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User manual GAMES NINTENDO GAMECUBE SOCCER SLAM

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Manual abstract: user guide GAMES NINTENDO GAMECUBE SOCCER SLAM

Detailed instructions for use are in the User's Guide.

reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product. All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.® This official seal is your assurance that Nintendo has contents DEFAULT COMMAND SUMMARY ..................4 GETTING STARTED ....................................5 Showboat Screen ........................................................5 MAIN MENU ............................................6 Quick Start ................................................................7 THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH FOUR PLAYERS AND CONTROLLERS. THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS. PLAYING AN EXHIBITION GAME ..................8 Choosing Sides ............................................................8 Choosing Teams ..........................................................8 Selecting The Venue......................................................9 1-4 Player Simultaneous Memory Card Uses 5 Blocks ON THE FIELD..........................................10 Power Meter..............................................................12 Killer Kicks ..............................................................13 Spotlight Shots ..........................................................14 Pause Menu ..............................................................14 Halftime/End Of The Game ............................................15 BATTLING THROUGH QUEST MODE..............16 Quest Manager ..........................................................17 COMPETING IN A TOURNEY ......................19 THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG. Match Schedule ..........................................................20 HITTING THE PRACTICE FIELD ....................22 Running Drills............................................................22 EVERYONE Mild Violence TEAM BIOS ............................................23 OPTIONS MENU ......................................24 CREDITS ................................................27 LICENSED BY NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED. Sega is registered in the U.S. Patent and Trademark Office. Sega, Sega Soccer Slam and the Sega Logo are either registered trademarks or trademarks of Sega Corporation. © SEGA CORPORATION, 2002. All Rights Reserved. 4 Default Command Summary Pass/Switch Shoot/Hit Deke Protect the Ball Power Up Turbo Move/Aim Passes and Shots Control Stick Getting started L Button R Button Z Button Y Button 5 With the Ball (Offense) A Button B Button X Button Y Button L Button R Button Control Pad X Button A Button B Button Without the Ball (Offense or Defense) A Button B Button X Button Y Button L Button R Button Control Pad Hit Switch Player (Unless Player Locked) Steal/Slide Tackle Avoid a Hit Power Up Turbo Run START / PAUSE +Control Pad C Stick 1. Turn OFF the POWER Button on your Nintendo GameCubeTM. 2. Make sure a Nintendo GameCubeTM Controller is plugged into Controller Socket 1 on the Nintendo GameCube. · If you're playing against friends, plug additional Controllers into Controller Sockets 2-4. · In order to save your game progress, make sure a Nintendo GameCubeTM Memory Card is inserted into Slot A. 3. Insert the Soccer SlamTM Game Disc into the optical disc drive. 4. Turn ON the POWER Button. The Nintendo GameCubeTM screen appears. · If the Nintendo GameCube screen does not appear, begin again at step 1. Goalie With the Ball A Button B Button Y Button Control Pad Pass Kick Protect the Ball Aim Kicks and Throws Goalie Without the Ball (Goalie Control Option ON) A Button X Button Control Pad Switch to Goalie (Hold for One Second) Dive for Ball Move/Aim Save Attempt SHOWBOAT SCREEN Once you're up and running, the Soccer Slam intro begins, followed by the Soccer Slam title screen, or what we like to call the Showboat screen. The players parade onto the screen one-by-one, giving you your first taste of what's in store. · To go directly to the Main menu, press START, see Main Menu on p.6. · If you do not take an action, a brief game demo begins after one character from each team struts his or her stuff. Advanced Moves To learn how to perform advanced ball handling moves such as one-timer passes and shots, Killer Kicks, and Spotlight Shots, see On The Field on p.10. 6 main menu QUICK START main menu 7 As your launch pad into the scrum, the Main menu offers access to all five Soccer Slam game modes as well as team bios and game options. Quick Start mode is the fastest way to get onto the field, but what you gain in speed, you give up in free will. The teams, venue, and weather conditions are randomly selected. QUICK START The fastest way to get into the field. See Quick Start on p.7. To begin a Quick Start game: 1. From the Main menu, highlight EXHIBITION, then press and hold both the L Button and R Button. The Quick Start option appears. To choose a menu item, +Control Pad $^ to highlight it, then press the A Button to select. EXHIBITION 2. Continue to hold the L and R Buttons and press the A Button. The Choose Sides screen appears displaying the two randomly selected teams' logos. 3. +Control Pad $^ to move your Controller icon to the team you wish to control during the game. · To assign a name to your controller, press the X Button. When the Enter Name pop-up appears, +Control Pad *@ to change letters, ^ to advance to the next characters, and press the A Button to accept. 4. Press the A Button to select. The game begins. See On The Field on p.10. Enter a single-game match with full control over all setup decisions and options. See Playing An Exhibition Game on p.8. QUEST Go for the Continental Cup! Compete in a multi-round quest for Soccer Slam glory. Along the way, you'll earn prize money, purchase super gear, compile comprehensive stats, and more. See Battling Through Quest Mode on p.16. TOURNEY Enter a round-robin tournament in which each Soccer Slam team takes on every other team once, vying for the Tourney Championship. You can control up to all six teams and take part in all 15 games! See Competing In A Tourney on p.19. PRACTICE Perfect 16 moves, from the fundamentals to the most advanced, on the practice field without the burden of a high-pressure opponent. See Hitting The Practice Field on p.22. TEAM BIOS Study the background and skill levels of each team and every player. See Team Bios on p.23. OPTIONS Customize the game, manage your Memory Card, and view credits. See Options Menu on p.24. 