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User manual GAMES NINTENDO GAMECUBE MADDEN NFL 2003
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User guide GAMES NINTENDO GAMECUBE MADDEN NFL 2003
Detailed instructions for use are in the User's Guide. MADDEN NFL 2003
NINTENDO GAMECUBE MANUAL
48 pages
209 Redwood Shores Parkway Redwood City, CA 94065 Part #1451705
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CONTENTS
GETTING STARTED. . . . . . . . . . . . . . . . . . . . . 4 COMMAND REFERENCE . . . . . . . . . . . . . . . . . 5 BASIC CONTROLS . . . . . . . . . . . . . . . . . . . . . 6 COMPLETE CONTROLS . . . . . . . . . . . . . . . . . . 7 SETTING UP THE GAME. . . . . . . . . . . . . . . . . 11
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 PLAY NOW--STARTING AN EXHIBITION GAME. . . . . . . 12
PLAYING THE GAME . . . . . . . . . . . . . . . . . . . 14
PLAYCALLING SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . 14 GAME SCREEN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 PAUSE MENU. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
OTHER GAME MODES . . . . . . . . . . . . . . . . . 18
MINI-CAMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 FRANCHISE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 TOURNAMENT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 TWO MINUTE DRILL . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 FOOTBALL 101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 PRACTICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 SITUATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
FEATURES . . . . . . . . . . . . . . . . . . . . . . . . . 28 SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . 36 SAVING AND LOADING . . . . . . . . . . . . . . . . . 39 PROFILE MANAGER . . . . . . . . . . . . . . . . . . . 40 LIMITED 90-DAY WARRANTY . . . . . . . . . . . . 41
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GETTING STARTED
1. Turn OFF the Nintendo GameCubeTM by pressing the POWER Button. 2. Make sure a Nintendo GameCube Controller is plugged into the Nintendo
TM
COMMAND REFERENCE
NINTENDO GAMECUBE TM CONTROLLER CONFIGURATIONS
L Button R Button Z Button Control Stick Y Button X Button A Button B Button
GameCubeTM Controller Socket 1.
3. Press the OPEN Button to open the Disc Cover then insert the
Madden NFL 2003 Nintendo GameCubeTM Game Disc into the optical disc drive. Close the Disc Cover.
TM
4. Press the POWER Button to turn ON the Nintendo GameCubeTM and
proceed to the Madden NFL 2003 title screen. If you can't proceed to the title screen, begin again at step 1.
5. At the Madden NFL 2003 title screen, press start to advance
to the Main menu ( p. 11). For more information on Madden NFL 2003 and other EA SPORTSTM titles, visit EA SPORTS on the Web at www.easports.com.
START/PAUSE Control Pad C Stick
MADDEN CONNECTED
Connect your Nintendo Game Boy® Advance to the Nintendo GameCubeTM with a Nintendo GameCubeTM - Game Boy® Advance cable and experience Madden NFL Football like never before. While playing Madden NFL 2003 on the Nintendo GameCubeTM game information is simultaneously updated and displayed on the Game Boy® Advance,bringing you even closer to the action.
NOTE: A Madden NFL 2003 Game Boy Advance Game Pak is not
TM ®
MENU CONTROLS
Highlight menu item Change highlighted item Select/Go to next screen Cancel/Return to previous screen Help menu Change music track
PROGRESSIVE SCAN MODE
Control Pad or Control Stick Up/Down Control Pad or Control Stick Left/Right A Button B Button Y Button Y Button + L Button/R Button
required.
How to get started:
1. Turn OFF the Nintendo GameCubeTM by pressing the POWER Button, and
turn OFF the power switch on your Game Boy Advance.
®
2. Connect the Nintendo GameCube and Nintendo Game Boy Advance with
TM ®
This game can be set to display a higher resolution image on TVs that support progressive scan mode (EDTV, HDTV). In order to use the progressive scan mode, you need a TV that can accept this type of input (see your TV operation manual), and a Nintendo GameCube Component Video Cable (available only through Nintendo, visit www.nintendo.com or call 1-800-255-3700). To activate the progressive scan mode, press and hold the B Button while the Nintendo GameCube logo is being displayed until the message "Do you want to display the game in progressive mode?" appears. Select YES to activate the mode. Please note that on some TVs, activating the progressive scan mode will set the format of the image to a wide screen (16:9) format.
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a Nintendo GameCubeTM - Game Boy® Advance cable and then turn both game systems ON.
3. As soon as your Nintendo GameCubeTM has determined there is a
Game Boy® Advance connected, you are prompted to enable the Madden Connected feature. Select YES.
