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User manual GAMES NINTENDO GAMECUBE NFL 2K3

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User guide GAMES NINTENDO GAMECUBE NFL 2K3

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Sega Sports NFL2K3 Instruction Manual ­ Nintendo GameCubeTM (Version 2.0) TABLE OF CONTENTS Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Controller Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Advanced Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Quick Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 On the Field - Kickoffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 On The Field - Offense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 On the Field - Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 On the Field - Punts and Field Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Franchise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Franchise - Offseason Tasks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Season . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Playoffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Tournament . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Situation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Load / Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Roster Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . 27 Sega Sports Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 1 WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ®HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES WARNING - Seizures Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING - Repetitive Motion Injuries Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor. WARNING - Electric Shock To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. CAUTION - Motion Sickness Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. CAUTION - Laser Device The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution -Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure. CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X,Y and START/PAUSE Buttons simultaneously for 3 seconds. Note: To see an official diagram of a Nintendo GameCube controller, as well as Nintendo's official seal and information on NFL2K3's ESRB rating, see pages 1 and 2 of the NFL2K3 Manual included with your game. BEGIN THE GAME 1. Turn OFF/ON the POWER Button on your Nintendo GamecubeTM video game system. 2. Make sure a Nintendo Gamecube Controller is plugged into the Nintendo Gamecube video game system. · If you're playing against friends, plug additional Nintendo Gamecube Controllers into the Nintendo Gamecube video game system. 2 · Save your game progress, to a Nintendo Gamecube memory card inserted into the Nintendo Gamecube video game system. 3. Insert the NFL2K3 game disc into the optical disc drive. 4. Turn ON the POWER Button. The Nintendo Gamecube screen appears. · If the Nintendo Gamecube screen does not appear, begin again at step 1. Title Screen Once you're up and running, the NFL2K3 Title screen will appear. · To go directly to the Main menu, press START (See Main Menu on page 6.) CONTROLLER SETUP In The Huddle: Offense or Defense Control Stick - Highlight package, formation, or play option Button - Choose package, formation, or play Y Button - Reverse formation or play B Button - Return to previous package or formation L Button - Scroll multiple packages, formations, and plays R Button - Scroll multiple packages, formations, and plays OFFENSE Prior to the Snap Button - Hustle to the line of scrimmage/Snap the ball X Button - Hard count Y Button - Access audible menu R Button - Survey the field and button assignments L Button (while holding R) - View routes Passing Plays Control Stick/+Control Pad - Control QB Button - Throw to A receiver B Button - Throw to B receiver X Button - Throw to X receiver Y Button - Throw to Y receiver L Button - Throw to receiver L R Button (hold) - Scramble with QB Note: Quickly tapping any receiver button twice will cause the QB to pump fake. Sega Sports Tip ­ Maximum Passing With Maximum Passing enabled (Press the A Button on the Team Select or Choose Sides screens), you can lead your receiver in any direction using the +Control Pad or Control Stick. For example, if you want to throw the ball in front of a receiver running toward the left side of the screen, simply hold left while passing. Be careful, Maximum Passing is pressure sensitive, and takes a little bit of getting used to. Try using Practice mode to get more comfortable with it before jumping into a regular game situation, and experiment with switching control to the receiver immediately after the pass is released, then using speed burst to catch up to the ball. Rushing Plays/Run after the Catch Control Stick/+Control Pad - Run Button - Speed burst (Tap) B Button - Dive/QB Hook slide X Button - Stutter-Step/Spin (player will first stutter-step, then spin upon contact with a defender) Y Button - Hurdle L Button - Stiff-arm left R Button - Stiff-arm right C-stick left - Juke left C-stick right - Juke right 3 Note: To charge your player up for more effective special moves (like Juke, Dive, and Stiff Arm) press and hold the A Button until the arrow underneath your player fills up. DEFENSE Prior to the Snap Control Stick/+Control Pad - Reposition your player X Button - Switch defender X Button (hold), then Control Stick/+Control Pad - Cycle through defenders in direction pressed Y Button - Access audible menu R Button - Survey the field C-stick left (while controlling a defensive lineman) - Shift linemen left C-stick right (while controlling a defensive lineman) - Shift linemen right After the Snap Control Stick/+Control Pad - Run Button - Speed burst (Tap) B Button - Dive Tackle X Button - Switch defender Y Button - Jump and block ball Note: To charge your player up for more powerful dives and tackles, press and hold the A Button until the arrow underneath your player fills up. SPECIAL TEAMS Kicking Team Button - Activate Kick Meter/Kick the ball Y Button - Access audible menu R Button - Survey the field Control Stick/+Control Pad - Determine height of arc Control Stick/+Control Pad - Aim kick left/right Receiving Team X Button - Switch player R Button - Survey the field Control Stick/+Control Pad - Move player Y Button ­ Down the ball (kickoffs) or Call Fair Catch (punts, use before catching punt) Note: If you receive the ball deep in the endzone, the CPU will automatically down the ball if you do not take control of the player and run it out. If you are near the goal line, the CPU WILL automatically run it out, so make sure to take control and down it yourself if you don't want to make a return. ADVANCED GAMEPLAY Use these special techniques to advance to the next level. On-The-Fly Audible System: 1. At the play-calling screen, press and hold Z. 2a. Highlight Play #1 and press the A Button. 2b. Highlight Play #2 and press the B Button. 2c. Highlight Play #3 and press the X Button. 3. Now release Z, find the play you want to run, and press the X Button to select it. 4. At the Line of Scrimmage, press the Y Button. 5. You'll see that Play #1, #2, and #3 are listed in the offensive audible overlay. On-The-Fly Play Flipping: 1. Your team can be on either Offense or Defense. 2. Prior to the snap, press the Y Button to bring up the audible overlay. 3. While the audible overlay is onscreen, press the Z Button. 4. The whole team will flip their assignments, and the play will go in other direction. On-The-Fly Hot Routes: Defense, Pre-Snap: 4 1. When on defense, wait until offense breaks huddle. 