Detailed instructions for use are in the User's Guide.
TA BLE OF CO N T E N TS
GETTING STARTED ..............................................................................................................2 THE README FILE .......................................................................................................2 INSTRUCTION MANUAL ..............................................................................................2 SETUP AND INSTALLATION.........................................................................................2 WHAT'S NEW .......................................................................................................................3 NEW SINGLE-PLAYER CAMPAIGN .............................................................................3 MERCENARIES.............................................................................................................3 NAVAL VESSELS ..........................................................................................................4 HEALING AND REPAIR.................................................................................................4 EXPERIENCE ................................................................................................................4 AIR STRIKES.................................................................................................................5 HEAVY ARTILLERY .......................................................................................................5 NEW MULTIPLAYER MODES & OPTIONS...................................................................5 NEW AND MODIFIED UNITS & BUILDINGS.........................................................................7 NEW UNIT EFFECTIVENESS .......................................................................................7 MERCENARIES.............................................................................................................8 TASK FORCE TALON .................................................................................................12 U.S. ARMY ..................................................................................................................15 CONSORTIUM............................................................................................................21 AMPHIBIOUS ASSAULT VESSELS ............................................................................25 KEYBOARD SHORTCUTS ..................................................................................................26 CREDITS ............................................................................................................................28 TECHNICAL SUPPORT.......................................................................................................30
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GETTING STA RT E D
THE REA DME F ILE
The Act of War: High TreasonTM installation has a ReadMe file that includes the License Agreement and up-to-date information about the game. We strongly encourage you to take the time to read this file in order to benefit from changes made after this manual went to print. To view the ReadMe file, double-click on the ReadMe.txt icon in the Act of War: High Treason directory found on your hard disk (default is C:\Program Files\Atari\Act of War High Treason).
W H AT 'S NEW ?
NEW SINGLE-PL AYER CAMPA I G N
"The Day of the Co n so r t i u m"
The new single-player campaign takes place in 34 action-packed missions in fourteen different theaters of war across the globe. Follow Major Richter, Lieutenant Vega, Sergeant Major Jefferson and our new acquaintance, the expert sniper Sergeant Oz, in a thrilling fight against the largest threat to the world since Direct Action.
M E RC E N A R I E S
Mercenary units provide the opportunity to rapidly call in specialized reinforcements almost anywhere on the battlefield. As they're limited in number and expensive to use (and even more expensive to lose!) they should be used as a complement to your regular army rather than make up the bulk of your fighting force. Mercenary Units become available to rent once you have constructed a Mercenary Command Post structure.
I N STRUCTION MANUAL
The game installation also contains electronic versions of the Act of War: Direct Action and Act of War: High Treason Instruction Manuals in .pdf format. You will also find Adobe Acrobat Reader 5.1 which enables you to view the manual in .pdf format.
SETUP AND INSTA L LAT I O N
1. Start Windows® 2000/XP. 2. If this is a DVD-version, insert the Act of War: High Treason game disc into your DVDROM drive. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the installation does not start automatically, click on the Start button on your Windows® taskbar, then on Run. Type D:\Setup and click on OK. Note: If your DVD-ROM drive is assigned to a letter other than D, substitute that letter. 3. If you have downloaded this version, follow the instructions provided with the download. 4. Follow the remaining on-screen instructions to finish installing Act of War: High Treason. 5. When prompted to enter your CD- or DVD-key, please make sure to enter it exactly as provided, including dashes. In case of doubt, the CD/DVD key does not contain the numbers 1 or 0, but can contain the letters I and O. 6. Once installation is complete, click on the Start button on the Windows® taskbar and choose Programs/Atari/Act of War/Act of War - High Treason to start the game.
Hi ring an Availabl e M erce nary Uni t
Click on the icon representing the unit you want to hire, and you will immediately pay an insurance policy and continuous upkeep depending on the category of the Mercenary team: Category Official Mercenaries Unofficial Mercenaries Illegal Mercenaries Refundable Insurance Policy $5000 $10,000 $15,000 Non-Refundable Upkeep $100 per 5 seconds $200 per 5 seconds $300 per 5 seconds
You will notice that the mouse cursor now changes into a deployment marker with a number inside. This is the number of seconds it will take for the Mercenaries to deploy (the further from the Mercenary Command Post, the longer it will take).
D e p l oying M erce n a r i e s
Simply click on the map where you want to deploy. You will see an observation helicopter arrive, and the count-down timer will start ticking. If the observation helicopter is shot down (penalty: $2000) before the count-down timer runs down, if you can no longer afford to pay the upkeep, or if your Mercenary Command Post is destroyed, the deployment is cancelled and the insurance policy refunded. Note that aircraft Mercenary Units will charge $1000-$1500 even if you change your mind about calling in the air strike.
I n s t a l l ation o f Di re ct X®
Act of War: High Treason requires DirectX® 9.0c or higher in order to run. If you do not have DirectX® 9.0c or higher installed on your computer, click "Yes" to accept the DirectX® 9.0c License Agreement. This will then launch the DirectX® 9.0c Install.
