|
5 600 brands
1 870 000 user's guides |
|
|
|||||||||||||||
|
Search a brand
Advanced Search
|
Our partners wish to propose you the following products
|
User manual GAMES PC CALL OF DUTY - UNITED OFFENSIVE
Diplodocs help download the user guide GAMES PC CALL OF DUTY - UNITED OFFENSIVE.
Preview of the first 3 pages of manual
You either have JavaScript turned off or an old version of Adobe Flash Player Get the latest Flash Player.
User guide GAMES PC CALL OF DUTY - UNITED OFFENSIVE
Detailed instructions for use are in the User's Guide. CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enter CD Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Latest Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The Single Player Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 In-Game Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Movement Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Crouching and Going Prone . . . . . . . . . . . . . . . . . . . . . .11 Leaning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Sprinting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 View Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 Weapons Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Melee Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 Reloading Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 Aiming Down the Sight (ADS) . . . . . . . . . . . . . . . . . . . .14 Swapping Weapons and Picking Up Items . . . . . . . . . . . .15 "Cooking Off " Grenades . . . . . . . . . . . . . . . . . . . . . . . . .15 Binoculars and Artillery Strikes . . . . . . . . . . . . . . . . . . . .16 Other Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Show Objectives/Score . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Quick Save/Quick Load . . . . . . . . . . . . . . . . . . . . . . . . . .17 TM Weapons of Call of Duty: United OffensiveTM . . . . . . . . . . . . .17 United States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Browning .30 Caliber M1919A6 Deployable Light Machine Gun . . . . . . . . . . . . . . . . .17 2.36-in Rocket Launcher, M1A1 "Bazooka" . . . . . . . .18 Russia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Tokarev SVT-40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Degtyarev-Pekhotny 28 . . . . . . . . . . . . . . . . . . . . . . . .18 Tokarev TT-33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 1
United Kingdom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Silenced Sten Mk IIs . . . . . . . . . . . . . . . . . . . . . . . . . .19 Webley Mk 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Gewehr 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Machinegewehr 34 General-Purpose Machine Gun . .21 Raketenpanzerbüchse "Panzerschrek" . . . . . . . . . . . . .21 Flammenwerfer 35 "Flamethrower" . . . . . . . . . . . . . .22 New Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Deployable Light Machine Guns . . . . . . . . . . . . . . . .22 Flamethrowers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Satchel Charges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Smoke Grenades . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Stationary Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Russia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 SU-152 Heavy Tank . . . . . . . . . . . . . . . . . . . . . . . . . .24 T-34/85 Medium Tank . . . . . . . . . . . . . . . . . . . . . . . .24 Gaz 67b Light Truck . . . . . . . . . . . . . . . . . . . . . . . . . .24 United Kingdom/United States . . . . . . . . . . . . . . . . . . . .25 Sherman M4A1 Medium Tank . . . . . . . . . . . . . . . . . .25 Willys Jeep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 "Elefant" Heavy Tank . . . . . . . . . . . . . . . . . . . . . . . . .25 Panzer IV Medium Tank . . . . . . . . . . . . . . . . . . . . . . .26 Horch 1a Light Truck . . . . . . . . . . . . . . . . . . . . . . . . .26 Other Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Health Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 Multiplayer Options . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 Finding and Connecting to Multiplayer Servers . . . . . . . .29 Connecting to Your ISP . . . . . . . . . . . . . . . . . . . . . . .29 Setting Your Data Rate . . . . . . . . . . . . . . . . . . . . . . . .29 Server Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 2
Server Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Connecting to a Specific Server . . . . . . . . . . . . . . . . . .31 Adding to Favorites . . . . . . . . . . . . . . . . . . . . . . . . . . .32 Server Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 Creating a Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33 Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Multiplayer Vehicle Controls . . . . . . . . . . . . . . . . . . . . . .36 Vehicle Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Vehicle Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 Vehicle Positions . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 Multiplayer Battlefield Promotions . . . . . . . . . . . . . . . . .38 Multiplayer Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 Multiplayer Game Types . . . . . . . . . . . . . . . . . . . . . . . . .40 Domination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Capture the Flag . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Base Assault . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Important Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47 Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . .49
3
INTRODUCTION
On air, land or sea, one thing has remained constant throughout history--in war, no one fights alone. From the skies over Western Europe to the rolling plains of Russia, the Allies stood together against their common enemy and prevailed. In Call of TM Duty: United OffensiveTM you will be immersed in some of the most decisive battles of World War II. Become Corporal Scott Riley as you and your brothers in the besieged 101st airborne hold out in Bastogne during the Battle of the Bulge. Relive the career of S.O.E. operative James Doyle from your last bombing run as a gunner with the R.A.F. to the invasion of Sicily in 1943. Assume the role of Conscript Private Yuri Petrenko as you and your comrades take part in the events of the summer of 1943, from the Battle of Kursk to the final battle for the city of Kharkov. Whether in a small unit sabotaging an enemy train in occupied Europe, or part of an entire tank division advancing across the Russian steppes, one truth rings through: success in battle cannot be realized by any one man. Adversity cannot be overcome without unity, and victory can only be achieved through a United Offensive.
