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User manual GAMES PC AGE OF EMPIRES II-THE AGE OF KINGS

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Manual abstract: user guide GAMES PC AGE OF EMPIRES II-THE AGE OF KINGS

Detailed instructions for use are in the User's Guide.

Game Reference Hotkeys To Cycle through last 5 sound events Cycle through idle villagers Cycle through idle military units Cycle through Barracks, Markets, Archery Ranges, etc. Center view on selected unit Assign group number to units Select group assigned to this number Select this group in addition to currently selected units Display game time Display online tech tree Display score Select all units of one type Garrison selected unit(s) Delete selected unit or building Pause game Display chat interface Select Town Center Capture screenshots of your victory Press Middle mouse button or HOME key PERIOD ( . ) key COMMA ( , ) key CTRL+B, CTRL+M, CTRL+A, etc. SPACEBAR CTRL+1­9 1­9 SHIFT+1­9 F11 F2 F4 Double-click a unit of that type ALT+right-click building DELETE key PAUSE key ENTER key H PRINT SCREEN key (bitmaps are saved in the game install directory, e.g., AoE0001.bmp, AoE0002.bmp) Age of Empires II: The Age of Kings To Build House Build Farm Build Tower Build building Build military building Rebuild expired Farm villager, Click a villager, then Press B, then E Press B, then F Press B, then T B+hotkey for the building V+hotkey for the military building Right-click Farm 0102 Part No. X08-71534 MICROSOFTMIZROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTM M Information in this document, including URL and other Internet Web site references, is subject to change without notice. The example companies, organizations, products, people and events depicted herein are fictitious unless otherwise noted. No association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. © & p 1997­2000 Microsoft Corporation. All rights reserved. Microsoft, Age of Empires, The Age of Kings, DirectDraw, DirectPlay, DirectSound, DirectX, MSN, Windows, Windows NT and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries. Developed by Ensemble Studios Corp. for Microsoft Corporation. Genie engine technology © Copyright 1995­2000 by Ensemble Studios Corp. All rights reserved. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. 0102 Part No. X08-71534 Chapter I: Getting Started What's new in Age of Empires II ............................................ 1 Installing & starting ................................................................. 2 How to play .............................................................................. 3 Tips for beginners .................................................................... 10 Options & hotkeys .................................................................... 11 Saving & exiting ....................................................................... 11 Chapter II: Setting Up a Game Game types ............................................................................. 12 Choosing a civilization ............................................................. 14 Choosing a map ....................................................................... 15 How to win .............................................................................. 16 Multiplayer games .................................................................. 18 Creating custom scenarios & campaigns .................................. 22 Chapter III: Building Your Empire Putting your villagers to work ............................................... 24 Advancing to the next age ....................................................... 31 Researching technology .......................................................... 33 Chapter IV: Military Tactics Reconnaissance ...................................................................... 34 Moving units ......................................................................... 35 Attacks .................................................................................... 37 Garrisoning units & relics inside buildings .............................. 37 Converting enemy units & buildings ....................................... 39 Healing friendly units ............................................................. 40 Ordering units to patrol, guard, or follow ............................... 40 Combat stances ........................................................................ 41 Formations ............................................................................. 42 Chapter V: Diplomacy & Trading Choosing your allies & enemies .............................................. 44 Team games ........................................................................... 45 Sending tribute to other players .............................................. 46 Trading .................................................................................. 46 Chapter VI: Buildings Economic buildings ................................................................ 48 Military buildings .................................................................. 54 Chapter VII: Units Infantry .................................................................................. 59 Archers .................................................................................. 66 Cavalry .................................................................................... 73 Siege weapons ......................................................................... 78 Ships ...................................................................................... 82 Other units .............................................................................. 87 Chapter VIII: Technologies Building technologies ............................................................. 90 Economy & trade technologies ................................................ 92 Infantry technologies .............................................................. 98 Missile/siege unit technologies .............................................. 