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User manual GAMES NINTENDO GAMECUBE TOMB RAIDER - LEGEND
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User guide GAMES NINTENDO GAMECUBE TOMB RAIDER - LEGEND
Detailed instructions for use are in the User's Guide. Eidos Inc. 651 Brannan St. San Francisco, CA 94107. BIONICLE® game software © TT Games Publishing Ltd 2006. Developed by Traveller's Tales Ltd. Certain technology developed by Amaze Entertainment, Inc. Certain technology © 2006 Amaze Entertainment Studio Inc. Amaze Entertainment and the Amaze Entertainment logos are trademarks of Amaze Entertainment, Inc. in the United States and/or other countries. Published by Eidos and TT Games under license from the LEGO Group. LEGO, the LEGO logo and BIONICLE® are trademarks of the LEGO Group. ©2006 The LEGO Group. Eidos and the Eidos logo are trademarks of Eidos, Inc. All rights reserved. The rating icon is a registered trademark of the Entertainment Software Association. TM, ®, Game Boy Advance, Nintendo Gamecube, and Nintendo DS are trademarks of Nintendo. © 2004 Nintendo. Printed in the USA. PTOM7GUS03
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
WARNING - Electric Shock
To avoid electric shock when you use this system: Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
To reduce the likelihood of a seizure when playing video games: Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button
R Button
Control Stick
C Stick
The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
CONTENTS
LARA . . . . . . . . . . . . . . . . . . . . . . . 2 NINTENDO GAMECUBE CONTROLLER . . 3
Menu Controls Start Game Load Croft Manor Options Extras 3 4 4 4 5 5
MAIN MENU . . . . . . . . . . . . . . . . . . . 4
THIS GAME SUPPORTS GAME PLAY WITH ONE PLAYER AND CONTROLLER. 1 Player THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
DIFFICULTY LEVELS/SCREEN MODES . . 6 SAVING AND LOADING THE GAME . . . . 6
Saving Your Progress Saving Rewards Loading a Saved Game Movement Controls Swimming Controls Combat and Item Controls Driving Controls 6 6 6 7 7 9 9
Memory Card
CONTROLLING LARA . . . . . . . . . . . . . 7
IMPORTANT LEGAL INFORMATION
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
COMBAT . . . . . . . . . . . . . . . . . . . . 9
Combat Strategies Aiming and Firing Controls Melee Attacks Defensive Combat Controls Targeting 9 9 9 10 10
HUD (Head's-Up Display) . . . . . . . . . . 11 Weapons, Items and Health 11 PDA . . . . . . . . . . . . . . . . . . . . . . . 12 EQUIPMENT . . . . . . . . . . . . . . . . . . 12
Health Pack 12 Personal Light Source (PLS) 12 Magnetic Grapple 13 Binoculars/Remote Analysis Device (RAD) 13 Using the Binoculars/RAD 13
Blood Language Suggestive Themes Violence
REWARDS . . . . . . . . . . . . . . . . . . . 14 CREDITS . . . . . . . . . . . . . . . . . . . . 15
LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
2
3
LARA
At the age of nine, Lara survived a plane crash in the Himalayan mountains that led to the death of her mother. After miraculously surviving a ten-day solo trek from the crash site to Kathmandu, she spent the rest of her childhood under the close tutelage of her archeologist father, the late Earl of Abbingdon, Richard Croft. At the age of 18, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has been credited with the discovery of some 16 archeological sites of international significance. Lara Croft has been hailed both as an archeological wunderkind and a glorified treasure hunter, depending on who's talking. There are thousands of rumors surrounding Lara's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work. Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating, enigmatic figures of our time.
NINTENDO GAMECUBE CONTROLLER
START/PAUSE L Button R Button
Z Button Y Button Control Stick X Button A Button B Button
+Control Pad
C Stick
MENU CONTROLS
START/PAUSE +Control Pad A Button B Button
Pause/Open Pause Menu Cycle through options Confirm/Next menu Cancel/Previous menu
Note: See pages 7-10 for in-game controls.
4
5
MAIN MENU
START GAME
Start a new game. If saved data is present on your Nintendo GameCube Memory Card, this option changes to RESUME GAME and resumes play from the last save.
