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User manual GAMES NINTENDO GAMECUBE SKIES OF ARCADIA - LEGENDS
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User guide GAMES NINTENDO GAMECUBE SKIES OF ARCADIA - LEGENDS
Detailed instructions for use are in the User's Guide. FRONT COVER
WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION.
WARNING - Electric Shock
To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or black outs triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
The Nintendo GameCube is a Class 1 laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
To reduce the likelihood of a seizure when playing video games:
1. 2. 3. 4. 5.
Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
WARNING - Repetitive Motion Injuries
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button
R Button
Control Stick
C Stick
reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.®
This official seal is your assurance that Nintendo has
Thank you for purchasing Skies of ArcadiaTM Legends. Please note that this software is designed only for use with the Nintendo GameCubeTM. Be sure to read this instruction booklet thoroughly before you start playing.
THIS GAME SUPPORTS GAME PLAY USING ONE PLAYER AND CONTROLLER. 1 Player
Memory Card
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
CONTENTS PROLOGUE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 SETTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 GAME STRUCTURE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 SKIES (TRAVELING BY SHIP) . . . . . . . . . . . . . . . . . . . . . . . 10 VILLAGES & DUNGEONS . . . . . . . . . . . . . . . . . . . . . . . . . . 13 BATTLE MODES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 STATUS MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 THE WORLD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 ITEMS, MAGICS & SUPER MOVES . . . . . . . . . . . . . . . . . . 46 KNOWLEDGE FOR THE AIR PIRATES . . . . . . . . . . . . . . . . 51
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
TEEN Mild Violence Suggestive Themes
LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
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PROLOGUE
The skies that extend beyond limit. People live on floating islands, and fly their ships to the skies they have yet to see. In this world, the "sky" is everything. In the sky is where they live, trade, and battle. The sounds of cannons roar in the sky, and the emblem of the skull flutters. Air Pirates -- A band of armed folks that display their belief in that flag, search for uncharted worlds and stronger enemies, and fly freely in the sky. Young Air Pirate Vyse, together with his partner Aika, attacks a battleship of the Valuan Empire. The two meet a captive, a girl by the name of Fina. Though she was rescued, she would not give anything but her name... Later, the Valuan Empire, the strongest military nation in the world, sends a fleet to the Pirate Isle, where young Vyse lives. After a raid in midday, the Air Pirates are captured, and Fina also was taken by the Empire. Vyse and Aika, who escaped the raid, vow to rescue their friends, and head for the Valuan Empire. There is an endless sky ahead of the two...
SETTING UP
HARDWARE SETUP
Skies of Arcadia Legends is a one player game. Connect the Nintendo GameCubeTM Controller to Controller Socket 1.
SAVE FILES
Skies of Arcadia Legends is a Nintendo GameCubeTM Memory Card compatible game (Memory Card sold separately). 3 blocks of free memory space are required to create a save file, and up to 7 can be created, space permitting. Never turn OFF the Nintendo GameCubeTM power or remove the Memory Card while the game data is being saved.
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CONTROLS
r Button z Button l Button y Button x Button a Button b Button c Stick
CONTROLS IN THE AIR (MOVEMENT BY THE SHIP)
Control Stick + Control Pad
a Button b Button l Button or c Stick 2 r Button or c Stick 8 x Button y Button z Button or
Move player's ship. Change camera angle. Inspect for items/Talk to other ship/Enter villages or dungeons/Enter selection/Read next line of text. Cancel. Descend. Ascend. Display Status Menu Screen. Display map. Display Menu.
Control Stick
+ Control
Pad START/PAUSE
CONTROLS IN VILLAGES & DUNGEONS (NORMAL VIEW)
Control Stick or + Control Pad
a Button b Button c Stick l & r Buttons x Button y Button z Button or
START/PAUSE
Move the player character. Inspect for items/Talk to people/Enter selection/ Read next line of text. Cancel. Rotate camera angle. Press simultaneously to reset camera position. Display Status Menu Screen. Change viewpoint to 1st person perspective.
CONTROLS DURING NORMAL BATTLES
Control Stick or + Control Pad
a Button b Button c Stick l & r Buttons x Button
Select command/Move cursor/Select target. Enter selection. Cancel. Rotate camera angle. Press simultaneously to reset camera position. Open Status Screen of the party members/ Display descriptions of items and magic. Change Color Attribute of the weapon (p.24). Cancel animation of player's Super Move (only when pressed within the first few seconds).
START/PAUSE
Show/hide Mini Map.
y Button z Button or
CONTROLS IN VILLAGES & DUNGEONS (1ST P. PERSPECTIVE)
Control Stick or + Control Pad
a Button b Button c Stick l & r Buttons x Button y Button z Button or
START/PAUSE
Change view angle. Catch Moon Fish. Not used. Not used. Not used. Not used. Revert viewpoint to Normal View. Show/hide Mini Map.
CONTROLS DURING SHIP BATTLES
Control Stick or + Control Pad
a Button b Button c Stick l & r Buttons x Button y Button z Button or
Select command/Move cursor/Select target. Enter selection. Cancel. Not used. Not used Display descriptions of items, magic, and crews. Not used. Not used.
START/PAUSE
Note: In this manual, unless indicated otherwise, the arrows 824 6 denote the direction of the Control Stick (and in most cases, + Control Pad as well) pressed.
START/PAUSE
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GAME STRUCTURE
STARTING THE GAME
When the game is started, an opening demo will play. After the demo, the Title Screen will be displayed. Press START/PAUSE, and the Main Menu will appear. Use 82 to select the menu item, and press the a Button to enter your selection. New Game Start the game from the beginning. You will also be asked whether to enable the Rumble Feature of the Controller. Use 82 to select Enable Rumble or Disable Rumble, and press the a Button. Afterwards, you may modify this settings in the Options Menu (p.35). Continue Continue the game from previously saved location. You may select this if you have a Memory Card with saved data inserted in either of the Memory Card Slots.
