9 562 brands
2 694 000 user's guides


Download your manual, it's FREE! Diplodocs allows you to download several types of document in order to best use your GAMES PC AGE OF EMPIRES II-THE CONQUERORS : user manual, user guide, instruction manual.
Search a brand
Advanced Search

User manual GAMES PC AGE OF EMPIRES II-THE CONQUERORS

Diplodocs help download the user guide GAMES PC AGE OF EMPIRES II-THE CONQUERORS .

Download the complete user guide (2512 Ko)





Preview of the first 3 pages of manual

You either have JavaScript turned off or an old version of Adobe Flash Player
Get the latest Flash Player.
Manual abstract: user guide GAMES PC AGE OF EMPIRES II-THE CONQUERORS

Detailed instructions for use are in the User's Guide.

Hotkeys To Press Cycle through last 5 sound events Cycle through idle villagers Cycle through idle military units Cycle through Barracks, Markets, Archery Ranges, etc. Center view on selected unit Return to the last 10 map locations Assign group number to units Select group assigned to this number Select this group in addition to currently selected units Display game time Display online tech tree Display score Select all units of one type Garrison selected unit(s) Delete selected unit or building Pause game Display chat interface Select Town Center Insert chapters in a recorded game Capture screenshots of your victory Capture screenshot of entire game map Middle mouse button or HOME key PERIOD ( . ) key COMMA ( , ) key CTRL+B, CTRL+M, CTRL+A, etc. SPACEBAR BACKSPACE CTRL+1­9 1­9 SHIFT+1­9 F11 F2 F4 Double-click a unit of that type ALT+right-click building DELETE key PAUSE key ENTER key H F9 PRINT SCREEN key (bitmaps are saved in the Screenshots folder) CTRL+F12 (bitmaps are saved in the Screenshots folder) Click a villager, then To Build House Build Farm Build Tower Build building Build military building Rebuild expired Farm Press B, then E Press B, then F Press B, then T B, then hotkey for the building V, then hotkey for the military building Right-click Farm *X05-72798* MICROSOFTMIZROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICR M EXPANSION Information in this document, including URL and other Internet Web site references, is subject to change without notice. The example companies, organizations, products, people and events depicted herein are fictitious unless otherwise noted. No association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. ©& 1997­2000 Microsoft Corporation. All rights reserved. Microsoft, Age of Empires, The Age of Kings, DirectDraw, DirectPlay, DirectSound, DirectX, MSN, Windows, Windows NT and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries. Developed by Ensemble Studios Corp. for Microsoft Corporation. Genie engine technology © Copyright 1995­2000 by Ensemble Studios Corp. All rights reserved. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. 0800 Part No. X05-72798 Contents Chapter I: Getting Started 2 What's new .............................................................................. 2 The Age of Kings changes ........................................................ 4 Installing & starting ................................................................. 5 Chapter II: About the New Features 6 New campaigns ........................................................................ 6 New game types ....................................................................... 6 Automatic Farm replanting ........................................................ 7 Garrisoning units inside rams ................................................... 7 Smarter villagers ....................................................................... 8 Improved trading & tributes ...................................................... 8 Improved chatting .................................................................... 9 Friend or foe colors ................................................................... 9 Commanding allied computer players ....................................... 9 Improved game recording ........................................................ 10 Full-size map screenshots ........................................................ 10 Chapter III: Units 11 Infantry ................................................................................... 11 Archers .................................................................................... 13 Cavalry .................................................................................... 14 Siege weapons ......................................................................... 16 Ships ....................................................................................... 17 Other units .............................................................................. 18 Chapter IV: Technologies Appendix 19 Economic & military technologies ............................................. 19 Unique technologies ................................................................ 21 26 New Units & Technologies ...................................................... 26 Civilization Attributes .............................................................. 27 New Civilization Technology Trees .......................................... 30 Unit Upgrade Costs ................................................................ 40 Unit Attributes ........................................................................ 42 Technology Costs & Benefits .................................................... 