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User manual GAMES NINTENDO GAMECUBE SONIC HEROES

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Manual abstract: user guide GAMES NINTENDO GAMECUBE SONIC HEROES

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Sonic GCN ManInt.qx 1/5/04 1:24 PM Page 1 Sonic GCN ManInt.qx 1/5/04 1:24 PM Page 2 Sonic GCN ManInt.qx 1/5/04 1:24 PM Page 2 Thank you for purchasing Sonic HeroesTM. Please note that this software is designed only for use with the Nintendo GameCubeTM. Be sure to read this instruction booklet thoroughly before you start playing Sonic HeroesTM. Also note that this instruction booklet cannot be re-issued, therefore please keep it in a safe place. SETTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 TEAM INTRODUCTIONS . . . . . . . . . . . . . . . . . 6 BASIC CONTROLS . . . . . . . . . . . . . . . . . . . . . 15 BASIC ACTIONS . . . . . . . . . . . . . . . . . . . . . . . 16 SPECIAL ACTIONS . . . . . . . . . . . . . . . . . . . . . 17 STARTING THE GAME . . . . . . . . . . . . . . . . . 22 1P PLAY MODE . . . . . . . . . . . . . . . . . . . . . . . 23 2P PLAY MODE . . . . . . . . . . . . . . . . . . . . . . . 31 EXTRAS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 3 Sonic GCN ManInt.qx 1/5/04 1:24 PM Page 4 USING DOLBY SURROUND PRO LOGIC II HARDWARE SETUP Sonic HeroesTM is a one to two player game. Connect the Nintendo GameCubeTM Controller to Controller Socket 1 for one player, or Controller Sockets 1 and 2 for two players respectively. This game is partly presented in Dolby Surround Pro Logic II. Connect your game console to a sound system with Dolby Pro Logic II, and select "Dolby Pro Logic II" in the Options Screen of the game to experience the excitement of surround sound. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under license from Dolby Laboratories. SAVE FILES Sonic HeroesTM is a Nintendo GameCubeTM Memory Card compatible game (Memory Card sold separately). 2 blocks of free memory space are required to create a save file. Never turn OFF the Nintendo GameCubeTM power or remove the Memory Card while the Game Data is being saved. Please refer to the Nintendo GameCubeTM booklet (pages 18-20) for directions on how to format and erase Memory Card files. PROGRESSIVE SCAN MODE This game can be set to display a higher resolution image on TVs that support progressive scan mode (EDTV, HDTV). In order to use the progressive scan mode, you need a TV that can accept this type of input (see your TV operation manual), and a Nintendo GameCubeTM Component Video Cable (available only through Nintendo, visit www.nintendo.com or call 1-800-255-3700). To activate the progressive scan mode, press and hold the b Button while the Nintendo GameCubeTM logo is being displayed until the message "Do you want to display the game in progressive mode?" appears. Select YES to activate the mode. Please note that on some TVs, activating the progressive scan mode will set the format of the image to a wide screen (16:9) format. 4 5 Sonic GCN ManInt.qx 1/5/04 1:24 PM Page 6 Age 16 An egotistical dread locked Echidna from the Angel Island, and appointed guardian of the Master Emerald. Sonic may be a drifter, but Knuckles' home is firmly fixed in the mountains. Wild, tough, stubborn and inflexible, Knuckles sees himself as Sonic's rival, perhaps because of his own dreams of a free lifestyle. He's also known as a treasure hunter, and possesses martial arts skills. This tenacious trio of Sonic, Tails and Knuckles combines exhilarating high-speed action with medium difficulty playability. Tails and Knuckles finally catch up with Sonic as he tours around the globe, and pass him a letter from his arch-nemesis Dr. Eggman threatening another outrageous revenge scheme. This time, the deranged scientist announces that he has finally completed his ultimate weapon, and in a matter of 3 days, he will be ready to bring the world to its knees! Unlike Tails, disturbed by the message and unsure what will happen, Knuckles relaxes confident there's nothing to worry about. Sonic, however, shows a brief flicker of a smile and takes off again into the distance. With that familiar grin of confidence, Sonic says he wouldn't miss this party for the world! And this is how the three reunite for their greatest adventure to put an end to Dr. Eggman's wicked ploy. Age 15 The