NOTE: If you choose not to enable the Madden Connected feature, you must restart your Nintendo GameCubeTM before the feature can be enabled.
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BASIC CONTROLS
Run the table on the gridiron with the use of these basic controls.
GENERAL GAMEPLAY
COMPLETE CONTROLS
OFFENSE (BEFORE THE SNAP)
Call an audible ( p. 15) start Z Button + A Button Cancel an audible Run original play Control Pad or Control Stick A Button Control Pad or Control Stick Up/Down and then A Button, B Button, or X Button Flip play (at the line of scrimmage) Quiet the crowd Coach's Cam (show play diagram) Coach's Cam (no play diagram) Fake snap A Button Call timeout Snap the ball A Button A Button (in NORMAL Passing Mode) A Button, B Button, X Button, L Button, or R Button Control Pad or Control Stick
RUNNING
Pause game Call timeout
PLAY SELECTION
B Button and then A Button, Y Button, X Button, L Button, or R Button B Button (before selecting an audible) B Button and then Z Button + L Button B Button and then Z Button + R Button Z Button + B Button C Stick Up C Stick Down X Button Z Button + A Button A Button
Cycle sets and formations Select sets and formations Select play
KICKING
Start kick meter/Kick the ball
OFFENSE
Snap the ball Bring up passing icons Pass to receiver with matching symbol Move player
DEFENSE
Move player/Run Sprint Dive Slide (QB only) Jump/Hurdle
Control Pad or Control Stick A Button B Button B Button Y Button X Button L Button/R Button Z Button
Switch player Move player Dive
A Button Control Pad or Control Stick B Button
Spin Juke Left/Right Stiff arm/Switch hands
PASSING
NOTE: For information on ALL game controls, Complete Controls on p. 7.
Bring up passing icons Pass to the receiver with matching symbol Throw ball away Toggle passing icons OFF/ON Route-based passing Pump fake
A Button (in NORMAL Passing mode) A Button, B Button, X Button, L Button, or R Button Z Button + Y Button (while passing icons are up) Y Button Z Button + A Button, B Button, X Button, R Button, or L Button C Stick (when passing icons are up)
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RECEIVING
Cancel coverage audible A Button (while ball is airborne) B Button X Button Y Button Reset original play (after calling an audible) Flip play Pump up crowd
Control intended receiver Dive for pass Sprint Jump for pass
BLOCKING
Y Button (before selecting a coverage audible) B Button and then Z Button + L Button B Button and then Z Button + R Button Z Button + B Button C Stick Up C Stick Down Z Button + A Button
Switch to closest blocker/receiver Cut block Sprint/Engage block
AFTER THE PLAY
A Button B Button X Button
Coach's Cam (show play diagram) Coach's Cam (no play diagram) Call timeout
DEFENSE (AFTER THE SNAP)
Bypass cut scene Hurry players to the line Spike ball Fake spike ball No huddle Instant replay
A Button Hold down A Button X Button B Button Y Button L Button + R Button
Control player nearest to the ball Move player Dive Sprint Jump Strip ball Spin move left/right (engaged)
A Button Control Pad or Control Stick B Button X Button Y Button Z Button L Button R Button
DEFENSE (BEFORE THE SNAP)
Swim move left/right (engaged)
KICKING GAME
Cycle through defenders Reposition player Defensive line shift Reset defensive line shift Linebacker shift Reset linebacker shift Call an audible Cancel an audible Coverage audibles Reset coverage
A Button or X Button Control Pad or Control Stick L Button then Control Pad Up, Down, Left, or Right L Button then Z Button + L Button R Button then Control Pad Up, Down, Left, or Right R Button then Z Button + R Button B Button and then A Button, Y Button, X Button, L Button, or R Button B Button (before selecting an audible) Y Button then Control Pad Up, Down, Left, or Right Y Button then Z Button + L Button Call an audible Cancel an audible Reset play Call timeout Direction/Elevation of kick Start Kick Meter Stop Kick Meter (power) Stop Kick Meter (accuracy) Delay the kick (kickoffs only) Control Pad or Control Stick A Button A Button A Button Hold down the A Button (after choosing the accuracy) B Button and then A Button, B Button, X Button, L Button, or R Button Y Button (before selecting an audible) B Button and then Z Button + L Button Z Button + A Button
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KICKING THE BALL
The Kick Meter appears at the bottom left hand corner of the screen during kicks and punts.
Over-kick area
SETTING UP THE GAME
Before the Main menu appears, Madden NFL 2003 gives you the option to play with Auto Save ON/OFF. When ON, game files are automatically generated and saved to the first available Nintendo GameCubeTM Memory Card found. Any files that were previously loaded will be overwritten with a new version of the file when any change is made to that file. To manually save your files, or to change their locations, Saving and Loading on p. 39.
