Detailed instructions for use are in the User's Guide.
MADDEN NFL 2003
NINTENDO GAMECUBE MANUAL
48 pages
209 Redwood Shores Parkway Redwood City, CA 94065 Part #1451705
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CONTENTS
GETTING STARTED. . . . . . . . . . . . . . . . . . . . . 4 COMMAND REFERENCE . . . . . . . . . . . . . . . . . 5 BASIC CONTROLS . . . . . . . . . . . . . . . . . . . . . 6 COMPLETE CONTROLS . . . . . . . . . . . . . . . . . . 7 SETTING UP THE GAME. . . . . . . . . . . . . . . . . 11
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 PLAY NOW--STARTING AN EXHIBITION GAME. . . . . . . 12
PLAYING THE GAME . . . . . . . . . . . . . . . . . . . 14
PLAYCALLING SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . 14 GAME SCREEN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 PAUSE MENU. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
OTHER GAME MODES . . . . . . . . . . . . . . . . . 18
MINI-CAMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 FRANCHISE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 TOURNAMENT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 TWO MINUTE DRILL . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 FOOTBALL 101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 PRACTICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 SITUATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
FEATURES . . . . . . . . . . . . . . . . . . . . . . . . . 28 SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . 36 SAVING AND LOADING . . . . . . . . . . . . . . . . . 39 PROFILE MANAGER . . . . . . . . . . . . . . . . . . . 40 LIMITED 90-DAY WARRANTY . . . . . . . . . . . . 41
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GETTING STARTED
1. Turn OFF the Nintendo GameCubeTM by pressing the POWER Button. 2. Make sure a Nintendo GameCube Controller is plugged into the Nintendo
TM
COMMAND REFERENCE
NINTENDO GAMECUBE TM CONTROLLER CONFIGURATIONS
L Button R Button Z Button Control Stick Y Button X Button A Button B Button
GameCubeTM Controller Socket 1.
3. Press the OPEN Button to open the Disc Cover then insert the
Madden NFL 2003 Nintendo GameCubeTM Game Disc into the optical disc drive. Close the Disc Cover.
TM
4. Press the POWER Button to turn ON the Nintendo GameCubeTM and
proceed to the Madden NFL 2003 title screen. If you can't proceed to the title screen, begin again at step 1.
5. At the Madden NFL 2003 title screen, press start to advance
to the Main menu ( p. 11). For more information on Madden NFL 2003 and other EA SPORTSTM titles, visit EA SPORTS on the Web at www.easports.com.
START/PAUSE Control Pad C Stick
MADDEN CONNECTED
Connect your Nintendo Game Boy® Advance to the Nintendo GameCubeTM with a Nintendo GameCubeTM - Game Boy® Advance cable and experience Madden NFL Football like never before. While playing Madden NFL 2003 on the Nintendo GameCubeTM game information is simultaneously updated and displayed on the Game Boy® Advance,bringing you even closer to the action.
NOTE: A Madden NFL 2003 Game Boy Advance Game Pak is not
TM ®
MENU CONTROLS
Highlight menu item Change highlighted item Select/Go to next screen Cancel/Return to previous screen Help menu Change music track
PROGRESSIVE SCAN MODE
Control Pad or Control Stick Up/Down Control Pad or Control Stick Left/Right A Button B Button Y Button Y Button + L Button/R Button
required.
How to get started:
1. Turn OFF the Nintendo GameCubeTM by pressing the POWER Button, and
turn OFF the power switch on your Game Boy Advance.
®
2. Connect the Nintendo GameCube and Nintendo Game Boy Advance with
TM ®
This game can be set to display a higher resolution image on TVs that support progressive scan mode (EDTV, HDTV). In order to use the progressive scan mode, you need a TV that can accept this type of input (see your TV operation manual), and a Nintendo GameCube Component Video Cable (available only through Nintendo, visit www.nintendo.com or call 1-800-255-3700). To activate the progressive scan mode, press and hold the B Button while the Nintendo GameCube logo is being displayed until the message "Do you want to display the game in progressive mode?" appears. Select YES to activate the mode. Please note that on some TVs, activating the progressive scan mode will set the format of the image to a wide screen (16:9) format.