2. Highlight the desired player, then press the Z Button. The selected player will now blitz on the play. 3. Highlight a defensive back, then press up or down on the C-stick. All defensive backs assigned to a specific receiver will tighten up their coverage and move closer to the line of scrimmage, or play off of the receiver and move back from the line. (This is dependent on the coverage picked ­ See note below) 4. Highlight a defensive back, then press left or right on the C-stick. Now all defensive backs assigned to a specific receiver will shift to cover the inside or outside of his man. (This is dependent on the coverage picked ­ See note below) 5. The third and fourth directions above also apply to linebackers, although to a slightly different degree, as they aren't in coverage as often, and usually will just shift in the desired direction. Note: Remember that the ability to shift players is entirely dependent on what type of coverage has been selected. Certain coverage types will not allow for players to shift in certain directions. Also, shifting one type of player will generally shift the others in his group (shifting a linebacker will shift all linebackers, shifting a cornerback will shift all cornerbacks) in order to maximize defensive efficiency. Bring your favorite team into Practice mode and experiment with different types of defenses and different hot routes to get a feel for what works where. Sega Sports Tip ­ Know Your Defense When choosing a defensive play, it's extremely important to understand the situation and know which players and which coverages are appropriate for that play. There are three choices that need to be made before your team sets up on the field. Here's a quick breakdown: #1 - Personnel Your first choice will be selecting what types of players to put out on the field. Here's a quick rundown of your basic packages: Goalline ­ 5 Linemen, 3 Linebackers, and 3 Defensive Backs. The Goalline defense is best used in stopping short yardage situations, like a crucial 3rd & Inches play. Be careful though, because if the offense crosses you up and decides to pass, there's a good chance you'll get burned. 4-3 ­ Your base defense. 4 Linemen, 3 Linebackers, and 4 Defensive Backs. Your LBs will be better at stopping the run, so choose a 4-3 on plays where the other team is more likely to be running the ball. Nickel ­ 4 Linemen, 2 Linebackers, and 5 Defensive Backs. Now you're leaning a bit more toward the pass, with speedier players less adept at run-stopping but better prepared to guard against a throw. Dime ­ 4 Linemen, 1 Linebackers, and 6 Defensive Backs. This defense is geared toward the pass, and is best used in long yardage situations. Prevent ­ 3 Linemen, 1 Linebacker, and 7 Defensive Backs. The Prevent defense is generally reserved for extremely long yardage situations, as it essentially concedes the short gain to keep the other team from breaking off a huge play. Note: Some teams may have slightly different initial defensive packages, such as the 3-4, the 46, or the Bear. Take your favorite team into practice mode to see what packages their defensive scheme includes. #2 ­ Fronts Once you've selected who will be out on in the field, it's time to figure out what they'll be doing, beginning with the defensive line. Scroll through the various fronts to see your options. Think the other team will be running it up the middle? Try "All In", which brings all the linemen in and clogs up the middle. Want one of your linebackers to blitz? Use "Fan" to open up the line a little bit and give him some space to get through. There are several more available. It's up to you to decide what to do based on the situation. #3 ­ Coverages Now that the linemen have jobs, it's time to decide what everyone else will be doing. There are four basic assignments you'll see given to the linebackers and defensive backs, which are as follows: Bump `n' Run ­ Designated in the play diagram by a T or upside-down T. The defender will play close to the receiver coming off the line and give him a little bump to try and throw off his timing. 5 Man ­ Designated in the play diagram by a short line. The defender will stick with his man regardless of where he goes. Man coverages give your defense a little more freedom to be aggressive, but make sure your backs are talented enough to cover their man one-on-one. Zone ­ Designated in the play diagram by an orange circle. The defender will stay in his general zone rather than stick with a specific man. Zone coverages are a bit safer than man coverages, as you've typically got someone else to pick up the slack if one man gets beat. Blitz ­ Designated in the play diagram by a longer line extending through the line of scrimmage. Blitz a player or two if you really want to be aggressive and try to pressure the QB into making a bad decision. But once again, be careful, because if he doesn't get to the QB fast enough, the blitzer will be leaving either his man or his zone potentially more open or vulnerable. Choose wisely. Learn which types of plays are best suited for which types of situations. Figure out when it pays to be aggressive and when it's a good idea to play it safe. The better you know your defense, the better chance you'll have of shutting down the other team when it counts most. Offense, Pre-Snap: 1. Choose a pass play, and wait until QB is under the Center. 2. Nudge the C-stick in any of 8 directions: · Up is a Fly Route · Down is a Screen Route · Left/Right are In or Out Route* · Up + Left/Right is either a Post or Corner Route* · Down + Left/Right is either a Fade or Slant route* · You can also push the Z Button to have a player stay back and block 3. Now press the button of the receiver to which you want to assign the chosen route. 4. After selecting a receiver, you should hear the QB bark out an audible. 5. The chosen receiver will now run the modified route (or stay back and block). * Depends on what side of the field the receiver is on. Advanced Line Moves: 1. In the Pause Menu, select Options and ensure that Advanced Line Moves are set to ON. 2. Get on Defense, and before the snap select a Defensive Lineman. 3. Wait until ball is hiked. 4. Immediately press and hold L (to go left - R will go right). 5. Upon contact with a blocker, press a face button (A, B, X, Y). 6. If timed right, your lineman will execute a special move: · The A Button performs a bull rush · The B Button performs a shove · The X Button performs a spin move · The Y Button performs a swim move For more information, also see On the Field on page 7. MAIN MENU To access the Help menu from any game menu screen, press the X Button. Quick Game Play a quick preseason game between any two teams. This is the fastest way to suit up and lead your team on to the field. See Quick Game on page 7. Game Modes Choose from one of seven unique, in-depth game modes including Franchise, Situation, Season, Playoffs, Practice, Tournament, and Exhibition. Options Multiple categories of options give you the power to customize your game at all levels, from the broadcast booth to the coach's desk. See Options on page 25. 6 Load / Save Everything you can customize in NFL2K3 can be saved and accessed later if you have a memory card inserted in your Nintendo GameCubeTM console. See Load / Save on page 26. Roster Manager Use the Roster Manager to make personnel decisions such as releasing free agents, adjusting the depth chart, and editing player ratings and appearances. See Roster Manager on page 27. Sega Sports Challenge The Sega Sports Challenge lets you prove how good a sports-gamer you are and take on challengers from around the world. See Sega Sports Challenge on page 29. QUICK GAME To begin a Quick Game, from the Main menu, choose QUICK GAME. The Team Select screen will appear. Selecting Teams Choose from more than 100 teams including all 32 NFL teams, college alumni squads, NFL past teams, and NFL all-stars. If you created any custom NFL2K3 teams, they're here too. To select teams: 1. Use the Control Stick or +Control Pad to move your icon to the side you wish to control during the game. 2. Press L/R to cycle through the teams. · To assign a user name to your control pad, press Z to toggle through those available. If you want to create a new user name, see Sega Sports Challenge on page 29. · To enable Maximum Passing, press the A button. · To set your team options, press the Y button. Here you can choose from a variety of uniforms, or load any team's playbook, including custom playbooks. Also, you are able to select the game venue from more than 45 locations, which include every NFL stadium and some fantasy fields. 