Highest desirable point Best accuracy
MAIN MENU
A Over-kicking adds power to a kick. However, the Kick Meter speeds up
on the downswing and your chance for making an accurate kick decreases. Try to stop the Kick Meter in the middle of the yellow accuracy range for best results.
Play Now Starting an Exhibition Game on p. 12 Game Modes on p. 18 Features on p. 28 Settings on p. 36
NOTE: Default options are listed in bold in this manual.
Aim your kick or change the trajectory with the directional arrow by
pressing the Control Pad or Control Stick.
KICKOFF/PUNT RETURNING
Inside EA SPORTSTM: See the Season PreviewTM and view game credits Profile Manager on p. 40
Switch players Move return man Fair catch (you must have control of the return man)
A Button or X Button Control Pad or Control Stick Y Button
NOTE: If you don't move your return man after he catches a kickoff or punt in the endzone, he kneels down for a touchback.
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PLAY NOW--STARTING AN EXHIBITION GAME
Play an Exhibition game between any two teams.
CONTROLLER SELECT SCREEN
Select a team to control in the game.
TEAM SELECT SCREEN
Select the teams for your game.
Away team Team ratings and record Press the Z Button + A Button to select stadium and game conditions Access Help menu Press the X Button to load a Created Team to the Team Select screen
To choose a team, press the Control Pad Left/Right and position the controller icon under your desired team Team ratings and record Home team
Press the X Button to select more options Press the Z Button + A Button at the Controller Select screen to play with EAsy Play ON. When enabled, the game is simplified throughout for easier learning.
Press start from the Controller Select screen to begin the game.
OPTIONS MENU
From the Options menu, you can select your uniform, risk Madden Cards, and select your defensive and offensive playbooks.
Away and Home Teams
Press the L Button or the R Button to cycle through Classic (historical)
teams, press the Z Button + L Button to select any team at random, or press the Z Button + R Button to randomly select a current NFL team.
Uniform select (Home team) Offensive Playbook select Defensive Playbook select Risk Madden Cards
Stadium Select (Weather and Time of Day)
Play your game at any available stadium. You can also select the weather conditions and kickoff time: 1:00 PM, 2:30 PM, 4:15 PM, and 8:30 PM. To play in the rain or snow, adjust the weather options to vary your playing conditions. Increasing the precipitation while decreasing the temperature creates snow.
Press start to continue to the Controller Select screen ( p. 13).
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PLAYING THE GAME
After all the pre-game adjustments, the captains meet midfield for the coin toss.
To ask John Madden for coaching assistance on your
next play, press the Y Button before choosing a formation and a suggested play is highlighted in the play selection window.
NOTE: After each play, the offense has 40 seconds (25 after penalties and timeouts) to select a play before a delay of game penalty is called. The defense has five seconds to choose a play after the offense is ready to break the huddle.
COIN TOSS
Before the coin toss, the playing conditions are displayed. To bypass these screens, press the A Button.
PLAYCALLING SCREEN
From the Playcalling screen, select the plays for your controlled team or ask John Madden for his suggestion. Defensive Formation/Play windows Score
Special Teams Plays
From the Playcalling screen, you'll find punt, kick, and special "trick" plays.
GAME SCREEN
If your player is off-screen, an arrow the same color as your control indicator points toward him from the edge of the screen. Hold the Control Pad in the opposite direction of the arrow to bring the player on-screen.
Timeouts remaining Down, quarter, and clock information Number of Coaches Challenges remaining
To select a play:
Offensive Set/Formation/ Play windows List the plays in the next window (press the Control Pad Up/Down to cycle through windows)
Time remaining in quarter Down and yards to go Controlled player Player identifier Play clock
1. Use the Control Pad or Control Stick to select a formation and set,
then press the A Button.
A From the Formation window, you can view fatigue levels for your players.
When red, players are tired and need rest, yellow means players are slightly winded, and players are fresh when their symbol is white.
GAMEPLAY TIPS Audibles (Offense and Defense)
If you see a weakness from the opposition, call an audible and set up a new play at the line of scrimmage (before the ball is snapped).
To call an Audible:
2. To select the desired play, press the A Button, Y Button, or X Button.
To go back to the previous window, press the B Button.
To flip formations and plays to the opposite side of the field, press the
Z Button + R Button.
To call a play from the header below the selection window, press the
L Button + the A Button, Y Button, or X Button. To call a play from the header above, press the R Button + the A Button, Y Button, or X Button.
Before the ball is snapped press the B Button, then press the A Button,
Y Button, L Button, X Button, or R Button. The players adjust their set and/or formation as the new play is called out on the field.