4
INSTALLATION
A previous full installation of Call of DutyTM is required to play TM TM Call of Duty: United Offensive.
TM Insert disc one of Call of Duty: United OffensiveTM into your CD-ROM drive. After a few seconds, the splash screen will appear. Click Install to begin the installation process and then follow the on-screen instructions.
If the splash screen does not appear, you may have Autorun disabled. Double-click on the My Computer icon on your desktop. Open the TM CD-ROM drive with the Call of Duty: United OffensiveTM CD inserted. Double-click on Setup.exe to launch the Start screen. If you need more information, consult the help files.
Enter CD Key
The Installer will prompt you to enter a CD key. You must have a valid CD key to continue the installation process and play Call of TM TM Duty: United Offensive. Your unique CD key is affixed to the jewel case your game CDs are contained in.
TM Note: Call of Duty: United OffensiveTM has its own CD key, separate TM from Call of Duty. Your Call of DutyTM key will not allow you to play TM TM Call of Duty: United Offensive.
When prompted, enter the CD key as it appears on the jewel case. It's important that you observe the following guidelines to ensure the privacy of your CD key: · Keep your CD key in a safe, private place in case you need to reinstall your game at a later point. · Players with invalid CD keys will not be permitted to join Multiplayer games, so be sure to enter it correctly, as it appears on the jewel case. · No one from Activision or Gray Matter will ever ask you for your CD key (in game, on message boards or in chat rooms). Never give it out to anyone! If you lose your CD key, you will not be issued another one. 5
Latest Information
You'll find the latest information about the game in the Readme file on the game disc. Select Readme from the Start screen to view this information. If you're having problems installing or playing the game, you'll also find help in the Help files section of the Start screen.
THE SINGLE PLAYER GAME
In the Single Player campaigns, you play as an Allied soldier deep in the thick of some of the fiercest combat of the Second World War. The success of your squad, the completion of your mission and even your very survival depends on how well you move, how well you shoot and, perhaps most importantly, how well you keep your wits about you.
TM To begin a Single Player game, select Play Call of Duty: TM TM United Offensive Single Player from the Call of Duty: United OffensiveTM folder contained in the Programs section of the Windows® Start Menu.
MAIN MENU
After you view the introductory movies, the Main menu appears. From this menu you can launch new games, resume games in progress, switch to the Multiplayer portion of TM Call of Duty: United TM Offensive or access the configuration options. Resume Game Resume Game loads the last game you saved so you can continue your progress through the campaigns.
6
TM New Game Launch a new Call of Duty: United OffensiveTM game from the beginning of the first campaign. After selecting New Game, choose your difficulty level from one of the four options available.
Load Game Load any games you've saved. When you reach the Load/Save menu, select the game name in the box on the left side of your screen and then click Load. Multiplayer Launch the Multiplayer component of Call of TM TM Duty: United Offensive, where you can join or create Multiplayer servers via LAN or Internet. Options Configure your controls and adjust audio/video quality and performance settings. Click on the sub-sections on the right side of the screen for additional options. Click on those settings to change them. A list of default controls can be found on the following pages. Quit Exit the game and return to the desktop.