45 Chapter I G etting Started Age of Empires II®: The Conquerors Expansion continues the epic medieval combat and empire-building of The Age of Kings® -- with many new challenges. This manual assumes that you have played Age of Empires II: The Age of Kings and explains only the new features in The Conquerors Expansion. If you haven't played The Age of Kings yet, the easiest way to master the basics of the game is to play the William Wallace learning campaign (on the main menu, click Learn to Play). You can also refer to The Age of Kings manual for complete information about the game. What's new Age of Empires II: The Conquerors Expansion includes these new features. Civilizations ­ Aztecs, Huns, Koreans, Mayans, and Spanish. For information about each civilization's abilities, see Civilization Attributes in the Appendix. For historical information about each civilization, click History on the main menu. Units ­ Conquistadors, Eagle Warriors, Halberdiers, Hussars, Jaguar Warriors, Missionaries, Petards, Plumed Archers, Tarkans, Turtle Ships, and War Wagons. For information about the units, see Chapter III. Technologies ­ Bloodlines, Caravan, Herbal Medicine, Heresy, Parthian Tactics, Theocracy, and Thumb Ring. In addition, each civilization can research a unique technology that improves its unique unit or team bonus. For information about the technologies, see Chapter IV. 2 Chapter I - Getting Started Campaigns ­ Battle as Attila the Hun, El Cid, Montezuma, and other remarkable conquerors. New difficulty settings let anyone play to win. Campaign objectives now include a Scouts tab that provides reconnaissance information about the map and your enemies. New game types ­ King of the Hill, Wonder Race, Defend the Wonder. Real world maps ­ Based on geographical locations, such as Britain, France, Italy and, of course, Texas. More maps ­ Arena, Ghost Lake, Mongolia, Nomad, Oasis, Salt Marsh, Scandinavia, Yucatan, and Random Land. Winter and tropical terrain ­ On winter maps, walk across ice and leave footprints in the snow. On tropical maps, herd turkeys instead of sheep and fend off jaguars instead of wolves. Last Man Standing victory condition ­ After defeating the enemy, team members turn on each other until one player wins. Farms automatically replant ­ Queue Farms so they automatically replant after all the food has been gathered from them. Ship formations ­ Ships move in formation just like land units. Ram garrisoning ­ Units can garrison inside Battering, Capped, and Siege Rams for protection and to increase the ram's speed and attack. Smart villagers ­ Villagers work smarter, build walls more intelligently, and automatically gather resources after constructing a drop-off building. Smart siege weapons ­ Mangonels, Onagers, and Siege Onagers don't autoattack if they would harm friendly units. Improved trading & tributes ­ Buy, sell, and tribute lots of 500, or tribute everything in your stockpile. Improved chatting ­ See messages in each player's color. Improved Diplomacy U I ­ See other players' stances toward you. Friend or foe colors ­ Change player colors to see enemies in one color, allies in another. Command allied computer players ­ Use chat commands to order allied computer players to attack, tribute resources, and build an economy, military, or a Wonder. Return to previous view ­ Press the BACKSPACE key to return to the previous location on the map. For example, if the screen is centered on your army and you jump back to your Town Center to tend your economy, press the BACKSPACE key to return to your army. Press the key multiple times to display the last 10 locations. Random teams option ­ Players who select a question mark (?) as their Team setting before starting a game are randomly placed on the teams of players who have chosen team numbers. If all players select random teams, two teams are created. 3 Improved game recording ­ Record chat text and insert chapter markers so you can easily play back important battles. Full-size map screenshots ­ Choose the reduction ratio and create a screenshot of the entire game world. Improved map editor ­ New scenario triggers, including the ability to change unit names and attributes. Customizable random maps ­ Create your own random map scripts that tell the computer what terrain, elevation, and resources to place when creating random maps. To learn how to do this, see the Random Map Script Guide (RMSG.doc) in the Docs folder on The Conquerors Expansion CD. For more information about most of these features, see Chapter II. The Age of Kings changes The Conquerors Expansion includes several changes to The Age of Kings civilizations, units, and technologies. Civilization changes The Conquerors Expansion includes these changes to The Age of Kings civilizations. Britons ­ Town Centers cost 50% less wood, but only in the Castle Age and Imperial Age. Byzantines ­ Team bonus: Monks heal 50% faster. Chinese ­ Start with -50 wood. Goths ­ Hunters now carry +15 meat. Teutons ­ Town Centers have +5 line of sight (LOS) instead of +5 range. Turks ­ Hussar upgrade free; gunpowder units +25% HPs, not +50%. Vikings ­ Docks cost -25%, not -33%. In addition, each Age of Kings civilization can create the new units and research the new technologies in The Conquerors Expansion. For information about the units and technologies available to each civilization, see New Units & Technologies in the Appendix. Unit changes The Conquerors Expansion includes these changes to The Age of Kings units. Cavalry Archer & Heavy Cavalry Archer ­ Move, fire, and are created faster. Camel & Heavy Camel ­ Move faster. Bombard Cannons ­ More attack vs. siege weapons; more hit points; fire faster; no upgrade cost (except Chemistry). 4 Chapter I - Getting Started Hand Cannoneers ­ Increased anti-infantry attack; no upgrade cost (except Chemistry). Janissary & Elite Janissary ­ Attack increased. Huskarls ­ Attack increased vs. archers; piercing armor. Pikemen ­ Attack bonus vs. camels decreased. Mangonel, Onager & Siege Onager ­ Move and fire faster; bonus damage vs. siege units; don't auto-attack if it may harm friendly units. Samurai ­ Move faster; attack bonus vs. other unique units increased. Scorpion & Heavy Scorpion ­ Pass-through damage and range increased but cannot be upgraded with Fletching, Bodkin Arrow, or Bracer (at the Blacksmith). Scout Cavalry, Light Cavalry & Hussar ­ Bonus attack vs. Monks; more resistant to conversion by Monks and Missionaries. Swordsmen, berserks, samurai & woad raiders ­ Have piercing armor. Woad Raiders ­ Creation speed increased. Other changes The Conquerors Expansion includes these changes to The Age of Kings. Town Center ­ Cost increased to 275 wood and 100 stone; takes longer to build; Fletching, Bodkin Arrow, and Bracer (at the Blacksmith) improve Town Center attack and LOS (no ...

  Know our Partners   Frequently Asked Questions   Contact Diplodocs team   Last searches
Latest additions
  Sitemap
Brands starting with A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Copyright © 2005 - 2008 - Diplodocs - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.