Press the Y Button to cancel (before selecting an audible). To customize
your offensive and defensive audibles, Off/Def Audibles on p. 38.
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Hot Routes
Hot Routes quickly change a receiver's original route before the ball is snapped.
To call a Hot Route:
Route-Based Pass
On a route-based pass, the quarterback leads the receiver based on the player's route instead of the current direction the player is running.
Press the Y Button, then press the corresponding button of the receiver
whose route you want to change.
To throw a route-based pass, press and hold the Z Button
and press the button of the receiver you want to throw to and the quarterback throws the ball based on the receiver's route.
After selecting the receiver, press the Control Pad Up to send him on
a fly pattern, press the Control Pad Down for a curl pattern, or press the Control Pad Left/Right to run an in/out pattern.
QB Scramble
If your quarterback is under heavy pressure, press the Y Button while he's still behind the line of scrimmage and scramble for yardage. During the run, you can press the Y Button again to bring up the passing symbols. Once the quarterback crosses the line of scrimmage, he's not allowed to throw the ball downfield.
Blocking Hot Routes
Change your blocking assignments for your halfbacks, fullbacks, and tight ends. Call these at the line of scrimmage when you anticipate the defensive pressure coming from an unprotected side of the line.
To call a Blocking Hot Route:
1. Press the Y Button, then press the corresponding button of the running
back or tight end whose passing/blocking route you want to change.
Hurry-Up Offense
To run a hurry-up offense, hold the Y Button immediately at the end of the play (just after the whistle blows). The offense skips the huddle, hurries to the line of scrimmage, and repeats the previous play. If you want your quarterback to call the "spike ball" play, hold the X Button at the end of a play to run a stop clock play. To call a "fake spike" trick play, hold the B Button.
2. Press the Z Button + L Button to change to a blocking assignment to the
left. Press the Z Button + R Button to change it to the right.
Receiver/Back Motion
Move a player in motion before play begins. Once the ball is snapped, the player runs the same assigned route as before but from his current location on the field.
To call man in motion:
Coverage Audibles
Coverage audibles allow you to change the strategy of the defensive backs at the line of scrimmage. Press the Y Button then the Control Pad Down to put the defensive backs into Bump and Run coverage. Press the Y Button then the Control Pad Up to put the defensive backs 35 extra yards off the ball in loose coverage. Press the Y Button then the Control Pad Right to shift the safeties and linebackers into better position to cover their assigned man.
1. While at the line of scrimmage, press the Control Pad or push the
Control Stick Up/Down to highlight an eligible player.
2. Press the Control Pad or push the Control Stick Left/Right to send that
player in motion and then snap the ball to begin the play.
Bullet/Touch Pass
Throw a bullet pass (hold down the button that corresponds to the targeted receiver) and the quarterback fires the ball to the receiver. To drop the ball in over coverage, throw a touch pass (tap the button).
Defensive Line Shift
Position your defensive lineman in tight between the gaps or outside the tackles. Press the L Button to activate the Defensive Line audible then press the Control Pad Up to spread the defensive ends outside the tackles, press the Control Pad Down to move the line in tight between the tackles. Press Control Pad Left to shift the line left, or press the Control Pad Right to shift all lineman to the right.
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Linebacker Shift
Shift your linebackers around the field before the offense gets the play off. Press the R Button to activate the Linebacker audible then press the Control Pad Up to spread the linebackers out, press the Control Pad Down to move them in tight, protecting the middle of the field. Press the Control Pad Left to shift the linebackers to the left, or press the Control Pad Right to shift all linebackers to the right.
Press the L Button or the R Button to change the
skill level and visit more NFL cities.
FRANCHISE
Run the table for 30 seasons in Franchise mode.
FRANCHISE SETUP SCREEN
Franchise Mode Options: When your options are selected, press the A Button to select a team and a coach from the bottom half of the screen
PAUSE MENU During the game, press start to reach the Pause menu.
For more information on Coaching Strategies, Rosters on p. 34 For more information on Madden Cards, p. 31 For more information on Settings, p. 36
Use one of the two Coaches Challenges on any questionable play. If you challenge a play and it's not overruled, you lose a timeout
Created Teams: Press the X Button to load a created team to Franchise Team Select menu
Number of Users
Select the number of users you want to have in your league (132). Coaches may resign after a season when their coaching points reach 0 in the Coach Options. No trading is allowed after Week 6. The NFL salary cap is enforced and you have a limited budget to sign free agents and draft picks. Releasing a player incurs a monetary penalty for the remaining years of that player's contract or until another team signs him. Teams create a custom roster by drafting players from the entire pool of every active NFL player. For more information, Fantasy Draft on p. 21.