3. Press START to begin. ESPN's Clark Dishman will introduce the game, then turn it over to Dan Stevens and Peter O'Keefe to set things up before the team captains gather at midfield for the coin toss. ON THE FIELD Note: The controls described in this section are defaults. For information on alternate configurations, see Controller Setup on page 26. The Coin Toss The visiting team has the honor of calling heads or tails before the coin toss. The winner of the coin toss chooses whether they want to kick or receive the opening kickoff. The loser chooses which goal they will defend. · To make a choice, move the Control Stick or +Control Pad to highlight your choice, then press the A Button to select. · When both teams have made their decisions, the players will run out to the field and line up for the opening kickoff. Kickoffs Kicking Team · In the huddle before the kickoff, move the Control Stick to choose KICKOFF or ONSIDE KICK, then press the A Button to select. · If you chose KICKOFF, move the Control Stick to choose the section of the field you plan to kick to. · When the Kick Meter appears, check the arrow to determine which direction the wind is blowing. · Move the Control Stick to aim your kick, and press the A Button to start the Kick Meter. Press the A Button again to stop the meter and kick the ball. (The higher the meter when you kick the ball, the more power you put behind the kick.) · To survey the field before the kickoff, press R. 7 · To call an audible, press the Y Button to access the audible menu, then press the button that corresponds to the audible you want to call. · When the kick is underway, move the Control Stick to run toward the recipient and go for the tackle. · To switch to the member of your team closest to the ball carrier, press the X Button. · To get a burst of speed, repeatedly press the A Button. · To dive at the ball carrier and attempt a tackle, press the B Button. Receiving Team · In the huddle before the kickoff, move the Control Stick to choose KICK RETURN or ONSIDE KICK RETURN, then press the A Button to select. · To call an audible before the kickoff, press the Y Button to access the audible menu, then press the button that corresponds to the new play you want to call. · The kickoff recipient will automatically run to the spot where the ball is heading and make the reception if the user does not. · Once the ball is caught, press the Y Button to down the ball if you are in the endzone. If you receive the ball deep in the endzone, the CPU will down the ball automatically for you if you do not take control of the player. If you are near the goal line, the CPU will automatically run it out, so make sure to take control and down it yourself if desired. · To run up the field, move the Control Stick in the direction you want to run. · To get a speed burst, repeatedly press the A Button. · To dive forward, press the B Button. · To perform a spin move, press the X Button. The ball carrier will do a stutter-step, then spin upon making contact with the defender. · To hurdle a downed man, press the Y Button. · To throw a stiff-arm with the left or right arm, press L/R. · To juke to the left or right, press C-stick left or C-Stick right. · To charge your player up for more effective special moves (like Juke, Dive, and Stiff Arm) press and hold the A Button until the arrow underneath your player fills up. In the Huddle: Offense or Defense To call a play: 1. Move the Control Stick to highlight the package you want to use (if the Play Calling option is set to By Package), then press the A Button to select. 2. Move the Control Stick again to highlight the formation you want to set, then press the A Button to select. 3. Move the Control Stick a third time to highlight the play you want to run, then press the A Button to select and break the huddle. · To reverse the direction in which the play is run, press the Y Button (this can also be done while viewing packages and formations). · To cancel a selection and return to the previous formation or package, press the B Button. · To scroll through multiple packages, formations, and plays, press L/R. Note the page number near the bottom left corner of the screen (Example: 1/6) to see how many more pages of plays are available in the section currently being viewed. NOTE: If you've set your Play Calling option to Package, you can switch to Formation for one play by pressing B in step 1 above. Likewise, you can switch to Package from Formation by pressing B on the first play-calling page. Sega Sports Tip ­ Coach's Pick For smart, fast play calling, press the A Button to view a suggested formation and play for your situation. Press the A Button again to select the play. Sega Sports Tip ­ Bluff Mode In multiplayer games, keep the other player guessing by disguising which play you call. To activate bluff mode, highlight the play you want to run and press and hold the A Button. Then, while continuing to hold A, you can scroll through as many plays as you want to throw your opponent off. Once the A Button is released, you'll head to the line of scrimmage, and your team will run the play originally selected. 8 OFFENSE Prior to the Snap · If you want to switch control to another player (multiplayer only), press the X Button. The player that picked the play will control the QB, and someone will always automatically be given control of the player with the ball once the play is run. · To switch control of players in any direction, press and hold the X Button and move the Control Stick/+Control Pad in the desired direction. · To hustle your team to the line of scrimmage after selecting your play, press the A Button. · To bark out a hard count and try to get the defense to jump offside, press the X Button after the QB is under center. · To survey the field to check defensive parings, review receiver button assignments, and assess player status, press R. · To view receivers` routes before the snap, press and hold R to survey the field, then L to bring up the routes. · To call an audible, press the Y Button to access the offensive audible menu, then press the button that corresponds to the audible you want to call. · To snap the ball, press the A Button. Passing Plays · To take control of the QB after the snap, move the Control Stick to step back or scramble out of the pocket. · To throw to a receiver, press the button that corresponds to the receiver you want to throw to. Keep in mind that the harder you press the button, the harder the pass will be thrown. · To scramble with the QB, press and hold R. · To pump fake a pass, quickly tap any receiver button twice to get the QB to fake in that receiver's direction. Sega Sports Tip ­ Understanding Play Names When throwing the ball, make sure you understand how the play is designed to work. The number at the beginning of each play generally indicates how many steps the QB is supposed to drop back before throwing the ball. Here is a quick rundown: 50 ­ The QB will take a 5-step drop. (Example: "50 T Zone Out") 90 ­ The QB will take a 3-step drop. (Example: "90 T Hitch") 1XX ­ A play action play. The QB will fake a handoff to the RB before passing. "PA" will sometimes also indicate these plays. (Example: "PA 152 Z Stop -n- Go") 2XX ­ The QB will roll out before passing. These plays will sometimes also be indicated by "RO". (Example: "RO 210 H Flare") It is a good idea to let the CPU perform the drop back or roll out for you while you make your reads. Then, when the QB has finished, make your throw quickly, as this is the time when the receivers will be expecting the ball. Of course, you can always manually break out of any drop back or roll out animation at any time, but keeping in line with the play