Detailed instructions for use are in the User's Guide.
OFFICIAL NINTENDO POWER PLAYER'S GUIDE
AVAILABLE AT YOUR NEAREST RETAILER! WWW.NINTENDO.COM
Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com PRINTED IN USA
INSTRUCTION BOOKLET
58294A
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
WARNING - Electric Shock
To avoid electric shock when you use this system: Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
To reduce the likelihood of a seizure when playing video games: 1. 2. 3. 4. 5. Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button
R Button
Control Stick
C Stick
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Nintendo does not license the sale or use of products without the Official Nintendo Seal.
INSERTING CONTROLLERS INTO THE CONTROLLER SOCKETS
1-4 Player Simultaneous
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS. THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
One to four players can play Mario P1 Superstar Baseball. When only a single player plays the game, insert the Controller into Controller Socket 1. When playing with multiple players, you will need a Controller for each player.
P2
P3
P4
Memory Card
TABLE OF CONTENTS
Getting Started Main Menu Controls Batting pg.10 Fielding pg.12 Rules Ball Parks Exhibition Game Challenge Toy Field Minigames Other Modes Training / Records / Options Teammate Chemistry Main Characters
Progressive Scan compatible
THIS GAME IS COMPATIBLE WITH PROGRESSIVE SCAN MODE TVs.
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill.
Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
THIS GAME IS PRESENTED IN DOLBY PRO LOGIC II. TO PLAY GAMES THAT CARRY THE DOLBY PRO LOGIC II LOGO IN SURROUND SOUND, YOU WILL NEED A DOLBY PRO LOGIC II, DOLBY PRO LOGIC OR DOLBY PRO LOGIC IIX RECEIVER. THESE RECEIVERS ARE SOLD SEPARATELY.
Copyrights of all Program reserved by NAMCO. Copyrights of all Game, Characters, Scenario and Music, except Copyrights owned by NAMCO, reserved by Nintendo. © 2005 Nintendo. © 2005 NAMCO. TM, ® AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO. © 2005 NINTENDO. ALL RIGHTS RESERVED.
GETTING STARTED
Insert the Game Disc and a Memory Card into the Nintendo GameCube, close the Disc Cover, and turn the power ON. When playing the game for the first time, follow the instructions on the screen and create a Mario Superstar Baseball game file on the Memory Card inserted in Slot A. (Do not use Slot B.)
MAIN MENU
Select a mode that you want play on the mainmenu screen with and press to confirm.
Press START/PAUSE to move on to the next screen.
Exhibition Game Pick your favorite characters and a ball park to play an exhibition game. (pg.20) Challenge Round up teammates as you play against rivals. Your goal here is to beat Bowser's team with your best team. (pg. 22) Toy Field Throw, bat, and collect coins. A great game for 4 players! (pg. 26) Minigames Play a variety of minigames. (pg. 28) Practice Hone your baseball skills as you practice game controls. (pg. 30) Records View game records here. (pg. 30) Options Change game settings such as sounds and the Rumble Feature. (pg. 30)
Continuing a Game
If the Memory Card has saved data, the data will automatically be read before the main menu appears.
Saving the Game
When you achieve a high enough score to make the rankings, it will automatically be saved on the Memory Card. In Challenge mode, press START/PAUSE on the map screen and select Save from the menu. When you press to confirm, the new data will overwrite the old data. (pg. 22)
You need to have at least 1 file and 10 blocks of available space on the Memory Card in Slot A. If you select Erase when selecting Challenge, the data will be erased. Once erased, you cannot recover it, so be careful.
CONTROLS
R Button Read pgs. 10-13 for game-specific controls. Press while holding down to use Star Skills. Y Button Advance all runners. X Button Move back all runners.
L Button Reset batter to default position. Reset pitcher to default position.
A Button Control Stick + Control Pad Select menu items. Move players and ball. Start/Pause Open the pause menu. B Button Cancel. Press and hold to bunt. Check runner. Confirm. Throw ball. Swing bat. Jump. Press while holding down for a cutoff play. The ball will be thrown to the player nearest to a base automatically.
Read pgs. 10-11 for batting controls.
Read pgs. 12-13 for fielding controls.
IN-GAME CONTROLS
L Button
BATTER Reset batter to default position. BATTER
When Batting R Button
Press down while holding for a Star Swing.