TRANSFERRING BETWEEN VILLAGES/DUNGEONS AND SKY
From the Sky to the Villages/Dungeons Approach the island (village) or building with your ship, and its name will be displayed. Press the a Button. If it is an island you can land on, you will be transferred to the field within.
From the Villages/Dungeons to the Sky If you are transferring from the village or dungeon to the sky, approach the ship you will be boarding (or exit from the village) and press the a Button. A message appears to confirm that you wish to return to your ship. Use 82 to select, and press the a Button to enter.
SAVING THE GAME
In the villages/dungeons and the dungeons for the ship, you may save your progress only at the save points. Approach the save point, and press the a Button to switch to the Save Screen. During normal travel in the sky, you may save anywhere. Press START/PAUSE to display the Menu, and select Save to switch to the Save Screen.
RELATIONSHIP BETWEEN EACH MODE
Skies of Arcadia Legends is a game with skies and floating islands as its main stage. Vyse, the main character, soars the skies with his aerial ship, explores the villages and dungeons on foot, and engages in battle. VILLAGES & DUNGEONS In villages, buildings, and dungeons, Vyse walks around on foot to explore and talk with other characters (p.13). Save Point in the Village/Dungeon Save Point in the Sky While traveling by Ship
HOW TO SAVE/LOAD
ty
SKIES This is where Vyse travels aboard the ship. Depending on the size of the ship and the performance of the engine, the area Vyse can explore widens (p.10).
ty
BATTLE MODES While exploring the dungeons or traveling aboard the ship, if Vyse encounters enemies, a battle begins. There are two types of battles: Normal Battles (p.20) and Ship
i u
First, use 82 to select the Memory Card, and press the a Button. You may not, however, be able to select if you only have one Memory Card inserted in either of the Memory Card Slots. Next, use 82 to select the file to save/load. When saving, you will be asked to confirm whether to save on this file, or to overwrite if the previous data is present (the previous data will be erased if overwritten). Select YES/NO, and press the a Button to enter.
GAME OVER
The game is over when the HPs of all characters in the party or the HP of the ship drop to zero, and returns to the Title Screen. On battles against bosses, however, you will be asked whether to continue the game or not. Select either I never give up or I quit, and press the a Button.
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SKIES (TRAVELING BY SHIP)
Aboard the ship, you will travel and explore the skies. The areas you can travel to are limited with your first ship, but depending on the scale of the ship, and with modifications, you can gradually increase the areas in which you can travel. See p.7 for the controls of the ship.
DISPLAY
1 NAME OF ISLAND/VILLAGE/BUILDING 1
To Bridge You can move inside the ship and talk to your crew. (On some ships, you may not be able to select this.) The conversation may contain important hints, so use this as a reference. The method of movements and conversing is the same as in "VILLAGES AND DUNGEONS" (p.13). Also, press the x Button to display the Status Menu. To return to the skies, examine the helm at the bridge. You will be asked whether to depart Save You can save the progress of the game up to this point. Please see "SAVING THE GAME" (p.9) on how to save. Note, however, that in certain areas, you can only save at Save Points.
2
3 4
If you approach an island, village, or building you already know, its name will be displayed. Press the a Button when the name is displayed to land. 2 ALTIMETER Displays the current altitude you are flying at. 3 YOUR SHIP The ship you are currently aboard. Your ship changes as the story progresses. 4 COMPASS Displays the direction you are flying.
CONVERSATIONS WITH OTHER SHIPS
Up in the skies, there are several ships other than the Air Pirates. With private and commercial ships, approach and press the a Button to talk to them. With the ships belonging to the Imperial Armada or opposing pirates, however, you may get into a battle.
MENU SCREEN
Aboard the ship, press START/PAUSE to display the Menu. Use 82 to select the menu item, and press the a Button to enter.
ENCOUNTERING ENEMIES
If you encounter an enemy that dwells in the area, the game enters the Battle Mode. The battle occurs on the deck of the ship Vyse is aboard, fighting in the same manner as the normal battles inside the dungeons. Please see p.20 for how to do battle. When you encounter the ships belonging to the Imperial Armada or opposing pirates, you will engage in ship battle. There will be a warning mark "!!" displayed on your compass when an enemy ship is close by. Please see p.25 for how to do battle.
MAP You can verify your location and the direction that you are flying. The map shows only the areas you have already explored.
1 SHIP
Your current location on the map.
1 2 5 4 6 3 2 MAGNIFYING LENS
Use the Control Stick/+ Control Pad to move the magnifying lens to locate and verify the places you have visited. 3 NAME OF ISLAND/VILLAGE/BUILDING Displays the name of the island/village or the place the magnifying lens is showing.
4 ISLAND/VILLAGE/BUILDING
The islands, villages, and buildings you have already visited will be indicated with red pins. 5 ALTIMETER Indicates the altitude you are flying at. 6 COMPASS Indicates the direction your ship is facing.
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DISCOVERIES
In this long adventure, Vyse and friends travel to various places in the world, including uncharted skies and islands no one in this world has ever explored before. You could discover legendary ruins or new species of creatures. Guide your ship to new areas, and examine places. If there is a Discovery, it will be displayed. As the discoverer, Vyse and friends will leave their names in the history of this world. How to Make a Discovery It is extremely difficult to make Discoveries if you simply wander around in the vast skies. Follow the basic steps below and try to complete all Discoveries.
VILLAGES & DUNGEONS
Walk around in the village to collect information and shop for items, or explore the dungeons. See p.6 for the controls in villages and dungeons.
DISPLAY
1 PEOPLE IN THE VILLAGE
1 2 3
These are villagers and/or other sailors. You can gather information from them. 2 VYSE The player character you are controlling. 3 MINI MAP The map of the field you are currently in. The red indicates the current location and direction you are facing.
Step 1
Gather Information
To gather information on potential Discoveries, go to Sailors' Guild (p.15) at villages. Pay a certain amount of money, and you can buy information. There are also cases where you can earn information from villagers and other sailors. Try talking to various people. Step 2 Search and Discover
ASCENDING/DESCENDING ON LADDERS AND POLES
Press the a Button in front of a ladder or a pole to grab onto it. In this state, use 82 to ascend or descend. If you approach either end of the ladder or the pole, Vyse dismounts from it automatically.