OPTIONS
Use the Menu Controls (page 3) to select game options and change settings. J SOUND Adjust the volume of the game's MUSIC, SFX and VOICE. J DISPLAY Set SUBTITLES OFF or to your preferred language. J CAMERA
INVERT X-AXIS INVERT Y-AXIS
Set the following options to YES or NO:
LOAD
J NEW GAME J LOAD GAME J LOAD LEVEL Start a new game. Display a list of saved games. Select a save and press the A Button to load it. Display a list of completed levels (present in the loaded save). Replay these levels to collect rewards, play in different difficulty modes, or attempt a Time Trial.
AIM & BINOCS INVERT X-AXIS AIM & BINOCS INVERT Y-AXIS
J CONTROL
COMBAT MODE RUMBLE
Set the following options: Select STANDARD or ADVANCED HOLD. Turn the Controller's rumble feature ON/OFF.
EXTRAS
Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here.
CROFT MANOR
You can visit Lara's expansive manor via the Main Menu throughout the game. But to gain full access you must have a saved game containing at least one completed mission. Only then will all the Manor's secrets become approachable for you to discover.
6
7
DIFFICULTY LEVELS/SCREEN MODES
When you start a new game, you'll be prompted to select a difficulty level and set two screen options: J DIFFICULTY Choose EXPLORER (easy), ADVENTURER (medium) or TOMB RAIDER (hard).
CONTROLLING LARA
The controls shown in this section are default. You can view all Controller settings in the Options Menu (page 5).
MOVEMENT CONTROLS
Control Stick
SAVING AND LOADING THE GAME
B Button
Movement: Sneak, Walk and Run. Crouch/Roll. Interact/Action: while standing next to objects or vehicles. Pick up new weapon: when standing over weapon. Safety Grab: prevent Lara from falling from ledges.
Press START/PAUSE during play to display the Pause Menu. From here you can save your progress and rewards and load a saved game.
Y Button
SAVING YOUR PROGRESS
Every game level has several checkpoints to pass. The word CHECKPOINT will appear in the bottom right of the screen to inform you when Lara has passed a checkpoint. This is a good place to save your progress. Press START/PAUSE to access the Pause Menu and select SAVE. From here you can choose to create a new save game or overwrite an existing save. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again.
Note: There is no automatic save when you leave the game. However, if Lara
Y Button (hold) Climb up/down ropes. + Control Stick */@ A Button C Stick
Jump. Hold button to jump farther. Rotate camera.
dies during a game, she automatically restarts at the last checkpoint passed, regardless of whether or not you saved there. If you quit the game without saving, you lose all progress since the last saved checkpoint.
SAVING REWARDS
When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game.
SWIMMING CONTROLS
Control Stick B Button Y Button A Button C Stick
Swim left, right, forward. Dive. Hold to dive deeper. Interact/Fast Stroke. Swim toward the surface/ Surface. Rotate camera.
LOADING A SAVED GAME
You can load any saved game on your Memory Card from the Main Menu or from the in-game Pause Menu. Select LOAD, then choose a save from one of the four save slots. If data is present, details of the save will be shown at screen right. Press the A Button to load and resume that game. If you have a save that was created at the end of the game, you cannot load it during gameplay. Instead, you can revisit any part of the game via the LOAD LEVEL option (page 4) in the Main Menu.
Note: If you're using save files that were copied from one Memory Card
Note: When Lara is swimming underwater, her air meter slowly drains. If it runs out, Lara will start to take damage to her standard health bar (page 11). If Lara does not surface for air in time, she will drown.
to another, the save file MOST RECENTLY copied becomes your "current" save, and will be selected when you choose RESUME GAME, even if this save data does not represent the most up-to-date game progress.
8
9
COMBAT AND ITEM CONTROLS
R Button L Button Z Button L (hold) + Z Buttons X Button Y Button
COMBAT
Fire. Combat Mode lock-on. Accurate Aim Mode (toggle). Throw grenade. Throw/Release grapple. Pull grapple/Interact with environmental targets (explosive barrels, etc.). * Use health pack. @ Switch weapons. $ (action depends on level) Throw flare/ Personal Light Source (PLS) ON/OFF ^ Binoculars. Activate the RAD (page 13) by pressing the Y Button in Binocular view.
COMBAT STRATEGIES
In combat, always remember these two key elements: J KEEP MOVING Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemy's advance. A moving target is much harder to hit than a static one. J MANIPULATE THE ENVIRONMENT Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles.
+Control Pad
AIMING AND FIRING CONTROLS
L Button R Button C Stick L (hold) + Z Buttons
Lock-on target. Fire weapon. Change target: Flick $/^ during lock-on. Throw grenade at target.