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a Nintendo GameCubeTM - Game Boy® Advance cable and then turn both game systems ON.
3. As soon as your Nintendo GameCubeTM has determined there is a
Game Boy® Advance connected, you are prompted to enable the Madden Connected feature. Select YES.
NOTE: If you choose not to enable the Madden Connected feature, you must restart your Nintendo GameCubeTM before the feature can be enabled.
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BASIC CONTROLS
Run the table on the gridiron with the use of these basic controls.
GENERAL GAMEPLAY
COMPLETE CONTROLS
OFFENSE (BEFORE THE SNAP)
Call an audible ( p. 15) start Z Button + A Button Cancel an audible Run original play Control Pad or Control Stick A Button Control Pad or Control Stick Up/Down and then A Button, B Button, or X Button Flip play (at the line of scrimmage) Quiet the crowd Coach's Cam (show play diagram) Coach's Cam (no play diagram) Fake snap A Button Call timeout Snap the ball A Button A Button (in NORMAL Passing Mode) A Button, B Button, X Button, L Button, or R Button Control Pad or Control Stick
RUNNING
Pause game Call timeout
PLAY SELECTION
B Button and then A Button, Y Button, X Button, L Button, or R Button B Button (before selecting an audible) B Button and then Z Button + L Button B Button and then Z Button + R Button Z Button + B Button C Stick Up C Stick Down X Button Z Button + A Button A Button
Cycle sets and formations Select sets and formations Select play
KICKING
Start kick meter/Kick the ball
OFFENSE
Snap the ball Bring up passing icons Pass to receiver with matching symbol Move player
DEFENSE
Move player/Run Sprint Dive Slide (QB only) Jump/Hurdle
Control Pad or Control Stick A Button B Button B Button Y Button X Button L Button/R Button Z Button
Switch player Move player Dive
A Button Control Pad or Control Stick B Button
Spin Juke Left/Right Stiff arm/Switch hands
PASSING
NOTE: For information on ALL game controls, Complete Controls on p. 7.
Bring up passing icons Pass to the receiver with matching symbol Throw ball away Toggle passing icons OFF/ON Route-based passing Pump fake
A Button (in NORMAL Passing mode) A Button, B Button, X Button, L Button, or R Button Z Button + Y Button (while passing icons are up) Y Button Z Button + A Button, B Button, X Button, R Button, or L Button C Stick (when passing icons are up)
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RECEIVING
Cancel coverage audible A Button (while ball is airborne) B Button X Button Y Button Reset original play (after calling an audible) Flip play Pump up crowd
Control intended receiver Dive for pass Sprint Jump for pass
BLOCKING
Y Button (before selecting a coverage audible) B Button and then Z Button + L Button B Button and then Z Button + R Button Z Button + B Button C Stick Up C Stick Down Z Button + A Button
Switch to closest blocker/receiver Cut block Sprint/Engage block
AFTER THE PLAY
A Button B Button X Button
Coach's Cam (show play diagram) Coach's Cam (no play diagram) Call timeout
DEFENSE (AFTER THE SNAP)
Bypass cut scene Hurry players to the line Spike ball Fake spike ball No huddle Instant replay
A Button Hold down A Button X Button B Button Y Button L Button + R Button
Control player nearest to the ball Move player Dive Sprint Jump Strip ball Spin move left/right (engaged)
A Button Control Pad or Control Stick B Button X Button Y Button Z Button L Button R Button
DEFENSE (BEFORE THE SNAP)
Swim move left/right (engaged)
KICKING GAME
Cycle through defenders Reposition player Defensive line shift Reset defensive line shift Linebacker shift Reset linebacker shift Call an audible Cancel an audible Coverage audibles Reset coverage
A Button or X Button Control Pad or Control Stick L Button then Control Pad Up, Down, Left, or Right L Button then Z Button + L Button R Button then Control Pad Up, Down, Left, or Right R Button then Z Button + R Button B Button and then A Button, Y Button, X Button, L Button, or R Button B Button (before selecting an audible) Y Button then Control Pad Up, Down, Left, or Right Y Button then Z Button + L Button Call an audible Cancel an audible Reset play Call timeout Direction/Elevation of kick Start Kick Meter Stop Kick Meter (power) Stop Kick Meter (accuracy) Delay the kick (kickoffs only) Control Pad or Control Stick A Button A Button A Button Hold down the A Button (after choosing the accuracy) B Button and then A Button, B Button, X Button, L Button, or R Button Y Button (before selecting an audible) B Button and then Z Button + L Button Z Button + A Button
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KICKING THE BALL
The Kick Meter appears at the bottom left hand corner of the screen during kicks and punts.