Coaching Changes
Trade Deadline Salary Cap
OTHER GAME MODES
Go endzone to endzone with one of the game modes featured in Madden NFL 2003.
Cap Penalties
MINI-CAMP
Tour NFL cities in the Madden Cruiser and fine-tune your playing skills in Mini-Camp mode. Earn trophies along the way in various drills for Madden Cards.
To play Mini-Camp:
Fantasy Draft
A Each NFL city hosts its own Mini-Camp. Compete in the drill for that
particular venue and follow the on-screen instructions for help. Earn at least a bronze trophy to unlock the game situation at the same city as well as the next difficulty setting for that drill. Use the skills that you learned at Mini-Camp to complete each stage.
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SELECTING A TEAM
You can run any NFL team of your choice.
To select a team:
FRANCHISE MAIN MENU
Play Week
This screen allows you to view the season schedule and the current league standings. View team rosters and make all player movements. For more information, Rosters on p. 34. Gameplan: Set your coaching gameplan and strategies for your team during simulated games. Management: Set player preferences and assign various off-season assistance options to be run by the USER or the CPU. Job Openings: View all of the user coaches and their current positions. You can also modify which team you are coaching, if coaching slots are open. Ratings: View player-controlled coach career stats.
From the Coach/Team Select menu, press the Control Pad Left/Right
to select a team and press start to reach the Franchise menu.
To load a created team:
Rosters
1. From the Franchise Setup screen, press the X Button to bring up the Load
Team Screen.
Coach Options
2. Press the Control Pad Left/Right to select the NFL team your created
team will replace.
3. Created teams will only replace the NFL team that has the same roster. 4. Press the A Button to add your team and return to the Franchise Setup
screen.
5. Press the Control Pad Left/Right to select your created team.
SELECTING A COACH
All 32 NFL coaches and their original playbooks are available for you. You can also create a coach of your own.
To select a coach:
From the Coach/Team Select menu, press the A Button. Select START
FRANCHISE if you wish to start the season with the current coach, or scroll through the list of coaches if you wish to change. Press the A Button and your first NFL season begins.
To create a coach:
Fantasy Draft
With this option ON, all active NFL players are thrown into a single draft pool. Teams then add players to their rosters in a 47-round Fantasy Draft. Once the draft is concluded, the league begins.
To run a Fantasy Draft:
1. Highlight NEW COACH from the Coach/Team Select menu, press the
A Button. The Select Coach menu appears. Highlight NEW COACH and press the A Button again to edit your coach's name.
1. After you set up your Franchise (with Fantasy Draft option ON),
press start to begin the draft. The first team listed is on the clock (The CPU drafts players for CPU-controlled teams).
2. Create a name from the edit box, select DONE when complete, and
then select a body type for your coach by pressing the Control Pad Left/Right.
2. To draft a player, highlight a name of the player you wish to select
and press the A Button. You can browse through the positions lists by pressing the Z Button + L Button or Z Button + R Button. Move through the available players by pressing the Control Pad Up/Down.
3. Highlight OK and then press the A Button when complete. 4. Once your coach is created, highlight START FRANCHISE and press
the A Button. The Preseason Year 1 menu appears.
3. After you select a player, he is added to the team roster and the
draft continues.
NOTE: To simulate the draft at any time, press start.
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Stat book
Access all the team and individual stats for the season and career. View rankings and coach stats as well. League news and injury reports are available from this menu. Madden Cards: Trade Madden Cards between active profiles and view season and game performance records. For more information, Madden Cards on p. 31. Export Team: Save your current Franchise team to a Memory Card and make it available for Exhibition and Tournament modes. Create-a-Player: Create a new player and add him to a team or the free agent list, or edit an existing player, Create-a-Player on p. 31.
Playing/Simulating a Game
To advance through the season, you must either play your designated games or simulate them.
To play or simulate a game in Franchise mode:
League News
1. Scroll through the games on the weekly schedule and then
highlight a game that you wish to play. Press the X Button and a red checkmark appears next to your selected game.
Features
2. With a selected game highlighted, press the A Button to
advance to the Controller Select screen. Press the A Button again to start the game.
If you highlight a user-controlled game and press the A Button,
all non-user games are simulated automatically.
NOTE: If you are only simulating the current week rather than a group of weeks, user-controlled games are not simulated.
Settings
Gameplay: Adjust your game settings. For more information, Gameplay on p. 36. System: Adjust your audio and visual settings for the season. For more information, System on p. 39. Save: Save or delete your Franchise to/from your Memory Card. For more information, Saving and Loading on p. 39.