Based on information you gathered, search the area. When there is potential Discovery, the compass starts to turn rapidly. Press the a Button, and the Discovery will be revealed. Step 3 Sell Information
EXAMINING
Press the a Button: in front of shop/room door to open it and enter; in front of strange device to activate it; or at such places as in front of bookshelves, signs or other objects to examine that area.
If you make a Discovery, go to the Sailors' Guild and sell information. Note that Vyse and friends are not the only ones making Discoveries. If a rival explorer sells the information before you do, your information will be bought at a cheaper price. View Discoveries in Your Journal If you make a Discovery, it will be added to your list of Discoveries in the Status Menu. You can check this at any time. Please see p.34 for more on the Journal.
TALKING TO PEOPLE
In front of the characters you can talk to, press the a Button to start conversations. There are cases where, by talking, the character may join you as a party member or as a crew member. Also, there are cases where you may have to select your replies.
OBTAINING ITEMS
MAKING DISCOVERIES TO EARN MONEY When you sell information on your Discovery, you will be paid according to its worth as well as on quickness. It takes a lot of money to equip yourself as well as to modify your ship/base. Use this as your precious source to earn money. In front of a treasure chest, press the a Button to open it and obtain the item inside. However, if the number of that item exceeds the maximum number (99) you can hold, you will not be able to obtain it.
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SHOPPING
Go into the shops in the village, and you can buy and sell weapons and items. In front of the merchant, press the a Button to talk to him/her. Use 82 to select the menu item, and press the a Button to enter. Buy and sell weapons/items/ship parts You can buy and sell weapons, items, and ship parts. Use 82 to select from Buy, Sell, and Exit, and press the a Button to enter. Follow the steps below to buy or sell items. In each step (except 3), press the b Button to return to the previous step/menu. Step 1 Select Item
TAKING A REST
At an inn, you can rest yourself. There is a Save Point located inside the inn, so you can save your progress there. To take a rest, approach the innkeeper, and press the a Button to talk. Use 82 to select Stay the night/Leave, and press the a Button to enter. By resting, the characters' HP, MP, and the ship's HP will be fully restored.
SAILORS' GUILD
At Sailors' Guilds, located in several villages in the world, you can buy and sell information regarding the Discoveries. To buy or sell information, approach the Guildmaster and press the a Button to talk to him. Use 82 to select Buy and sell Discovery information/Talk about various things/Leave and press the a Button to enter. Buy and sell Discovery information When this is selected, you will have the option to select Buy Info., Sell Info., Wanted List and Exit. Use 82 to select menu item and press the a Button to enter. Buy Info. You can buy information regarding possible Discoveries. Use 82 to select information you wish to buy, and press the a Button to enter. If there is more information than what is listed on the screen, use 4 6 to change the list. The detailed information is expensive, but the rumors are cheap. Sell Info. Use 82 to select the information you wish to sell, and press the a Button to enter. If there is more information than what is listed on the screen, use 4 6 to change the list. Note that the value of information will drop if you were very late in discovering, or wasted a long time before selling information. Wanted List You can view a list of Black Pirates that have bounties put out. Use 82 to select the Black Pirate, and press the a Button to view his information. While the information is displayed, use 4 6 to display previous/next. Note: To collect bounty, defeat the Black Pirate on the list, and simply report it back to the Sailors' Guild. Talk about various things You can talk to the Guildmaster for information regarding the Guild. You may at times gain information that can help you in your adventure. Leave Leave the Guild.
Use 824 6 to select the item to buy/sell, and press the a Button to enter. If there are more items than what are listed, use 4 6 to change list. When purchasing weapons or armors, a reference to who can equip that item, and the amount of changes in parameters when that item is equipped will be displayed. (Value of increase will be displayed in green, decrease in red. Press the x Button to switch between the displays of the value differences, the potential amount when it is equipped, and the data of items currently equipped.) Use this as a guide to your purchase. Note also that, as the story progresses, the list of available items may change. Step 2 Select Amount
Select the number of items you wish to buy or sell. Use 82 to increase/decrease the number by one, 4 6 to increase/decrease by ten, and press the a Button to buy/sell. Step 3 Equip Item After the purchase, you can immediately equip weapons, armors, accessories, or ship parts. With change in parameters as reference, use 82 to select the character you wish to equip that item with (in case of weapon, use 4 6 to select its color attribute), and press the a Button to enter. The items that character was previously equipped with will not be lost. Talk about various things You can talk to the merchant. You can get advice regarding the items or information that can be useful in your adventure. There are also cases where, by talking, you might be able to obtain items that are not on the normal list. Leave Leave the shop.
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ABOUT MOONFISH
During the course of your adventure, you will be requested to catch mysterious creatures called "Moonfish." Moonfish can only be caught in a peculiar way. Also, by feeding these moonfish to a mysterious bird (see next page), you can obtain various items.
Step 3
Move Sight
When you find moonfish, a sight will appear at the center of the screen. Use 824 6 to move the sight to where the moonfish is. When you catch moonfish inside the sight, the sight will lock onto it. Note, however, that if the moonfish is too far, the sight will not be displayed.
1 MOONFISH 2 SIGHT TO CATCH MOONFISH 2
What are Moonfish? Moonfish are invisible fish that live all over the world. With Moon Lens you receive from "Doc," you will be able to see them. It is said that the moonfish hide in such places as behind buildings and under bridges, rather than somewhere easily seen. People Involved with Moonfish
1
Step 4
Catch Moonfish
When the sight is locked onto the moonfish, press the a Button to catch. You can verify the number of moonfish caught in the Status Screen.
Mysterious Bird Maria is Breeding The strange looking bird Maria is holding preciously is a mysterious creature that only feeds on moonfish. By eating moonfish the bird grows, and as you feed it you will receive various items. Feeding the Bird Whenever you visit Doc, if you have a moonfish, you will be asked whether to feed the bird or not. Give moonfish, and the bird grows gradually. When it grows to a certain point, its appearance changes until its adult form. Receive an Item Each moonfish you feed the bird will earn you one item.