PLAYING THE GAME
Each mission loading screen provides crucial information about the setting, objectives, opportunities and potential obstacles you'll encounter in the mission. This information comes as personal journal entries or communiqués from your superiors. Study them closely before entering the mission. The information they contain could save your life.
In-Game Display
Compass The compass helps you navigate your surroundings and get your bearings. In addition to showing you which direction you're facing, it shows you the location of Allies in your vicinity (green arrows) and the location of your current objective (a golden star).
7
Stance Indicator The triangle-shaped icon shows your current stance. The icon changes from standing to crouching to prone, depending on the stance you choose. It also changes to a fast runner icon to indicate you're sprinting. As your sprint energy depletes, the icon drains from white to black. After you finish sprinting, the icon fills up again as your energy recharges. Status Text Throughout the game, updates appear here including changes in mission objectives, picking up health and other alerts. Ammunition Counter The box in the lower right-hand section of the screen is your ammunition counter. The first number indicates how many rounds are in your current weapon's clip. The second number indicates your total number of rounds. Health Bar This bar indicates your current health status. A full green bar indicates full health. The bar reduces in size and changes color along the spectrum from green to red as you lose health. Crosshair Use your crosshair to aim your weapon. When you run or walk, your crosshair widens, indicating the lack of accuracy that comes from attempting to aim while moving. The wider the crosshair, the less accurate your shots. When you stop moving, you automatically steady your weapon and your crosshair narrows. It's often wisest to fire when completely stopped to ensure accurate shots (and enable you to conserve ammo). Crouching or lying prone also keeps your crosshair focused, so use these positions whenever possible. Your crosshair 8
changes when you encounter interactive objects. If you move your crosshair over an ally who's close to you, you'll see your crosshair change to the image of a person. Press the Attack key (default: left mouse button) to ask individuals to move out of your line of sight. Pickup/Interact Indicator This indicator appears when there's an item you can pick up, be it a health kit, secret documents or a new weapon. To pick up the desired item, press your Use key (default: F ). In the case of a new weapon (or ammunition for your current arsenal), press and hold the Use (default: F ) key. This icon also appears when you can interact with an object.
MOVEMENT CONTROLS
The default movement keys are as follows:
COMMAND DEFAULT KEY DESCRIPTION
Forward Backpedal Move Left Move Right Lean Left Lean Right Stand/Jump
W S A D Q E Spacebar
Walk forward. Walk backward. Sidestep left. Sidestep right. Lean left around corners to minimize exposure. Lean right around corners to minimize exposure. Stand upright from either the crouching or prone position or jump when in the upright position. Crouch from either the standing or prone position. Lie prone from either the standing or crouched position.
Go to Crouch Go to Prone
C Ctrl
9
Jump/ Stance Up
Unbound
Jump (when already standing) or move up to stand from either prone or crouch. Move down one stance position (from standing to crouching or from crouching to prone). Move up one stance position (from crouching to standing or from prone to crouching). Press once to move into crouch position. Press again to return to your previous stance. Press once to move into prone position. Press again to return to your previous stance. Hold to crouch. When released, you return to your previous stance. Hold to lie prone. When released, you return to your previous stance. Rotate to the left while staying in one position. Rotate to the right while staying in one position. Sidestep (control direction with the mouse). Run fast for a short period of time.
Stance Down Unbound
Stance Up
Unbound
Toggle Crouch Unbound
Toggle Prone Unbound
Hold Down Crouch Hold Down Prone Turn Left Turn Right Strafe Sprint
Unbound Unbound Unbound Unbound Unbound Alt
In addition to running forward, backward, left and right, you'll need to master the other movement skills described on the following pages.
10
Crouching and Going Prone
As soon as you enter your first battle, you'll find that a soldier who stands around often winds up dead. A shrewd player makes use of both the crouch and prone stance positions when in the thick of battle to keep cover, avoid enemy fire and move without exposing himself to danger. Keep in mind that while crouched or prone, you'll be harder to hit, but won't move as fast as when standing up. Additionally, when prone, you'll crawl on your belly at a very slow pace and won't be able to fire while moving. Important Tip: Always use available cover! Crouching or lying behind trees and brush can keep the enemy from spotting you. Getting behind bulletproof objects can save you from gunfire.
