. match. In 3- and 4- player matches, the number of gauges increases correspondingly. Viewing HP Gauges Player HP Gauge Knockdown Meter *This decreases when you are hit. When it is depleted, your robo will be knocked down. Retire To exit a battle and return to the previous screen, select RETIRE with and press to confirm. If you retire from a match, that counts as a loss. Battle Results A battle ends when one of the participants loses all HP or when time runs out. Robo Condition Remaining HP Robo Status Victory If you win a battle, you continue to the next scenario. P26 ACTION HIT DOWN REBIRTH XCHANGE The robo has just transformed and is ready for action. The robo is taking damage. The robo has been knocked down. The robo's systems are rebooting after the robo was knocked down. The robo cannot change with its partner in Tag Battle. P38 Defeat If you lose a battle, you will be returned to the scene immediately prior to the battle. In Story mode, ties are treated as losses. Story Mode: A New Journey (Outside of Battle) After winning a battle, you continue the story where you left off. Sometimes, you will gain access to new parts, so be sure to stop by a parts generator and check. At a certain point in the game you will enter your name on the Name Entry screen. 2 Name Entry At a certain point in the game, the Name Entry screen will allow you to enter your name. You can use up to eight characters in your name 1 Parts Generator If you win a battle, you gain access to parts data from your opponent. You cannot use those parts until you download the data from a parts generator, though. Use to choose letters, numbers, or symbols, and press to input them. Use to delete characters. Once you're finished, select END and press . If the name you've entered is OK, select YES and confirm with . Locations of Parts Generators All parts generators look like the one shown here. You'll find them all over town, so be sure to check them often. Remember, you cannot change a name once it has been entered and confirmed. 3 Saving in Story Mode Using Parts Generators To use parts generators, simply stand in front of them and press . The parts generators automatically upload any new data to you, giving you access to the new parts. If you have no new parts data, the parts generator will let you know. Once you have downloaded parts data, you can use those parts to customize your robo. Your progress is saved automatically in Story mode. If you do not have a Memory Card inserted, you will be asked if you want to save. If so, insert a Memory Card, select YES, and press . Don t risk losing your progress! Make sure you have a Memory Card inserted into your GameCube's Memory Card Slot A! Managing Memory Cards *Do not remove your Memory Card or touch the POWER Button while saving. This may damage your Memory Card or the Nintendo GameCube. Story Mode: Menu Differences The Story [ P16 ) and Battle Preparation ( P18 ) menus are slightly different in the two Story modes. The differences are explained here. The Grand Battle Once you clear A New Journey, you can choose The Grand Battle from the Select Mode screen. The Grand Battle are a series of competitive tournaments for players who finished A New Journey--the opponents are more powerful, more parts are available, and there is a greater variety of battles. Play The Grand Battle to acquire parts you missed in A New Journey and maximize your customization options. The Grand Battle Story Menu In addition to the menu options from A New Journey ( P16 ), The Grand Battle menu also contains Grand Battle Rules and Score Data. Starting The Grand Battle You can begin playing The Grand Battle by selecting it at the end of A New Journey or from the Select Mode screen. Either way, you must clear A New Journey before you can play The Grand Battle. Grand Battle Rules Score Data Check the rules of a particular battle and view explanations of unique terms. View scores for individual tournaments. What's the Difference? In The Grand Battle, you don't play through a traditional story as you do in A New Journey. Instead, you fight in a series of tournaments against the residents of your city. Your performance is rated, and your scores recorded. The Grand Battle Battle Preparation Menu The Battle Preparation menu here has all of the selections of the A New Journey menu ( P18 ) plus Score Data. Scoring System The following criteria determine your points for winning battles: Score Data Battle Differences View scores for individual tournaments. Bonus Points Hit Points Time Perfect Destruction Losses Handicap* 30 points per remaining hit point 100 points for each second remaining on the timer 5,000 points for taking no damage 10,000 points per robo destroyed Lose 10% for each loss Lose 25% for each 25% handicap­illegal parts count as handicap In comparison to A New Journey battle options, The Grand Battle contains a variety of different battles. They include Tag, Handicap, and Battle Royal matches, among others. For specific rules, please see the Arcade and Vs. Mode sections. Deducted Points *About Handicaps If you lose to the same opponent two or more times in The Grand Battle, you get the option of adjusting your opponent's HP. If you do so, the battle will be scored as a handicap match. Arcade Mode In this single-player mode, you'll take on CPUs and try to clear all 8 stages. Arcade mode becomes available once you complete A New Journey. Select Arcade mode from the Select Mode screen P12 to begin playing. 3 Continue Screen If you are defeated, press START to return to the Battle Preparation menu and try again. If the timer reaches 0, the game will end, taking you back to the Select Mode screen. Press to speed through the countdown. 1 Match Selection Use to select the type of battle you want to play and press to confirm. Single Battle 2-ON-2 Tag Battle 3-Player Battle Royal 4-Player Battle Royal A simple 1-on-1 battle. A 2-on-2 team battle. P37 Choose a 2-robo team, then swap your robos during the battle. P38 A 3-player battle. The last robo standing wins. P39 A 4-player battle. The last robo standing wins. P39 2 Battle Preparation Menu Navigate the Arcade mode Battle Preparation menu in the same manner as the Story mode Battle Preparation menu. P18 Use to highlight a selection and press to confirm. From any submenu, press to return to the Battle Preparation screen. Once you're ready, press START or choose Start Battle with and press to begin the match. Vs. Mode Vs. mode is a 1- to 4- player mode where you can battle against friends or CPU enemies. Once you've saved a game in A New Journey, Vs. mode will open. Once you clear A New Journey, you can battle CPUs in Vs. mode. To play Vs. mode, simply select it on the Select Mode screen. 