"Doc"
Maria
How to Catch Moonfish Step 1 Listen to the Signal
When the moonfish is nearby, the Moon Lens will sound a signal. As the interval of sounds become shorter, you are getting closer to the moonfish. Listen carefully, and walk towards the area with shorter intervals. WHEN THE BIRD GROWS... Step 2 Find Moonfish in First Person View When the tone of sounds change, press the y Button to switch to the first person view, and use 824 6 to look around and find moonfish. At first, the bird is only a chick, therefore all items you receive are inexpensive. But as the bird grows to become an adult, the items you receive will be more valuable. Find the moonfish, and raise the bird.
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SWASHBUCKLER RATING
Depending on the events and selection of your replies in conversations, the value of Vyse's Swashbuckler rating changes. If you make the correct decisions and perform brave actions, the value rises, and people's attitudes towards Vyse will change. If you have a high Swashbuckler rating, people will trust you, and they will be easier to deal with. When there is a change in the Swashbuckler rating, a chime will ring to indicate whether it has risen or fallen. You can get an idea as to how high your Swashbuckler rating is by going to the Character Status screen of the Status Menu (p.31) and finding out what Vyse's title is.
BASE SYSTEM AND CREW SYSTEM
Sometime in the adventure, Vyse will obtain his own ship. At that time, apart from party members such as Aika and Fina, you can obtain crew members. Also, he will establish his own base, just like Dyne's Pirate Isle.
About Base System When there is a Builder, you can invest money to have him improve the base. This is called the Base System. You can change the appearance of structures as well as their functions. Also, by bringing new crew members, new buildings can be built, making your base a more lively place.
GROWTH OF CUPIL, AND CHAMS
Cupil is a mysterious creature that can change itself into various forms, acting as Fina's weapon during the Normal Battle. About Crew System When Vyse obtains his own ship, he can scout for crew members to bring aboard. Depending on the crew members' abilities, the ship and the base can be powered up accordingly. This is called the Crew System.
How to grow Cupil Cupil grows by eating a special food (item) called "Cham." When it grows, it can change itself into various weapon form.
Chams
How to Find Chams Chams can be found anywhere in the world, but they are so small that they cannot be found as easily as other treasures. But when you approach the location where Cham is, Cupil reacts to let you know. Along with the sound (and the rumble of the Controller, if enabled), a Cupil icon will be displayed at the top left corner of the screen. Press the a Button when Cupil reacts to Cham to examine the nearby area.
Crews' Abilities There are various occupations specific to each crew, and each will support Vyse with his/her abilities. For example, if you have a Gunner aboard, the ship's bombing ability will increase. Also, while in a ship battle, you can select the Crew command to have him/her do his/her work. Scouting for Crews The possible crew members are scattered throughout the world. But not all will join easily, as some will require special conditions. Whether he/she will join as a crew member is up to Vyse.
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BATTLE MODES
There are two different battle modes: Normal Battle, where party members and enemies battle on one field; and a Ship Battle, where your ship battles against the enemy ship. See p.7 for the controls in each battle mode.
Battle Commands On each turn, you will select each character's action, starting with Vyse. Use 824 6 to select a command, and press the a Button to enter (some commands may not be selectable depending on conditions). Press the b Button to cancel. You can also change the color of the weapon by pressing the y Button (p.24). Press the x Button while making a command selection to show/hide status of the party, and while making item/magic selection to show/hide its description. Run
NORMAL BATTLE
While exploring the dungeon or sailing in the skies, if you encounter an enemy, the game enters the Normal Battle.
Normal Battle Display
1
2 3 5 6
Escape from the battle. Only Vyse (or the first character on the turn) can select. Note that selecting this will not enable you to escape 100% of the time. Against the bosses, however, you cannot escape.
42 5 6 2
Item Use an item. First, use 4 6 to select the type of item, and 2 (or Press the a Button) to move the cursor to the list of selected type of items. Next, use 82 to select the item (4 6 to change list, if any), and press the a Button to enter. Finally, use 82 to select the target character to use item on, and press the a Button (unless the item affects everyone). You can also change equipment and change weapon color. Guard Guard oneself to reduce the damage taken from enemy attacks. When guarding, the name on Simplified Status will be indicated with magenta. Guarding only lasts for one turn. Attack Attack with equipped weapon. When selected, a cursor will appear over the enemy to attack. Use 82 to select the enemy, and press the a Button to enter. There are close-range attacks and longrange attacks, and each character will decide automatically depending on situations. Also, depending on the color (attribute) of the weapon, the damages to the enemy may differ (p.24).
7
1 SPIRIT POINTS GAUGE (SP) The value of actions your party can take as a whole. It will be consumed when magic and Super Moves are used. It is displayed as current value/maximum value. The green gauge indicates the amount you can spend, and the red indicates the amount you have already assigned. After each turn, the amount increases according to the number of characters that can take action. Also, on command selection, select FOCUS to increase this amount. After each battle, the value returns to the amount at the beginning of the battle. Note also that when the battle action is selected, its icon will be displayed here. 2 CHARACTER'S FACE AND NAME The color of the rim displaying the character's face indicates the current color of weapon equipped. 3 LEVEL (Lv) Indicates the current level of that character.
4 MAGIC POINTS (Mp) Indicates the amount of magic points the character can use. The values indicate the current/maximum value. If you use magic, the value decreases by one. 5 HIT POINTS (Hp) Indicates the physical strength of the character. The values indicate the current/maximum value. When the value drops to zero, that character becomes unconscious and will not be able to fight (he/she will be revived after the battle with Hp at one). 6 CHARACTER STATUS If there is a temporary change in status (such as a rise/fall in player's parameter, or adverse effects like Poison, etc.), icon(s) will be displayed here. 7 BATTLE COMMANDS See next page.