BATTING (Normal and Charge Swings) Press to perform a normal swing. Press and hold , then release it for a powerful charge swing. Spray Hits Tilt while swinging to spray hits sideways and vertically. Normal Swing Charge Swing
Y Button
RUNNER RUNNER Steal a base. Advance to next base.
X Button
RUNNER
Control Stick + Control Pad
BATTER Tilt while swinging to aim hit. Choose a base when stealing a base. Base Assignment RUNNER 3B H 2B RUNNER BATTER 1B BATTER Reset batter to the default position.
Return to base. (Tap repeatedly to dash.)
Star Swing Press while holding down to hit a powered-up ball (but it'll use up a Team StarÂsee pg. 16). What kind of special ball you bat depends on your character.
A Button
Do a normal swing. Press and hold, then release for a charge swing.
B Button
Press and hold to bunt. Tap repeatedly to dash.
BASERUNNING (Advance, Return to Base, Stop)
Advance Return to Base
Special Talents
When multiple fielders dash after the same ball, sometimes a character will perform a special, unique move.
Press while advancing to stop. Press while returning to a base to stop.
You can practice all these in Practice mode. (pg. 30)
IN-GAME CONTROLS
L Button
PITCHER Reset pitcher to the default position. PITCHER
When Fielding R Button
Press while holding down to throw a Star Pitch.
PITCHING (Normal and Charge Pitches) Press to throw a normal ball. Press and hold , then release it to throw a fast and powerful charge pitch. Press while tilting down to throw a change-up. Normal Pitch Charge Pitch
A Button
Pitch a normal ball. PITCHER Press and hold, then release to throw a charge pitch. Make a diving catch.
FIELDERS
Control Stick + Control Pad
PITCHER Change pitcher's position on mound. After pitching, tilt and hold to make the ball break sideways. Move characters. FIELDERS Choose a base. 3B H 2B FIELDERS PITCHER 1B
Jump. (Choose a base) + to throw. Press while holding down to throw to cutoff.
Breaking Ball Tilt sideways after pitching the ball to throw a breaking ball.
Star Ball Press while holding down to throw a Star Pitch (this uses up a Team StarÂsee pg. 16). What kind of a Star Pitch you throw depends on your character.
B Button
(Choose a base) + to check a runner. Tap repeatedly to dash.
FIELDING Special Actions Press to use a character's unique talent. Also press it to jump or make a diving catch. Diving Catch Special Talent
You can practice all these actions in Practice mode. (pg. 30)
Some characters use their special talents even if you don't press
.
RULES
This section explains the common rules that apply to both Exhibition Game (pg. 20) and Challenge (pg. 22) modes. SELECT OPTIONS Select game options. Tilt up and down to select a menu item and tilt it sideways to change settings. Once you configure the settings, select START GAME and press . Press or to toggle Game Options and Control Options (pg. 17). First Bat Star Skills Innings Mercy Set which team bats first. Turn Star Pitches and Swings on or off. Set how many innings you'll play. End a game if the score differential is 10 runs at the end of an inning. Read pgs. 10-13 to learn about Star Pitches and Swings. When a game is tied after all innings have finished, you play extra innings. You play up to three extra innings regardless of how many innings you initially decided to play. You cannot set Game Options in Challenge mode. PLAYING A BALL GAME Two teams alternate batting and fielding in each inning the two halves are called the top and bottom of an inning, respectively. When the team taking the field first is ahead in the final inning, the bottom half of the inning is eliminated.
Team Names Top Innings Bottom Innings
1
2
3
4
5
1 0
Game Starts
0 2
1
Game Ends
THE GAME SCREEN Current Inning and Score of Each Team Current Ball Count B = Balls S = Strikes O = Outs Next Batter The current batter and the number of Team Stars. (pg. 16) Bases When the batter has good chemistry with the runners, appears. (pg. 31)
The opponent's pitcher and the number of Team Stars.
Both Exhibition Game and Challenge modes use the same screen.
TEAM STARS Team Stars are the points you use to perform each character's unique Star Pitch or Star Swing.
PAUSE MENU Press START/PAUSE during a game to bring up the pause menu. Tilt up or down to choose a menu item and press . Return to Game Close the pause menu and resume the game. View the status of your scout missions. (pg. 25) View the star missio ...