specs can be crucial to running an effective offense. Rushing Plays / Run After the Catch · The handoff from QB to a running back is automatic after you take the snap. As soon as the ball carrier gets the football, you take control of him. · To run, move the Control Stick in the direction you want to go. · For a speed burst, repeatedly press the A Button and explode through holes. · To charge your player up for more effective special moves (like Juke, Dive, and Stiff Arm), press and hold the A Button until the arrow underneath your player fills up. · To cover up the ball and get an extra quick (but short) burst of speed, press the A Button again when you have full power. · To dive forward, press the B Button. If you are running a QB sneak or controlling the QB across the line of scrimmage, he will perform a hook slide. · To perform a spin move, press the X Button. If there is no contact with a defender, your player will simply stutter-step, but upon contact, he will spin off of the other player. · To hurdle over a downed man or over a potential tackler, press the Y Button. · To throw a stiff-arm with your left or right arm, press L/R. · To juke to the left or right, press C-stick left or C-stick right. · To lower your head and perform a shoulder charge, press L and R simultaneously. 9 · After the play, press the Y Button to induce the no-huddle offense and quickly run the previous play over again. Press the B Button after the play to quickly spike the ball, which stops the game clock and can be used in lieu of a timeout. Be careful though, you will lose a down. Sega Sports Tip ­ Using the Speed Burst Wisely Use the extra speed burst (Press the A Button again when your player's arrow is completely filled up) carefully, as this technique can cause a player to fatigue more quickly than normal. It is best saved for extreme cases when a quick burst is needed over a short distance. Tapping the A Button is more effective when covering long distances. Also, be wary of resorting to the regular speed burst right away on rushing plays. Take your time coming out of the backfield, and let your fullback and offensive line create holes for you to run through. Once you get to a hole, speed burst coming out of it, and then as you get into a potential breakaway situation, go all out. Sega Sports Tip ­ The Icing on the Cake If you've made a great play and are about to score after breaking away from the defense, ease up on the Control Stick to have your player saunter into the endzone. There are several different versions of this depending on which direction your player is oriented. Nothing like a victory dance or a little taunting to make a great play feel that much better. DEFENSE Prior to the Snap · To reposition your defender, push the Control Stick in the direction you want to move him. · If you want to switch control to another player, press the X Button. · To switch control of players in any direction, press and hold the X Button and move the Control Stick/+Control Pad in the desired direction. · To call an audible, press the Y Button to access the defensive audible menu, then press the button that corresponds to the new play you want to call. · To survey the field to check receiver positioning and assess player status, press R. · To shift your linemen left or right to take advantage of gaps in the offensive line, switch to control of a defensive lineman and press C-stick left or C-stick right. After the Snap · To pursue the ball carrier, move the Control Stick in his direction. · To get a speed burst, repeatedly press the A Button. · To attempt a diving tackle, get within range of the ball carrier, then press the B Button. · To switch to the defender closest to the ball, press the X Button. · To jump and attempt to pick off or knock down a pass, or block a field goal, press the Y Button. · To charge your player up for more powerful dives and tackles, press and hold the A Button until the arrow underneath your player fills up. Punts and Field Goals Punts To punt the ball away: 1. In the huddle, select the punt package or formation. 2. Select the punt play. (You have fake punt plays in your playbook as well.) 3. After your team lines up in punt formation, the Kick Meter appears. Aim and kick a punt just like you would for a kickoff. Note: When receiving a punt press the Y Button to call for a fair catch. Field Goals To attempt a field goal: 1. In the huddle, select the field goal package or formation. 2. Select the field goal play. (You also have fake field goal plays in your arsenal.) 10 3. After your team lines up for the field goal attempt, the Kick Meter appears. Aim and kick just like you would for a kickoff or a punt. Keep an eye on the wind meter, and adjust your aim as needed to compensate for any wind. PAUSE MENU You can pause the game at any time to access the Pause Menu, or to just take a break from the action. · To pause the game, press the START Button during gameplay, and the Pause Menu will appear. · To return to the game from the Pause menu, simply press the START Button again. Replay Step into the broadcast booth for a few moments to run the film on the last play. · To return to the Pause menu from the Replay screen, press START. Timeout Both teams begin each half of the game with three timeouts. Take a timeout when you need to stop the game clock, whether it is needed to change up your strategy or to intelligently manage the time remaining. Box Score In addition to displaying the game score by quarter, the Box Score screen gives you access to complete team and individual player statistics throughout the game, as well as a scoring summary that details how each score was put on the board. Game Plan Here you can make mid-game strategy adjustments, including player substitutions, defensive matchups, and selection of offensive and defensive audibles. You can also view the status of any injuries that may have occurred during the game. Substitution If you need to make personnel changes during a game, you have two options for making substitutions globally, through the Depth Chart, or situation specific, By Package. To make substitutions through the Depth Chart, see Depth Chart on page 16. To make substitutions by Package: 1. At the Select Package screen, highlight the package you want to modify, then press the A Button. The Select Player screen will then appear. 2. Highlight the player you want to switch out, then press the A Button again. The Select Replacement Player screen will appear displaying suitable substitute players. 3. Highlight the player you want to substitute into the game, then press the A Button one more time. The players will swap spots. 4. Make as many substitutions as you wish, then press the B Button to return to the Game Plan screen. Injuries It's an unfortunate part of the game, but as the contest progresses, player injuries may occur. The Injuries screen gives you a quick summary of all the players who are hurt and how long they are expected to be out of action. Defensive Matchup Defense can be the key to winning a tough game against a worthy opponent, so why not match up your best players against the opposing team's best players? To create Defensive Matchups: 1. Press the A Button when the receiver you want to match up against is highlighted. 2. Continue pressing the A Button to cycle through your team's defenders until you find the right pairing. 3. Repeat this process if desired until every receiver has been covered. Linebackers are available to be assigned to players, and you can even have someone cover halfbacks and fullbacks, as well. 11 Note: Keep in mind that the defensive player will only cover his assigned man if he is in man coverage. When in zone coverage, he'll stick to his designated area. Audible Manager You have immediate access on the field to just three audibles, so you should make certain they are plays you know and execute well. With the Audible Manager, you can select these three audibles and fully maximize your attack. To set your audibles: 1. At the Set Audibles screen, choose OFFENSE or DEFENSE to set your offensive or defensive audibles. 