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S-Move By spending a certain amount of Spirit Points (SP), the character can use the Super Move he/she has learned. Use 82 to select the Super Move and press the a Button. Press the x Button while selecting to display its description. You may not select this if the character has not learned any Super Moves. Note also that during the first few seconds of the Super Move animation, press either START/PAUSE or the z Button to skip the animation. Magic Use the magic the character has learned. In addition to a given amount of SP, 1 Mp (Magic Point) is spent for each use. Use 824 6 to select the magic, and press the a Button. Press the x Button while selecting to display its description. Focus Increases the amount of Spirit Points. The amount depends on the Spirit rating of the character using this command.
Change in Character Status During the battle, the status of the character, friend or enemy, may be changed in various ways from an effect of Magic or special attacks.
Character State During the battle, if the color of the name of friend/enemy on Status Display changes, it indicates that the state of the character has been altered.
Magenta Light Green Yellow Blue Mg+LG+Y+Bl
Guarding. Nullify Attack is in effect. Nullify Attack from Magic. Nullify Abnormality in Status. Nullify all attack from the enemy.
Spirit System Spirit Point, or SP, is the value of actions your party can take as a whole, and is displayed as a green gauge at the top of the Battle screens. During Normal Battles, it will be consumed when using Magic or Super Moves. During Ship Battles, it will be consumed on all commands except Run, Guard, Focus, and Item. The stronger the Magic or the Super Move, the more SP the action will consume. You will regain a given amount of SP on every turn, but you can gain additional SP with the Focus command. Since this value is shared among the party, it is possible to make one of your party gain SP while the others use the Magic/Super Move to consume it. Learning Super Moves The characters learn new Super Moves by consuming items called "Moonberries." To learn a new Super Move, select Super Move command on Character Status screen of the Status Menu (p.32). The order of Super Moves the characters can learn is fixed. Also, the amount of Moonberries needed depends on each Super Move.
Abnormality in Status When the character, friend or enemy, has abnormality in status due to poison, etc., icon(s) will be displayed inside the Character Status Box or on Status Display. Poison Lose HP at the end of turn. Unconscious When HP drops to zero. Stone Cannot fight for given turns. Sleep Cannot fight until he/she wakes up. Strengthen Raise attack and defense abilities. Regenerate Regain HP at the end of turn. Confusion Attacks anyone, friend or foe. Silence Cannot cast magic. Fatigue Cannot regain SP. Weak Lower all abilities. Quickened Raise quickness. Strengthen is displayed in red; Quickened in blue.
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Changing Color (Attribute) of Weapon There are 6 colors of Moon Stones: green, red, purple, blue, yellow, and silver. And each has different attributes. According to the colors of Moon Stones you have, you can change the color of weapon. By changing colors, the attributes change accordingly. To change color, press the y Button while selecting your action on battle. The color changes with each press. You can also change the color from the Item command. Select the Item command, and use 4 6 to select Weapons. Next, use 82 to select the weapon, and press the a Button to open the Moon Stone window. Use 4 6 to select color, and press the a Button to enter. Enemies' Attributes The enemies also have attributes, and attack by using their attributes. Also, if you attack with the color of attribute that stands against the enemy's, you can give greater damage to the enemy (see chart on p.45 as reference). End of the Battle When you win the battle, End of Battle Screen will be displayed. The Experience Points, Magic Experience Points, and Gold the characters earned in the battle will be accumulated. Also, if there are any items dropped by the enemies, they will be displayed at the bottom of the screen. To exit End of Battle Screen, press the a Button. Experience Points & Increase in Character Level If the character's Experience Points reach the given amount, the character's level will be raised. There will be an increase in his/her parameters. Note, however, that the amount increased varies between the characters. You can verify the amount of Experience Points needed to raise the character level in the Status Screen. Magic Experience Points & Learning Magic Magic Experience Points are earned for each attribute (color) of the weapon the party used. When the Magic Experience Points of the weapons' attributes reach the given amount, the Attribute Rank increases. The character learns a new spell. Please see the lists of magic the characters can learn on p.48.
SHIP BATTLE
Ship Battle is the battle Vyse and friends fight with the ship they are aboard against enemy ships. Apart from the battles that occur as part of fixed events, when you encounter an enemy ship such as one of Black Pirates' or Valuan fleet, you will enter ship battle.
Ship Battle Display
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1 SPIRIT POINTS GAUGE (SP)
The value of actions your party can take as a whole. It will be consumed when Magic, Attack, Super Cannon, and Crew commands are used. Green gauge indicates the current SP, and the red indicates the amount to be consumed in the turn. At the end of each turn, some SP, according to the number of characters in the party that can take actions, is regained. Also, by selecting the Focus command, you can regain a given amount. 2 BATTLE GRID See p.27. 3 NAME OF ENEMY SHIP/HP Underneath the name of the enemy you are battling against, the enemy's Hp gauge is displayed. Icon(s) will also be displayed to indicate any change in its status. 4 CHARACTER'S FACE AND NAME Indicates which character's turn it is to take action.
5 CHARACTER'S LEVEL (Lv) Indicates his/her current character level. 6 CHARACTER'S MAGIC POINTS (Mp) Indicates the amount of magic points the character can use. The values indicate the current/maximum value. If you use magic, the value decreases by one. 7 SHIP'S NAME The name of ship Vyse is currently aboard. 8 SHIP'S HIT POINTS (Hp) Indicates the Hp of the ship. The values indicate the current/maximum value. When the value drops to zero, the ship will be sunk, and the game will be over. 9 SHIP STATUS If there is a temporary change in status (such as a rise/fall in ship's parameter or adverse effects to it), icon(s) will be displayed here. 0 BATTLE COMMANDS See next page.