Leaning
The ability to lean around corners and obstacles is essential to your survival. Leaning minimizes your exposure in potentially dangerous situations and allows you to look into rooms, around corners and otherwise peek from behind cover to survey the situation, check for hidden enemies and even fire at them. You can still be seen and even shot while leaning, so exercise caution. You activate the lean controls for as long as you hold down the key. Releasing either lean key (default: Q and E) returns you to a centered view position.
Sprinting
The ability to sprint for short distances is a new feature in Call of TM TM Duty: United Offensive. Like leaning and crouching, sprint is most useful for minimizing your exposure to enemy fire. Use sprint to move rapidly from cover point to cover point. While sprinting, you will be unable to fire your weapon. Important: Sprint only works when you're standing up--it will not engage from the prone or crouching positions.
11
VIEW CONTROLS
The default view keys are as follows:
COMMAND DEFAULT KEY DESCRIPTION
Look Up Look Down Mouse Look Center View Free Look
Unbound Unbound Unbound Unbound Yes
Shifts your view up to see above you. Shifts your view down to see below you. Toggles between mouse-controlled view and keyboard-controlled view. Returns your view to front and center. Enable mouse-controlled "free" viewing--move your mouse to view 360. ° Invert the Y-axis of the mouse if you prefer. Makes mouse movement less jittery. Controls the responsiveness of the mouse.
Invert Mouse Smooth Mouse
No No
Mouse Sensitivity Slider
By default, looking around in the game is controlled by the mouse. Moving your mouse from side to side rotates your view left or right. Moving your mouse forward (away from you) causes you to look up, while moving your mouse backward (toward you) causes you to look down.
12
WEAPONS CONTROLS
The default weapons-related keys are as follows:
COMMAND DEFAULT KEY DESCRIPTION
Attack
Left Mouse Button
Fire weapon. Switch between "Aim Down the Sight" and "From the Hip" firing modes. This command, when held down, allows you to aim down the sight of your gun. Release it to return to "From the Hip" firing mode. Strike the enemy with the butt of your gun. Reload weapon. Switch between fully automatic and semiautomatic firing modes. (Note: Not all weapons have multiple firing modes) Switch your active weapon to the first weapon slot. Switch your active weapon to the second weapon slot. Switch your active weapon to your pistol. Switch your active weapon to grenades. Switch your active weapon to smoke grenades. (Multiplayer Only) 13
Toggle Aim Right Mouse Down the Sight Button Aim Down the Sight Unbound
Melee Attack Reload Weapon Change Rate of Fire
Shift R M
Select First Weapon Select Second Weapon Select Pistol Select Grenade Select Smoke Grenade
1 2 3 4 5
Select Satchel Charge Select Binoculars Next Weapon Previous Weapon
6
Switch your active weapon to satchel charges. (Multiplayer Only) Switch your active weapon to binoculars. (Multiplayer Only) Switch to the next weapon in your inventory. Switch to the previous weapon in your inventory.
7
Mouse Wheel Down Mouse Wheel Up
Melee Attack
Sometimes the proximity of your enemies makes it difficult to aim your weapon and defend yourself properly. Fortunately, you have a Melee Attack (default: shift) available that allows you to smack an enemy at close range with the butt end of your rifle or pistol.
Reloading Weapons
When your weapon's clip runs out of ammunition, you will automatically reload. Monitor your ammunition carefully! Reloading (default: R) in the middle of a firefight takes time and leaves you unable to defend yourself. If you're running low on ammunition, pick up the extra ammunition from a fallen comrade's weapon of the same type. If all else fails, grab a weapon from a fallen enemy.
Aiming Down the Sight (ADS)
With every gun, you can enable the "aim down the sight" function, bringing the weapon up from your hip to your face so you can look down the sight (or look into the scope, in the case of scoped rifles). Aiming down the sight gives you a slight zoom effect, enabling you to be more accurate. However, when aiming down the sight, you move more slowly than normal. 14
The default toggle key for Aim Down the Sight is the right mouse button. You can also bind a key to "hold down" between ADS and normal modes.