2 Player Selection On this screen, you determine the number of human players and CPU participants. Use to highlight a selection and press to confirm. 1 Match Selection First, use confirm. to choose a match type, then press to CPUs become available only once you've cleared A New Journey. If you choose to use CPUs, you can set individual CPU strength and robo customizations. 3 Stage Selection Single Battle 2-ON-2 Tag Battle 1-ON-2 Handicap 3-Player Battle Royal 4-Player Battle Royal A simple 1-on-1 battle. A 2-on-2 team battle. P37 Choose a 2-robo team, then fight the foe while swapping your robos. P38 A 1-on-2 handicap battle. P37 A 3-player battle. The last robo standing wins. P39 A 4-player battle. The last robo standing wins. P39 To select a holosseum, simply highlight it with to view it in the upper portion of the Stage Select screen, then confirm your choice with . Then, you will proceed to the customization screen. P35 Press to see Controller information on the Stage Select screen. P36 Special Functions on the Stage Select Screen Random Stage Select the ? icon if you want to pick a holosseum randomly. Press here, and the holosseum will be displayed onscreen. Press again to battle on this holosseum. If you want to select another holosseum, select ? again and press . Secret Select Mode Press to block the screen with static. This prevents other players from knowing which holosseum you've selected. Holosseum selection continues as normal, using and . Press to exit the Stage Select screen, or press again to exit the Secret Select mode. If you choose Random Stage while in Secret Select mode, no one will know which holosseum has been selected. 4 Customization Screen Basic customization is the same as in Story mode ( P19 ). However, there are also additional features that appear only in Vs. Mode. Press START to begin fighting. Press on the customization screen to see Controller functionality. Special Functions on the Customization Screen Battle Rule Settings Press on the Stage Select screen to manually set up battle rules. Press up or down on to highlight an option then press right or left on to adjust that option. Select OK at the bottom of the screen and press confirm the rules setup. To return to the previous screen without changing any rules, press . Random Customization Use Random Customization to choose your robo's parts randomly from the available parts. Press and hold and then press to select your robo's parts randomly. If you don't like the random parts you receive, you can still choose your parts manually by using the Control Stick and the A Button. Adjustable Battle Rules Battle Time Victory Conditions Friendly fire damage Allies block gun rounds Friendly pod and bomb blasts cause damage Pods explode on robos other than their primary targets Ally's charges cause damage 90, 120, 180, (Endless) Change conditions for winning (2-on-2 Handicap only) ON/OFF ON/OFF ON/OFF ON/OFF ON/OFF Secret Select Mode Press to conceal your parts. Part names will appear as ???, and your robo will not be visible, preventing your opponents from seeing which parts you've equipped. You still customize your parts using and . However, you can remain on the same screen, moving the cursor with , even after your selections have been made. Press once to finish customizing that part. To exit Secret Select mode, simply press one more time. *Rules differ depending on the game mode and the number of participants. In Secret Select mode, you can select parts repeatedly by pressing . The last part you select and confirm with will be the part equipped. After completing customization in Secret Select mode, press to return to the Stage Select screen. If you enter the customization screen again, Secret Select mode will be turned off. Special Rule Battles Here are explanations of special battle types that appear in The Grand Battle and Vs. mode. 1 2-on-2 Battle Rules Setting CPU Strength If you choose to have CPU participants in a Vs. match, you can adjust each CPU's strength. There are 5 strength settings: Very Easy, Easy, Normal, Hard, and Very Hard. Press left or right on to choose a setting. You and your partner compete against two opponents. In The Grand Battle, you lose once your HP reach zero, even if your partner robo still has HP remaining. In Vs. mode, the battle continues even if one robo is defeated. Press to change the opponent you are targeting. You can not switch targets while firing your gun. Your ally cannot hurt you with gun fire, but you will take damage from your partner's bombs and pods, so move with caution! Next, move to the TYPE option and again move left and right. The robo will change to match the type selected. When you're finished, press START. Adjusting HP Settings By adjusting the HP gauge located below the robo parts, you can handicap certain players in battle. Use to select the HP gauge, then press right or left on to set the HP amount to any of the 6 levels, between 20% and 100%. Press START to finish customization. 2 Handicap Battle Rules This battle pits you against two enemy robos. Press to change the opponent you are targeting. You can not switch targets while firing your gun. Do not press START until all customization is finished. If you press START, battle will begin immediately. Important Legal Information REV­D Warranty & Service Information REV­O Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. You may need only simple instructions to correct a problem with your product. Try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available on-line or over the telephone, you will be offered express factory service through Nintendo or referred to the nearest NINTENDO AUTHORIZED REPAIR CENTER. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our web site at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and/or referral to the nearest NINTENDO AUTHORIZED REPAIR CENTER. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to the nearest service location. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada. For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)

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