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Battle Commands On each turn, you will select each character's action, starting with Vyse. Use 824 6 to select a command, and press the a Button to enter (some commands may not be selectable depending on conditions). Press the b Button to cancel. Press the x Button while making command selection to show/hide status of the party, and while making item/magic selection to show/hide its description. Run Escape from the battle. Only Vyse can select (or the first character on the turn). Note that selecting this will not enable you to escape 100% of the time. Against the bosses, however, you cannot escape at all. Items Use an item. The method of selection is the same as Item command in the Normal Battle. However, the usable items are limited to such that include ship items (Repair Kit, etc.). Guard Take an evasive maneuver to make the ship hard to hit during the selected period of turn. It is most effective if you use it when the degree of danger is high (p.28). Attack Fire cannons. After selecting Attack, use 82 to select cannon the ship is equipped with, and press the a Button to enter. There are three types of weapons, and their features vary (p.28). Also, unlike in Normal Battle, a certain amount of SP is needed to attack. Magic Use magic. 1 Mp and the necessary amount of SP are spent with each use. The method of selection is the same as in Normal Battle. Also, the magically-charged cannonballs the character fires against the enemy are treated the same as normal cannon fire, as you may at times miss. Note that you will need to obtain the "Magic Cannon" in order to be able to fire magic.
Focus Increases the amount of Spirit Points. The amount depends on the Spirit rating of the character using this command. S-Cannon Some of the ships may be equipped with Special Cannon. You can only use these in areas indicated with special icon. A great amount of SP will be consumed, but the cannon will fire a shot with enormous power. By using this, the flow of the battle may change. Note also that the icon differs according to the type of equipped S-Cannon. Crew When Vyse owns his ship, he will be able to give orders to the crew aboard his ship. Use 82 to select the crew member, and press the a Button to enter. The amount of SP used varies with different crews. Battle Grid During each turn of Ship Battle, each member of your party can take a single action. Each turn is broken up into a number of rounds; i.e. with four members in the party, there will be four rounds. Upon selecting an action for each character, an icon designating that action will appear at the top of the screen on the "Battle Grid."
1 CHARACTERS
The characters that can take actions. Select in order, starting with Vyse. Look at the Degree of Chance/Danger to decide which action to take. 2 DEGREE OF CHANCE/DANGER Indicates the chance for Vyse to attack, or danger of being attacked (see next page). Upon selecting actions, verify this to bring the battle to your advantage. 3 SELECTED ACTIONS IN THE ROUND Basically, one action per character in a round, but some attacks may take place in multiple rounds.
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4 4 CURRENT TURN 5 NEXT TURN
5
How to Assign Actions on Battle Grid For each turn, you will select one of the Battle Commands for each character, and assign it on the Battle Grid. However, only one character can take action on a single round. Use 824 6 to select a command, and press the a Button to display a command icon over the Battle Grid. Next, use 4 6 to select the round in a turn to take the action, and press the a Button to enter. Press the b Button to cancel selection.
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How to See Degree of Chance/Danger The degree of danger in each round with colors green, yellow, and red. In rounds with red, being most dangerous, you can predict fierce bombardments. You can also verify rounds where you have a better chance to attack, as well as for the rounds you can fire S-Cannons. Indicates the round(s) where your attack stands a greater chance of hitting. Indicates the round(s) where you can fire S-Cannon.
WANTED BATTLE
In the world, there are many Black Pirates with bounties on them. Unlike the ordinary battles, you find the Black Pirates on the Wanted List issued by the Sailors' Guild, defeat them, and collect the reward. Flow of Wanted Battle Verify Wanted List at Sailors' Guild First, go to the Sailors' Guild and verify Wanted List. You can get such information as the name of the wanted Black Pirates, the whereabouts, and the amount of bounty posted. Please see p.15 for more on Sailors' Guild. Finding the Black Pirates Next, based on information you gained, find the wanted Black Pirates. When found, press the a Button to talk to him. Some of them may hold grudge against Vyse and chase after him. Note also that some appear as fixed event and will force you into battle as soon as they are found. Battle Against the Black Pirates After you find him, a battle begins. The process of battle is exactly the same as any other Normal or Ship Battle. But being on the Wanted List, they are formidable enemies.
Action Rounds for Attack There are three types of artilleries you can use to Attack by ship, and their features are different. With proper assignments, you can concentrate fire when the chance arrives. With main and secondary cannons, however, if your position against the enemy ship is not correct, you may not be able to have the enemy in the correct angle to fire, losing your shot in this case. Also, depending on the accuracy rating of the cannon, you may miss, even if the enemy is in the angle of your fire. Main Cannon Fires and hits on same round. Has power, but consumes more SP. Secondary Cannon With additional consumption of SP, you can fire in successive rounds. Torpedo You may designate the round to fire and the round to hit.
Branching of Route with Message Event During the course of the Ship Battle, there are times when you must choose a strategic decision from a menu of choices. Use 82 to select the strategy, and press the a Button to enter. Depending on your choice, the flow of battle changes, and the timing of chances and dangers will also change. The flow also changes according to how you act in your turn. When the gauges for the next turn are spinning, it indicates that there may be a branch after the next turn. To bring battle to your advantage, act with caution.
Collect Bounties at the Sailors' Guild When you defeat the wanted Black Pirate, go back to the Sailors' Guild. Talk to the Guildmaster, and the bounty will be paid. The amount of bounty varies according to the Black Pirates you defeated. Verifying Wanted List in the Status Screen Once you gain information from the Guild, you can verify it in Wanted List of the Status Screen. The information you can view is exactly the same as the information you can verify at the Guild. Please see p.35 for more. THE ENEMIES BECOME STRONGER, TOO The wanted Black Pirates are scattered all over the world, but they don't just sit awaiting to be hunted down. Like Vyse and friends, they grow to be stronger, so be careful.
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STATUS MENU
In Status Menu, you can verify character information, and make such preparations for adventures as changing equipments.
CHARACTER/SHIP STATUS SCREEN
If you select either the character of the ship, his/her Status screen will be displayed. Use 4 6 to switch between the lists of parameters. Also, you can use items or magic to restore status, equip character with weapon, armor, and accessory, or use "Moonberries" to learn new Super Moves. Use 82 to select menu item, and press the a Button to enter. Press the l/r Button to switch between the characters. Press the b Button to return to Status Menu Screen.