Swapping Weapons and Picking Up Items
When you see a weapon on the ground, you can swap it with one of your two main weapons (slot 1 or slot 2). To swap weapons, move your crosshair over the weapon and hold down the Use key (default: F). You'll automatically drop your current weapon and pick up the new weapon. Picking up items is as simple as pointing your crosshair at the item and pressing the Use key (default: F), or, in the case of health and ammunition, walking over the item.
"Cooking Off " Grenades
You now have the ability to pull the pin and hold a grenade for as long as you want in order to "cook off " the charge. This is useful if you want to have more precision in your grenade throws. In the Single Player missions, it also reduces the ability for an enemy to pick up the grenade and throw it back to you. To cook off grenades, press and hold the Fire button (default: left mouse button), then press and hold the Aim Down the Sight button (default: right mouse button) for as long as you want to hold the grenade in your hand. Your crosshair pulses for each second you hold it. When you want to throw the grenade, release both the fire and ADS mode buttons. The grenade will fly for as long as it has left on its fuse and explode. Important Note: In Multiplayer, you can also cook off satchel charges in the same way you do grenades.
15
Binoculars and Artillery Strikes
When you've achieved the highest rank in a Multiplayer game, you acquire a set of binoculars (default: 7). Binoculars allow you to view aspects of the battlefield from an extremely long range. They also allow you to call in an artillery strike. To call in an artillery strike, use the binoculars by going into Aim Down the Sight mode, then press the Fire button (default: left mouse button) while aiming at your target. You'll know the artillery strike has been called in when your ammo counter goes from 1 to 0.
OTHER CONTROLS
COMMAND DEFAULT KEY DESCRIPTION
Show Objectives/ Score Use
Tab F
Bring up a list of your mission objectives. Use, pick up, drop off and otherwise interact with items and devices. Take an in-game screenshot. Quickly save your game in the middle of a mission. Load your Quick Save game. Set this to Yes if you want to enable the in-game console (accessible by pressing the tilde ~ key). Please be advised that the console is not supported. Please do not call Activision Customer Support with any questions regarding this feature.
Screenshot Quick Save Quick Load Enable Console
F12 F5 F9 No
16
Show Objectives/Score
Throughout your campaign, mission objectives change. Press the Show Objectives/Score key (default: tab) to show your mission objectives and give you a status on each one. · Incomplete or in-progress mission objectives appear in green text. · Failed mission objectives appear in red text. · Completed mission objectives appear in black text.
Quick Save/Quick Load
As you progress through the campaigns, it's wise to save your progress. The Quick Save (default: F5) and Quick Load (default: F9) hotkeys allow you to avoid the save/load menus and stay in the action.
WEAPONS OF CALL OF DUTY :TM UNITED OFFENSIVE TM
This section lists all weapons that have been added to the United OffensiveTM expansion pack. Original Call of DutyTM weapon descriptions can be found in the original Call of DutyTM manual.
United States
Browning .30 Caliber M1919A6 Deployable Light Machine Gun
The air-cooled M1919A6 was introduced as a lighter alternative to the monstrous, 93-pound water-cooled M1917. Weighing about 43 pounds with tripod, the M1919A6 was easier to transport with infantry units, as well as easier to mount on tanks. It was one of the most reliable weapons of the Second World War. Range: Rate of Fire: Damage: Mobility: Long Very Fast High Fast
17
2.36-in Rocket Launcher, M1A1 "Bazooka"
One of the simplest, yet most effective, weapons in the United States arsenal, the bazooka was little more than a steel tube fitted with wooden stocks for aiming and securing. Although GIs used bazookas to flush out pillboxes, blow lanes through minefields and even disable artillery, the bazooka's claim to fame was as an anti-tank weapon. Its superiority in this regard prompted the Germans to copy its design after capturing examples of the M1 in Tunisia in 1943. Range: Rate of Fire: Damage: Mobility: Short Slow Very High Slow
Russia
Tokarev SVT-40