Over-kick area
SETTING UP THE GAME
Before the Main menu appears, Madden NFL 2003 gives you the option to play with Auto Save ON/OFF. When ON, game files are automatically generated and saved to the first available Nintendo GameCubeTM Memory Card found. Any files that were previously loaded will be overwritten with a new version of the file when any change is made to that file. To manually save your files, or to change their locations, Saving and Loading on p. 39.
Highest desirable point Best accuracy
MAIN MENU
A Over-kicking adds power to a kick. However, the Kick Meter speeds up
on the downswing and your chance for making an accurate kick decreases. Try to stop the Kick Meter in the middle of the yellow accuracy range for best results.
Play Now Starting an Exhibition Game on p. 12 Game Modes on p. 18 Features on p. 28 Settings on p. 36
NOTE: Default options are listed in bold in this manual.
Aim your kick or change the trajectory with the directional arrow by
pressing the Control Pad or Control Stick.
KICKOFF/PUNT RETURNING
Inside EA SPORTSTM: See the Season PreviewTM and view game credits Profile Manager on p. 40
Switch players Move return man Fair catch (you must have control of the return man)
A Button or X Button Control Pad or Control Stick Y Button
NOTE: If you don't move your return man after he catches a kickoff or punt in the endzone, he kneels down for a touchback.
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PLAY NOW--STARTING AN EXHIBITION GAME
Play an Exhibition game between any two teams.
CONTROLLER SELECT SCREEN
Select a team to control in the game.
TEAM SELECT SCREEN
Select the teams for your game.
Away team Team ratings and record Press the Z Button + A Button to select stadium and game conditions Access Help menu Press the X Button to load a Created Team to the Team Select screen
To choose a team, press the Control Pad Left/Right and position the controller icon under your desired team Team ratings and record Home team
Press the X Button to select more options Press the Z Button + A Button at the Controller Select screen to play with EAsy Play ON. When enabled, the game is simplified throughout for easier learning.
Press start from the Controller Select screen to begin the game.
OPTIONS MENU
From the Options menu, you can select your uniform, risk Madden Cards, and select your defensive and offensive playbooks.
Away and Home Teams
Press the L Button or the R Button to cycle through Classic (historical)
teams, press the Z Button + L Button to select any team at random, or press the Z Button + R Button to randomly select a current NFL team.
Uniform select (Home team) Offensive Playbook select Defensive Playbook select Risk Madden Cards
Stadium Select (Weather and Time of Day)
Play your game at any available stadium. You can also select the weather conditions and kickoff time: 1:00 PM, 2:30 PM, 4:15 PM, and 8:30 PM. To play in the rain or snow, adjust the weather options to vary your playing conditions. Increasing the precipitation while decreasing the temperature creates snow.
Press start to continue to the Controller Select screen ( p. 13).
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PLAYING THE GAME
After all the pre-game adjustments, the captains meet midfield for the coin toss.
To ask John Madden for coaching assistance on your
next play, press the Y Button before choosing a formation and a suggested play is highlighted in the play selection window.
NOTE: After each play, the offense has 40 seconds (25 after penalties and timeouts) to select a play before a delay of game penalty is called. The defense has five seconds to choose a play after the offense is ready to break the huddle.
COIN TOSS
Before the coin toss, the playing conditions are displayed. To bypass these screens, press the A Button.
PLAYCALLING SCREEN
From the Playcalling screen, select the plays for your controlled team or ask John Madden for his suggestion. Defensive Formation/Play windows Score
Special Teams Plays
From the Playcalling screen, you'll find punt, kick, and special "trick" plays.
GAME SCREEN
If ...