1 2 3 4 5 7 6 1 CHARACTER WINDOW q 7 CURRENT TITLE 6 8 9 0
STATUS MENU SCREEN
Except during the Battle Modes, press the x Button while you are in the skies, the villages, or the dungeons to display the Status Menu. Use 82 to select menu item (each character/ship), and press the a Button to enter. Select Next Page (or by pressing the l/r Buttons) to switch to next page. Use 4 6 to switch the Character Status on the right half of the screen. Press the b Button to return to the previous screen.
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3 1 CHARACTER WINDOW 4 JOURNAL
Displays the current/maximum value of Hp and Mp, and his/her current level (only Hp for the ship). 2 CHARACTER STATUS Displays the status of each character (and ship). Use 4 6 to switch between different status information. See also next page. 3 GOLD/TIME/PARTY SPIRIT Displays the amount of money (Gold) you currently have, the elapsed time of play, and the Party Spirit (current maximum SP the party can save).
Read the journal to verify what has happened, and what has been discovered. See also p.34. 5 CHANGE CREW Change your active crew members. See also p.35. 6 WANTED LIST You can verify information of the Black Pirates you gathered from the Sailors' Guild. See also p.35. 7 OPTIONS Change various option settings.
Displays the current/maximum value of Hp and Mp, and his/her current level. 2 ITEMS Use items. See also next page. 3 MAGIC Use magic. See also next page. 4 SUPER MOVE Learn new Super Moves. See also next page. 5 EQUIPMENT Equip the character with weapon, armor, and accessory. See also p.33. 6 CHARACTER STATUS Displays the detailed status of the characters. Use 4 6 to switch between the lists of parameters.
Vyse's title based on his Swashbuckler rating. This is displayed only when Vyse is selected. 8 SHIP WINDOW Displays the ship's name and its current/maximum Hp. 9 EQUIPMENT Change the weapons and other equipments of the ship. See also p.34. 0 SHIP'S STATUS Displays the detailed status of the ship. Use 4 6 to switch between the lists of parameters. q DESCRIPTION OF SHIP PARTS A detailed description of the selected ship parts will be displayed.
Characters' Parameters HP/MAXHP : Current/maximum values of Hit Points. MP/MAXMP : Current/maximum values of Magic Points. Attack : Attacking ability on normal attack. Defense : Defense ability against normal attack. Power : Force power that affects on normal attack. Will : Will power that affects on magic attack. Vigor : Power that affects on defense abilities. MagDef : Defense ability against magic. Hit% : Chance of hitting the enemy on normal attack. Dodge% : Chance of dodging enemy's normal attack. Agile : Affects chance of dodging and landing a critical hit. Quick : Affects quickness of his/her action.
Total Exp. Next Rank Next
: Total experience points earned so far. : Experience points necessary for next level. : Current rank of magic on respective colors. : Magic Experience points necessary for the next rank.
Ship's Parameters: Value : How much your ship is worth. HP/MAXHP : Current/maximum Hit Points of your ship. MP/MAXMP : Current/maximum Magic Points. Defense : Defense ability against normal attack. MagDef : Defense ability against magic. Dodge% : Chance of dodging enemy's normal attack. Quick : Affects quickness of the ship's action.
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Items Use the items. Use 4 6 to select the type of item, and 2 (or Press the a Button) to move the cursor to the list of selected type of items. Next, use 82 to select the item (4 6 to change list, if any), and press the a Button to enter. Finally, use 82 to select the character to use the item on, and press the a Button. Also, press the y Button to sort the list (with each press, the sorting order alternates between alphabetical and type of items). Press the b Button to return to the previous screen.
1 TYPE OF ITEMS
Equipment (For Characters) Equip the character with weapons, armor, and accessories.
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CURRENT STATUS CURRENTLY EQUIPPED WEAPON CURRENTLY EQUIPPED ARMOR CURRENTLY EQUIPPED ACCESSORY DESCRIPTION OF THE EQUIPMENT
The type of items is indicated by icons.
1 2 2 ITEMS IN POSSESSION
List of items, with number in possession is displayed. You can hold up to 99 of each. 3 DESCRIPTION OF THE ITEM
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How to Change Equipments Step 1 Select Equipment Type to Change
Magic Verify magic the character has learned. You can also use healing magic (attacking magic cannot be used in the Character Status Screen). Using one magic consumes 1 Mp. To use magic, first use 4 6 to select the type of magic, and 2 (or Press the a Button) to move the cursor to the list of selected type of magic. Next, use 82 to select the magic, and press the a Button to enter. Finally, use 82 to select the character to use magic on, and press the a Button. Press the b Button to return to the previous screen.
1 TYPE OF MAGIC
First, use 82 to select the type of equipment (weapon, armor, or accessory) to change, and press the a Button.
Step 2
Select Equipment to Equip
Next, use 82 to select the item (weapon, armor, or accessory) to equip. Potential changes in parameters after changing the equipment will be displayed, so use this as a reference. Press the a Button to make the change.
1 3 4 1 ITEM IN SELECTION 2 CHARACTERS IN THE PARTY
The type of magic is indicated by icons.
1 2 2 LIST OF MAGIC
List of magic that has been learned. 3 DESCRIPTION OF THE MAGIC
2 displayed in bright icon. 5 3 CURRENT STATUS 4 POTENTIAL STATUS AFTER THE CHANGE
The party member that can equip is
3
Parameters in rise are indicated by green
6 figures, fall with red. 5 LIST OF ITEMS 6 DESCRIPTION OF THE ITEM
Super Move The characters can learn new Super Moves. To learn, you will need items called "Moonberries." Moonberries can be obtained either when the enemies drop them after the battle, or when you find them inside a treasure chest. Use 82 to select the Super Move to learn, and press the a Button. You may, however, select only the moves displayed as ??? in black letters. A description will be displayed, so use this as a reference to which character's Super Move is to be learned next. Some moves require more than one Moonberry. Press the b Button to return to previous screen.