2. Highlight the audible you want to replace and press the A Button. The Select Formation screen will appear. 3. Highlight the formation from which you want to select a play, then press the A Button again. The Select Play screen will then appear. 4. Highlight the play you want to select as you new audible for that button and press the A Button one more time. The play then replaces the original audible. 5. Continue managing your audibles until you are comfortable with all three offensive and defensive plays. Note: To fully take advantage of the ability to customize your attack, see On-the-Fly Audibles in the Advanced Gameplay section on page 4. Options (See Options on page 25.) Camera Selection Adjust the camera for your NFL 2K3 style of play. Some selections are better suited for playing the game and some are better suited for coaching only. Check out all the options and find the settings that work best for you. Camera - Choose from five broadcast camera styles: STANDARD, FAR, SIDE, ISO (angled), or BLIMP. QB Pivot Mode - When ON, the camera pivots to follow the moves of the quarterback when he has the ball. Runner Pivot Mode - When ON, the camera pivots to stay centered on the moves of the ball carrier. Pass Play Zoom Out - When ON, the camera zooms out after the snap to show all eligible receivers, then zooms in when the pass is released to focus on the target receiver and the catch. Sega Sports Tip ­ Pass Play Zoom Out Having trouble making reads on your wide receivers near the sidelines? Turn the Pass Play Zoom Out option ON for a larger view that encompasses the entire field and allows you to see all eligible receivers in order to make more accurate reads. Choose Side You can access the Choose Side screen during a game to switch control from one team to the other, or to allow newcomers to join the game in progress. The Choose Side screen functions similarly to the Team Select screen. To choose sides: · Move the Control Stick or +Control Pad to move your icon to the side you wish to control during the game. · To assign a user name to your control pad, press Z to scroll through the available options. If you want to create a new user name to add to the list, see the Sega Sports Challenge on page 29. · To enable Maximum Passing, press the A Button. Quit Quit playing the current game in progress. When you choose QUIT from the Pause menu, a series of Quit options appear. Cancel - Return to the Pause menu without quitting the game. Quit - Quit the game in progress and return to the Main Menu. Rematch - Quit the current game and immediately start a new one between the same two teams with the same game settings. This option is only available in Quick Game and Exhibition modes. 12 Simulate to End - Quit the game in progress but have the remainder of it computer simulated. All individual and team stats will be compiled and recorded. This option is only available in Franchise, Season, Playoffs, and Tournament modes. CHOOSING A GAME MODE Choose one of seven unique, in-depth game modes, including Franchise, Season, Playoffs, Practice, Tournament, Situation, and Exhibition. FRANCHISE Choose a team and own it. Create your coach, and take care of front office decisions such as trades, free agent signings, player scouting combines, drafts, and coaxing players out of retirement. You also play the role of coach and take care of business down on the field. Preseason Games ­ Set this to ON if you want to take part in the five-week preseason at the start of each year, or OFF to start playing from the first game of the regular season. Trade Deadline ­ If you want to continue making trades and other transactions beyond the standard NFL trade deadline period, set this option to OFF. Fantasy Draft Roster ­ To take part in a Fantasy Draft before beginning your Franchise session, you must set this option to ON. The Fantasy Draft allows you to select 53 players round by round to build the ultimate team from the best players in the league. Customize League ­ With this option set to ON, you can customize the league by moving any team, including a created team, into any conference or division you wish. Import NCAA 2K3 Class ­ If you have an NCAA 2K3 class saved to a memory card, set this option to ON, and you can draft the players as NFL rookies. As USER, head coach, and general manager, you have the option to conduct all player transactions yourself or assign any of these responsibilities to your ASSISTANT COACH, in which case the computer makes all necessary personnel decisions for you. Here are the tasks that you have the option to assign to your assistant coach, should you feel the need to focus your attention elsewhere: Draft Players ­ Your assistant coach will scout and select the best up-and-coming NFL talent to fill any and all of your team's holes. Re-sign Players ­ Your assistant coach will release players whose contributions are not worthy of their compensation, and re-sign players whose contracts are up but are worthy of retaining. Sign Draft Picks ­ Your assistant coach will negotiate rookie contracts that ensure you'll keep your draft picks. Sign Free Agents ­ Your assistant coach will scour the free-agent wire and negotiate contracts with available players, filling any holes left over from the draft, and keeping the team payroll under the salary cap. Update Depth Chart ­ Your assistant coach will keep an eye on injuries, as well as battles for first and second-string positions, making sure the depth chart is updated accordingly so that your best players are always out on the field. To begin playing in Franchise mode, set the Franchise options listed above, then press the START Button to advance to the Team Select screen. Customize League Screen If you set the Customize League option to ON, this screen precedes the Team Select screen. Here you can customize the league by moving any team, including a created team, into any conference or division you wish. To customize the league: 1. Move the Control Stick or +Control Pad to highlight a team you wish to move, then press the A Button to access the scrolling arrows, which will allow you to cycle through the other teams. 2. Move the Control Stick or +Control Pad until you find the team you wish to swap spots with, then press the A Button to select. The teams will switch places. 3. Repeat steps 1 and 2 until the league is set the way you want, then press the START Button to advance to the Team Select screen. 13 Team Select Screen At the Team Select screen, you choose one team to own and operate. You can base your choice on personal favorites or stats and rankings, which are displayed for every team. · To select a team, press L/R to scroll to the franchise you want, then press the START Button to advance to the Coach Select screen. Coach Select Screen The coach you build here is the field general who will lead your team from the sideline for the duration of your franchise session. The default coach sports the likeness and name of the team's real life coach, but you can change this. In fact, you can build a coach in your own image if you so desire. To build a coach: 1. Move the Control Stick or +Control Pad to highlight FIRST NAME, then press the A Button to select it. Use the virtual keyboard to enter the desired text. 2. Repeat step 1 for your coach's LAST NAME. 3. Move the Control Stick or +Control Pad to highlight COACH MODEL, then press the A or Y Buttons to cycle forward or back through dozens of coach model/uniform combinations. 