MELEE ATTACKS DRIVING CONTROLS
Control Stick A Button B Button R Button L Button Y Button +Control Pad C Stick
J SLIDE ATTACK Steer. Accelerate. Brake/Reverse. Fire weapon. Select target. Shoot Hazard target. * Use health pack. Rotate camera.
Target enemies while running toward them, then press the B Button to slide. Lara slides into enemies, knocking them off balance and setting them up for her guns. Press the A Button twice when close to the enemy. With the first press, Lara jumps at an enemy. As she lands on the enemy, press the A Button again to activate slow time, then immediately press the R Button to fire, shooting the target. Hold the L Button and press the Y Button to kick the target enemy away with Lara's boot. When Lara is locked-onto an enemy, press the A Button to jump, and then press the Y Button in midair to kick out at the enemy. Hold the L Button and press the X Button to use Lara's grapple to pull enemies toward her and inflict some damage.
J AERIAL ATTACK
J POWER KICK J JUMP KICK
J GRAPPLE
Note: Melee attacks are ineffective against animal enemies.
10
11
DEFENSIVE COMBAT CONTROLS
While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks. J ROLL Hold the L Button, press the Control Stick in any direction, then press the B Button. J FLIP Hold the L Button, press the Control Stick in any direction, then press the A Button.
HUD Head s-Up Display
TARGETING
The targeting reticle will appear when a target is within sight. The color of the reticle changes to indicate the target status: J GRAY RETICLE Target is out of range. J RED RETICLE Target is within rage at the current distance. J BLUE RETICLE Target can be grappled.
Tip: If the target is within distance but off-screen, an arrow appears showing
the direction of the target's location.
WEAPONS, ITEMS AND HEALTH
J HEALTH BAR The health bar gauge displays Lara's current health level. When Lara's health gets dangerously low, you need to replenish it using a health pack (page 12) if available. (PLS, Health Pack, Binoculars) To use an item or gadget from Lara's inventory, press the +Control Pad in the corresponding direction:
* @ $ ^
J USE ITEMS
Health pack (use) Switch weapons (toggle) PLS (ON/OFF) Binoculars (ON/OFF)
12
13
PDA
The PDA is Lara's automatic data capture and wireless communication device. It holds all her mission data and real time objective and equipment information. Press START/PAUSE to pause the action in order to access Lara's PDA, which displays the following data: J OBJECTIVES Provides Lara with information on her current objectives and overall mission objectives. J DATA Provides information for completed missions, and allows you to keep a tally of rewards collected while playing the missions.
COMPLETION TIME COMPLETED TIME TRIAL GOLD REWARDS SILVER REWARDS BRONZE REWARDS
MAGNETIC GRAPPLE
Using her grapple, Lara can manipulate objects from a distance, climb or drop to different heights, and swing across large gaps. The grapple consists of a magnetic grapple head that can latch onto discrete, visually distinct surfaces, plus a lengthy wire and an automatic recoiler.
Note: The grapple can only be used on specific shiny metallic surfaces.
Records your fastest time for the Mission. Yes/No. Shows number collected and total rewards available (of each type) in the Mission. Shows number collected and total rewards available (of each type) in the Mission. Shows number collected and total rewards available (of each type) in the Mission.
BINOCULARS/REMOTE ANALYSIS DEVICE RAD
The RAD, a pair of high-tech lenses in Lara's inventory, perform the following functions: J BINOCULARS Magnify the image in the field of view. J RAD MODE Analyze and provide a readout for objects in view that have significant archeological or technological interest. Data collected include:
CHEMICALLY UNSTABLE TECHNICAL
J GEAR
Provides information on Lara's inventory. Here you can view stats and descriptions of each weapon and item in inventory.
EQUIPMENT
HEALTH PACK
A staple of the rough-and-rugged adventurer, health packs allow Lara to treat her injuries in the field.
Note: Lara can carry a maximum of three health packs.
MOVABLE
PERSONAL LIGHT SOURCE PLS
Ultra-bright LED portable light source. Kinetically charged, the PLS shines for a limited time before shutting off to recharge.
PHYSICALLY UNSTABLE
Object explodes given the right impulse. Object is part of machinery large or small, ancient or modern, electronic or physical. Object can be moved, either with direct Lara interaction or by other means. Object can be made to topple or break.
USING THE BINOCULARS/RAD
J Press the +Control Pad ^ to activate the binoculars. (Press again to deactivate.) Press and hold the L/R Buttons to zoom in/out. J Press the Y Button to activate RAD mode. (Press again to deactivate.)