Te r m i n ati ng the Dea l
Click the icon of a hired Mercenary team to manually terminate the contract. The insurance policy will be refunded, minus an amount proportional to the losses the Mercenary team has suffered. A deal will also automatically be terminated if you can no longer afford to pay the upkeep, if all members of the Mercenary team are eliminated, or if your Mercenary Command Post is destroyed.
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N AVAL VESS E L S
Naval vessels are formidable weapons platforms for shore bombardment as weapons against other ships and/or against incoming enemy air raids. Many can deploy helicopters or other aircraft, and some can even deploy ground units. Exploring which naval vessel to use for which purpose, and how to counter the enemy's naval attacks is the core of the Naval battle game modes. - The Navy game mode is only available in LAN and Online games. - All naval vessels are deployed at the Shipyard. - All naval vessels have the Repair special ability. If a ship is damaged, click its Repair button. The ship will effectively shut down and perform repairs. It cannot defend, attack, move, or do anything else while performing repairs, and its vision range is reduced. The ship's helicopter(s) and aircraft can still perform as usual though while the ship itself is repairing. Ships can only repair themselves. - No naval vessels leave any pilots/POWs behind if destroyed. - Many naval vessels deploy helicopters or airplanes. By selecting an aircraft and clicking the "Return to ship" button, it will return to the ship for repairs and reloading. By selecting the ship and clicking "Recall," all its aircraft will return to the ship. - If the "mother ship" is lost, all its aircraft are lost as well. - Submarines are special stealth units that can only be detected by units equipped with Sonar devices, i.e. Sea Hawk and Cougar anti-submarine helicopters, other Submarines, and the Visby and Oliver Hazard Perry Class surface ships. Don't confuse the Sonar with the Ping radar, which provides increased vision range. - Most naval vessels have a "Fire at will" button. When this command is activated, the ship will automatically open fire at any enemy targets in range and in sight.
AIR ST R I K E S
Air strikes are now indicated by icons in the left-hand side of the screen. Each air strike in progress will have its own icon as indicated below. To follow an aircraft in flight, simply leftclick the icon. You can cancel an air strike by simply right-clicking on the aircraft's icon. A disengaging aircraft will leave immediately.
Aircraft Selected Aircraft Locked-on Aircraft Shot Down
Aircraft Flying
Aircraft Repairing
Aircraft Refueling
Aircraft Hit
Aircraft Attacking
Aircraft Disengaging
Please also note that aircraft are now deployed individually at each Air Control Tower. They will still always enter the battlefield from the Air Control Tower closest to its target though. When you have aircraft in the air, you can see their weapon range and field of vision on the minimap. To toggle between the normal minimap mode and the aircraft map mode, click the little aircraft icon (right of the minimap).
H E AVY ART I L L E RY
MLRS and Piranha artillery units are now classified as Heavy Artillery and have increased range compared to in Direct Action. At long ranges, however, artillery fire is both less efficient and less accurate. The Smerch Mercenary unit is also considered Heavy Artilllery. Mortar units (Porcupines, Strykers, MM1 Mortars, etc.) and Paladin tanks are unaffected.
NEW MULT I P LAYER MODES & O PTIO NS
MARINE ONE DOW N
In this fast and tactical game mode, the objective is to move the President to the Evacuation Zone indicated by the flare on the minimap. There 's no base-building, unit construction or re s o u rc harvesting. Instead, you get re i n f o rcements at the Checkpoint Bunkers you e c o n t rol/occupy with your infantry units. You also automatically get re i n f o rcements at your starting point. The player who last had a unit in the President's proximity controls him. The President can't be killed or enter buildings or vehicles. Note that the only units that can move faster than the President are Buggies, FAT-Vs, and Fenneks. You can not have A.I.-controlled opponents in the Marine One Down game mode, and it's only available in LAN and Online play.
H EALING AND REPA I R
Healing and repairs are now managed similar to air strikes; once you have units capable of healing/repairs, an extra interface button will appear. To heal/repair, simply click the button, then the area where you want to heal/repair, and the heal/repair units will arrive automatically. Like in Direct Action, you can also select the heal/repair units and manually direct it to its heal/repair zone.
SCUD HUNT
The SCUD Hunt game mode opens up for many interesting tactical possibilities. To get control of the SCUD launcher, simply move one of your units next to it. It can be launched once every three minutes, and causes even more damage than a regular tactical weapon! It's not necessarily a good thing to have possession of the SCUD launcher  if it's destroyed, the nuke will detonate on the spot, so think twice before you put it in the middle of your base... If it's destroyed, it's respawned in the center of the map. No other tactical weapons or counter-tactical weapons are available in this game mode. You can not have A.I.-controlled opponents in the Scud Hunt game mode, and it is only available in LAN and Online play.
EX P E R I E N C E
Experience is now earned in five steps, and for all units (even construction units and aircraft!). When you launch an air strike, you'll always pick your most experienced aircraft first. To instead pick your LEAST experienced aircraft first, keep SHIFT pressed while selecting the number of aircraft. A unit with Elite status (little star) will raise the experience level of all nearby units.
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N E W M U LT I P L AY E R G A M E OPTIONS
GAME SPEED: increases or decreases the overall speed of the game. It ...