4. When you're satisfied with your coach, press the START Button to advance to the Coach's Desk screen. Coach's Desk Coaching an NFL franchise is a seven-day-a-week job. While coaches may bask in the spotlight on Sundays, they spend the rest of the week on the practice field or here, at the Coach's Desk. This is where you conduct transactions, create and evaluate game plans, track player stats, and more. Calendar The Calendar lists weekly league matchups and keeps note of final scores. You can use the Calendar to confirm your next opponent and choose whether or not to play or simulate upcoming games. · To play the next game, make sure the box next to the matchup is checked, then press the START Button. The pre-game introduction will begin as the teams get ready to take the field. (See On the Field on page 7.) · To simulate your next game, uncheck the box next to the matchup, then press the START Button. When you are prompted to confirm your decision, select YES. · When all games have been played or simulated for the week, press the START Button to view the Weekly Wrapup that runs through all the week's scores and highlights. Following the wrapup program, the calendar page flips to the next week, and the process begins again. Front Office The Front Office is where player personnel decisions are made. You can negotiate contracts, initiate trades with other teams, place your players on the trading block, and field offers as they come in. To begin wheeling and dealing, choose a Front Office option. Contracts A contract determines a player's salary and how long he is committed to the team. When negotiating terms, you'll need to take into consideration how much money the franchise can afford to pay the player while staying under the salary cap, as well as how many good years he has left. To re-negotiate a player's contract: 1. At the Player Contracts screen, highlight the player whose contract you wish to re-negotiate, then press the A Button to view the Contract options. 2. Highlight "RE-NEGOTIATE CONTRACT," then press the A Button to advance to the Sign Contract screen. · On this screen, the Cap Room figure shows the amount of money you can afford to pay, the Wants figure shows the player's salary demands, and the Interest bar represents how much interest the player has in your offer, which appears just below the bar. 3. Adjust the Salary and Contract Years until you think your offer is fair based upon the player's wants and your needs, then press the START Button to officially make the offer. 14 4. The player will then either accept or decline the offer. If he agrees to the terms, an acceptance message appears and you return to the Player Contracts screen. If he declines, you are returned to the Sign Contract screen, where you can modify your offer and continue the negotiations if desired. To release a player to free agency: 1. At the Player Contracts screen, highlight the player you wish to drop from your roster, then press the A Button to view the Contract options. 2. Highlight "RELEASE TO FREE AGENCY," then press the A Button again. The player will move from your roster to the free agent pool. To sign a free agent to your roster: 1. At the Player Contracts screen, press C-stick left and C-stick right to cycle through the various teams to FREE AGENTS. 2. Highlight a player you wish to sign to your roster, then press the A Button to view the Contract options. 3. Highlight "NEGOTIATE CONTRACT," then press the A Button to advance to the Sign Contract screen. 4. Negotiate the free agent's new contract in the same manner you would re-negotiate a current player's existing contract. To place a player on the trading block: 1. At the Player Contracts screen, highlight a player you are considering trading, then press the A Button to view the Contract options. 2. Highlight "PLACE ON TRADING BLOCK," then press the A Button again. The player will appear on the Player Trading Block screen, and he also remains on your roster. · If another team is interested in trading for that player at any time during the season, that team will make its interest known on this screen. Cycle through the various teams often to see if any have made an offer. Also see Trading Block below for more details. To begin a player trade: 1. At the Player Contracts screen, highlight a player you are ready to trade, then press the A Button to view the Contract options. 2. Highlight "BEGIN TRADE," then press the A Button again. The Player Trade screen will appear with that player already set up to be offered in a trade. See Trades below for further details. Trades The players you have on your team today are not necessarily the perfect squad to carry you to a Super Bowl victory at the end of the season. Chances are you'll have to improve your team through player acquisitions to reach the next level. To make player trades: 1. At the Player Trade screen, highlight a player you are ready to trade, then press the A Button. The player will then appear in your trade offer. 2. Press C-stick left or C-stick right to select the team you want to trade with, then highlight the player(s) you wish to trade for and press the A Button to add them to the offer. · Each team may offer up to three players or draft picks in one trade. Each team's available draft picks are listed in a separate section when toggling between the various positions on the team. As you set the trade, the interest bar shows the other team's interest in your offer. · To remove any player from the trade offer, highlight him again in the roster list and press the A Button. 3. When you think the offer is fair, press the START Button, then select YES to make the offer. If the other team accepts, the players will switch teams. If the offer is rejected, you may receive a counter offer in return, which you can then accept or modify to your liking. If the original offer is flat out rejected, you can make some changes and try again, initiate a trade with another team, or wait until later in the season to give it another go. 4. Also keep in mind that the entire process can be initiated in reverse using the same method. You can search through teams until you find a player (or players) that you want to trade for, add them to trade, and then figure out which players on your team you want to give up in return. Trading Block The Trading Block is where you can entertain trade offers from other teams for the players that no longer fit into your team's plans that you think you can get along without. 15 To place a player on the trading block: 1. Highlight one of the three trading block slots, then press the A Button to view your team roster. 2. Highlight a player you'd like to place on the block, and then press the A Button. The player will appear in the trading block slot, although he also remains on your roster. · To remove a player from the trading block, highlight him in his trading block slot, then press the A Button and select the "WITHDRAW" option. · If another team is interested in trading for the player at any time during the season, that team will make its interest known on this screen. Cycle through the various teams often to see if any have made an offer. Entertaining trade offers from other teams: 1. Select the player, then press the A button and select VIEW OFFERS. 2. Highlight the offer you wish to view, then press the A Button and select VIEW DETAILS. The Player Trade screen appears displaying the complete offer. 3. Weigh the benefits and drawbacks of the offer, then press the START Button to give an answer. 4. Select YES to accept the offer or NO to reject it. Team Needs The Team Needs screen is where your team roster is broken down into player positions, showing how many players you have and which types of players you need. Gameplan While the decisions you make in the Front Office focus on franchise building and long-term goals, the decisions you make here focus on your next football game. Depth Chart Set up your players in the order in which you want them to enter the game. If your team suffered an injury, choose the replacement. If a starter is not performing to your standards, bench him and start the secondstringer in his place. It's all up to you, but remember, if you want to, you can also allow the assistant coach to handle the Depth Chart. To reorder players in the Depth Chart: 1. Highlight a player whose rank in the order you wish to change, then press the A Button to place a check by his name. 2. Highlight the player whose position you wish to switch with the checked player, then press the A Button again. The two players will swap spots in the order. 