world's fastest supersonic hedgehog unrivalled in speed returns once more. Always the drifter, Sonic goes wherever the wind takes him, and lives life according to his own rules rather than the standards of those around him. He's basically easygoing, but when he gets fired up over an injustice, his anger explodes with surprising consequences. Always at the receiving end of this aggression is arch-enemy Dr. Eggman, whose fiendish ploys to take over the world are constantly being foiled by Sonic. Saving the world is a nice distraction, but Sonic is soon off to find his next adventure. Watch out for the patented Light Dash manoeuvre whereby Sonic hurtles along a path of illuminated Rings, even through mid-air! Age 8 Don't let his docile appearance deceive you. This cute twin-tailed fox is an absolute mecha-maniac with skills rivalling those of Dr. Eggman. Humble about his abilities, he always does his best to help out Sonic, who sees him as something of a cute kid brother. "Tails" can spin his tails like a rotor blade enabling him to fly. 6 7 Sonic GCN ManInt.qx 1/5/04 1:24 PM Page 8 Time of Creation unknown A villainous team of Shadow, Rouge and Omega. Skill and concentration is required to endure heavy battle. Treasure hunter Rouge, who flies all over the world in search of precious jewels, one day hears that Dr. Eggman is accumulating a massive treasure collection. She immediately heads for Dr. Eggman's headquarters to liberate these riches, but discovers the base abandoned with all the valuables gone. However, she comes across a stasis capsule that to her surprise houses the figure of Shadow. Far from being deceased as everybody thought, he was indeed very much alive, but unconscious. In order to release Shadow from the capsule, Rouge switches on the facility's power, unintentionally reactivating the final E-Series robot Omega. Shadow wakes to find his memory gone, unable to recall why or how he went into stasis. Omega, on the other hand, was rather upset about Dr. Eggman shutting him down. Mistaking Shadow for one of Eggman's robots, he immediately starts to attack him. Rouge steps in to break up the fighting, and reminding them both that their enemy is Eggman, the three shook hands and the team was formed. "Yeah baby!" announces Rouge. "That makes us a team! Let's go find Eggman!" The last and most powerful of Dr. Eggman's E-Series robots. Decommissioned and left imprisoned at the base, Omega was reactivated by mistake as Rouge released Shadow. From that point, Omega decided to destroy all of Dr. Eggman's machinery to take revenge for his imprisonment, and to prove once and for all that he is the strongest. His wide arms contain all manner of concealed weapons and machinery making him a powerful force to be reckoned with. Time of Creation unknown Created by the renowned scientist Professor Gerald at the peak of his career, this black hedgehog is the dark incarnation of Sonic, matching him in both speed and abilities. Shadow never ages, and can use a technique known as "Chaos Control" to distort time and space using the Chaos Emeralds. Since his fall at Colony Arc (Sonic Adventure 2 Battle) he was presumed dead, but has since been discovered by Rouge, alive and in suspended animation at Dr. Eggman's base. He now suffers from amnesia and has no memory of events prior to his release. Age 17 Rouge is a professional treasure hunter, forever in search of the world's most precious stones, and part time government spy. Fearless, bewitching, and overflowing with feminine charm, Rouge is dedicated to her work, and never leaves a task empty handed. Her external appearance suggests a careless character, but she is actually calculating and manipulative, basing her actions on potential gain rather than abstract morality or manners. Her powerful wings enable her to fly with ease. 8 9 Sonic GCN ManInt.qx 1/5/04 1:24 PM Page 10 Age 18 A delightful trio of Amy, Cream and Big. Shorter missions are suitable for younger players. Amy, crazily in love with Sonic as always, is concerned that she hasn't had any contact for over a month. Making little progress on his trail, she is about to give up hope when she catches sight of Sonic's picture in a newspaper. In her excitement, Amy runs straight to the publishers to ask where the picture was taken, and on her arrival, she meets a huge familiar looking cat called Big and