14
15
REWARDS
Throughout Lara's archeological adventure, various artifacts and relics become available for discovery and collection. Collecting rewards opens up bonus content and extra features such as outfits (which you can view in Croft Manor), pistol upgrades, concept art and much more. Make sure Lara scours the environment thoroughly. Each mission has a number of different types of collectables: J BRONZE REWARDS Informational content. J SILVER REWARDS J GOLD REWARDS Game content. Special game rewards.
CREDITS
DEVELOPMENT TEAM
Senior Producer
Matthew Guzenda
DESIGN STAFF
Lead Designer
Riley Cooper
Producer
Morgan Gray
Assistant Lead Designer
Harley Baldwin
Production Staff
Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg
Lead Level Designer
Martin Dufour
Additional Production
David Baker, Juli Logemann
Designers
Jeremy Bredow, John Dumala, Steve Goodale, Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, Matt McManus, Stephen McManus, Jon Vosovic, Jason Weesner, Steve Yoshimura
PROGRAMMING STAFF
Technical Director
Jason Bell
Story Designer
Eric Lindstrom
Lead Programmer
Rob Pavey
Dialogue Writer
Aaron Vanian
Note: The most valuable unlockables are only obtained by collecting
Player Character Lead Programmer
Gary Snethen
a combination of all three reward types. When each level is complete, you will be notified about which type of reward(s) you have managed to unlock. Select EXTRAS from the Main Menu to view and select your rewards.
Tip: Select LEVEL LOAD from the Main Menu to replay completed missions
AUDIO STAFF
Music Composer
Troels B. Folmann
Senior Programmers
Scott Krotz, Erin Catto
Programmers
Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault
Audio Engineer
Karl Gallagher
Sound Designer
Mike Peaslee
and pick up missed rewards.
Additional Programming
Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong
Junior Sound Engineer
Gregg Stephens
Creative Services Director
David Goodwine
Title Sequence Creator
Jake Hughes
Scripting
Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts
AV Support
Estuardo Sandoval
ART STAFF
Art Director
Jacob Wendler
AV Interns
Rick Gilliland, Jae Shin
Playtest Coordinator
Daniel Atkins
Lead Artists
Jason Botta, Drew Medina
Original Design
Doug Church
Artists
Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood
Voice Acting
Lara Croft . . . . . . . . . . . . . . . Zip . . . . . . . . . . . . . . . . . . . . Alistair . . . . . . . . . . . . . . . . . Winston . . . . . . . . . . . . . . . . Amanda . . . . . . . . . . . . . . . . Anaya . . . . . . . . . . . . . . . . . . Rutland . . . . . . . . . . . . . . . . Nishimura . . . . . . . . . . . . . . . Takamoto . . . . . . . . . . . . . . . Narrator / Archeologist (Kent) Lady Croft . . . . . . . . . . . . . . Child Lara . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Eve Karpff Charlotte Sparey
Visual Effects Lead
Gavin Wood
Environment Concept Art
Joel Boucquemont, Bill Stoneham
Lara Design & Creative Consultant
Toby Gard
Lead Character Designer
Kam Yu
Voice Directors (UK)
Jonathan Ashley (U.K.), Kris Zimmerman (U.S.)
Lead Character Artist
Daniel Cabuco
Voice Consultants
Andy Emery (U.K.), Gordon Hunt (U.S.)
Character Artists
Chris Anderson, David Gustlin
SPECIAL THANKS
Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), everyone at Crystal Dynamics for their support! We would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you!