3. Continue until you are satisfied with each position. Injury Report As the season progresses and player injuries amass across the league, the Injury Report gives you a quick summary of all the players who are hurt and how long they are expected to be out of action. This information will help you prepare for your next opponent. Coach Gameplan Every coach has a different approach to the game, and his gameplan is a direct reflection of that. Set up your gameplan the way you think the game should be played, and your team will not only train to become more proficient in that style, but their play on the field will be affected. This is turn will be reflected in the simulated stats. Offense: Run/Pass ­ Determine whether your team's offense is weighted more toward the run or the pass. Pass: Short/Deep ­ Decide if you want your team's offense geared more toward quick passes for short gains, or if you want to go all out and rely more on the long bomb. Run: Finesse/Power ­ Determine whether you want your team to pound it up the middle, or have a more finesse rushing attack. Defense: Run/Pass ­ The further this slider is to the left, the more run defense plays your team will call; the further it is to the right, the more pass defense plays they'll call. Defense: Man/Zone ­ Decide if you want your defense to call more man coverage or zone coverages on defense. Blitz ­ If you want to see your team blitz more often, crank this slider all the way up. 16 Cover: Short/Deep ­ Determine whether you want your defense geared more towards stopping short passes or the longer ones. Sega Sports Tip ­ Altering Your Gameplan Wisely Setting your gameplan options to the appropriate levels is an important task. Be sure to consider your personnel. Is your team full of talented defensive backs? Weight your Man/Zone slider towards the left to take advantage of their athleticism and play a little more aggressively. Does your team have a power back like Jerome Bettis, or a finesse back like Warrick Dunn? This should affect the way you set your Finesse/Power slider. Does your team have a QB with a strong arm to go along with a talented and speedy wide receiver corps? Then set your Short/Deep passing slider to the right and let your team throw long bombs all game. Knowing your team's strengths and weaknesses and building the gameplan around them can make a big difference and cause you have a great season instead of just a good one. Playbook Manager With the Playbook Manager, you can create a custom playbook for your franchise made up of all your favorite plays from any team in NFL2K3. The basic plays necessary to play a game will be automatically added to your playbook if you do not include them, but be sure to pick out a wide variety of plays that will cover every possible situation that you might encounter out on the field. To add plays to the Playbook Manager: 1. At the Playbook Manager screen, highlight ADD, then press the A or Y Buttons to cycle forward/backward through all the teams. 2. When you get to the team whose play you want, move the cursor (using the Control Stick or +Control Pad) to the Formation column, then press the A or Y Buttons again to cycle through that team's formation options. 3. When you get to the formation you want, move the cursor with the Control Stick or +Control Pad to the Play column, and once again press the A or Y Buttons to cycle to the play you want to add to your playbook. 4. Highlight ADD again and repeat the process until you have all the plays you want. · To delete a play you no longer want, highlight it, then press the A Button and select YES to confirm your decision. · To discard a playbook entirely, press the B Button and select YES to confirm. 5. When you are satisfied with your playbook, press the START Button. · You can use the playbook without saving it to a memory card, but you will lose it as soon as you power down your Nintendo GameCubeTM console, or when you play a game without using the playbook. Coach's Card The Coach's Card tracks the performance of your franchise's coach and records stats in nine different categories with a clear emphasis on winning and results. Use this screen to gauge your performance as coach and general manager over the course of your Franchise session. Assistant Coach Duties The options that appear on the Assistant Coach Duties screen are the same as the Franchise options you set at the Game Modes screen. This screen lets you revisit your settings and make adjustments if you wish as your needs and priorities change. Statistics If you like sports, then you love stats, and we've provided enough here to keep you occupied until it's time to begin preparing for your next game. Team Stats ­ Check out how your team's performance on the field compares with any other team throughout the season. Player Stats ­ View individual player stats for your franchise or any other team in the league. Stats are compiled after each game and are broken down into several position-based categories. League Leaders ­ The League Leaders page ranks the top players in the league by the compiled season stats in all the standard categories. You can track who the best individual performers are in the league at each position as the season progresses. 17 Rookie Watch ­ Rookie Watch follows the league's rookies through their first season and posts their performance on the gridiron. This is a convenient place to see how well your prospects (and those from other teams) are panning out as they work through their inaugural seasons in the NFL. Team Standings ­ The Team Standings screen posts the season records of every team and displays the current divisional standings. Pro Bowl Votes ­ Pro Bowl voting takes place near the end of the season, and the results will be posted here. The players who receive the most votes are invited to play in the NFL's all-star game the week after the Super Bowl. Options (See Options on page 25.) Load / Save If you have a memory card inserted to your Nintendo GameCubeTM console, you can save your Franchise progress at any time. (See Load / Save on page 26.) Quit Quit playing. If you have not saved your game progress, you are prompted to do so. After confirming your decision, you will return to the Main Menu. OFFSEASON TASKS At the end of NFL season, your job as the general manager is only just beginning. You need to re-sign players, check the free-agent wire, scout rookies at the combine, and draft those prospects who you think will bring your franchise to national prominence. Retirement Negotiations The wear and tear of multiple NFL seasons takes its toll on your players, and eventually, they'll opt to hang it up. But all is not lost. Occasionally, you can encourage one last tour of duty from a retiring veteran by giving them the right kind of encouragement (read: "big bucks and minimal years"). If your offer is good enough, you just might be able to keep a player around long enough for that last big Super Bowl push. To try to talk a player out of retirement: 1. Enter the Contracts menu during the Re-Signing Period of the offseason via the Front Office. 2. Press the X Button on a highlighted player whose status is listed as "retiring." 3. Try altering dollar amounts and contract length. If there's a chance your player will come back to the team, you will see his interest increase. 4. Press the START Button to make an official offer and see if the player is indeed willing to give it one more go. Re-Sign Players See Re-Negotiate a Player's Contract on page 14. Free-Agent Wire Every year on June 1st, the NFL opens the Free Agent floodgates, and during the 45 days leading up to the NFL Draft, teams across the league compete for players whose contracts are up. If you want to build a dynasty, nabbing the players that best suit your team's needs is a must. But, like the old saying goes, nothing in life is free, so be prepared to outbid the rest of the league if you want to acquire the most coveted players out there. 