Detailed instructions for use are in the User's Guide.
Safety Warning
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: · Play in a well-lit room. · Do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
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Table of Contents
Main Screen..................................................................... 2 Chapter 1: Getting Started............................................... 4 Installation ....................................................................... 4 Getting Help ..................................................................... 5 Online Manual.................................................................. 5 Chapter 2: The Culture of Atlantis ................................. 6 Atlantean Playing Tips...................................................... 6 Heroes.............................................................................. 7 Civilians ........................................................................... 7 Infantry ............................................................................ 8 Archer .............................................................................. 9 Cavalry............................................................................. 9 Siege................................................................................. 9 Naval...............................................................................10 Chapter 3: Titans, God Powers, and Myth Units............11 The Titan Gate ................................................................ 11 Major Gods .................................................................... 12 Minor Gods .................................................................... 13 God Powers .................................................................... 16 Myth Units ..................................................................... 18 Credits............................................................................ 20 Technical Support Options...............................................21
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© & p 2003 Microsoft Corporation. All rights reserved. Microsoft, Age of Mythology, Ensemble
Studios, the Microsoft logo, the Microsoft Game Studios logo, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
Main Screen
God Power Display Displays God Powers (Once a God Power has been used, a progress bar will appear inside the icon. The God Power can be used again when the bar reaches the bottom.) Unassigned Banner Banner with no units assigned Group Banners Right-click to assign units to each banner Titan Gate Place the Titan Gate in the same way as a God Power and then task builders on it to free a mighty Titan
Age Advancement Bar Tracks Age advancement progress Objective Banner Click to view objectives
Hero Banner Click to find heroes Idle Citizen Banner Click to find idle Citizens · Civilization Chart · Player Status · Tribute · Chat · In-Game Menu
Mini Map Displays the entire game map
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Help Resource Panel Shows current stockpiled resources and population limit Food Wood Gold Population Favor
Flare Sends a distress signal seen by all players Town Center Focuses view on the Town Center Combat Filter Displays military units and buildings on the mini map Resource Filter Displays economic units and buildings on the mini map Default Filter Displays all units and buildings on the mini map
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Command Panel Displays available tasks, units, buildings, commands, and improvements
Player Name and Deity Displays name of player and major god
Stats Displays information for the currently selected unit/building
Production Queue Shows unit/improvement progress and selected units Repeat Button Click to cause a structure to continually train selected units (Click again to stop training.)
Chapter 1: Getting Started
Ten years after the fall of Atlantis, its people are a culture displaced. In the single-player campaign, you play Kastor, the son of Arkantos, as he guides his people to safety. The path will be difficult, and you will be beset on all sides by danger and treachery.
Getting Help
There are three ways to get help while playing Age of Mythology: The Titans.
Civilization Chart
Installation
To install Age of Mythology®: The Titans, you must have the original Age of Mythology installed. Insert the Age of Mythology: The Titans CD into your CD-ROM drive, and then follow the onscreen installation instructions. If installation fails to start automatically, complete the following steps:
Press F2 to access the in-game tech tree. The tech tree offers players quick access to information on all available units, buildings, myth units, and improvements. You can also access the tech tree by clicking the Civilization Chart icon at the topright corner of the game screen. Click any icon on the tech tree to access detailed Help.
Detailed Help
Right-click any icon, or press F1, to display detailed Help. The detailed Help shows the attributes for the unit, building, improvement, or God Power. For units and buildings, the available improvement will also be displayed in the detailed Help.
Tooltips
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1. Insert the Age of Mythology: The Titans CD into your CD-ROM drive. 2. On the Start menu, click Run. 3. Type D:\setup.exe (where D: is your CD-ROM drive). 4. Click OK. Follow the onscreen instructions to complete setup.
Pause your mouse pointer over an icon to open a brief description in the lower-left corner of the screen. Pause your pointer over a resource to display the number of Citizens tasked to gather it.
