Detailed instructions for use are in the User's Guide.
SONIC AND THE SECRET RINGS WII MANUAL (US)
Ageia and PhysX, both stylized and non-stylized, are trademarks or registered trademarks of Ageia Technologies Inc. Copyright 2006 Ageia Technologies Inc.
This software uses specially-designed fonts created under license from Fontworks Japan, Inc. Fontworks Japan, Fontworks, and font names are trademarks or registered trademarks of Fontworks Japan, Inc.
Thank you for purchasing Sonic and the Secret Rings TM. Please note that this software is designed for use with the Wii. Be sure to read this instruction booklet thoroughly before you start playing.
TM
CONTENTS
Prologue . . . . . . . . . . . . . . . . . . 3 Characters . . . . . . . . . . . . . . . . . 4 Basic Controls . . . . . . . . . . . . . . 5 Getting Started . . . . . . . . . . . . . 7 Adventure Mode . . . . . . . . . . . . 9 Party Mode . . . . . . . . . . . . . . . .17 Party Games . . . . . . . . . . . . . . .20 Credits . . . . . . . . . . . . . . . . . . . .27
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PROLOGUE
I
t all started when the genie of the magic ring appeared while Sonic, the world's fastest hedgehog, was taking his nap. The genie's name was Shahra and she explained to Sonic that she came out of the book of the Arabian Nights, seeking his help. According to Shahra, the world of the Arabian Nights was being threatened by the temptations of the evil genie, Erazor. She added that if Erazor continued to manipulate the world within the book , he would ultimately gain enough power to leave the book and wreak havoc in the real world. In order to thwart Erazor's vile ambitions, Sonic has decided to dive into the world of the Arabian Nights with Shahra so he can save the true spirit of the timeless tales.
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CHARACTERS
- Sonic the Hedgehog A cut-loose hedgehog with super speed. Suddenly approached by the genie of the ring, he decides to enter the world of Arabian Nights to help. At first, he felt a little out of place within the book, but Sonic is eager to explore all of the mysteries that await him.
- Shahra Genie of the magic ring who came from the book of the Arabian Nights. She holds the power to grant her master's wishes, and hopes that her new master will be none other than our spiky blue hero.
- Erazor The evil genie who corrupts the text of the Arabian Nights, and is plotting to take over the world. He quickly builds his power by defiling the story of the book in order to ultimately rule the real world. He and Shahra appear to have an ongoing rivalry that is far from being settled.
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BASIC CONTROLS
To properly navigate through the menu/selection screens and play the Action Stages of this game, please hold your Wii Remote in the sideway position. The following controls will allow Sonic to travel through many of the breathtaking and challenging settings he will face in the Adventure Mode.
Moving Left and Right
Tilt Down Left to Move Left
Tilt Down Right to Move Right
Sonic will automatically travel forward on his open path. Keep up with his pace and tilt down the left or right end of the Wii Remote (see above) to steer Sonic left and right as he dashes forward.
Jump and Slide
Sonic can jump by pressing the 2 Button. Tap the button for a hop, or hold down and release for a greater jump. Note that the height and length of the jump is adjusted by how long the button is pressed. If you keep holding down the 2 Button, Sonic will then perform a forward slide. Once Sonic is in midair (during the jump), he can either immediately land by pressing the 2 Button, or zoom forward with a quick shake of the Wii Remote towards the screen.
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Stop and Walk Backwards
Hold Normally to Run Tilt Up to Go Reverse
Press the 1 Button to slow down Sonic, eventually bringing Sonic to a complete stop. To make him walk backwards, tilt back the Wii Remote towards yourself to back track where he just passed.
Homing Attack
When an enemy is nearby, press the 2 Button to perform a slide and find a green cursor placed on your foe. Next, perform a jump to lock-on to the enemy in mid air (locked when cursor is red), then quickly flip the Wii Remote in a forward direction for the attack. If the enemies are bunched together, use the Homing Attack repeatedly to allow Sonic to defeat them all without him ever touching the ground.