Lead Animators
Brandon Fernández, Jeff Wilcox
Animators
Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, Jake Spence
Animation Intern
Shaun Budhram
16
CRYSTAL DYNAMICS
General Manager
Sean Vesce
17
Head of Support Services
Flavia Timiani
Operations Manager
Gregory Wu
Senior Localisation Manager
Monica Dalla Valle
Senior External Producer
Nick Goldsworthy
Director of Production
Graeme Bayless
Localisation Manager
Guillaume Mahouin
Associate Manager of Product Operations
Colby McCracken
Director of Design
Noah Hughes
Special Thanks
Darren Barnett, Lee Singleton, Greg Hounsom, Patrick O'Luanaigh, Larry Sparks, Sarah Hoeksma, Flavia Timiani, Marc Titheridge, Alistair Hutchison, Noah Hughes, Daniel Atkins, David Goodwine, Sean Vesce, Graeme Bayless, Matthew Guzenda, Morgan Gray, Rob Murphy, Bill Ennis, Jane Cavanagh, Scott Dodkins, everyone at Eidos and especially everyone at Crystal Dynamics
Product Specialists
Jeff Lowe, Stephen Cavoretto, Aaron Safronoff
Director of Technology
John Pursey
Publishing Support Coordinator
Clint Waasted
Director of Art
Darrell Gallagher
Senior Business Development Manager
Tom Marx
Quality Assurance Manager
Chris Bruno
Q/A Mastering/Hardware
Jordan Romaidis, Patrick Goodspeed
Lead Tester
Benny Ventura
Customer Support Supervisor
Sean McCloskey
Platform Leads
Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega
EIDOS U.S. PUBLISHING
CEO & President, Eidos North America
Bill Gardner
Customer Support Representatives
Richard Campbell, Francesca Zulueta
Testers
David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez
Special Thanks
Danny Jiang, Kevin Gill, Hanshaw Ink & Image
Executive Vice President of Sales & Marketing
Robert Lindsey
NIXXES SOFTWARE
Producer
Jurjen Katsman
Vice President of Legal & Business Affairs
James O'Riordan
Vice President of Finance
Malcolm Dunne
Programmers
Alex Bartholomeus, Michiel Kolders, Niels J. de Wit
Director of Marketing
Matt Gorman
Additional Programming
Patrick den Bekker, Tim van Klooster, David Hof, Sjors Jansen, Sylvester Hesp, Jim Offerman
Marketing Manager
Mike Schmitt
Director of Public Relations
Michelle Seebach Curran
Senior Public Relations Manager
EIDOS U.K.
Producer
Sarah van Rompaey
Oonagh Morgan
Public Relations Manager
Tali Fischer
Executive Designer
Dax Ginn
Senior Public Relations Specialist
Matt Dahlgren
Designer
Toby Gard
Community Specialist
Tony Perata
Senior Brand Manager
Kathryn Clements
Events Specialist
Annie Meltzer
QA Supervisor
Dave Pettit
National Sales Manager
Joe Morici
QA Lead Technician
Mark Parker
Channel Marketing Manager
Janty Sumimoto
QA Technicians
Zamir Bandali, Warren Beckett, Jonathan Fuguet, Kevin Haddon, Damien Peter, Garth Philip, Harvey Setterfield, Naomi Westlake, Jame Wicker, Jason Ried
Channel Marketing Project Manager
Diane Eng
Channel Marketing Coordinator
Rafal Dudziec
QA Supervisor (Mastering)
Jason Walker
Sales & Marketing Analyst
Ilana Budanitsky
Mastering Engineer
Ray Mullen
Web Producer
Roderick van Gelder
QA Localisation Supervisor
Arnaud Messager
Web Designer
John Lerma
QA Localisation Lead Technician
Laure Diet
Media Manager
Micheal Tran
QA Localisation Technicians
Edwige Béchet, Curri Barceló, Arianna Pizzi, Tobias Horch
Creative Director
Karl Stewart
Senior Localisation Manager
Monica Dalla Valle
Creative Services Project Manager
Eileen Buenviaje
Localisation Manager
Guillaume Mahouin
Graphic Designer
James Song
18
NOTES
Register online at
www.eidosregistration.com
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this Game Disc, that for a period of ninety (90) days from the date of your purchase, this Game Disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such Game Disc, provided the Game Disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from Game Disc abuse, unreasonable use, mistreatment or neglect. This Game Disc is sold "as is" without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above. No other claims arising out of your purchase and use of this Game Disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this Game Disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this Game Disc. This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your Game Disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect. For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 noon and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible for all toll charges. Customer Support Representatives will not provide game hints, strategies or codes.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game Game Disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. Send your postage-paid package to the following address: Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107 You are responsible for postage of your game to our service center.
Lara Croft Tomb Raider: Legend © 2006 Core Design Ltd. Developed by Crystal Dynamics, Inc. All rights reserved. Published by Eidos, Inc. 2006. Lara Croft Tomb Raider: Legend, Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos and the Eidos logo, Crystal Dynamics and the Crystal Dynamics logo are all trademarks of Eidos Interactive Ltd. Jeep® is a registered trademark of DaimlerChrysler Corporation. Jeep® Wrangler® Rubicon®, Commander and their trade dress are used under license by DaimlerChrysler. ©DaimlerChrysler Corporation 2006. DUCATI LOGOS are all trademarks of Ducati Motor Holding S.p.A. The rating icon is a registered trademark of the Entertainment Software Association.
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