PRESEASON
Before you begin the regular season, each team plays four preseason games. After the preseason is over, you can evaluate rookies before moving on to the regular season. Use this information to help finalize your roster for the upcoming season.
NOTE: The CPU automatically sets your preseason depth charts so that starters play the first half, while rookies and backups play the second half.
PLAY WEEK MENU
View the weekly schedule, view schedules team by team, and view the league standings.
DURING THE SEASON
During a Franchise, you run user-controlled teams, on any week, at any point during the year (you can control any team in Season mode). You can also make player trades (before the sixth week of the season), sign free agents, and change game settings.
Weekly Schedule Menu
Selected game
AFTER THE SEASON
Every season ends with the AFC-NFC Pro Bowl. After pro football's annual All-Star game, you are prompted to advance to the off-season.
THE OFF-SEASON
Week match-ups
Build your dynasty through the draft or by signing key free agents. You control the moves for your team and the computer handles the other teams.
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OFF-SEASON SCHEDULE
Before jumping to the offseason, be sure to review stats and league news from the previous season. You can also view the draft order and check out current rosters.
Scout a rookie through one round of the combine and receive a player note. Scout him through two rounds, and receive three notes. Scout a player through all three rounds and receive five notes.
Retired Players Rookie Scouting Re-Sign Players
View the retired players from every roster. For more information, Rookie Scouting below. Negotiate contracts with players from your own team.
To begin contract negotiations, highlight a player and press the A Button. Adjust the salary and contract length and press the A Button to submit the offer sheet. You will then be notified if the player has either accepted or declined the offer. Before the draft you have a 30-day period to sign available free agents. You must fit all players you wish to sign under the salary cap. Begin the seven-round rookie draft. Each team selects one player per round. You can simulate the draft at any time. The NFL Draft is run similar to a Fantasy Draft ( p. 21). After the draft, you must sign your draft picks to your roster. You must fit these players under the salary cap in order to keep them on your roster.
Scouted Player Total Players Scouted
Free Agent Signing
To scout a rookie:
1. Press the Z Button to toggle between user-controlled teams and
player positions. Press the L Button and R Button to cycle among the different teams or positions. Press the X Button to sort a column.
NFL Draft
2. To view a Scouting Report, highlight a player and press the Z Button +
A Button. To return to the Rookie Scouting screen, press the B Button.
3. Pick up to 15 players to scout per round. Highlight a player and press
the A Button to flag them. To unflag a player, press the A Button again.
Sign Draft Picks
4. Once you have flagged the players you wish to scout, press start to
proceed to the Scouting Combine.
Re-Order Depth Charts Modify the roster before the new season. Start New Season
Begin a new year of football.
5. At the Scouting Combine, check up on your scouted rookies. Press the
L Button and R Button to cycle among the player positions until you come to TARGETS. A list of players that you scouted appears.
NOTE: If you wish to skip any steps in the off-season, you can simulate past them; however, if your Coaching Options are not set to CPU for a given step, then your team will not participate in that part of the off-season. After all the off-season steps are complete, a new schedule is generated, and the next season begins.
6. Press the Z Button + A Button to bring up the Rookie Scouting Report.
You should now see that player's combine numbers, along with a scouting note.
7. Repeat this process for all of your scouted players. You can scout a player
through two more rounds (scouting workout and then scouting list), or you can choose 15 new players to scout. However, you only receive five scouting notes if you scout a player through all three rounds.
NOTE: Don't waste all your scouting slots on 1ST and 2ND rounders! Those players will likely be selected early in the draft by other teams before you get a chance to draft them. Instead, scout some players for the later rounds and try to look for a superstar in the making.
Rookie Scouting
Use your scouts to evaluate rookies and help you make a much more informed decision at the NFL draft.
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TOURNAMENT
Compete in a single- or double-elimination tournament with playoff-like pressure.
After all of the options are set, press start to head
to the field.
NOTE: Press the X Button to view high scores in this game mode. High scores are saved to your settings file. NOTE: If you score before time expires, you keep possession of the ball and start a new drive from your own 20-yard line.
TOURNAMENT SETUP BOX
Tournament Type
Choose a SINGLE, DOUBLE ELIMINATION, ROUND ROBIN, or DOUBLE ROUND ROBIN tournament. The number of teams you can choose is dependent on the type of tourney you have selected. The number of playoff teams is only for round robin tournaments. When ON, conduct a Fantasy Draft before playing in a tournament ( Fantasy Draft on p. 21). The default is set at OFF.
Number of Teams
FOOTBALL 101
With the help of John Madden, get in-depth knowledge of each play and learn how each formation can help you during a game. Madden runs the play first and then you take control for a chance to earn tokens.