100 Cavalry technologies .............................................................. 103 Monk technologies ................................................................ 104 Ship technologies ................................................................... 106 Appendix Building Attributes ................................................................ 107 Unit Attributes ...................................................................... 108 Technology Costs & Benefits .................................................. 110 Technology Trees by Civilization ............................................ 112 Index 138 Chapter I G etting Started Age of Empires® II: The Age of KingsTM is a game of combat and empire-building that spans the time from the fall of Rome through the Middle Ages. You control one of 13 civilizations, which you build into a powerful empire that strives to dominate other civilizations before they conquer you. What's new in Age of Empires II Age of Empires II: The Age of Kings includes these new features: 13 new civilizations -- Each with a unique unit and a team bonus. New units -- Including Kings, Heroes, female villagers, knights, cannons, and exploding demolition ships. New buildings -- Including impressive castles and gates that automatically open and close for you and your allies. New technologies -- Including Conscription (increases military unit creation speed) and Town Watch (increases building line of sight). Formations -- Precision control of how your army moves and engages in combat. New multimedia campaigns -- Unique music and more than 300 pieces of original art enhance your game as you follow a soldier through battles featuring William Wallace, Joan of Arc, Saladin, Genghis Khan, and Frederick Barbarossa. New ways to trade -- Trade with other players over land and by sea; buy or sell resources at the Market. Learning campaign -- Master the basics by helping William Wallace rise from his humble beginnings to defeat the British. 1 Chapter V: Diplomacy & Trading Choosing your allies & enemies .............................................. 44 Team games ........................................................................... 45 Sending tribute to other players .............................................. 46 Trading .................................................................................. 46 Chapter VI: Buildings Economic buildings ................................................................ 48 Military buildings .................................................................. 54 Chapter VII: Units Infantry .................................................................................. 59 Archers .................................................................................. 66 Cavalry .................................................................................... 73 Siege weapons ......................................................................... 78 Ships ...................................................................................... 82 Other units .............................................................................. 87 Chapter VIII: Technologies Building technologies ............................................................. 90 Economy & trade technologies ................................................ 92 Infantry technologies .............................................................. 98 Missile/siege unit technologies .............................................. 100 Cavalry technologies .............................................................. 103 Monk technologies ................................................................ 104 Ship technologies ................................................................... 106 Appendix Building Attributes ................................................................ 107 Unit Attributes ...................................................................... 108 Technology Costs & Benefits .................................................. 110 Technology Trees by Civilization ............................................ 112 Index 138 Regicide game -- Defend your King to win the game. 8 new map types -- Including Arabia, Black Forest, Rivers, and Random, which allows the computer to pick a surprise map type for you. Garrisoning -- Station units inside buildings for protection, healing, and surprise attacks. New combat features -- Order military units to patrol, guard, or follow and choose their combat stance. Record and replay games -- Watch your single-player and multiplayer games later. Find idle villagers -- Automatically locate villagers not assigned to a task using the Idle Villager button. New online tech tree -- See what is available to your civilization and which units and technologies you've researched while in the game. Improved multiplayer features -- Save and restore multiplayer games; lock the game speed for all players; lock game teams so players can't change alliance during a game; signal allies. Gather points -- New units automatically gather at a location or garrison inside a building. Improved interface -- Units behind buildings and trees are visible; the mini-map has Normal, Combat, and Economic modes; chat interface is expanded; Help is integrated into the game. User profiles -- Customize options and hotkeys and automatically save them from game to game. Online encyclopedia -- Extensive histories of 13 medieval civilizations; background on the Middle Ages, armies, weapons, and warfare. Installing & starting To install and start Age of Empires II Insert the Age of Empires II CD into the CD-ROM drive, and then follow the instructions on the screen. If Setup does not begin automatically or if you have trouble starting Age of Empires II, refer to the Readme file on the Age of Empires II CD. 2 Chapter I - Getting Started How to play The easiest way to familiarize yourself with Age of Empires II is to start with the William Wallace lear ...

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