8 Playing An Exhibition Game Playing An Exhibition Game SELECTING THE VENUE Soccer Slam features nine unique, international venues (only three are available from the beginning) including a home field for each team and three neutral arenas. Select your favorite venue and set the weather conditions: clear, fog, rain, or snow. 9 An Exhibition game is your basic mano-a-mano, no-holds-barred battle for Soccer Slam bragging rights. Call out your best friend, your worst enemy, or a computer-controlled opponent for a test of skills on the field. · To begin an Exhibition game, from the Main menu, choose EXHIBITION. The Choose Sides screen appears. CHOOSING SIDES At the Choose Sides screen, you have the option of controlling the Home or Away team. An icon for each Controller connected to your Nintendo GameCube appears on the screen in the middle of the field. The Away team takes the first kickoff. To select a venue: 1. +Control Pad $^ to highlight the venue in which you wish to play the upcoming match. 2. +Control Pad *@ to cycle through weather options. · Since this is the final setup screen before the game begins, you can press the X Button to access the Options menu. See Options Menu on p.24. 3. Press the A Button to select. The game loads (see On The Field p.10). To choose a side: 1. +Control Pad $^ to move your icon to the side you wish to control during the match. · To assign a name to your Controller, press the X Button. When the Enter Name pop-up appears, +Control Pad *@ to change letters, ^ to advance to the next characters, and press the A Button to accept. 2. Press the A Button to select. The Choose Teams screen appears Note: If you leave all Controller icons in the center of the screen, the game is played in Demo mode, which means all players are computer controlled. CHOOSING TEAMS Select the team you wish to control in the upcoming match. You can compare all six teams in five skill categories. To choose a team: 1. +Control Pad $^ to highlight the team you wish to control during the match. · To lock your Controller onto a single player, rather than your entire team, press the X Button. When the pop-up appears, +Control Pad *@ to the player you wish to control, then press the A Button to accept. 2. Press the A Button to select. If a Controller is assigned to the other side, your opponent chooses his/her team next. If not, you have the option of choosing the opposing team. 3. When both teams are chosen, the Venue Select screen appears. Note: When you are over a team that you want to select, you can unlock a character. 10 On The Field On The Field Make every shot a one-timer shot. The redirection gets the goalie out of position, increasing your chance at a goal, and the move combo increases your Power Point value. It's a win-win situation. 11 The game opens with a fly-by of the stadium as the announcer sets up the match and the players take the field and line up for the opening kickoff. The centers for each team talk a little trash, setting the tone for the ensuing mayhem. · Kickoffs can be initiated by pressing the Pass button and aiming to a teammate, but will be automatic if too much time is taken. Note: The controls described in this section are the defaults. For information on alternate and custom configurations, see Options Menu on p.24. PLAYING WITHOUT THE BALL ON OFFENSE OR DEFENSE · To run, Control Stick in any direction. · For a turbo boost, hold the R Button while running. · To switch control to the player closest to the ball, press the A Button. (Unless your Controller is locked onto a specific player.) · To hit an opposing player, run up to him/her and press the B Button. The force of a solid hit can knock the ball handler off the ball. CONTROLLING THE BALL ON OFFENSE · To dribble the ball, press the Control Stick in any direction. · For a turbo boost, hold the R Button while dribbling. · To pass the ball to a teammate, Control Stick in the direction of the player, then tap the A Button. · For a lob pass, hold the A Button. This lifts the ball in the air to clear opposing players, setting up headers and high shots. · To execute a one-timer pass, send a pass to your teammate, then release and press the A Button again as the pass is on route. Your teammate will pass the ball back to you as soon as he/she receives it. · To deke an opponent who is attempting a steal, press the X Button. The ball handler pops up the ball and hops into the air. · To protect the ball and yourself from a hit, press the Y Button. The ball handler spins out of danger while maintaining control of the ball. · To shoot on goal, tap the B Button while aiming for a corner of the net with the Control Stick. · For a power shot, hold the B Button and let the Shot Meter fill before releasing. · To fire off a one-timer shot, send a pass to your teammate, then press and release the B Button while the pass is on its way. Your teammate launches a quick shot as soon as he/she receives the ball. Don't forget to hit the goaltender if he has held onto the ball for more than 5 seconds. In fact, never let up on him. While the goalie has the ball, there's always a chance you'll knock it loose, block his kick, or drive him beyond the goal line for a score. · To attempt to steal the ball, run up to the ball handler and press the X Button. Your player goes down for the slide tackle. · To protect yourself from an oncoming hit, press the Y Button. Timed correctly, you'll spin out of harm's way. GOALKEEPER CONTROLS Note: In order to control the goalkeeper before a save, you must set Goalie Control ON in the Options Menu (see Options Menu on p.24). · To gain control of the goalie before a save, press the A Button and hold it for one second. · To move the goalie into position for a save, press the Control Stick in any direction. If you get into position, the save is automatic. · To dive after a loose ball, press the X Button. The higher the Shot Meter when you release the ...

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