NOTE: Football 101 is run similar to Practice Mode (NORMAL mode). For more information, Practice below.
Playoff Teams
Fantasy Draft
To start a Tournament:
1. From the Team Selection, press the Control Pad Left/Right to cycle
through available teams and press start when all the desired teams have been chosen.
PRACTICE
Brush up on your playing skills or master a team's playbook.
2. To play a game, select TEAM SCHEDULE at the Tournament Main menu and
press the A Button on the desired match-up. The Options pop-up screen appears. From here, you can choose to simulate, forfeit, or play the game.
PRACTICE SETUP SCREEN
From the Practice Setup screen, select the offensive and defensive teams that you want to practice with. You must also select a practice type in the Mode bar.
TWO MINUTE DRILL
The pressure is on and the clock it winding down. Run the Two Minute Drill and rack up as many points--and tokens--as you can before the final gun sounds.
Mode bar
These options give you the ability to select what aspect of your team you want to practice (NORMAL, OFFENSE ONLY, or KICKOFF). If you want to practice offensive plays without a defense on the field, choose OFFENSE ONLY. If you want to practice playing offense or defense, choose NORMAL. If you want to practice kickoffs or returning kickoffs, choose KICKOFF.
TWO MINUTE DRILL MENU
Players
Play with up to four players in the Two-Minute Drill. Choose the defense to play against. All players play against the same squad. When ON, players can earn points during the Two-Minute Drill and use them to obtain Madden Cards. (For more information, Madden Cards on p. 31). Choose your playing difficulty level: ROOKIE, PRO, ALL-PRO, and ALL-MADDEN. The higher the level, the more points you can earn.
Press start or the A Button to reach the Controller Select screen. After you
select a team, press start or the A Button to reach the practice field.
CPU Defense
PRACTICE FIELD
Play For Tokens
Once you're on the practice field, you can run every play in your playbook. To re-spot the ball, press the L Button. Then press the Control Pad to
select the new spot on the field, and press the A Button when finished.
To choose a different play, press the Z Button + A Button or press
start and select Choose New Play from the Pause menu.
Skill Level
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SITUATION
Throw yourself in any game situation.
To select your Situation settings:
To preview a playbook/ swap plays:
1. Press the X Button to preview
a playbook. The Formation window appears.
1. To set the game situation, press the Control Pad Left/Right to change
the highlighted setting.
2. Press the Control Pad Up/Down to choose a new setting to change. 3. Press start to advance to the Controller Select screen. Continue as you
would in an Exhibition Game ( Play NowStarting an Exhibition Game on p. 12).
2. From the formation window, use the
Control Pad to highlight a set you wish to edit and press the A Button. Select the first play that you wish to move and press the A Button, then select a second play and press the A Button again. The two plays trade places in the formation window.
FEATURES
CREATE-A-PLAYBOOK
Create a custom play and formation from scratch and add it to your playbook, or modify a current playbook.
To create a playbook:
Create Formation
To create a formation:
1. From the Create Formation screen, highlight
NEW (or highlight an existing formation to edit) and press the A Button.
1. From the Create Play menu, highlight OFFENSE or DEFENSE and press the
A Button. The Create-a-Playbook screen appears.
2. Press the Control Pad to move the cursor
around the grid and highlight the player you wish to move. Press the A Button to continue.
2. From the Create-a-Playbook screen, highlight CREATE NEW PLAYBOOK
(or highlight an existing playbook to edit) and press the A Button. The New Playbook pop-up box appears.
3. Press the Control Pad again to move the highlighted player around the grid, and press the A Button to re-assign the personnel at a different spot on the field.
3. Select a team playbook, highlight CONTINUE, and press the A Button.
The Create-a-Playbook menu appears.
Modify Playbook
To modify a playbook:
4. From the personnel window, highlight the player
you want represented in the particular play and press the A Button. Press start when you've finished and the formation is added to the playbook.
1. From the Modify Playbook screen, highlight a
coach's playbook (or basic formation) and press the A Button.
2. Highlight a play you wish to add to the playbook
and press the A Button (press the A Button again to remove it). You have 81 total plays and 11 sets available. A red check mark appears next to selected plays.
Create Play
To create a play:
1. From the Create Play screen, highlight a formation
you wish to edit and press the A Button. Select Run or Pass (for new created plays) or highlight the current play and press the A Button again.
A
To add all the plays from a formation to a playbook, highlight the formation name and press the A Button. Press the R Button or L Button to view Run, Pass, and All plays/formations.
2. Press the Control Pad to move the cursor
around the grid, highlight the player you wish to move, and press the A Button. The Routes screen appears.