1 NO. OF MOONBERRIES IN POSSESSION/
Step 3
Select Attribute (Weapons Only)
Use 4 6 to select the Moon Stones in possession, and press the a Button to enter. Press the b Button to return to the previous screen.
AMOUNT REQUIRED TO LEARN
2 LIST OF SUPER MOVES 1 2
Moves in dim letters cannot be selected.
3 DESCRIPTION OF SUPER MOVE
3
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Equipment (For Ship) Equip the ship with weapons, armored deck, and other ship parts. How to Change Ship Parts Step 1 Select Ship Parts to Change
CHANGE CREW
When Vyse owns his ship, a menu item Change Crew will be added. You can scout for crew members and invite them aboard. There is, however, a maximum capacity to the ship, and you can only have one active member for each occupation (if there is only one crew member for a particular occupation, he/she will be aboard automatically). Use 82 to select the type of occupation, and press the a Button. Next, use 82 to select the crew you wish to have aboard, and press the a Button. The remaining crew will stand ready at the base. You may change the crew any time. Press the b Button to return to the previous screen. CREWS' HAVE PARAMETERS TOO Even with same occupation, crews act differently. Take "Gunner" for example, one may be skilled at firing main cannon, and the other at secondary cannon. Ship's performance could change as well. Think wisely when making crew selection.
First, use 824 6 to select the Ship Parts to change. Step 2 Select Ship Parts to Equip
Next, use 82 to select the item (weapon, armored deck, etc.) to equip. Potential changes in parameters after changing the equipment will be displayed, so use this as a reference. Press the a Button to make the change.
2 3 1 ITEM IN SELECTION 1 2 CURRENT STATUS 3 POTENTIAL STATUS AFTER THE CHANGE
Parameters in rise are indicated by green
4 figures, fall with red. 4 LIST OF SHIP PARTS 5 DESCRIPTION OF THE ITEM 5
JOURNAL
You can read the Journal and see the list of discoveries. Use 82 to select either Read Journal or Discoveries, and press the a Button. Press the b Button to return to the previous screen.
WANTED LIST
You can verify information on Black Pirates with bounty you gathered from the Sailors' Guild. While the information is displayed, press the l/r Button to view previous/next in the list. Note that, if the Black Pirate has already been defeated, his/her full figure can be viewed. Otherwise, only the silhouette can be seen.
Read Journal A book of impressions that Vyse and his friends have about the adventures, written in the form of a diary. As the story progresses, the entry increases automatically. Use 4 6 to switch between the pages (1/2), 824 6 to select the entry, and press the a Button to read. While reading the Journal, press the l/r Buttons to read previous/next entry. Press the b Button to return to the previous screen. Discoveries You can view the list of Discoveries you have made. When one is made, it will automatically be added to the list. Use 4 6 to switch between the pages, 824 6 to select the Discovery, and press the a Button to view its description. While viewing the description, press the l/r Buttons to read previous/next entry. Press the b Button to return to the previous screen.
OPTIONS
You can change the option settings. Use 82 to select the option item, 4 6 to change settings, and press the a Button to enter. Press the b Button to return to the previous screen.
Sound Camera
Sets the sound to Stereo or Mono (Monaural). Changes the direction of control (Control Stick/+ Control Pad) when using the 1st person point of view to Normal or Reverse (82 direction only). Enables/disables the Rumble Feature (On/Off).
Rumble
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CHARACTERS
VYSE & FRIENDS
In the beginning, there are only Vyse and Aika in the party, but as the story progresses, the party members will increase.
Drachma
An old, lonesome sailor with a vendetta. An old sailor Vyse meets in his adventure. Long ago he lost his eye and arm to a huge arcwhale called Rhaknam, and ever since he has made capturing Rhaknam his only purpose in his life. His experience as a sailor is excellent and is very skilled. But with blunt attitude, he continues to sail alone on his ship "Little Jack."
My sole purpose is to capture Rhaknam.
Vyse
Young Pirate who dreams of grasping the limits of the sky.
The main character of Skies of Arcadia Legends. A young boy of the Blue Rogue. Handles two cutlasses with both hands. Full of curiosity, and very fearless.
Little Jack
One day, II shall see what lies One day, shall see what lies beyond the clouds, the so-called beyond the clouds, the so-called limits of the world. limits of the world. The middle size ship which Captain Drachma has sailed with for a long time. The ship itself is an old model, but the armor and cannons have been strengthened to be able to battle against the large battleships.
Aika
A bright, ever-cheerful girl, who trusts and takes actions with Vyse at any time.
A childhood friend of Vyse who rides on the same Pirate ship. Straightforward and frank, Friends and treasures, she will clearly say what she likes and what she Friends and treasures, doesn't like. Even the pirate friends admire her which shall II take? which shall take? Why both, of course! agility and skill with her boomerang. Why both, of course!
Gilder
Easy-going Pirate in chase of "Excitement." Captain of the Pirate ship "Claudia," with free life as his motto. He wanders the skies in search of vast treasures, beautiful women, and "excitement." One can easily see him as light-spirited man, cracking jokes at any occasion. But in reality, even the other Pirates and Valuan Forces recognize his skills.
Fina Cupil
A mysterious creature who is always with Fina. A girl from the foreign world. Quiet but with a strong will and kind heart.
Only four of us against Only four of us against 100 of them, huh... 100 of them, huh... Sounds fun. Count me in! Sounds fun. Count me in!
A mysterious creature that can change its shape at will. It appears to be a friend of Fina from her childhood. Normally it is in the shape of bracelet. But during a battle, it changes its shape to a weapon, such as a sword, to attack the enemies and to protect Fina.
A girl who, with certain events, takes action with Vyse. Very quiet, but the smile she shows at times makes you feel her kind heart. She wears clothes I'm sorry... But of a foreign world, but I'm sorry... But no one, not even Vyse, II just cannot just cannot knows where she is from. tell that to tell that to anyone. anyone.
Claudia
Speedy sailboat of Gilder. By unfurling sails on the gunnel of both sides, it is able to sail faster than a normal sailboat.
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