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Online Manual
Installation FAQs
Q: While installing Age of Mythology: The Titans, you are prompted to provide a product key. Where is the product key located? A: On the back of the CD jewel case. Q: How do you view the online manual? A: Click the View Manual button on the autorun screen. If Adobe® Reader® is not installed, it will install from the CD. Once Adobe Reader is installed, click the View Manual button again.
Information on additional game features--such as mythological improvements, technological improvements, and buildings-- is available in the online manual. The online manual can be viewed or printed before the game starts from the autorun screen. To view the online manual, click the View Manual button on the autorun screen. The autorun screen will appear whenever you place the Age of Mythology: The Titans CD into your CD-ROM drive. If the autorun screen does not appear, click Run on the Start menu and then type D:\setup.exe (where D: is your CD-ROM drive).
Chapter 2: The Culture of Atlantis
After the fall of Atlantis and the ascension to Godhood of the hero Arkantos, the surviving Atlanteans find themselves adrift, without a home and without a god to watch over them. Their long devotion to Poseidon had resulted in a great betrayal, and hardened them as a people. When the Titans reemerged, it was only natural that the Atlanteans would seek to follow them. A Titan was, after all, the original king of Atlantis. Thus a kinship was formed between the Atlanteans and the Titans; two groups of outcasts, united in desire to reclaim their former elevated status.
Heroes
Heroes of the Atlantean culture are quite different from those of the Greek, Egyptian, and Norse cultures. There are no set hero characters, like the Greek heroes Odysseus and Bellerophon, and no set hero class, like the Egyptian Priests and the Norse Hersirs. Rather, any normal unit can become a hero at a cost of resources and total population. To turn a normal human unit into a hero, simply click the button indicating hero and, if you have the resources, your unit will be empowered with a divine aura. Hero units have slightly greater hit points, attack, and defence, but the greatest benefits come in the form of massive bonus damage against myth units and the sheer number of them that you can potentially have.
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Atlantean Playing Tips
§ Oracles--Oracles can neither fight nor gather resources, but are invaluable as short-range scouts. Place your Oracles at the fringes of towns and don't move them so that their line of sight increases and exposes your surroundings. Flashes of light indicate that their line of sight has improved. § Earning Favor--Atlanteans gain favor by building Town Centers. The more Town Centers, the more favor. Atlanteans can also build Town Centers during the Archaic Age, earlier than other cultures. § Heroes--Any Atlantean human unit can become a hero, so there are benefits to making different types of heros. A hero Citizen builds and gathers faster, a hero Contarius is faster with greater attack and defense. Atlantean heroes are very strong against myth units. § Reusable God Powers--Some God Powers granted to the Atlanteans can be used again after recharging. Some are granted more readily than others, and the most powerful are rarely granted more than once.
Civilians
Citizen
Training Location Town Center The Citizens of Atlantis are a hardy and capable group. They have great fortitude, and though they are not capable fighters, they will fight with enthusiasm in defense of their lands and homes. A pack mule accompanies each, and they need no drop points for gathered resources.
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Oracle
Training Location Temple The Oracle is a non-labor, non-combat unit who is trained to have powerful inner vision that can be used to reveal sizable portions of the map. Place your initial Oracles at the fringes of town and don't move them so that their line of sight may increase and expose your surroundings. Flashes of light indicate that their line of sight has reached its maximum range.
Infantry
Destroyer
Training Location Palace The robust Destroyer carries a great shield and a vicious trident when doing battle. However, the Destroyer is trained to eliminate fortifications, such as buildings and Guard Towers, and is not an effective melee fighter.
Archer
Arcus
Training Location Barracks Armed with a longbow and a small buckler for defense, the Arcus is a versatile unit that, while especially strong against infantry, can do significant damage at range to all units.
Fanatic
Training Location Palace The lightly armored Fanatics wield dual swords and can skillfully battle any military unit except the archer. Since there is no room for a shield in the Fanatics' style of fighting, arrows are especially damaging.
Cavalry
Contarius
Training Location Barracks The swift and dangerous Contarius rides a warhorse resplendent in heavy barding, and wields a shield and a great sword. Though especially effective against archers, the Contarius is s ...