1. Use the L/R triggers to toggle between positions. 2. Use the Control Stick or +Control Pad to highlight the player you're interested in signing. 3. Press the A Button to make an offer. 4. Contract negations here work identically to Player Contracts in the Front Office (see page 14), with one twist. Instead of signing right away, players will hold out for the best offer they can. On The Table: 18 Once you've agreed on an acceptable offer, Free Agents will add your offer to their short list. Depending on the strength of your offer and overall league interest, you'll compete with up to two additional teams for the player's services. After discussing all his offers with his agent, the player will eventually make a choice, so be sure to keep an eye on his other offers and keep yours as competitive as possible in light of your current cap situation. Team Needs: Not sure who to pursue? Toggle over to your Team Needs using C-stick left/C-stick right and take a look at positions on your roster that could use a new influx of talent. Free Agent Targets: Between days, you'll be able to keep track of whom you're currently bidding on via the Free Agent Target Manager. Once you're happy with all of your offers, you can call it a day, and if you play your cards right, perhaps you'll land some key pieces to your Franchise puzzle. The NFL Combine Each year, the NFL adds to its ranks by introducing a handful of the college elite via the NFL Draft. Finding a diamond in the rough is hardly guesswork though, so once a year, the top scouts get together to evaluate the incoming talent at the 4-day NFL Combine. Here you'll be able to spend time evaluating players, taking your findings into the Draft to help you make the best decisions possible. Some teams already have their minds made up on their rookie prospects, so if you opt not to participate in the Combine, you'll still be able to enter the Draft with basic combine workout info. However, if you're serious about winning, we recommend collecting as many reports as possible on players in needed positions. To scout a player: 1. Highlight a player and press the X Button to bring up scouting report types. Each report costs a number of scouting hours, and the more hours you spend, the more accurate your reports. Remember, there are only so many hours in the day, so choose your scouting targets carefully. 2. Use the Control Stick or +Control Pad to select one of three report types: Basic Report - Cost: 1 Hour Description: This report will give you a basic report on a player's general tendencies. In-Depth Report - Cost: 2 Hours Description: A bit more advanced than a basic report, your scouts will not only give you the basic information, but also a quick glance at a player's primary skills for his position. Full Report - Cost: 3 Hours Description: If you really want to get a good look at a prospect, there's nothing better than a full report, which includes the most accurate basic report, as well as estimated attributes in all major categories. Combine Scouting Manager At the end of each day, you'll be taken to your personal Scouting Manager, which will allow you to make any final adjustments to your schedule. Be sure to make any necessary changes before the day is done. Team Needs Not sure who to scout? Toggle over to your Team Needs and take a look at the positions on your roster that could use a new influx of talent. To evaluate Team Needs during the Combine: 1. Press C-stick left/C-stick Right to cycle between Team Needs and the Main Combine screen. 2. Upon viewing the Team Needs screen, use L/R to cycle through positions on the roster. 3. Use the Control Stick or +Control Pad to cycle through existing players on your roster and view their relevant attributes. 4. Press C-stick up when highlighting any player to pull up their Player Card. Sega Sports Tip ­ Efficiently Scouting Players You have four days to scout players, and you can scout a player multiple times during the combine, adding to your knowledge of the player. In general, you'll never want to get a full report on a player that you don't know anything about. Spend your first combine day getting one-hour reports of as many players as you can. On subsequent days, spend additional hours on promising players from that group, and then spend the 19 leftover hours on more players. Just remember that on day 4, you don't have a "tomorrow", so you'll probably want to spend at least 2 hours on every new player you look at that day. The NFL Draft The NFL Draft comes but once a year, and when the big day finally arrives, your managerial prowess will be put to the test. Your choices can potentially make or break the future of your franchise, so be sure you're prepared. Using NFL2K3's unique 3-D Draft system, all the info you could ever need will be right at your fingertips, giving you the feeling of being in a real NFL war room as you search for the next blue chip star. To navigate the NFL Draft: 1. Use the Control Stick or +Control Pad to navigate spreadsheets. 2. To select a player on any menu, press the A Button. 3. To view a Rookie Scouting Report on a highlighted player, press C-stick up. 4. The Draft is made up of four primary screens. You'll find yourself surrounded by several monitors, as well as a special PDA. To instantly change focus, press the C-stick toward the area you'd like to look at as follows: Main Draft Board: The default screen in the NFL Draft. Here you can sort available players by position and make a selection. Scouting Target Manager: To your right is a summary of the Draft status of players you've looked at in the NFL Combine, as well as their relevant scouting reports. Take a look here to see if the players you've been eyeing are still available when your turn arrives. Team Needs: To your left you'll find a roster breakdown, sortable by position (as seen in Combine, on page 19), that gives you a look at your current needs, allowing you to easily find the best player to fill holes in your roster. Draft PDA: As the Draft progresses, the Front Office will send you messages via your PDA on the top players on their Draft Board. You can take their suggestions, or go your own way. Note: Scouting Reports aren't accessible from the PDA. Return to the main draft board or Scouting Target Manager to view a player's scouting report. Rookie Signings Like other players on your roster, rookies require contracts. After the Draft, pay a visit to the Front Office and take a look at their demands on the Player Contracts screen. The sooner you sign these guys and get them into camp, the quicker your new team will start to become a unit, so try to keep the negotiations to a minimum. But keep in mind, if your draft picks enter the preseason without contracts they will become Free Agents, so be sure to make final offers before you advance. SEASON If you have what it takes to go all the way, you can lead your favorite NFL team through an entire season, from Game 1 all the way to the Super Bowl! · To begin playing in Season mode, set the Season options, then press the START Button to advance to the Team Select screen. · If you set the Customize League option to ON, the Customize League screen will precede the Team Select screen. Customize League Screen ­ (See Franchise on page 13) Preseason Games ­ Set ON/OFF. (See Franchise on page 13) Trade Deadline ­ Set ON/OFF. (See Franchise on page 13) Fantasy Draft Roster ­ Set ON/OFF. (See Franchise on page 13) Customize League ­ Set ON/OFF. (See Franchise on page 13) Team Select Screen At the Team Select screen, you choose one team to lead throughout the season. · To select a team, press L/R to scroll to the franchise you want, then press the START Button to advance to the Season Main Menu. 20

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