Wall Shuffle
Move Left
Move Right
There will be moments where Sonic must move along the ledge with his back against the wall. In this situation, tilt down the right end or left end of the Wii Remote to shuffle him in either directions. To come to a complete stop, keep the Wii Remote in a neutral position. Also, when Sonic takes damage while he is crossing, he will either fall off completely or cling onto the wall if he has something to grab onto. If he's clinging on, shake the Wii Remote in the forward direction before he falls to continue on.
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GETTING STARTED
AUTO SAVE
Your progress, results, and settings of this game are all saved automatically onto the internal flash memory of the Wii.
MAIN MENU
To start the game, press the 2 Button at the Title Screen to display the Main Menu. Use the +Control Pad to select ADVENTURE, PARTY, SPECIAL BOOK, or OPTIONS, and press the 2 Button to enter. ADVENTURE: The single player mode allows you to play as Sonic in the world of the Arabian Nights. Gain skills (Custom Actions) for Sonic so he can clear the Missions and save the book's timeless charm from the evil genie. PARTY: One to four player Attractions that offer various Party Game competitions. Note that some Attractions and Party Games are only unlocked after certain requirements have been fulfilled. SPECIAL BOOK: A growing collection of movies and artwork can also be accessed from here. Note that the contents of the Special Book is based on the saved records of all your game data. OPTIONS: Change various game settings from the Options Menu (see next page).
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OPTIONS MENU
Press the +Control Pad up/down to select an option and press the +Control Pad left/right to modify the setting. Text Settings: Change the language of the menu and messages. Voice Settings: Change the language of the narration and character voices. Display Settings: Switch the display mode to normal (4:3) or wide screen (16:9). Sound Settings: Change the sound output method. Delete Adventure Data: Check all of your data and select to delete.
Wii Remote Settings
Press the HOME Button to access the Home Button Menu and select the Wii Remote Settings option to modify the following: Volume: Adjust the speaker volume of the Wii Remote. To completely turn off the Speaker, set the volume level to zero. Rumble: Turn On/Off the vibrational response of the Wii Remote. Connection: Select the Reconnect option, then simultaneously press the 1 and 2 Button on the Wii Remote to synchronize it with the console. The order in which you synchronize the Wii Remotes will determine the player number (1 to 4) of the Party Mode.
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ADVENTURE MODE
The Data Select Screen will appear once you enter Adventure Mode. From this screen you will select the previously saved Adventure Data to continue from where you ended your last game. When you enter this mode for the first time, create new game data before you proceed with this mode.
1. WORLD SELECT
There are a total of eight Worlds in all, but only the Lost Prologue is available when a new game is started. New Worlds will become available as soon as Sonic clears the required Missions.
2. MISSION SELECT
Select any of the available Missions of the World you selected. The most recently added Missions will be indicated as "NEW." Make sure you check the objective of each Mission before you play, because not all of the Missions are about reaching the Goal. If you have trouble completing the "NEW" Missions, go back and replay some of the completed Missions to raise Sonic's Level and equip more skills.
3. CUSTOMIZE
Clearing the Missions will increase the power of the ring on Sonic's finger, allowing you to use new skills that you can customize. Because there will be many skills to choose from, you are allowed to store four different skill sets so you can easily switch to one of the other customized sets. The Customize Screen (see next page) where Sonic's skills are organized will be displayed after you've confirmed the next Mission and selected one of your customized skill sets.
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Customize Screen
In the Customize Screen, you can change the skills for one of your skill sets. Use the +Control Pad up/down to move the cursor to browse the list of skills, and press the A Button to sort the list into a different order. Adding skills will require Skill Points, so keep track of the remaining Skill Points when you are improving your skill set.