a cute rabbit named Cream. A quick exchange of stories reveals that Big is looking for his best friend Froggy, and Cream is looking for her friend Chao's twin Chocola, both of whom had appeared in the picture with Sonic. From this, they decide to continue their search together. "You can't run forever Sonic! Mark my words we WILL be married!!" A huge feline that lives with his best friend Froggy, peacefully in the middle of the jungle. His hobby is fishing, and he always has his favourite rod handy. Big is strong, but gentle, and very easygoing as is reflected in his carefree speech manner. He also does his best to help his friends. On this occasion, his best friend Froggy has gone missing, so Big sets off to try and rescue him. Age 12 An overly cheerful and a slightly erratic girl that poor Sonic just can't seem to shake off. Amy uses her natural initiative and positive attitude to pull the team together, and her weapon of choice, the Piko Piko Hammer, helps her to maintain authority. Despite her clearly defined goal to one day marry Sonic, he treats her as little more than an annoyance. In his heart he probably doesn't dislike her that much. Age 6 A cute little rabbit that takes her tiny Chao "Cheese" with her wherever she goes, and at just 6 years old, is even younger than Tails. Brought up like a princess, she is a little naïve and simple minded at times, often getting herself wrapped up in other people's problems. She also loves ice cream. She never forgets her manners, and even offers a polite curtsey before attacking Dr. Eggman, with extreme prejudice. By flapping her huge ears, Cream can sustain flight. 10 11 Sonic GCN ManInt.qx 1/5/04 1:24 PM Page 12 Age 20 This devious team of crack detectives is made up of Espio, Vector and Charmy. Each Mission they undertake lands them in unexpected situations, which leads to some very unusual and sometimes dubious adventures. The Chaotix Detective Agency is always at your service if the price is right. Lately however, things have been quiet with very little work available. One lazy day, a mysterious package is delivered to Chaotix, and inside they find a transceiver which mysteriously promises a handsome payment if Chaotix will take on a case. Charmy is thrilled by the offer, but Espio remains sceptical due to the strange nature of the communication. Boss Vector, with dollar signs in his eyes, wastes no time in gathering his troop together to take hasty advantage of the opportunity. "You know our policy! We never turn down work that pays!" Outlaw detective and head honcho of the Chaotix Detective Agency. He can find peaceful solutions to problems, providing an aggressive method cannot be found. Despite this, he's the brains behind the detective operations. He'll do almost any kind of work providing the payment is right, but won't get involved with anything dirty. His charitable nature sometimes leads him to take unpaid work, such as finding lost toys for crying children. Vector can effortlessly defeat enemies by crunching them between his powerful jaws, a formidable weapon with a dazzling smile. His trademark is a set of headphones. Age 16 Opinionated and self obsessed chameleon at the Chaotix Detective Agency. He has a militaristic discipline despite being quiet and laidback, and thanks to extensive ninja training, he can face trouble head-on unconcerned by danger. His characteristics include a protruding horn, coiled tail, and a stealth camouflage trick that renders him invisible to enemy eyes allowing him to pass by unnoticed. Age 6 This scatterbrained funny-kid likes nothing more than fooling around, and making the remaining Chaotix staff look professional. Seen by the others as more of a cute mascot, he's generally good natured and lighthearted, but when he gets angry he tends to introduce the source of his anger to his stinging tail. Charmy is neither clever nor powerful, but excels in following hunches and uncovering hidden objects. He is also able to mysteriously warp between flowers. His flying helmet is his trademark. 12 13 Sonic GCN ManInt.qx 1/5/04 1:24 PM Page 14 Age unknown As his name implies, Dr. Eggman is a Doctor that looks like an egg. As well as having an unfeasibly high IQ of 300, Eggman is a romanticist, a feminist, and a self-professed gentleman. Sadly, his charms are often ...

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