The Samozaryadnaya Vintovka Tokareva-40 ("Tokarev selfloading rifle"), manufactured between 1941 and 1945, was a major upgrade from the standard Mosin-Nagant bolt-action rifles of the Red Army. Though most Russian troops were ill trained to use the reloading rifle effectively, German troops considered it a trophy weapon, prized for its accuracy and superior firepower. Range: Rate of Fire: Damage: Mobility: Long Medium High Fast
Degtyarev-Pekhotny 28
The 7.62 mm Ruchnoy Pulemyot Degtyaryova pakhotnyi ("Degtyarev hand-held infantry machine gun") was a paragon of simplicity and easy maintenance. Apart from a bipod that was prone to break if handled roughly, the DP-28 provided the Red Army with reliable and effective fire from its introduction in 1928 to the end of the war. 18
Range: Rate of Fire: Damage: Mobility:
Long Very Fast High Fast
Tokarev TT-33
The Tokarev TT-33 became the standard pistol of the Red Army in 1933. It was an evolution of the American Colt-Browning automatic pistol, similar in design to the M1911. Russian engineers improved several aspects of the design, making it more reliable, easier to produce and capable of withstanding a tremendous amount of abuse. Range: Rate of Fire: Damage: Mobility: Short Medium Moderate Very Fast
United Kingdom
Silenced Sten Mk IIs
The Sten derives it name from its two designers, Major R.V. Shepherd and H.J. Turpin, and the place it was made, the Enfield Lock Small Arms Factory. In 1940, Britain found itself with a shortage of weapons, and Shepherd and Turpin's design proved simple, easy to manufacture and reliable in the field. More than a hundred thousand Sten Mk Is were produced, providing British troops with a lightweight, compact, easy-to-maintain machine gun. A limited number of Mk IIs models fitted with silencers were produced for SAS Commandos and raiding forces. Range: Rate of Fire: Damage: Mobility: Short Very Fast Moderate Very Fast
19
Webley Mk 4
Used extensively through the armies of the British Commonwealth from 1939 to 1945, the Webley Mk 4 revolver was a simple, nofrills combat revolver. Firing a smaller 0.38-inch round than the World War Iera Webley 0.455-inch pistol, the Mk 4 was lighter and easier to fire and required less training and practice to use. The Mk 4 is so popular it remains in service in various parts of the world to this day. Range: Rate of Fire: Damage: Mobility: Short Slow High Very Fast
Germany
Gewehr 43
Early in the war, the Germans produced a reloading rifle called the Gewehr 41(W). It was unwieldy, difficult to reload and unreliable in the field, and when German troops found themselves face-toface with the superior Tokarev SVT-40, its limitations cost many lives. Seizing several SVT-40s, German engineers noticed the Tokarev's gas-operated reloading system was superior to theirs, so they integrated it into their existing rifle design. The Gewehr 43 was the result. German troops appreciated its easy reloading, high accuracy and excellent reliability. Range Rate of Fire: Damage: Mobility: Long Medium High Fast
20
If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES PC CALL OF DUTY - UNITED OFFENSIVE. GAMES PC offer a product for which we do not have the user manual? Let us know what you are looking for: site Internet, histoire, actualité, filiales, site Internet, mode d'emploi, driver, avis des utilisateurs, meilleur prix des produits, forum d'assistance aux problèmes, annuaire des marques, annuaire des constructeurs, répertoire des marques, répertoire des constructeurs, site Internet de la marque, site Internet du constructeur Diplodocs allows you to download user manual GAMES PC CALL OF DUTY - UNITED OFFENSIVE, user guide GAMES PC CALL OF DUTY - UNITED OFFENSIVE, instructions GAMES PC CALL OF DUTY - UNITED OFFENSIVE, owner's manual GAMES PC CALL OF DUTY - UNITED OFFENSIVE, online manual GAMES PC CALL OF DUTY - UNITED OFFENSIVE.Access web reviews GAMES PC CALL OF DUTY - UNITED OFFENSIVE, , Video Game. |
![]() |
Include the add-on to download manuals from your site, forum or blog | ![]() |
Frequently Asked Questions | ![]() |
Contact Diplodocs team | ![]() |
Last searches Last additions |
![]() |
Sitemap | ![]() |
|||
| Brands starting with A B C D E F G H I J K L M N O P Q R S T U V W X Y Z # | |||||||||||||
|
|
Copyright © 2005 - 2008 - Diplodocs -
All Rights Reserved. Designated trademarks and brands are the property of their respective owners. |