-29-
A
-28-
3. From the Routes screen, highlight an existing
route or assign a blocking assignment for your player and press the A Button. Highlight a distance, rushing route or type of block for the player and press the A Button. The new route is set.
CREATE-A-PLAYER
Create a player for a position in need.
To create a new player:
1. From the Create-a-Player Information screen, create
a First and Last Name, pick an Age, College, Team, Position, Jersey No, Years Pro and Hand for your new player.
A
To customize a route, press the Control Pad to diagram the route or assign blocking assignments on the field. Press the A Button to alter the route in another direction, or to complete a player's route. Press start when complete.
To save a play or formation:
2. From the Appearance screen, select your player's Height,
Weight, Skin Color, Hair Color, Hairstyle, Face, and Face Shape.
3. From the Build screen, you can adjust the Muscle and Fat
percentage of several areas of the player's body. Press the L Button and R Button to cycle through Body, Rear, Arms, Legs, and Equipment and press the Control Pad to adjust features in each section.
Save Playbook
Press the L Button and R Button to cycle through a playbook. Press the Z Button to switch between Memory Card Slots. Press the A Button to save your play or formation, or highlight an existing file and press the A Button to overwrite that file.
4. From the Equipment screen, pick your player's equipment and adjust
the equipment used for games on Turf, Grass, or Both (Same).
5. From the Attributes screen, set up your player attributes by pressing
the Control Pad Left/Right for each attribute. Keep in mind that the higher attributes a player has, the higher his salary will be.
CREATE-A-TEAM
Create a custom team and add them to the NFL.
To create a new team:
6. When your created player is finished, press start and select YES to add
him to the current roster list.
1. From the Team Information menu, set your team options. Press the
A Button or press the Control Pad Left/Right to change/choose the options. Press start to continue.
MADDEN CARDS
Earn tokens for each Madden Challenge task completed, then use those tokens to buy Madden Cards. Activate one of five types of cards (Current Players, Historic Players, Teams, Stadiums, and Cheats) to give your game a boost. Or initiate a trade to get that coveted card.
2. From the Stadium Editor screen, select a name for your stadium, pick
a stadium type, and field surface, and more. Press start to continue.
3. From the Uniform Editor screen, press the Control Pad to browse through
the options and the color panel to create your Home and Away uniforms. Press the L Button or R Button to toggle to the helmet, jersey, and pants editing screens. Press start when your uniform is complete.
NOTE: The team roster chosen for your Create-a-Team determines the
Card Book
View the cards you have collected or buy new packs.
To buy a pack of Madden Cards:
1. From the Card Book screen press the X Button. If you have the appropriate
amount of tokens available, you will receive a message asking if you would like to buy a new pack. Select yes and press the A Button.
team they have to replace in Franchise mode.
NOTE: Before you exit out of the Create-a-Team menu, be sure to save
2. Scroll through the pack to see if you earned any new cards.
the team to your Memory Card. After a team is saved, it can be loaded to the Franchise, Play Now, Tournament, and Practice game modes.
To play or sell a Madden Card:
1. From the Card Book screen select a card to sell by highlighting it and
pressing the A Button. The View/Play Card screen appears.
2. Press the X Button to flip the card over.
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-31-
3. Choose either PLAY CARD (in-game only) or SELL CARD and press the
A Button. The Card Book screen reappears.
Rating System
There are four categories in which Madden Cards are rated: Power indicates how "strong" a card is. Value determines the number of tokens you receive for selling the card. Rarity tells you the odds of getting that particular card and Life equals the life expectancy of a card.
A You can sell back a Madden Card to recoup tokens. Activate a card to reap
its benefits.
NOTE: Some cards, such as cheats and players boosts, can only be activated during a game. To risk a Madden Card:
Trade
To trade a Madden Card:
A Madden Cards can only be risked in multiplayer games where two different
User Profiles are being used on opposite teams.
1. From the Madden Cards main screen, choose TRADE, then press
the A Button. The Trade Cards screen appears.
Each User Profile must have Madden Cards.
1. From the Controller Select screen, select a User Profile (for each player)
and press the X Button to bring up the Options menu. Highlight RISK CARDS and press the A Button to continue.
NOTE: Both players must have a profile already loaded before you can proceed to the Risk Cards screen.
2. Select the User Profile from which to trade a card by pressing the
L Button or R Button and then scroll through available cards by pressing Control Pad Left/Right or the Z Button + L Button/Z Button + R Button. Press the A Button to select the highlighted card.
3. Press the X Button to flip the card. 4. Select Add, then press the A Button. The card has now been added
to the trade (you can include up to three cards in a trade).
2. Press the L Button and R Button to cycle through the different types
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