Current Level of Sonic Skill Ring Skill Points (Used/Max) Skill Icons Skill Points Consumed
Skill List
(Equip Light, Number/Name of Skill)
Description of Skill
Skill Icons: Category of the Skill. Action type, EXP type and more. Element Group (Color of Skill Icons): Red is Fire, Blue is Wind, and Purple is Dark. Reserved Skills: Skills that appear gray require more Skill Points, and Skills that are red cannot be selected due to the Skills' conflicting abilities.
4. PRE-GAME CONFIRMATION
Information regarding your selections can be confirmed before you start the Mission. The "ARE YOU READY?" Screen will display the Map (World), Custom (skill set) and Mission you've decided. Select "YES" if you are ready to challenge the Mission, or "NO" to return to the previous screen.
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5. ACTION STAGE
Aim to fulfill the objective in record time to complete the Mission, but also pick up Rings and defeat enemies along the way to level up Sonic when you complete the Action Stage. The following features will help you play the Action Stages.
Screen Display
Rings Collected and Max Rings Mission Counter Lock-On Cursor
Bonus Information
Soul Gauge
Rings
As long as Sonic has even a single Ring in possession, he can take damage and still continue on. Sonic will lose a number of Rings if he takes a hit from an enemy, and will be forced to restart the stage from the nearest checkpoint in the event he takes damage without any Rings. Note that the maximum number of Rings Sonic can hold will increase whenever Sonic's Level goes up.
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Soul Gauge & Special Actions
Picking up the Pearls (glowing white spheres) or defeating the enemies will charge your Soul Gauge. When the gauge reaches the burning point (color turns orange), Sonic will be able to perform super-power actions such as Time Break and Speed Break. SPEED BREAK: Press the +Control Pad up to boost forward, creating a sonic boom which takes out enemies and obstacles that stand in Sonic's way. Press the +Control Pad up again during Speed Break to quit the action. TIME BREAK: Press the +Control Pad down to slow down the passing of time so it's easier to react to things happening in the scene. Press the +Control Pad down again during Time Break to quit the action.
Items
The following items are found throughout the Action Stages. Picking up the items will also increase your score.
RING RICH RING
Adds a single Ring to your possession.
PEARL
Adds 20 Rings to your possession.
RICH PEARL
Charges up the Soul Gauge.
FIRE SOUL
20 times greater than the normal Pearl.
A hidden item that unlocks goodies.
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Action Objects
Here are some of the action-based objects found in the Action Stages that you will get to use with the following controls:
GRIND EDGE:
Hopping onto certain edges within the Stage will allow Sonic to slide forward to wherever the trail leads. Press the 2 Button to regain speed or the 1 Button to brake while Sonic grinds forward.
CATAPULT:
Climb into the catapult and launch Sonic as if he was a projectile. Once Sonic is in the catapult, tilt the Wii Remote towards yourself and stop. For the finale, forcefully push the Wii Remote in the forward direction to hurl Sonic far into the distance.
FLYING POT:
When you see a pot with wings, jump up and perform a Homing Attack to get into the pot. Once Sonic is in the Flying Pot, shake the Wii Remote up and down to elevate upward and then press the 2 Button to hop out of the pot.
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AIR LAUNCHER:
A round gauge that shrinks and expands will appear in the center of the screen when Sonic is positioned within the launching area. Shake the Wii Remote towards the screen when the launcher is completely shrunken down to blast away Sonic with maximum force. Be on alert for an Air Launcher with spikes which can hurt Sonic when it's completely shrunk.
JUMP CARPET:
Landing on this carpet will allow Sonic to spring upward. Give the Wii Remote a quick shake when Sonic reaches the highest point to to perform another jump in midair.
6. PAUSE GAME
Press the + Button during the Action Stage at any time to pause the game. Press the +Control Pad up/down to select one of the following options at the Pause Screen: Continue: Return to the Mission in progress. Restart: Restart the current Mission. Score of the Mission will reset to zero. Status: Access the Status Screen (see next page ...